ive read through everything and i think we can agree to disagree on multiple points
but this just seemed like a counterintuitive point
"Speaking to people I suggested playtest, they found the time requirements to get some of the prologue point challenges done to be on the extreme end for something that is just reset in a month."
why even bring this up when you try to argue that people should play to test things instead of playing for their cause and second shouldnt it be a time consuming thing to get these points as they then drive up the hours of playtest each player gives?
especially since these points can give the game for free(albeit a lesser version with unlocks missing). just that fact brings up the value of these points significantly and also makes these points bring losses for the studio, because at the end of the day every game developer is making a product and they need to make money from this product
this will probably be the last post on this topic from me as we both seem fairly rooted in our beliefs, while i would love to continue i feel like im starting to hit the point of where i no longer feel can keep a calm and collected attitude about this topic
its up to BD to decide and i will accept their decision, i may not be happy with it but i will accept it and aslong as there is some kind of long term goal in the playtests i will spend the hours achieving it (this season the leaderboard was just that for me) if there is none i will most likely play for the points and then quit the playtest soon after due to my motivation to play dwindling and other games looking more appealing