#base movement speed is way too slow

41 messages · Page 1 of 1 (latest)

glass pelican
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I feel like I am walking through mud. It's very jarring to start off.

real helm
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I think it's intentional. You need items to boost your movement speed, or need to pick a hero with shields or mobility to avoid damage. If you're playing an immobile hero, you're more effective with a team that allows you to stay further back from the enemy. Enemies with larger aoes that are harder to dodge tend to have that aoe originate from them, meaning you're more effective if you're further away--which is easier with a team, or if you have mobility. Otherwise, tankiness is the way to go.

Also makes you rely on healing potions as well. If you run out of those... well, resource scarcity is a part of the extraction genre.

If they make it too easy to avoid those aoes, and you don't need to heal, that eases up pressure and makes enemies less of a threat.

Unlike extraction shooters, we don't need any gear at all for our basic kit, from our passive to our abilities to our ultimate. In mainstream games, you have to buy everything from medicine to your main firearm to extra ammo to armor to sidearms and etc etc. Here, you can start any raid in the equivalent of a "naked run" (hatchet run in Tarkov) without penalty besides being weak compared to other geared players--but you're more than capable of taking on the PvE elements solo or with a team without any items tbh. Plus we tend to spawn near a bag that gives us vision wards and potions to start each raid out anyway.

Maybe they could increase the base movement speed, but they would have to increase enemy projectile/skill speeds as a result and that might make the game more twitch-reflex based for even immobile characters. It's a tradeoff; they have to adjust everything in the system that's balanced in tandem with the movement speed, so you have to consider what you're gaining/losing in this trade.

Personally, I like the speed as is. It's a little slow to start, but gives shield/mobility heroes emphasis on what they bring to the table, and incentivizes team tactics/positioning if you're not playing solo.

fickle notch
real helm
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that's a good consideration. Most similar games like League of Legends have that with the "flash" summoner spell

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Hm. They could also tie it to a general item you buy? Make it cheap, and varied.

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Or add a third item active with a reusable item. Like... well, we already have boots and talismans and such... maybe something class specific?

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Effigies, fetishes (the dolls, don't be gross), relics, etc

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as to not completely throw off the balance of some classes, but yeah

fickle notch
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i think a ability that u have to think about mana for fight or move away would be nicer then a item that consume. player that are on loosing streak can not buy

real helm
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I mean if you have a "gtfo whenever" button, your enemy has the same button

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it's up to them whether to use it aggressively and counter yours, or just let you go so they'll have it when they need it

fickle notch
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yeah but when u do it in the perfect time it helps a lot

real helm
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and if you do it at the perfect time you had perfect timing and deserve to be rewarded for it, no?

fickle notch
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yeah but there is then no clue to do it not 😄

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xD

real helm
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Like, they could have a consumable relic item that boosts MS speed temporarily, lets you dash once, or gives you an emergency shield

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I think that covers all the class types we have currently

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just defensive stuff

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want your mobile character to be more mobile? Or do you want your glass cannon mobile character to have a shield they can pop last second?

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you can choose to cover your weaknesses or emphasize your strength

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just like other build items

fickle notch
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think a but of both would be perfect

real helm
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there's a lot of potential and I hope they experiment with different options over time, but overall I think the current movement speed is where it needs to be at currently

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they'd have to change other systems around in order to compensate for increased movement speed and I think that's a bit of a workload atm with more pressing concerns

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that's more of a... "a few patches after release" deal than "absolutely a priority during the playtesting stage"

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hm

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but increasing accessibility to improve MS and mobility, however, would be a good happy medium to incentivize the extraction looter part of the game

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we can't improve our base abilities too much or there's no incentive to loot after all

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otherwise we're just playing discount Dota

fickle notch
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yeah i see ur piont but after a while u dont think about movement speed

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i think first like this about albion online is the same but an pvp mmorgp

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more grindy but they did it really well with the camera and give the player the best possibility to escape a fight that u cant win bequase mobs or something else

real helm
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perhaps but movement speed is what this topic was about

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so we'll see

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right now I think movement speed is fine, but if we want to be faster in the future I don't think increasing the base movement speed is the case

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however, they could artificially increase base movement speed by adding the same MS% passive to every pair of boots or something that everyone will have except if they're no gear (in which case they're already at a disadvantage anyway)

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shrugs

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there's ways to go about it

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but changing base MS means affecting a lot of systems already in place

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balancing is a domino game

fickle notch
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but a dodge would be great