#[Released] Theo’s Covet Gambler

1065 messages · Page 2 of 2 (latest)

fallen scaffold
#

Congrats! (also congrats on the 1000 messages here!)

visual belfry
#

:D

half sand
#

I'm just so happy for Theo because I played with this car for so many hours and this is what he got congratulations Theo🎉🎉

fleet cobalt
#

Congrats to the win!

placid inlet
#

Nice job!

edgy sundial
#

Congratulations on the win c:

signal spoke
#

Congratulations to the first place!

visual belfry
#

thanks you all :D

shy bluff
visual belfry
#

@scenic thistle your map is awesome

#

how in high heaven did you get so much done in 40 days

scenic thistle
#

I added it a while ago but today is my first time actually opening BeamNGs discord - and I see this. Thank you!! Congratulations on 1st that car is very cool, the tarp (among other things) makes it really stand out. Plus its a blast to drive. As far as getting my map done in 40 days. For the past year I have been working on "Slippery Slope" (still WIP, but there is a forums thread). I really wanted to make offroad trails and hill climbs and try different styles, so I just kept making them. Slippery Slope is 4096x4096 and I literally filled every empty space between features with trails. Probably several hundred at this point. So when I started my Gambler map I already had TONS of practice making trails and manually shaping the terrain and I had developed some quick methods of doing that. The terrain, trails, and the map layout was 1 week, about 2 weeks for prop\building placement and fine tuning\detail work, then the last bit I watched a AI race tutorial by HighDef on YouTube and the mission editor just clicked right away so I spent the remaining time making the scenarios. I could say more about it, but already have a massive paragraph going here lol... but thanks again, and congrats!

visual belfry
#

even with prior practice it is unbelievably impressive

#

thanks :D

scenic thistle
#

Youre welcome and thanks again. I spent quite a bit of time spent during the month. There is no way I could keep that pace up on my WIP map or any future projects. Hope you keep at it, excited to see what's next from you.

half sand
visual belfry
#

bruh

alpine stratus
#

bro lives under a rock

half sand
half sand
#

did I said something wrong?

alpine stratus
#

he did already

#

lol

half sand
#

ohhh

#

sorry man

alpine stratus
#

np

half sand
#

I didnt know 😦

ripe arrow
primal cargo
#

What

runic night
ripe arrow
#

he acts like he’s underage

#

under 13

#

can’t use discord

runic night
#

how

#

i dont see it

ripe arrow
#

… being stupid?

#

joined in 2023?

runic night
#

all i see is that he didnt seem to know that the results came out

ripe arrow
#

maybe he’s just special

runic night
#

oh

#

sorta see what youre saying now

half sand
#

bruh

half sand
#

umm💀

half sand
#

GG

visual belfry
#

:)

tepid kayak
#

was the flag of this car an inspiration to the devs? the new aurata has one...

visual belfry
#

…maybe? i have no idea lol

tepid kayak
#

first the scout made an sliding door (with the help of a dev) and the next update is a minivan...

#

next up: realease of the CCF and 0.31 with a soft top convertible

visual belfry
#

i will die

tepid kayak
#

understandable yeah

tepid kayak
#

there is a "no material" flag on the aurata

#

im starting to see things here

open flint
tepid kayak
#

this car is awesome

#

thanks theo for making a great mod

visual belfry
#

:D

tepid kayak
#

It won a competition and now is second in another contest 😄

thorny jasper
#

very nice mod

visual belfry
#

this is the discord equivalent of bumping a thread

half sand
#

I totally forgot this was existing