#Automation Offroad Overhaul [WIP Released]

410 messages · Page 1 of 1 (latest)

fallen scarab
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Always loved ATT but thought the off-road side was lacking, so I started filling in the gaps. Right now it’s just a proof-of-concept, but it’s playable:

  • 6 crawling trails in a brand new, hyper detailed area above the dam reservoir.
  • 1 short hillclimb route (very happy with the environment quality)
  • 1 big rally trail course (medium/low speed, longer and more technical than the existing one)

Forums link: https://www.beamng.com/threads/106291

To play the mod, just download and install like normal, then launch automation test track as you would base game.

(this is technically my first map mod, if you can call it that considering its just an expansion to ATT. Please feel free to tell me all the beginner mistakes I'm making.)

main kestrel
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Nice

fallen scarab
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new crawling trail

fallen scarab
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Crawling area #1. 75% complete

fallen scarab
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pink loop is the harder one, took me about 6.5 minutes in the base stammy, pretty much requires locking 4wd. Green route is less of a crawling trail, more of a trail; completed in base covet in two minutes, most cars should be able to make it.

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Planning on 1-2 more shorter trails for this area.

steady knoll
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This looks pretty cool

open pier
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dayumm ts is epic

fallen scarab
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orthographic

fallen scarab
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Updated on the forums with the new area.

If anyone could check out the crawling, that would be cool. I've never made a rock crawling trail before so any feedback would be apreciated.

spiral tulip
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the map expansion is great, crawlings pretty good, but the ONE thing i dislike is with the install the snow by the crawling is BLINDING

fallen scarab
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ah yeah. my bloom was basically off for some reason

fallen scarab
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solution: script that says no more bloom

fallen scarab
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finally got back around to mapping after beam decided to delete like 20 hours of progress. got the deco mostly complete for these couple new cliff-side trails.

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just to note this showcase isn't yet finished and the mod hasn't been updated to include it yet.

fallen scarab
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Some 8K wallpapers of the mod I took about a month ago

coarse badger
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A new update coming soon? 🤩

versed pulsar
fallen scarab
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rockwork and details can take quite some time

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definitely worth it for the quality though

versed pulsar
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If you want help or anything for crawling stuff hit me up, i could help out maybe. I’m kind of experienced

fallen scarab
versed pulsar
fallen scarab
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map is released lol

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just not some of these newer trails

versed pulsar
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Oh ok

versed pulsar
fallen scarab
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title checks out

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WIP just means im not done

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does not mean that its not available

versed pulsar
fallen scarab
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in the title?

versed pulsar
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Yeh

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One of mine vs urs

fallen scarab
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Automation Operation Offroad [WIP Released]

fallen scarab
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all 8k

versed pulsar
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Fire

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Looks mint

fallen scarab
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did some bonus stuff too. rockwork for this bridge.

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alt route / hairpin escape lane (blind hairpin and I ALWAYS come in too fast).

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Trying to make a path that loops the hillclimb rally to the other side of the mountain. Required some very creative engineering

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added some water features around the new area.

fallen scarab
versed pulsar
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Beautiful

dusty summit
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Kind of unrelated to your project, but since youre editing this map, theres a lot of spotlights in the tunnel under the dam. These cost like 50fps in overall performance even with a decent gaming PC

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In the vanilla version I mean. Just a tip if you want more performance

fallen scarab
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and even if I did actually turn on casts shadows for all of them my fps only drops to around 12

dusty summit
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Hm, you are correct. Maybe they have updated things

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Well its about a 30fps gain for me, from 230 to 260 average. I had shittier specs before

fallen scarab
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vulkan or dx? I run vk

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also crawling routes done

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should have update ready tonight. was just doing patch notes but got sidetracked with all these junctions

versed pulsar
fallen scarab
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Easy is just like base covet. medium is either awd or finesse, hard basically requires locking 4wd

versed pulsar
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40s maybe a touch big

fallen scarab
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Before this update:

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After this update:

boreal shard
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my game just crashes when i try to load the map lmao did i install it wrong or somehitng

versed pulsar
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Pc good enough?

boreal shard
fallen scarab
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it probably has to do with one of the scripts. get any error messages?

boreal shard
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ill check when im home

torn basin
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Ay another teon mod

weak stirrup
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Looking good 👍

vapid lotus
slow cobalt
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I have a problem with the map; it doesn't work. When I try to enter it, it kicks me out of the game. @fallen scarab

smoky gate
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Damn I hope we get something similar in wcusa if italy soon

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This is amazing

abstract tree
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game crashes in like 10 secs of loading the map

plain sapphire
fallen scarab
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do you have crash logs

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and are you using any mods?

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My game doesn’t crash so I can’t test it

abstract tree
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still crashed

fallen scarab
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Can you find the crash log

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Should be in the current folder

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I assume the crash is because I forgot to remove some dependency not included. Just don’t know what it is

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I might have perchance found it

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I accidentally nuke the materials file

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I accidentally nuke multiple materials files

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Don’t know why I never had issues

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I can fix it later tonight

abstract tree
fallen scarab
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ended up being caused by an asset declared but never used or included.

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updating on the forums now

fallen scarab
fallen scarab
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I’d appreciate if anyone could double check to be sure

drifting umbra
surreal lagoon
coarse badger
plain sapphire
plain sapphire
plain sapphire
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Suggestion:
A semi tunnel.

digital kettle
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i would love to see that

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with the sound echoing too

fallen scarab
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Rock shed is a good idea

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Might be a bit tricky to do

smoky gate
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Maybe with the new waterfalls you could add a small water ford somewhere near the base of the mountain or on the twisty roads

fallen scarab
vapid lotus
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will there be any super difficult route?

smoky gate
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Honestly the current routes I struggled on with the aurata

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Btw im still waiting for someone to make a 4 seat version

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I know someone is out there who can do it, im unfortunately not that someone

plain wigeon
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Did you make the cliffs or are they from a pack?

plain sapphire
fallen scarab
plain sapphire
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update when

fallen scarab
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literally just updated a week ago

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next one in like a month or two

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probably

fallen scarab
fallen scarab
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actually I'll do mini update in a couple of days

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to fix material issues with the new update

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and a couple other small new things

fallen scarab
fallen scarab
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the editor desperately needs autosaves and backups

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I've wasted so much time because of this

fallen scarab
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But after I’m gonna put a hold on this mod to tackle something a bit smaller

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Either derby arenas or small island

fallen scarab
spiral tulip
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this update abt to be peak

fallen scarab
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Automation Offroad Overhaul [WIP Released]

fallen scarab
fallen scarab
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I’ll note this specific course is going to be grassroots style. I have plans for a worldRX one elsewhere

drifting umbra
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Ohhh im hyped.

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Also is it gonna turn into a separate map.

fallen scarab
spiral tulip
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oh yes please

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ts mod lowk abt to have a peak update

jolly canyon
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Anyone else got this bug? I made sure to delete the terrainMaterialCache as instructed, and even cleared the cache after seeing that, but it didn't fix the issue. Unless I have to delete the folder after loading the map with the mod at least once?

jolly canyon
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Deleted the folder again, but it still happens

fallen scarab
fallen scarab
fallen scarab
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I'll release a patch soon but it'll also have some of the new unfinished stuff

fallen scarab
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new rock variant

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fits snowy area a lot better

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wip top down

fallen scarab
fallen scarab
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still wip ofc, but the new grassroots course is connected

smoky gate
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Tbh it’s kinda for more weaker bridges

fallen scarab
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Ford soon

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Trust

jolly canyon
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The car may be a bit battered, but it survived the crawl. Love the new routes you've been adding to the map!

fallen scarab
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pushed new update to fix the water textures. also has the new grassroots track, but keep in mind its still WIP.

vapid lotus
near valley
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or are they from a private pack

plain sapphire
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why is it on kofi now

jolly canyon
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Seems like the new v34 update files have to overwrite the v33 files, otherwise, just placing automationOO_v34 in the mods folder won't work. I also found some bugs, but I suppose you already know them, as the grassroots track and the roads around it are still a WIP

near valley
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preciate ut dude

versed pulsar
near valley
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i was in beamwheeler but i thought all the modders were dead in there

versed pulsar
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Nah

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Blkfxx makes stuff still

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Think Nix is

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WM is im pretty sure

fallen scarab
high fable
vapid lotus
spiral kelp
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The sun is too bright. Ultra graphics settings - 12:00

fallen scarab
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There’s supposed to be a script that does it automatically but I think I broke it

fallen scarab
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figured out how AI and nav-graph work. also added a little intro card

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turns out you get a pretty cool effect if you line your minimap up

jolly canyon
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Are new missions planned, featuring the new roads and trails?

fallen scarab
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Hopefully, but not until I have more of this corner fleshed out

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Definitely time trials and crawling missions. Maybe AI stuff if I can get it to work

jolly canyon
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Take your time, the mod is already really good!

fallen scarab
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added a bunch of sounds and ambience. (Image unrelated)

drifting umbra
fallen scarab
drifting umbra
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ok thx

fallen scarab
solid flame
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Leaving a message here so I can remember to get the mod tomorrow

quick mist
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woah this looks incredible, well needed

fallen scarab
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added access road, optional joker route, and more rocks

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  • track exit
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starting to come together. mainly just needs more scenery

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pit of rocks for some reason

fallen scarab
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game crashed and I lost 2 minutes of progress so I wrote this mod.

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There already exists a backup and autosave system in the editor code, but it works a bit differently than what I’d lil and it also seems to be either unfinished or used by devs.

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Got autosaves to work easily but backups are a bit tricky. Just by the nature of sandboxed lua

karmic owl
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fire

fallen scarab
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fixed how the dirt material is handled for new roads, which sould clean up some vanilla areas that broke because of it. in the same vein, I also redid the hillclimb section to improve edge blending, and just generally clean up the road.

its not super notiable in the picture, but 1 is new, 2 is old

fallen scarab
fallen scarab
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guys 1000 hours

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in ibishu miramar (beamng)

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in other news:

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trail

fallen scarab
fallen scarab
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so its taking me quite a long time for some of these hero sections

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worth the quality for how slow progress is?

jolly canyon
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It looks good! Take all the time you need, the wait will be worth it

fallen scarab
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imported some new assets from various base game maps, and did some color grading.
before:

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.
after:

fallen scarab
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new stuff

fallen scarab
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yep

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yep

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yep

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love the vibe

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feels like a completely different map (but still part of nz)

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I think in a good way though

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diver city

fallen scarab
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spent a solid two hours trying to figure out how groundmodels work, and It only sorta makes sense now

versed pulsar
versed pulsar
# fallen scarab spent a solid two hours trying to figure out how groundmodels work, and It only ...

In your levels folder make a folder called "groundmodels"
Make a text file groundmodels.json (Don't think name matters)
in it paste...
{
"goo" : {
"adhesionVelocity" : 1,
"staticFrictionCoefficient" : 0.73,
"slidingFrictionCoefficient" : 0.58,
"hydrodynamicFriction" : 0.1,
"stribeckVelocity" : 3....

▶ Play video
fallen scarab
fallen scarab
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the issue is actually mapping the depth to the terrain

versed pulsar
versed pulsar
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Terrain.depth.ter or whatever shit

fallen scarab
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yep

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*.ter.depth.png

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which basically tells already how much you sink into the ground

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if it exists, you can't override it

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well you can

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but also can't

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thats where the problem is

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I can make it work, but its more trouble than its worth, especially if its not the very last thing i do

versed pulsar
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Yea

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You can just delete the file i think

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But

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It affects parts of the map u dont want affected

fallen scarab
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exactly

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the solution would be to just edit the image directly, but thats a huge hastle, espeically if I need to do it again every time I update the map in a big way. Its something i'd consider doing once I've got every spot i'd ever want mud in already made

fallen scarab
fallen scarab
ember marsh
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this is looking sweet, however I would highly recommend you clone the files for the base map, and combine it into a seperate mod map.
reason being, the way you are doing it currently, your mod will never work again if the devs rework ATT

fallen scarab
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already have a hard copy of the current att saved, but I don't ever plan on turning it into its own mod. And it should really break at all if ATT were to get an update, my mod currently functions by overriding the existing ATT files, if those existing files got updated it'd still override them

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one of my main goals with making this mod has been keeping file size low, right now it sits at 40MB but if I wanted to clone ATT and all its textures I'd be looking at 1.3GB Textures are really the only important thing to save, as that's the only thing I don't really overwrite, however I highly doubt all the textures for ATT would just get nuked. at most they could get changed but I doubt they will ever disappear entirely.

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there could definitely be some stuff that breaks, but that would be fairly minimal compared to what's in place. worst case scenario I have to use all orignal map files and redo all texture linking.

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either way, future me problem

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new thumbnail

fallen scarab
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added some new roads. just terrain so far

karmic owl
# fallen scarab

kinda random but I want to work on a map project thing do you know where i coud find tree assets and stuff?

karmic owl
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Looking more over a forest map thingy but thanks!

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Im planning to make a railway map

versed pulsar
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@fallen scarab awesome map

You may have noticed you’ve been pinged here twice, automod banned me for “spamming” lol

Really enjoyed the map, improves what is already a really nice map

A few reccomendations:

  • Add harder tracks, like steeper tracks with rocksteps, ruts, etc, stuff you really need to choose a line on
  • Add some more fun tracks. Like stuff you can limmi bash up. No rocks, just a steep muddy section to blast up at full song
  • More tracks below the snow line
fallen scarab
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steep enough yet?

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38 degrees at the steepest

versed pulsar
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What car you using? What tires/hp etc

fallen scarab
versed pulsar
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Hmm ok. Well if that can make it up, it might be a bit too easy for me lol.

Yesterday i ran this car. 800+hp RB25 on 37s lol. Pretty fun to limmi bang up shit

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I usually use vehicles on 37s-40s

fallen scarab
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overkill much

versed pulsar
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Not for the tracks i make tho

strange oracle
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hold on I want to see if I can make it up that track with my total grandpa truck

versed pulsar
strange oracle
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update: peepaw spec can do the muddy sections

fallen scarab
versed pulsar
strange oracle
weak stirrup
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do i still have to drag the file to replace automation map or is it its own map now?

weak stirrup
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@fallen scarab

fallen scarab
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Mod in mods folder

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Load automationTT like normal

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Always been that way

weak stirrup
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oh

versed pulsar
white mauve
versed pulsar
white mauve
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hell yeah, you a real one

fallen scarab
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not related to this mod, but I'm working on porting michigan from snowrunner to beam. looks pretty good so far

versed pulsar
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SNOWRUNNER PORT

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Top ten needed beam maps

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Never give up the project

white mauve
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i think a mix of snowrunner and beamng would be the best (non-racing) car game of all time

digital kettle
smoky gate
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Beamng with snoweunner ground deformation would make the ideal game

fallen scarab
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Also somewhat related to the unrelated, snowrunner has hit an all time high player count

fallen scarab
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been a little while since any news on this project. been pretty busy with school and other project (snowrunner port), but I did want to pick this back up at least temporarily.

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most of what I've done so far is import some assets from other maps, along with a few other *custom assets

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one of those *custom assets are these flags. the mesh and texture are from the game, but I've altered them to create these aditional 3 color variants to help label some of the crawling trails

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^^^ idea from YEETMASTA on the forums

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here are some of the objects I've ported from other base game maps. (some are still getting their textures added).

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curious to see where I can sprinkel them around

fallen scarab
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new little area

fallen scarab
fallen scarab
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the little things

fallen scarab
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perspective

fallen scarab
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gonna release on the repo soon

drifting umbra
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HE’S BACK 🎉

fallen scarab
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WIP road

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crag thing

fallen scarab
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tunnel

fallen scarab
uneven notch
# fallen scarab

it would be cool if the bridge was a little more weathered/wrecked

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i think theres some good examples on small island

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unless that road is meant to just be smooth

fallen scarab
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this one is a main access road

uneven notch
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ahhh ok

fallen scarab
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I do stuff similar to this for trails and crawling roads

fallen scarab
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the curse of placing 500 rocks returns

uneven notch
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gotta do it procedurally like OTB
no clue how that works though

uneven notch
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OwnTheBanks
made caney ridge and the gap

fallen scarab
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procedural looks pretty good for large scale stuff, but for hero like I need probably wouldnt be great

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I could probably make a world edit plugin to procedural rocks and stuff though

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yeah, wouldn't be too hard, but its probably also not quite worth it for my use case

fallen scarab
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its also infinitely harder with this particular rock asset, because its essentially a perfect square/rectangle

versed pulsar
# fallen scarab

make that black creek decal a bit more natural, its a bit too contrasted to the ground, stands out too much

fallen scarab
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wip

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i havent touched the right side yet

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which is also why its mostly not shown

near valley
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love the map

drifting umbra
# fallen scarab

yo you gonna needa make a tutorial on how to cut out parts of the map

fallen scarab
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terrain editor > remve terrain

slow cobalt
near valley
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arent gonna get it

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😄

fallen scarab
fallen scarab
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some other exciting news, the mod will be coming to the repo in about two weeks

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supporters will still get early access to all updates though, so stay tuned.

drifting umbra
ancient reef
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Ima try this out

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Is it on the repo?

versed pulsar
ancient reef
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🙁

fallen scarab
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Doesn’t mean you can’t download it, it’s just not on the repo

ancient reef
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Oh ok

fallen scarab
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If you read this thread at all you’d have figured that out

fallen scarab
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wip new little area

fallen scarab
uneven notch
uneven notch
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that works too

fallen scarab
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pointlights to fake bounce light.

fallen scarab
near valley
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sexy

fallen scarab
uneven notch
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utah cliff crawl aint shit compared to that

fallen scarab
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i couldnt say no to the opportunity

fallen scarab
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racking it up

fallen scarab
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Going on the repo tomorrow. Might take a week to get verified though

ancient reef
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This map is so tuff bro

digital kettle
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ur cookin man