#modding-general
1 messages · Page 37 of 1
Does anyone here have experience using Road Architect? I'm making a map for the first time but haing a bit of trouble with it.
looks more like a bus than anything
@ripe spade
I don’t know to do that
....?
Hi guys I have a problem, The time in game is not working on modded map, when i go in the menu, its said 16:48, when i click on the gauge, its working but its reselected on 16:48, what do I do?
that's what im currently trying but the issue is that there's absolutely zero documentation for the lua
Exactly the problem I have
Its just lua theres nothing special about it. You just find the function you need. Also there is documentation its under the virtual machines section on the docs. It tells u how to get and send functions between lua vms
but where do I learn lua
Litterllqy look up lua online its the same as any language there are Hella resources
yes but there is no docs on the lua used for vehicles and engines and stuff
There is under the vms section. Everything in the game folder is seperated by vm. Electric values are in velua and you need them in ge lua to read them from the ui with .data.whatever value
There is no way to document every single function in a game with exat human readable words explaining what they do. No program does that.
stormworks lua coding shows every possible custom lua function and what it does in human readable text
anywho
the mod im working based off of uses "powertrain.getDevicesByCategory" but i find ZERO mentions of it on the internet other than a single forum post from 2022 recommending it for putting the jato flame mesh on the exhaust
thats what i mean by zero documentation. there are literally functions with no record of existing outside a single forum post
Sorry one single game lol. And dont read the internet search the game files. There wont be documentation on every function you just have to find it thats coding in general man. If you cant search the game files you shouldn't be trying in the first place. Litterally any code editor can search files in a folder you just have to type the word
Found it in 5 seconds just searching for it
okay but that still doesnt tell me how to use said function and what values i can get from it
in fairness it does feel like the documentation in general is lacking but you can still search like what broken said and get it from the context
Litterally reverse it thats how modding has work3d litterally forever. Find the function calling that function them that function amd so on. Its how you learn without just being told hey if I type this it does this you actually know where its coming from and doing.
Dont get me wrong more documentation would be nice but if you dont learn it yourself then whats the point when you can just copy paste shit without actually knowing anything.
I spent a year implementing a websocket client to live stream video in game from your pc onto a vehicle screen. There were no docs and I was using 10 year old libraries I had to reverse engineer every single step of it and im glad I did because know I know what things do.
Is there a lua script that exposes the rpm of powertrain parts like axels to be used for props?
Dont they all just use rpmspin with a multiplier?
Guys so I have to name the indicators material. So should I name it only indicators or the the indicator by "left or right side"
Well in blender you want to name them left and right then you have a single material for both that only switches on per side using the blender material and a glow map.
Its not for the engine but for the driveshafts
The rotating part on the transmission deforms ugly so I want to make it a prop
The rest is okay with having an origin node group with the wheel group name
Like since I will bring all the names jnto one body but since the materials we use for each part are the ones necessary for the working of electrics , I was thinking if I should name all the indicators materials as "Indicators"
Does dump(electrics) in the lua console not show the driveshaft electric and stuff?
Nope but I vibecoded my way out
Lol that works
ive got it mostly woorking but i cant find the max rpm value
whenever i try to read it i just get the revlimiter value but thats not what i need
im just very confused because
Isnt it maxRpm? I thought it was thats what I was using i think
in the engine jbeam it says that the maxRPM value is for "max rpm physically capable of" but when i read out that value to my ui app it just returns the revlimiter rpm
Oh you want the value from the jbeam. Use v.data something like that to get a value from the jbeam
wouldnt reading the value from the jbeam not work if for example i have different long blocks equipped? or am i thinking wrong
oh, another weird thing i noticed
when i look at the maxRPM value in the raw vehicle data ingame through the world editor, it never changes, not with the rpm limit nor changing engine internals
nvm i was looking in the wrong area of the raw data
like is this a bug or something? i can clearly see in the raw data that maxRPM is set to 6350 but when i read it to my ui its suddenly 7400 (current tuned rpm limiter)
Im pretty sure jbeam is recursive so if its set to something else in the next jbeam that overwrites it same with lua. I may be wrong tho.
ill see about giving that a try. just seems weird that i can see the same data entry giving two different values
whats johnson valley level name form thing to put in beammp server?
The name of the map folder
yea I have no idea what that is gng 🙏
Open the games files find content find levels then johnsonvalley copy the folder name
Does BeamNG support beammp? or just kinda a shrug like other mods
any idea how i can read from vdata? trying to find an example and not really finding any atm
Join Modding for dummies ther eis a lua channel you can search through. I cant remember right now. The invite link is in this message. #mods-faq message
honetly beamcord should have a lua section
I need a code editor
VS doesnt want to download on my laptop
notepad++
Data breach news dont want a new one
I still use on main pc cause pre breach
or so I know atleast lol
oh nvm I fixed
had corrupted install had to remove that for it to download
Does anyone have a mod that makes the cops better
I watched this dude typing for 30 mins and this is what he said
Thanks
thanks @brittle warren (Testing something sorry for ping)
Gave +1 Reputation to @brittle warren (current: #7 - 307)
Custom wheel design, made it up on the go, ended up coming out with a kind of ATI/KMC design mix which I rather like
-44 offset approximately, I just love that ridiculously deep dish look
WHAT SHOULD I NAME THE MATERIAL FOR THIS component
Check this path, you'll find .png files of multiple logos/brands from BeamNG
BeamNG.drive\gameengine.zip\art\dynamicDecals\textures
What vehicle?
Its a gta 4 speedo
could anyone like teach me the basics of making stuff inside the car function like the start button ETC
Honestly, you’re better off teaching yourself, take a vanilla car and reverse engineer it basically to find the buttons
In fact, this is what you need https://documentation.beamng.com/modding/vehicle/sections/triggers/
headlight bulb or smth like that
Ok
Actually I am seeing other cars of the traffic packs but its difficult to find what they are naming the material of the component
Name it what it is lol
thank you brother ❤️
Gave +1 Reputation to @unique zealot (current: #56 - 93)
can anyone teach me the basics of makign an engine for a vanilla car?
Calling for some help from savvy folks.
So updates keep breaking JBEAM files and JSON files for an airbag mod.
I've done some heavy clean up but on some vehicles the option/airbag themselves have disappeared.
hey guys im trying to install a RX7 Mod and i dont know how ive watched vids but the RX7 doesnt pop up in game
can someone help me?
im not trying to make a mod im trying to install one
didnt work
you sure you're installing a rx7 & not an engine?
no its a car
in my mods folder
im not familiar with that one in particular but its ok
show a screenshot of that too
you unzipped it
\
dont unzip mods
what does that mean lol
you downloaded a zip
yea
you dont extract it
download it and drag and drop it into the mods folder
into to the mods folder not the vehicle?
yes into the mods folder
i did it and its still not there😔
welp it aint popping up in game
clear your cache
where at
close the game and click support options in the launcher
ight i did what now
load the game
is it there?
nah
show your mod menu in game
perchance could we hop ina call and do this it wont let me take a creen shot of this
?
no can do
as long as its not the content folder, mods never go in there
content?
in the game's folder instead of the user folder
i dont see a content folder
Does anyone have a mod for a Volkswagen GTI or a Mitsubishi Eclipse?
how do i make a clickade button in beamng for a car i dont get it ive tried everything
#mods-faq has a link to triggers
How do you get the "Discussion" button on your mod? Do you create a forum post and link it?
I have also realised I posted my mod in the wrong category - is it possible to change categories, or will I have to reupload?
For the first question, just send a DM to anyone from the Mod Support team. Said DM should contain the link for the mod and for the discussion/forum thread; just ask you'd want both to be linked.
About the other question, pretty much the same, but this time asking to change the mod category and why do you want to do that.
More info here: https://documentation.beamng.com/modding/mod-support/
Thank you - I asked about the category in the "Author/Moderator Discussion", is that forwarded to the support team, or just the bot?
Anyone care to test and review my pedestrians mod, please? https://www.beamng.com/resources/jonesing-pedestrians.36089/
I recently dowlanded this mod https://www.beamng.com/resources/polish-pack.1049/ especially the Ibishu miramars beacon light doesnt work if you dont know what tha means when i click shift+n first time beacon light turns on and i press that again for the siren and it just stops rotating but the siren work just hte beacon stops ,thats not the first time im experiencing this even with the default miramar beacon light? help apreciated!!
First you j, and then you beam
Ha ha real funny
hello
who can make for me mods ı can pay only 15 usd ı have already 3d model cea.
sedan car
you are about to get like 100 direct messages and they are all scams
no only 1 person text me
cheak dm
nuh uh
Yo guys how much does a paid mod cost on avarage like im looking for someone to modify an already existing mod and this one guy is telling me 150$ like tf how can it be so expensive.
I just asked him to add a ramp that cars can drive up on to the Antanov An-12B.
This might seem stupid from my side but do paid mods really cost that much?
do they have to model and create materials for the ramp from scratch? that could be a few hours of their time.
even "just an addon" can be time consuming, especially with it being built on work of potentially unknown (to them) quality from another author and doing so for a vehicle type that isnt really supported in beam.
$150 could very well end up below minimum wage for this. it isnt really a "paid mod", its commission work haha
be very careful commissioning anything beam related. there are hella scammers afoot
Yea buying a paid mod costs below 10$ usually, but asking for custom made stuff will cost you their time spent on the project, where in general paid mods the potentially thousands of people share the total price.
Alright thanks
Also is this theat one cargo plane on the repo we are talking about?
I think so
Because theres a mod for a seperately spawnable ramp for it somewhere already
I found it on some 3 party website
But is the ramp attached to the plane?
I need it for a manhunt where the runner escapes by driving into the plane while the plane is taking off
Maybe that could work
I guess you can try driving a pickup with the longest tiltdeck trailer, all the way up behind it
But that needs another driver and seems sketchy
i dont think it would be terribly difficult to just attach the separate ramp with the node grabbers. it might not work too well
That would make it dangle down after takeoff but yea should work
Gonna see how it goes thanks
isnt there a hotkey to remove connections? incredibly jank either way, but much cheaper lmao
I think only for nodes attatched to the air. If you connected them you need to grab them again and "connect" them to themselves
ah, that sounds about right
Who messaged you
They might be a scammer just beware
If you can show me their user profile or ping em
Im not gonna pay 150$ bucks either way
Did they send you a link to a discord server as proof of work?
A guy who claimed to be a modder sent me an invite to a server where you can create tickets and then have like a conversation with an admin or something and then you pay and then someone makes the mod in like 3 days
The server has like 5.5k members
Scam scam scam
Reputable Modders will never message random people
I was advertising for my server and he was just like yo i can mod stuff tell me if you need anything
Few weeks later i told him what i needed then he sent me the invite
Do you know the name of the guy
I could send you his profile
Yes please
also if someone says they can do "everything" or a lot of things, they are probably a scammer. Just to know one aspect takes lot of trial and error and effort to learn
Those servers also generally have modding for like GTA, asseto, DayZ and like a bunch of other games
Yeah thats true
thats seems like a pyramid scheme
Sent you a screenshot of the server
One of those had images to my mod posted by one of their 'modders'
Oh that sucks
https://www.beamng.com/resources/high-quality-sunburst-door-cards.34158/ it was stupid tho they chose the worst one
The most obviously sarcastic mod ever
(they are the pre remaster sunburst doors which are.... quality, ported over to the new one)
Hahaha
Good one
Do you think a price of 150$ is legit for adding a ramp that opens and closes with a keybind to the already existing Antanov An-12B mod
I think thats pretty steep
Not sure, prolly not, but still the antanov is like ancient mod so it might be very difficult to do
Thats not what a pyramid scheme is
i haven't seen the server myself, But to me it seems like there is someone at the top (admin) who oversees and planned it all. Then there are those below him that are used to "make mods", and those further below that seek out people to invite (or the same people that "make mods"). or i guess MLM
there isnt a "team" at all. probably just 1 guy that would just take the money, stall for as long as possible and then run
probably
Hello everyone
No they are all scammers
Server is just to try and seem like legit modders by posting pictures of mods (stolen ones)
Usually controlled by a small group that has a lot of alts/ people to dm randoms
A lot of them are here
I saw a server like that, I can send it too if you want
You’re better off dming @thorn jewel (sorry for the ping)
anyone got a nice tesla mod?
they don't exist
oh rip
does anyone know how to make solid axle suspension? i can't find much of any documentation for this
I want to edit the bastions gauges, how do I see what im doing /w live preview
currently I have a blank screen
anyone got any good car mods?
Leaf or linked suspension? They’ll be the easiest to do
Take a look at pickup suspension. It has both leaf suspension and 3 link suspension. The crawler variants have triangulated 4 link I believe
rear is leafed front has a radius arm setup
it's been done like twice
Yeah lol
Oh.
GXL Mods has Radius arm on their GU
But everything they do is scratch
Its probably just done similar to the linked suspension beam comes with. Nodes and Beams for links.
ah alr
thanks
Don’t quote me though lol, I’ve never looked at doing Radius Arm suspension
ya its under 4 degrees of caster i think beam might have that in some suspensions
Pls make Mercedes amg one mod in repository
- This is not the place to ask, ask the mod creator
- Branded car mods are against repository upload rules
Does anyone have any good camber mods / jdm?
trying to make some prefacelift parts for lucasbe's barstow iv
how do i fill the gaps without messing up the mesh?
How is this even possibke
Mine are just circle and squares
nice finaly i will be able to do acurate driftstang
guys anybody knows legacy version of Euro Trailer that doesn't overlap with new community updated version?
Would someone be able to help me? Im making some equipment for the tseries truck using powerhydros. The powerhydros are working and are using the stock hydraulicpump of the truck. But the problem is I have to press the PTO+- keybinds to activate the pump for the hdyros to move. How could I get the pump to automatically activate with the hydos?
Can zones be used to trigger specific meshes? For example i want to use zone1 to only make visible meshes inside of zone1 and also trigger a set of far away meshes. Same with zone2, z3, z4 etc
I dont know much about map making but wouldnt it be better to just use lod’s?
The issue is some meshes overlap at least for canyons. Sadly the objects are not lods themselves, they are like a environment set for one specific zone and used only on certain conditions (player is inside a section of the map). I appreciate your help 
hey can anyone help me with window stickers its been a bit since i actually touched blender
@unique zealot honest opinions how much has been screwed up
you're drawing it out instead of extruding
and why is this separate?
idk if you are making it for beam, but i would recommend to just make models in general, dont worry about actually making it for beam, but just get the practice
3d audio stuff since i finally got the drift fixed with the help of Zeit.
I am making for beam but going for making the outlines and then making realistic and more for beam
so ya I see things like this but these will be fixed when shape is made
theo said this a few days ago
model it normally, dont make any panel gaps and then bevel the outlines
i will be honest, this isnt it
bevel the outlines?
so like the door outlines
you model it normally and then when thats done, select the shape of the door and then press ctrl + B
Wdym? Like its bad or like it obviously needs to be fixed
ik thats what im currently working on
its also separated too?
ya thats light on right and trunk on left (followed wrong outline it was one more outside I can fix easy tho)
merge them and work on the shape further
like ctrl+j or edit both at same time
ctrl j
oh whys that
doing both at the same time means you cant fill the gap
Who has hybrid or electric ht 55
is there any mods that make it easier to make baja vehicles
like by adding new parts and stuff
its giving me volvo
is it 🤔
yes
woooooo
🔥 people can actually tell what I made for once lol
I used the inner power of a swede to sense the fact it was a brick, also very volvo shaped just on the trunk so 🤷♂️
I’m missing emousse
Idk why this car keeps dying but it’s funny
a bad mod probably
over rev damage?
Idle roughness
is there any mods y’all recommend for engine swaps?
I’m looking for something that’ll work with career to engine swap my cars cross vehicles
Like an I series I6 into the D-series or something
D series already has an i6 😉
The in game repository has a few engine swaps, but not for every car ofc
Was an example but yes
tbf what I want is a D series engine in an I series so 🤷♂️
Basically what I expected
sucks
but fair enough
thanks
Gave +1 Reputation to @blazing harbor (current: #814 - 5)
(engine swap anything mod when?!)
I think there's a V8 swap mod for the I series!
I mean I feel like every modder has one of these
Just a pack of random engines that they throw in random stuff
I do atleast and its full of engines that you cant even see
Hope so
would be kinda cool
considering starting a new career save and maining an I-series wagon but I just realized the fact that the wagon I series mod has broken
frickin’ tragic aswell
one of my favorite mods
the diesel engines still work afaik but the wagons have broken hinges
same for the coupe mod
Do you have more mods for the same car?
would love to see someone remaster them
Tbf I woulda if I just learnt how to do it
I wanna
but really don’t know where to start with adding parts at all
I got a rally tograc model to do man!
A few
you thinking it could be a mod conflict?
Yeah most likely
I know there are a lot so ima look into it when i’m back at my pc
Praying for it
I’ll check it when i’m at my pc and playing beam again
Might be outdated mods too, since the I series got an update a while ago
Yeah it’s been broken for a while now
yeap seems so - no mods other than the wagon itself, frickin' sucks concidering its a good looking car in wagon form too
BUT I feel lucky at least - someone has made a mod that fits a lot of the gravil v8s into the etk I sieres
Sick
sure but when i actually release them
ask me then if you remember
Ok thx x
Gave +1 Reputation to @tacit halo (current: #28 - 136)
they are pretty
Boost gauge needs to go twice as high 😛
yes but too late lol
itd be a pain to change
imperial was an aftertought
Isnt it a font on a texture?
yes but i have baked the lighting on it
Aha
will rls career mode work with carermp
Maybe ask on the rls or beammp discord server
someone here should know there always talking about rls 😃
this is also a chanel about modding 🤣
Yeah sure but i just think you could get a more precise reply on their servers
This is like asking for help with BeamNG in a farming simulator discord, since they’re both video games
Ask in the right place and you’ll get a correct answer
which is about making mods, #mods-discussion is where your question would usually go but as that guy said, the beammp or rls discord server would be best
Where are the “event:” bits stored like the afterfire and turbo sounds etc, I cant find them for the life of me
Nope
Delete this before you get bullied
I’m broke
Top 10 website's to download BeamNG dot Drive mods from:
Number 1: ||https://www.beamng.com/resources/||
Number 2: ||https://www.beamng.com/categories/mods.23/||
N 4: ||Nothing||
N 5: ||Doesn't Exist||
N 6: ||No||
N 7: ||Look at number 1||
N 8: ||Skip this one||
N 9: ||Imaginary||
N 10: ||Guh||
and anything that says totally safe nothing dangerous going on here
based
this should get pinned
Pin this
does anyone know a trailer mod that has like another tow thingy at the back?
Where can I find the Mtl fire truck?
i was learning how to make a jbeam and made this thing accidentally
i don't think it's public yet
save that mr inventor lol
i made an error in in line 25 and line 30 and it caused that
Im having a issue with a lot of shadow flickering on folliage
I am looking on google for eays to fix it and I see people recommend zeits mod
Im wandering if it also comes with dlaa. I think it would really help with the jagged edges
Or do I need to get dlaa specific mod
I saw one here
I see there is the snowy moon mod for dlaa/taa, but I dont understand why its needed if I can see dlaa in zeits menu
My stuff is not the same dlaa as snowymoons and you'll probably consider it much less effective
Although i do not recommend his at all
It was pulled off of the forums for sending data to an unknown cloudflare domain and is only available outside of moderation
Why would a post processing mod need to send any data? That sounds suspicious
yes
any unsafe mods will be removed
ok thats great and last question, for beam mp I want to play servers, but also same thing obv your gonna get servers where there are mods with malware spyware etc. Is there any servers that our trusted, ive been thinking about using the official servers bc obv those cant contain malware, but i dont have any cars
so like do you recomend js downloading cars from here and playing on those orr
well you cant use mods that you download in mulitplayer servers
unless that server has the mod that you downloaded
yeah, which is most you gotta download there stuff, so what im asking is yk the ones at the top in the orange, do i just use them and use my own cars or do i just find servers that have mods, that are from trusted creators
its up to you
but any server that doesnt have a mod you downloaded from here will not let you use it in the server
any recommended servers?
speaking of, is there any way to change a tune on a car? like get someone elses so i can make it drift?
Thanks for the answer
Gave +1 Reputation to @heady trail (current: #84 - 67)
I was just playng around with your mod, and I encounter a issue where changing a setting doesnt trigger it until later and then I get confused which setting it was. Is there any way to force rerender like with some settings
Which setting was it?
I dont remember the exact name but I think it was texture detail levels with 4 buttons 0 through through 4
0 seemed to break the way things look
1 was the right choice
And also above it the might have been a scale slider. That also didnt seem to work right away possibly. It was hard to tell whats working and whats not working. Just that some things seemed to do nothing
And the game would randomly start looking broken like the textures on the car, inside, the environment became ultra low quality when I changed between presets
The shadow settings seemed to work fine
I got it to flicker very little
Setting the scale to two, and maxing out texture resolution and distance. Plus I increased 2 lod settings a bit
Only thing I wasnt able to make look good was ambient occlusion. It appeared smeary
The shadows from the environment look fine but the sunlight travels straight through the roof of my car so I tried using ambient occlusion
And I used dlaa which I confuses with nvidia dlaa when I first asked the question
And I use vulkan
Holy shit 💀
I mean it doesn't surprise me, now he only sells his ets2 graphics which you have to inject into the game and pay monthly giving you a key that you have to enter somewhere for the mod to work
https://www.patreon.com/posts/beamp-editable-152629665?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_linkI have been wanting to to this for a while beacuse i see how some admins or race host strees out over race controlling and watching all cars at the same time or players cheating so i build this enjoy!
for that price, that is a rip off
Holy fuck that's a rip off. 30 bucks for a beam mp mod? Come on bro. Thats the same price as the damn game.
If your mod costs the same as the game you should be banned from here.
imo a mod should never be more than like $10 and even then that's pushing it
Yea im fine with paid mods but not ludicrous ones. Especially when its a mod for a free mod.
So i made the mod in about 5 seconds.
im having issues with a mod thats causing the collision of the weight pad to bug out, but nothing suspicious shows up in the lua and no mods suggest they change anything about the weight pad
i hope BeamNG makes crash test dummies a default prop in the game in the future. I was just looking at the mod and it hasnt been updated for 10 years.Surprised no one made a new one yet
Agent ys mod?
its the collision of the weight pad, it happens with every vehicle
Free mod that does exactly the same thing.
have you tried clearing your cache and then also deleting the weight pad & reverifying the file integrity
i have not, completely forgot about that
I dont like scammers
upload that to the forums out of spite lmfao
Bet one sec
did you realise you uploaded 2 files lol
cache has been cleared and an integrity check has been done and it kinda worked, its still buggy but its not as bad
@serene crane now you have it for free
nvm figured out which mod caused it
Wouldnt let me remove one lol
oh
How yall modeling the cars (exept automation)
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With time... and refrences.
And some people just get premade models if its an irl car
such as one of mine
Good for starting but dont recodmend going that route forever cause people make fun of lazy people.
Eh its the route I’ve taken for various mods
Its pretty common for people who make irl models. Its just the people who literally dont model ANYTHING are the ones who kinda irritate me. I at least model a shittonne of accessories
Jbeam suck its like a shot in the dark wether it blows up or not lol
Cant wait to jbeam this properly
Well I have. But. I want to jbeam the coilovers with slidenodes and shit so they actually feel decent
Oop might need to work on where the links are too
I still cant jbeam a full car closest i got was a atv and it always steered the tiniest bit right lol
I havent done a jbeam outside of like 4 nodes
And in blender a couple tiny things too
whatever happened to ur lawn mower lol
wait hes got a lawn mower
yea 😂
Oh yea I forgot about that lol
I did that too I need to redo it or at least fix stuff and release it
didnt u add a wheelie bar to it or smth
HAS ANYONE MADE A GOOOD OBS ford
Not some old garbage meshlap
But a proper one people would want not just cause its OBS ford but because its detailed in game
theres a bronco close enough and its decent looking
Nix i think had one a long time ago
I mean thats just a dseries tho lol
But thats like not as easy as an obs
But better looking
Cant diss the cateye
Chevy luv would be a cool truck to have
Miramar with fascia change
So maybe
and 2 piece body
(bed and body worded that weird lol)
oh ya perfect blazer
x-ray select area del
Ehh its not that bad if I worked on it
I hate my desk
its a sharp edge and I cant hang my arms off of it
Roro has a paid one, I think its decent but not new
ahh but paid they dont count LOL
Whatttt
🤷♂️ me to poor for those.
Crazy
any1 got a tow truck mod that holds car by the wheels
Bruh I’m here because here are the people who model cars and stuff 🤯. So lemme ask the intellectual people here on discord 😫
Ok thank yall peace out ✌🏻
or find cars.
Its not just generating it
Peace
not a single branded truck mod is free, ESPCIALLY an OBS one
Well
Theres a few.
A few
cant think of a single branded truck mod thats free and itsnt suepr old
i can think of one actually, but its a bullnose ford
When you mean truck, you mean pickup truck? You’re not counting Roamer style mods or whatever
Yea they’res some I believe.
Syeclops made a free OBS pack.
Theres tonnes of free Australian ute/pickup mods.
I think theres a few pickups on the forums
2fastperf has his old unfinished singlecab F150 street truck build on his modland
That reminds me, Syeclops has a free OBS pack. Not particularly good I don’t believe? But not bad from what I heard. But I think its Chev not Ford
Im fine with lore friendly I want to see the looks idc about logo
okay well if youre looking for an obs, youre beat
cant find this anywhere
BRUH
I was trying to see if my idea was original
are you talking about the bronco? little different
Yea. Chevy OBS.
OBS ford lol
yeah im talking about an obs ford
Idk enough about what an OBS is stfu 😭
your good 😭
aeronose is commonly called an OBS ford
they got names
I can only think of 2 chevy ones
Bubble eye and Cateye
and aparently obs doesnt count
I tink Roro has dis one
Paid tho ofc
If im being honest I thought these where the same truck
Just diffrent types (bottom F250+ top F150)
Awh yehp
but im refering to bottom
he does
I love the thing with the 7.3
multiple generations had the 7.3 lol
ik but thats the one I love
lol
Its just diffrent
also dont they still have the 7.3
oh its gasser now
Does anyone know why the utility bed won’t work in the gavril Durham, or that just something I can fix?
was gonna send you to the mortal realm of #mods-discussion but ig this is a fair question
You on pc rn?
Nohp
ah k
are you lol
You on pc rn?
yeah
Anychance I can get 6.0 Diesel jbeam?
i dont do vehicle modding
oh
even if its as simple as a square i cant help lol
k
I just needed the jbeam cause not on pc rn
and laptop dont have space to download
yet 😉
Good choice 👍
why so lol
just cause annoying like 99% if the time
pffffffffffff
Yea maybe thats why idk
Spoken like a true noob lol
oh ya!
Who wants to bet it wont even run
might go on gridmap
with lowest settings
try making an 8k logging map cus you saw 1 youtube video and thought it would be a "quick project"
oh map modder...
gosh sorry for the times ive complained about materials
Trust me moddings different lol
said i wasnt abandoning it, it absolutley is
wonder if I could make app that does a test dyno for beamng engines
Sounds power etc
Awh
the scale is off, the m/px is off, the water is too shallow, better off restarting really
Also the florida map is different to that irl map or what i can’t remember.
Because that irl recreation was so fucking cool
its that shallow
Anyone know anything about the gavril Durham mod, I got a question
the buck is the irl map
Yea. You can’t abandon that man…
600 miles north of the keys lol
nah not with that one
it just needs so much custom modeling
Stfu I can’t remember what you were making 😂
i go there irl and have contacts with the owners son, def not abonding it
Fair.
Modelling is one of the best things abt beamng modding tbh tho
i cant spell abandoning to save my life
Goodo
ive even planned to make some skins for it
I was always a good modder
Its awesome that they haven’t sued you yet 😂
Guh axchually a CoPyRigHt infringMEnT
lol
I know lol. My point is some people would probably send you a copyright claim for having their brands in your map 😂
Well I guess its free so
im 90% sure all brands pictured they own
except renegade monster trucks, but theyre still a part of it
most the sponsors up there are tiny buisnesses so i think theyd appricate it 😭
Yea lol
Just cause they provide the shrimp doesnt mean we share the shrimp?
and no that had nothing todo with the convo
I just want shrimp really bad
Acreate
i used to cook shrimp all the time, i hate shrimp
ive never had it but never will, i used to cook it 24/7 at an old job and i just hate the smell
ya the smells not great honestly the taste with no sauce/breading isnt good either
Alright I try run
It was actually decent
good enough to test the mods
this will probably not get past the 3d model but soliad wendover camper
not professional just a redneck with a sawzall a blowtorch and a whole lotta pop rivets
Is there a way to make AI traffic a bit more flexible with the speed limits? They tend to stick at or slightly below the posted speed limit on a mapped road, is there a way for the agressiveness to be increased to allow some drivers to drive slightly over, or is it just a case of raising the limit for those roads in the editor?
I want AI road rage fr
Ai that occasionally challenge you to a street race too
https://documentation.beamng.com/modding/
Could someone tell me what documentation i should read for making my own exterior skin? I am looking to make a skin for the Gavril Scout, but i'll probably start with the vanilla gavril van if thats better. I'm going to make a private skin for me and my friends of a IRL building company that we can use on my BeamMP server, I don't know if that makes any difference but it might be important to add.
if only scout demo included skin support
Any idea if manually making a skin requires the same work as doing it in the material editor?
As in using the skin template and editing an copy of it in paint.net to make the skin
You'll need the template (it's in each car folder) and something like paint.NET, Krita, GIMP...
Remember to not paint over the template. I personally use Krita, and always place the template at the top layer, with visibility enabled, but not selected as an active layer
I use paint.net, I can basically put the template underneath the skin and remove it afterwards, but I do think I kinda should put it on top becouse you can still see it lol
But indeed having it as a layer that doesn't get affected by the coloring is what I was trying to do for beam
Yeah, it can be above or below the skin layer. The important thing is to not paint or add stickers on the template layer
<@&710084482031550547>
@fleet mica ... Really?
Do I have to define mirrors elsewhere? i currently have a mirror set up with the proper refnodes and mirror material name, but it just shows as no texture
Tbf I havent seen any mirror work in a minute, just cleared cache too
Their yt is based around roblox and their pfp is a roblox character
You should have guessed before they even joined lol
this tutorial popup looks soo nice. i'm especially proud of how the discord-related footer looks
that button copies the invite link to the player's clipboard, and provides a confirmationdialog to return back to the main popup
This gives top gear vibes
tut tut tut!
since when did beamng support viewport shading???? has this always been a feature or did i miss something (no material mappings to these models, these are the viewport shading colors)
how do i make my automation car hybrid
https://www.tiktok.com/@brokenbraincells0/video/7616055580418903310?is_from_webapp=1&sender_device=pc&web_id=7571164741638194718 Little showcase of some of the features of my app/mod.
Swear theres a video made by filman86 that shows how to.
Since I started modding atleast (Its only been a few months tho)
Theres a way to do it with the preexisting automation electric engine code the cars export with I think. U may need to export the car as AWD once and then whatever WD u want after that I think?
It is kinda old, the files are kinda changed now and have different stuff
If its not outdated ill try it
The files themselves will still likely have similar relevancy as automation makes its own drivetrains. Dunno how tho. Hope it helps!
ah i see , it never used to do that for me until now
thought it was a new feature
great
How did you break the stock mirror materials lol
just 5 mods enabled still dead
did integrity checks etc
0 mods still nada
clear cache?
I will give that a go I guess
Worked, thanks
Gave +1 Reputation to @patent jackal (current: #646 - 7)
Lol it looks like my own mod breaks it
The 917
Huh no now it doesn’t
Yes it does
I see whats going on
xD
I had the wheels in the common folder with its own material json, which was still named main.materials
So it was overwriting the actual main.materials with all that stuff
oopsie momento lol
trying to make my first mod i need some help..
its a prop vp racing can
just cant figure out how to get anything visualized.
ingame? do you have a jbeam?
yes
did you reload the game?
crtl r
that reloads
i have not yet tho
its js my first time im rlly confused
I have node beam editor
nodes show but the thing doesnt
i cant see my reference when i go to add beams in node beam editor why
<@&710084482031550547> Sorry for ping but this is what your ping is for
Just incase he deletes here is proof
I wanna know if was sneaky mod or if he deleted lol
Call beam n G worth. 877 crash NOW!
Eh?
Wip jerry can, left mine (1212 triangles), right some shit one I had lying around (3228 triangles)
Included a pic of it with basic textures
If we have a Jerry can do we have a Bob can ?
Might do a Micheal can first, or a James can
James chanel
anybody know a good ls swap mod thats free
Should a make classic euro wheel pack?
Absolutely
i hate materials, i think i did a pretty good job with the model
ofc not 1to1 cause lore friendly
Hey that's more like it isn't it
need to make more materials
aka the worst thing ever
BSL Mohart 14x8, 14x9, 15x8 (On the picture)
hey, i highly reccomend learning how to bake bevel normals (if youve got proper UV mapping on the wheels), it will make your wheels look much much better
Here you have tutorial for baking hard surface models without high poly mesh by using Bevel Shader. Beware of long closely packed triangules and you will be fine!
Bevel shader is like Modo's Rounded Edge shader.
Contact me at:
https://stanislawmalc.com/
contact@stanislawmalc.com
Microphone: NOVOX NC-1
Karta graficzna: GeForce GTX 960
Proceso...
Oi this shits hard my brain hurts
via worldeditor, how can i add assets used for racetracks?
Tirewalls. Tire Stacks, Barriers, etc.
i cannot UV map, i'm quite stupid
dude trust me its worth it
the model was made in 3DS 2009 \
I just learnd 3DS a few years back since it was on my first PC
and blender has a high learning curve
and i have a shit attention span as well (autism i guess)
yes but thats better than a near 18 year old software suite
Ik but i just can't follow a tutorial for more then 10 minutes XD
the next wheel i'll be making i will try to make it in blender
my friend @jade thorn helped with these and they are alot better
is there a way to have a car use it horn if it following a path like, If it goes past a point in the Path the horn will go off, Is there a way for that to happen?
Well yes, texture resolution reduction reduces texture resolution
its set to 1
i dont even know which setting is doing this because I have to change settings 1 by 1 and restart the game or soemthing each time for the settings to apply
if I load the vanilla profile it goes back to normal
dZ9FVGVzdDG/Dr8B9QO/UWxvbmdFZGdlVGhyZXNob2xk+7D//5+Zmck///8Inxb/BL8BAQJKU29mdFNoYWRvdwMCBAEF+4cAAICTGPA/Bhn0AQf5wD8I+SBACRgyCgELAQwBDQEOARABEfkAPxIYZBMAFBkAAhUAFgAXABgYARgZAFMkcHJlZjo6bGlnaHRNYW5hZ2VyVUFkdmFuY2VkIExpZ2h0aW5nIDEuNRgjCP8GvwNEMTAwMARLMC45OTU5OTk5OTIFQTQGVTQwMDAwIDM1MDAwIDE1MDAwIDY1MAdENTAwMAhLMC4yMDAwMDAwMDMKRDEwMjRUbGFzdFNwbGl0VGVycmFpbk9ubHlBMf///w==
I set it to vanilaplus and got this and invisible cars.
nvm it does not go back to normal
ambient occlusions has this wierd look
Set to 0
Reset the profile in the manager
I just did, used the delete button and then set the textures again in settings and they went back to normal
Ok it should, will see
I think that fixed that
getting this now
I just set to vanila
ok let me try that
Unless you overwrote the mesh LOD value
how do we do that
looks like its back to normal after restart
maybe I will delete that profile
do you know how to get rid of this transition line?
I think I have tried all the shadow settings and its still there. I would rather even just make all shadows blurry like that so its all the same. its just super distracting seeing transitions lines, pop in etc. this line moves across the ground as im driving
how do I add textures to my model its 1 mesh but has a few pngs that need to be on it any help please?
I already added the stuff onto the model
I suggest the docs, they're pretty good: https://documentation.beamng.com/modding/materials/materials_1.5/
but also this is a pretty good tutorial on youtube: https://www.youtube.com/watch?v=2OTl0sNL-aA&t=1076s
Heya, I've been working on some personal additions to the AgentY Univesal Dummy mod.
So far I've just been unpacking the repository mod, making my changes, then repacking when I want to put it on my server for my friends.
What I would like to know, is if there's a way I can make my additions as a separate mod for it instead?
I know there's a section on the repository called "Mods of mods" (The Universal Dummy mod is one, actually), so hopefully there's a way I can do it this way instead.
Everything you made. Just make a new mod folder with the correct structure and paste in the files and things you created. When loaded it should act as a mod for the dummy mod. if you set up the folder structure the same
Oh, just like that?
Would I need anything for the mod menu in Beam? some kinda info.json or some such?
Yes but you wont be able to upload anything that has copyrighted material to the repo. Im not sure waht models you are using but be weary of that. Also ask permission form agenty before uploading it
I wasn't planning on uploading it or hosting it publicly. Just some personalised additions for a private server with friends.
I will keep that in mind if I decide otherwise though. Thanks, @brittle warren
Gave +1 Reputation to @brittle warren (current: #6 - 313)
Ok if your not uploading it then you dont need anythign special for it to show up in the mod manager just a mod folder with the fiels in it. In the mod manager you will just see it as the name of the folder
Alright sweet. That makes life so much easier
What BrokenBrainCells says is mostly true up until your editing a file of the mod your adding to. As in lets say agents mod has vehicles/something/some.jbeam and your mod has as well vehicles/something/some.jbeam but a modified version. Then you may run into load order issues. Beam has no mod load order, whatever loads last wins. So if your mod where to load first and then the original then the original jbeam will be the one the game will use and you have no way of manipulating it. But since your talking about using this on a modded server what you can do in such a case is to name your mod in the alphabetical order after the orginal mod. So if the original where to be called A.zip then yours should be called B.zip. Thats because beammp sorta has a load order by activating the mods by the alphabet
Ah, that's good to know. I'll keep that in mind.
Thanks, @regal latch
Gave +1 Reputation to @regal latch (current: #176 - 32)
Have fun, thats very much why mods like kljp throws errors
anyone got a mod that is a car which is free and has carplay or some type of interactable interiour?
WIP Land Rover Discovery 1 wheel face, irl model included for reference. Used to have these on our Defender 110, so thought id model em. Will hopefully look good with textures, especially some normal maps around the lug holes to add that bulge (which isn’t that easy to model well, especially low poly)
Hirchi ccf would be the closest that comes to it i believe
other than that?
i have that
Procyon Centauri maybe
looking good mate
def will look good with normal and depth maps since its a minature detail
Greeting everyone! Are there any tutorials on how I could start my journey of making my own custom UI Menus?
what is a good vehicles mod?
what is a good vehicles mod?
what is a good vehicles mod?
dont spam if we dont see first we arent seeing the rest and go ask this in #mods-discussion
did that but no one is in it'
That's very accurate, nice work 👌 and yeah just a texture would look good enough for the lug holes
hey guys, im getting NO TEXTURE on Car Jump Arena 2023 , any one knows how to fix?
Yea defo.
Cheers
Cheers, yea agreed
try disabling some other mods you think will cause it then relaunch the map
@dusk bison
Hello everyone! Anyone knows how i can start with making my own custom UI Menu screens? Example, Main Menu screen.
Hi everyone
I want to ask if there is any ways to achieve double license plates now??
hi im new to this game how do i create wraps?
as in vinyl exterior wraps (i.e. skins)?
https://documentation.beamng.com/modding/materials/vehicle/skinsystem/skintutorial/
Go on
modsfire doesn't let me downlad mods and idk why
sorry for my bad enlish
my 3rd language btw
dont download from modsfire
@mossy bronze teaxs, usa https://www.beamng.com/threads/texas-usa.98732/
Isn’t there a yt tutorial or sum?
cheers
honestly idk, i just picked it up from tinkering with vanilla stuff
youre welcome
W bio
Thanks I found a good one
Gave +1 Reputation to @tight shuttle (current: #140 - 41)
thx
Gave +1 Reputation to @half dust (current: #2138 - 1)
Greetings everyone! I am really sorry for spamming this message but I really do need help and I cannot find any further help either on YouTube or the forums... Could anyone please help me how I can start with making my own custom UI Menus and make it compatible with the BeamNG Main Menu? Thanks in advance! 🙂
Thank you a lot! Do you know if there any tools i can use in order to design my buttons, images and texts? Or is it just raw code? Eitherway thanks a lot! 😆
Gave +1 Reputation to @regal latch (current: #174 - 33)
No im sorry, but there certainly are
its VueJs, maybe you find something
No worries! Thanks either way! It would be nice to know what tools/software modders or devs use to design UI. If you know or anyone else knows please let me know! 😆
Gave +1 Reputation to @regal latch (current: #168 - 34)
I don’t know if the question fits in this thread but I got a question again. Anyone know GrogTV who does the beam/automation vids on YT. He sometimes opens the car file to play around with the reliability and turbo sounds. Could someone explain how to open these files?
Those are jbeam files, you can edit them with notepad++
Thanks very much
Gave +1 Reputation to @blazing harbor (current: #587 - 8)
I’m currently working on a steam engine model in CAD based on this blueprint for the bruckel 9, but I honestly have no idea what I’m doing
But i want a rx7
Only not automation model is in modsfire
🥀🥀
oh okay
That’s too damn bad
since it fits both modeling and modding I guess I'll post it here aswell, even though im unsure if I'll ever come far enough as to actually put it in game
Greeting everyone! Are there any tools/software that let you design UI for BeamNG without the need of manually writing the code? (for css, js and html)
I really need help because i cannot find any tutorial and posts about this subject so if anyone could help me please it would make my world. Thanks in advance!🙂
css js html Ai does good not saying rely on it but use it as a teacher
Well sometimes does good
Isn't there like an app where you design the UI you want and the it exports it as a code in order to run it BeamNG? What do the BeamNG Devs use to create their UI's? Thanks though!
Gave +1 Reputation to @patent jackal (current: #587 - 8)
Not sure what the app would be but yes im sure theres one out there
Also I would assume beam devs write it themselves
Hmmm. I see. How would i go by starting to make my own custom UI Menus? I know very little about coding...
I know very little about that side of beam to sorry
And on top of that i am working on an other project as well... But if i could put a UI Menu of mine it would make my mod shine!
Ya I feel you with the alot of other stuff
I would ask someone in the modding for dummies server
No worries mate! You are def not the only one becuase as i can see not many people are working with this side as well hahaha! Thanks either way!
Yeah it is tough... But for my project if i just surpass all of these hard paths such as applying custom objectives and UI and many other little things, everything else will roll the hill with ease :D! I did ask on the server but i will try to make another attempt!
Good luck!
Thanks mate! Good luck on your projects as well! 😁
I asked for help some time ago with image sequence animations. I prepared my images and stuff to animate them but no animation is played
https://docs.torque3d.org/for-artists/materials/material-animation A kind user pointed me here and so i don't know what could be wrong
And this is how the object is in game
And this the material. Ignore unnecessary maps they are there as placeholders
i actually have a short section in my guide about it. its in "Custom billboard model / sequence texture animation"
https://steamcommunity.com/sharedfiles/filedetails/?id=3664143287
also i think sequence animation doesn't work on v1.5 materials, i think you have to use older material version (1)
Thank you. I'll adjust the uvs and check again 😄
Well make one
Only good RX7s out there im aware of are private
modding
Don’t use automation, that shit sucks
how i make mods
Automation user here btw
It IS NOT good at all for making quality mods
thanks for making it clear
Gave +1 Reputation to @eager moss (current: #288 - 19)
damn
It has no jbeam abilities really, modelling is okay, but better to learn blender
I'll take a further look in summer at designing parts
rn I'm very occupied with the high school
looks cool
Same can be said for money. Hinting at your profile
Lmao if you say so then bud
I sell my maps, because they take years to make. And a lot of money. I don’t sell meshlaps, I don’t even sell mods. And my maps always release for free when they’re finished.
Anyway go off criticising modders when you actually know what effort they put in 👍
wtf is your problem bro
Your comment
Messing around a little with level editing. Thought I'd try importing a model for the first time.
For the life of me I cannot get the materials to work. I created a new material, assigned images to it, etc. It shows up correctly at all LODs in the Shape Editor, but not on the object in the world itself.
Can't post images but
Is there a step I'm likely to be missing if this is the case?
Thanks @patent jackal
I'm not sure what step could be missing in between the shape editor finding the material I made and the level not finding it
Restarted game?
I feel like it should be possible to refresh it in-game... but worth a try
Holy that sounds amazing
I N E E D T H I S
As a matter of fact... that did do it lol. Weird but I'll take it.
With that I successfully have a building from Spore and creatures from Spore (via Automation)
Wth 😭
ngl didnt even notice them the car looked so nice
I'm currently working through regular old Automation issues with the car lmao. First it exploded instantly causing a physics pause. Making it heavier has fixed that but now it spawns high-centered on its own diff(?) somehow
Finally got it working... when you crash the shrimp fly everywhere
yea often needs to reload stuff sometimes. ctrl+l works too if ur lucky
I'll try that as well next time
Greetings everyone! I am looking for anyone/someone to help or show me a few things i am really stuck on which i cannot find any further help online...
The things i need help with is basically, custom UI Menus and custom objectives (stars) on my custom flowgraph missions. I do know about flowgraph but i do not have any idea about the "constructor.lua" file or generally how to apply custom objectives on my custom flowgraph missions. For the custom UI, i need help on how everything works and how i can create a custom menu where you can load my custom missions...
If anyone is interested in helping me please let me know, i really need help because otherwise i cannot continue working on my mod... I have reached a roadblock... Thank in advance! 🙂
PS: Please ping me here first before messaging me directly so i can know if bots are messaging me or not
is this where I would talk about materials or which place would I talk about broken materials?
And engine sounds
Modding for dummies has a channel for that
sunburst ecvt (arcanox core)
is ceep broken?
Dont ask here
Okay, so idk if this is the right spot but since I do have RLS and the issue is career related, I figure I ask - is tehre a fix for the autoGPS thing not working?
Cause I constantly have to turn itback on
Does anyone have a fix for the Cherrier exhaust?
Realized this ight be better in #mods-discussion
My dumbass is too slow for this, but if I need backup for a mod, which channel I can get help from?
I don't know where to seek help for this, but I tried making some custom shifterafterfire sounds, and this what happened. Does anyone know what's the issue? https://www.youtube.com/watch?v=aZzRotKp9uQ
The sound is like in an infinite loop
that's a bug with the game, it happens sometimes with vanilla afterfire sounds
Is there a way known way to fix it?
hello gamers and other creatures. i'm making a big transmission pack for all vanilla cars, and the Vivace REALLY doesn't want an automatic for some reason. i made a torque converter for it, checked over the code for everything multiple times, compared it to other auto Vivace mods out there, but i can't quite figure out what's wrong. idk what the "parent device" of a transmission is. any suggestions?
I did, and it still made that noise
bruh i spent like 2 hours troubleshooting this last night, posted this, and then realized that the highlighted "mainEngine" (edit: it's the one under it, not the highlighted one) is supposed to be "torqueConverter", and now it works
dont work on stuff when you're tired lol
on the off-chance someone else ever has this very niche problem, there u go
Hey guys!
I'm currently trying to mod a modded car and when I add new parts in new categories, the parts don't "stack"
For example;
I made a part "heads", "intake manifolds" and "intakes". When I put any of the intake manifolds on the car, it acts like it is replacing the other two. This applies to each.
They do have separate slot types and are labeled correctly so I am not too sure what is causing it to do this
Has anyone tried porting the Automation Auto Show Stage into Beamng?
I fixed my issue with the shift farts. I set the files to mp3, and turned off the loop
can anyone Help me on this?
],
"props": [
["func", "mesh", "idRef:","idX:","idY:", "baseRotation", "rotation", "translation", "min", "max", "offset", "multiplier"],
//needles
["wheelspeed", "sunburst2_needle_speedo", "dsh2ll","dsh2l","dsh1l", {"x":90, "y":0, "z":0}, {"x":0, "y":0, "z":-1.498}, {"x":0, "y":0, "z":0}, 0, 183.3, 39.7, 2.23694],
["throttle", "sunburst2_needle_tacho", "dsh2ll","dsh2l","dsh1l", {"x":90, "y":0, "z":0}, {"x":0, "y":0, "z":-0.0218}, {"x":0, "y":0, "z":0}, 0, 1, 0, 1],
], Im trying to make the tachometer "sunburst2_needle_tacho" to react to throttle but it didnt work, this really confuse me, can anyone help me?
It probably did but your rotation is minuscule
The rotation (z) is set up for inputs that go up to 8000 (so 8000 times that z value)
Throttle is only 0-1
So it did rotate, but only .02 degrees