#modding-general
1 messages · Page 22 of 1
I looked it said it was broken ”it’s bwoken its bwoken! Anti stall”
Interesting.
Do we have mod repo approvals delayed again?
Hello, I was wondering, how can I make mirrors work?
This is the EU-Wentward, and I wanted to make the mirrors work like in the normal Wentward, how would that be doable?
Anyone know where I might be able to make this an in-game sound/ engine with similar sound
Irl engine is a vk56
so true
That sounds sick as hell. Sounds like a 4 cylinder motorcycle engine. A simple way I can think of is editing the 4 cylinder in the Pigeon. Forget which one, but the high performance one. This is an Australian/New Zealand ministock, yeah?
@golden fox
Take a look at this.
those run in australia and europe n stuff i think
theres already mods for those
Yeah, I know. But we talked about them the other day, so I figured you'd think that'd be a cool video.
Yeah it's a new zealand superstock we've made most of the chassis that are out there and use a stock v8 from beam but looking to add an engine with that sound
Did you make that mod on the repo from a while ago?
Nah not us
Oh, ok.
The one on the repo I think was a ministock which is our junior class for 12 to 16 they run 4 cylinders the one in the first vid I showed they run v8s
what other files contain these filament properties
guys what is a mod that has fast cars
all i do is cry in this channel
Those you sent are Bruckell Nine aren't they?
So far I know only Bruckell Nine uses those for slow fade lights, imitating lightbulb filament going off slowly
If you ask mods, I think some of them might have used this feature already but I don't know any that do
And as usual features are added much faster than they are documented
ripped em off from the covet
im tryna update my legran amber tail light mod to use the halogen lights
only issue is that the vanilla files combine both the low high beam and signal function as one
i thought i could just copy and paste the "electrics" values and such into the jbeam file however that doesnt work so im wondering which other files the filament parameters could be found so i could set the function however i need it to be
Well, i guess the Nine will be your best bet as it's the newest model that extensively uses that behavior
latest release introduced many other cars with the feature, including a mix of both the filament and old system in the sunburst
i can find all the filament electrics in the .jbeam of the car itself however i just cant find where the functions of the electrics are set which is what im looking for
or its possible its in the lua and im just typing things wrong as the documentation just lists everything as a common use name
specifically, i need these to work instead of lowhigh_signal_L/R
the functions should all be declared in the core carname.jbeam
these are the only ones listed in the legran.jbeam file
if i add signal_L filament and its respective smoother and call on it for the glow maps, it just goes back to the vanilla lights including textures and light function
the best i could do its combine the lowbeam, highbeam, and brake light filament similarly to how i wouldve been done with just the textures pre-update, but nothing can be done to isolate the signal function as even the front signals share the lowhigh_signal filament function
its the only thing im stuck on
add any custom electrics and smoothers in another jbeam part, instead of trying to replace the core jbeam
I added a components section to the taillight jbeam, replacing the old system for light functions which is what the first image doesnt show
Ill look at this more extensively tomorrow morning or after my classes so im not making any mistakes with it
Ill retry with all the steps suggested
working on a little something for the D-series. no more red turn signals
Is there a particular modder who does commission builds if so could I get a pm might spend some money on a mod for beam of my car just cus I like my car
Either lore friendly or not either way
anyone know what mod the upfit box is on this?
can some make a dummy for this mod https://www.beamng.com/threads/generic-quad-remaster.94006/ pls pls i need it
You do it
Aw okay🥺
no textures or meshes named the same and nothing in the jbeams but there both my mods. the exhaust only fucks up once i add the mod for the steering wheel and i have asked a few people and they had no idea
the steering wheel mod breaks my uv map for the exhaust
and on the exhaust i have 2 mods in one one is the single exhaust in the picture and one is a dual exhaust mod both use the same name excect the dual has_dual and it works fine
ive been trying to figure out whats wrong for 3 days and cant figure nothing out
guys how do i add custom engine sounds in my new engine
i want it to be like the fr17 where its just one sound file, i dont have time to make multiple sound files
This mod is based on the Bolide with the engine replaced with the V10 from the Scintilla. When all the specs are turned up to max it goes pretty quick. This mod is coming out soon for free.
Took the prototype out for a run round the Nurburgring for a shakedown. Still got some wobbly bits to tie down, but the handling is improving.
It's setup to just be the rear left wheel. The wheels are selectable separately due to having different sizing options.
is there a nitrous backfire mod? or a mod that makes your tires have better grip on the road
Is it possible to make the antilag toggleable, or is that something that devs hasnt implemented yet
missed a square bracket for the components section
it all works now
all thats left is spotlight positioning and fixing this black material when the light fades out
its normal when its off
brake light isnt affected
maybe im missing a material file, typed it wrong or typed it in the wrong place
Accept DM please 🙂
<@&710084482031550547>
Thanks!
check that everything in the lit material (with the obvious exception of any emissive parameters) matches the unlit material
ata glance, it looks like the diffuse values are lower
what is the insanely obvious thing im missing here
im about to lose whatever hair i have left
i don't think jsons can contain comments
also maybe it should have 2 layers like the vanilla skins
the material works ingame, i can see it in the materials window. it's just not being assigned to the jbeam skin
{
"sunburst2_skin_anime": {
"information":{
"authors":"Pastry",
"name":"Anime Itasha",
"value":1200
},
"slotType" : "paint_design",
"skinName" : "anime"
}
}
{
"sunburst2.skin.anime": {
"name": "sunburst2.skin.anime",
"mapTo": "sunburst2.skin.anime",
"class": "Material",
"Stages": [
{
"ambientOcclusionMap": "/vehicles/sunburst2/sunburst2_main_ao.data.png",
"baseColorMap": "/vehicles/sunburst2/sunburst_skin_anime.png",
"clearCoatFactor": 1,
"clearCoatMap": "/vehicles/sunburst2/sunburst2_main_cc.data.png",
"instanceDiffuse": true,
"metallicFactor": 1,
"roughnessFactor": 1,
"normalMap": "/vehicles/sunburst2/sunburst2_main_nm.normal.png",
"opacityMap": "/vehicles/sunburst2/sunburst2_main_c.data.png"
}
],
"activeLayers": 1,
"dynamicCubemap": true,
"materialTag0": "beamng",
"materialTag1": "vehicle",
"order_simset": 0,
"version": 1.5
}
}
or maybe the textures are using the wrong uv channels
It can
Oh wait i'm wrong, data only
yeah if i set "skinName" : "anime" to twotone, twotone shows up.
if i set it to anime, it does not. there's something wrong here
what does the console say?
nothing relevant
and i can still see the material fine in the material editor
are my materials.json and my jbeam correct
Here:
{
"ambientOcclusionMap": "/vehicles/sunburst2/sunburst2_main_ao.data.png",
"baseColorMap": "/vehicles/sunburst2/sunburst_skin_anime.png",
"clearCoatFactor": 1,
"clearCoatMap": "/vehicles/sunburst2/sunburst2_main_cc.data.png",
"instanceDiffuse": true,
"metallicFactor": 1,
"roughnessFactor": 1,
"normalMap": "/vehicles/sunburst2/sunburst2_main_nm.normal.png",
"opacityMap": "/vehicles/sunburst2/sunburst2_main_c.data.png"
}
],```
Try to make:
```"Stages": [
{},
{
"ambientOcclusionMap": "/vehicles/sunburst2/sunburst2_main_ao.data.png",
"baseColorMap": "/vehicles/sunburst2/sunburst_skin_anime.png",
"clearCoatFactor": 1,
"clearCoatMap": "/vehicles/sunburst2/sunburst2_main_cc.data.png",
"instanceDiffuse": true,
"metallicFactor": 1,
"roughnessFactor": 1,
"normalMap": "/vehicles/sunburst2/sunburst2_main_nm.normal.png",
"opacityMap": "/vehicles/sunburst2/sunburst2_main_c.data.png"
}
],```
^try this
didnt work; went into my 0.35 folder and lo and behold, there was a duplicate materials file there 🤡
now to figure out why the heck these colors are so off
This is the one that is created in cache
Try to move your baseColorMap to second stage, while leaving everything else in first
like this?
"Stages": [
{
"ambientOcclusionMap": "/vehicles/sunburst2/sunburst2_main_ao.data.png",
"baseColorMap": "/vehicles/sunburst2/sunburst2_main_b.color.png",
"metallicMap": "/vehicles/sunburst2/sunburst2_main_m.data.png",
"metallicFactor": 1,
"roughnessFactor": 1,
"normalMap": "/vehicles/sunburst2/sunburst2_main_nm.normal.png",
"roughnessMap": "/vehicles/sunburst2/sunburst2_main_r.data.png",
"useAnisotropic": true
},
{
"baseColorMap": "/vehicles/sunburst2/sunburst_skin_anime.png"
}
],```
You are catching it faster than i am typing 😄
hmmm
ah it doesn't like it if the entire color palette file is transparent
it just caches the previous file
aaaaaaaaaaaaaaaaaaaaand it blew up.
Wow
for some reason now it thought the skin went on layer 0. i did nothing
i hate modding so much it's unreal (engine 5)
but hey it's finally looking right! i can start making the skin now!!! 🤡
I know a thing or two about working with skin system... (lowkey hate it)
this is probably my 10th skin 🤡
color palette texture be like
there are rgb swatch textures in common for this exact purpose
whoa, i just call /common/null.dds?
no
no, one of the highlighted ones (nullcolormask#.dds)
name it .color.png
now to figure out why i have no clearcoat 🫠
"sunburst2_main.skin.anime": {
"name": "sunburst2_main.skin.anime",
"mapTo": "sunburst2_main.skin.anime",
"class": "Material",
"Stages": [
{
"ambientOcclusionMap": "/vehicles/sunburst2/sunburst2_main_ao.data.png",
"baseColorMap": "/vehicles/sunburst2/sunburst2_main_b.color.png",
"clearCoatFactor": null,
"colorPaletteMapUseUV": null,
"diffuseMapUseUV": null,
"instanceDiffuse": null,
"metallicFactor": 1,
"metallicMap": "/vehicles/sunburst2/sunburst2_main_m.data.png",
"normalMap": "/vehicles/sunburst2/sunburst2_main_nm.normal.png",
"roughnessMap": "/vehicles/sunburst2/sunburst2_main_r.data.png"
},
{
"ambientOcclusionMap": "/vehicles/sunburst2/sunburst2_main_ao.data.png",
"baseColorMap": "/vehicles/sunburst2/sunburst2_pastry_skin_anime.color.png",
"clearCoatFactor": 1,
"clearCoatMap": "/vehicles/sunburst2/sunburst2_main_cc.data.png",
"colorPaletteMap": "/vehicles/sunburst2/sunburst2_pastry_skin_anime_paintable.color.png",
"colorPaletteMapUseUV": 1,
"diffuseMapUseUV": 1,
"instanceDiffuse": true,
"metallicFactor": 1,
"normalMap": "/vehicles/sunburst2/sunburst2_main_nm.normal.png",
"opacityMap": "/vehicles/sunburst2/sunburst2_main_c.data.png"
},
],
"activeLayers": 2,
"dynamicCubemap": true,
"materialTag0": "beamng",
"materialTag1": "vehicle",
"version": 1.5
}
}
the default coat is there
i dont see it in https://documentation.beamng.com/modding/materials/vehicle/typicalmaterials/, thought of that too
using
"clearCoatFactor": 0.75,```
i can get it to not be so dull, but it's not adjustable in the paint settings 🤔
why is this skin so cursed
clearCoatRoughness maybe?
oh you figured it out kinda
I hope somewhere in future we will receive an iteration of PBR materials that won't be so cursed
And hopefully will work with inbuilt material editor in a straightforward way
idk its pretty easy to use as it is
what i really need is more robust logging
cause the console is not very helpful as it is
nah you just need to get used to it
Idk, there's already a ton of stuff to keep in mind when working with models, and then materials... They break way too often for me too. Especially when I try to work with skins system.
generally copying from vanilla vehicles always works for me
Hey I've got this car I'm wanting to add a digital dash from the stock beam car is that possible to do?
does the file name being change cause issues?
yeah, it interferes with auto updates since the system can't just overwrite the old zip
okay thank you
in the middle
yo guys
does anyone here have a jesko hydra model i could use?
Ladies and gentlemen, give me a quick reminder if uncolorable part of colorPalette should be black or white?
white i think
Well, I will test it live anyway 😄
But my logic is since channels are used for colors (red 255 = using color 1), all channels need to be 0 instead of all 255 to not use colors
why is beam not respecting my paintmap
they're all 255, RGB
the blue is nearly black
green is muted
ive tried both sunburst2_pastry_skin_anime_paintable.png and sunburst2_pastry_skin_anime_paintable.color.png
Overlap over base color?
So blue is double blue and green gets darker too
That's just a suggestion though
I'm finishing materials for my wheels now and i will dive into this struggle too in few minutes...
DDS really said: nah you're not getting any detail today
maybe i should export in DDS instead of in PNG?
why is png lossy
i guess check the dds version u need
ima try to just make my own DDS
I sometimes do with paint.NET
It can export to .dds
Just remember to choose right profile
Photoshop can too i guess
/\
Tho i can't remember getting those results with .png
You sure you're not compressin it when saving?
photoshop default might have some compression, forgor
max quality should do the trick
Because I was once doing quite a nuanced carbon and it would obviously be f`d up with such artifacts
saving as DDS does make it better... but now the colors are dull
bleh!
png + dds colormap works well enough i think
i'm going with this
"Man I Love Frogs" omfg 😄
finally done
thanks for the help everyone!
dull colour usually means youve saved a colour map in linear colour space
when usiong png save it as something.color.png and the game will make it a dds in the right format for you
Problem is it was compressing the shit out of it
So I made my own dds
yeah the texutre cooker uses the fastest compression setting which results in the most artefacts you really want to be using something like nvidia, intel or directx texture tools to minimize that
Is there servers for mods on discord?
r there any f2 mods???????????
I've been thinking about this for a very long time, Are there people who understand well how the game system works?
Is it possible to make a decal of the wreckage at the scene of a car accident, similar to how tire tracks work? I'm not sure, but as far as I remember, there was such a system in Crash Time 5
went all thru that hassle when you coulda just made the entire template and setup for your skin by just using the ingame decal editor in garage mode and just not paint anything on the car XD then editing the the pngs in the generated unpacked/mods/yourskinname folder
hello friends, got a question, does the game have a particular highlight mode/visualisation for license plate characters? trying to locate where me text is, got no idea where it's placed itself
How do you do these paintings without using decals, can you help me how to do it please?
Sir, it seems to be a practically difficult business
where would i find the placement of the toggle button? i want to move it back to cover the door handel
In the door jbeam look for triggers and change the transform values
thank you
Gave +1 Reputation to @brittle warren (current: #8 - 217)
2 dollars and 15 cents go crazy
Hey there does anyone knows if there's a mod being developed abt the F1 2026 regulations? Like FR26 for example if it exists?
no such thing exists
you're gonna have to use mod recently put out by RSR for Assetto Corsa
ye ik theres one for AC i js wondered if there were one for beam
no
Why would you suggest an ac mod lol
because it gives him something similiar to what he's asking for?
For a whole different game?
well beam doesn't have what he's asking for does it?
Tbh i have considered making it but most likely a pain so
fair
Like it most likely will exist at some point but when is completely unknown
morning all, curious about platefont.json and related files - is there a way to scale plate text in X and Y directions individually? or would this be a job for a new character set
for anyone else looking, change ur x/y params in ur main .json file. hope this helps x
hey, does anyone have some chase/evade scenario mods for this game? or some cool map expansions for the latest game version, ping me if you do
When I add a car and other platforms in the game and then go to editor mode and save it, everything still resets to default when I open the file again. How can I save it properly? Please help.
What mod is that
what are some good mods /maps?
Ford Taurus, arab mod pretty sure
Asking once again, is there a known delay on mod approval in repo or maybe i should contact mod team?
Waiting for over a week now
Hey, i got some question about ai is it possible making the game ai actually competitive?
you can try to increase the risk factor using a UI app. that also makes it more likely to crash though so might not always help
Only really on tracks without sharp turns
And even that, not so much
Hello is there any good VW Paheton Mods?
Use google
Where do i find whelen lightbars mod?
Charles? From buckeye? How you been
OHHHHHHHHHH
MYTHICAL PULL
Good wbu!
Same here, js got back from FFA state convention
Thats good Ill be starting the academy this fall irl!
Nice, im waiting till 18 for VSP
Nicee
Yo
i would love a mod like that
im sure someone out there will make it hopefully
yea fair
well im doing it im going to start with 2025 then do 2026 after just so i know what im doing lol ik someone who knows blender and there going to help so we will see how it goes
If I make a parts mods with the intention to override a vanilla part, would it work?
Cool if you need help I’m opened to learn but it’s up to you
Yea but it won't be allowed on the repo
https://discord.com/channels/710082165253079061/1366012270366298132 Only big Formula mod rn
For now, I'm just making it for myself. Is it as simple as naming the new part the same as the existing part?
a bit of a silly question but does anyone know what classification a parts mod would be? my guess is land? would love it if someone can confirm if thats right!
(vanilla vehicle btw)
mods of mods usually
land is usually reserved for bespoke new vehicles and for some reason rebadge mods
it feels weird to put it there as its not a mod of a mod though? its just a plain vanilla fully unique mod.
yes its a weird name, but if you check the land section its almost only bespoke unique vehicles, i guess the criteria there is that its a new vehicle in the selector, thats why you also see rebadges there
and if you check mods of mods all the expansion/parts packs go there
@upbeat sequoia im setting up the repo page just wanted to ask if you want credit for the sport hood idea! if so what name do you want used? discord name, forum name, alternate name?
perfect!
Hey the more help the better right if you want to you can
aight
how do i edit police lightbars/
Please can SOMEONE make a central London map mod it would be so sick
Cruising around London in a lambo on beam
does anybody know how to increase wheel grip and downforce on wings? (in config filles)
I'm brand new to modding and modding maps and I'm trying to make an abandoned version of WCUSA but I can't figure out how to get a duplicate or get a separated version of WCUSA without changing the original
Does anyone know any example mods for UI or any tutorial?
I really need it since what I'm doing so far IS NOT working
Nor any logs appear
my mod appears to be accepted however is not displaying on repo? does that take more time?
what mod?
smooth bastion.
yeah thats what im thinking lol.
interestingly when you search for it on a incognito tab it does sorta show up.
wow this appears when I search for a mod in the threads and it makes me indignant
Hey I'm new to modding and not good a modelling iv got a sketch of a car i wanna mod into the game if any one can help me model it please send message and I will respond wen i can
Hello. I'm a beginner modeler and I'm about to create my first mod.
Questions:
- What do I need to do differently in my car modeling so that it works in Beamng.Drive?
- Is there a video tutorial teaching how to put triggers on doors? Is it possible to use the game's triggers and just put them on my model?
- Can I use suspensions, engines, brake systems... in my car? How would that work?
- How do I create my own collision box for my car? Many models made on top of cars in the game do not use modified collision boxes (I'm referring to those green triangles)
- How do I set a value on the vehicles? I want it to work in career mode. I also want to create separate parts (bumpers, steering wheels...) How do I set a value so that they can be sold in career mode?
Those are my questions, thanks to whoever answers.
Maybe learn the basics of jbeam before you start trying to make a whole car?
Like you dont even know what jbeam is
Thats literally 50% of the car
How do i learn this?
ok, thank you
Takes a while to learn but its rewarding
whats the best free, working mods website
beamng,com/repository
thanks
For those who haven’t yet tried TheTalkingBath’s Tire Pack, possibly because you're unsure how the tires feel or perform — let me clear that up for you.
After extensive testing by several real-world drivers and highly experienced sim racers, I can confidently say: he absolutely nailed it. These tires are not only well-crafted but genuinely worth the purchase.
They’ve even helped resolve some force feedback issues, particularly during transitions and tire slip — something many wheel users will really appreciate.
I highly recommend this pack, especially with the upcoming Valenti C08 Drift Tire update, which features improvements like:
Increased sidebite
Better off-throttle grip
Retained loose lateral feel, but with far more control and predictability for high-angle driving
This is a solid upgrade for anyone serious about their drift experience in-game.
anyone know why none of my cars spawn with the rims/tires that are shown in the preview? thanks
j
making beater skins is now my favorite hobby
these will be part of a mod i'm releasing
i have a type lol
here's some knockoff sponsor stickers i made if anybody wants to use them :3
The dragster mod you are using probably needs a wheel pack mod that you are missing, it should be linked on the mod's website
Has anyone tried to start/work on a 1985 Pontiac firebird?
man this whole project has been confusing. it shows my state as visible but when i click the download link (of my own mod) it takes me to an error page.
@sage pawn yo I think you can help?
Hey I'm new to modding and not good a modelling iv got a sketch of a car i wanna mod into the game if any one can help me model it please send message and I will respond wen i can
its not that easy
ok thanks for repling. so what should i do then
Gave +1 Reputation to @tacit halo (current: #44 - 79)
start by doing something simpler thats not a car
Anyone got good a good picture of the Idrive 8 system, like a texture
Ok i will try. thanks
recreate it by hand in vector drawing software
then you can also animate it
I dont need it animated though, ad I also have 0 expoericence with hand vector wtv
well uh then try your luck at correcting that image so it looks like a texture
thats how stuff was done in ye olde times for textures
can somebody help me with a mod i am trying to make?
i switched the engine from the i series to the 200bx and the engine has the no texture error and the transmission from the 200bx also doesnt appear on the engine
the car can drive around normally, there is just no transmission and the car overheats after some time because i guess there is no radiator
if anyone can help me, please just ping me or message me in dms
i would really appreciate it
"My car is best car because it's three cars!"
Oh god I just realized something.
How long until there is a magic school bus skin?
Probably already happening lol
Some one here can probably help, as we all know the DFA pack has never seen an update yet it feels like, so does any body know how to/ willing to teach me how to fix the mod so it has updated head lights so it doesn't break the base game head lights?
it hasnt been aproved yet
how would I use nodemove/nodeoffset in this situation?
since it doesn't have any slots it's just slottype and then felxbodies
its also not displaying as awaiting approval tho?
can someone give me a clear reference image to 3d model the dodge caravan. As in when I zoom in it dosen't look blurry and confusing. (the 2012 dodge caravan)
a reference as clear as something like this image
Nvm I just manually moved them all
anyone know how to disable the stupid glow it makes it really hard to edit textures
Try turning bloom off?
can i please get someones help on this shit bruh 😭
so land of sands was somewhat broken by 0.36 and a single texture stopped loading correctly cuz the devs changed the directory
i found the texture (italy_bld_metal) in world editor and changed the directory
that fixed the issue, but my issue now is i can't fucking figure out how to either make the world editor version the actual map (by exporting the fixed config and files and putting them in the mod folder) or find the config myself and change it for the mod instead of just a temporary world editor
because fixing it in world editor only works until the map is reloaded so its completely pointless
so basically all i wanna know is can i export a world editor save as a zip or something and replace the pre-fix mod files with post-fix files which literally is just ONE changed directory
i can find export as collada and i have no fucking idea how that works + its probably not the right thing
really weird question but how would i print the gear my car is in in a controller?
Can I get a mod link for this?
First time designing beamng ui and i can proudly say im quite happy
any one have pixar cars car mod for beamng ?
click “save” button
These look cool
how to get back the old circular menu?
Or ctrl s
It's not out yet. Should be on the repository in a few weeks
Guys whats the best CAR in Beamng Drive so it can be my Daily car, Be honest.
no
you cant
get used to the new one
can someone make a virgin truck like the one that west cost customs made
like this one?
yes, you
i dont know how to even make it
learn then
does anyone have the uv map for the new school bus?
it should be in game files
but what do i even use
i have been following it but when i try to do it won't work
I'm trying to add a retextured wheel to this mod but it's invisible, any help? I have the collada file for the wheel in the same folder as the wheel jbeam and it matches the one thats referenced in the jbeam but it just doesnt show up. It's not under the map or anything, it just isnt there. I have the right part selected and when I use the default wheel model, it shows up, but the wheel texture doesn't change like I'm trying to get it to do.
For context, the default wheels look like whats on the left, but I'm trying to get them to use the texture on the right without just completely renaming the normal wheel texture like i did here since I want both to be usable in the parts selector
Press the ~ key to check the console
Should say something like mesh couldn't be found or something about the material
Yeah I see that here
Sorry for the late response I accidentally undid something and it wouldnt let me redo so I had to go find the files to fix it
Well actually now it doesnt say mesh not found since I found the collada for the wheel and put it back in there, it disappeared when I accidentally undid a couple things
is the wheel named that in the .dae file in blender?
It should be, let me check rq
I renamed it to that earlier but it mightve set itself back when I accidentally deleted it earlier
Alright I fixed that but now it's saying mesh not found again
Are you (or anyone else willing to do so) able to check my jbeam file, there's a pretty good chance I made some sort of mistake somewhere since this is my first time messing with wheels on anything
I don't see anything wrong with it, but I'm also not the greatest at beam modding so I'm prolly missing something
Alright, I imagine this has something to do with the fact that this is a pretty old mod and it uses a cached.dts file for the model instead of a traditional .dae and it's trying to reference something that I can't edit at all
I'll keep messing with it though and see if I can get it to work
Does anyone know any good wheel packs?
That is awesome!
do you need to know how to make an automation mod to understand how to make an actual beamng mod
Does anyone know how i can create my own lightbar patterns? Or even just patterns on anything with lights on emergency vehicles?
that looks really really good
@eternal lynx could I have the files for that?
tyyy
thank youuu just gotta make it work lol
Gave +1 Reputation to @real basin (current: #1606 - 1)
I got it working
But I'm doing the same thing and its not working so can I have the files
has anybody tried this out?
and got it working 😉
Lemme inspect your code
Your json and jbeam specifically
@still rune
@eternal lynx it is my first time doing this
is that even available in .drive?
apparently so
I kinda had it working at one point but I'm clearly way out of my depth lol
the acc that is
Well no, it specifies to be for .tech (thats a different product). But some .tech features are also technically available in .drive
is why i wonder if this one is
ahhh I see
I had the adaptive cruise control matching my speed with the car in front which was good
nothing else worked sadly
I hope the devs create a facility for modders to add this to cars in the future
if you want to have a peek on .tech https://beamng.tech/
Versatile platform suitable for ADAS, autonomous driving, and driver training applications.
I'm assuming this isn't available for download 🤣
If your academical.. maybe? :D
@full wyvern your dummy mod broke🤞
What broke in it?
the dummy is invisible
has anyone got a 992 gt3 r mod?
yall question i need police ford explorer does anyone got mods for me?
is there any good free mods?
no they're all bad
ah ok
Look on the repo.
repo?
The ingane repository
yea im tryna get a dirt bike or motorcycle mod tho
Only decent one is the hiochi outlaw but the game isnt good for motorbikes
ok
Were making progress!!!
This turned out better than i couldve ever thought it would
i honestly thought i would barely get the ui finished
@full wyvern i got this error when trying to load the dummy gg
has to do something with the roamer its saying huh
okay, regular question, did you clean cache deeply?
yes
i asked derrick my bad 😅
mbmb i thlught bc u said regular question
oh yeah it has sense
anyone know any good rp servers?
i think you should check outside servers or websites, because you can't promote any servers here, probably beamng servers too
Pls make bus support for the new bus so I can hegehdhdhdg some kids
I'm wanting to learn to mod, currently downloaded Blender - what are some good tutorials/guides on youtube to learn - eventually I'll love to move onto modding vanilla cars then one day model a car from scratch!
Where is ffb handled? I wanna access it via extension/controller since im making a lane keep assist and dont want my irl wheel to stay still lol
does anyone have a good dodge ram mod?
Caverp
I believe there's some tutorials in the pins here
guys, is making 8K skins worth it? i saw somewhere that actual engine doesn't take more than 4K textures, idk what to think about it
You can run any texture as long as it is in the power of 2 but 8k skins is kinda useless if anything i would make a pack of em that is optional that is 8k cause pcs will struggle with 8k lol
thanks, and yeah you're right, just thinking about it lol, but i want to start from 8K and make the pack but downgrading to 4K and 2K for potato pcs lmao
Gave +1 Reputation to @brittle warren (current: #8 - 222)
Yea downscaling would be best so you don't have to upscale images and lose quality
i can tell ya it's pointless going past 2k
for skins you generally do 2048x4096
@sage pawn Hi! I was wondering if I could use the digital gauges from your LeGran/Wendover Addon Pack for my own mod. I would, of course, provide full credit to you for your work.
Sure 👍
Thank you so much!
Gave +1 Reputation to @sage pawn (current: #244 - 16)
any know how to do a multiyplayer mod?
me @raven cipher
One message removed from a suspended account.
https://beammp.com/ download the client
Can't wait for a stable version of Beamng, every update fucks over custom map builds in countless, unpredictable ways. I can't imagine how hard they've made it on their inhouse mappers if they have to work around such problems constantly.
Project went quite well in general, im planning to make it way better tho and especially add side sensors to the side of the car
ETK ttDrive infotainment 💪💪
i have no idea how to skin the md series bus config
skin helper is outdated and doesn't have presets for it
yessir
i might make the full thing
i wanna add ambients to the etk since theyre so empty without
just deleted 180 mods (finally down to 400s) and my game loads and runs so much better 💀
where did the road texture go 💀
looks like i have to deal with manually setting the texture in the decal road editor lol
What is the easiest way to make a skin for a vehicle?
with an image editor like paint.net, photoshop/photopea, gimp, etc, i'd assume
or you can use the in-game livery creator if you're more used to that kind of workflow
You have to paint the asphalt onto the terrain
wdym by that
terrain painter isn't designed for that
does anyone know why most my mods are no textures after the beamng update?
The devs changed a ton of texture locations for some reason, including things from Johnson Valley which I have no knowledge of being changed. Why, who knows.
it is
look at how your main road is built
Anyone know how to properly install the Enhanced Tachometer and Forced Induction mod? I dragged and dropped it into my mods folder but im guessing thats not what you do since it isn't showing.
Here is the mod by the way.
Possibly a setting I have to enable?
Nevermind I figured it out.
What..
That’s exactly what you’re meant to do
How do you switch from mph to kmh in beamNG
Discord dot gg slash beammp
iirc it's under gameplay settings
Where is it in gameplay
What is it called in gameplay
Okay
Found it in user interface
oh right
Who’s working on a mod in here aswell?
I'm having issues with mods being over written
If anybody can call me on video chat to help me threw this
Side sensors also working really well :)
Above 20km/h the PDC turns off and goes back to normal :)
hey guys, i am testing a lil with terrain and heightmaps, I went through a lot of trouble converting .tif into lossless png, i got a 2m per pixel heightmap 1024x1024 in size with max height being 819.33 meters (the image is only a chunk of the heightmap). When i import it into game, the game crashes, anyone know why? Try it yourself:
uhh
Just like how you can encrypt your mods on Assetto is there a way to encrypt them for BeamNG?
not really. beam is too open and most of the ways to "encrypt" just stop the absolute bottom of the pile, they can all be defeated one way or another
me, I did the 8-speed DCT for the scintilla and it is live since May 30th. Now I’m working on the MD series
Oh ok
comes up pretty often haha. unless there is something new, the best way to do it for models as cached.dts, but that can be defeated by anyone that really wants in. not much you can do at all for other formats
Why is it that I can't attach suspension? And I can't find any information about how suspension works like. It's attached to the beams, but it just kinda seems to be weak.
You may have to define higher spring/deform values given the description of being weak, personally i would also attach the top of the shock to more than just a single chassis node to prevent unrealistic sway (may not be necessary depending on how its supposed to look like)
If the spring values are too low on a support beam like this, itll just sag and flop around as if its connected with a literal spring
Okay.
I'll try it later but thank you for the help
I think its also worth mentioning that support beams which are longer seem to require less spring+deform values to have the same strength, thats why vanilla support structures try to have at least two connection further away in a triangle-ish shape
(It also prevents the node from pivoting too which is helpful lol)
Yeah i'm gonna try to have it attached 2 2 node instead of one
Can anyone help me? I installed a few mods ( I already had agents traffic mod working) but after I installed these mods the menue for the traffic mod does not come up and when I try to start traffic through the usual way it stays stuck on this screen and doesnt load any traffic
For reference I have been stuck like this for a few minutes
sound maybe?
Anyone got a solution for this?
I'm looking for someone who can help me create my own race track for BeamNG.
If anyone has experience with map/mod creation and would be willing to help me for free, I would really appreciate it. Feel free to send me a private message if you're interested. Thank you very much!
that would be sick, are you planning to release this?
hello fellas, how would I in theory, put a gas tank on the bus and not a diesel one?
already in planning
thinking about it but im leaning more towards no
someone explain to me how to downland the mods
downland the mods
It kind of got it working, but it like sways back-and-forth and I actually got it to drive.I gotta do the rear end too.But I can't figure out how to get it strong enough
Plan is to have suspension mount model soon that's the only reason why it's floating but I haven't been able to get it to function correctly
is there anywhere that i can get realistic mods
You can find most of them in the beammg forum
Beamng Forums
NOT MODLAND OR WORLDOFMODS
What pc u got
I got it fixed now it was a mod that caused my game to mess up
Ok sweet
Who has it?
no longer available, this was made for the pre remaster version of the sunburst
you might be able to get it somewhere and if you have the legacy sunburst downloaded you might be able to use it
Is it possible to integrate a transfer case range inside of the main transmission? I'm trying to build a 20-speed truck box
now, he could come back...
what can come back
your English is kinda broken
the bad thing is that I had pirated beamng, but I bought the new one
theres no new beamng?
I'm using google translate
get a better translator, i can barely understand what you are saying
this version of sunset with the other facelift
yes eventually it will
I'm talking about the original, I had the pirated version and bought the original later
That's great, when it comes out will you release it here?
this is not my mod
Someone should make a mod of the 2014 Chevy Silverado
you know who could and wants to?
No
I don't know anything about moding
learn
anyone?
Okay, I didn't know
I say your best bet is to look at other plate mods and see how they do it, and/or just read up on the documentation more https://documentation.beamng.com/modding/vehicle/sections/licenseplates/
lwk ask chatgpt. bro saved me like 20 times already
Can someone please help me? This recent update that added the buses. It somehow messed up this mod for me the T series pack 0.9.1 mod by fun physics. Every time I go the vehicle from it’s a little red pop-up comes up saying error loading vehicle vehicle: US_semi
Possible reason, broken or outdated mod
Corrupt files
I don’t know how to fix it. I’ve tried to delete the mod file and re-getting it. It just won’t work. I talked to fun physics. He says he doesn’t see a problem on his end.
That too, asking chatgpt about issues helps alot of the time, just gotta double check cuz it does make shi up for fun sometimes
ngl i’ll try this
what i do to prevent that is i tell it "research it before you say anything wrong"
works like a charm every time
just describe it really well, your issue etc. if theres something in the console related to that, send it to him etc
generally what should i do after im finished with the outer car shell? i never made a car mod before so i wanna know
Try doing the frame
Or make it a unibody
it is a unibody so ill try making the chassis ig
oh god i just got a headache just thinking of doing the frame
never made one and idk if i can but i can probably just look at the covet
doesnt look that insanely hard
Oh nice, if something seems off I just ask for it’s sources and sometimes it’ll be completely unrelated game forums
i always send it the link to beamng modding page
every time it gets shit as it should
is there a website where i can find paint jobs and only paint jobs that isnt beampaint because i want to use it in normal beamng
one time chatgpt was saying that cars had a LOD mesh (i heavily doubt that because it literally all leads to map making)
i didnt mean to reply to that opps
can someone help me with this problem. My hood model wont show up on the car and the textures are just gone. Im new to modding like this. So plz help me...
is that problem there with only this config or is it every legran?
well every legran because of the mod im currently making
it happend when i added the hood script
can i see you files in file explorer?
had the same problem today, but that was because i put it into another folder
yup same problem
put it into legran and not Legran_Atlas
so for you it would be AppData > Local > beamng.drive > mods > unpacked > Bruckell_LeGran_Atlas > vehicles > legran
and yes im making a lore friendly 1987 Chevrolet monte carlo aka a legran facelift
i like the idea
uh so my hood has replaced the normal hood and still wont show up
yk what, imma go into dms
sure
Since i already made BMW like pdc for the etk800 series, i was thinking of adding lane departure warning aswell as the front collision warning as seen in the middle of the gauge cluster
this is my friends m3 but its the same on most bmws apart from the facelifts
No one does when they start
Beefn may have a paid one of similar gen idk
Who knows progress about formula 2 2024-2025?
is there like any beamng mod that adds strobes to the vanilla cars?
Can someone show me how to perma save a material I edited in the world edits Material editor tool
(the material doesnt save after I clear cache)
hi guys
I'm trying to make my own car (first mod) out of a vivace, but when I place it into the mod folder, the game won't recognise it in the vehicle selector, anyone know why?
im new how do I get mods?
start the game, then click on repository
that's the easiest one
can someone explain to me why my screen looks like this (its like cut into thirds) , and how to fix this? happened after i downloaded beamMP
Go into display settings and click multi monitor render will fix it
thank you so much
is this bulge to aggresive
can anyone give me tips on how to make a unibody chassis
id say you should round it off a little and maybe barely lower the height
thanks
Gave +1 Reputation to @zenith folio (current: #1616 - 1)
Thats because all map changes save in your 0.36-levels folder. Clearing cache deletes them
Who knows progress about formula 2 2024-2025?
Does anyone know any good quality free highway maps?
shuto expressway on the forums
Will check it out. Thank you
Gave +1 Reputation to @tight shuttle (current: #178 - 23)
Ssrb or autobahn
Can i find the edited file in those folders then?
Also c1 Shuto
Vehicle materials also save in levels
how do i make liveries? i wanna make this livery for the H-series
Youtube dat
In the levels folder, you have any changes you make to a map in world editor. You can combine these with the levels folder in your mod. But remember to back stuff up so you don’t accidentally break something
Anyone know where i can download the "bmw m4 g82" that is not virus and is actually the whole mod? Neilogical posted a video a while back although the link he refer to is no longer available?
Paid on Royal Renderings patreon @pseudo tartan
Aight thx
Gave +1 Reputation to @eager moss (current: #865 - 3)
I dont edit maps, i edit car material json using material editor window, i figured it out by saving the edited file to desktop
Ohh. Well it should be in your “vehicles” folder, pretty much the same thing but for vehicles not maps
Thank you :)
Gave +1 Reputation to @eager moss (current: #705 - 4)
it wont be worth it btw
Its very detailed
But…
Jbeam isn’t that good i think
Depends whether you’re interested in crashing the shit out of it or just driving and having fun
I have made my first BeamNG skin + Config using a tutorial but for some reason all the plastic parts are white what did i do wrong here and how to fix this in the future?
heres the project im working on right now 👀
We need night skybox
we need it.
I want
I'll start learning blender and beamng modding
So I can make car mods like mk1 VW Sharan, Fiat Cinquecento, Renault Scenic mk1 (with facelifts) and more
I can really only reccomend to start modding, but be prepared that it should take you multiple years if you want do make all of these and have them be high quality
dont jump into the deep end, start of small with basic parts
and theres the other parts aside from modelling
Start with a simple front bumper or something for an existing beamng car
hellow, I'm trying to mkae a "delta time" like iracing app, but I'm having trouble on reloading a lua file? Do I need to close and open the game each time? my JS files reload fine, but not lua
found it, but can't find a global trigger for waypoints on rallystages 😦
Yo u finally back ?
hell yeah
https://discord.com/channels/710082165253079061/1110286711222710302
ill post updates here for everyone whos interested
Peak
#automobile #automobile #beamng #gta #racetracks #racingvenues #gameplay #car #cargames #driving#carshow
mod link will be in comments in short while, its free btw
Do Le Mans cars have indicators?? I’m trying to make a shitty le mans car in Automation
hey, when i try to make a livery for the school bus it only ends up working on the hood - any idea why? the rest of the bus just has no livery
neither me nor Inn0centJok3r can figure it out
pls ping when reply
i don't think so
depends though, when is yours from
anyone got beam ng drive newest tech demo
Uh i don’t know i’m just making a random ass car lol
yo, does anyone know where I can find the wheel hubs of the roamer in the jbeam?
Anyone on here know how to update a mod to fix the key bindings issue? And if you don't what that issue is, it's having to reset certain key binds even though they were never changed and you have to do it every time you respawn that vehicle
Could someone who has already created a parking in BeamNG help me?
After completing the entire Parking Spots creation process, and reload the game, cars do not appear parked.
I couldn't find any videos teaching how to do this, so I did it based on the beam documentation and mods that have this feature. I'll leave the step by step of how I did it.
-
Window → Gameplay → Sites Editor.
-
within "Sites editor", I went to "Parking Spots" and created a row of parking spots.
-
after that I saved it as "city.sites.json"
-
the game saves in appdata in the user folder, so I removed it from there and changed the "dir" that had the path - "/gameplay/sites/", to → "/levels/thelongroad/", because now the file is in this path inside the mod zip.
-
when opening the game, there are no parked cars. i left some screenshots of what i did... What am i doing wrong? I've been trying to figure it out all day 😪
Wait, with my delta time style iracing mod, I just realized I can't write on a file? I can only do that while I'm woring with unpacked mods? So at the end I will not have the permisions to save user best times?
If you are making edits to a mod, and the creator hasnt been active on beamng for a long time(possibly left), how do you exactly get permission to do it
you dont
you dont get permission from the creator?
can you ask a dead person for permission?
no. so do i just proceed with the production of the mod?
that depends on your moral compass
do you think permission is necesary?
i would think so
yeah, but redroosterfarm is gone from beamng forums
im telling you the decision is up to you
do you think you should do it without permission since hes gone or just not do it
his profile got deleted from the beamng forums entirely, so i just think "ykw, i will just proceed with the mod."
you can edit all you want but the permission is really only for publishing it which what lichi has said, you don't
i do want to publish it tho, even if it takes a while to make (its a potential remaster)
you'd be out of luck unfortunately
you could try to get ahold of him on discord, there is an account named redroosterfarm in this server
You can publish it, but youll get hate and itll be rude, because you didn’t get permission. If you don’t want to end up with a crap rep, either don’t release it, or somehow get permission
ok i will just ping him in the general chat.
i kinda doubt he will respond tho
and if he dosen't, i will just rebadge it to bruckell/soliad like 9061-legran told me
That doesn’t make it any less of just reloading someone’s mod
Yea
Reuploading i think u mean
If you’re remastering it, your taking their hard work, adding your stuff, and releasing. No matter what, if the names changed or anything, you still need permission from the author
All because i said dxckhead lmao (idrc it was one minute)
What I was going to say was you can just not ask for permission, but thats just being a wxnker
even if you put more work into the mod than the og
Yes, because they did work. So they have rights to credits, and if they did any work, they legally have to give permission for someone else to release iy
am i being annoying right now, by asking all these questions? if i am , thats not what im trying to do
thats stupid
honestly? no, rather you're doing the right thing to ask now than do it and apologise later
so I'm working doing a delta time like iracing, zero programming skills, all chatGPT do I need to credit chatgpt? :kappa
one more thing. what if you published the mod, didnt ask for permission, but you credited the og creator
you can do it, but its still seen as scummy imo
if its a fix or something thats like totally fine
unless the author stated otherwise
but if you are adding stuff and "revamping" it you 100% need permission
im not adding things. it is a fix
some things will change, like seat models, dashboard, etc
kinda like that the guy that remastered the gavril bandit
the traveler actually looks awful, and idk if redrooster is even in beamng anymore
the what thing
gavril traveler. the 7 year old mod he made
Hello can someone help me with how to set up multiplayer, just got the game and steam
can't find it on the beam website
no. as in i remake a new model, and remake everything in that new moderl
its a mod, called beammp
those images in 3d modeling is the new model i made
then you do it from 0
Thanks man
Gave +1 Reputation to @tacit halo (current: #47 - 80)
i am
first off that name is kinda balls and that mod is 7 years old so just use the lansdale as a base
id just use the lansdale jbeam
and im going to repeat myself once again
doing a car mod as a first mod is a quick way to find failure
what was your first mod.
i changed 2 values on a engine jbeam to make it rev higher
also wasn't beamng boy's first mod the autron cvp
that is a covet with a different badge originally it was terrible and its now just "fine" but its not a good mod
yeah so my traveler remake might be horrible, but soon mods get better
is this found in the repository or externally, doesn't seem to show up
no you are doing something way over your skill level
so what can i start with
his first mod was just a covet that was malformed in blender and badge textures, not a full on car
modify vanilla content
and for the love of god NO you should NOT modify MODS
google?
@hollow sundial no ive just told you this same thing like 3 times already
@tacit halo so basically, start off with the small things, and when it gets good. then make the car
yes
thank you lichi
Bro does anyone know how to do the glitch when the engine is off and the car still accelerates going so fast??????
Bro does anyone know how to do the glitch when the engine is off and the car still accelerates going so fast??????
anyone know how i rotate the exhaust node so it points up and not anywhere else
you don't, you need a beam that's pointing straight up
oh okay, but is there any way i can rotate them anyways? is there any like code line i can use i know theres one for offsetting the location of it but is there also anything like that but for rotation?
that's not how the exhaust system works
if you can't move the second-to-last node in the exhaust chain, add a new node and position that as needed
alright
i fixed the smoke going towards every direction but now i got this instead any idea what it could be??
too high beam damping/stiffness or too low node weight
thx ill see if i can fix it, im not the best with jbeaming lol
it worked thank u so much 🔥
Gave +1 Reputation to @tight shuttle (current: #172 - 24)
np
does anyone know the code line where it makes the barstow engine lean back?
i searched for any messages from the guy. there arent any new, old, or relevant messages on discord from him
Kansas state trooper car yes or Kansas state trooper car no?
any guesses on why beam hates donks? lol
idk what i did wrong on the config, since all of my other ones work
the final comma at the end of the weight value
friendly reminder that jbeams aren't nearly as strict with punctuation as jsons
Gave +1 Reputation to @tight shuttle (current: #162 - 25)
donks arent trash 😢
The timeout or the second part i said lol?
You wouldn’t get as much hate, but still get a lot of shit and probably illegal
The graphics remind of gta lol
Is the shaking on purpose to simulate speakers or does it fr just shake like that always
Does that always
anyone know what the mod is for getting all those configs for the default cars? i forgot what its called
is anyone else missing the 5-lug wheel hub swaps from Agent_Y's universal edits mod
they were there in 0.35
also most 17x8 wheels missing from universal swap
that sounds like horrible jbeam thats going to explode type of shake 💀
The mod is 2-3 years old I think
And I have the first version
What i was thinking lmao
I usually agree with you on things.
Sorry but no 😂
lets just say they have their subs cranked all the time
Yea haha
could anyone ping me or dm me if they have an 8th gen(08-12) accord coupe model/mod? interested in one to mess with in beam since i bought one with the v6/6mt and man the coupe looks sharp.. but every accord mod is a SEDAN an none of them turds came with a 6 speed manual 😭
Probably doesn't exist then
I know no one cares, but I made progress on my deltatime/ghost car!!
This afternoon I will ty to implement vectors, so I can determinate if ghostcar is infront or behind
no idea how to make the visuals or conect lua to js, this will be for another day haha
The time out
Oh yea right haha
Evidence that the beamng community is pure toxic
Ok, so i wont label it as a remaster. But i dont want my lore friendly caravan model to got to waste
That is awesome! Essentially just record the vehicle and replay it in with collisions off and transition the mesh the closer the player is to it! https://www.youtube.com/watch?v=ca0F-NQM1IA
Turned off my music so that the gamesound would be hearable, forgot to enable the sound recorder in obs tho - lol. Its just a dev sneakpeak anyway
@regal latch I already got all that, kinda, but I'm more focus on a better sector times (best lap do not wok with rally) and micro sectors (every 0.25sec) now I'm trying to figure out an algortithm to determinate if "ghost car was at XYZ position" at 04:00:00 and I'm at XYZ at 60kmph on 03:58:00 how much I'm behind, instead of distance in meters, I still have no idea about how to connect my lua to js I can do stuff with js and showit on html but yestarday I got trouble with connecting lua to js, so for now, no js just console 😦
the most part was the logic to just join a rally and detect the name, get the cp's create the tables with the rallystage name, so I can expand it easly without doing essentially nothing just playing
Luckily ive done that before and its really easy! (:
--[[
eg.
We imagine a layout that takes 2 minutes (120 seconds to complete)
p1 has the track 99% completed
p2 has the track 98% completed (aka they are behind p1)
local p_dif = 99 - 88 -> 1%
local scale = p_dif / 100 -> 0.01%
local t_dist = scale * 120 -> 1.2seconds!
local t_dist = timeDistance(99, 98, 120) -> (99% - 98%) = 1 / 100 = 0.01% * 120 = 1.2s
]]
--[[
p1 = float (track completion percent [0 = start of track, 100 = end of track])
p2 = float ~
total_laptime = float (how long the run took)
]]
local function timeDistance(p1, p2, total_laptime)
return ((p1 - p2) / 100) * total_laptime
end
Look at the race positions, it shows the deltas. that was done similiar https://www.youtube.com/watch?v=HmUUqB0KEU4&t=345s
LIVE NOW: The Super Formula drivers Race at the Belgium Grand Prix!
Want to take part? Join our community, even if you don't drive: https://discord.beamgp.com
View all the info about the racing at https://www.beamgp.com
Thanks to @ThatNathDude for the commentary
I will take a look! thanks so much!
not gonna lie, but its already so fun to see your improvements in almost reall time 0.25sec
It is! :D
now I have it with secodns, using my current speed 😄
I'm afraid to start with the js and connecting lua to js its it hard?
If you already do all your logic in lua, I highly recommend "pre-computing" anything you want to show on UI to like one JSON blob you can mailbox to the UI thread.
Then you can look at the code for existing UI apps to see how to set up said mailbox thingy. I think the clutch and whatever else debug apps are good example to look at.
To add to what chateau said, here is how you can communicate between the vms https://documentation.beamng.com/modding/programming/virtualmachines/#communication
Introduction A virtual machine is each of the environments in which code can be executed. There’s 3 types of virtual machines:
Vehicle Lua VM (VLUA): runs code specific to a vehicle (such as turbo boost calculations or AI steering inputs). GameEngine Lua VM (GELUA): runs general code that’s not specific to a vehicle (such as career mode, tra...
I will take a look, I have no idea what you both are referring too, I'm doing it unpacked, lua, ge, extension, and there I have my lua script, I already have my logic complete and I'm trying now to send only one variable to js, "deltaTime" all the computing is done in the lua I don't know if what you both are referring to,
when I say I'm doing it I mean, chatGPT is doing it, I have no idea of programing
ChatGPT
Oh no. Those AI are not trained on the particularities of how BeamNG abused Lua and js into talking to each other. You might want to include pasted-in code from existing UI apps as context to the AI for best results.
If you are passing over only one value, the clutch thermal debug app is probably the easiest app to copy and gut out as your skeleton.
Thanks I will try that one! Yeah it took me like one day and half to train chatgpt on how beamng supermarket code parts working giving him codes and descriptions of what they do and try to figure out on his own what they do and compare it to the description of the script, etc.. for now its goign well
I will take a look at the cluth thermal debug app! thanks I hope for this night I have a visual video to show it here 😄
FYI The JS for the clutch thermal debug app is at steamapps\common\BeamNG.drive\ui\modules\apps\ClutchThermalDebug.
And the Lua half is at steamapps\common\BeamNG.drive\lua\vehicle\powertrain\frictionClutch.lua.
Do a search for if streams.willSend( on the lua file (~line 63) to see how to send stuff over.
Well either way if you’re releasing someone elses work without permission its likely illegal
I have paid task of BeamNG anyone interested please contact.
Guys does someone know some good free mods?
I'm getting stressed trying to connect lua with js, with the clutch example, I can't make it work, I can't acces to beamng functions for sending
https://drive.google.com/file/d/1djYyO8fxUEQHIoWvBmwfsHVAIJlaTZFx/view?usp=sharing
thats the problem i am having. my lua script has code for ui to display penalty and score. but nothing happens.
I have a project where i need to create driving school map. And it should have rules . breaking the rules reduce the score of user. . Its a paid project. Will pay for your hard work. need to finish within 15 days. Urgent
typical: "for tonight..." 3 months later.....
if im being annoying, im trying not to. i just do not want to get shit on if i release the mod(im still just 3d modeling the car model).
so wdid about my caravan model
well, now I'm on that path that gpt is loosing his mind,
I have done it 😄
I feel like this can be a gamechanger for trials, rally, speed runners, It works with mostly everything, it only need at least 2 checkpoints, that it will use them to start and finish, it will create your best laps, with micro sectors that will give you the best time for nexts runs. on diferent days. also it give you the improvments by sectors, (I'm not sure how to do the viusals when you have 20 sectors or more depending of the stage)
the good thing is that you can jump in on a another rally stage and it will create automatically the tables with the existing mission checkpoints and then on your 1st try if its completed it will create the microsectors, and everytime you improve your time, it will update the table with your best sectors and microsectors. I'm planning on the futre to add "advance speed runner option" that if you improve a micro sector o a whole sector it will update the table too, so you can have a "theorical best time"
Chat do I download some mods from world of mods or nah
what do you think 😭
should i try to replace an automation car body with obj one
Is using default beamng textures in a paid mod allowed?
Did u make it urself?
guys how can i place down random stuff like tung tung tung sahur in free roam. i'm trying to do a youtube shorts channel
any idea how to map throttle to that front electric engine? i tried defining "frontThrottle": ["input", "throttle"], in main .jbeam electrics and then mapping "electricsThrottleName": "frontThrottle", in front differential and a few other things, nothing is working, electric engine is connected i see rpms rising when driving but no torque from battery transfered
would be a great basis for a amg one or stingray type of drivetrain
but everything i read points to making custom vehicle controller
So im on BeamMp and me and my friend would like to use the cherrier tango. We both have it via the repository but when im ingame i cant see my friend but my friend can see mine?
any one know the issue/ a fix?
Yes
But its not even close to complete
If you are both using the mod already but not seeing each other, clone your vehicle and delete the old one, this usually happens when one person is already driving the car while the other one is still joining or activating their mods
Well if it was all made by u do whatever you feel like with it. Just don’t upload other peoples work if they aint said to
jeeeez, turns out my disable cache on chromium console got deactivated, and I just spend 30 min going crazy looking why my code wasn't getting changed..... damm hahah
does anyone know the thing like that but for oil pan damage?
best 24 dollars i spent
Is there any way to toggle mesh visibility directly via lua?
Use chat gpt I’ve done it in the past
does anyone know how to play with other ppl
beammp
beammp
k
Oh so the script it generates actually works?
Nothing works the first time
How did you get it to work then?
Did the first script it provided work directly?
Literally just said nothing works the first time, it took an hour of tweaking
dam
If beam gives you errors tell chat gpt the error and let it try to fix it
Can someone help me?
my enteire mod is made from chatgpt haha
it took alot of exemples from other codes and telling gpt, analize what they do and make a prompt for your replacement, and when you feel like its going sideways you close the chat, open a new one and tell, hey your older one was going nowhere so I dissconected her, now you are the new,new,new chosen one, (you insert the prompt of the now deceased IA) eventually you will end up with a "ehllow world"
how to update beammp?
I need opinions.
this entire code, is made from chatgpt not a single line is written by me, also de JS too. I belive it's mess surely, but keep in mind, with 0 idea of programing I just skipp 1 month of university maybe? It's not a joke that IA can have alot of potential on teaching/helping made stuff that otherwise you will need to know the knowledge 1st ..
It updates automatically when you run the launcher if there is an update
It takes up a lot of the screen. Maybe make the line graphic vertical and to the side like in DR2.0?
well you can re-scale like any UI, but I will take a look at DR2.0 ! thanks for the input
I would remove that see through box
Makes it feel bulky
Guys how can i add 3d models to modded maps cause it didnt work for me
downloading mods from forum is safe?
It’s the official BeamNG website isn’t it..
just trying to stay safe🤷♂️
yo so i wanted to rotate thrusters and put them vertically on a vehicle infront or the back so i can do flips and stuff, how can i do that tho?
How to download car mods?
WHy i'm gettting telported to the new vehicle I sapawn?
local selection = {
model = "etk800",
color = "1 0 0 1",
ai = true,
player = false
}
local options = {
color = selection.color,
ai = selection.ai,
player = selection.player
}
local opponentVehicle = core_vehicles.spawnNewVehicle(selection.model, options) shuld I remain on my original one?
what the fuck
what the FUCK is that
ishowspeed 😭
Cause im making yt shorts brainrot myself
hell no
Making bread
bros cashing out
theres no bread to make
i respect the grind
yt shorts beamng content is like hyper flooded market
1mil views = 100$
trust me i tried
max views i got was like 200
this was before brainrot was as popular so it was just regular lamborgini in green color crashing
and its not that i uploaded 1 or 2 i uploaded like 10 within a week
I am a yt shorts brainrot professional and my instincts tell me ama make bread
and im a mechanical engineer
61000 abominations
5k?
Norwegian
goddamn
Dollars
USD?
how do we even know thats your channel lol
no and please dont tell him
Why
We don’t need more shitty brainrot in beamNG, plus you don’t even show a map
Scroll up
So you paid $500 usd for an account, what a sad thing to do
no i made 5k dollars
if its working for you so well then why not continue with that
Yea, 500 usd, there’s something called exchange rate
and? theres enough beamng brainrot so the less people the better
go clip joe rogan podcasts or whatever
do you watch beamng brainrot often
im guessing no
so why does it matter
let the man make his money
makes beamng to a wider audience the "crash haha funny skibidi toilet" game instead of what it is
and beamng brainrot takes much more time to make than just clipping stuff
With less effort you can get employed and make way more
Not every video will get a million views
that made me giggle
fuck you
chill out lil guy
nah imagine making beamng brainrot, no deserved spot in this community
<@&710084482031550547>
bro not like that 💔
i agree but you can't be acting like that
its just ruining the community imo
be nice to each other regardless of content quality
ok
Quality?
oOMG finally chatgpt understood that I wanted to create a vehicle without switcing camera/control, finally, 1 day for that
Is there a free tool for modding?
Yh.
Where can I find it?
Da fuk?! I js wanted to know if anyone had a reliable one, Google is not very helpful….
Well what u trying to make
An SUV based off of a Highlander or something similar
Alr, google stuff to make it
making my first mod
Like 3d modeling software and coding stuff
it wont show up in game
(mine vs a diff one i found on repo)
