#"Complexity" map template
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Complexity map template
Hey all! This is a map template I created of Mannfield without any background, so you can add whatever you want. It features 3D grass, Crossbar sounds, updating ads, among many other features. Enjoy!
v1.0.0 (outdated)
Dude, amazing! Thanks for this
That looks perfect to me 🔥
v1.0.1 (outdated)
- added Steam Workshop release which you can view here
- Stadium is now properly lightmapped, meaning no more light building errors
- Rotated field orientation 90°, so now the end of game celebration's camera is correctly rotated
- Adverts now display updated and accurate ads
- Added glow around field trim
- Updated Invisitek (transparent goalpost) materials to be accurate to Mannfield
- Changed ball friction value from .7 to 1.0, which is what Psyonix maps use
- Added LightmassImportanceVolume
- Added PostProcessVolume
- Cleaned up all map errors (theres not a single one now!)
- Changed netfence to a DynamicMeshActor_TA in case you wanted to add a ball tracker to the wall
- Fixed shading issues
just fyi theres a duplicated boost pad under this one
thank you!!
i think i discovered that recently, i'm working on an update rn so itll be fixed in the next update
❤️ other than that, it the perfect base map
v1.0.2 (outdated)
The headlines
- Crossbar sounds, woohoo!
- Moving grass!
QoL changes/bugfixes - Added black skybox so you don't have to manually place one in
- Added tags to 3d grass so you can easily select all of it and change the material
- Map now uses DecalBlockingActors to better align with how Psyonix maps are (even though I think my old method was better)
- Map no longer uses Hoops_P dummy assets, and instead uses the boost FX from Mannfield
- Added placeholder TexturePaint2TexColor so it's easier to add new materials
- Signed my name in the Kismet window (I like knowing if a map uses my template :3)
- Deleted extra boost pickup (Thanks @tropic wharf !)
- Fixed bug introduced in the last update where there is no sound when you slide on the ceiling
- Changed ad material indexes
v1.0.3 (outdated)
- Fixed cubemap that was broken by a new RL version
- Removed mesh that was added when I was messing with crossbar sounds
- Made advert kismet client sided
- Removed post process volume in favor of using world properties
- Lowered translucency sort priority of outer field glow
v1.0.4 (current release)
- Changed field orientation from 0 to 90°. It was accidentally changed in a previous version but it has now been corrected.