#[WIP] Ibishu Altair & 1983-1986 Ibishu Covet
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And of course...
yes
Tepui isnt either
true, gavril literally started ww1 by killing a guy for example
i know and its funky, very bubble-economy
i like that as well
fits the 80s
[WIP] Ibishu Altair & 1983-1986 Ibishu Covet
but Altair literally means flying eagle i dont think that could be more on the nose
Agila was also pretty on the nose tbf
Opel
ill keep this in my back pocket for stuff, i like this name aswell
alright cool lol i think HW and GTA have used the name too
Soltare sounds familiar
And there’s 1000 messages
Or Strata, perhaps
also similar
already a brand
Yeah, the Lancia is the Stratos
I know
Sol-Aire CX4 & Willard Solair
that gta car cant breath
lol
Poor car
they fixed that in IV
the car tho is coming along nicely
i like the popup fascia
if you want the whole car to feel more sleek, id suggest adjusting your roof geometry to be a tiny bit lower, and maybe rake the windshield back a bit more
stuff like that goes a long way to make a car feel significantly more sporty
oh also ill try work on the model today :3
Rims on this remind me of the Ibishu Medallions (KLJP)
I’ll put it on my list, thank you!
yeah they do look familiar
id also test what the popups look like when open
their shell looks quite big, and it might impede vision for the driver
it might also just look goofy
yeah considering 80s sports cars were literally flatter than a pancake
what's the altair? a celica like thing? (fwd sports car)
its an FF covet based sports coupe yes
oh god my hrd drive died
with an FR rally version apparently which is very cool
me when 1kbps
damn 😔
what are the chances this can get merged into kljp in the future
unless kljp has its own sedan and coupe platforms for covet planned
i mean
this kind of is doing the job for us
its using KLJP assets which is why im more personally invested in watching this develop than other mods typically
Yes, they’re quite big, I might make them smaller.
Like I said, there will be a configpack using this mod and the kljp mod.
I’ll try my best to make it work really good with the kljp mod.
altair, very nice name! (my fav star system btw)
Of the gta car of the rotary engine?
also, any possibility you could take some images with various matcap applied in blender
tease us more
engine x3
me when matcap cavity
and shadow
lovely
matcap
Bad GTA car design.
But there is worse, just look at the Vincent.
yep
Yes, it is
Oh cool!
now it´s in the game, but I still have to fix the headlights not opening correctly, the headlight shading, some panel gaps, the radiator clipping through the hood and some vibrating nodes.
(and change the slot type of half the parts of the car)
got those bluetooth rear wheels
invisible rear wheels
It's lookin good so far
@grim cliff LetsDrive doesn't really want reflectors on the Pop-ups
Should they be on the bumpers instead?
All of these have pop-up headlights, but the side reflectors are on the bumpers.
This is what I mean.
it's real lol
I won’t do this because there’s already a facelift that uses the normal covet headlights.
those have headlight lighting textures?
set their origin to the edge vertex
I have used the 200bx headlights jbeam, so it’s exactly like on the 200bx. But it’s just a placeholder currently.
I thought the reason where that it has the wrong nodes where it’s connected to the body. It’s the 200bx headlight jbeam now as a placeholder.
its like the steering wheels or pedals, they need to have their origins where they rotate
But steering wheels and pedals are props, the headlights not. They opened, still where at the same place. They just opened not far enough so I think it’s because I didn’t change the beams where they attach.
ohh i getcha now ok
no i mean glow textures
name change?
Yes
cheap saga?
wouldn't this also compete with the 200bx?
honestly i think this fits in more as like a first gen integra
maybe a little more barebones but it seems to be the same basic idea of civic (covet) but more of a luxury coupe
I see the BX as a more "hardcore" entry level sports car, while the Altair as a bit more of a stylish but practical runabout
Kinda like Celica and Paseo
you know what I can seen both
tho i still think it leans closer to prelude
maybe you can see what I´ve changed (exept the color)
Mechanical components.
It´s a change on the body.
moved the fogs?
no
oh am dumb was looking at the edits
maybe you can see it from the side (yes, the front is supposed to look like this and no, its not the change I meant)
but the saga takes after the prelude
I took most of my inspiration from the prelude.
swept the roof a bit back and down
yeah think it's the a-piller
looks like a stubby prelude
glad to see it coming along smoothly 👍
ok now that it's clearer
i think you should make the c pillar a bit rounder and smaller
the prelude's c pillar is exactly what i said
why does it have to be a prellude for everything
its just going to end up looking like a scuffed saga
To me the Altair reminds me of the Integra more.
yeah i only think that because of its shorter wheelbase
and its nice too because then as mentioned before theres less in-fighting within the lineup with it being too similar to the saga
beacause the beamcord users need to get what they want itherwise theyll complain endlessly
Doesn't the Saga exist?
SMH.
its starting to look closer to LJs mod
not goober
SSSICCCCKKKKKKK
i suggest that you try and raise the bottom of the c-pillar window to be at the same height as the trunk as i think it would aid for a nicer bodyline
like curve it gradually to the back
I could try that but I still want to keep covet bodylines and the side windows of every covet start at the same height.
The plan was to make it a bit rounder. But I’m not trying to make a prelude, I only use it as inspiration. But I wanted it to look different than it looks currently, and I’m not really happy with it. The trunk will get some changes and the roof too.
And I think I’ll make the back window curved more
And the front will get a redesign too because I don’t like the way the bumper looks.
(It’s to high)
Maybe that you can still use the default covet bumpers.
(I’ll add a new bumper that fits it better, don’t worry)
Thing is, the Covet doesn't really look good with rounded features
I’ve always wanted to make the back window like that, and I think I’ll try. Everything is reversible if it doesn’t look good. I have many backups.
There’s some things I haven’t said: after I’ve seen a prelude for the first time, I really liked the way it looked. So I wanted to make one in beamng. I quit the project a bit later and one month later I finally started working on the Ibishu Altair.
Took some inspiration from the prelude and at first I wanted to make the rear look exactly like on the prelude.
But it ended up looking different. (I didn’t put my ref pictures in blender)
I want to make this a bit sharper. Currently it only looks like that because of bad remodeling I did yesterday.
Does anyone have a good tutorial how to make lights?
first, you need to know glassblowing...
I think I’ll just model them. That’s not a problem. But making them work in game would (maybe) be a problem as I haven’t done lights yet.
im sure there is a tutorial on youtube, or one of the other modders can help
Ok, thank you. I’ll look for something or ask.
if you want I can look for a video tomorrow and find one that looks good
Sorry for ping. Is the sunroof unibody for the higher trims will be planned at some point?
Pinging is fine for questions and suggestions.
I haven’t made a sunroof yet, but yes, I want to add one for higher trims.
Nice 👍 Thanks for answering my question. I'm excited for the mod progression, because it's pretty neat so far.
Thank you.
I see what you’re saying
Bro the fact you don’t shoot down a suggestion and you actually explain both sides of it is such a golden trait to have as a modder.. I’m mad excited for this please keep up the good work brother💪💪
glowmaps are easy enough
Thank you. I do my best.
theyre referenced in the materials tab, you also need either a texture on a glow material and also a broken texture, and also on e for light reflectors, i wouldnt advise reusin g the one from the 200BX since old glowmap system
Thank you for explaining, and yes, I won’t reuse the 200bx textures. I’m trying to not add new materials to the car and use the default covet materials.
yeah youll need to do so for the popups, othwrwise youll be welcomed to a light that has an indicator x3
iirc covet indicators and fron lihhts are both baked into the same texture, you could use paint.net and converth them to targa, import into blender and the adjust uvs accordingly
id reccomend using the pigeon lights possibly with a modded glowmap theyre square ish and look nice even square
will you give the front popup bumper small foglights inspired from the technica lineup of KLJP vehicles?
i think this is ready to release
Why? It’s in very early stages of development. I still have to do many things.
oh
There’s some modeling to do, the longitudinal engine is not ready yet, intakes are still missing, nodes are vibrating and many more things.
mk
I don’t know how they look rn, I have to check later today, but maybe. I’ll rework the bumper so if it looks good I’ll add these foglights.
from my view it looks suitable
imagine a 86 with foglights
thats closest it looks to that rn
that would only be suitable on Tecnica models
the external foglights on the Tecnica models are specific to the Tecnica
that's why i asked about inspired foglights so you could find them in other trims, or as an aftermarket piece
doesnt have to be exactly those foglights
hey did you get pernission to use the kljp rotary yet?
that would be a good idea
I have asked a few minutes ago.
Hey letsdrive, would you like to see the Altair drawn in my blueprint style after I finish my current project?
YEEEEEES COVET COUPE
If you want to draw it, sure.
You can let you time with your current project, because I currently rework the rear.
Alrighty
Sick car
I´ve scrapped this, I´ll do it different.
yeah it looks too squareish
yea on some ae86 vibes
the roof looks a little too tall now
or maybe the front end is too short one of those are throwing me off
I think it’s too short. But that’s nothing I can’t change. The front will get a rework anyways. The bumper goes also too high.
I don’t like the bumper that I’ve made and the headlights should be lower.
omg i never thought a actual coupe covet would look so good
good safety?
crumple zone could be massive for the rear
i just noticed it has the same wheelbase as the covet 😭
crumple zone gonna go wild
bro hes killing it
ikr
fr
The wheelbase is a little bit shorter.
oh
YASSSS
The Altair is probably gonna be basically a street legal go-kart
sounds like some modern suv
the c pillar looks broken now, it looks like it bows inward towards the front of the car
lowering the roof, and extending it backwards helped fix that issue.
also, give the top of the door some angle back, so it looks more like the car is in motion and more "sporty"
i also extended the front end, but thats not necessary.
i also made the rear glass bow outward a tad more, so it looks more Integra-like
very common for the period, would be remise to not include it here
I’ll do that, thanks. Looks great!
And yes, the front will get a bit longer. I’ve also noticed that it looks too short.
cant wait for the altair, is it like a mini 200bx?
looks yes
inside its still a covet
or you could think of it as a mini pessima in that regard
since that is fwd
200covet
Altair
baby 200bx
You could call it a 200bx, but it’s still a covet. Most of my inspiration was from the Honda prelude.
ik
I could have called it 160bx or something like that but since it’s fwd in some models it wouldn’t really fit.
Gtz models will have a longitudinal engine and rwd, also 4wd available
ooo sounds fun
What is the cheapest variant for the RWD option?
I don’t know yet.
is it kljp part compatible
Meanwhile the fwd 200sx
Yes. There will also be a configpack that add some configs with parts from the kljp mod.
wasnt that an entirely different car
can you keep a version with the short front? i kinda like it
Yes but that dude was comparing a 200bx to what is still a covet but coupe
blud just squished a pessima
Nuh uh
I‘m sorry to say that but I don’t think I’ll do that because I think it wouldn’t make sense to have a shorter version of the car in the mod.
Okay, that's fine. I guess that makes sense that it wouldnt work.
your mod, not mine. it should be how you want
Yes but I still took a lot of inspiration from ideas that others gave me.
yeah but the final say is yours
Yes
yay !!
Awesome.
can i use altair parts on normal covet ??
If you mean the popup headlights, yes you can use them on the normal covet.
I’ll also put a some configs with the normal covet and popup headlights in the mod, that will be the 1983-1986 covet.
For that I’d have to make changes to the unibody. But I’d have to get permission from kueso to do that. But I’ll ask since many people said they want do have a popup crx.
What aren’t you liking on them?
theres a freaking pescoupe headlight gap
The pescoupe is a different mod. It also adds new fenders and a hood. If you use the default fenders and the hood that’s included in kljp you’ll have no problems.
oh ok
Is this better?
(Did I miss something you´ve recommended?)
amazing
you did miss one thing i recommend having: tires/j
I’ve hidden the suspension before I took this picture and wheels are not in the 3d model as the car uses default wheels.
makes sense lol
significantly improved, liking it a lot
and yeah you'll have to extend the Tecnica skirts and stuff
Kind of cool actually
Thanks for reminding me, I forgot to extend it. Btw I’ve dmed you because I have a question.
looks fantastic
Beautiful and clean work !
I wonder if this will have Mugen-inspired body kits.
idk yet if i´ll add new bodykits than the ones that exist in the base game.
Currently theres only the tecnica bodykit. But I´ll add a widebody for the gtz.
no bodykit
tecnica bodykit
I see now.
Also congrats for 100 reactions!
thank you! I havent even noticed it.
No problem! 😄
added a transfercase
Looks transaxle, correct me if I'm wrong.
transmission and transfercase. there will be a driveshaft to the front differential.
Oh, I see.
niceeee
👀
Drito
Yes it's all good
since I love overcomplicating things I´ve even split the front driveshaft in 3 parts so there´ll be 3 props in the game, will look better.
That looks like french engineering
probably something like saab too
no idea about that though
no saab had a transaxle mounted backwards
the entire engine was longitudinal but rotated 180 degrees
so the timing belt was facing the firewall and the transmission was up by the radiator
yeah thats what i was thinking of
i dont get into the mechanical side of things very much
That is an extremely dumb idea
its not actually
it was pretty ingenious
the engineering behind it is wild
its just unorthodox
Well, it sounded dumb to me, but saab does odd stuff
unfortunately i dont know a whole lot about the history
fits @unorthodox perfectly then
Rotary
Seems like Ibishu Altair and Hirochi Noita gonna have a talk
the noita is a hatch though?
It does have a sedan version
Still kinda occupy the same market
Inexpensive sport coupes just they package space differently
rwd altair
whats the hirochi noita never heard of it
oh its the 86 based one
i pick the altair side
💪🏼
I like the noita, it looks really good. But I kinda like the Altair more too.
dont think both cars are in the same leauge though
as far as i know rwd version of altair is a homolugation model that is turned into awd for rallying right
while noita is exclusively a rwd platform
Haven’t really thought about that, I’ve just planned to make the gtz version rwd, and a special version 4wd but a year or so after Ibishu entered rallying with the Altair. But yes, the gtz is like a homolugation model.
Also, if somebody is interested in helping me with the mod, especially with the jbeam feel free to dm me.
I’m not that experienced with jbeam, I’ve only done some engine swaps and smaller parts before. To make progress of the mod a bit faster, that would be really good. I’ve had many issues with vibrating nodes when editing jbeams, if these issues wouldn’t be there I would have most of the jbeam ready.
I only can make skins sorry
vibrating nodes can be fixed by increasing the nodeweight iirc
they can also be caused by colliding nodes/triangles or just the beam being flexed or compressed too much
I know, but it didn’t really help. Sometimes it works, sometimes not, so idk what’s the reason. The rear suspension causes a little bit of vibration.
adjust these accordingly iirc beam longbound is how much a beam can expand (1.0) means 2x length and vice versa for short bound
dont overly increase it, also the nodes might be loose, so could try throw in some non colliding support node like the hoods and trunks have
I’ll try to fix it tomorrow. I don’t think I need support nodes for the suspension, it is attached to the body.
Yes, I won’t increase nodeweight randomly. I still want to keep it reasonable.
i mean add nodes to the suspension if you can
or support beams that dont have an exuivalent as a mesh, just for better support
The suspension is not loose. But when I have it selected the body does vibrate. So I might have to adjust the beamstrenght.
Btw do longer beams cause more vibrating or less or doesn’t it matter?
yes they do, you can eliminate it by making a rectangle shape with 2 crossbeams, doesnt have to be a thick rectangle, but itd give better support in theory
Ok, thank you!
whats next, sedan? if so, cant wait!
there us one called pessima
I’m happy seeing more Ibishu cars being made
covet sedan
I´m not sure if I´ll make a covet sedan next. But the altair will still take some time, I´m trying to make it as good as possible. Also there where some issues with the jbeam. I´ve deleted the old jbeam of the body and started again. Now I´m almost ready and there are no nodes vibrating currently. I still have to adjust the nodeweight but the nodes will get slightly heavier than they are currenty so I don´t thibk there will be issues.
the car is unhappy
did you fix the node wobble?
also thats goofy i like that
yes, but I still have to add 4 nodes, I hope it´s still working correctly after that.
so its not vibrating anymore? thats good '
the c-pillar was vibrating, then i moved one node of it 1cm to the front and it worked.
the jbeam of the body is (almost) ready, I only have to add some triangles. The best thing: no vibrating nodes
yipeeee instert dancing cat here
The jbeam of the body is ready. Also no vibration with the rear suspension and fueltank installed. That was an issue before.
For anyone wondering how the car drives (without doors and windows, they don´t work yet): It drives amazing, and because its heavier in the rear than the normal covet you can corner really nice, theres a bit of oversteer but not too much, just perfect.
That's what I like to hear, the basic covet handles horribly understeery
Removing the swaybars helps a bit to fix this.
I’ve created a discord server if you’re interested. I’ll post some more detailed updates there and you can also ask me questions better.
(Check pinned message)
the hood is ready. The node where the latch is attached still needs to be moved so it´ll open correctly.
DAMN🔥🔥🔥
looking good, man!
so neat!
nice
(no pictures, sorry)
I started to work on the non popup headlight version because the popup headlights still need some time and I want to get a beta version for my beta testers ready. I only have to add the fenders, it sadly can’t use the normal covet fenders because it’s 4cm longer in the front. For kljp I’ll ask Kueso if I can include modified fenders and hood in the configpack.
Or should I make it the same length as the covet so it can use default fenders and hood?
(Would be better for mod support for custom covet hoods and fenders, but the quarterpanels would be missing for a mod that adds something like a bodykit)
the longer fenders would probably look better
Yes, I know. But I have to test if it’s worth it. Luckily it’s a very easy change to make thanks to blender jbeam plugin.
finally found out why the hood wasn´t working: The blender jbeam plugin removed the latch node when I was exporting the jbeam
got the late version with the normal covet headlights ready.
I can't wait to beat the absolute crap out of it on Utah
will it be able to have parts from other covet mods installed?
drag car time
It’s a different unibody so I don’t think so
but idk my knowledge of modding mostly lies in modelling and not jbeam and slots
Headlights, front fascias and front bumpers and engines will work. I have a nodeoffset on these slots so it can use default parts. But hoods and fenders won’t work because they’re 4cm longer and use a different slot than default. And if you’re asking for parts from the kljp mod, I’m trying my best to make them compatible. And since I’m making a configpack too that adds configs with kljp parts I’ll include longer early hood and early fenders from kljp in the configpack. I already got permission to do that.
Can you make a unibody that just uses the regular fenders?
And hood
What fenders from what mod do you want to use?
Please keep in mind that it wouldn’t really make sense to have a longer and shorter unibody in this mod. And still, you wouldn’t have rear fenders, and I don’t think making this the normal covet slot would work.
Yeah, true
I'm the type to sometimes pile on mods, so I want maximum compatibility pretty much
I do wonder why you're trying to differentiate this so much from the regular Covet though
Cause if ever I feel like a Covet Coupe would share as much as possible, rather than having very differentiated parts (thank development cost for that)
The front could work, but the rear definitely not. And that I won’t get anyone complaining „why do these fenders from this mod only work in the rear“.
Also, it looks better with a slightly longer hood.
Yeah, just the front mainly
I'm not asking about the rear, I know that it'd have to be very different
But having other fenders in the front and not in the rear would look weird. But what type of fenders do you wanna use?
aw hell naw wtf is that
I guess my standards aren't that high (it's still probably better than what I could churn up :/)
most sport compact coupes are just renamed and re-engineered compacts?
I mean I guess I'm mainly referencing stuff like the 5th/6th-gen Civic coupes, which had the same exact front end as well
it simply depends on how much a manufacturer wants to differentiate the model
the prelude shares parts and engineering with other hondas
it wasnt its own platform i dont think, ever
this shares literally no original bodywork with the covet anymore so i think its fair to separate it out
as far as im aware the fascia isnt permanent but idk
Yeah, that's what I kept griping about, I was half-hoping that it would be straight-up a Covet Coupe, sharing as much bodywork as possible
i mean it still is very obviously that
Like, zero differentiation outside the coupe body I mean
Everything about the Covet/EDX, but in a three-box package
Fascia, grille and and headlights still use the normal slots.
ah alright
I might make a body that just uses regular Covet parts for it then
im not sure why you're so hung up on this
the EG civic coupe doesnt share any bodywork with the sedan
Even the front?
Oh
perhaps not
but it shares the same look yes
i know accord coupes didnt typically share bodywork with sedan counterparts
wow
Then I guess having the coupe with a longer front end makes sense
Like I’ve said before, custom fenders are planned, and I also take suggestions.
Currently only a factory widebody kit is planned (and the technica parts), but if someone else has ideas feel free to ask.
I definitely want to have more aftermarket parts.
you dont gotta change it all, i was just making the point that sport coupe variants tend to have unique bodywork entirely
its kind of why they phased out, its expensive to produce for relatively small buyer subsets
the sport coupe market exited for a very short period of time all things considered
The front is actually ready and it used a longer hood and fenders.
Now the question is, did the newer ones (i.e. 9th/10th-gen Civic) use the same fenders and hood as the sedans?
no those were different too
It feels like it's just the bumper that's changed, but maybe that's an illusion
not sure but they are the same model years
I looked it up, yep just the bumper/grille (here's the coupe front on a 4-door)
when sport coupes started getting difficult to sell (by the time this civic was on the market, and about 5 years earlier) manufacturers made less effort to substantially change them
And I guess that's where I went from regarding "the coupe should basically be a different body and nothing more"
post economic recession too, kinda makes sense
eh it does depend on the use case
but typically, at least in the 90's things were different
Rear suspension is finally attached properly, before it was wiggling around when I was driving over the rocks terrain type in gridmap v2.
cant wait to use kljp parts on this bad boy
what's the altair?
Its a coupe version of the Covet with transverse and longitudinal engines, fixed and pop up headlights
now when you think about it that's literally what the AE85 and AE86 was in the corolla lineup
honestly, imagine the covet's sr-tec engine longitudinally mounted on a rwd/awd platform
Oh yeah, but there is a Lore-Friendly AE86 that exists
ik, the hirochi something
Noita
I’ve took more inspiration from the Honda prelude 3rd gen than from the Toyota ae86 (for the body at least)
that looks alright...
I have one of these
Lookin good B)
wEn ReLeZ!!?!?!?!?!?!!? (joking)
Tomorrow
March 74th
yesterday
Exactly April 17th, 2044 at 7:53pm est
February 30th
When it's ready.
NO, feb 30th
feb 30th release date is confirmed
February 30th 2025😀
So, the rotary engine is in the car, and the transmission, driveshaft and rear differential too. Only the front differential and transfercase is left.
I also still have to change some piping.
(Sorry for not telling progress, I’ve worked on the mod everyday but mostly told progress on my discord server)
I also enjoy revving Sodium engines.
😂
no
first generation signia has itb setups like this on the rotary engine if you are wondering
Oh, interesting, that would be a great reference.
But I don’t think it’ll fit on top of the engine
you can also try a filtered itb design
filtered itbs are safer for the engine
i dont recall seeing someone do a filtered itb setup on any car yet so you could be the first possibly
and make the filter detachable if you wish to, for people who doesnt want it
Thank you for the idea, I will do that. And I will have a filter as a slot on the intake so if someone wants full power.
I´ve improved the rear of the car
- It now uses the mr fueltanks
- I´ve fixed some uv map issues
- the rear subframe is now part of the body, it was a separate part before
niceeee
currently i´m working on the center console. (but no promises, idk If I can make a nice one)
idk if this got asked before but will kljp parts be supported on the coupe? also, will the altair parts be supported on the hatchback?
The popup headlights will be supported on the hatchback, and some parts from kljp will be supported on the Altair.
The early headlights, fascia, bumper for example.
UV map is done. So now its confirmed, I´ll add a center console.
and here for all of the automatic transmission enjoyers
yoooo
autos are alright in busy traffic, but manuals are fun everywhere else
Would it be possible to have the digital race dashboard in this mod?
That would be possible, I’ll try to add it
A factory digital gauge cluster similar to the ae86 one would be cool if it's possible to add it
The car had massive grip issues. Now I’ve changed the way the rear suspension works (now it’s almost the same as covet mr) , and reattached it.
I also didn’t had to increase the nodeweights of the rear subframe nodes. Before the subframe was very heavy, and now it’s way lighter (same nodeweight as mr covet).
That fixed one more issue, the b pillar was vibrating after crashing.
The car still doesn’t have the best grip, but it’s a 170hp engine in a car with 5inch wide rear tires.
I’ll still rework the rear differential and drivetrain because it’s just temporary.
That would be cool but idk how to make one. If I’d know it I’d make one.
so basically, still a grip issue but it doesnt have enough power to be tricky anyway?
Ahh, alr
It is controllable, but when driving a corner you have to be very careful with throttle.
But wider tires will help and the rework of the rear drivetrain hopefully too.
ohh ok!
Even 13x7 wheels fix the oversteering. The car still wants to slide but there’s not enough power to slide.
could ask Kebernaut if he has time
he made a cluster for the EVO and its based on the vivace so i would say you could do that too here
or just take the KLJP digital gauge, looks p close to the ae86s
I forgot that the vivace existed, and then there’s also the soliad wendover. Maybe I’ll try to make one myself, if I can’t do it I’ll ask someone else.
The traction issues are solved.
- it uses the mr covet wheeldata
- I’ve changed the torque coupling and torque arm nodes in the wheeldata.
yooo
oh
I’ll try to add a digital gauge cluster, I really want to try it.
Also, I want to add an active 4wd transfer case, that is fwd but if the wheels don’t have traction it switches to 4wd.
altair dakar real!???
Sounds... innovative.
There won’t be a Dakar version but a rally version and a rallycross version sold to the public. Also maybe an aftermarket off-road version.
Hmmm.... What about to do sedan config with AWD like this Honda Civic 4WD?
A sedan won’t be included in the first release, maybe I’ll do one later.
I´ll try to modify this a bit so it´ll fit my expectations for the active transfercase.
But I don´t know what any of this means. But I think I can find it out.
got some progress: I found to how to set the minimum lock of the transfercase. It´s now set to 1.
Now I only have to find out how to make the locking less sensitive so it allows a little bit of wheelspin before the transfercase locks
Are you attempting to make an awd system similar to Attesa E-TS?
how does that one work?
Attesa E-TS was an awd system developed by Nissan and was used in quite a few cars including the r32-r34 Skyline, Attesa would sense if the rear tires are losing traction and would send anywhere up to 50 percent of power to the front wheels
That’s how I want to make my awd system. But it sends power to the rear wheels when the front wheels loose traction.
Ahh, so basically Attesa reversed
Yes
If you want to read into Attesa more since I gave a rough explanation, here's the link to it https://dsportmag.com/the-tech/education/attesa-explained-understanding-nissans-electronic-torque-split-technology/
Street, drag or track, Nissan’s Advanced Total Traction Engineering System for All-Terrain (ATTESA) was a primary reason for the success. It’s been said that it is the ATTESA system that makes a GT-R, a GT-R. As Godzilla matured with the R33 GT-R, R34 GT-R, the ATTESA system got better, stronger and faster.
Thank you!
Np
I now have a working version of the lua, now I only have to get it from the vivace to the Altair.
I just pasted the lua in Microsoft copilot and let the ai explain me what what parameter does and how the lua works. And it was actually really helpful. It works.
noicew
But it won’t be the next thing I’m doing, next I’ll make a map. It’ll be set in Germany in the Oberlausitz.
But I’ll first finish the Altair.
I updated the discord link because it wasn’t working
I´ve completely redesigned the center console, and I´m really happy with it.
A range selector also fits now.
(4wd, fwd)
Nice
👀
Will there be any possibility of a spec off-road based
Or some sort of shooting brake
Off course there will be one. I already have thought about the lore of it:
Ibishu wanted to show what the 4wd system could really do and made this concept. It does have a turbocharged (Idk yet) engine, locking diffs and off-road suspension.
panda 4x4 vibes?
Nice
Great to hear
cant wait to do a track build on this thang
I´ve made some better mudflaps that are fully jbeamed and fixed the rear bumper node vibrations.
Also there there will be no mod progress for 5 days as I´m on vacation.
looking forward to seeing the compability with kljp early frontends
and a image of the popup frontend soon
Now that most things are fixed I can start remaking everything from the popup front end. Most things where not that good and now I can do them better as I’ve leaned a lot.
will there be a digital gauge cluster?
new center console looking fire tho
since the pop up edx is gone i can finally remake it
I want to try to make one. But first I want to get the popup headlights ready.
Also thanks for the pictures, they’ll help I think.
While I was on vacation, I had an idea how to fix the active transfer case. It worked. I also fixed the rwd and did some testing.
Nice!
started working on the tailgate. First I´ve changed the model so the tailgate is a bit larger
zamnnnn
tailgate?!? Pickup truck!!!
XD
lol
Lol
absolutely get it, working on the sbr put me in that mode too lol.
finished the tailgate (It´s called tailgate on the covet @zealous harbor)
The model will still get some improvements like a hinge.
you got me there lol
its looking good tho
thanks!
Also made the first backup of the mod this year.
I mostly only make backups of the model. But today I almost messed up the whole mod because I exported the jbeam from blender without checking the filename. (overwrote the body with the tailgate) Luckily I was able to revert it with visual studio because I had the jbeam of the body open there.
Yes, if I that wouldn’t have worked I would have to use a version of the body from the 22. December.
And I did a lot of changes since then.
that would have been a huge setback
The biggest improvements# on the body since then is the rear subframe, and making that again would have taken very long.
The longitudinal engines, the turbocharger for the rotary engine, the lettering, skins need to be fixed, the digital gauges and the popup headlights need to be added. And some more things I don’t remember of some fixes.
My beta testers will get the first beta version next week I think.
I‘m working on the mod everyday when I have time, I enjoy it, especially if things work how I want them to work.
makes sense lol
I´ve improved the tailgate and finished the rear of the interior.
Now I´m trying to fix some reflection issues onthe outside and some uv maps so the skins work correctly.
looks like its ready for release!
there might be some work left before release
Someone said this before when the mod wasn’t ready, and now it’s not ready too. My beta testers will get the first beta soon, but the release version isn’t ready. The body might be ready but there’s still the engines, some interior parts and the popup headlights.
oh ok
The skin uvs should be better now, I’ve worked 3 hours on them now and they’re still not perfect but at least they kinda work.
any info on the early KLJP frontend compability?
and will you plan on adding longitudinal mounted engines to KLJP frontends?
It’ll be compatible.
What do you mean with that?
The longitudinal engines will be only for the Altair, no covet will get them.
the altair will get the kljp frontend, yes?
will these engines fit inside these frontends?
iirc they have a different engine bay shape near the radiator
It’ll fit, the front is a bit longer on the Altair (there will be a modified early hood and early fenders from kljp) and there’s more than enough space.
the exhaust model is ready. Next I have to fix the driveshafts because I´ve moved the transfercase
here´s a better screenshot with fixed driveshafts
Damn I thought it was a liftback
since the car now has an exhaust and meets german emission regulations I can do some testing on the Nordschleife.
Thank you!
Yes, everything is a bit tight but there should be no clipping.
i meant tight as in "it looks well put together"
Sorry I misunderstood something 😅
But thanks!
wen relez!!!! (joke)
30.February
yay
The longitudinal 2.0l engine is ready, the intakes also (exept supercharger, I´ll make that one now)
lookin great
it has all the power you need
Agreed
Just a thought, possibility of equal length headers?
Kinda like these
Just a thought
i wouldnt mind detailed engine upgrades
as long as they are not extra complicated
unrelated but DFA and KLJP and a few other mod cars has camshaft upgrades too
I‘d like to add these but I’m not that good with Bezier curves.
Maybe not like that style specifically but something like that
I’ll see what I can do.
I also still have to add the tubular headers.
Fair nuff
I’ll see what I can do, I also wanted to add some engine upgrades, a camshaft upgrade is a good idea, and maybe I’ll add more later.
Also a camshaft upgrade would allow me to set the maximum rpm more realistic
you can also make it so aggressive cam upgrades gives the car a rough idle
i only know of retrox's dfa mod with such a feature and it's amazing
9 Views. Watch Cammed GMT800 and millions of other BeamNG videos on Medal, the #1 Game Clip Platform.
a video of the rough idle
basically rpm goes up and down at idle position
more so on more aggressive cams
this is the torque curve of the 2.5l DOHC i4 engine. Is that good or should I change it a bit?
that's a lot of torque damm
only my opinion but i would think the covet would suit better a low torque high power engine with a high rev( if this engine is sport use oriented) to better suit its real life counterpart
That’s true but it’s also a pretty large engine, I’ll take a look at real life 2.5l i4 engines.
These larger engines have a lot of torque
alright ^^
My TJ Wrangler has the 2.5L and that makes 120hp and 140lbft factory, but mine has some upgrades so mine makes anywhere from 120-140hp and 140-160lbft, maybe more
All the torque, 0 power
the power is in kilowatts, not in hp. It has about 200hp.
Eh, still a unit of measurement referring to power
But I´m trying to make a new one in automation, with 200-220hp and peak torque at lower rpm (3000-4000)
Ah
Tbh imo, to get stuff like that, it's easier to achieve it with beam code
Thats my thought on it tho
I just dont understand automation enough to get numbers like that lol
I know, Automation isn´t the fastest way but I want to learn how to use it correctly.
Fair nuff
If that's so, then I'd try to make the car have more stroke
Er
Motor, not car
I´ll try that. This is the 3rd try now, but making engines in automation is pretty fast so it doesn´t really matter.
Just be careful with the rpm, more stroke usually causes you to not rev that high
I think...
Yes, thats right, but I think i can get it right.
👍
the engine has 103mm stroke now and it survives up to 8500rpm
4 cylinder dohc superiority
make it up to 10k rpm lol
the 1.7l engine is made for these very high rpms
idk, I just decided to add a 1.7l engine
the 2.5l i4 now has 297nm@3000rpm and 201hp@6500rpm
Towing trim moment
I´ll add a camshaft upgrade option so the engine can get more high end torque.
holy
just noticed I said 300rpm.
It´s 3000rpm
sorry, I meant 3000rpm
no still chonker engin
maybe I´ll change the peak torque to 5000rpm.
nuh 3k seems fine
no still chonker engin
didn´t watch the temp gauge
I´ve finished one full lap on the Nordschleife.
I was using the 2.5l i4 engine with 230 hp, 4wd and 13x5 wheels.
My average speed was 124.6km/h, the fuel consumption was 29.1l/100km.
The car drives amazing, and it does allow some driving errors.
Driving it at the limit is very fun.
Understeer and oversteer feels good too.
Awesome!
Now I´ll try to figure out how the digital gauges work in beamng.
I´ve decided to use my time for more important things. But If somebody wants to help with the digital gauges you can dm me.
contatc ueso man
I´ve started to rework the popup headlights.
nice B)
where to download (joke)
modland (real)
omg yipee (joke)
discord being discord again
meant for this
I´m really happy with it.
Looks way better than before too.
super cute lol
its easy to mod the vivace shit tbh
Kebernaut did it for the 200bx EVO its literally just some changes to the svg and html stuff and puttin the model in
oooh sweet
But I want to make one that´s like on the wendover with bars, and i don´t have the time and knowledge about html and the other stuff.
So I´ll focus on the other things first.
its literaly mearly the same code stuff, ill be doing the elan digital gauges (or helping at least) and we got a similar design in mind so i can help there too on the Altair
Like modeling the popup headlights and watching livestreams meanwhile
lol
that would be awesome.
that´s actually a good method of never getting bored.
are the things you´ve said I have to improve better now?
oh yeah the pop ups look amazing man
and burnt out
commited that mistake of not watching or doung sth else while aming the elan
im so burnt out now lol
It looks so cute lol
I always listen to something while modding, and I never was burned out while working on the altair.
i mean i did fix the sedan, lights, and made some stuff better AND made a fucking liftback in only 5 days with no stop so lol
that´s a lot
i remeshed half the car in one day lol
yeah i should atart doing that tbh
im now playing around with it so
When I´ve finished something on the jbeam/model I always drive the car around a bit. Just so i don´t get burned out when modding and to have fun and enjoy the car.
cant wait for the Altair beta btw :3
the elan is so fun to drive tbh, the 1.7 engine (literally sound modded covet 1.4) sound smeksi too
I´ts almost ready. I think I can release it with popup headlights
ill slam the Altair into a wall at 300mph trust me
its my way of testing jbeam issues lol
and it always works
that´s great!
The altair is also very fun to drive.
well 200mph lel
remember to leave some bugs to find lol
when I did testing there where no big issues. And no spiking.
ooh noice
Currently there are probably some, but I didn´t find them yet.
one known issue is that the offroad coilovers need tuning, but dutchy is going to help with that when he has the beta
oki
i cant wait for that mod i like that
Is a carbon hood planned?
If I find the carbon material and it looks good, yes
carbon is in common
you can also map it to like covet_carbon
it should map fine with an unwrap
its in common yeah
thats good, if it´s in common it´ll be easy to make a uv map for the hood where the material looks good.
yep :3
this
oh k
the signia already is that
so nu
the 200bx early also has the same headlight design
Wha?
what?
what
I think your talking about the early pessima coupe
It's alr
Finally someone else who uses kw for power
I don´t like using kw as power since I´m used to ps/hp but idk where I can change that in automation. (sorry)
It's in the measurements section in settings I'm pretty sure
I think you have to be in the main menu to change it too
bumper is ready
😄
bumper looks good but the headlights still look a bit big..?
might be the angle
hard to get a good image of what i mean but the inner bezel isnt just typically a solid block of plastic
Miata shrouds kinda form around the round headlamp, which i believe you could do on your headlights to make them look less monolithic
form the black upper bit here to be less flat essentially
To be fair, those cars have squarish pop-up headlights.
yeah but its absolutely gargantuan on the altair
I’ve already scaled the headlights down a bit after taking the picture.
I’ll also change this like that because how it is now it’s dangerous for pedestrians and would fit round headlights better.
I also made them a bit rounded like you said.
that's cool
The popup headlights are almost ready now. The textures will get some improvements and the panel gaps too.
Yay!
Are the popups able to be put on the mr covet body in the parts selector?
I plan to make them useable with all covet bodys that use the dafault slot for the headlights
Ahh, alr 👍
dudes just happy to be there
This is how the interior looks like atm. I maybe will add new gauges and an altair lettering to the dashboard (similar to the miramar (it has one right?)).
Also a 6 speed manual transmission will be added if that makes sense(I still have to check if it makes sense for that type of car in that time)
make like a uhhh longer version of that front bumper maybe like a usdm spec idk
a close ratio 6 speed manual wouldnt be so bad
keeps the rpms in power band all the time
Maybe a close ratio 6 speed could be for the Homologation rally car (The Homologation Rally trim is still planned right)
I'm wondering...
Will there be an "Initial D" config / skin for that pop-up version?
I had to ask since I feel like someone was gonna ask at some point with the fact it does kinda look like an AE86.
There is a mod for a Toyota ae86 (it’s called Hirochi Noita) so I won’t make an initial d skin/config.
Oh yeah...
I kinda forgot about that one since I don't think theres been too many updates about it recently.
(Just looked and wow, I guess there have been.)
I looked a few minutes ago. I also didn’t know he based it on the covet.
I mean, at the moment, the Covet is the closest thing to an AE86.
shitbox and japanese
both match :3
honestly the 200bx is closer
both are RWD I4 Shitboxes with Pop-Ups
ik its based off the 240sx but whatever
But the covet is a really good car to use as a base.
Probably better than the 200bx
yeah
since its been updated a lot more
the 200bx still has garbo glowmaps and stuff for example
I was talking about what is closer to a AE86 but yeah you are right
200bx needs a remaster deadass
Bro is gonna spawn some AE86 vibes
I’ve used the 200bx lights as a base for the pop up headlights but they are completely reworked and improved. And they use covet glowmaps now.
did some work to the 2.5l engine (again, but i´ll leave it like this). Now I´ll make a 6 speed transmission so the rpms stay in the powerband. (they kinda do already, but more gears=better)
Idk if a 2.5L would rev to 8k... More like 6.5-7k especially if it's supposed to be an engine from a truck
it´s not supposed to be an engine from a truck
Alright, wasn't sure since small trucks usually have bigger displacement engines like that
To get 8k rpm you have to use the evolution ecu, the stock ecu has the rev limiter at 6500rpm.
Ah ok
Compact 200bx :P
what is the 2.5 inspired from, by the way?
honda K24's and such maybe?
Altair :3
i realy cant wait how did you get beta tester?
being a trusted person
generally how it works
mod creators choose people they value the opinions of and trust enough to know they wont leak it
oh okay thanks
helping on the mmod also im good at finding bugs :p
i have like 4 betas in my hands rn and im actively working on all, never leaked a mod and never will
unless you paypal me 6 trillion dabloons
6 trillion -100 left
looks pretty, can't wait to give it a spin 👍
it doesnt spin :3
drives very well tbh
understeer even on FWD is nearly not a thing
4wd + enough power, then steer to one side and clutch kick in first gear or 2nd.
lol lemme try
This works for every car with 4wd, even for the Gavril d-Series
But you need lsd/ welded diff
oh trust, i'll find a way.
lol
I´ve made some screenshots and also added a lip spoiler.
Looks like a pre 200bx series. Maybe call it 100bx? lol
I won’t change the name
I love it
do you like the spoiler :>
its kinda brok but thats ma fault
what engines does it have again?
i think its gonna have 1.5, 1.7 diesel, 2.0, 2.5, 1.6 diesel and 2 rotor
when is this being released? i need this!
I don't think LetsDrive has a exact release date
bocksportation
altair is extremely powerful
this is all stock 2.0L with an ITB intake and it does it no sweat
the squish is the acceleration lol
30th of february but i think it might be a bit later
mod is asically done tbh
slow wifi but something is coming
how 30? poland is really interesting
well that was the planned date
made like a month and a half ago
On this one , yes , it looks nice
its a bit meh rn
it uses the interior plastic lol
i ne to fix that
Well , i thought it was carbon or sumthing lol
more Bock pullin
in poland it will be never relesed xd if its gonna be 30
ye lol
Selling nearly brand new Altair, 30000 euros, has 120 miles on it, never been abused, near perfect condition
This is a video of me very badly drifting the all new Ibishu Altair :3 (WIP i have a Beta access version)
The map is Tsukuba Fruits line Touge
I love Tsukuba Fruits Line Touge
i'll take it for 30
I'll take it for 30.1
$31
$31.01
$31.02
34,9 $
darn it i'm out of money
I ran out 25 dollars ago
In germany there’s also no 30th February, I just said that because some people where asking when release as a joke, so I said 30th February as a joke. It’ll release in early/ mid summer, but no promises
The 1.7l engine will be petrol. But maybe I’ll change it to a 1.6l engine.
mint
30th February was a joke, there’s no 30th February
Maybe it exists in some countries (idk)
Nahh
We all use the Gregorian calender
Except for like Saudi Arabia or so
They use the Islamic one
But still
Islamic calender doesn't have February
wait
im so stupid i just realised lmao
sold
Arent those popup headloght too big?
nuh
I think I have to make the color of the foglights a bit whiter.
Almost looks like the blinker.
chat is it possible to test
will you add a trueno/ibishu technica inspired front lip to that popup bumper
stock form it is nice but it looks like it'd fall short when lowered + aftermarket rims
its like 10 ish cm from the ground stock
the engine will kinda touch the floor before the bumper does from what ive done
ill take a ss of the ricer config later
It won’t be able to touch the ground, the oilpan is over the subframe and before the subframe touches the ground the suspension is on the bump stop.
The engine is only a little bit lower than on the normal covet.
Or did you make a new engine for it?
no i jist accidentally moved the model down
cooking
👀
(no engine swap)
im good with the i4s lol
me too
rotary is noice too
yeah fair but my GF is the rotary simp
put the t-series turbo in the the altair 😈
That´s exactly what I wanted to do
Also still fits with the stock hood
damn
i thought that was a new engine but it was just the sohc and dohc mixed together 😭
Kodak style screen :3
dont change the way hood opens if you are meaning that in this image
Don’t worry, the hood won’t change. I just added the turbocharger from the t-Series
It worries me how people dont realize that February 30th doesnt exist 😔
Will there be a paid early access ?
this gonna release simultaneously in 2025 dawg
No, there won’t be.
No, this year
im jokin lol
It’ll release before gta VI releases for pc
Well I don't think there is a 30th for February months. So, basically release date is March 2nd?
I’ve said before that that was a joke because someone asked when relez as a joke.
The mod will release in summer.
**but no promises **
Beamcord users cant seem to figure out what a blatant joke is istg
They're as sharp as a cueball
Relez Morch Foerst!11!11!1!!!11
final version is going to be free
yes
got the rear widebody in game (bumper and trim still needs some improvement, the jbeam too.
(the mr covet here is no teaser, I´ve just compared it with the altair)
yoooo
That kinda looks like a design for a fastback MR Covet
clean up these bodylines
I did, before the rear quarterpanel was just the wide part, but there where shading issues with that, so I’ve changed that so it’s the entire rear.
(In the new beta version it’s like that, so you can check)
@timid plank
No rear engine Altair
Nooo
the rear
Who needs the Rear seats anyway
who needs the rear anyway
who needs a car anyway
sikk
who needs ibishu anyway
woah
Traitor
The Ibishu Police will be at your doorstep soon for being a traitor
Everyone, this mod is very smegsy!!!
cant wait for it to be released, this thing is so nice looking
just realized those are the tails from kljp lol