#modding-general
1 messages · Page 41 of 1
je fai deja sa
mes elle est bien qua même mon idée (mod oxydation beamng par exemple tu le laisse trop longtemps il rouille exetera)
parla ingles manito
leave what to rust?
cars
cars take years to rust in really bad conditions, are you going to let your game open for years?
yes
It should rust in 5 minutes to properly simulate 80's cars 
I agree
Anyone can help ? i remember playing a modded version of utah that had a huge crawling course just outside of the gaz station area it was going uphill , anyone know which map im talking about lol
I don't know
i cant remember for god's sake what that map was , it was so nice to do crawling
what
I FOUND IT AREA BFE OMG
is there a mod that adds a version of the rally tires without the lettering?
My idea is still good (for example, if you leave it too long it will rust, etc.)
Does anyone have the mazda lantis (323f BA ) mod
better idea is to incorporate UI or something in the tuning menu to simulate "years untouched" or something like that
simple idea is to weaken certain nodes that might be a rust magnet, for example on the D series the frame where the bed and cab meet, thats a major load bearing rust spot
can someone help me get a dodge charger hellcat?
👍
made a bot for anyone that plays on beamMP and owns or wants to find a server
https://youtube.com/shorts/ffRGCl6HbZA?si=B4117ExeFC0J2ri0
https://top.gg/bot/1488418392439394344
Detomaso pantera mentioned
Yep same 351C
Low rev rumbly V8 me beloved
@steep schooner may i ask will this be able to fling parets everywhere ingame if thats possible when it explodes
(discord sometimes 💔 )
Nope
Hi! I’m looking for an Omsk 1:1 map for BeamNG.
Does anyone have access or know where to get it?
doesnt exist probably
Ok
its not perfect and will have many flaws, but mapNG , if that will work for russia, is your best bet
сделай сам
Я незн как я сегодня ток бимку купил
через редактор, но это очень сложно
я второй день пытаюсь делать карту, но пока что только разметку получилось сделать
Пон
is that an ai generated image?
yes
and you are trying to use that as a heightmap?
no, just roadmap to recreate in beamng
Guh
thats kinda the opposite way of doing it. realistically you should build POI (Points of interest) in key locations, and connecting those locations you get the roads. That way you will get much more realistic roads that make sense.
thanks, i'll try it
Gave +1 Reputation to @weary tangle (current: #33 - 132)
how much you think it'll take for me to make this full map?
depends on how in depth you go, and how much you will bother with the cities / towns or whatever
if you have a estimate, i recommend doubling or tripling that number to get a better estimate
theres 1 big city in center, drag strip on the left, couple offroad tracks, couple drift tracks and mount with touge
the city itself can take anywhere from 1 week to 3 months... Will really depend on the size and the details you want to put into it
i wont make so much details in first ver, just make it playable
yo i wanna do what forgotten mustard did but he hasnt responded to me so heres what i said to him:
"Hi there! I'm a guy who would love to do engine swapping as a hobby but do not know how. I don't want to be limited by the games content and other mods. My main goal right now is to stuff a 9.2 liter V62 engine into the nine suggested by my friend for shits and giggles. Mainly i want to know how you make the engines in the first place, what programs you use and how to stretch the engine bay of cars like you did with the T-series or straight up cut out shapes of existing parts like you did with the triple compound turbo T-series."
would anyone be able to answer any of these questions or nah 🙏
how to tilt road to the left?
just got beamng what are must have mods before i start playing
its probably good to play without mods for some time. As the game has quite a bit of content even without mods.
But BeamMP might be a good mod if you are looking for a multiplayer experience.
Or RLS career overhaul mod if you plan to play the career mode
thank you, are any graphic mods recommended or should i just play without any
Gave +1 Reputation to @weary tangle (current: #32 - 133)
There aren't that many. maybe CK dynamic skybox. Or volumetric clouds mod (paid.)
There are also some mods that enable you to change shadow settings or LOD distances (Zeit graphics, Teon graphics tweaks, GFX Suite).
But these mods might cause some issues or bugs, so be warned of that
alright thanks again

Im looking to make a new gauge cluster for the vivace but wondering how to change change it
<@&710084482031550547>
Forgot I have been posting progress in modding discussion
Map's there. Kinda. Stuff's out of place
someone have a build of car off road?
so are you enabling ray tracing or something, im confused
That is path tracing, yes.
anybody have any good map suggestions?
The cabinFilterCoef variable, is it possible to decrease the value when adding a part?
I've tried changing it to a negative value
$+cabinFilterCoef": -0.5
And also changing the plus to a minus
$-cabinFilterCoef": -0.5
and none of them work
does anyone know of any good hydraulics or lowrider mods that work? or trust worthy places to search?
BeamMP is not recommended as it was recently hacked and people's information got leaked.
Yeah use KissMP. Beammp is still not fully back online after its been over a months of them fixing that hack
beammp is fine huh? U just need to play as guest and wether or not u use it now wont harm any of ur information. only thing that was compromised was i.p and theres no evidence that shows that its been leaked.
also they literally wont do nothing with ur ip, its essentilly the same thing as putting in random locations on google maps, they dont benefit from it
also ip doesnt show ur adrdress, only ur region
Regardless, I don't trust it, And I won't go around recommending it either.
nothing wrong with it lol
Then go have fun with it, Thats all you bro (have fun getting hacked)
not sure why ur spreading false info about it then
Guys the Cherrier Émoussé mod has just become outdated… which means it’s dead again…
My school has a small keyboard which means it doesn’t have a print screen button and well…
bro thinks having an email compromised means ill get hacked lmfao
What a yapper you are
either way i used a secondary email im not an idiot
Are you done yet, I care about my info, You can do what you want
bro idc what u do with ur game i couldnt care less if u have a mod downloaded, im just saying to stop spreading false info about it...
Ok dylan, Go get some food and a blanket and relax
Your the one spreading misinformation here LOL 🤦♀️
They leaked all your private information. Ip history, emails, password, private messages and any linked account like your discord.
Just use KissMP. Doesnt require you to give up any of your info and it takes your security very much into consideration. Bemp doesnt even encrypt your traffic
KissMP is developed by former game devs as well as by modding legends btw
ip yes emails yes passwords no they were hashed messages dont rlly gaf lol
and they weren't leaked lmao they were compromised
and also if u dont want to risk ur information then literally just play as guest
either way i promise u that information isn't important to the hackers lol. i have screenshots of why they did it
it was targeted to towards the beammp devs
and security breaches happen all the time, its nothing new lol
Mind sharing the screenshots?
dms
kissmp is clearly so much better then beammp and way more secure
if the devs care that much, why is their domain expired
Granted thats funny 
The person who originally made it abandoned it
The GitHub for the project got updated like 1 week ago
there is the github and beamng forum for it tho. Does it really need its own website?
Another update. All the static meshes are lined up and working.
someone made a pedestrian mod, we are getting RTX. Great year for BeamNG mods
Pardon me for not following your project in this channel, but whats the kind of project you working here again?
BeamRT. BeamNG with path tracing.
Ah i see
Oso what is it with the green looking screen at the right side (I don't know jack shit about ts lmao)
That's the window with the ray tracing. The left screen is the regular game.
Yes the AI follows DecalRoad drivability, so if both roads overlap it will still consider the default one unless you disable it.
You have a few options:
Option 1 (best): disable the default road for AI
- Select the default decal road
- Set drivability = -1 (or 0)
This keeps it visible but AI will ignore it.
Option 2: give your custom road higher priority - Set your custom decal road drivability = 1 (or higher like 0.9–1)
- Make sure the default road is lower (0.1 or 0)
Option 3: remove AI from default completely - Duplicate the default road
- Use one copy for visuals only (drivability -1)
- Use your custom decal road for AI pathing
Also check: - Your road is continuous (no spline gaps)
- Width isn't too small
- Direction is correct if using oneWay
AI always chooses the highest drivability spline when they overlap.
Try this.
a few good places to check:
BeamNG official repo – safest option, search “lowrider” or “hydraulics”
BeamNG forums (Mods & WIP) – some working hydraulic systems get posted there first
ModLand – has lowrider mods, but quality varies so download carefully
2Fast Racing / Royal Renderings (if still updated) – some older but decent lowrider-style configs
If you're mainly after working hydraulics, try searching for:
“Hydraulic suspension”
“Adjustable suspension”
“Lowrider hopper”
“Hydro config”
Don’t recommend modland
Royal renderings too, their mods are garbage
RR is garbage and modland is virus city
Does anyone know of a good Lamborghini mod?
Holy gpt
Does anyone know a good police chase mod?
am i tripping or the sun / shadow direction is different
What is the difference between these two/the reason why you're doing this?
One is regular game. Oter is ray traced
Yea yea but whz
Better grapics?
Oh well
lmao
i don't know wy else you'd need ray tracing
I guess you could use it to warm your room
Nono I rhought it would be smarter to implement in game instead of a whole new programm
But that's probably not possible right
That's going to be EXTREMELY difficult
I'm not sure if it's impossible, it would be a pain though
I'd have to gutt out te whole renderer and reimplement every single thing from scratch
Aint nobody paying me for that yet
kek
BeamNG's post procesing stack does give you access to custom render textures of arbitrary scales on-demand, which could be used as storage. As for getting scene geometry? That's another beast.
Yeah hell no. Instead, I'm building a bridge between the game and the external renderer
Imagine detecting and manually parsing model data in realtime for a one-click repo mod 💀
That wouldn't even work due to the flexbodies
🤤
one sec
I'm working on these today
Cloud mod?
yeah
I plan on eventually adding volumetric atmosphere
Ideally I'd like to be able to leave the atmosphere and go into space lol
Very old video
Is this your mod? I wonder if I can somehow wrangle this into compatibility with mine
yeah it is
i've been working on it since i think february of 2024 lol
Ah
Think I might have seen it before
Here's interior with global illuimination
I should switch the car. Race stripped interiors are so uninteresting.
I have an 3d model of rims and I want to put it in bemang can anyone help me
Oh baby, what a beauty
You know... looking back at this, I'm actually having to patch the game to disable the lua sandbox. That and I have my own custom cdae parser for the static map objects. So uhm... yeah.
that's sick
Here's a long writeup on the details of this mod. This was written before I implemented maps.
Really cool stuff! I look forward to seeing more on this
That is if I have the money to keep paying for the reverse engineering stuff lmao. We'll see. I'm out of usage right now so I literally can't continue work. Maps are being stubborn. The large dae files refuse to load from the cache for some reason. Maps like gridmap do work fine. I'll do the textures next. Should be as easy as checking beam's materials and recreating them at runtime.
Then I'll try to figure out the car materials. Those are a bit more complicated but I have ideas on that. Thanks.
Gave +1 Reputation to @balmy harbor (current: #1550 - 2)
Are there any ford taunus gt mods
Also the ika torino and ford falcon if there are
is it possible if by using a normal map texture on winshields, we can have something such as dirty windshields like in asseto corsa?
Definitely possible.
Yeah, but beamngs lighting engine isnt good enough to make it look like it does in AC
holy shit dude mapng is literally something i was about to start coding, now i just need to figure out how to polish the maps
if i wane make a radio mod can i use youtube copyright free live streams or playlist links
is there a mod that adds rally tire variants without the orange text on the sidewall?
where a good place to get realistic car mods without getting a virus
I installed RLS and started a new save, but I feel like I'm kinda aimless. What's a good way to start a new career? What jobs should I be starting with?
Delivery maybe
is there a modder that knows how to do it? quistion said in the vid.
I think you want to make the lightbar have different modes right( I have no audio on phone rn)
No, i was asking how I can do so when pressing on the button it activates the light bar so the user don't have to do Shft+N
Ok I have that alr I can send you the mod after work also I made a video of it
Awesome! I have searched around but no results😅 which is why I have asked here😊
Yeah thx 😊
Gave +1 Reputation to @wet island (current: #2300 - 1)
Is the values in the electric idk for sure
Not finished just so you know 😄
Ok
BeamRT trying to implement tetures
We have basic textures
what gpu you got?
Rtx 4090 but it should work well with any rt capable gpu
ok so my 5070 WILL explode with rt
Not really. You can see on the performance overlay, I'm using 30-40% of my gpu with the game running at max graphics AND the ray traced version. Using a little over 100w of power
The mod is mostly CPU bottlenecked right now.
oh alr
<@&710084482031550547>
chat logs exist btw
🤦🏽♂️
<@&710084482031550547> do smth abt this guy pls
dude
I wish I did not click on that
<@&710084482031550547> its been 30 min of THESE being there without any of you doing something about it
i wish i didn't either
There’s 5 mods online
Sry I have a job irl trying to do both
Thanks Deervo
Gave +1 Reputation to @weary thorn (current: #371 - 16)
why is it not doing a pulse/fade? is it a beamng limitation or have I done the code wrong?
Thanks!
Gave +1 Reputation to @unborn flax (current: #1232 - 3)
me and my rtx 5050 
Yeah but you have 50 serious so you get 4 fake frames for every real frame
or with the dlss 5 every fake frame
dlss 6 will use the brain scans of the game developers to attempt to make the game more realistic
dlss6 will also allow players to select boob size and make everyone absurdly filled with makeup
future of gaming
truly incredible tehnology
dls5 already adds the "yassify" filter
no no, dlss 6 will allow you to tune the yassify filter, even bringing in race swap so everyone can be hot asians or latinas
sorry mb
I'd take that
Global illumination
is there anyhow i can make my tires not explode upon reaching 400 mph
ourple illumination
opruel
fr
you should add dlss otherwise how can i enjoy my fake ai frames
way ahead of ya
frame gen causes the game to crash rn. Gotta fix that eventually
goddamn
beamng resents the ai
dlss4 with the fake frames is AI stuff, i think dlss3 had ai upscaling too
Incorrect.
Dlss upscaling and frame gen are machine learning models which use frame data like pixel colors and motion vectors to fill in or morph other pixels to create an output
They're not generating stuff out of thin air. They can't really
no no
machine learning is AI, just not generative AI
unless im like completly wrong but im pretty sure that machine learning is part of ai
Good enough.
All I know is that dlaa produces the sharpest results out of any anti aliasing solution so far.
Frame gen is whatever. I keep it off
And yeah, you're right.
im not sure if dlss4 used some sort of genai for frame gen, but yeah dlss5 is genai
Dlss 4 is the same thing as dlss 2 and onwards.
Just a better model
I wish the dlss mod for beam was actually good
eating rocks
🙏
im pretty sure hes adding rt to beam with nvidia remix
Dang
🔥
where should I get my mods?
in-game repo
^
beam forum
Thanks. Any suggestions for any kind of tesla mod? I downloaded one earlier but it did not work.
Gave +1 Reputation to @jagged sparrow (current: #2301 - 1)
i can go get a file, what type of tesla?
Hey i got a file for a model s i can dm it to you
I sent it by limewire
the only one there is, is a shit old one by Royal Renderings I believe
paid
Kene may have made one, but quality won't be nice
don't think there's any others
i dont kno how transfer beamng.drive to my program files 86x can someone please help me
Launch the game, Support tools, Relocate Game Folder
My mods are invisible, does anyone know how to fix this?
Close enough 😅
hey does anyone in here have decent experience with mapng? im trying to get a map of the hills in my city to do some sim drifting on but all the roads are like this
or am i going to have to use road architecht and just go through manually and do the roads
pretty sure thats just the issue with the available data, its not precise enough for that. I think theres ways of generating flat roads with road architect and mesh roads on the website??? Not sure, I only use MapNG for making terrains, not roads and houses etc but @leaden tinsel is the creator of MapNG so may be able to help
use road spline or master spline, skip road architect!
oooo okay thank you im very new to doing anything with maps and have a couple of my friends in the city that drive these roads like i do and wanted to make us all somewhere a bit more safe to have fun lolol
Gave +1 Reputation to @eager moss (current: #248 - 25)
road spline...? masterspline? 😭
yeah haha nice
You can find them in the top bar when you're in the world editor
gulp i looked at getting someone on fiverr to do it... the person asked for discord and isnt even in the beamng discord i do NOT trust this guy 😭
how much did he ask for?
depending on what you asked for, it isn't super unreasonable, but the chance of it just being a scam is usually way too high...
asked for only the roads through the mountains to be fixxed so they arent slanted
for 170$, hella naa
yea
atp ill just offer a 100 to someone publicly in the forums or smth to do it and add some nature on the mountains and maybe guardrails on portions of the roads </3
with the right tool, its pretty easy to do, and not worth the hundo
oh
well i have no idea how to do map stuff and trying to rotate any parts of the road crashed my beamng
(i play on laptop)
using the stuffi3000 tool pack ( github.com/stuffi3000/beamng-toolpack ), you can terraform around road, but it won't get the best results.
The better option is to use this tool packs other option, decal road into mesh road, And then you can use terrain tools to align the terrain to the mesh roads. You can also widen the mesh roads to get better result, and then you smooth it out
not really
instead of architect
i show how to terraform using mesh roads in my guide under section "Manually making roads (Inside world editor)". (in this guide i made the mesh roads first then using the tool transformed them into decal, you will do the opposite, as you already have the decal roads)
https://steamcommunity.com/sharedfiles/filedetails/?id=3664143287
ahhhh okay ill have a look at that tomorrow after work
decal roads are better overall, and they look better. But you will use meshroads just to teraform
oooo okay
im still probably going to hunt for someone to do it for me bc i work 12 hr shifts and do NOT have the time to do this 😭
i will definetely have a read of that tmrw though
i do appreciate the help though
i just want the map done for me and my friends to drift round hills in game instead of risking our lives and others and our cars irl 😂
Don't accept dms, there's also a lot of scammers lurking here, ask them to reply in this chat
🫡
My mods are invisible, does anyone know how to fix this?
Invisible as in when you use them they dont spawn in? Or invisible as in they arent able to be enabled/disabled.
they don't appear
Do you have a screenshot of your mods folder?
I will take a photo
I can't send photos here.
go to #roles, my dumbass just learned this and ive been here a while 💀
Yo Wsp, I’m new to beamng and don’t know where to start modding cars, can yall help me ?
Start here, dont skip steps https://www.beamng.com/threads/tutorial-making-a-custom-part-for-a-vanilla-car.82050/
Thank u
Is there something like this but for code based mods?
I have a lot of Lua experience but I’m new to modding
The easiest way to start with a lua mod is to read the docs https://documentation.beamng.com/modding/programming/
And look at beam mp they have a docs that explains some lua also for beam. And its a little more plain english
Thank you
do you think this ram model is worth the $300 i paid?
Why did you pay 300. I garuntee there were cheaper ones that were more game ready
(it was a joke)
if only i knew were the better models were
i figured it was obv considering the front end
Bro There are models taht are way way way worse for more than 300 lol
i cant find a good 5g with a engine bay
Yeah most models you can buy are pretty poo tbh
Like they might be visually decent, but not worth the ridiculous price at all considering they usually have bad topo and are relatively high poly. Plus they often are uv mapped, textured, and often don’t have engines, underbodies, interiors
And separation can be pretty meh
Imo just collect the models you can and slowly remodel them
The good models seem to be private
does anyone have the templates for the og vanillas cars or for atleast the covet to be able to make paint designs?
thanks!
does anyone have any idea where the light textures for the sunburst are in the files
Race LS6 V8
anyone know why the M and R data isn't showing?
loudest car in beamng utah
gud to be back at that big ahh V8 sound again
Yea side pipe race v8
lower rpm
idle sounds pls🤑
its just a race idle not that brap brap we love
nah me fine with it
idle rpm kind of sitting a little high up isnt it
how about let it screams at its peak rpm
🤑
7100 is around the max
yea 1360 rpm race car engine idle
Ah i see
Heavenly sounding
Anyone? 😅
Gyatt dang
both need .png ending?
yea i noticed that and fixed it but still not working🥲
behind roughness maps theres a " too much
get a highlighter
still not working, I start to think it's not possible
heres the updated ones
anyone know how to make a mod that doesn't support career work with it?
tried adding values to trims, insurance classes, checking trim types
everything I was able to find online
wdym? like not show up in career?
yea
odd, can you find anything in world editor that looks off?
there is, in fact, no population bit
thanks for pointing it out, will add it
nope, also tried clearing the cache and all that. it's probably not possible
it is possible tho, are there any console errors? like wrong image version?
like 8bc instead of no color
not what I can see but i could be blind
Hey any good bus mods (looking for flatnose busses specifically bc they look better) on the repo?
hirochi aero
Any others?
only an american type d school bus, forget the model name but it's a wentward
S3?
I installed the file and im trying to find where i gotta drag it
fusion
Cause we changed domains, .online is expensive
$44usd ($60cad for me) for something that at the time had no users
any mods that allow me to like slam the d series on its nuts
I created a map with MapNG... now I need someone to finish it for me... with roads, trees, grass, and so on... unfortunately, I'm not getting along with the editor.
is there anything in particular you are stuck with using the world editor? Also have you watched any tutorials or watched any guides to help you understand the basics?
Also doubt anyone will want to work on your map, as modders are usually always too busy with their own mods. Don't take it personally tho
I've watched a few tutorials but I just can't get it to work... I've been trying for a month now, so I thought I'd ask around.
get what too work? is the real question
What I absolutely can't get to work with is the forest tool... I can manage roads reasonably well, but that's about it.
does anyone have a trailblazer ss mod that's free
Anyone able to help fix some code? For a ambulance in the traffic
"Slammed D series" on the repository 🙂
Can someone help me make a phone from gta 5 in beamng? (ai sucks with this)
(beginner) working on this light ramp thingy, what I don't know:
how to give it a glow map and material
how to hook it up to police flashing stuff
how to make it a selectable accessory for Beamng cars in config
if anyone know good tutorials or documentations for this then please let me know
Im fairly new to this, but I was wondering where I could find the Wentward wheels at, I've looked in the common archive and can't seem to find them.
anyone know how i could use glowmaps on my brakes?
quick little update on the model 😄
Careful with poly 🫣
A lot of people use 2d textures for that kinda stuff
is it bad? im new to blender haha
Its pretty high poly for a lightbar tbh.
Hey, i aint a pro or nothing, but personally would try find a good texture for it, or bake in most the details and keep as much of the model simple and plain, keep details to textures
But it sure could be worse
yea I have no idea how to do that if I understood you correctly, I'm so new to this beamng modding and idk how I should code the stuff and add glow map and all that lol. this is my current try:
{
"etk800_bzextraljus": {
"information":{
"authors":"Burzt",
"name":"SE Police Auxiliary Light",
"value":450,
},
"slotType" : "etk800_bumper_F",
"slots": [
["type", "default", "description"],
["etk800_auxiliarylights","", "Auxiliary lights"],
],
}
yeah looks fine as a normal jbeam file but you're missing the actual jbeam part, and the flexbody part. look at vanilla jbeam files
i've never touched glowmaps, can't help there
for the lightbar, yeah do most the details of small things like that in textures, you can achieve a lot by baking textures and having normal maps etc
I am using textures, I think😅, still learning 🙂
lol yeah but what I mean is instead of having modelled the little lights, and the divets, have them as 2d textures that with a normal map, look 3d
oh, okay. rn now I am struggling to get the model to show up on the bumper. idk how to code the stuff atm so I asked ai for a temporary solution, and only issue i have is that the actual model isn't showing up when selecting the option
nothing in console
nvm
but why is it blue lol
Not sure, what material did you use?
these
Tbh idk, just keep experimenting with textures. Im not on pc so cant look closely
alr
There we go!
Now I just need to fix the positioning, idk how.
Add glow map and other things that should make it work and glow like brighter high beams😅
Someones developing a tornado mod right?
did you apply all transforms before you exported it in blender?
i think i did, but i solved it with this
{"pos":{"x":0, "y":-2.31, "z":0.40}}],
anyone know how to make the glass show up?
check if the normals are correct (face orientation)
there could be a couple other causes, such as the glass material using alphaTest instead of actual transparency
my glass material 🙂
the material setup in blender doesn't "really" matter, only thing that really matters is the UV and the material name \s the object is using for beamNG
Will share it if issue isn't fixed, was red on the outside when viewing the normals. Out with the dog atm
still not showing🤔
yeah it should be blue on the outside
normals are correct 🙂
well... that is not what glass looks like lol
what is wrong with you.. why are you blue /ref
Lol
wip pontiac firebird 305 V8
does anyone know how long the repo takes to upload? its been almost a week and i havent gotten any info on it (i know im not supposed to ask here but yea)
does your mod have any lua or code?
not sure for vehicles, but my mods usually took between 2 days to 2 weeks
last time i uploaded it (almost two weeks ago) they said the file was empty even though it wasnt and i uploaded a second version thats "fixed" monday and still no info
alright
Is there documentation for the powertrain hydros as used in the vanilla dump truck? Gavril T series ?
...reading lua files now....
might be a dumb question but when i download mods from websites do i just drag the zip file in the mods folder
or do i have to like extract or something
yes, put the zip into the mods folder, no extraction
Hello friends. My mod has been under moderation for 20 days now. Is this a normal situation now or should I do something?
Was wondering where the "us_semi_common" texture is located, ive noticed some material names in blender arent the same as the actual textures.
it's not the norm, but i saw it happening for the MH-series mod too and it did eventually get done. They said they would prioritize mods that are easy to approve
Can somone PLEASE debug some lua for an ambulance? I have tried doing it myself, ai, nothing works. The ambulance just somtimes gives up on responding to a crash, and doesnt stop once its there, it just rejoins the traffic.
hello
Result of my first mod 😄
i never knew beamng cars had two uv maps
it took me forever to figure out
UV Map 1 is used mostly for the skins, although it can also be used for the damaged textures (like the glass on simple traffic cars, for example)
U know, thanks to talented modders, I love beamng even more
I was wondering if they could make submarine car mods, like the james bond car
Probably lol
Got it, thanks for the answer!
Gave +1 Reputation to @rancid wedge (current: #189 - 33)
Are active differentials and suspension technically possible in beamng?
Doesnt the sunburst have an active diff?
Yes
👌
How tho
In my case I want to make an active rear diff for the bolide
ah its only an active middle differential
can anyone make a skin i made for the moonhawk into a mod?
i have as much clue to modding as a dead fly has to flying and would like some help, its just a simple skin based off the General Lee Charger. also if you could make it so that when the skin is applied, the moonhawk is navy blue, thatd be awesome?
my bng is on a harddrive
my bng is augmented
Can anyone help me with this skin I'm making for the Sedan Moonhawk mod?
This is what the skin looks like in the game.
@toxic widget Hey, your the only one online right now. I was wondering if you could help me with this, please.
...that is a bot
🤦♀️
Oh...
My brain is just tired.
I have been trying to get the skin to work all night...
So if it says no texture then it cant find the image files
post the console, contents of your skin file and the folder structure
I think it has a slightly different name in the files that in the image.
But the car gets slightly darker so idk.
I'll check it out.
I changed the name in the files but it still will not recognize the texture. Would exiting out of the game and going back in help? The game may not have updated the texture yet.
Ctrl + R will reload the car, no need to close and reopen the game
The skin still will not show... 🙁
If I sent the texture files could someone help me with the code?
Coming along, got some smoke shader on GPU pipline now.
There is two smokes, stock Beam smoke is disabled.
the sphere smoke with some hazy alpha are CPU fluid physics render that follow drag, vortex, jbeam interaction, wheelspin, collision etc.. very heavy.
Then just lofty shader smoke. GPU pipe now as working debug on CPU side is complete, for full smoke shader, but from technical point I do not think it is possible to remove CPU draws entirely, and rely on GPU for this solely. Torque3D does not expose much. I might just finish with attaching GPU lobes to CPU spheres and release mod as technical demo.
That is reallly cool! Keep going with that, this is so needed
very nice
hover your mouse over it
Can someone please help me with this skin I'm making?
Who has a mod for the best exteriour mods like bumpers etcc and for the interior and one for the engine visual turbos etc… so it doesnt look stock
Does anyone know how I can use a school bus for the bus routes mode?
Also anyway I can disable the cinematic camera when picking up passengers? I wish I could use the interior controls without being stuck in the cinematic camera.
https://www.tiktok.com/@devwex2/video/7593926146345995527?q=tiv-2&t=1778029993145 idk if i can make a mod recondmendation but i think this (tiv-2) in beam would be cool. (im not a modder at all)
does anyone know if a good quality GMT800 mod exists?
anyone know which lua file contains the code for the radial menu?
nvm think I found it in lua\vehicle\extensions\core\quickAccess.lua
soo
i am new, and every mod i am installing , i dont find it in game
wait
i show it in screens
bro pls just help me on this, i dont understand what you mean
i cant even upload pictures
get the uplink role in #roles , the painting emoji, and this channel is for making mods, you want #mods-discussion
just help him bruh
how do I increase a modded car's mirror refresh rate and detail
i told him how to get the uplink role and he still hasnt done it
twice
maybe help him AND tell him to get the damn tole
role
are you?
Game graphics settings?
Anyone know if skin modding is possible on the Hirochi HT-55? (The dump truck) Trying to make a working material file for my mod program to use but I can't get it to work🤦♂️
U can use BeamSkin Studio, no coding needed. It does all of that for you.
oh awesome
The mod will be compatable with pgp engine pack if he allows. Meaning All kinds of engines.
:O
what car iz this
absolute shitbox and i love it
1997-2003 Pontiac grand Prix. Hoping to make the coupe version too but will take some time lol
honestly, something you could make is the 1994 Dodge Ram Van B150/B250/B350, the only main difference is wheelbase visually from what i can tell.
also, will it have an awd drivetrain swap? beamng rwd handles shitty and i wanna be able to drive this without spinning out.
argghh its bein pissy n bitchy and not letting me download it :/.
do i need python or what, cause its not downloading python automatically.
It currently has the stock GM Series 2 3800 FWD. Then it also has RWD and AWD swaps that arent certian on what engines i will use for those yet
oh FWD is probably good. steering wheels are driven wheels so i CANT spin out, plus weight=traction
probably because i dont wanna be entirely wrong
It isn't? Can u send a Pic of what u are getting from the install.bat in the mod thread for it please
i think its working now?
Oh, what was wrong? 😅
idk
it failed to continue D:
But now it works?
not sure
i still havent installed beamskin
got to 7/7
i sent you a dm of what went wrong
so I pretty much finished this, then moved onto looking at all those other terrain deformation mods... I found a way around the lag and constant refreshing by hooking into BeamNG native editor brushing tools.
Can tie into editor brushing directly too via input handlers, but basically just made editor sampled "cursors" that attach to tires.
im curious, what is this for?
The terrain deformation or fluid physics smoke?
ohhh its physics smoke
awesome
How were you able to create an editor instance. As i made the terrain deformation mod and i cant figure out how to do it. Also when you edit with the terrain editor it still flickers and refreshes no matter what you just dont notice it because your car isnt moving. There will always be the grass flicker and the lag because the terrain needs to update the collisions no matter how you edit it.
There is different flicker example. In terrainBlock and updateGrid does not need to refresh entire voxel, reduce bounding box around edits. You can go from one giant big square, to smaller multiple squares, in your video example and then your mod I found is clear difference between the two. As for editor, you are running mouse event and attaching it to wheels with TerrainEditor. It is jank, and essentially forcing brush downward with fake event.
As for lag. We're in Hz/ticks right? So why queue all ticks in batch at once instead of spreading budget. There does not need to be all calls in the same timeframe. Do small updateGrid calls.
I went many different routes today with DLL injection and just lua, but biggest front is updateGrid in terrainBlock. Lua is not really a bottleneck here, just terrain bounds for refresh.
TLDR Don't do giant ones, but many small localized around native wheels, there is some other terrain deformation mod but it is much worse in execution, not sure why I spent $$ on it to understand what they were doing too, but even more egregious in negative profiling.
I think bbcdynamicterrain on repo is most ideal tech showcase
Is there some good mod maps
Yes
Is it possible to make staggered setups? I was fucking with it and it didn't want to work, but IIRC I've done it before but don't have files. Could be misremembering.
I need my right side hubs farther out then the left side (relative to chassis center line) and my rear right tire needs to be wider.
I cant figure the code out but is this even possible?
Or is my best bet for the hub issue to offset the chassis relative to axle and it'll work that way. But that doesn't solve that I need a wider rr tire.
(Yes the cars irl have a wider tire only on the rr. Staggered setups are common for circle track cars)
Did you figure this out? I can provide relevant code. Here is video example.
Next intent is removing brushed & painted grass in area of deformation.
All teh in game brushes just call the commands im calling. Update grid and stuff so using the cursor and stuff just adds extra things its gotta do. Also Why isnt your grass updating at all? It should be moving down with the terrain
And no i never figured out how to get an editor instance to work lol i gave up on that side lol and went with the direct commands
Because there is queue and merge with budgets. Two other mods, using bbc as example because it is on repo, uses one large rectangle master bound. This mod changes master bound into per tire contact patch. So there is coordinate domain in the flush, versus full map refresh behavior both other two mods have.
So with this truck example, there are 18 brushes across the 18 wheels lol
if the two mods moved away from the giant rectangle refresh bounds it would remove flicker entirely
My mod only updates the grid directly around the tire not anything else thats how you are able to change the settings in the ui it changes the area of effect and loweres or raises the grid points it checks and updates
I am not talking about brush edit area, am talking about updateBatchBounds(bounds, minX, minY, maxX, maxY) ... flushBatchUpdate(bounds)
with bbc mod, you have 18 local edits, okay,. but all those 18 local edits do 1 merge refresh in one giant rectangle
= grass flicker
change local brush edits to local refresh rectangles = no grass flicker
it is also more performance happy, but... increases per wheel cost
so will still see frametime jumps as updategrid triggers still, just not refreshing entire master bounds
Hmm okay ill look into my mod. I have made a lot of updates to it since the last repo update so a lot has changed especially with the digging and dumping stuff
patreon mod works same way, just has an egregious amount of other stuff that is unnecessary, like pushing rut spillage of dirt/whatever ontop of it, and no dirty calls at all so it is much worse in current state
Is your mod bbc mod?
Yea
And the other mod is pretty cool i tried adding the upward dirt to make berms and stuff but couldn't make mine look right and added a bit more lag
yeah the rut > berms causes a lot of extra overhead, and even doing queue spreads it doesn't look good. Your mod is ahead in current state, IMO, and QOL
I took examples from yours and that one to fuck with this, but I am confident we will get Torque3D exposures in 0.39/0.40 for ground deformation as a whole/expansion. No way we are going heavy equipment route and will not eventually receive such stuff natively.
technical opportunity exists as a whole, and we're even lua-jank with mods. Just need more engine level exposures.
Im hoping we get some more ability to mess with things at least things that are stock torque stuff because its all open source theres not really anything proprietary to the terrain stuff. Also when i did berms mine looked so bad because i was raising and lowering the points at the same time and it was confusing itself
https://github.com/ChrisCalef/T3DTerrainMaster
Like this and a few other projects have terrain paging wich would help us create massive maps. I know its old but if we had a system like that it would be great
They should also add mesh streaming
Would need floating origin rebasing. Not sure why it is on basis of map 0,0 origin but... Could be some deeper engine technical reason, rather than attaching it to player camera pos as origin. Engine supports lua API for live procedural streaming already too.
I assume Beam is going to move into an offical coop/multiplayer, so map as floating origin makes sense in my head.
I doubt the transition from 32fp to 64fp would be an ideal undertaking, would require big big engine refactor
I has question...
by using mapng.com, how hard would it be for someone to make a map of my hometown? I dont mod myself but was wondering if anyone would be up for a small project?
fyi, knowing the scale of details mapng is capable of, I realize the best, quickest quality is probably very low poly and unrefined
however
I figured I might ask
People are usually always very busy working on their own projects. And from our point of view, why work on someone elses hometown when we can work on our own that has meaning to us?
Please don't take it personally, its just how it is.
could i get help? trying to make a scheme, but i dont know how to make BeamNG accept it as a mod.
Trying to make a what
Skin
Have you followed any skin tutorial
#1465012119790424095 this could help 😉
asking again :/
Anyone know if skin modding is possible on the Hirochi HT-55? (The dump truck) Trying to make a working material file for my mod program to use but I can't get it to work🤦♂️
appreciate any help I can get!
Never tried, but should be just like any other car
Make a copy of the jato skin and go from there
Or what specifically isn't working?
The skin isnt showing, it stays yellow and all that
can some one help me make my first mod ?
I'm on phone so I can't open the files, but try replacing lines in the json file with ones from a vanilla skin until you stop having these issues' and then look at what specific texture that skin uses and try to make your's the same file type
It's a bit of a process, so it's best to follow some tutorials and ask here if you get stuck on something. Also start out with smaller projects first or you will hate yourself
Good starting mod for vehicle modding is tuning parts. Think widebody fenders or other body panels
none of the tutorials i dont rlly under stand
https://youtu.be/GL51GpcbI6Y?is=Y2m89TKO31JwkK2W
This one helped me a ton, it also shows how to properly do the folders and stuff
This video will show you how to:
-Prepare the files
-How to edit them
-How to edit the jbeam of some parts
-How to publish your mod to www.beamng.com/repository website.
Software used in the video:
WinRAR - https://www.win-rar.com/start.html?&L=0
Notepad++ - https://notepad-plus-plus.org/downloads/
NodeBeamEditor - https://github.com/RORMasa/No...
But you probably won't find anybody who will guide you every step in person, it's best to ask here for specific things
Also if yoi google "beamng documentation" and anything you are stuck on, you can find official guides on how to do it
thank you
Gave +1 Reputation to @rancid wedge (current: #177 - 35)
i cant find the pessima files
its just pessima.zip
are you checking the right folder?
Very dumb question - is there a way to have lods for vehicle models in beam?
Does anyone know anything about a good modification associated with buses?
Be more specific
I'm looking for models of European coaches like Setra 517 HD or Mercedes Tourismo
No idea
Ok problem.
I hit limited dissolve on one of my models to fix some topology issues
Now everything is squares, and they don’t show up in beam
Trying to get these to go away
Nvm.
I’m gonna have to rebuild them entirely as idk why but there’s some spikes and I’m lazy
question im tryna customize my car and im trya do free cam is there a other way or is there a way when i move my car doesnt move when i hit w and all that
shade smooth
triangulate faces
I’ll probably have to rebuild them anyway since I screwed up when stretching a certain part of it now it’s full of spikes which I’m too lazy to fix
Plus it’ll let me make the few different versions easier
Right click on said faces
Shade smooth and triangulate is something you always should do
but try this first
Hmm
Ok I will when I get home. Thanks
👍
Last question
Would the model being only squares actually make it not show up in beam?
That’s the ONLY change I made in the model side of things and it just vanished
No.
Hmm
Check the texture, normals and if it's named correctly.
Will do
Shit can become "texturenamehere.001" or "modelnamehere.001" if you copy/paste
In Blender
Example. (one below selected) because I duplicated something with the same texture
No no no
Don't triangulate
Yes, because squares fuck the textures
No
Hasnt happened in my 3 months of modding 😭
Hasn't happened to me in 5 years of modding
Faces should be triangulated though.
Use the triangulate modifier with keep normals on and then apply modifiers on export setting
This way you keep the shading intact
It just adds an edge in the face, doesn't move vertices
I've never had issues with shading if I shade smooth.
Triangulation affects shading
Its just more work on the modeling
Yes, that's why you shade smooth.
I've had no issues with doing that personally.
Shaded smooth meshes I mean
I'm talking exclusively of the faces
The way shading works, when triangulating, it does change it
Interesting
The normals are slightly altered
Hm.
Which is why you should model in quads, use a weighted normals modifier for better shading, and then use the triangulate modifier with keep normals checked
I've just had no issues, but Ig I've never done stupidly complicated bodies, with one exception and I kept it all the same to not fuck with skins
Gotcha
Then for the dae export settings use the "apply modifiers on export"
I see
Which also means you don't need to apply mirror modifiers and all that jazz
I've spent weeks fighting with the shading of a door handle and C pillar
I see, with this. only because of the hole.
I've only ever really worked with flat, angular bodies ngl
I see.
Relatively flat more or less.
That is horrifying
So, how should I do the faces for that?
IK I can do better, just slapped that to move on with the model for now
For flat you don't care ngl
But that circle needs to be lower poly
12 vertices max
Ideally 10
For the vertice count
Why should I lower it? It makes it rougher, I'm trying to make this pretty decent ish looking
Deformation
Thank you!
Gave +1 Reputation to @tacit halo (current: #27 - 153)
Is this made of a magic material that can't be bent?
The chassis is rigid.
The focus isn't crashing/really good deformation
IRL if these chassis moved, the driver can die
Still that's not hard to achieve
Am aware.
They're SOLID chassis. lemme send some pics rq
They more twist lengthwise but don't really do much else majorly
This would deform much much better
Well I mean my phone is a solid brick but a hammer can turn it into a banana shaped broken piece of tech
Slightly bigger version, but same s.hit more or less
If a car rams head onto that panel does it just not deform at all ?
The bodies don't deform with the chassis, they will break off well beforehand.
The chassis don't really do much, they bounce off the obstacle. The car's 900 LB with a driver.
Noted
Then would I not need a bunch of nodes? Which adds a ton of weight.
A single panel is like 3-6 LB
And nodes freak out when they're too light
You can have a panel be 1 million polygons but just have 4 nodes attached
Vertices =/= nodes
It'll still deform like if you hammered a bunch of dents into a sheet of steel? Like, a bunch of small things?
The nodes are the BeamNG part, verticels Blender part
No it will deform like bent metal when the nodes are benthit
The bodies genuinely stay on pretty well with the chassis. This is after prob a 110-130 MPH crash right head on into a solid wall
The only really shit they do is crease slightly or small dents and shit, but nothing major.
You can make them stronger or less strong, but even for slight deformations proper mesh is ideal
If your mesh is not dense enough, it will seem like the metal is folding in straight jagged lines, not in the way it's meant to deform
I mean, sure. It's ideal. But my point I'm making, is that deformation isn't the MAIN goal with this.
Sure , still deformation will happen, even if it's slightly, and the way you've done it know it will just make it look all weird
I am fixing it, I am just simply saying, it's not the biggest issue if it's slightly off
Compared to like a fully body car.
With the vertices in Blender?
Wdym
Do that to the model, not with nodes in Jbeam
Yes that's ment to be the mesh in blender
Jbeam wise it's probably just 4 nodes in each corner
Alrighty
I will need to go now to sleep
That's essentially what I did. But it's 6 total. There's the top piece at the angle, then a piece towards the center to support the nodes.
Ok, goodnight. Sleep good. Thanks for your help
We need a good 2nd gen dodge mod
We dont
we have the d series facelift mod thaty adds something like that but thats probably the best you can do
Called gavril ibex
Ts sounds so good my discord just crashed when trying to load it
Are we one of few who appreciates this
we are like 4 or 5 people max who want this in beam
Mine glitched out too
Discord moment
No i mean the game
oh lmao
But yea your discord
ye it just crashes whenever it trying to load some pic or video
GUYSS anyone know Toyota previa?
hardly know her
okay
theres a 11 year old forum post for a minivan like this but its dead
ill make it yesterday
I'm guessing this is the closest thing possible to retroreflective decals?
yea probably lol
Dam, it's good enough I guess.
a question: is there any mod to change a 5th wheel hitch to a gooseneck one on a bare upfit truck? (such as the MD-series 5th wheel configuration)
or, is there any way to add a gooseneck hitch to a bare chassis cab on the D-series like this?
With modding, for sure. Basegame, I don't think so for D or MD. But for the T series (obiously), yes.
Actually, the MD does I think.
Just look through the parts selector
ok great thanks!
Gave +1 Reputation to @twilit python (current: #881 - 5)
No worries
i am absolutely clueless on modding so i’ll just take the MD series lol
Is there any way to get the piccolina and put a receiver hitch on the roof of small vehicles maybe bolide so i can use that truck trailer that connects to car hitches https://www.motorious.com/content/images/2023/02/vkIraYhb-720.jpg
i tried making a rebadge on the pessima by duplicating it but badges wont appear someone help me 🥀
is the material.json in the wrong place?
its in the right place
not another pessima 😭
malaysia pessima
whats the most rebadged car? The mk1 pessima! (jk)
The D-series lets be honest
NAh the deseires gets mesh slapped not rebadged. The rebadgers are too lazy to mesh slap the real car
Thats true
I said yesterday im gonna unretire from beamng
but like I dont wanna
xD
Lol
I got two spicy mods awaiting approval
Is it a problem i have so many mods i dont really use but use and i cant handle deleting any of them
goto file folder and delete
soo any fixes?
nvm fixed it
anyone know how/if you can change the strength of a gearbox/how much health each gear has? theres a whole section in the t-series transmission jbeam that seems to effect the synchros but its commented out
after doing some more digging it seems like the only place this is used is on the nine, and it only controls the synchros
you can remove or change the synchros but not the health of each gear
this shit is so annoying this was literally a feature before and it just got removed with no documention cause the powertrain part of the wiki is missing
😭
and for some reason even tho it DOESNT HAVE SYNCHROS you can still powershift the nine without toasting the trans too badly
Oh that's weird, huh.
I’m making a custom turbo blowoff for the Turbo Everything mod, and I’ve got it working well for petrol engines, but its not working for diesels. Can someone help me out here, why wouldn’t it work on diesels?
Ypu have to make it a gas engine internally or it wont work. Most diesels dont have throttle plates so a bov is useless so the devs never added the ability to use one
Hi, when I try to install a mod in my game, nothing spawns, not even a car, and I get an error message.
Hello, I'm looking for someone who can make a custom texture for police cars for me.
you are gonna get dmed with scams
Anyone a free modder?
bro...
stop askingg
mark sharp edges
Ok. Explain that as if I’m literally completely new to blender
Wait like
No top face, bottom face, and side? Just top and bottom meeting?
what?
what are you even trying to achieve
and show wireframe
I want those areas to not have visual issues when I bring it into beam
As it stands, there’s shadows
Alt n doesn’t do anything
in edit mode
Ok that didn’t fix them
I’m gonna actually SEE if they show up in game tho
They do
ngl this is just bad topologyu all around
i recomend redoing it with better workflow
No
I am not redoing this whole goddamn thing this took almost three hours
All I did was edit the existing blender file.
And add/delete points where necessary
How can I just fix it
Without redoing the whole thing
you need to like
convert to quads and mark sharps
Again
I don’t know what that means
I know how to mirror parts, move points
Add faces
Cool
It took 2 hours because I also had to widen the fender, make it taller, remove the lip on the edge, and close the gap that removing the lip left
It’s not that simple. Maybe for you, but not for someone like me who has a whole 6 hours MAYBE in blender
google exists
i told you what you need to do
its as simple as making an outline of the object then use Grid Fill
you also probably need to clear custom splits normal data
it doesnt need remodeling
wait, this isnt modelled from scratch but rather from a vanilla mesh?
no wonder it took you 2 hours lmfao
save yourself the headache and make the fender yourself
no its just hes new at blender
its literally this easy
modifying vanilla parts takes like 5 seconds when you know what you are doing
ye that's because youre also not new to blender, ofc it'll only take you 5 seconds
also i wouldnt recommend modifying vanilla parts
yeah hes new to blender hes got no clue of anything
cuz it has depth and shit
especially body panels
better to make a flat shape then use solidify
his model is already modeled he just needs to triangulate and mark sharps so the shading doesnt kill itself
bro IT DOESNT MATTER
Tbh I ragequit and I’m restarting
The bottom side I did neglect to edit when I initially made the movements
Except at the edges*
Anyone know of any Land Cruiser and/or Land Rover mods that still work?
Why did someone react with a TR flag
anyone have any good drag race serevers like legit ones or any mudding communities?
Yeah I heard
Willing to pay or no?
does anyone know how to allow the Universal Monster Frame to use other/modded radiator supports?
No
Only options are the ones listed here then really https://www.beamng.com/threads/the-irl-cars-mod-list-for-v0-37-22-11-2025-update.102506/
@native arch has free ones in his server too actually
Topology is fine, just needs a weighted normal and sharp edges
Ok so I redid them
No issues, now I have 3 different versions lol
BUT I am too lazy to close up the gap between the outer and inner surfaces so I’m not gonna do that
Doesn’t show up anyway in game unless you use an electron microscope
does anyone know how to allow the Universal Monster Frame to use other/modded radiator supports?
so with the automation addition
is there a way to see which cars have interiors?
Ok.
Something is broken
Is there already a flexbody in vanilla beamng called nine_fender_LF_wrcut?
I can easily swap the OTHER fenders flexbody but for some reason this one will NOT change
I know very well I have it correctly entered
The other one works and can be swapped no problem
But the left front fender won’t change for ANYTHING
check the console in-game (~ key)
Nvm.
Turns out I made a second jbeam file that had the same names in it without realizing and it was prioritizing that version instead of the one I was actively working on
anyone here also got the same no exhaust issue on the cherrier emmouse mod?
yo anyone know good stance car wheel packs besides W x K and JSD?
I’m missing the fuel tank on the vivace
I downloaded several mods from the forums, and it went up to the little download queue thing in the top corner and finished downloading, but none of them appear in my modlist, even after clearing the game cache and restarting the game. What can I do? One of these mods is paid and I don't want to lose the money for nothing
hello im new to beam modding and trying to make a mod i load in game and my vehicle says no material but ive added textures in blender that are for beam can someone help?
I'm not
Im not either
why cant i install mods into beamng drive anymore i dont have the mod folder how to fix?
Simply just
Create it
Either create a folder named “mods” or just go in beam and click “open mod folder” then it should create one for you
If you downloaded them from your browser youll probably have to put them from the downloads to the mods folder
Small tidbit, but paid mods can be redowloaded from wherever you get them from
alr thnx
anyone know how to make it so the Universal Monster frame supports the default radiator support slots
i wanna put dfa fascias on it
is there a way to have a looping gif as a texture
because i have a looping animation for this radio screen but idk if its possible to make it a texture
you can make it an html screen that just plays the gif on loop. I think the vivage gauges use the genericgauges lua controller so look at it
Anybody got some all terrain tires black, mods?
Blkfxx and BDR tires are the best free ones
Are there any mods that can save all the spawned object locations on a map? I’m getting kinda tired of having to move junky Bruckles and Gavrils into place in order to be able to crush them in a monster truck
maybe this is what you are looking for? [paid]
https://www.reddit.com/r/BeamNG/comments/1t1a3ck/after_3500_hours_i_built_the_one_thing_i_felt_was/
Sad that it’s paid but yeah kinda.
Ohhh yeaaaa. Sad it’s paid
Its incredibly simple to restore vehicles and their position. i could not imagine asking money for that
The ui is cool though
simple yet no one else is doing it
theres a demand and they have the supply
mod is absolutley a scam
so simple
sometimes i regret not making stuff of mine paid, because people will buy ANYTHING
yea
im still not very pleased with it
thats why i havent worked much on it
the main area need SO MUCH more work
ugh
Open world editor. Select cars, save as prefab, save map. Next time you load in, it be there. Didnt test, but i believe nothing else must be done just using game own functionality
The game does it with scenarios. These systems are used everywhere. I use them to populate a map with stuff whenever i need in mp. Its present everywhere
should be free though, it saves time though and i like that
is there a police mortorcycle?
sounds like you cant fathom someone thinking 2 dollars is literal pocket change
it saves time, has a ui, works for me
it should be free but 2 bucks is nothing lmao
in some countries, 2 dollas is quite a lot of money for a mod
no
Pocket change I’d rather go buy a drink with lmao
2 for a simple script probably written by ai
Or something that takes half a second to do manually
It stupid stop defending scams
no one is forcing anyone to buy it 🤷
i don't mind paid mods, but a big issue is majority of new mods are becoming paid, usually on patreon (not a one time purchase!).
And i like to "own" things and not have to have a "subscription" (i know that i can only buy one month, but each update will cost me).
And just because they are paid, it doesn't mean lot of effort went into them. I'm seeing more and more less effort mods become paid. That would otherwise never be paid. And before you say, i know how much effort usually goes into mods, but that doesnt mean they always have to be paid.
Its kinda ruining the modding community, all these cool new mods that add feature are becoming paid, and you can easily end up with 20$+ for some QoL mods, even if lot of them are quite small. Oh they are also all patreon, so if they start receiving updates, or become broken by updates, good luck...
if that mod is vibecoded then ill take it back
but if it genuinely works and save time then its fine
you sound so heated over something that doesnt affect you in the slightest
are you losing money to this
because its ruining the community ??
dude if it was like RR and shit like that then yea sure
