#[PAUSED FOR A BREAK] Blender Jbeam Editor Addon [W.I.P][Not Released Yet]

178 messages · Page 1 of 1 (latest)

molten shale
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This is the thread for my scratch made jbeam editor blender addon. I will be posting updates and showcases here as i implement them. You can currently edit a full jbeam in blender, engine params, hydros, components, Everything. What i am wanting right now is some feedback/feature requests anyone has. Please say them. I want this to be the most detailed jbeam editor with extreme ease of use and readability. So if something can be done visually let me know i will try to make it happen. Some of the current things i have posted about it. Will be released to beta testers wtihin a week and will hopefully be out for full release within a month#modding-vehicles message
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obsidian mortar
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peak

verbal nymph
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Is there an ability to see connections between different parts’ nodes using this plugin?

verbal nymph
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Oh, I haven’t noticed this post

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my bad

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it’s really cool

molten shale
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All good i shouldve downloaded the images and pictures lol

dim field
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about time you made a forum post lol

flat geyser
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This really his first forum post?

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Cant wait for this (Def gonna use it to skimp out on my Z10)

dim field
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current frustrations so far with the existing one

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crashed on me twice, the formatting gets fucked, it shows the add triangle then doesnt and it also errors out when undoing (why the fuck is undo and redo ctrl { and } instead of the usual?)

molten shale
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Yea mine can controlz lol

verbal perch
flat geyser
hushed wave
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this looks much more promising than the current editor

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have you thought of proposing this to the devs once it's done? currently the editor lacks a lot in terms of editing the actual node properties, this looks great

serene iris
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This will help in jbeam a lot

molten shale
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Just some ui updates to make things more readable.

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There are so many things a jbeam is capable of using so it is hard to get everything showing in a readable understandable way, But im trying to get it as readable as possible and how it makes sense.

elfin inlet
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thats nice

dim field
molten shale
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It shows it as a face with the normal direction. I could add that to show it in the actual triangle panel too tho.

dim field
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imo i think keeping it with the normal direction instead would be sufficient

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but its looking good

molten shale
elfin inlet
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so much to learn!

naive ether
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An easy triangle flip would be amazing

molten shale
dim field
flat geyser
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Will this include node naming?

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Im not sure how about you would do that without over complicating but still

molten shale
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Wym node naming? you can change the name of any node at any time

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same with the regular jbeam addon it lets u chagne the names too or at least did the last time i used it

obsidian mortar
# molten shale

From what you've been able to test, how much easier is jbeam w your tool ? How much time do you gain for someone who already do jbeams

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Looks insanely good

dim field
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from whats been shared, the difference is night and day between this and the official one

molten shale
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Well i mean you dont ever have to use vs code at all. You can export and refresh the game at the same time with 1 button so you dont have to also do that. THere is a lot but the main ones

molten shale
# flat geyser How?

In the n panel when i nedit mode select a node and it should let u rename it make sure to click update references or something its been a sec sinc ei used it so that may be a little off

hushed wave
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is there an effective way to mirror jbeam?

flat geyser
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and also use the symmytrize thing for blender mirror

hushed wave
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yeah but you have to rename every node individually

meager gull
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If we could use mirror modifier or something

verbal perch
# molten shale

do blender edit mode stuff works on the node? Like subdividing an edge makes a new vertex in the middle (thus new node and beam)

molten shale
molten shale
molten shale
dim field
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Genuinely you could make a full mod just in blender alone with your addon and material baking

molten shale
molten shale
dim field
molten shale
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Oh yea nah hell with automation those cars are terrible lol. Im still going to make so0me 1 click things like wheels and stuff that autogenerates based on the size of the wheel 3d modela nd stuff but not full cars

dim field
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Yeah lmao, i wont keep you now

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But its still looking good

flat geyser
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SOUNDCONFIG GOSH I NEED TO SEE THAT ONE

verbal perch
dim field
verbal perch
flat geyser
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nodes are vertices beams are edges and its prob simpler that way

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imo

verbal perch
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i use J for topology stuff

verbal perch
molten shale
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Scroll up like 2 scrolls dog

flat geyser
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Mirror modifier is useless on a jbeam no?

verbal perch
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my bad

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btw, in the turbocharger section, can you make an option so that it needs its own seperate exhaust header?

flat geyser
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huh

verbal perch
# flat geyser huh

bruckell bastion's twin turbo requires you to also equip its exhaust header for the turbo to work

flat geyser
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I dont think this plugin is going to write all jbeam

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thats slots

molten shale
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I mean if that already an option then yel it will be a feature

flat geyser
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oh its doing all?

verbal perch
flat geyser
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I wasted my time learning jbeam

verbal perch
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the "actual" turbocharger is actually its exhaust header

flat geyser
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I could have learnt almost anything else

molten shale
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YOu still need to understand it lol

verbal perch
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the twinturbo intake is just the turbo's definition

flat geyser
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But when its writen fixing little things is so easy lol

molten shale
flat geyser
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you gonna throw a code editor with intellesense for jbeam in there to lol

molten shale
verbal perch
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@flat geyser go and read the jbeam of the bastion's small V8 and header, you'll notice that the twinturbo intake doesnt define itself as a turbocharger, only the turbo parameters

verbal perch
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for the turbo parameters to take effect, you need its exhaust header, which IS a turbo (internally)

flat geyser
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this was notepad++ replacement? originally

molten shale
flat geyser
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This is from the plugin or just in blender?

molten shale
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just in blender

flat geyser
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I dont see anything that says scripting

molten shale
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Its at the top and i guess it doesnt let u import .jbeams anymore it has to be a json

flat geyser
molten shale
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scroll while hovering the top row

flat geyser
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I didnt even know I could scroll that 😭

verbal perch
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@molten shale sorry if this wasnt asked before. but can you do exhaust routing? Like if import exhaust pipes and exhaust stacks. If youre using exhaust stacks, you can see the addon making a connection from the engine to the stacks and it ignores the exhaust pipes's isexhaust node entirely

flat geyser
molten shale
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You can set any beam as is exaust but i could have it highlight the path in a certian color or something yea

dim field
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set the windscreen as the exhaust 4ktroll

flat geyser
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so to edit the jbeam I would need to make it .json each time? (assuming I wanted)

flat geyser
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oh?

dim field
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jbeam uses json syntax, but its still readable

flat geyser
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but it wont let me open it (Scripting in blender)

dim field
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why are you opening it in blender

flat geyser
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to see what broken was talking about

dim field
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oh

dreamy island
flat geyser
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When this comes im prob gonna use lots on laptop cause it cant actually do beamng and blender at the same time. So I can get my full stuff to render (Ya ya it already does but this will be better)

steel wigeon
dim field
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genuinely gonna wait for this atp before i continue mine

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that said, i do have a fun idea with this mod too, by making it as minimal as possible in the modelling area to showcase the mod

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so everything but the wheels are just cubes

molten shale
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Im working on it as fast as possible lol. But there are so many things i na jbeam its not funny. Plus getting it formmatted correctly on export is a pain

dim field
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take your time with it tho, you dont wnat to get burnt out from it

deft oracle
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❤️

verbal perch
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will this be blender 4.5 or latest?

molten shale
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I use 4.5 but im sure it works in 5.0 at least

verbal perch
flat geyser
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But wonder if he can add collada support

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if thats what you ment

molten shale
verbal perch
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ah right, collada only has meshes

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i forgot

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my bad

flat geyser
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Is it possible to add collada support tho...

frosty haven
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is this like better than the current blender jbeam editor addon?

frosty haven
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Great!

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will be keeping up then

molten shale
regal yew
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hoping this is done by the time i finish my radical model 🙏

molten shale
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Im trying. I have a lot of things I work on at the same time to prevent burnout.

regal yew
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aint no one rushing u bro

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take ur time

verbal perch
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To make part swap easier, it should highlights reference nodes and beams that dont exist. So let's say you transplant a 3 axle suspension to another car, if it cant find any nodes thats on the donor car, it's highlighted in the text editor

verbal perch
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add to this, can you move objects and jbeam at the same time?

verbal perch
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oh hell yeah

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one more thing, can you parent a jbeam to an empty so that it's easier to move the entire node and beam assembly this way?

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So you can parent its flexbody and nodes and beams into an empty and you can easily move the whole assembly by moving the empty

molten shale
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I could probably do that but when u export to beam anything parented wont show up so you would have to unparent every time you want to export meshes to beam

verbal perch
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like "Apply transformation from parent" or something

verbal perch
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here you can apply transformation from blender and into the jbeam

regal edge
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This tool would make my life 100% easier when im making this kinda stuff. Rn doing everything by hand is a pain

verbal perch
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will it be possible to have multiple jbeam be viisible to make it easier to connect parts to?

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so you can just highlight two vertexes and join them, this will create a new beam on the active jbeam

molten shale
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Well i currently show cross beams but im not sure how in blender i could join 2 meshes without actually joining the 2 meshes.

verbal perch
molten shale
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You cant connect meshes like that doesnt work that way

verbal perch
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what about node and beam mirroring?

meager gull
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Yes

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Pleaseeeeee

molten shale
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Yea that can be done easily

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kinda

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now that im thinking about its not easy but its doable

molten shale
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[PAUSED FOR A BREAK] Blender Jbeam Editor Addon [W.I.P][Not Released Yet]

flat geyser
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bumping this so I dont lose track of it lol

green grove
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Or just press the follow Button thingy...

regal yew
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even if you follow it, itll disappear eventually from lack of activity

meager gull
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Yeah