#modding-general

1 messages · Page 41 of 1

toxic ridge
#

Idk

carmine oak
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je fai deja sa

tacit halo
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just use google translate

carmine oak
#

mes elle est bien qua même mon idée (mod oxydation beamng par exemple tu le laisse trop longtemps il rouille exetera)

carmine oak
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ok

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My idea is still good (for example, if you leave it too long it will rust, etc.)

carmine oak
#

cars

tacit halo
#

cars take years to rust in really bad conditions, are you going to let your game open for years?

carmine oak
#

yes

blazing harbor
rain lark
#

Anyone can help ? i remember playing a modded version of utah that had a huge crawling course just outside of the gaz station area it was going uphill , anyone know which map im talking about lol

carmine oak
#

I don't know

rain lark
#

i cant remember for god's sake what that map was , it was so nice to do crawling

#

what

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I FOUND IT AREA BFE OMG

cerulean hollow
#

is there a mod that adds a version of the rally tires without the lettering?

carmine oak
#

My idea is still good (for example, if you leave it too long it will rust, etc.)

wanton sinew
#

Does anyone have the mazda lantis (323f BA ) mod

gilded schooner
#

simple idea is to weaken certain nodes that might be a rust magnet, for example on the D series the frame where the bed and cab meet, thats a major load bearing rust spot

surreal gust
#

can someone help me get a dodge charger hellcat?

crystal ice
jovial mica
#

Detomaso pantera mentioned

ember wagon
jovial mica
velvet remnant
visual flame
#

@steep schooner may i ask will this be able to fling parets everywhere ingame if thats possible when it explodes

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(discord sometimes 💔 )

steep schooner
#

Nope

hazy sapphire
#

Hi! I’m looking for an Omsk 1:1 map for BeamNG.
Does anyone have access or know where to get it?

hazy sapphire
#

Ok

weary tangle
storm bay
#

Working on BeamRT again today.

hazy sapphire
#

Я незн как я сегодня ток бимку купил

smoky cobalt
#

я второй день пытаюсь делать карту, но пока что только разметку получилось сделать

hazy sapphire
#

Пон

smoky cobalt
tacit halo
smoky cobalt
tacit halo
smoky cobalt
storm bay
weary tangle
# smoky cobalt no, just roadmap to recreate in beamng

thats kinda the opposite way of doing it. realistically you should build POI (Points of interest) in key locations, and connecting those locations you get the roads. That way you will get much more realistic roads that make sense.

toxic widgetBOT
#

Gave +1 Reputation to @weary tangle (current: #33 - 132)

smoky cobalt
weary tangle
#

depends on how in depth you go, and how much you will bother with the cities / towns or whatever

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if you have a estimate, i recommend doubling or tripling that number to get a better estimate

smoky cobalt
weary tangle
#

the city itself can take anywhere from 1 week to 3 months... Will really depend on the size and the details you want to put into it

smoky cobalt
vapid ether
#

yo i wanna do what forgotten mustard did but he hasnt responded to me so heres what i said to him:

#

"Hi there! I'm a guy who would love to do engine swapping as a hobby but do not know how. I don't want to be limited by the games content and other mods. My main goal right now is to stuff a 9.2 liter V62 engine into the nine suggested by my friend for shits and giggles. Mainly i want to know how you make the engines in the first place, what programs you use and how to stretch the engine bay of cars like you did with the T-series or straight up cut out shapes of existing parts like you did with the triple compound turbo T-series."

#

would anyone be able to answer any of these questions or nah 🙏

smoky cobalt
#

how to tilt road to the left?

misty urchin
#

just got beamng what are must have mods before i start playing

weary tangle
misty urchin
toxic widgetBOT
#

Gave +1 Reputation to @weary tangle (current: #32 - 133)

weary tangle
unborn flax
golden cargo
#

Im looking to make a new gauge cluster for the vivace but wondering how to change change it

broken stratus
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<@&710084482031550547>

storm bay
gray heath
#

someone have a build of car off road?

crystal wraith
storm bay
heavy kiln
#

anybody have any good map suggestions?

little cedar
#

The cabinFilterCoef variable, is it possible to decrease the value when adding a part?

I've tried changing it to a negative value
$+cabinFilterCoef": -0.5

And also changing the plus to a minus
$-cabinFilterCoef": -0.5

and none of them work

tawdry solstice
#

does anyone know of any good hydraulics or lowrider mods that work? or trust worthy places to search?

quaint bridge
frank mason
eager moss
#

BeamMP is perfectly fine to use at the moment

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you just need to play as a guest

visual axle
#

also ip doesnt show ur adrdress, only ur region

quaint bridge
quaint bridge
#

Then go have fun with it, Thats all you bro (have fun getting hacked)

visual axle
#

not sure why ur spreading false info about it then

lethal dagger
#

Guys the Cherrier Émoussé mod has just become outdated… which means it’s dead again…

lethal dagger
visual axle
quaint bridge
#

What a yapper you are

visual axle
#

either way i used a secondary email im not an idiot

quaint bridge
#

Are you done yet, I care about my info, You can do what you want

visual axle
#

bro idc what u do with ur game i couldnt care less if u have a mod downloaded, im just saying to stop spreading false info about it...

quaint bridge
#

Ok dylan, Go get some food and a blanket and relax

visual axle
#

i will

#

only bc u play burnout paradise and i fw that

frank mason
# visual axle only bc u play burnout paradise and i fw that

Your the one spreading misinformation here LOL 🤦‍♀️
They leaked all your private information. Ip history, emails, password, private messages and any linked account like your discord.

Just use KissMP. Doesnt require you to give up any of your info and it takes your security very much into consideration. Bemp doesnt even encrypt your traffic

#

KissMP is developed by former game devs as well as by modding legends btw

visual axle
#

and they weren't leaked lmao they were compromised

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and also if u dont want to risk ur information then literally just play as guest

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either way i promise u that information isn't important to the hackers lol. i have screenshots of why they did it

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it was targeted to towards the beammp devs

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and security breaches happen all the time, its nothing new lol

frank mason
#

Mind sharing the screenshots?

visual axle
#

dms

umbral widget
#

kissmp is clearly so much better then beammp and way more secure
if the devs care that much, why is their domain expired

frank mason
#

Granted thats funny MrCoffee_thonk

tacit halo
#

The GitHub for the project got updated like 1 week ago

weary tangle
#

there is the github and beamng forum for it tho. Does it really need its own website?

storm bay
weary tangle
#

someone made a pedestrian mod, we are getting RTX. Great year for BeamNG mods

jovial mica
storm bay
jovial mica
storm bay
jovial mica
#

Oso what is it with the green looking screen at the right side (I don't know jack shit about ts lmao)

storm bay
jovial mica
#

Well I see

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Pretty interested with it, good luck on your project cro

little mango
#

Yes the AI follows DecalRoad drivability, so if both roads overlap it will still consider the default one unless you disable it.
You have a few options:
Option 1 (best): disable the default road for AI

  • Select the default decal road
  • Set drivability = -1 (or 0)
    This keeps it visible but AI will ignore it.
    Option 2: give your custom road higher priority
  • Set your custom decal road drivability = 1 (or higher like 0.9–1)
  • Make sure the default road is lower (0.1 or 0)
    Option 3: remove AI from default completely
  • Duplicate the default road
  • Use one copy for visuals only (drivability -1)
  • Use your custom decal road for AI pathing
    Also check:
  • Your road is continuous (no spline gaps)
  • Width isn't too small
  • Direction is correct if using oneWay
    AI always chooses the highest drivability spline when they overlap.

Try this.

little mango
# tawdry solstice does anyone know of any good hydraulics or lowrider mods that work? or trust wor...

a few good places to check:
BeamNG official repo – safest option, search “lowrider” or “hydraulics”
BeamNG forums (Mods & WIP) – some working hydraulic systems get posted there first
ModLand – has lowrider mods, but quality varies so download carefully
2Fast Racing / Royal Renderings (if still updated) – some older but decent lowrider-style configs
If you're mainly after working hydraulics, try searching for:
“Hydraulic suspension”
“Adjustable suspension”
“Lowrider hopper”
“Hydro config”

unique zealot
#

Royal renderings too, their mods are garbage

quaint bridge
#

RR is garbage and modland is virus city

floral mortar
#

Does anyone know of a good Lamborghini mod?

ashen shale
#

Does anyone know a good police chase mod?

weary tangle
#

am i tripping or the sun / shadow direction is different

ebon quail
storm bay
ebon quail
#

Yea yea but whz

storm bay
ebon quail
#

Oh well

storm bay
#

lmao

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i don't know wy else you'd need ray tracing

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I guess you could use it to warm your room

ebon quail
#

Nono I rhought it would be smarter to implement in game instead of a whole new programm

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But that's probably not possible right

storm bay
balmy harbor
#

I'm not sure if it's impossible, it would be a pain though

storm bay
#

I'd have to gutt out te whole renderer and reimplement every single thing from scratch

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Aint nobody paying me for that yet

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kek

balmy harbor
#

BeamNG's post procesing stack does give you access to custom render textures of arbitrary scales on-demand, which could be used as storage. As for getting scene geometry? That's another beast.

storm bay
storm bay
balmy harbor
#

Imagine detecting and manually parsing model data in realtime for a one-click repo mod 💀

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That wouldn't even work due to the flexbodies

ebon quail
storm bay
#

pixel perfect shadows

#

gonna try to get rid of the glass

balmy harbor
#

🤤

storm bay
#

one sec

balmy harbor
#

I'm working on these today

storm bay
balmy harbor
#

yeah

storm bay
#

mmm

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I used to have atmosperic sky support at one poit

balmy harbor
#

I plan on eventually adding volumetric atmosphere

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Ideally I'd like to be able to leave the atmosphere and go into space lol

storm bay
storm bay
balmy harbor
#

i've been working on it since i think february of 2024 lol

storm bay
#

Ah

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Think I might have seen it before

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I should switch the car. Race stripped interiors are so uninteresting.

lean coyote
#

I have an 3d model of rims and I want to put it in bemang can anyone help me

storm bay
storm bay
storm bay
#

That's kinda dumb because disabling the sandbox would be a big nono

#

For a repo mod

storm bay
balmy harbor
#

Really cool stuff! I look forward to seeing more on this

storm bay
# balmy harbor Really cool stuff! I look forward to seeing more on this

That is if I have the money to keep paying for the reverse engineering stuff lmao. We'll see. I'm out of usage right now so I literally can't continue work. Maps are being stubborn. The large dae files refuse to load from the cache for some reason. Maps like gridmap do work fine. I'll do the textures next. Should be as easy as checking beam's materials and recreating them at runtime.
Then I'll try to figure out the car materials. Those are a bit more complicated but I have ideas on that. Thanks.

toxic widgetBOT
#

Gave +1 Reputation to @balmy harbor (current: #1550 - 2)

static python
#

Are there any ford taunus gt mods
Also the ika torino and ford falcon if there are

spare siren
#

is it possible if by using a normal map texture on winshields, we can have something such as dirty windshields like in asseto corsa?

ebon tangle
elfin geyser
#

holy shit dude mapng is literally something i was about to start coding, now i just need to figure out how to polish the maps

unborn flax
#

if i wane make a radio mod can i use youtube copyright free live streams or playlist links

cerulean hollow
#

is there a mod that adds rally tire variants without the orange text on the sidewall?

sand coral
#

where a good place to get realistic car mods without getting a virus

patent jackal
#

The forums

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the repo

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Nowhere else

neon mango
#

I installed RLS and started a new save, but I feel like I'm kinda aimless. What's a good way to start a new career? What jobs should I be starting with?

wet island
unborn flax
wet island
wet island
toxic widgetBOT
#

Gave +1 Reputation to @wet island (current: #2300 - 1)

unborn flax
wet island
unborn flax
#

Ok

storm bay
#

BeamRT trying to implement tetures

storm bay
weary tangle
#

what gpu you got?

storm bay
pale hare
storm bay
# pale hare ok so my 5070 WILL explode with rt

Not really. You can see on the performance overlay, I'm using 30-40% of my gpu with the game running at max graphics AND the ray traced version. Using a little over 100w of power

The mod is mostly CPU bottlenecked right now.

pale hare
#

<@&710084482031550547>

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chat logs exist btw

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🤦🏽‍♂️

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<@&710084482031550547> do smth abt this guy pls

pale hare
#

dude

neon crater
#

I wish I did not click on that

pale hare
#

<@&710084482031550547> its been 30 min of THESE being there without any of you doing something about it

pale hare
neon crater
#

There’s 5 mods online

weary thorn
#

Sry I have a job irl trying to do both

neon crater
toxic widgetBOT
#

Gave +1 Reputation to @weary thorn (current: #371 - 16)

wet island
unborn flax
#

is a ui app just so you know

wet island
toxic widgetBOT
#

Gave +1 Reputation to @unborn flax (current: #1232 - 3)

minor moth
storm bay
weary tangle
#

or with the dlss 5 every fake frame

tacit halo
tacit halo
# storm bay

dlss6 will also allow players to select boob size and make everyone absurdly filled with makeup

#

future of gaming

storm bay
#

truly incredible tehnology

weary tangle
tacit halo
weary tangle
#

sorry mb

storm bay
#

I'd take that

meager folio
#

How do I get more camber?

#

oh

storm bay
#

Global illumination

graceful pecan
#

is there anyhow i can make my tires not explode upon reaching 400 mph

minor moth
storm bay
#

opruel

minor moth
#

fr

storm bay
#

I've been waiting for this map to load for 20 minutes straight

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god DAMN

minor moth
#

you should add dlss otherwise how can i enjoy my fake ai frames

storm bay
#

way ahead of ya

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frame gen causes the game to crash rn. Gotta fix that eventually

minor moth
#

goddamn

storm bay
#

oops

minor moth
#

beamng resents the ai

storm bay
#

since when has dlss been ai?

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"dlss"5 excluded

tacit halo
storm bay
#

They're not generating stuff out of thin air. They can't really

tacit halo
#

unless im like completly wrong but im pretty sure that machine learning is part of ai

storm bay
#

Good enough.
All I know is that dlaa produces the sharpest results out of any anti aliasing solution so far.
Frame gen is whatever. I keep it off

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And yeah, you're right.

tacit halo
#

im not sure if dlss4 used some sort of genai for frame gen, but yeah dlss5 is genai

storm bay
#

Just a better model

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I wish the dlss mod for beam was actually good

still loom
#

What are yall doing

#

Are you adding dlss to beamng?

tacit halo
#

eating rocks

still loom
#

🙏

tacit halo
still loom
#

Dang

still loom
#

🔥

inland frost
#

where should I get my mods?

manic grove
#

in-game repo

manic grove
jagged sparrow
inland frost
toxic widgetBOT
#

Gave +1 Reputation to @jagged sparrow (current: #2301 - 1)

jagged sparrow
jagged sparrow
#

I sent it by limewire

eager moss
#

paid

#

Kene may have made one, but quality won't be nice

don't think there's any others

grave cave
#

i dont kno how transfer beamng.drive to my program files 86x can someone please help me

quaint bridge
quick iris
#

My mods are invisible, does anyone know how to fix this?

wet island
wicked imp
#

hey does anyone in here have decent experience with mapng? im trying to get a map of the hills in my city to do some sim drifting on but all the roads are like this

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or am i going to have to use road architecht and just go through manually and do the roads

eager moss
weary tangle
wicked imp
toxic widgetBOT
#

Gave +1 Reputation to @eager moss (current: #248 - 25)

wicked imp
next stirrup
wicked imp
#

gulp i looked at getting someone on fiverr to do it... the person asked for discord and isnt even in the beamng discord i do NOT trust this guy 😭

weary tangle
#

how much did he ask for?

wicked imp
#

which is like 300 dollars my currency SHOCK

weary tangle
#

depending on what you asked for, it isn't super unreasonable, but the chance of it just being a scam is usually way too high...

wicked imp
#

asked for only the roads through the mountains to be fixxed so they arent slanted

weary tangle
#

for 170$, hella naa

wicked imp
#

yea

#

atp ill just offer a 100 to someone publicly in the forums or smth to do it and add some nature on the mountains and maybe guardrails on portions of the roads </3

weary tangle
#

with the right tool, its pretty easy to do, and not worth the hundo

wicked imp
#

oh

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well i have no idea how to do map stuff and trying to rotate any parts of the road crashed my beamng

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(i play on laptop)

weary tangle
#

using the stuffi3000 tool pack ( github.com/stuffi3000/beamng-toolpack ), you can terraform around road, but it won't get the best results.

The better option is to use this tool packs other option, decal road into mesh road, And then you can use terrain tools to align the terrain to the mesh roads. You can also widen the mesh roads to get better result, and then you smooth it out

wicked imp
#

ohhhh

#

so wouldve been better to use the mesh road option on mapng

weary tangle
#

not really

wicked imp
weary tangle
#

i show how to terraform using mesh roads in my guide under section "Manually making roads (Inside world editor)". (in this guide i made the mesh roads first then using the tool transformed them into decal, you will do the opposite, as you already have the decal roads)
https://steamcommunity.com/sharedfiles/filedetails/?id=3664143287

This guide plans to show you how to make a BeamNG map from scratch. Including make the terrain heightmap. Manually making roads inside BeamNG. Importing meshes and folliage. And setting up working gas

wicked imp
#

ahhhh okay ill have a look at that tomorrow after work

weary tangle
wicked imp
#

oooo okay

#

im still probably going to hunt for someone to do it for me bc i work 12 hr shifts and do NOT have the time to do this 😭

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i will definetely have a read of that tmrw though

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i do appreciate the help though

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i just want the map done for me and my friends to drift round hills in game instead of risking our lives and others and our cars irl 😂

tacit halo
quick iris
#

My mods are invisible, does anyone know how to fix this?

quaint bridge
quaint bridge
quick iris
#

I will take a photo

quick iris
torn stump
slow pier
#

Yo Wsp, I’m new to beamng and don’t know where to start modding cars, can yall help me ?

slow pier
#

Thank u

torpid spruce
brittle warren
torpid spruce
#

Thank you

quiet root
brittle warren
quiet root
#

if only i knew were the better models were

brittle warren
quiet root
brittle warren
quiet root
eager moss
#

Like they might be visually decent, but not worth the ridiculous price at all considering they usually have bad topo and are relatively high poly. Plus they often are uv mapped, textured, and often don’t have engines, underbodies, interiors

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And separation can be pretty meh

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Imo just collect the models you can and slowly remodel them

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The good models seem to be private

woven bone
#

does anyone have the templates for the og vanillas cars or for atleast the covet to be able to make paint designs?

woven bone
#

thanks!

fervent wagon
#

does anyone have any idea where the light textures for the sunburst are in the files

ember wagon
wet island
ember wagon
jovial mica
jovial mica
ember wagon
jovial mica
jovial mica
#

how about let it screams at its peak rpm

#

🤑

ember wagon
#

7100 is around the max

ember wagon
jovial mica
jovial mica
ember wagon
#

f1 idles at 4000 rpm lol

#

goes to 18k

wet island
jovial mica
ebon quail
wet island
ebon quail
#

get a highlighter

wet island
#

still not working, I start to think it's not possible

wet island
fading flax
#

anyone know how to make a mod that doesn't support career work with it?

#

tried adding values to trims, insurance classes, checking trim types

#

everything I was able to find online

ebon quail
fading flax
#

yea

ebon quail
#

set population in the info.json to 0

#

i think

ebon quail
fading flax
#

thanks for pointing it out, will add it

wet island
ebon quail
#

like 8bc instead of no color

wet island
#

not what I can see but i could be blind

obtuse gust
#

Hey any good bus mods (looking for flatnose busses specifically bc they look better) on the repo?

tight shuttle
#

hirochi aero

obtuse gust
tight shuttle
#

only an american type d school bus, forget the model name but it's a wentward

obtuse gust
#

S3?

obtuse gust
#

I installed the file and im trying to find where i gotta drag it

maiden scaffold
verbal jolt
#

any mods that allow me to like slam the d series on its nuts

tall iris
#

I created a map with MapNG... now I need someone to finish it for me... with roads, trees, grass, and so on... unfortunately, I'm not getting along with the editor.

weary tangle
tall iris
#

I've watched a few tutorials but I just can't get it to work... I've been trying for a month now, so I thought I'd ask around.

weary tangle
#

get what too work? is the real question

tall iris
#

What I absolutely can't get to work with is the forest tool... I can manage roads reasonably well, but that's about it.

outer pine
#

does anyone have a trailblazer ss mod that's free

drowsy roost
#

Anyone able to help fix some code? For a ambulance in the traffic

blazing harbor
potent marsh
#

Can someone help me make a phone from gta 5 in beamng? (ai sucks with this)

wet island
#

(beginner) working on this light ramp thingy, what I don't know:
how to give it a glow map and material
how to hook it up to police flashing stuff
how to make it a selectable accessory for Beamng cars in config

if anyone know good tutorials or documentations for this then please let me know

round jacinth
#

Im fairly new to this, but I was wondering where I could find the Wentward wheels at, I've looked in the common archive and can't seem to find them.

quiet root
#

anyone know how i could use glowmaps on my brakes?

wet island
#

quick little update on the model 😄

eager moss
#

A lot of people use 2d textures for that kinda stuff

wet island
eager moss
# wet island is it bad? im new to blender haha

Its pretty high poly for a lightbar tbh.

Hey, i aint a pro or nothing, but personally would try find a good texture for it, or bake in most the details and keep as much of the model simple and plain, keep details to textures

#

But it sure could be worse

wet island
#

{
"etk800_bzextraljus": {
"information":{
"authors":"Burzt",
"name":"SE Police Auxiliary Light",
"value":450,
},
"slotType" : "etk800_bumper_F",
"slots": [
["type", "default", "description"],
["etk800_auxiliarylights","", "Auxiliary lights"],
],
}

eager moss
# wet island { "etk800_bzextraljus": { "information":{ "authors":"Burzt", ...

yeah looks fine as a normal jbeam file but you're missing the actual jbeam part, and the flexbody part. look at vanilla jbeam files

i've never touched glowmaps, can't help there

for the lightbar, yeah do most the details of small things like that in textures, you can achieve a lot by baking textures and having normal maps etc

wet island
eager moss
wet island
#

nothing in console

#

but why is it blue lol

eager moss
eager moss
#

Tbh idk, just keep experimenting with textures. Im not on pc so cant look closely

wet island
#

There we go!

#

Now I just need to fix the positioning, idk how.

Add glow map and other things that should make it work and glow like brighter high beams😅

radiant arrow
#

Someones developing a tornado mod right?

eager moss
wet island
wet island
#

anyone know how to make the glass show up?

tight shuttle
#

check if the normals are correct (face orientation)

#

there could be a couple other causes, such as the glass material using alphaTest instead of actual transparency

tight shuttle
#

oh, i meant in beam

#

via the .materials.json file

weary tangle
#

the material setup in blender doesn't "really" matter, only thing that really matters is the UV and the material name \s the object is using for beamNG

wet island
wet island
tight shuttle
wet island
wet island
#

well... that is not what glass looks like lol

ruby goblet
ember wagon
neat kernel
#

does anyone know how long the repo takes to upload? its been almost a week and i havent gotten any info on it (i know im not supposed to ask here but yea)

tacit halo
neat kernel
#

just jbeam and configs and a dae

weary tangle
#

not sure for vehicles, but my mods usually took between 2 days to 2 weeks

neat kernel
#

last time i uploaded it (almost two weeks ago) they said the file was empty even though it wasnt and i uploaded a second version thats "fixed" monday and still no info

olive iris
#

Is there documentation for the powertrain hydros as used in the vanilla dump truck? Gavril T series ?

pale veldt
#

might be a dumb question but when i download mods from websites do i just drag the zip file in the mods folder

#

or do i have to like extract or something

weary tangle
#

yes, put the zip into the mods folder, no extraction

chilly onyx
#

Hello friends. My mod has been under moderation for 20 days now. Is this a normal situation now or should I do something?

round jacinth
#

Was wondering where the "us_semi_common" texture is located, ive noticed some material names in blender arent the same as the actual textures.

rancid wedge
drowsy roost
#

Can somone PLEASE debug some lua for an ambulance? I have tried doing it myself, ai, nothing works. The ambulance just somtimes gives up on responding to a crash, and doesnt stop once its there, it just rejoins the traffic.

sonic zenith
#

hello

wet island
#

Result of my first mod 😄

radiant oasis
#

i never knew beamng cars had two uv maps
it took me forever to figure out

broken stratus
#

UV Map 1 is used mostly for the skins, although it can also be used for the damaged textures (like the glass on simple traffic cars, for example)

sage turret
#

U know, thanks to talented modders, I love beamng even more

#

I was wondering if they could make submarine car mods, like the james bond car

blazing harbor
#

Probably lol

chilly onyx
toxic widgetBOT
#

Gave +1 Reputation to @rancid wedge (current: #189 - 33)

static canopy
#

Are active differentials and suspension technically possible in beamng?

tacit halo
static canopy
#

Oh really?

#

Is it possible to make a port of that for other cars?

tacit halo
#

Yes

static canopy
#

👌

#

How tho

#

In my case I want to make an active rear diff for the bolide

#

ah its only an active middle differential

viscid gyro
#

can anyone make a skin i made for the moonhawk into a mod?
i have as much clue to modding as a dead fly has to flying and would like some help, its just a simple skin based off the General Lee Charger. also if you could make it so that when the skin is applied, the moonhawk is navy blue, thatd be awesome?

young gate
#

my bng is augmented

vale moss
#

Can anyone help me with this skin I'm making for the Sedan Moonhawk mod?

vale moss
#

This is what the skin looks like in the game.

vale moss
#

@toxic widget Hey, your the only one online right now. I was wondering if you could help me with this, please.

frank mason
#

🤦‍♀️

vale moss
#

My brain is just tired.

#

I have been trying to get the skin to work all night...

brittle warren
shut pollen
#

post the console, contents of your skin file and the folder structure

vale moss
#

I think it has a slightly different name in the files that in the image.

#

But the car gets slightly darker so idk.

#

I'll check it out.

vale moss
broken stratus
#

Ctrl + R will reload the car, no need to close and reopen the game

vale moss
#

The skin still will not show... 🙁

#

If I sent the texture files could someone help me with the code?

tropic basin
#

There is two smokes, stock Beam smoke is disabled.

the sphere smoke with some hazy alpha are CPU fluid physics render that follow drag, vortex, jbeam interaction, wheelspin, collision etc.. very heavy.

Then just lofty shader smoke. GPU pipe now as working debug on CPU side is complete, for full smoke shader, but from technical point I do not think it is possible to remove CPU draws entirely, and rely on GPU for this solely. Torque3D does not expose much. I might just finish with attaching GPU lobes to CPU spheres and release mod as technical demo.

regal latch
lusty mason
#

I need help

#

How do I open a door handle

unique zealot
#

hover your mouse over it

vale moss
#

Can someone please help me with this skin I'm making?

deft solstice
#

Who has a mod for the best exteriour mods like bumpers etcc and for the interior and one for the engine visual turbos etc… so it doesnt look stock

mortal rivet
#

Does anyone know how I can use a school bus for the bus routes mode?

mortal rivet
#

Also anyway I can disable the cinematic camera when picking up passengers? I wish I could use the interior controls without being stuck in the cinematic camera.

hasty perch
last fossil
#

does anyone know if a good quality GMT800 mod exists?

loud jacinth
#

anyone know which lua file contains the code for the radial menu?

#

nvm think I found it in lua\vehicle\extensions\core\quickAccess.lua

simple pivot
#

hey

#

can someone please please help me

unique zealot
#

dont ask to ask

simple pivot
#

soo

#

i am new, and every mod i am installing , i dont find it in game

#

wait

#

i show it in screens

unique zealot
#

uplink role in #roles also this channel is for making mods

simple pivot
#

i cant even upload pictures

unique zealot
#

get the uplink role in #roles , the painting emoji, and this channel is for making mods, you want #mods-discussion

winged lava
#

how do I increase a modded car's mirror refresh rate and detail

unique zealot
#

twice

viscid gyro
#

role

unique zealot
#

mmmmmmmmmmmmmmmmm

#

no

wet island
#

Anyone know if skin modding is possible on the Hirochi HT-55? (The dump truck) Trying to make a working material file for my mod program to use but I can't get it to work🤦‍♂️

wet island
brittle warren
#

The mod will be compatable with pgp engine pack if he allows. Meaning All kinds of engines.

viscid gyro
brittle warren
viscid gyro
viscid gyro
brittle warren
viscid gyro
viscid gyro
wet island
wet island
viscid gyro
wet island
viscid gyro
#

not sure
i still havent installed beamskin

#

got to 7/7

#

i sent you a dm of what went wrong

tropic basin
#

Can tie into editor brushing directly too via input handlers, but basically just made editor sampled "cursors" that attach to tires.

tropic basin
viscid gyro
#

awesome

brittle warren
# tropic basin so I pretty much finished this, then moved onto looking at all those other terra...

How were you able to create an editor instance. As i made the terrain deformation mod and i cant figure out how to do it. Also when you edit with the terrain editor it still flickers and refreshes no matter what you just dont notice it because your car isnt moving. There will always be the grass flicker and the lag because the terrain needs to update the collisions no matter how you edit it.

tropic basin
# brittle warren How were you able to create an editor instance. As i made the terrain deformatio...

There is different flicker example. In terrainBlock and updateGrid does not need to refresh entire voxel, reduce bounding box around edits. You can go from one giant big square, to smaller multiple squares, in your video example and then your mod I found is clear difference between the two. As for editor, you are running mouse event and attaching it to wheels with TerrainEditor. It is jank, and essentially forcing brush downward with fake event.

As for lag. We're in Hz/ticks right? So why queue all ticks in batch at once instead of spreading budget. There does not need to be all calls in the same timeframe. Do small updateGrid calls.

I went many different routes today with DLL injection and just lua, but biggest front is updateGrid in terrainBlock. Lua is not really a bottleneck here, just terrain bounds for refresh.

TLDR Don't do giant ones, but many small localized around native wheels, there is some other terrain deformation mod but it is much worse in execution, not sure why I spent $$ on it to understand what they were doing too, but even more egregious in negative profiling.

#

I think bbcdynamicterrain on repo is most ideal tech showcase

celest sleet
#

Is there some good mod maps

gilded schooner
#

Yes

twilit python
#

Is it possible to make staggered setups? I was fucking with it and it didn't want to work, but IIRC I've done it before but don't have files. Could be misremembering.
I need my right side hubs farther out then the left side (relative to chassis center line) and my rear right tire needs to be wider.

I cant figure the code out but is this even possible?
Or is my best bet for the hub issue to offset the chassis relative to axle and it'll work that way. But that doesn't solve that I need a wider rr tire.
(Yes the cars irl have a wider tire only on the rr. Staggered setups are common for circle track cars)

tropic basin
#

Next intent is removing brushed & painted grass in area of deformation.

brittle warren
#

All teh in game brushes just call the commands im calling. Update grid and stuff so using the cursor and stuff just adds extra things its gotta do. Also Why isnt your grass updating at all? It should be moving down with the terrain

brittle warren
tropic basin
#

So with this truck example, there are 18 brushes across the 18 wheels lol

#

if the two mods moved away from the giant rectangle refresh bounds it would remove flicker entirely

brittle warren
tropic basin
#

I am not talking about brush edit area, am talking about updateBatchBounds(bounds, minX, minY, maxX, maxY) ... flushBatchUpdate(bounds)

#

with bbc mod, you have 18 local edits, okay,. but all those 18 local edits do 1 merge refresh in one giant rectangle

#

= grass flicker

change local brush edits to local refresh rectangles = no grass flicker

#

it is also more performance happy, but... increases per wheel cost

#

so will still see frametime jumps as updategrid triggers still, just not refreshing entire master bounds

brittle warren
#

Hmm okay ill look into my mod. I have made a lot of updates to it since the last repo update so a lot has changed especially with the digging and dumping stuff

tropic basin
#

patreon mod works same way, just has an egregious amount of other stuff that is unnecessary, like pushing rut spillage of dirt/whatever ontop of it, and no dirty calls at all so it is much worse in current state

#

Is your mod bbc mod?

brittle warren
#

Yea

tropic basin
#

BBC... BrokenBrainCells

#

not sure why I didn't connect those dots lol

brittle warren
#

And the other mod is pretty cool i tried adding the upward dirt to make berms and stuff but couldn't make mine look right and added a bit more lag

tropic basin
#

I took examples from yours and that one to fuck with this, but I am confident we will get Torque3D exposures in 0.39/0.40 for ground deformation as a whole/expansion. No way we are going heavy equipment route and will not eventually receive such stuff natively.

#

technical opportunity exists as a whole, and we're even lua-jank with mods. Just need more engine level exposures.

brittle warren
#

Im hoping we get some more ability to mess with things at least things that are stock torque stuff because its all open source theres not really anything proprietary to the terrain stuff. Also when i did berms mine looked so bad because i was raising and lowering the points at the same time and it was confusing itself

worthy parrot
#

They should also add mesh streaming

tropic basin
#

I assume Beam is going to move into an offical coop/multiplayer, so map as floating origin makes sense in my head.

#

I doubt the transition from 32fp to 64fp would be an ideal undertaking, would require big big engine refactor

frank rain
#

I has question...

#

by using mapng.com, how hard would it be for someone to make a map of my hometown? I dont mod myself but was wondering if anyone would be up for a small project?

#

fyi, knowing the scale of details mapng is capable of, I realize the best, quickest quality is probably very low poly and unrefined
however
I figured I might ask

weary tangle
#

People are usually always very busy working on their own projects. And from our point of view, why work on someone elses hometown when we can work on our own that has meaning to us?
Please don't take it personally, its just how it is.

frank rain
#

understandably so, thanks

#

ill leave it up in case anyone has an interest, can't hurt

old portal
#

could i get help? trying to make a scheme, but i dont know how to make BeamNG accept it as a mod.

old portal
tacit halo
twilit python
wet island
#

asking again :/

Anyone know if skin modding is possible on the Hirochi HT-55? (The dump truck) Trying to make a working material file for my mod program to use but I can't get it to work🤦‍♂️

appreciate any help I can get!

rancid wedge
#

Make a copy of the jato skin and go from there

#

Or what specifically isn't working?

wet island
dawn flame
#

can some one help me make my first mod ?

rancid wedge
rancid wedge
#

Good starting mod for vehicle modding is tuning parts. Think widebody fenders or other body panels

dawn flame
rancid wedge
# dawn flame none of the tutorials i dont rlly under stand

https://youtu.be/GL51GpcbI6Y?is=Y2m89TKO31JwkK2W
This one helped me a ton, it also shows how to properly do the folders and stuff

This video will show you how to:
-Prepare the files
-How to edit them
-How to edit the jbeam of some parts
-How to publish your mod to www.beamng.com/repository website.

Software used in the video:
WinRAR - https://www.win-rar.com/start.html?&L=0
Notepad++ - https://notepad-plus-plus.org/downloads/
NodeBeamEditor - https://github.com/RORMasa/No...

▶ Play video
#

But you probably won't find anybody who will guide you every step in person, it's best to ask here for specific things

#

Also if yoi google "beamng documentation" and anything you are stuck on, you can find official guides on how to do it

toxic widgetBOT
#

Gave +1 Reputation to @rancid wedge (current: #177 - 35)

unique zealot
dawn flame
#

file

unique zealot
#

are you checking the right folder?

crisp walrus
#

Very dumb question - is there a way to have lods for vehicle models in beam?

silver sparrow
#

Does anyone know anything about a good modification associated with buses?

silver sparrow
twilit python
#

No idea

hard gyro
#

Ok problem.
I hit limited dissolve on one of my models to fix some topology issues
Now everything is squares, and they don’t show up in beam

#

Trying to get these to go away

#

Nvm.
I’m gonna have to rebuild them entirely as idk why but there’s some spikes and I’m lazy

woven folio
#

question im tryna customize my car and im trya do free cam is there a other way or is there a way when i move my car doesnt move when i hit w and all that

twilit python
#

triangulate faces

hard gyro
#

Is that a tool or?

#

The shade faces I mean

twilit python
#

one sec, lemme show

#

Select faces (top left under modelling)

hard gyro
#

I’ll probably have to rebuild them anyway since I screwed up when stretching a certain part of it now it’s full of spikes which I’m too lazy to fix
Plus it’ll let me make the few different versions easier

twilit python
#

Right click on said faces

#

Shade smooth and triangulate is something you always should do

#

but try this first

hard gyro
#

Hmm
Ok I will when I get home. Thanks

twilit python
#

👍

hard gyro
# twilit python 👍

Last question
Would the model being only squares actually make it not show up in beam?
That’s the ONLY change I made in the model side of things and it just vanished

twilit python
#

No.

hard gyro
#

Hmm

twilit python
#

Check the texture, normals and if it's named correctly.

hard gyro
#

Will do

twilit python
#

Shit can become "texturenamehere.001" or "modelnamehere.001" if you copy/paste

#

In Blender

#

Example. (one below selected) because I duplicated something with the same texture

tacit halo
#

Don't triangulate

twilit python
#

Yes, because squares fuck the textures

patent jackal
#

No
Hasnt happened in my 3 months of modding 😭

tacit halo
twilit python
#

Faces should be triangulated though.

tacit halo
#

This way you keep the shading intact

twilit python
#

It just adds an edge in the face, doesn't move vertices

#

I've never had issues with shading if I shade smooth.

tacit halo
patent jackal
#

Its just more work on the modeling

twilit python
#

I've had no issues with doing that personally.

tacit halo
twilit python
#

I'm talking exclusively of the faces

tacit halo
#

The way shading works, when triangulating, it does change it

twilit python
#

Interesting

tacit halo
#

The normals are slightly altered

twilit python
#

Hm.

tacit halo
#

Which is why you should model in quads, use a weighted normals modifier for better shading, and then use the triangulate modifier with keep normals checked

twilit python
#

I've just had no issues, but Ig I've never done stupidly complicated bodies, with one exception and I kept it all the same to not fuck with skins

tacit halo
twilit python
#

I see

tacit halo
#

Which also means you don't need to apply mirror modifiers and all that jazz

tacit halo
twilit python
#

I see, with this. only because of the hole.

#

I've only ever really worked with flat, angular bodies ngl

twilit python
tacit halo
twilit python
#

So, how should I do the faces for that?

twilit python
tacit halo
#

For flat you don't care ngl

#

But that circle needs to be lower poly

#

12 vertices max

#

Ideally 10

twilit python
#

It's just what it generated at

#

How can I make the faces for this then?

twilit python
#

Why should I lower it? It makes it rougher, I'm trying to make this pretty decent ish looking

twilit python
#

Ahh

#

The body doesn't deform, it stays flat with the chassis

twilit python
toxic widgetBOT
#

Gave +1 Reputation to @tacit halo (current: #27 - 153)

tacit halo
twilit python
#

The chassis is rigid.

#

The focus isn't crashing/really good deformation

#

IRL if these chassis moved, the driver can die

tacit halo
twilit python
#

Am aware.

#

They're SOLID chassis. lemme send some pics rq

#

They more twist lengthwise but don't really do much else majorly

tacit halo
#

This would deform much much better

tacit halo
twilit python
#

Slightly bigger version, but same s.hit more or less

tacit halo
#

If a car rams head onto that panel does it just not deform at all ?

twilit python
#

The bodies don't deform with the chassis, they will break off well beforehand.

#

The chassis don't really do much, they bounce off the obstacle. The car's 900 LB with a driver.

twilit python
#

Then would I not need a bunch of nodes? Which adds a ton of weight.

#

A single panel is like 3-6 LB

#

And nodes freak out when they're too light

tacit halo
#

Vertices =/= nodes

twilit python
#

It'll still deform like if you hammered a bunch of dents into a sheet of steel? Like, a bunch of small things?

#

The nodes are the BeamNG part, verticels Blender part

tacit halo
twilit python
#

The bodies genuinely stay on pretty well with the chassis. This is after prob a 110-130 MPH crash right head on into a solid wall

twilit python
tacit halo
#

You can make them stronger or less strong, but even for slight deformations proper mesh is ideal

#

If your mesh is not dense enough, it will seem like the metal is folding in straight jagged lines, not in the way it's meant to deform

twilit python
#

I mean, sure. It's ideal. But my point I'm making, is that deformation isn't the MAIN goal with this.

tacit halo
#

Sure , still deformation will happen, even if it's slightly, and the way you've done it know it will just make it look all weird

twilit python
#

I am fixing it, I am just simply saying, it's not the biggest issue if it's slightly off

#

Compared to like a fully body car.

twilit python
tacit halo
twilit python
#

Do that to the model, not with nodes in Jbeam

tacit halo
#

Yes that's ment to be the mesh in blender

#

Jbeam wise it's probably just 4 nodes in each corner

twilit python
#

Alrighty

tacit halo
#

I will need to go now to sleep

twilit python
#

Ok, goodnight. Sleep good. Thanks for your help

craggy olive
#

We need a good 2nd gen dodge mod

eager moss
#

We dont

gilded schooner
#

we have the d series facelift mod thaty adds something like that but thats probably the best you can do

crystal wraith
#

Called gavril ibex

ember wagon
jovial mica
# ember wagon

Ts sounds so good my discord just crashed when trying to load it

ember wagon
#

we are like 4 or 5 people max who want this in beam

ember wagon
jovial mica
ember wagon
jovial mica
ember wagon
#

But yea your discord

jovial mica
#

ye it just crashes whenever it trying to load some pic or video

tight thunder
#

GUYSS anyone know Toyota previa?

gilded schooner
#

hardly know her

potent minnow
gilded schooner
#

theres a 11 year old forum post for a minivan like this but its dead

potent minnow
#

ill make it yesterday

wet island
#

I'm guessing this is the closest thing possible to retroreflective decals?

wet island
little dawn
#

a question: is there any mod to change a 5th wheel hitch to a gooseneck one on a bare upfit truck? (such as the MD-series 5th wheel configuration)
or, is there any way to add a gooseneck hitch to a bare chassis cab on the D-series like this?

twilit python
#

Actually, the MD does I think.

#

Just look through the parts selector

little dawn
toxic widgetBOT
#

Gave +1 Reputation to @twilit python (current: #881 - 5)

twilit python
#

No worries

little dawn
#

i am absolutely clueless on modding so i’ll just take the MD series lol

twilit python
#

Lol, no worries.

#

I think the MD does, could be wrong.

patent ivy
brittle sparrow
#

i tried making a rebadge on the pessima by duplicating it but badges wont appear someone help me 🥀

ebon quail
brittle sparrow
#

its in the right place

brittle sparrow
bleak laurel
#

whats the most rebadged car? The mk1 pessima! (jk)

brittle sparrow
#

LMFAO

#

anyways how do I fix this no material issue 💔

swift crow
#

lilk

#

wqeqew1q

patent jackal
brittle warren
patent jackal
#

I said yesterday im gonna unretire from beamng

#

but like I dont wanna

#

xD

brittle warren
#

Ive said it 100 times lol

#

never do

brittle warren
abstract bone
#

I got two spicy mods awaiting approval

ember wagon
obtuse gust
#

Is it a problem i have so many mods i dont really use but use and i cant handle deleting any of them

brittle sparrow
#

nvm fixed it

ebon tangle
#

anyone know how/if you can change the strength of a gearbox/how much health each gear has? theres a whole section in the t-series transmission jbeam that seems to effect the synchros but its commented out

ebon tangle
#

after doing some more digging it seems like the only place this is used is on the nine, and it only controls the synchros

#

you can remove or change the synchros but not the health of each gear

#

this shit is so annoying this was literally a feature before and it just got removed with no documention cause the powertrain part of the wiki is missing

#

and for some reason even tho it DOESNT HAVE SYNCHROS you can still powershift the nine without toasting the trans too badly

eager moss
#

I’m making a custom turbo blowoff for the Turbo Everything mod, and I’ve got it working well for petrol engines, but its not working for diesels. Can someone help me out here, why wouldn’t it work on diesels?

ember wagon
brittle warren
steady tendon
#

Hi, when I try to install a mod in my game, nothing spawns, not even a car, and I get an error message.

hoary vault
#

Hello, I'm looking for someone who can make a custom texture for police cars for me.

unique zealot
#

you are gonna get dmed with scams

tight thunder
#

Anyone a free modder?

weary tangle
#

bro...

tacit halo
spice siren
hard gyro
#

Without redoing the whole thing, how do I fix this topology on the edge?

tight shuttle
#

mark sharp edges

hard gyro
#

Ok. Explain that as if I’m literally completely new to blender

#

Wait like
No top face, bottom face, and side? Just top and bottom meeting?

ebon quail
#

what are you even trying to achieve

#

and show wireframe

hard gyro
#

I want those areas to not have visual issues when I bring it into beam

#

As it stands, there’s shadows

ebon quail
hard gyro
#

Alt n doesn’t do anything

ebon quail
#

in edit mode

hard gyro
#

Ok that didn’t fix them

#

I’m gonna actually SEE if they show up in game tho

#

They do

young gate
#

i recomend redoing it with better workflow

hard gyro
#

No

#

I am not redoing this whole goddamn thing this took almost three hours

#

All I did was edit the existing blender file.

#

And add/delete points where necessary

#

How can I just fix it
Without redoing the whole thing

tacit halo
#

convert to quads and mark sharps

hard gyro
#

Again
I don’t know what that means

#

I know how to mirror parts, move points

#

Add faces

young gate
hard gyro
#

Cool

#

It took 2 hours because I also had to widen the fender, make it taller, remove the lip on the edge, and close the gap that removing the lip left

#

It’s not that simple. Maybe for you, but not for someone like me who has a whole 6 hours MAYBE in blender

tacit halo
#

i told you what you need to do

young gate
tacit halo
#

you also probably need to clear custom splits normal data

young gate
# hard gyro

its a vaguely rectangular shape, this will work

tacit halo
#

it doesnt need remodeling

young gate
#

no wonder it took you 2 hours lmfao

#

save yourself the headache and make the fender yourself

tacit halo
#

no its just hes new at blender

young gate
tacit halo
#

modifying vanilla parts takes like 5 seconds when you know what you are doing

young gate
#

also i wouldnt recommend modifying vanilla parts

tacit halo
#

yeah hes new to blender hes got no clue of anything

young gate
#

cuz it has depth and shit

#

especially body panels

#

better to make a flat shape then use solidify

tacit halo
#

his model is already modeled he just needs to triangulate and mark sharps so the shading doesnt kill itself

young gate
tacit halo
young gate
hard gyro
#

Tbh I ragequit and I’m restarting

#

The bottom side I did neglect to edit when I initially made the movements

#

Except at the edges*

obtuse gust
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Anyone know of any Land Cruiser and/or Land Rover mods that still work?

obtuse gust
devout hamlet
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anyone have any good drag race serevers like legit ones or any mudding communities?

quaint jacinth
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does anyone know how to allow the Universal Monster Frame to use other/modded radiator supports?

obtuse gust
eager moss
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@native arch has free ones in his server too actually

little portal
hard gyro
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Ok so I redid them
No issues, now I have 3 different versions lol

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BUT I am too lazy to close up the gap between the outer and inner surfaces so I’m not gonna do that
Doesn’t show up anyway in game unless you use an electron microscope

quaint jacinth
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does anyone know how to allow the Universal Monster Frame to use other/modded radiator supports?

winged lava
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why isn't the JS in my UI app reloading when I reload UI

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only html changes

cedar zinc
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so with the automation addition
is there a way to see which cars have interiors?

hard gyro
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Ok.
Something is broken
Is there already a flexbody in vanilla beamng called nine_fender_LF_wrcut?

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I can easily swap the OTHER fenders flexbody but for some reason this one will NOT change

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I know very well I have it correctly entered
The other one works and can be swapped no problem

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But the left front fender won’t change for ANYTHING

tight shuttle
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check the console in-game (~ key)

hard gyro
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Nvm.
Turns out I made a second jbeam file that had the same names in it without realizing and it was prioritizing that version instead of the one I was actively working on

copper pilot
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anyone here also got the same no exhaust issue on the cherrier emmouse mod?

mental raven
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yo anyone know good stance car wheel packs besides W x K and JSD?

midnight basalt
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I’m missing the fuel tank on the vivace

haughty mango
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I downloaded several mods from the forums, and it went up to the little download queue thing in the top corner and finished downloading, but none of them appear in my modlist, even after clearing the game cache and restarting the game. What can I do? One of these mods is paid and I don't want to lose the money for nothing

hexed perch
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hello im new to beam modding and trying to make a mod i load in game and my vehicle says no material but ive added textures in blender that are for beam can someone help?

tacit halo
young gate
neon fern
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why cant i install mods into beamng drive anymore i dont have the mod folder how to fix?

gilded schooner
shrewd scarab
tacit halo
quaint jacinth
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anyone know how to make it so the Universal Monster frame supports the default radiator support slots

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i wanna put dfa fascias on it

eternal stone
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is there a way to have a looping gif as a texture

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because i have a looping animation for this radio screen but idk if its possible to make it a texture

brittle warren
plain bolt
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Anybody got some all terrain tires black, mods?

eager moss
wise ore
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Are there any mods that can save all the spawned object locations on a map? I’m getting kinda tired of having to move junky Bruckles and Gavrils into place in order to be able to crush them in a monster truck

weary tangle
wise ore
glossy crest
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i mean its 2 bucks

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thats a good mod for 2 bucks

regal latch
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The ui is cool though

glossy crest
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theres a demand and they have the supply

crystal wraith
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Sounds like you’d buy a $2 scam

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Chatgpt could probably make it lmao

crystal wraith
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mod is absolutley a scam

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so simple

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sometimes i regret not making stuff of mine paid, because people will buy ANYTHING

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yea

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im still not very pleased with it

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thats why i havent worked much on it

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the main area need SO MUCH more work

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ugh

regal latch
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The game does it with scenarios. These systems are used everywhere. I use them to populate a map with stuff whenever i need in mp. Its present everywhere

void lantern
blazing rune
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is there a police mortorcycle?

glossy crest
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it saves time, has a ui, works for me

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it should be free but 2 bucks is nothing lmao

weary tangle
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in some countries, 2 dollas is quite a lot of money for a mod

astral birch
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no

crystal wraith
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2 for a simple script probably written by ai

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Or something that takes half a second to do manually

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It stupid stop defending scams

glossy crest
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no one is forcing anyone to buy it 🤷

weary tangle
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i don't mind paid mods, but a big issue is majority of new mods are becoming paid, usually on patreon (not a one time purchase!).
And i like to "own" things and not have to have a "subscription" (i know that i can only buy one month, but each update will cost me).

And just because they are paid, it doesn't mean lot of effort went into them. I'm seeing more and more less effort mods become paid. That would otherwise never be paid. And before you say, i know how much effort usually goes into mods, but that doesnt mean they always have to be paid.

Its kinda ruining the modding community, all these cool new mods that add feature are becoming paid, and you can easily end up with 20$+ for some QoL mods, even if lot of them are quite small. Oh they are also all patreon, so if they start receiving updates, or become broken by updates, good luck...

glossy crest
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if that mod is vibecoded then ill take it back

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but if it genuinely works and save time then its fine

crystal wraith
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saves what time

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30 seconds?

glossy crest
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you sound so heated over something that doesnt affect you in the slightest

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are you losing money to this

crystal wraith
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because its ruining the community ??

glossy crest
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dude if it was like RR and shit like that then yea sure