#Looking for 3D artist - Contract Basis

1 messages · Page 1 of 1 (latest)

hot socket
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ShapeSynth is looking for a 3D artist that would be interested in helping us annotate 3D models for our AI retopology toolset database. It's not hard work but it requires an understanding of what makes good topology and what makes bad topology.

Tasks

  • annotate sections of human models provided by us into body parts using vertex groups (arm.L, head, leg.r, hand.r ETC.)
  • take models provided by us and create poor topology from the animation ready models while maintaining annotated groups.
  • provide both good and bad annotated models in .obj format using proper naming conventions

Skills

  • proficiency with one of the following programs: Blender, 3DS Max, Maya
  • understanding of how Vertex Groups work
  • understanding of what is bad topology for live rendering (spirals, stretched polygons, ngons etc.)

Payment

  • $35 per model Currently 10 models but we will be growing our database constantly
  • willing to also pay for your art if you have game ready models and are willing to have them be used for an AI . Will pay double for high poly and low poly together ( I am aware of the track record of AI and refuse to steal art, but trust is earned not stated)

If Interested

mild salmon
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Hello

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Open for Commissions!

Hi everyone! I’m a professional 3D artist specializing in high-quality character modeling, sculpting, and 3D assets tailored to your needs. Whether it’s for games, animations, or 3D printing, I’m here to bring your ideas to life with precision and creativity.

What I Offer:

Custom 3D character and object modeling

Detailed sculpting for realistic or stylized designs

Fast turnaround and clear communication

Files optimized for your specific use (games, printing, animation)

If you have a project or idea in mind, feel free to DM me or drop a comment below. Let’s create something amazing together!

whole nacelle
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yo that looks like me

astral pawn
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I am 2D&3D Character Artist for games. I have experience in producing optimized models for engines like Unreal Engine and Unity. I've been working in the gaming industry for over six years, primarily developing game assets in Unreal, Unity, godot, and gamemaker etc.

Skills:
Environment art creation, Lighting, Level Design, Shader/Material creation, Asset Optimization, 2D&3D modeling, Texturing, Sculpting, UV mapping, Modular Asset creation, and Environment Optimization.
I have experience translating concept art into 2D&3D game-ready assets, collaborating in teams, and utilizing source control.

Software Used:

  • Marvelous Designer
  • Marmoset Toolbag
  • Zbrush
  • Blender
  • Substance Painter
  • Unreal Engine/Unity

Workflow;
I maintain clear communication throughout the process, providing regular updates and seeking feedback to ensure the final product meets your expectations.

My rates are flexible, tailored to meet the project's specific needs.

Feel Free to send me a DM to check my portfolio and we can discuss it further

Thanks you for reading through, and looking forward to working with you

fast hull
hushed valve