#modding-general

1 messages · Page 22 of 1

twilit python
#

Yes, there is. I believe it's on the repo. It's an add on for the F4 if I'm not mistaken.

desert dagger
mystic scarab
#

Do we have mod repo approvals delayed again?

tidal sierra
#

Hello, I was wondering, how can I make mirrors work?
This is the EU-Wentward, and I wanted to make the mirrors work like in the normal Wentward, how would that be doable?

stray halo
#

Irl engine is a vk56

proud patio
urban tartan
#

so true

twilit python
twilit python
#

Take a look at this.

golden fox
#

theres already mods for those

twilit python
#

Yeah, I know. But we talked about them the other day, so I figured you'd think that'd be a cool video.

stray halo
twilit python
twilit python
#

Oh, ok.

stray halo
#

The one on the repo I think was a ministock which is our junior class for 12 to 16 they run 4 cylinders the one in the first vid I showed they run v8s

sly girder
#

what other files contain these filament properties

pine oak
#

guys what is a mod that has fast cars

crystal wraith
#

all i do is cry in this channel

mystic scarab
#

So far I know only Bruckell Nine uses those for slow fade lights, imitating lightbulb filament going off slowly

#

If you ask mods, I think some of them might have used this feature already but I don't know any that do

#

And as usual features are added much faster than they are documented

sly girder
# mystic scarab Those you sent are Bruckell Nine aren't they?

ripped em off from the covet

im tryna update my legran amber tail light mod to use the halogen lights
only issue is that the vanilla files combine both the low high beam and signal function as one

i thought i could just copy and paste the "electrics" values and such into the jbeam file however that doesnt work so im wondering which other files the filament parameters could be found so i could set the function however i need it to be

mystic scarab
sly girder
#

latest release introduced many other cars with the feature, including a mix of both the filament and old system in the sunburst
i can find all the filament electrics in the .jbeam of the car itself however i just cant find where the functions of the electrics are set which is what im looking for

#

or its possible its in the lua and im just typing things wrong as the documentation just lists everything as a common use name
specifically, i need these to work instead of lowhigh_signal_L/R

tight shuttle
sly girder
#

these are the only ones listed in the legran.jbeam file
if i add signal_L filament and its respective smoother and call on it for the glow maps, it just goes back to the vanilla lights including textures and light function

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the best i could do its combine the lowbeam, highbeam, and brake light filament similarly to how i wouldve been done with just the textures pre-update, but nothing can be done to isolate the signal function as even the front signals share the lowhigh_signal filament function

#

its the only thing im stuck on

tight shuttle
sly girder
# sly girder what other files contain these filament properties

I added a components section to the taillight jbeam, replacing the old system for light functions which is what the first image doesnt show
Ill look at this more extensively tomorrow morning or after my classes so im not making any mistakes with it
Ill retry with all the steps suggested

old tinsel
#

working on a little something for the D-series. no more red turn signals

magic grotto
#

Is there a particular modder who does commission builds if so could I get a pm might spend some money on a mod for beam of my car just cus I like my car

magic grotto
#

Either lore friendly or not either way

shy magnet
#

anyone know what mod the upfit box is on this?

umbral dove
umbral dove
bitter bison
#

no textures or meshes named the same and nothing in the jbeams but there both my mods. the exhaust only fucks up once i add the mod for the steering wheel and i have asked a few people and they had no idea

#

the steering wheel mod breaks my uv map for the exhaust

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and on the exhaust i have 2 mods in one one is the single exhaust in the picture and one is a dual exhaust mod both use the same name excect the dual has_dual and it works fine

#

ive been trying to figure out whats wrong for 3 days and cant figure nothing out

slender ravine
#

guys how do i add custom engine sounds in my new engine

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i want it to be like the fr17 where its just one sound file, i dont have time to make multiple sound files

shell ledge
twilit python
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It's setup to just be the rear left wheel. The wheels are selectable separately due to having different sizing options.

spice gust
#

is there a nitrous backfire mod? or a mod that makes your tires have better grip on the road

quasi cargo
#

Is it possible to make the antilag toggleable, or is that something that devs hasnt implemented yet

sly girder
#

its normal when its off
brake light isnt affected
maybe im missing a material file, typed it wrong or typed it in the wrong place

mystic scarab
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<@&710084482031550547>

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Thanks!

tight shuttle
flint kite
#

what is the insanely obvious thing im missing here

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im about to lose whatever hair i have left

tight shuttle
#

i don't think jsons can contain comments

flint kite
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oh my god it's a json. not a jbeam.

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could that be it

#

update: that was not it

tight shuttle
#

also maybe it should have 2 layers like the vanilla skins

flint kite
#

the material works ingame, i can see it in the materials window. it's just not being assigned to the jbeam skin

{
  "sunburst2_skin_anime": {
    "information":{
        "authors":"Pastry",
        "name":"Anime Itasha",
        "value":1200
    },
    "slotType" : "paint_design",
    "skinName" : "anime"
  }
}
{
  "sunburst2.skin.anime": {
    "name": "sunburst2.skin.anime",
    "mapTo": "sunburst2.skin.anime",
    "class": "Material",
    "Stages": [
      {
        "ambientOcclusionMap": "/vehicles/sunburst2/sunburst2_main_ao.data.png",
        "baseColorMap": "/vehicles/sunburst2/sunburst_skin_anime.png",
        "clearCoatFactor": 1,
        "clearCoatMap": "/vehicles/sunburst2/sunburst2_main_cc.data.png",
        "instanceDiffuse": true,
        "metallicFactor": 1,
        "roughnessFactor": 1,
        "normalMap": "/vehicles/sunburst2/sunburst2_main_nm.normal.png",
        "opacityMap": "/vehicles/sunburst2/sunburst2_main_c.data.png"
      }
    ],
    "activeLayers": 1,
    "dynamicCubemap": true,
    "materialTag0": "beamng",
    "materialTag1": "vehicle",
    "order_simset": 0,
    "version": 1.5
  }
}
tight shuttle
#

or maybe the textures are using the wrong uv channels

mystic scarab
#

Oh wait i'm wrong, data only

flint kite
#

yeah if i set "skinName" : "anime" to twotone, twotone shows up.
if i set it to anime, it does not. there's something wrong here

tight shuttle
#

what does the console say?

flint kite
#

nothing relevant

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and i can still see the material fine in the material editor

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are my materials.json and my jbeam correct

mystic scarab
#

Here:

      {
        "ambientOcclusionMap": "/vehicles/sunburst2/sunburst2_main_ao.data.png",
        "baseColorMap": "/vehicles/sunburst2/sunburst_skin_anime.png",
        "clearCoatFactor": 1,
        "clearCoatMap": "/vehicles/sunburst2/sunburst2_main_cc.data.png",
        "instanceDiffuse": true,
        "metallicFactor": 1,
        "roughnessFactor": 1,
        "normalMap": "/vehicles/sunburst2/sunburst2_main_nm.normal.png",
        "opacityMap": "/vehicles/sunburst2/sunburst2_main_c.data.png"
      }
    ],```

Try to make:
```"Stages": [
      {},
      {
        "ambientOcclusionMap": "/vehicles/sunburst2/sunburst2_main_ao.data.png",
        "baseColorMap": "/vehicles/sunburst2/sunburst_skin_anime.png",
        "clearCoatFactor": 1,
        "clearCoatMap": "/vehicles/sunburst2/sunburst2_main_cc.data.png",
        "instanceDiffuse": true,
        "metallicFactor": 1,
        "roughnessFactor": 1,
        "normalMap": "/vehicles/sunburst2/sunburst2_main_nm.normal.png",
        "opacityMap": "/vehicles/sunburst2/sunburst2_main_c.data.png"
      }
    ],```
mystic scarab
flint kite
# mystic scarab ^try this

didnt work; went into my 0.35 folder and lo and behold, there was a duplicate materials file there 🤡

#

now to figure out why the heck these colors are so off

mystic scarab
#

This is the one that is created in cache

flint kite
#

do i need to disable colormaps somehow...?

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could that be causing the discoloration

mystic scarab
flint kite
#

like this?

    "Stages": [
      {
        "ambientOcclusionMap": "/vehicles/sunburst2/sunburst2_main_ao.data.png",
        "baseColorMap": "/vehicles/sunburst2/sunburst2_main_b.color.png",
        "metallicMap": "/vehicles/sunburst2/sunburst2_main_m.data.png",
        "metallicFactor": 1,
        "roughnessFactor": 1,
        "normalMap": "/vehicles/sunburst2/sunburst2_main_nm.normal.png",
        "roughnessMap": "/vehicles/sunburst2/sunburst2_main_r.data.png",
        "useAnisotropic": true
      },
      {
        "baseColorMap": "/vehicles/sunburst2/sunburst_skin_anime.png"
      }
    ],```
mystic scarab
flint kite
#

ah it doesn't like it if the entire color palette file is transparent

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it just caches the previous file

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aaaaaaaaaaaaaaaaaaaaand it blew up.

mystic scarab
#

Wow

flint kite
#

for some reason now it thought the skin went on layer 0. i did nothing

#

i hate modding so much it's unreal (engine 5)

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but hey it's finally looking right! i can start making the skin now!!! 🤡

mystic scarab
flint kite
#

color palette texture be like

tight shuttle
flint kite
tight shuttle
#

no, one of the highlighted ones (nullcolormask#.dds)

coarse dew
flint kite
#

now to figure out why i have no clearcoat 🫠

#
  "sunburst2_main.skin.anime": {
    "name": "sunburst2_main.skin.anime",
    "mapTo": "sunburst2_main.skin.anime",
    "class": "Material",
    "Stages": [
      {
        "ambientOcclusionMap": "/vehicles/sunburst2/sunburst2_main_ao.data.png",
        "baseColorMap": "/vehicles/sunburst2/sunburst2_main_b.color.png",
        "clearCoatFactor": null,
        "colorPaletteMapUseUV": null,
        "diffuseMapUseUV": null,
        "instanceDiffuse": null,
        "metallicFactor": 1,
        "metallicMap": "/vehicles/sunburst2/sunburst2_main_m.data.png",
        "normalMap": "/vehicles/sunburst2/sunburst2_main_nm.normal.png",
        "roughnessMap": "/vehicles/sunburst2/sunburst2_main_r.data.png"
      },
      {
        "ambientOcclusionMap": "/vehicles/sunburst2/sunburst2_main_ao.data.png",
        "baseColorMap": "/vehicles/sunburst2/sunburst2_pastry_skin_anime.color.png",
        "clearCoatFactor": 1,
        "clearCoatMap": "/vehicles/sunburst2/sunburst2_main_cc.data.png",
        "colorPaletteMap": "/vehicles/sunburst2/sunburst2_pastry_skin_anime_paintable.color.png",
        "colorPaletteMapUseUV": 1,
        "diffuseMapUseUV": 1,
        "instanceDiffuse": true,
        "metallicFactor": 1,
        "normalMap": "/vehicles/sunburst2/sunburst2_main_nm.normal.png",
        "opacityMap": "/vehicles/sunburst2/sunburst2_main_c.data.png"
      },
    ],
    "activeLayers": 2,
    "dynamicCubemap": true,
    "materialTag0": "beamng",
    "materialTag1": "vehicle",
    "version": 1.5
  }
}

the default coat is there

tight shuttle
#

clearCoatMapUseUV?

#

(that is, if a vanilla skin material has it that way)

flint kite
#

using

        "clearCoatFactor": 0.75,```
i can get it to not be so dull, but it's not adjustable in the paint settings 🤔
#

why is this skin so cursed

mystic scarab
#

clearCoatRoughness maybe?

#

oh you figured it out kinda

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I hope somewhere in future we will receive an iteration of PBR materials that won't be so cursed

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And hopefully will work with inbuilt material editor in a straightforward way

ebon tangle
#

idk its pretty easy to use as it is

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what i really need is more robust logging

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cause the console is not very helpful as it is

tacit halo
mystic scarab
tacit halo
hallow flint
#

Hey I've got this car I'm wanting to add a digital dash from the stock beam car is that possible to do?

bitter bison
#

does the file name being change cause issues?

tight shuttle
#

yeah, it interferes with auto updates since the system can't just overwrite the old zip

daring maple
#

should i put my car's engine at the front?

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or at the rear?

narrow venture
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in the middle

night wren
#

yo guys
does anyone here have a jesko hydra model i could use?

mystic scarab
#

Ladies and gentlemen, give me a quick reminder if uncolorable part of colorPalette should be black or white?

brittle warren
#

white i think

mystic scarab
# brittle warren white i think

Well, I will test it live anyway 😄
But my logic is since channels are used for colors (red 255 = using color 1), all channels need to be 0 instead of all 255 to not use colors

flint kite
#

why is beam not respecting my paintmap

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they're all 255, RGB

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the blue is nearly black

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green is muted

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ive tried both sunburst2_pastry_skin_anime_paintable.png and sunburst2_pastry_skin_anime_paintable.color.png

mystic scarab
#

Overlap over base color?

flint kite
#

ohhhhhhh

#

probably, good point

mystic scarab
#

So blue is double blue and green gets darker too
That's just a suggestion though
I'm finishing materials for my wheels now and i will dive into this struggle too in few minutes...

flint kite
#

DDS really said: nah you're not getting any detail today

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maybe i should export in DDS instead of in PNG?

inner heart
#

why is png lossy

flint kite
#

beam cooks dds

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from the png

inner heart
#

i guess check the dds version u need

flint kite
#

ima try to just make my own DDS

mystic scarab
#

It can export to .dds

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Just remember to choose right profile

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Photoshop can too i guess

inner heart
#

/\

mystic scarab
#

Tho i can't remember getting those results with .png
You sure you're not compressin it when saving?

inner heart
#

photoshop default might have some compression, forgor

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max quality should do the trick

mystic scarab
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Because I was once doing quite a nuanced carbon and it would obviously be f`d up with such artifacts

flint kite
#

saving as DDS does make it better... but now the colors are dull

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bleh!

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png + dds colormap works well enough i think

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i'm going with this

mystic scarab
flint kite
#

finally done
thanks for the help everyone!

summer vault
brittle warren
flint kite
#

So I made my own dds

summer vault
#

yeah the texutre cooker uses the fastest compression setting which results in the most artefacts you really want to be using something like nvidia, intel or directx texture tools to minimize that

junior forum
#

Is there servers for mods on discord?

devout parcel
#

r there any f2 mods???????????

velvet coral
#

I've been thinking about this for a very long time, Are there people who understand well how the game system works?
Is it possible to make a decal of the wreckage at the scene of a car accident, similar to how tire tracks work? I'm not sure, but as far as I remember, there was such a system in Crash Time 5

distant pendant
#

went all thru that hassle when you coulda just made the entire template and setup for your skin by just using the ingame decal editor in garage mode and just not paint anything on the car XD then editing the the pngs in the generated unpacked/mods/yourskinname folder

clear spear
#

hello friends, got a question, does the game have a particular highlight mode/visualisation for license plate characters? trying to locate where me text is, got no idea where it's placed itself

sand token
#

How do you do these paintings without using decals, can you help me how to do it please?

#

Sir, it seems to be a practically difficult business

bitter bison
#

where would i find the placement of the toggle button? i want to move it back to cover the door handel

brittle warren
toxic widgetBOT
#

Gave +1 Reputation to @brittle warren (current: #8 - 217)

bitter bison
#

2 dollars and 15 cents go crazy

velvet coral
#

I'm wasting my time completely pointlessly

untold tree
sage thicket
#

Hey there does anyone knows if there's a mod being developed abt the F1 2026 regulations? Like FR26 for example if it exists?

proud solstice
#

no such thing exists

glacial sundial
sage thicket
#

ye ik theres one for AC i js wondered if there were one for beam

glacial sundial
#

no

crystal wraith
glacial sundial
crystal wraith
#

For a whole different game?

glacial sundial
crystal wraith
sage thicket
#

lol

#

dw i was js asking if it was made or not

olive maple
sage thicket
#

fair

olive maple
#

Like it most likely will exist at some point but when is completely unknown

clear spear
#

morning all, curious about platefont.json and related files - is there a way to scale plate text in X and Y directions individually? or would this be a job for a new character set

for anyone else looking, change ur x/y params in ur main .json file. hope this helps x

fringe hamlet
#

hey, does anyone have some chase/evade scenario mods for this game? or some cool map expansions for the latest game version, ping me if you do

dry cliff
#

When I add a car and other platforms in the game and then go to editor mode and save it, everything still resets to default when I open the file again. How can I save it properly? Please help.

hollow sundial
hasty flare
#

what are some good mods /maps?

crystal wraith
mystic scarab
#

Asking once again, is there a known delay on mod approval in repo or maybe i should contact mod team?
Waiting for over a week now

quasi wave
#

Hey, i got some question about ai is it possible making the game ai actually competitive?

eternal narwhal
#

you can try to increase the risk factor using a UI app. that also makes it more likely to crash though so might not always help

crystal wraith
#

And even that, not so much

white hedge
#

Hello is there any good VW Paheton Mods?Kapp

crystal wraith
#

Use google

frail fjord
#

Where do i find whelen lightbars mod?

crude echo
frail fjord
#

MYTHICAL PULL

#

Good wbu!

crude echo
frail fjord
crude echo
frail fjord
buoyant arch
#

Yo

worldly peak
#

dont think im winning the race

sage thicket
#

Real

#

Id do it but i never modded so it would probably suck

worldly peak
sage thicket
#

yea fair

worldly peak
# sage thicket yea fair

well im doing it im going to start with 2025 then do 2026 after just so i know what im doing lol ik someone who knows blender and there going to help so we will see how it goes

hard palm
#

If I make a parts mods with the intention to override a vanilla part, would it work?

sage thicket
brittle warren
hard palm
flint hornet
#

a bit of a silly question but does anyone know what classification a parts mod would be? my guess is land? would love it if someone can confirm if thats right!

#

(vanilla vehicle btw)

summer vault
#

mods of mods usually

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land is usually reserved for bespoke new vehicles and for some reason rebadge mods

flint hornet
summer vault
#

yes its a weird name, but if you check the land section its almost only bespoke unique vehicles, i guess the criteria there is that its a new vehicle in the selector, thats why you also see rebadges there

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and if you check mods of mods all the expansion/parts packs go there

flint hornet
#

@upbeat sequoia im setting up the repo page just wanted to ask if you want credit for the sport hood idea! if so what name do you want used? discord name, forum name, alternate name?

upbeat sequoia
#

Discord name would work
Use @upbeat sequoia

#

Or just corynotsmart

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Preferably

flint hornet
worldly peak
frail fjord
#

how do i edit police lightbars/

rustic dirge
#

Please can SOMEONE make a central London map mod it would be so sick

#

Cruising around London in a lambo on beam

flint token
#

does anybody know how to increase wheel grip and downforce on wings? (in config filles)

open vapor
#

I'm brand new to modding and modding maps and I'm trying to make an abandoned version of WCUSA but I can't figure out how to get a duplicate or get a separated version of WCUSA without changing the original

pastel hull
#

Does anyone know any example mods for UI or any tutorial?
I really need it since what I'm doing so far IS NOT working
Nor any logs appear

flint hornet
#

my mod appears to be accepted however is not displaying on repo? does that take more time?

flint hornet
tacit halo
#

idk just wait?

flint hornet
#

yeah thats what im thinking lol.

#

interestingly when you search for it on a incognito tab it does sorta show up.

sand token
craggy quail
#

Hey I'm new to modding and not good a modelling iv got a sketch of a car i wanna mod into the game if any one can help me model it please send message and I will respond wen i can

ionic latch
#

Hello. I'm a beginner modeler and I'm about to create my first mod.

Questions:

  1. What do I need to do differently in my car modeling so that it works in Beamng.Drive?
  2. Is there a video tutorial teaching how to put triggers on doors? Is it possible to use the game's triggers and just put them on my model?
  3. Can I use suspensions, engines, brake systems... in my car? How would that work?
  4. How do I create my own collision box for my car? Many models made on top of cars in the game do not use modified collision boxes (I'm referring to those green triangles)
  5. How do I set a value on the vehicles? I want it to work in career mode. I also want to create separate parts (bumpers, steering wheels...) How do I set a value so that they can be sold in career mode?

Those are my questions, thanks to whoever answers.

ebon tangle
#

Maybe learn the basics of jbeam before you start trying to make a whole car?

#

Like you dont even know what jbeam is

#

Thats literally 50% of the car

ebon tangle
#

Read the wiki

#

Study the base game cars

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Thats how i learned

ionic latch
#

ok, thank you

brittle warren
#

Takes a while to learn but its rewarding

digital herald
#

whats the best free, working mods website

tacit halo
digital herald
#

thanks

distant pendant
#

For those who haven’t yet tried TheTalkingBath’s Tire Pack, possibly because you're unsure how the tires feel or perform — let me clear that up for you.

After extensive testing by several real-world drivers and highly experienced sim racers, I can confidently say: he absolutely nailed it. These tires are not only well-crafted but genuinely worth the purchase.

They’ve even helped resolve some force feedback issues, particularly during transitions and tire slip — something many wheel users will really appreciate.

I highly recommend this pack, especially with the upcoming Valenti C08 Drift Tire update, which features improvements like:

Increased sidebite

Better off-throttle grip

Retained loose lateral feel, but with far more control and predictability for high-angle driving

This is a solid upgrade for anyone serious about their drift experience in-game.

https://www.patreon.com/posts/131486699

Patreon

Get more from TheTalkingBath on Patreon

bold parrot
#

anyone know why none of my cars spawn with the rims/tires that are shown in the preview? thanks

tough beacon
#

j

weary niche
#

making beater skins is now my favorite hobby

these will be part of a mod i'm releasing

#

i have a type lol

#

here's some knockoff sponsor stickers i made if anybody wants to use them :3

rancid wedge
quasi crescent
#

Has anyone tried to start/work on a 1985 Pontiac firebird?

flint hornet
#

man this whole project has been confusing. it shows my state as visible but when i click the download link (of my own mod) it takes me to an error page.

tacit halo
craggy quail
#

Hey I'm new to modding and not good a modelling iv got a sketch of a car i wanna mod into the game if any one can help me model it please send message and I will respond wen i can

craggy quail
toxic widgetBOT
#

Gave +1 Reputation to @tacit halo (current: #44 - 79)

tacit halo
high sky
#

Anyone got good a good picture of the Idrive 8 system, like a texture

craggy quail
tacit halo
#

then you can also animate it

high sky
tacit halo
#

well uh then try your luck at correcting that image so it looks like a texture

#

thats how stuff was done in ye olde times for textures

undone cedar
#

can somebody help me with a mod i am trying to make?

#

i switched the engine from the i series to the 200bx and the engine has the no texture error and the transmission from the 200bx also doesnt appear on the engine

#

the car can drive around normally, there is just no transmission and the car overheats after some time because i guess there is no radiator

#

if anyone can help me, please just ping me or message me in dms
i would really appreciate it

acoustic pawn
#

hi

#

need help withsomthing in BeamMP

lone lynx
daring summit
#

Oh god I just realized something.

#

How long until there is a magic school bus skin?

brittle warren
daring summit
#

Some one here can probably help, as we all know the DFA pack has never seen an update yet it feels like, so does any body know how to/ willing to teach me how to fix the mod so it has updated head lights so it doesn't break the base game head lights?

glacial forum
#

how would I use nodemove/nodeoffset in this situation?

#

since it doesn't have any slots it's just slottype and then felxbodies

flint hornet
hollow sundial
#

can someone give me a clear reference image to 3d model the dodge caravan. As in when I zoom in it dosen't look blurry and confusing. (the 2012 dodge caravan)

#

a reference as clear as something like this image

glacial forum
brazen terrace
#

anyone know how to disable the stupid glow it makes it really hard to edit textures

brazen terrace
#

nope didnt help

potent sphinx
#

can i please get someones help on this shit bruh 😭

#

so land of sands was somewhat broken by 0.36 and a single texture stopped loading correctly cuz the devs changed the directory

#

i found the texture (italy_bld_metal) in world editor and changed the directory

#

that fixed the issue, but my issue now is i can't fucking figure out how to either make the world editor version the actual map (by exporting the fixed config and files and putting them in the mod folder) or find the config myself and change it for the mod instead of just a temporary world editor

#

because fixing it in world editor only works until the map is reloaded so its completely pointless

#

so basically all i wanna know is can i export a world editor save as a zip or something and replace the pre-fix mod files with post-fix files which literally is just ONE changed directory

#

i can find export as collada and i have no fucking idea how that works + its probably not the right thing

fiery ember
#

really weird question but how would i print the gear my car is in in a controller?

red mortar
fiery ember
#

First time designing beamng ui and i can proudly say im quite happy

balmy pawn
#

any one have pixar cars car mod for beamng ?

boreal axle
#

how to get back the old circular menu?

faint bison
weary niche
runic sandal
#

Guys whats the best CAR in Beamng Drive so it can be my Daily car, Be honest.

tacit halo
#

you cant
get used to the new one

still rune
#

can someone make a virgin truck like the one that west cost customs made
like this one?

still rune
#

i dont know how to even make it

tacit halo
last fossil
#

does anyone have the uv map for the new school bus?

old bridge
still rune
old bridge
still rune
eternal lynx
#

Any help with this?

#

the skin appears in the part selector but it doesn't apply

waxen goblet
#

I'm trying to add a retextured wheel to this mod but it's invisible, any help? I have the collada file for the wheel in the same folder as the wheel jbeam and it matches the one thats referenced in the jbeam but it just doesnt show up. It's not under the map or anything, it just isnt there. I have the right part selected and when I use the default wheel model, it shows up, but the wheel texture doesn't change like I'm trying to get it to do.

#

For context, the default wheels look like whats on the left, but I'm trying to get them to use the texture on the right without just completely renaming the normal wheel texture like i did here since I want both to be usable in the parts selector

glacial forum
#

Press the ~ key to check the console

#

Should say something like mesh couldn't be found or something about the material

waxen goblet
#

Yeah I see that here

#

Sorry for the late response I accidentally undid something and it wouldnt let me redo so I had to go find the files to fix it

#

Well actually now it doesnt say mesh not found since I found the collada for the wheel and put it back in there, it disappeared when I accidentally undid a couple things

glacial forum
#

is the wheel named that in the .dae file in blender?

waxen goblet
#

It should be, let me check rq

#

I renamed it to that earlier but it mightve set itself back when I accidentally deleted it earlier

#

Alright I fixed that but now it's saying mesh not found again

#

Are you (or anyone else willing to do so) able to check my jbeam file, there's a pretty good chance I made some sort of mistake somewhere since this is my first time messing with wheels on anything

glacial forum
#

I don't see anything wrong with it, but I'm also not the greatest at beam modding so I'm prolly missing something

waxen goblet
#

Alright, I imagine this has something to do with the fact that this is a pretty old mod and it uses a cached.dts file for the model instead of a traditional .dae and it's trying to reference something that I can't edit at all

#

I'll keep messing with it though and see if I can get it to work

chrome cave
#

Does anyone know any good wheel packs?

hollow sundial
#

do you need to know how to make an automation mod to understand how to make an actual beamng mod

ebon tangle
#

no

#

theres zero skill overlap

#

all you do in automation is press export

frail fjord
#

Does anyone know how i can create my own lightbar patterns? Or even just patterns on anything with lights on emergency vehicles?

real basin
still rune
#

@eternal lynx could I have the files for that?

fiery ember
fiery ember
toxic widgetBOT
#

Gave +1 Reputation to @real basin (current: #1606 - 1)

eternal lynx
still rune
#

But I'm doing the same thing and its not working so can I have the files

uneven owl
#

has anybody tried this out?

#

and got it working 😉

eternal lynx
#

Your json and jbeam specifically

#

@still rune

still rune
#

@eternal lynx it is my first time doing this

regal latch
uneven owl
#

I kinda had it working at one point but I'm clearly way out of my depth lol

#

the acc that is

regal latch
# uneven owl apparently so

Well no, it specifies to be for .tech (thats a different product). But some .tech features are also technically available in .drive

#

is why i wonder if this one is

uneven owl
#

ahhh I see

#

I had the adaptive cruise control matching my speed with the car in front which was good

#

nothing else worked sadly

#

I hope the devs create a facility for modders to add this to cars in the future

regal latch
uneven owl
#

I'm assuming this isn't available for download 🤣

regal latch
#

If your academical.. maybe? :D

misty hill
#

@full wyvern your dummy mod broke🤞

full wyvern
#

What broke in it?

misty hill
fiery ember
#

Howd i do for my first time?

upbeat radish
#

has anyone got a 992 gt3 r mod?

rancid glacier
#

yall question i need police ford explorer does anyone got mods for me?

chrome lava
#

is there any good free mods?

ebon tangle
chrome lava
#

ah ok

olive maple
chrome lava
olive maple
chrome lava
#

yea im tryna get a dirt bike or motorcycle mod tho

olive maple
#

Only decent one is the hiochi outlaw but the game isnt good for motorbikes

chrome lava
#

ok

fiery ember
#

Were making progress!!!

fiery ember
#

This turned out better than i couldve ever thought it would

#

i honestly thought i would barely get the ui finished

misty hill
#

@full wyvern i got this error when trying to load the dummy gg

fiery ember
#

has to do something with the roamer its saying huh

old bridge
#

okay, regular question, did you clean cache deeply?

fiery ember
#

yes

old bridge
#

i asked derrick my bad 😅

fiery ember
#

mbmb i thlught bc u said regular question

old bridge
#

oh yeah it has sense

cloud cove
#

anyone know any good rp servers?

old bridge
#

i think you should check outside servers or websites, because you can't promote any servers here, probably beamng servers too

umbral dove
deft glen
#

I'm wanting to learn to mod, currently downloaded Blender - what are some good tutorials/guides on youtube to learn - eventually I'll love to move onto modding vanilla cars then one day model a car from scratch!

fiery ember
#

Where is ffb handled? I wanna access it via extension/controller since im making a lane keep assist and dont want my irl wheel to stay still lol

sullen path
#

does anyone have a good dodge ram mod?

silent pendant
topaz iron
old bridge
#

guys, is making 8K skins worth it? i saw somewhere that actual engine doesn't take more than 4K textures, idk what to think about it

brittle warren
old bridge
toxic widgetBOT
#

Gave +1 Reputation to @brittle warren (current: #8 - 222)

brittle warren
#

Yea downscaling would be best so you don't have to upscale images and lose quality

distant pendant
tacit halo
#

for skins you generally do 2048x4096

strong epoch
#

@sage pawn Hi! I was wondering if I could use the digital gauges from your LeGran/Wendover Addon Pack for my own mod. I would, of course, provide full credit to you for your work.

strong epoch
toxic widgetBOT
#

Gave +1 Reputation to @sage pawn (current: #244 - 16)

raven cipher
#

any know how to do a multiyplayer mod?

versed gazelle
feral bobcat
#

One message removed from a suspended account.

unique zealot
ruby kestrel
#

Can't wait for a stable version of Beamng, every update fucks over custom map builds in countless, unpredictable ways. I can't imagine how hard they've made it on their inhouse mappers if they have to work around such problems constantly.

fiery ember
#

Project went quite well in general, im planning to make it way better tho and especially add side sensors to the side of the car

narrow venture
#

ETK ttDrive infotainment 💪💪

plain scarab
#

i have no idea how to skin the md series bus config

#

skin helper is outdated and doesn't have presets for it

fiery ember
#

i might make the full thing

#

i wanna add ambients to the etk since theyre so empty without

idle herald
#

just deleted 180 mods (finally down to 400s) and my game loads and runs so much better 💀

plain scarab
#

where did the road texture go 💀

#

looks like i have to deal with manually setting the texture in the decal road editor lol

astral iris
#

What is the easiest way to make a skin for a vehicle?

tight shuttle
#

with an image editor like paint.net, photoshop/photopea, gimp, etc, i'd assume

#

or you can use the in-game livery creator if you're more used to that kind of workflow

dry cargo
plain scarab
#

terrain painter isn't designed for that

rough acorn
#

does anyone know why most my mods are no textures after the beamng update?

ruby kestrel
timid iris
#

look at how your main road is built

tiny hearth
#

Anyone know how to properly install the Enhanced Tachometer and Forced Induction mod? I dragged and dropped it into my mods folder but im guessing thats not what you do since it isn't showing.

#

Here is the mod by the way.

#

Possibly a setting I have to enable?

#

Nevermind I figured it out.

crystal wraith
#

That’s exactly what you’re meant to do

daring lark
#

How do you switch from mph to kmh in beamNG

versed gazelle
#

anyone wanna play

#

beammp

ebon tangle
#

sir this is modding general

dry cargo
dry cargo
daring lark
#

What is it called in gameplay

dry cargo
#

its something like units for measurement

#

ill find it rq hang on

daring lark
#

Okay

daring lark
dry cargo
#

oh right

daring lark
#

Who’s working on a mod in here aswell?

lilac crypt
#

I'm having issues with mods being over written

#

If anybody can call me on video chat to help me threw this

fiery ember
#

Side sensors also working really well :)

#

Above 20km/h the PDC turns off and goes back to normal :)

unreal vigil
#

hey guys, i am testing a lil with terrain and heightmaps, I went through a lot of trouble converting .tif into lossless png, i got a 2m per pixel heightmap 1024x1024 in size with max height being 819.33 meters (the image is only a chunk of the heightmap). When i import it into game, the game crashes, anyone know why? Try it yourself:

pine birch
high cradle
#

Just like how you can encrypt your mods on Assetto is there a way to encrypt them for BeamNG?

shut pollen
abstract bone
shut pollen
#

comes up pretty often haha. unless there is something new, the best way to do it for models as cached.dts, but that can be defeated by anyone that really wants in. not much you can do at all for other formats

golden patio
#

Why is it that I can't attach suspension? And I can't find any information about how suspension works like. It's attached to the beams, but it just kinda seems to be weak.

lunar lance
#

If the spring values are too low on a support beam like this, itll just sag and flop around as if its connected with a literal spring

golden patio
#

Okay.
I'll try it later but thank you for the help

lunar lance
#

I think its also worth mentioning that support beams which are longer seem to require less spring+deform values to have the same strength, thats why vanilla support structures try to have at least two connection further away in a triangle-ish shape

#

(It also prevents the node from pivoting too which is helpful lol)

golden patio
#

Yeah i'm gonna try to have it attached 2 2 node instead of one

inner cove
#

Can anyone help me? I installed a few mods ( I already had agents traffic mod working) but after I installed these mods the menue for the traffic mod does not come up and when I try to start traffic through the usual way it stays stuck on this screen and doesnt load any traffic

#

For reference I have been stuck like this for a few minutes

fiery ember
#

A bit of a revised ui 👀

#

Reverse view, sensors not applied to the left side yet

fiery ember
#

Would need a few opinions or maybe suggestions :)

clear lagoon
unreal vigil
weak elm
#

I'm looking for someone who can help me create my own race track for BeamNG.
If anyone has experience with map/mod creation and would be willing to help me for free, I would really appreciate it. Feel free to send me a private message if you're interested. Thank you very much!

narrow venture
cedar salmon
#

hello fellas, how would I in theory, put a gas tank on the bus and not a diesel one?

fiery ember
fiery ember
simple marsh
#

someone explain to me how to downland the mods

ebon tangle
#

downland the mods

golden patio
#

I don't know what i'm doing wrong

golden patio
#

It kind of got it working, but it like sways back-and-forth and I actually got it to drive.I gotta do the rear end too.But I can't figure out how to get it strong enough

ebon tangle
#

dude wtf is that suspension setup

#

shits freefloating

golden patio
#

Plan is to have suspension mount model soon that's the only reason why it's floating but I haven't been able to get it to function correctly

uncut pine
last wave
#

is there anywhere that i can get realistic mods

true walrus
#

You can find most of them in the beammg forum

eager moss
#

NOT MODLAND OR WORLDOFMODS

inner cove
eager moss
#

Ok sweet

maiden falcon
#

Who has it?

tacit halo
#

you might be able to get it somewhere and if you have the legacy sunburst downloaded you might be able to use it

hard palm
#

Is it possible to integrate a transfer case range inside of the main transmission? I'm trying to build a 20-speed truck box

stuck edge
#

how do i do pbr on plates

maiden falcon
tacit halo
#

your English is kinda broken

maiden falcon
tacit halo
#

theres no new beamng?

maiden falcon
tacit halo
maiden falcon
tacit halo
#

yes eventually it will

maiden falcon
#

That's great, when it comes out will you release it here?

tacit halo
teal flower
#

Someone should make a mod of the 2014 Chevy Silverado

tacit halo
teal flower
#

No

tacit halo
#

you want it so you make it

teal flower
tacit halo
maiden falcon
dry cargo
fiery ember
mystic relic
#

Can someone please help me? This recent update that added the buses. It somehow messed up this mod for me the T series pack 0.9.1 mod by fun physics. Every time I go the vehicle from it’s a little red pop-up comes up saying error loading vehicle vehicle: US_semi
Possible reason, broken or outdated mod
Corrupt files
I don’t know how to fix it. I’ve tried to delete the mod file and re-getting it. It just won’t work. I talked to fun physics. He says he doesn’t see a problem on his end.

dry cargo
stuck edge
fiery ember
#

works like a charm every time

fiery ember
dry cargo
#

generally what should i do after im finished with the outer car shell? i never made a car mod before so i wanna know

latent breach
#

Or make it a unibody

dry cargo
fiery ember
#

oh god i just got a headache just thinking of doing the frame

dry cargo
#

never made one and idk if i can but i can probably just look at the covet

#

doesnt look that insanely hard

dry cargo
fiery ember
#

every time it gets shit as it should

arctic compass
dry cargo
#

one time chatgpt was saying that cars had a LOD mesh (i heavily doubt that because it literally all leads to map making)

arctic compass
mighty veldt
#

is rls updated to 3.6?

#

nvm i looked at the patreon

bleak laurel
#

can someone help me with this problem. My hood model wont show up on the car and the textures are just gone. Im new to modding like this. So plz help me...

undone cedar
bleak laurel
#

well every legran because of the mod im currently making

#

it happend when i added the hood script

undone cedar
#

can i see you files in file explorer?

#

had the same problem today, but that was because i put it into another folder

undone cedar
#

yup same problem

#

put it into legran and not Legran_Atlas

#

so for you it would be AppData > Local > beamng.drive > mods > unpacked > Bruckell_LeGran_Atlas > vehicles > legran

bleak laurel
#

and yes im making a lore friendly 1987 Chevrolet monte carlo aka a legran facelift

bleak laurel
#

uh so my hood has replaced the normal hood and still wont show up

undone cedar
#

yk what, imma go into dms

bleak laurel
#

sure

fiery ember
#

Since i already made BMW like pdc for the etk800 series, i was thinking of adding lane departure warning aswell as the front collision warning as seen in the middle of the gauge cluster

#

this is my friends m3 but its the same on most bmws apart from the facelifts

eager moss
eager moss
normal tulip
#

Who knows progress about formula 2 2024-2025?

fickle fox
#

is there like any beamng mod that adds strobes to the vanilla cars?

silver sluice
#

Can someone show me how to perma save a material I edited in the world edits Material editor tool

silver sluice
pine oak
#

hi guys

zenith folio
#

I'm trying to make my own car (first mod) out of a vivace, but when I place it into the mod folder, the game won't recognise it in the vehicle selector, anyone know why?

brisk tendon
#

im new how do I get mods?

zenith folio
#

that's the easiest one

formal hedge
#

can someone explain to me why my screen looks like this (its like cut into thirds) , and how to fix this? happened after i downloaded beamMP

brittle warren
formal hedge
#

thank you so much

bleak laurel
#

is this bulge to aggresive

dry cargo
#

can anyone give me tips on how to make a unibody chassis

upbeat sequoia
brisk tendon
toxic widgetBOT
#

Gave +1 Reputation to @zenith folio (current: #1616 - 1)

eager moss
normal tulip
#

Who knows progress about formula 2 2024-2025?

misty thistle
#

Does anyone know any good quality free highway maps?

tight shuttle
#

shuto expressway on the forums

misty thistle
toxic widgetBOT
#

Gave +1 Reputation to @tight shuttle (current: #178 - 23)

zenith folio
silver sluice
silver sluice
silver sluice
#

Vehicle materials also save in levels

gritty atlas
#

how do i make liveries? i wanna make this livery for the H-series

eager moss
echo dock
#

Anyone know where i can download the "bmw m4 g82" that is not virus and is actually the whole mod? Neilogical posted a video a while back although the link he refer to is no longer available?

eager moss
toxic widgetBOT
#

Gave +1 Reputation to @eager moss (current: #865 - 3)

silver sluice
eager moss
toxic widgetBOT
#

Gave +1 Reputation to @eager moss (current: #705 - 4)

unique zealot
eager moss
#

Its very detailed

#

But…

#

Jbeam isn’t that good i think

#

Depends whether you’re interested in crashing the shit out of it or just driving and having fun

fiery cradle
#

I have made my first BeamNG skin + Config using a tutorial but for some reason all the plastic parts are white what did i do wrong here and how to fix this in the future?

fiery ember
#

Next project 👀

bleak laurel
#

heres the project im working on right now 👀

coral lagoon
#

tube chassis v8 powered pigeon

faint bison
#

We need night skybox

sinful bobcat
eager moss
haughty ravine
#

I'll start learning blender and beamng modding

#

So I can make car mods like mk1 VW Sharan, Fiat Cinquecento, Renault Scenic mk1 (with facelifts) and more

rancid wedge
unique zealot
#

and theres the other parts aside from modelling

eager moss
cerulean kindle
#

hellow, I'm trying to mkae a "delta time" like iracing app, but I'm having trouble on reloading a lua file? Do I need to close and open the game each time? my JS files reload fine, but not lua

cerulean kindle
#

found it, but can't find a global trigger for waypoints on rallystages 😦

tacit halo
coral lagoon
coral lagoon
tacit halo
misty rampart
candid jewel
#

Do Le Mans cars have indicators?? I’m trying to make a shitty le mans car in Automation

glossy vigil
#

hey, when i try to make a livery for the school bus it only ends up working on the hood - any idea why? the rest of the bus just has no livery

#

neither me nor Inn0centJok3r can figure it out

#

pls ping when reply

glossy vigil
#

depends though, when is yours from

swift pecan
#

anyone got beam ng drive newest tech demo

candid jewel
slow torrent
#

yo, does anyone know where I can find the wheel hubs of the roamer in the jbeam?

autumn harness
#

Anyone on here know how to update a mod to fix the key bindings issue? And if you don't what that issue is, it's having to reset certain key binds even though they were never changed and you have to do it every time you respawn that vehicle

thin hare
#

why are the windows rendering everything behind it in high contrast?

placid grotto
#

Could someone who has already created a parking in BeamNG help me?

After completing the entire Parking Spots creation process, and reload the game, cars do not appear parked.

I couldn't find any videos teaching how to do this, so I did it based on the beam documentation and mods that have this feature. I'll leave the step by step of how I did it.

  • Window → Gameplay → Sites Editor.

  • within "Sites editor", I went to "Parking Spots" and created a row of parking spots.

  • after that I saved it as "city.sites.json"

  • the game saves in appdata in the user folder, so I removed it from there and changed the "dir" that had the path - "/gameplay/sites/", to → "/levels/thelongroad/", because now the file is in this path inside the mod zip.

  • when opening the game, there are no parked cars. i left some screenshots of what i did... What am i doing wrong? I've been trying to figure it out all day 😪

cerulean kindle
#

Wait, with my delta time style iracing mod, I just realized I can't write on a file? I can only do that while I'm woring with unpacked mods? So at the end I will not have the permisions to save user best times?

hollow sundial
#

If you are making edits to a mod, and the creator hasnt been active on beamng for a long time(possibly left), how do you exactly get permission to do it

hollow sundial
tacit halo
hollow sundial
tacit halo
#

do you think permission is necesary?
i would think so

hollow sundial
tacit halo
#

do you think you should do it without permission since hes gone or just not do it

hollow sundial
unique zealot
hollow sundial
unique zealot
#

you'd be out of luck unfortunately

woeful shadow
eager moss
hollow sundial
#

i kinda doubt he will respond tho

#

and if he dosen't, i will just rebadge it to bruckell/soliad like 9061-legran told me

crystal wraith
eager moss
#

Yea

eager moss
eager moss
#

All because i said dxckhead lmao (idrc it was one minute)

What I was going to say was you can just not ask for permission, but thats just being a wxnker

hollow sundial
eager moss
hollow sundial
#

am i being annoying right now, by asking all these questions? if i am , thats not what im trying to do

unique zealot
cerulean kindle
#

so I'm working doing a delta time like iracing, zero programming skills, all chatGPT do I need to credit chatgpt? :kappa

hollow sundial
tacit halo
#

if its a fix or something thats like totally fine

#

unless the author stated otherwise

#

but if you are adding stuff and "revamping" it you 100% need permission

hollow sundial
#

some things will change, like seat models, dashboard, etc

tacit halo
#

that is not a fix

#

a fix lets say is, fixing broken textures

hollow sundial
tacit halo
#

then that isnt a fix

#

its a remaster
you literally said it yourself

hollow sundial
tacit halo
#

the what thing

hollow sundial
#

gavril traveler. the 7 year old mod he made

tacit halo
#

holy shit that thing

#

that is beyond saving

runic ermine
#

Hello can someone help me with how to set up multiplayer, just got the game and steam

#

can't find it on the beam website

hollow sundial
tacit halo
hollow sundial
#

those images in 3d modeling is the new model i made

runic ermine
toxic widgetBOT
#

Gave +1 Reputation to @tacit halo (current: #47 - 80)

hollow sundial
tacit halo
#

first off that name is kinda balls and that mod is 7 years old so just use the lansdale as a base

hollow sundial
tacit halo
#

and im going to repeat myself once again
doing a car mod as a first mod is a quick way to find failure

tacit halo
hollow sundial
tacit halo
hollow sundial
runic ermine
tacit halo
hollow sundial
tacit halo
#

his first mod was just a covet that was malformed in blender and badge textures, not a full on car

tacit halo
#

and for the love of god NO you should NOT modify MODS

tacit halo
#

@hollow sundial no ive just told you this same thing like 3 times already

runic ermine
#

cheers fr

hollow sundial
#

@tacit halo so basically, start off with the small things, and when it gets good. then make the car

tacit halo
#

yes

hollow sundial
#

thank you lichi

modest gorge
#

Bro does anyone know how to do the glitch when the engine is off and the car still accelerates going so fast??????

#

Bro does anyone know how to do the glitch when the engine is off and the car still accelerates going so fast??????

novel wagon
#

anyone know how i rotate the exhaust node so it points up and not anywhere else

tight shuttle
#

you don't, you need a beam that's pointing straight up

novel wagon
tight shuttle
#

that's not how the exhaust system works
if you can't move the second-to-last node in the exhaust chain, add a new node and position that as needed

novel wagon
#

alright

novel wagon
#

i fixed the smoke going towards every direction but now i got this instead any idea what it could be??

tight shuttle
#

too high beam damping/stiffness or too low node weight

novel wagon
#

thx ill see if i can fix it, im not the best with jbeaming lol

novel wagon
toxic widgetBOT
#

Gave +1 Reputation to @tight shuttle (current: #172 - 24)

tight shuttle
#

np

bleak laurel
#

does anyone know the code line where it makes the barstow engine lean back?

hollow sundial
reef blaze
#

Kansas state trooper car yes or Kansas state trooper car no?

weary niche
#

any guesses on why beam hates donks? lol

idk what i did wrong on the config, since all of my other ones work

tight shuttle
#

the final comma at the end of the weight value

#

friendly reminder that jbeams aren't nearly as strict with punctuation as jsons

weary niche
#

i'll give that a try

#

tyvm

#

oop i should do the bot thingy

thanks @tight shuttle

toxic widgetBOT
#

Gave +1 Reputation to @tight shuttle (current: #162 - 25)

eager moss
eager moss
dry cargo
#

Is the shaking on purpose to simulate speakers or does it fr just shake like that always

crystal wraith
#

Does that always

tranquil prairie
#

anyone know what the mod is for getting all those configs for the default cars? i forgot what its called

pure crypt
#

is anyone else missing the 5-lug wheel hub swaps from Agent_Y's universal edits mod

#

they were there in 0.35

#

also most 17x8 wheels missing from universal swap

tacit halo
crystal wraith
#

And I have the first version

eager moss
eager moss
tacit halo
#

lets just say they have their subs cranked all the time

eager moss
#

Yea haha

bright bobcat
#

could anyone ping me or dm me if they have an 8th gen(08-12) accord coupe model/mod? interested in one to mess with in beam since i bought one with the v6/6mt and man the coupe looks sharp.. but every accord mod is a SEDAN an none of them turds came with a 6 speed manual 😭

cerulean kindle
#

I know no one cares, but I made progress on my deltatime/ghost car!!
This afternoon I will ty to implement vectors, so I can determinate if ghostcar is infront or behind

#

no idea how to make the visuals or conect lua to js, this will be for another day haha

hollow sundial
eager moss
#

Oh yea right haha

hollow sundial
eager moss
#

Not at all no

#

They stand up for other modders not getting there work reuploaded

hollow sundial
#

Ok, so i wont label it as a remaster. But i dont want my lore friendly caravan model to got to waste

regal latch
# cerulean kindle I know no one cares, but I made progress on my deltatime/ghost car!! This aftern...

That is awesome! Essentially just record the vehicle and replay it in with collisions off and transition the mesh the closer the player is to it! https://www.youtube.com/watch?v=ca0F-NQM1IA

Turned off my music so that the gamesound would be hearable, forgot to enable the sound recorder in obs tho - lol. Its just a dev sneakpeak anyway

▶ Play video
cerulean kindle
#

@regal latch I already got all that, kinda, but I'm more focus on a better sector times (best lap do not wok with rally) and micro sectors (every 0.25sec) now I'm trying to figure out an algortithm to determinate if "ghost car was at XYZ position" at 04:00:00 and I'm at XYZ at 60kmph on 03:58:00 how much I'm behind, instead of distance in meters, I still have no idea about how to connect my lua to js I can do stuff with js and showit on html but yestarday I got trouble with connecting lua to js, so for now, no js just console 😦

#

the most part was the logic to just join a rally and detect the name, get the cp's create the tables with the rallystage name, so I can expand it easly without doing essentially nothing just playing

regal latch
# cerulean kindle <@541993012566163486> I already got all that, kinda, but I'm more focus on a bet...

Luckily ive done that before and its really easy! (:

--[[
    eg.
    We imagine a layout that takes 2 minutes (120 seconds to complete)
    p1 has the track 99% completed
    p2 has the track 98% completed (aka they are behind p1)
    
    local p_dif = 99 - 88 -> 1%
    local scale = p_dif / 100 -> 0.01%
    local t_dist = scale * 120 -> 1.2seconds!
    
    local t_dist = timeDistance(99, 98, 120) -> (99% - 98%) = 1 / 100 = 0.01% * 120 = 1.2s
]]
--[[
    p1 = float (track completion percent [0 = start of track, 100 = end of track])
    p2 = float ~
    total_laptime = float (how long the run took)
]]
local function timeDistance(p1, p2, total_laptime)
    return ((p1 - p2) / 100) * total_laptime
end

Look at the race positions, it shows the deltas. that was done similiar https://www.youtube.com/watch?v=HmUUqB0KEU4&t=345s

LIVE NOW: The Super Formula drivers Race at the Belgium Grand Prix!

Want to take part? Join our community, even if you don't drive: https://discord.beamgp.com
View all the info about the racing at https://www.beamgp.com

Thanks to @ThatNathDude for the commentary

▶ Play video
cerulean kindle
#

I will take a look! thanks so much!

#

not gonna lie, but its already so fun to see your improvements in almost reall time 0.25sec

regal latch
cerulean kindle
#

now I have it with secodns, using my current speed 😄

#

I'm afraid to start with the js and connecting lua to js its it hard?

tired mason
#

Then you can look at the code for existing UI apps to see how to set up said mailbox thingy. I think the clutch and whatever else debug apps are good example to look at.

regal latch
# cerulean kindle I'm afraid to start with the js and connecting lua to js its it hard?

To add to what chateau said, here is how you can communicate between the vms https://documentation.beamng.com/modding/programming/virtualmachines/#communication

cerulean kindle
#

I will take a look, I have no idea what you both are referring too, I'm doing it unpacked, lua, ge, extension, and there I have my lua script, I already have my logic complete and I'm trying now to send only one variable to js, "deltaTime" all the computing is done in the lua I don't know if what you both are referring to,

#

when I say I'm doing it I mean, chatGPT is doing it, I have no idea of programing

tired mason
#

ChatGPT
Oh no. Those AI are not trained on the particularities of how BeamNG abused Lua and js into talking to each other. You might want to include pasted-in code from existing UI apps as context to the AI for best results.

#

If you are passing over only one value, the clutch thermal debug app is probably the easiest app to copy and gut out as your skeleton.

cerulean kindle
#

Thanks I will try that one! Yeah it took me like one day and half to train chatgpt on how beamng supermarket code parts working giving him codes and descriptions of what they do and try to figure out on his own what they do and compare it to the description of the script, etc.. for now its goign well

#

I will take a look at the cluth thermal debug app! thanks I hope for this night I have a visual video to show it here 😄

tired mason
#

FYI The JS for the clutch thermal debug app is at steamapps\common\BeamNG.drive\ui\modules\apps\ClutchThermalDebug.
And the Lua half is at steamapps\common\BeamNG.drive\lua\vehicle\powertrain\frictionClutch.lua.
Do a search for if streams.willSend( on the lua file (~line 63) to see how to send stuff over.

eager moss
willow pilot
#

I have paid task of BeamNG anyone interested please contact.

shut iron
#

Guys does someone know some good free mods?

cerulean kindle
#

I'm getting stressed trying to connect lua with js, with the clutch example, I can't make it work, I can't acces to beamng functions for sending

willow pilot
#

I have a project where i need to create driving school map. And it should have rules . breaking the rules reduce the score of user. . Its a paid project. Will pay for your hard work. need to finish within 15 days. Urgent

cerulean kindle
hollow sundial
hollow sundial
cerulean kindle
cerulean kindle
#

I have done it 😄

#

I feel like this can be a gamechanger for trials, rally, speed runners, It works with mostly everything, it only need at least 2 checkpoints, that it will use them to start and finish, it will create your best laps, with micro sectors that will give you the best time for nexts runs. on diferent days. also it give you the improvments by sectors, (I'm not sure how to do the viusals when you have 20 sectors or more depending of the stage)

#

the good thing is that you can jump in on a another rally stage and it will create automatically the tables with the existing mission checkpoints and then on your 1st try if its completed it will create the microsectors, and everytime you improve your time, it will update the table with your best sectors and microsectors. I'm planning on the futre to add "advance speed runner option" that if you improve a micro sector o a whole sector it will update the table too, so you can have a "theorical best time"

fallow lance
#

Chat do I download some mods from world of mods or nah

fallow lance
#

K

#

Is the sl63 mod on the forums good? It's by phaien

lone void
crisp void
#

should i try to replace an automation car body with obj one

west stump
#

Is using default beamng textures in a paid mod allowed?

eager moss
rose ridge
#

guys how can i place down random stuff like tung tung tung sahur in free roam. i'm trying to do a youtube shorts channel

cloud merlin
#

any idea how to map throttle to that front electric engine? i tried defining "frontThrottle": ["input", "throttle"], in main .jbeam electrics and then mapping "electricsThrottleName": "frontThrottle", in front differential and a few other things, nothing is working, electric engine is connected i see rpms rising when driving but no torque from battery transfered

#

would be a great basis for a amg one or stingray type of drivetrain

#

but everything i read points to making custom vehicle controller

ember pollen
#

So im on BeamMp and me and my friend would like to use the cherrier tango. We both have it via the repository but when im ingame i cant see my friend but my friend can see mine?

#

any one know the issue/ a fix?

hollow sundial
hollow sundial
rancid wedge
eager moss
cerulean kindle
#

jeeeez, turns out my disable cache on chromium console got deactivated, and I just spend 30 min going crazy looking why my code wasn't getting changed..... damm hahah

pale hare
#

does anyone know the thing like that but for oil pan damage?

viscid lichen
#

best 24 dollars i spent

brittle solar
#

Is there any way to toggle mesh visibility directly via lua?

crystal wraith
rare wadi
#

does anyone know how to play with other ppl

unique zealot
#

beammp

rare wadi
#

with ur friends tho

unique zealot
rare wadi
brittle solar
crystal wraith
#

Nothing works the first time

brittle solar
#

Did the first script it provided work directly?

crystal wraith
#

Literally just said nothing works the first time, it took an hour of tweaking

brittle solar
#

dam

brittle warren
#

If beam gives you errors tell chat gpt the error and let it try to fix it

icy knot
#

Can someone help me?

cerulean kindle
#

it took alot of exemples from other codes and telling gpt, analize what they do and make a prompt for your replacement, and when you feel like its going sideways you close the chat, open a new one and tell, hey your older one was going nowhere so I dissconected her, now you are the new,new,new chosen one, (you insert the prompt of the now deceased IA) eventually you will end up with a "ehllow world"

zealous bridge
#

how to update beammp?

cerulean kindle
#

I need opinions.

cerulean kindle
# brittle solar dam

this entire code, is made from chatgpt not a single line is written by me, also de JS too. I belive it's mess surely, but keep in mind, with 0 idea of programing I just skipp 1 month of university maybe? It's not a joke that IA can have alot of potential on teaching/helping made stuff that otherwise you will need to know the knowledge 1st ..

brittle warren
snow fossil
#

guys where can i find a nissan nv350 caravan

#

something like this

robust hearth
cerulean kindle
#

well you can re-scale like any UI, but I will take a look at DR2.0 ! thanks for the input

crystal wraith
#

Makes it feel bulky

rose ridge
#

Guys how can i add 3d models to modded maps cause it didnt work for me

valid kayak
#

downloading mods from forum is safe?

crystal wraith
valid kayak
#

just trying to stay safe🤷‍♂️

crisp void
#

yo so i wanted to rotate thrusters and put them vertically on a vehicle infront or the back so i can do flips and stuff, how can i do that tho?

crisp venture
#

How to download car mods?

cerulean kindle
#

WHy i'm gettting telported to the new vehicle I sapawn?
local selection = {
model = "etk800",
color = "1 0 0 1",
ai = true,
player = false
}

local options = {
color = selection.color,
ai = selection.ai,
player = selection.player
}

local opponentVehicle = core_vehicles.spawnNewVehicle(selection.model, options) shuld I remain on my original one?

unique zealot
rose ridge
#

Does anyone know what map this is

#

With the windturbines

proud solstice
#

what the fuck

tacit halo
rose ridge
#

Youtube shorts brainrot

#

I just need the map tho

ebon tangle
#

ishowspeed 😭

rose ridge
#

Cause im making yt shorts brainrot myself

tacit halo
rose ridge
#

Making bread

ebon tangle
#

bros cashing out

tacit halo
ebon tangle
#

i respect the grind

tacit halo
#

yt shorts beamng content is like hyper flooded market

rose ridge
#

1mil views = 100$

tacit halo
#

max views i got was like 200

#

this was before brainrot was as popular so it was just regular lamborgini in green color crashing

#

and its not that i uploaded 1 or 2 i uploaded like 10 within a week

rose ridge
#

I am a yt shorts brainrot professional and my instincts tell me ama make bread

proud solstice
#

"yt shorts professional" AHAHAHAHAAHAHAHAHHHA

#

yeah and I'm a call of duty soldier

tacit halo
#

and im a mechanical engineer

rose ridge
#

This was like 5k bucks

proud solstice
#

61000 abominations

ebon tangle
#

5k?

rose ridge
#

Norwegian

ebon tangle
#

goddamn

rose ridge
#

Dollars

ebon tangle
#

USD?

tacit halo
#

how do we even know thats your channel lol

rose ridge
#

Yt studio

#

Anyways guys

#

I just need the map does anyone know?

tacit halo
#

no and please dont tell him

rose ridge
#

Why

tacit halo
#

theres already enough

crystal wraith
#

We don’t need more shitty brainrot in beamNG, plus you don’t even show a map

crystal wraith
rose ridge
#

no i made 5k dollars

tacit halo
crystal wraith
ebon tangle
#

yall hating lmao

#

dudes on his grind

tacit halo
#

go clip joe rogan podcasts or whatever

ebon tangle
#

do you watch beamng brainrot often

#

im guessing no

#

so why does it matter

#

let the man make his money

tacit halo
#

and beamng brainrot takes much more time to make than just clipping stuff

crystal wraith
#

Not every video will get a million views

cosmic robin
distant pendant
cosmic robin
distant pendant
cosmic robin
distant pendant
#

i agree but you can't be acting like that

cosmic robin
#

its just ruining the community imo

native verge
#

be nice to each other regardless of content quality

umbral falcon
cerulean kindle
#

oOMG finally chatgpt understood that I wanted to create a vehicle without switcing camera/control, finally, 1 day for that

hazy ledge
#

Is there a free tool for modding?

olive maple
hazy ledge
olive maple
#

Not that hard

hazy ledge
#

Da fuk?! I js wanted to know if anyone had a reliable one, Google is not very helpful….

olive maple
#

Well what u trying to make

hazy ledge
#

An SUV based off of a Highlander or something similar

olive maple
#

Alr, google stuff to make it

dry cargo
#

making my first mod

olive maple
#

Like 3d modeling software and coding stuff

dry cargo
#

it wont show up in game