#(Heavy WIP) (Free) Ford Mustang GT

33 messages · Page 1 of 1 (latest)

warped trail
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yay!
will it have european parts and configurations?

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and will it be based on tsutarja495's mustang mod?

warped trail
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ooo

spring matrix
pallid laurel
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Is this your model?

silver spindle
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I don't want to sound rude but if you say yourself that you suck at making mods why didn't you wait until you had some progress instead of starting a thread right away?😅

vagrant spruce
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Is the model your own?

pallid laurel
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yeah so far this just looks like a model that was imported into blender (which takes about 5 seconds) and nothing more than that

inland hollow
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if it was beamng ready model it wouldnt have wheels and all that

vagrant spruce
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Its also way too high poly

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Dude just ripped this from like fh4 or something

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He seems kind of inexperienced with blender tbh because what the hell is the 3d cursor doing over there

spring matrix
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It isn't my model. The person who owns it said I can use it and stuff.

vast crest
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woah

pallid laurel
spring matrix
pallid laurel
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That doesn't really matter imo, almost all real life car mods use models that game from another game or author

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But even with a model, there is so so so much more needed for turning it into a proper full car mod

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I'd really recommend starting with a smaller project like a new part for one of the vanilla cars, and slowly working your way up to bigger and bigger projects, until you have the skill and experience needed to make a full car

spring matrix
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So I should basically cancel this kid

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Mod

pallid laurel
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Personally I would say that is better than rushing into it yeah, but you could always continue in in the future when you have more modding knowledge and experience

warped trail
brazen dust
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hwat

pallid laurel
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...Making a lore friendly (custom model) full car would be an even bigger project than the mustang :P

warped trail
pallid laurel
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Again I really think you should start smaller, but suit yourself. Good luck in any case :)

warped trail
warped trail
frozen canopy
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okay,my ways to start modding is:revamp something first,such as fix materials or add openables to old cars,then made some meshslap,then add multiple functions,then you will be feel free to make mods;)