#"Complexity" map template

1 messages · Page 1 of 1 (latest)

native sluice
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Complexity map template

Hey all! This is a map template I created of Mannfield without any background, so you can add whatever you want. It features 3D grass, Crossbar sounds, updating ads, among many other features. Enjoy!

v1.0.0 (outdated)

wispy jewel
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Dude, amazing! Thanks for this

deep socket
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That looks perfect to me 🔥

native sluice
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v1.0.1 (outdated)

  • added Steam Workshop release which you can view here
  • Stadium is now properly lightmapped, meaning no more light building errors
  • Rotated field orientation 90°, so now the end of game celebration's camera is correctly rotated
  • Adverts now display updated and accurate ads
  • Added glow around field trim
  • Updated Invisitek (transparent goalpost) materials to be accurate to Mannfield
  • Changed ball friction value from .7 to 1.0, which is what Psyonix maps use
  • Added LightmassImportanceVolume
  • Added PostProcessVolume
  • Cleaned up all map errors (theres not a single one now!)
  • Changed netfence to a DynamicMeshActor_TA in case you wanted to add a ball tracker to the wall
  • Fixed shading issues
tropic wharf
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just fyi theres a duplicated boost pad under this one

native sluice
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i think i discovered that recently, i'm working on an update rn so itll be fixed in the next update

tropic wharf
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❤️ other than that, it the perfect base map

native sluice
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v1.0.2 (outdated)

The headlines

  • Crossbar sounds, woohoo!
  • Moving grass!
    QoL changes/bugfixes
  • Added black skybox so you don't have to manually place one in
  • Added tags to 3d grass so you can easily select all of it and change the material
  • Map now uses DecalBlockingActors to better align with how Psyonix maps are (even though I think my old method was better)
  • Map no longer uses Hoops_P dummy assets, and instead uses the boost FX from Mannfield
  • Added placeholder TexturePaint2TexColor so it's easier to add new materials
  • Signed my name in the Kismet window (I like knowing if a map uses my template :3)
  • Deleted extra boost pickup (Thanks @tropic wharf !)
  • Fixed bug introduced in the last update where there is no sound when you slide on the ceiling
  • Changed ad material indexes
native sluice
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v1.0.3 (outdated)

  • Fixed cubemap that was broken by a new RL version
  • Removed mesh that was added when I was messing with crossbar sounds
  • Made advert kismet client sided
  • Removed post process volume in favor of using world properties
  • Lowered translucency sort priority of outer field glow
native sluice
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v1.0.4 (current release)

  • Changed field orientation from 0 to 90°. It was accidentally changed in a previous version but it has now been corrected.