#[FREE] My small game improvement
413 messages · Page 1 of 1 (latest)
fresh thread
hi
some of em was never posted, trying to find every mod i made
UPD: its at least 26 mods
why don´t you do all of that before creating the thread?
Pickup Diesel 7-Speed Manual
Adds 7 speed manual transmission for the D-Series. Compatable with CEEP mod.
https://www.beamng.com/resources/pickup-diesel-7-speed-manual-transmission.34880/
Miramar i6 Swap
Adds inline 6 engine from pickup for the miramar.
Also comes with radiator swap to the rear, due it doesnt fit in the front anymore and 3.00:1 final drive
(Not approved on beamng website yet)
What about LeGran V8?
Pigeon swapped covet 1.0
Adds engine to the covet that 25kg lighter than its original 1.3L sohc engine. Tunes up to 170hp N/A with 10k rpm with stage 3 long block. Optimized for carrier.
(Not approved on beamng website yet)
Midsize fiberglass parts
Yk, lightweighting vehicles is cool. Thats for pessima mk2. Adds NOT PINNED, OPENABLE fiberglass hood and front fenders. Also adds lightweight door panels.
Approved on beamng repo
https://www.beamng.com/resources/midsize-fiberglass-parts.37289/
Ibishu engines for Wendover/Legran/Lansdale
I didnt like engines that alredy exist in these vehicles, so i decided to swap better engines into it. This mod adds list of the engines from Ibishu BX (Longitudinal and RWD only) and Ibishu Covet (Transverse, aviable with FWD/AWD) with the swapped engines transmissions to the following vehicles:
- Lansdale
- Legran
- Wendower
List of longitudinal engines:
- 2.0L I4
- 2.4L I4
- 4.5L V8
- 5.5L V8
List of transverse engines:
- 1.3L SOHC I4
- 1.5 SOHC I4
- 1.5L DOHC I4
- 2.0L DOHC I4
In case of use longitudinal vehicles u have to install custom driveshaft:
In case of use transverse u can have not only FWD, but also AWD:
Posted on beamng repo
https://www.beamng.com/resources/ibishu-engines-for-wendover-legran-lansdale.35559/
Idk, seem like i have an issue with textures like for a while
Just read comment about it thats been posted like 4 months ago
😭
wow.
ETK-800 / K-Series 5.5L V8 Swap 0.9
Wanted to feel some true american Fahrenheit Degree per inch of gallon? That it.
Approved on beamng repo
https://beamng.com/resources/etk-800-k-series-5-5l-v8-swap.37370/
Sunburst engine swap into ETK-I
More lightweight engine for the old etk
(Image 2 and 3 in compassion between inline 6 and flat 4)
(Not approved on beamng website yet)
Bolide 1.5L swap 1.0
Thats is some lightweight and cheap engine if u fucked up original V8, or just for entry level races. (Images 3, 4 is comparasion is sizes, 5,6 in torq qurves with comparable with it 3.2L V8) 
Approved on beamng repo
https://www.beamng.com/resources/bolide-1-5l-swap.37371/
Demon Camber
Not made orignally by me, but i didnt find original mod. Compatable with Lansdale, Etk-I, Etk K-Series, Covet, Piccolina.
Originally been took out of carp mod pack
im not posting this (etk 2.0L inline 4 swap to nine), made bad even in my standarts
[FREE] My small game improvement
Old DCT/CVT for Sunburst
Im not alone with this opinion, about how bad updated sunburst DCT works, so i took DCT out of old sunburst, and now it works perfectly.
In comparing to remastered DCT, old one immediately responds to added throttle and immediately downshifts.
In comparing to remastered CVT, old one doesnt stop changing gear ratio after certain RPMs of the engine.
Posted on beamng repo
https://www.beamng.com/resources/old-dct-cvt-for-sunburst.36978/
Diesel Turbo for Gas Garvil V8's
This mod adds a turbocharger from diesel V8 to the Gasoline Engines.
To make it work make sure to install "Turbo V8 Exhaust" Exhaust Manifold and Turbo as intake.
Posted on beamng repo
https://www.beamng.com/resources/diesel-turbo-for-gas-garvil-v8s.36569/
Roof bars for miramar Ute
That Mod Adds cargo load to the ute bed, that fits under the low camper shell:
And the roof bars which can be used separately if necessary:
Or together (with triple load slot):
These roof bars can contain text custom load (or any other existing in-game load):
These roof bars can contain text custom load (or any other existing in-game load):
Posted on beamng repo
https://www.beamng.com/resources/roof-bars-for-miramar-ute.36324/
High revving engine long block for covet
This mod adds high revving long block, custom rev limiter, custom lightweighted config.
Mod contains:
- Adjustable Rev limiter, that contain next aviable adjustable parameters:
- Idle roughness
- Adjustable idle rpm's
- RPM Limit - Based on a soft limiter (up to 11.5K RPM)
- Stage 3 Performance Long block (for revving it over 10k rpm)
- Car config with provided higher parts
Posted on beamng repo
https://www.beamng.com/resources/high-revving-engine-long-block-for-covet.34824/
Covet Supercharger 1.0
Wanted to Supercharge your covet, now you can! Works for all vanilla engines.
Approved on beamng repo
https://www.beamng.com/resources/covet-supercharger.37291/
ETK-I Better Diffs
Inspired by new sunburst differentials. Adds Helical and clutch-type differentials.
(Not approved on beamng website yet)
Miramar Sway Bar Swap
Adds Sway bar to the not race suspension which works with leaf springs.
(Not approved on beamng website yet)
Picnicdemo covet 1.3 swap
Thats the mod for demo car due i didnt had full version at the time. That engine adds so much fun while driving it.
(Not approved on beamng website yet)
Covet helical diffential
Why? Idk, new differential types for the god of differentials
(Not approved on beamng website yet)
Pickup Camper Shell Load
Wanted to put your load under the camper shell? That thing would let u do this.
In case of short bed:
In case of long bed (with 2 XL boxes slot u have to use modified "Camper Shell Cargo Load Box B"):
(Not approved on beamng website yet)
Lancdale ETK Turbo Swap
Want an turbo that spools faster and gives more boost? Also adds Diesel 5-Speed Automatic transmission for smoother ride.
Comparison of torq qurve's with Early and Late turbochargers (last picture is etk turbo)
(Not approved on beamng website yet)
Pickup Inline 4 DIesels Swap 1.0
Basically Inspired by this vid. Otherwise it gets nice torq and nice fuel economy and more lightweight than 4.1L inline 6, which is very practical.
Approved on beamng repo
https://www.beamng.com/resources/pickup-hopper-r10-inline-4-diesels-swap.37385/
Literally 1984 🥀
Pigeon Flatbed
Why? Because its Cool.
Approved on beamng repo
https://www.beamng.com/resources/pigeon-flatbed.37338/
Race parts for the Vivace 1.2L engine
This mod adds next parts:
- Race ecu (7k rpm limiter with 70 psi westgate)
- Race turbocharged (Modified turbocharger that produce more boost)
- Race Long Block (Engine block that handle more torq and and have better air passing capacity)
Posted On the beamng repo
https://www.beamng.com/resources/race-parts-for-the-vivace-1-2l-engine.33975/
Vivace EV with central differential
My experience with 2 motor EV's was pretty horrible, so i made an EV with cantral differential to fix issues with turns. Mod adds an more powerful engine that borrowed from i dont remember where, selfmade differentials staff, also it can be switched to be not only AWD, but also FWD and RWD. Just switch differential to locked and disconnect driveshaft from axle u dont need at the moment
Comes with premade config
(Not approved on beamng website yet)
Sunburst Locking LSD Differentials
Mod name says everything about it.
(Not approved on beamng website yet)
Sunburts cool struts (idc coolest mod name i've created)
Adds adjustable Sport RS struts, because i was lazy to tune shocks, but wanted to adjust springs.
(Not approved on beamng website yet)
Torgac adjustable struts
Since there no ingame adjustable struts for torgac suspension, i added em.
Aslo adds ECU for 1.2L engine that squeeze all the perfomance out of it.
(Pictures is 110 ECU, 110 Stage 1 ECU, and Reflashed ECU for comparing)
(Not approved on beamng website yet)
What about d series with the md series mirrors?
Thats the idea i never think think of
Heavy duty mirrors was always enought for me
and doent something like that exist in CEEP?
I don’t think so?
Vivace Covet 2.0 Swap
Its prob not something absolutle anyone would do, but its like k24/k20 swaps, overused, kinda boring. But that 2.0 engine is more lighweight, so i think it worth it (not my best mod, but it works)
(Not approved on beamng website yet)
it seems like i finished uploading old mods
so i think ill at least try that
never seen that before
looks goofy ahh
It looks cool tho
but works
Do the other side ones work?
not finished yet
thats why i dont like em same as t-series
even with my usual 75 degree of fov i dont see em fully without turning camera
that fr looks like Dumbo
awesome
Pickup MD Series Mirrors 1.0
Big mirrors for small truck, if it works it works.
(Not approved on beamng website yet)
Dumbo ahh looking
ypu asked, you got it, enjoy
yeah i did but i might keep on yapping about dymbo ahh
i feel like shitposting like in that description is more funny
update onto that mode
added supercharger to this lil beast
planning adding turbos too
didnt had that issue, show console error
just clean console before, use ctrl+r to respawn and find texture related error in red
its been 25 mins
Pigeon swapped covet 1.0.1
Added a supercharger intakes, tunes up to 400 hp. Planning to add turbo's next time.
Approved on beamng repo
https://www.beamng.com/resources/pigeon-swapped-covet.37276/
hi
traced the issue
Pickup MD Series Mirrors 1.0.1
Fixed textures issue.
Approved on beamng repo
https://www.beamng.com/resources/pickup-md-series-mirrors.37337/
@half kite
@quaint patrolprob u had same issue
huh
i never downloaded it
Ye it does
LOL
ETK F-Series 2.0L Inline 4 Swap 1.0
Why would u need 6 cylinders when you can have more basic engine
(Not approved on beamng website yet)
Wow
idk, i just tried out this mod
find that it got no i4
and just made it
like its stage 1 and etc, but i think 300hp is enough
and its way cooler when its maxed out from engine
prob need find out how to make kc4 badge
or just take one from k-series
@calm basalt
this is peak
how about a lip?
screenshot? reference? got no idea
i have this config but i feel like the front is empty
i was think something like this
like on the etk800
banges swapped succesfully
need to do diesel badges yet
dang what a fuel compulsion
diesel i4 is great
udp: i adapted all existing badges, also added diesel engine, and created bunch of configs
need to do all json files for configs yet to be able to see em in carrier, but it mostly done
At that moment i think its should be renamed into "ETK F-Series expansion pack"
Its started as engine swap for fun, and ended up as that
@whole zodiac
sheesh
yea thats pretty far off from what i need tbh
just modern diesel engine
thats why its off
well, seems like u doin perion correct engine
ill just continue with what i was working on
you can add support to r10 with that engine if you wanted to though
busy with f-series rn, but ye i can add support later
yea, not focusing on aftermarket stuff rn, just wanting to get all factory in
fair, i might add it in to the base r10 for shits and giggles sometime xD
youll get credits for the engine
needs some remodelling anyway, but thats just for later thing
faiiiiirrrrr
BEt
ETK-F Expansion Pack 1.0.1
||(Mod ranamed as its purpose changed)||
Adds inline 4 gasoline and diesel engines, new badges and bunch of EUDM and USDM configs.
Approved on beamng repo
https://www.beamng.com/resources/etk-f-series-expansion-pack.37322/
dont send message in between those next time
Shouldn't the configs be named Fc4?
Just used existing badges
Needs retexturing if doin "FC4" badge
You can combine the Fc part of the badge with the 4 from the K-Series
Sadly but no
Different fonts used
My bad!
I did not notice.
again sorry
Posted onto forums
lets wait until it gets approved
you anyway alredy can test not approverd version and send some feedback
ill try to release fix as soon ill be able to
Its been fast for first review, anyway that question was alredy asked
and even its being release in 1 night is cool asf
UPD: Got approved on beamng repo
UPD: Got approved on bemng repo
UPD: Got approved on bemng repo
currenly on approval
however, can u help?
With that, like how do i do it
like i saw baking textred into dds files in one old aass guide, but i didnt understand that part
like textures are always multiple files
yes
i did my centenial badging with one though, color
i did a little trick to get the shading right
i mean that bunch of different "maps", what the hell they are and how do i get em
you can find those in the game files, you can use them to make yours, ive only ever done color maps though, not normals or any of that fanciness
you will have to make your own material though, so it dosent overwrite the vanilla ones
ik that part
got used to it with modifying things in beammp servers
like its originally uses that maps
like thats the maps as it is
like the difference between opacity and metallic data is only added gray parts
i havent done much of anything with most of those
i make shit work, i just dont know how the entirety of textures work
same
UPD:
fixed exhaust manifold
need to do same with intake tube/intercooler
so i can move on onto swapping it to the s10
well, that shit doesnt want to show up intercooler onto s10
Pickup, Hopper, R10 Inline 4 DIesels Swap 1.0.1
Adds 1.5L, 2.0L Modern inline 4 diesel engines. Nice torq + nice fuel economy.
Approved on beamng repo
https://www.beamng.com/resources/pickup-hopper-r10-inline-4-diesels-swap.37385/
@whole zodiac i didnt find out how to fix, but i finished a thing for s10 at least
fun fact, now its same with original idea, 1.5L diesel in s10
and close to horsepower output to engine used in video, 61hp naturally aspirated, 100hp with turbo (not relesed in irl project yet as i know)
it seems like everything is fine with it
i checked whats the comment about textures was pointing and its fine
Nice!
Call it R10
I've found it's more known as the R10
Probably something with the groups on the mesh
not helps
UPD: Approved on beamng repo
UPD: Approved on beamng repo
UPD: Approved on beamng repo
UPD: Approved on beamng repo
fixed a thing
ETK-F Expansion Pack 1.0.2
Changed all configs from "Kc4" to ""Fc4"
Same with badges, so now its original mod friendly.
Approved on beamng repo
https://www.beamng.com/resources/etk-f-series-expansion-pack.37322/
just right as i bought a 6-speed manual shifter for my pc
except weak race exhaust mounts and only 5 spd manual working, that not changing a fact that it drives fine with stock transimission
Bolide 1.5L swap 1.0.1 - Minor fixes
weak race exhaust mounts - fixed
wrong last exhaust node position - fixed
no diff/flywheel for race transmissions - fixed
Bolide exhaust way less horsepower output - fixed
Ive'se seen C4crazy11 review, and main part of mod works fine, just minor fixes for parts ive never been used while testing was requred, so i also fixed some default slot parts to probably not have shit reviews like that in future
(Not approved on beamng repo yet)
hi, CaRP is the original mod. it's probably been a while since you played there since you got banned, so you ended up forgetting, but please do not redistribute our mods 🙂
i checked the files to make sure and they're a 1:1, line-by-line match to carp
Wasnt presenting it as something made by me, but that ban was originally why i started modding things
hm
seems liek im using that unibody
sadly no v8 going to be here, as it wont fit
body mesh partially finished
at the end of a day it looks like that
difference between regular cab and modded one
kinda not in mood for that
so 550cc i3 going into covet
finally
eiiiiiiiiiiiiiiiiiiiiii
ETK-800 / K-Series 5.5L V8 Swap 1.0
.dae files fixes, turbo's as intake also fixed.
Approved on beamng repo
https://beamng.com/resources/etk-800-k-series-5-5l-v8-swap.37370/
@sharp tundra i assume that its been your comment
Bolide 1.5L swap 1.0.2 - Minor fixes
List of fixed parts:
- Parts naming issues
Also been suggested and added: - Sequental shifter
Approved on beamng repo
https://beamng.com/resources/bolide-1-5l-swap.37371/
Pigeon swapped covet 1.0.2
that update contain:
- 550cc i3 as it was suggested
- Turbochargers for 1300cc i4 as i was planned
Approved on beamng repo
https://beamng.com/resources/pigeon-swapped-covet.37276/
Yes it's me
I have the file modified by me, but it's based off the 1.0 version, going to port it your new hotfix and DM you
I have seen the 1.0.2 version and it looks very good, you fixed everything (the jbeam now is way better organized) and added some features (like the turbo intercooler). I will send you the jbeam file of the sequential shifter I made (based off the Cover) so you can choose which one to keep.
As soon the new version hits BeamNG's repository I'll give it it's deserved 5 stars. You definitely have earned it 👍
Btw, the N2O system has disappeared, but I think it's because the slot name in the engine is incorrect. You can use the Bolide original N2O
difference in direction of cable and handle
ill keep my version as its in right direction (to the back)
yuppie
at least not a week, but 4 days (if count with not released 1.0.1 its technically more than a week)
my pb is approved in the same day
anyway i had 2 attemps with that mod
like its havent been posted, but they havent said why 2 times
until i texted and asked why, and fixed the same day
still need to complete that :( ||(me bad at blender, so i kinda cant finish it myself)||
@upbeat torrent w bout Miramar rear axle swap to 1st gen pessima?
Heard about axle swap to legran, so why not to do that for pessima
Would be great btw , like a 80s Toyota hardtop units
if use unibody's from ibishy+ than ye
would be fire + i think ill put longitudinal engines into it
prob from bx to make it easier
even on same page
fr
might be cool
its kinda too wide
Hi
hi
Wsp
looking for wide enought axle (found it)
maybe put it from miramar?
Alrecy find what i need
Why u think like that?
Its closest by width and more lightweight than one from miramar
if it have less weight , why not
ive been just looking to make weight same as car with independent rear suspension
W.I.P
awesome
another W.I.P
If it has a frame, why dont put anything onto that frame
id say its almost fits
And its almost perfect, jsut some wirks with wheels
Taz Mir Miramar Body Panels 0.9 Alpha
Consider that as just lazy miramar wagon thingy. Features Config with right parts installed to not blow it up. Also all 3 radiator supports from miramar. Also all 3 taillight styles from miramar. Also adds adjustable rear leaf spring (with sway bar support) as stock suspesnsion in it dont have it.
Didnt tested any of that on sedan unibody as you alredy have miramar in vanilla game, prob works fine
(Not approved on beamng repo as its build for testing)
works fine, but like why you'd need it
(file naming fixed)
also posted to repo, ill link it when its get approved
who wouldnt like to have some wood in his trailer (flatbed alredy have some, so)
its not going anywhere
im pretty sure load would be well distributed along the frame by that wooden subframe
Twin axle or is that overkill?
im not modifying base frame to fit it inside
its might fit 2 axle's tho
now all triangles for flatbed works fine eiii
heavy duty leaf springs on second trailer 🔥
leaf spring mount braking under the load issue fixed 🔥
and flatbed collision model also finished (havent started doin anything with lights tho)
lights🔥
i kinda finished beams/nodes of that
i hate finding compromises in weight/strength/damping to just make in work
first type of door/tailight done
Its liek to flip as hell
- caravan suspension isnt best, what doesnt help stabilise that trailer with high center of mass
2 types of door planned
i noticed that they're black instread of red
but i kinda dont know what to do with that, maybe some offset out of fascia would help
better than no texture
lettering itself wasnt made for eu plates/fascia, so its how it is
might modify it a bit to fit eu fascia
ofc thats better, but I think might be better put stock miramar tails without any changes
well, its doesnt just work as u put thing into
i dont get it where miramar originally takes light textures
like what texture name it refers to is blank texture, ported to another vehicle gets no texture
but its has textures in vehicle files
thats just blank
Look glowmaps in main miramar jbeam , maybe from common folder
it takes light thing out of the common
which is like beam of light
but how the hell it changes texture of light to mkae it look like its enabled
like its not in jbeam
fixed in place
it works and doesnt try to break at least rn
i dont think its been designed to carry so much
hell yeah, i've added cargo boxes xl to lansdale about 2 years ago, but it is outdated now and I didn't have motivation to do it again
cool. i didnt googled if someone did it
i just did it for self use
I didn't bother to publish it
ill post here when i test if its fully works
Will it be on repo?
here first and on repo later
its take some time to post on repo
lansdale 2xl carbo box load 1.0
If it fits - it fits. Adds 2x 128 slots for your lansdale for carrier, or just 2 boxes in freerom, both of which can be added up to 800kg.
Approved on beamng repo
https://www.beamng.com/resources/lansdale-2xl-carbo-box-load.37790/
nice, thank you
idd love to use this in career, could you add the fluid tanks too?
ill add it later
i made that exactly to use in carrier 👍
tbh i only get like doordash orders when i do non materials
i usually just transport 1+ tonn of cargo in a car designed for only 500kg max
maybe ill do a stiffer springs later, but my poor 1.8 from covet strugling a bit when its loaded
I may be have somewhere on computer additional diesel engines for lansdale that are almost exact copies of 1.9 TDI, I've also made custom sounds to them. Also I remember swaping rear suspension with the one from h-series for extra stiffness.
Does this have the straight pipe manifold?
if u count race exhaust as one, than it comes, i didnt add any derby ahh manifolds
ah okay
well i mean the derby manifold that it has normally iirc
or is that on the bluebuck and other cars idk
well good it has some kinda straight pipe
i dont use em, so i dont added em, its that simple
can you add em? 😄
probably ye