#modding-general

1 messages · Page 20 of 1

ebon tangle
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are the textures named correctly?

stoic raven
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every time i try and add coreslot to this line it breaks the jbeam entirely or just doesnt work, anyone got any ideas?

brittle warren
viral juniper
brittle warren
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That too i didnt even notice that lol

stoic raven
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exact same result when i fix it

brittle warren
stoic raven
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i swear ive had that exact setup before

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and it wouldnt work

brittle warren
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Idk doesnt hurt to try again lol

twilit python
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I've got to do fully custom suspension JBeam for my sprint car. I've never done suspension JBeam so any idea's on how to do that?

twilit python
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Oh ok.

ruby plover
topaz salmon
#

Is it possible to add slots to existing parts yet?

olive maple
topaz salmon
#

Yeah

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Or add a slot to the vanilla bumper without replacing it

olive maple
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Yeahjust add a slot,name it smth unique (say sean_bumper_acs) then wherever the jbeam for the addition u want, put the slot as that. I can send u an example once im home ina few hrs if you wud like.

topaz salmon
#

Sure yeah, I can wait

olive maple
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Alr

feral falcon
twilit python
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Is anyone familiar with converting/updating textures on old mods? This is the late model mod from 2017. It's still running the .CS materials shit. Me and my friends all have custom schemes and having better textures would be so cool. It just desatures the hell out of everything.

dry cargo
fluid turtle
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BC7 (sRGB, DX 11+)

twilit python
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I do that. It’s not the skin.

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The mods super old and runs old texture shit. All the skins and even default skins with the mod are desaturated like that.

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I believe it’s running pre PBR 1.5 or something like that.

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The mods from 2017 so it’s super outdated everything. I’ve modernized some code but the texturing has been a bitch.

lunar lance
ruby plover
twilit python
thorny notch
twilit python
#

I’m not sharing the mod to anyone yet. It’s nowhere near finished. Sorry

near falcon
#

How do I add liveries to mod vehicles?

tight shuttle
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assuming the mod vehicle doesn't come with a template, you'll need to import the .dae into blender, then select all the body panels and their secondary uv channels so that you can export the uv layout as a png

toxic widgetBOT
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Gave +1 Reputation to @tight shuttle (current: #412 - 7)

tight shuttle
near falcon
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Wait...I see it

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Oh my gosh!

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Long day at work... 😅

tight shuttle
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oh sorry, yeah i meant a separate uv sub-window

near falcon
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Wtf did I do wrong?

tight shuttle
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that looks like the wrong uv channel

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each body panel should have 2 uv channels, one for the base textures (normal maps and such) and another for skins

near falcon
#

How do I select it all at once?

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Wait, am I only supposed to do the body? Not also the doors etc?

tight shuttle
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multiple select in the 3d viewport, then tab into edit mode, and then select everything with A

near falcon
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What happened to my game??? All my mods are gone and the game acts as if I just started???

dry cargo
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is there any mod that adds clear side markers for the sunburst?

glacial forum
near falcon
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Scared the heck outta me

dry cargo
glacial forum
twilit python
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Is it possible to make chassis and body's spark more upon crashing and bottoming out?

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I just dislike the lack of sparks and whatnot from the car.

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I don't want to change any game files, but is there somewhere in the vehicle JBeam to do it? Gotta make sure it's part of the mod and not just for me.

tawdry marlin
#

Help where to find uv for diana bx

twilit python
tawdry marlin
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this is uv for regular bx but there is none for coupe?

twilit python
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Both

tawdry marlin
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thanks

ebon tangle
# near falcon Wtf did I do wrong?

assuming its the same robin i was working with i dont think that model was ever unwrapped. it 100% isnt skinnable, at least not in the normal way

frigid copper
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anyone know what might be casuing a police config to keep swapping color in traffic

warm harness
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anyone know how to fix uv warping when making a beamng skin?

brittle warren
warm harness
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which i assume is due to the conversion of the uv texture from 2d to 3d

brittle warren
brittle warren
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No like the images they use for the base skins

potent portal
#

i have found a weird problem

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if i have both of them active: i cant drive the pigeon, no throttle at all

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if i have one of them active i can drive

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but then i activate the other one and it stops working

near falcon
misty root
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Can someone help me idk why I can't import beamng files into blender nothing appears when I got to where all the cars are located and if I drag a file into blender it appears blank

dry cargo
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anyone who does lua dm me

stoic wadi
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Does Beamng support height maps? Is there any way to port them to the game?

green wolf
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i had published a mod yesterday, came back this morning and it was gone, completely wiped from existence, no message from moderation, nothing

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what is the problem here?

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is there any way i can reach someone about this?

dry cargo
stoic wadi
dry cargo
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Ok

stoic wadi
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like..i think textures slots are the same

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I've seen other slots like "normal detailed"

dry cargo
# stoic wadi And in which texture slot are they located?

Ah. They are for when you import a terrain. You will need to export the terrain via the first options in the terrain editor then reimport but change heightmap to your image.

I can't tell if you are talking about cars or if it were sarcasm lol

toxic widgetBOT
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Gave +1 Reputation to @stark gull (current: #3292 - -9897)

tacit halo
#

you need to convert them to normal maps

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theres these 2 optionbs

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use whatever you think works best for your thing

stoic wadi
#

i didnt know that substance have height to normal conventer

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now all works

odd gazelle
#

how can i just give a flat torque multiplier for an engine

#
"mainEngine":{
        "$*torque":1.6,```

no workie
tight loom
#

where do i put agents traffic mod

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when done downloading ?

distant pendant
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mods folder

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and read the instructions on the repo page.

tight loom
#

when i put it in mods folder do i leve the zip?

distant pendant
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leave it zipped

tight loom
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ok

tired cradle
#

Anyone know how I can grab the current simulation time in JavaScript for a UI app? I did

var timescale = bngApi.engineLua('be:getSimulationTimeScale()')

but I’ve never done this before so I got no clue what to do lol. It just returns undefined

tight loom
#

where do i find the directions in repo ?

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nvm

bronze venture
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Hey, so i started making this basic thing but when i export it the materials DO exist and everything but they're just white, how can i fix that?

faint bison
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Add them in game

crystal wraith
dry cargo
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is there a mod that adds gasoline V6 engines to the d-series and roamer?

toxic widgetBOT
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Gave +1 Reputation to @crystal wraith (current: #173 - 21)

dry cargo
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@torn fossil the early roamer lights aren't still fixed

solemn patrol
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guys why isnt my skin appearing in game?\

tight shuttle
#

try removing the persistent id
if that doesn't work, check the console for any errors

solemn patrol
tight shuttle
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the whole line

solemn patrol
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turbo lost LMFAO

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i worked when I did it like 2 months ago

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cause I ported a usbp explorer skin from gta and it worked, now that I tried it again it doesnt

ebon tangle
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Its a two stage mat, check the second stage in mat editor maybe?

solemn patrol
ebon tangle
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material

gusty cedar
#

Would it be reasonable to have multiple Terrain objects in a single map?

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Or would the performance be terrible?

drowsy ocean
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how do i actually make the textures for the car

do you use blender's shader editor or something?

twilit python
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Is anybody here familiar with suspension JBeam or know someone who is? I'm trying to get the suspension for my sprint car to work on a new chassis which has a completely new JBeam then what it was originally built on. I don't know how to do it so all the geometry and whatnot lines up correctly.

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I haven't touched and suspension JBeam nodes/beams so a few car connected, but improperly.

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New chassis JBeam with the suspension works but the JBeam for the chassis is AWFUL. It makes the car 3X heavier then it should and doesn't work with the top wing JBeam which I made for the new JBeam.

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Actually, this wasn't too bad. I just used the original linkage nodes and it seems to work.

ionic lion
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Does anyone have the link to the infection mod thing?

still prism
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anyone know why i lag when terrain painting

distant pendant
#

thats normal

still prism
distant pendant
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so its normal

ionic lion
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Does anyone one have the link to the infection mod

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?

twilit python
crystal wraith
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oh my god wrong reply sorry

gusty cedar
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How do i create a "detail map" properly? I know how to do the others, but i for the life of me cant seem to find what i should do to make one and not make the whole material black.

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The material shouldnt look so black but it does no matter which one i select so i really need to figure out how to make a proper one. On the right is what happens if i deactivate it, and its what the color should be like, but of course it has no detail.

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Ive looked all around but i seriously can not find an answer and i really need help, sorry if i sound desperate... But i really am 😂

crystal wraith
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should really upgrade your textures

gusty cedar
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Will do that then.

gusty cedar
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Jesus christ, i hate working with materials. Somehow ive made all of it black.

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Im just being an idiot most likely

kindred cloak
green wolf
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how do i tone down the reflectiveness in my materials? the bumpers have LESS clear coat factor than the fenders and they're still almost chrome-y

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i've followed the example from the SBR4's aftermarket carbon material

tight shuttle
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try increasing clear coat roughness by around 0.1

gusty cedar
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No way, was the problem really that it had to be a png 😭

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Never even thought of that and just grabbed a random normal map with a png i found for testing

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Fuck that was it 😔 i just wasted 2 days or something because of me trying to use dds

tight shuttle
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well... it's a bit confusing, but you start with a png, the game "cooks" it into a dds which it puts in the temp folder, and then that dds is the fully processed "final" texture that you move back to your mod folder

gusty cedar
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Dammit

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Thank you for the explanation

green wolf
tight shuttle
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maybe one has dynamic cubemaps enabled and the other doesn't?

green wolf
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nope, both reflect the same way

tight shuttle
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only other thing i can think of is a stray materials json hiding in the vehicles folder

twilit python
gusty cedar
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Ugh, muscle memory is killing me. Did DDS again...

kindred cloak
toxic widgetBOT
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Gave +1 Reputation to @twilit python (current: #978 - 2)

green wolf
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...problem is, i don't want my bumper to look like this...

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found something out, nvm

tidal summit
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Not sure if this exactly fits here, but I made a car and engine in Automation and exported to Beamng. it's WAY more powerful, like 90ftlbs of torque more powerful. Why does this happen, and how can I fix it ?

maiden wave
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How to fix missing material bug?

On the docs it say:

Your first reflex with any material issue should be to check the console (` by default) for error messages.

-- However, there is no way to open a console with any key on my keybord, nor is there any option to open it from the menu!
-- There also is no such thing as a "console" to be found in the editor key binds!!!
-- So where is it? Not included because it's early access?

maiden wave
# regal latch Options -> Controls

Ok, but those things are 0 help in fixing anything 😦
It's the best mod for the game, but those missing materials are ruining it all.

To bad applying or changing or editing materials is such a pain in this game. I wish there would be a way to just change the freaking material of that object

distant pendant
#

your probably got it set wrong material lol

zealous meadow
umbral cargo
#

why is my frame green?

north bone
#

Hello im new at beamng drive, is there anyone that has a good beamngdrive mods knowledge that can help me get my grapich more realistic and goot without loosing much fps. If yes im very gratefull pls dm me😊

distant pendant
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lol

limber forum
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anyone know what mod lets me put jato rockets on everything? i remember there being one

tidal summit
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pretty sure that's called soemthing like JATO everything

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Can someone point me in the direction of a tutorial or something to make steering wheels function ? I'm assuming it's some jbeam stuff, but I'm having a hard time finding anything that isn't related to playing the game with a wheel.

tight shuttle
tidal summit
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Thank you so much!

wide stump
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how can i make these go down?

neon ember
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hello i noticed there are quads "quads": [ ["id1:","id2:","id3:", "id4:"], ["1a6","1a2","1a1", "1a5"], inside of vehicles\blockwall\blockwall.jbeam are they just ignored by the system? since afaik they are not supported. only tris.

tight shuttle
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a quad is just a shorter way of specifying two tris (i.e. at the same time)

neon ember
toxic widgetBOT
#

Gave +1 Reputation to @tight shuttle (current: #338 - 9)

tight shuttle
neon ember
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@tight shuttle awesome perfect very helpful thank you so much!

tight shuttle
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np

neon ember
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i just find it sad that the jbeam allows unstrict standards as you can do stuff like the pic below which can be a pain to all try to fix and parse out in when loading them in my addon. stricter standards would also prevent errors. got regex all over the place XD

neon ember
toxic widgetBOT
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Gave +1 Reputation to @regal latch (current: #161 - 23)

silent glade
#

guys Im trying to edt the SunScale color in the world editor but it keeps resetting when I load the level. (I even saved the level)

silent glade
#

204

torn fossil
toxic widgetBOT
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Gave +1 Reputation to @jade bay (current: #64 - 55)

rustic tulip
#

Hey, what is the most detailed Agera mod?

queen meadow
#

am i correct in saying that a .dae file is the model itself, and the .cdae is the model with LODS? (for context im making a billboard model)

final belfry
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hey, im not great at modding AT ALL but im making a beater skin for the burnside that includes the parts aswell. im having trouble with the interior. is there any way i can apply a texture to the colored part of the interior? im guessing the grey areas in the texture represent that... but its not working. in the second image, removing "/vehicles/common/nullcolormaskR.dds" from the colorpalettemap makes the color of the interior a little faded. thats all i got

tight shuttle
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try putting the baseColorMap on the second layer, or remove the second layer altogether if you don't want the dash to be colourable anymore

final belfry
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yup that worked thx so much dude

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thanks @tight shuttle

toxic widgetBOT
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Gave +1 Reputation to @tight shuttle (current: #314 - 10)

tight shuttle
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oh, np

final belfry
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ill probably have to do the same for the seats too, right?

tight shuttle
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if they have a second layer, probably

gusty cedar
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Is the terrain supposed to all go to max height when i try to load a road architect session?

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I just reload the map and it seems fine, but first time i start the game it always seems to act a bit strange.

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Might just be my incompetence

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Accidentally made lava 😂

warm moth
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ill add some part for vanilla cars but i can't edit the jbeam

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maybe i need some help

trail jasper
#

midengine etk800 before gta6 🙏

little portal
#

what would be a good amount of faces for a fendr

quiet cradle
#

Any map that dont make my fps very low? Like a city or countryside not drift

stable obsidian
#

Hi, i'm trying to learn how to make customs object in order to make a skate park but for cars
but
i can't get that first ramp to collide correctly
my tires always get stuck at some point

warm moth
#

Clockwise HC 533

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(HC means Hot Cars)

final belfry
#

making rusty license plates - font wont shop up on textures. what am i doing wrong?

final belfry
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fixed it dw

near falcon
#

I need recommendations for old, weird cars! I love using the Reliant Robin mod, and I wanna find more old, ugly, silly cars

cursive folio
#

anyone know how to fix this error when using the new sunbursts engines? i didnt change any code other than changing sunburst to my mod name but it doesnt like the bypass antilag everything else works fine

crystal wraith
tidal summit
#

I'm watching through fillmans modding video and it's awesome. I've heard that everything can be thought of as a spring. That's how nodes and beams work, isn't it. It's all just weighted points on soft or stiff springs.

bold girder
#

Anyone able to have a look over my jbeams and see what i have messed up for the Rear rims not to show up in the parts list

I had both Fronts and rears in the same jbeam but front wouldnt show, Now only the front is showing up after seperating, I know rears will be broken but i cant find my mistake

bold girder
shut pollen
#

too many quotes on the slot type near the top? playing dnd rn so half focused haha

#
"slotType" : ""GC_LMGTS_R",```
bold girder
#

Ahh you LEGEND. Such a small thing i didnt even notice

shut pollen
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it took me a sec to notice too, no worries

bold girder
toxic widgetBOT
#

Gave +1 Reputation to @shut pollen (current: #133 - 27)

shut pollen
bold girder
shut pollen
#

there is an addon for jbeam, no?

bold girder
shut pollen
#

first post in the pins here, just checked

bold girder
#

Legend once again,

minor moth
remote vine
quiet cradle
#

Anyone know a mod like idk a old car to drive chill?

warm moth
#

i have plan to rebadge covet ill put gavril badge to covet

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inspired by geo metro

pliant robin
#

how can i fix this things?

ancient grove
#

guys i accidentaly did verify integrity and it deleted my mods folder, is there a way to get it back?

untold inlet
#

can car mods be compressed zip files? if not how do u make them normal

violet egret
#

i been trying it but the dds file doesnt show up in game did you ever figure it out ?

novel musk
#

Guys I need your help can someone help me and remodel the dansworths like the d2500 and d1500 and will someone help with the wentward 5000

ornate flax
#

Indestructible clutch ? There are mods, how ever they work poorly. Have a few Bastion build cars in need of a very strong clutch. (might be to many HP and Nm in the builds). Everything else works without breaking, except the clutch. Could someone make a clutch that can handle a lot of hp and torque (2000/2000) without getting warm and brake 😄

wind scarab
#

its a beam server not gta. pls delete it

spiral jasper
#

Man I love the B-series. Can have alot of fun with the right config

spiral jasper
dry cargo
#

i need someone to put a windshield sticker on my mod

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i can't do it myself

distant pendant
#

yes you can

distant pendant
# dry cargo i can't do it myself

Hey everyone, welcome to the channel! Today, I'll be showing you how to place designs onto windshields and window glass in BeamNG.drive!

MENTIONED LINKS :
Blender DL - https://www.blender.org/download/
Notepad++ DL - https://notepad-plus-plus.org/downloads/
Paint.net DL - https://www.getpaint.net/

BGM Credit : http://www.youtube.com/bvtman

▶ Play video
desert panther
#

@sage pawn sorry for the ping, but how do I make a skybox show up with your mod? I'm only getting 18 presets when I've added in a 19th

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Instead, it seems to combine with Shirakaba, with its skybox being used instead.

regal wharf
#

wish there was a mod to put 533's on the md and t series

charred marten
#

Working on a T series wheelie bar

wary raft
fluid parrot
#

is there a way to add a license plate slot in a modded car that doesnt have one?

crystal wraith
maiden tinsel
#

Paid graphics if any 1 want it text me dm

brittle warren
maiden tinsel
glossy hearth
dry cargo
regal wharf
tacit halo
# maiden tinsel Paid graphics if any 1 want it text me dm
#

just with the dynamic skybox mod and not even maxed out graphics you can achiee pretty good graphics, dont pay for graphics presets

dry cargo
regal wharf
tacit halo
#

so no day/night cycle

regal wharf
#

sad

tacit halo
#

you can create your own skybox iirc

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but idk how and you need to be like
not trash at it to make it look nice

regal wharf
#

an issue with skyboxes in vr ive always had for now is that they dont get spaced at all. they are centered on each eye

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and just at night this effect is more aparrant with the stars

tacit halo
#

idk i dont use vr

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apart from not having a vr headset i highly doubt my gpu could handle it

regal wharf
regal wharf
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glad i got a better gpu now. the drivers for that gpu were a joke

tacit halo
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nah my gpu is on par with a 1060 3gb

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apart from just having more vram that is

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5500xt 8gb

regal wharf
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meh, i know 1 vr game you could maybe run

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like a genuinly well optimized game lol

dry cargo
tacit halo
#

do you know how fucking dogshit this unstable piece of garbage of a gpu it is

dry cargo
#

my issue is and has always been Vram

tacit halo
#

mine is drivers

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and might be vram when it decides to die

dry cargo
#

ah. does it not support the newest AMD driver software

tacit halo
#

since apparently thats an issue

tacit halo
dry cargo
#

oh right.

tacit halo
#

and hey now i get confetti on my bootscreen

dry cargo
#

im on the adrenaline edition when I use windows. otherwise I use the AMD Linux Drivers which are built in

tacit halo
dry cargo
#

yeah. you could save for a newer GPU if you have any money to spare.

tacit halo
#

lucky for me the drivers or windows make it not do that after it boots

tacit halo
#

well i have the money but like options are garbage

dry cargo
#

what options do you have?

tacit halo
#

no amd
fuck them
i cant trust them
then theres no 4070 12gb in stock
5070 if prices go down
4060 16gb is wayy overpriced
4060 8gb not enough vram

dry cargo
#

amd drivers are fine for me with the latest ones but im not going to argue about using amd or nvidia.

brittle warren
#

someone by my graphics pls

final belfry
#

how do i texture the underbody of a car? it'd be the cherry on top to these skins im working on...

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(as in the metal parts. ive already figured out the frame)

wooden crest
distant pendant
#

while you graphics don't even look any good

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first learn how to take pictures, 2nd get ziets graphic mod and fix that terrible aa, 3rd only simps for pics like reshade.

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beam looks great w/ out terrible reshade, ya'll just need to know how to setup your time and sun position correctly.

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i shame you dawg, shame.

tired cradle
#

Does anyone know the difference between transaxle and transmission ingame? I’m trying to remake an Accord 2016 but it’s a FWD centrifugal clutch transmission

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It seems to work with a 6 speed manual “transmission” but idk how the game simulates the different transmissions and if it makes a difference. I really wanna make the car 1:1 but I’m guessing I’d have to rework the whole transaxle, or use a car that comes default with a transmission

distant pendant
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Cvt is not a manual

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The new sunburst has cvt trans for fwd

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Id take the logic from it but keep the fwd transmission mesh

tired cradle
distant pendant
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Transaxle tranmission is a fwd tranmission that is transmission, and differential and final drive in one assembly

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Cvt is a type of transmission that uses a centrifugal force with a belt. Both are transacle tranmissions but different methods of how
Power is delivererd

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most fwd vehicles all use a transaxle tranmission unless your weird like audi

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i think the only car that has cvt ( the tranmission your after) is the sunburst

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but its engine layout in the sunburst is not transverse

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so you'd have to take the logic from the cvt trans and put it on a transverse fwd transmission jbeam

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ya dig?

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fwd transverse transmission.

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fwd non transverse transmission

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rwd transmission (note how there is no side attachments like the fwd non transverse tranmission for axles) instead power is delivered to the rear pinion shaft for drive shaft.

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the layouts are same for fwd tranaxle between regular trans and cvt just different internals

tired cradle
distant pendant
#

CVT IS A TRANSAXLE TRANSMISSION

tired cradle
distant pendant
#

stop

tired cradle
tired cradle
distant pendant
#

stop

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a cvt isn't the same thing as a clutch in a manual transmisison

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cvt is transmission itself

tired cradle
#

Ya I know

distant pendant
#

you don't change the 6 speed clutch to be centrifugal

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you need a cvt transmission

tired cradle
#

It is a cvt

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Sorry if I’m mixing it up

distant pendant
tired cradle
#

It’s cuz I’m doing both

distant pendant
#

no you don't

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you just need to take the cvt from the sunburst and use it

tired cradle
#

Yes I did that lol all I’m doing is editing it

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Cuz it’s not exact to my car I thought, if the original is correct then I’ll leave it. Like I said I’m just following what I read online

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My car uses centrifugal clutch not the torque converter, but once again maybe that’s AI crap then if its incorrect

distant pendant
#

im out.

tired cradle
#

I mean, you were being pretty helpful with your messages. Idk why you suddenly got frustrated lol

brittle warren
#

Cars dont have a centrifigul clutch they use tourque converters

distant pendant
tired cradle
#

It said CVT uses a centrifugal clutch if I search it up a certain way

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Sorry badman I didn’t mean to make u mad 😭

distant pendant
#

cvt is uses centrifigul clutch that drives the belt, but power is still delivered to a torque converter.

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oh no you didn't make me mad.

distant pendant
#

i just didn't know how to word it correctly for you

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and im not 100% on what I was saying cause my knowledge on cvt is not great.

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so i didn't wanna give you incorrect information

tired cradle
#

It’s all good I read my first message and realized I brought up the 6 speed manual for whatever reason, I think I had more to that message but didn’t write it lol

distant pendant
tired cradle
#

Is this a bug? Missing comma, idk if that means CVT isn’t working as expected

#

I stg if that’s why I haven’t been able to get these values to work correctly this whole time lol

tight shuttle
#

jbeam should be fairly lax with commas

tired cradle
#

Oh ok I keep forgetting this isn’t raw json

#

Do you know how I can make my RPMs climb slower? It’s giving me a 1 second too fast 0-60 cuz it shoots you to max RPM. This target map thing is confusing too, I can’t set it to max redline without it jumping

#

What cars have a CVT that I can look at as well?

tight shuttle
wraith mason
#

want to cut up on highways?

cunning swan
#

best tornado interceptor mod? Also best tornado mod? 😄

ember wagon
#

facebook pics are nice sometimes

exotic galleon
#

anyone know how to install modland mods for 0.34

tired cradle
hollow hinge
#

does anyone here have a workflow on making car frames, do i use subd while modelling and bake it onto lowpoly?

distant pendant
hollow hinge
#

thank you

tacit halo
near falcon
#

Does anyone know if there are any AMC Pacer or Gremlin mods (that don't suck)?

crystal wraith
#

They’re all shit automation cars

tired cradle
#

Where can we pay people to meshslap onto a vanilla car lol. I have a good model someone made but it’s bone stock jbeams

summer vault
#

if its got bone stock jbeams sounds like its already been successfully meshslapped

hollow hinge
patent palm
#

does anybody know if there are mods for more rally mode stages

tacit halo
patent palm
tired cradle
summer vault
#

what car is it even

near falcon
crystal wraith
#

Super high quality gremlin would be cool

#

I don’t pay for mods much, but I’d get that

#

Or an old chevette

#

Pretty much any 70s-80s American car

short relic
#

Anyone got any good diesel trucks that are free they recommend

distant pendant
#

whats the google method to only search beamng website for mods, since the beamng website search function sucks

#

it was something specific you typed in google search to only show beamng website

tepid tartan
#

I think it's site:beamng.com your search query

distant pendant
#

thank you!

runic carbon
#

So with the UI being reworked in Vue (yay), can a developer speak on the plan for modded UI apps? I see there are quite a few UI apps that have already been rewritten using Vue. However, due to Vue being compiled and minified by Vite, I don't see a way to inject UI apps at runtime via a mod like has been possible with Angular - unless there is an API somewhere that allows defining UI apps and injecting Vue components I have missed?

I am working on a few UI apps and would love to use Vue for them to not only immediately improve performance and dev experience, but also to prevent my apps from becoming deprecated along with Angular in the future. I understand the Vue UI is under very heavy active development and there is a chance my apps, if done in Vue, could be broken at any time, however, I would much rather fix some broken Vue than continue using severely outdated angular 😆

unique zealot
tacit halo
hollow hinge
#

is this too low poly for a mod or should i just use it as traffic

crystal wraith
#

everything looks fine but the fenders, they could be a tad bit more smooth

tired cradle
# tight shuttle just the latter

I realized what I did, I set friction and dynamic friction to 0 because the torque output was incorrect. I’m gonna have to use that calculator thingy to add it back

tired cradle
#

Pretty close to a functional VTEC, I’m using the RPM engage time to offset the VTEC boost to simulate getting better power, and the throttle position to simulate manifold pressure to also change the engagement time. Lots of lua editing

#

Also made another CVT to replicate base trim models without the paddle shifters. Just a more aggressive RPM target map

tidal summit
#

Not sure which channel for this, is anyone able to help me troubleshoot animating pop-up lights from automation into beam ?

twilit python
#

Does anyone know if there's an easy way to do rideheight adjustments without doing "beamPrecompression" I can't think of another way to add a wedge adjustment for my car but the rideheight is the beam precomp.

#

Wedge is literally spring precompression or spring perches.

#

Wait, I just did some thinking for a few seconds, the wedge would effect rideheight, but if It's just a modifier to the rideheight, doesn't that defeat the purpose?

#

Wedge would be 4 corner adjustment which rideheight already is. So, if I wanted a wedge, wouldn't it be "easier" to increase/decrease rideheight mins/maxes or setting?

#

I feel a little slow can I get another opinion?

#

I set it up to move the top of the spring mount nodes up/down but in Beam, that doesn't really do anything other then effect geometry and travel length on it's own without other shit.

#

Perhaps would changing beam strength values be useful?

tired cradle
# tight shuttle just the latter

This worked thanks. Now I’m trying to make it lower inertia under 3000 RPM to simulate sport mode but I guess the combustionEngine file only runs once on car load? Is there any way to constantly check the current gear + RPM and modify engine intertia or is it hardcoded?

toxic widgetBOT
#

Gave +1 Reputation to @tight shuttle (current: #297 - 11)

tight shuttle
#

i don't know of any way to change the inertia of the engine itself on the fly (and i don't know of any cars that do that irl)

#

but if you have a high tolerance for very hacky solutions, you could probably fudge it with a split shaft/lockable transfer case/etc. running into some dummy powertrain element with its own inertia that basically acts as a disconnectable sort of balance shaft?

#

of course, at that point it'd incur parasitic losses (and not the good kind ahem ahem blowers) when connected, so it'd be dubious at best

bold girder
#

Anyone know how to do custom engine sounds, I'm happy to pay for teaching or for a sound to be made 😋

fossil jolt
#

Hi beamng.gamers, I have a problem with creating a bus route (game doesn't listen to "navhelp" parameters). I want to make a u-turn as shown on a screenshot (red markings), but beamng's navigation doesn't want to drive thru the island thing, instead wants to drive forward (blue markings). These waypoints were created by me.

wraith mason
tacit halo
tired cradle
hollow hinge
#

would using a 2k texture be more hardware intensive than using subd

abstract panther
tacit halo
potent portal
#

any good gt40 mods that arent automation?

hollow hinge
toxic widgetBOT
#

Gave +1 Reputation to @tacit halo (current: #50 - 67)

dry cargo
#

I would like to make a lore-friendly ford mondeo mk4 mod, but i didnt have skill at modelling, could someone pls help me?

distant pendant
charred marten
tired cradle
charred marten
#

Just look at Ash's mod.

#

The controller system is surprisingly flexible

tired cradle
#

Did you mean how he does the dynamic tuning? I’m only seeing torque modifier as variables

charred marten
#

Yep.

#

Variable torque per RPM

#

The Vertex mod has some fun engine variables as well

tired cradle
#

Ah I see, I meant like real time changes

#

So for example at 50% throttle the torque modifier will add 5hp @ 4800rpm, 10hp @ 5000, 15hp at 5200rpm, and then at 100% throttle it would be 5hp @ 5200rpm, 10hp @ 5400, 15hp at 5600rpm etc

#

I think it might just be too complicated for how the game engine runs atm

charred marten
#

I don't know how to tie it to the throttle, only RPM

tired cradle
#

Oh wait I can look at how NOS works

#

That might be dynamic

charred marten
#

I'm trying to figure out if the antilag actually works on my drag truck or if it relies on the OE controller 🤣

#

If that's the case, I'll modify the CEEP controller for myself

#

I guess I can switch out the controller as a test 🤔

tired cradle
charred marten
#

OE = vanilla

#

CEEP is an engine mod pack with some fun features. I use it for surging idle that doesn't mess up drivability like idleRoughness

#

Sorry, I'm a mechanic and tuner IRL. It's an old habit 🤣

tired cradle
#

Ooo cool ok ima have to check it out

#

I like the realistic shit, my goal is to make a mod pack that has all IRL stuff with realistic gains based on research. Even if it doesn’t work out I love learning about it all and trying to code it

#

Like you can code a custom NOS ECU with stages and all that and it’s just like, damn, how it would be done in real life too.

charred marten
#

As long as the window switch doesn't lead to a window mod, all is kosher 🤣

ornate flax
small widget
red grail
#

Hello, I'm looking for a bug-free Amarok V6 with an interior. I already have a version without the interior and with a bug in the rear axle. I think the version I have is free. You have to pay for the full version. But I'm looking for it and can't find it. Does anyone have it or know where it's listed?

dim rock
autumn mason
# dim rock help

Holy moly eating guacamole! I have no idea what’s happened but those rims look like flat JPG’s.?

dry cargo
hollow hinge
#

are meshslaps a good way to start modding as a beginner

dry cargo
#

Kind of. Better to learn to do it properly tho.

hollow hinge
#

is there a tutorial for that?

molten helm
#

Hello I have cars installed on beamng after the update, everthing was missing from textures to the actual cars (the mods not the vanilla cars).
Thanks

near falcon
#

I have been taking parts from other cars and adding them to my car. Sometimes the textures turn orange (no texture) and I can't find what texture is supposed to go there

#

Is there some master file of textures for the vanilla cars?

ebon tangle
#

not really

near falcon
ebon tangle
#

yeah check console

near falcon
#

Where in the console does it say?

ebon tangle
#

idk man u tell me

#

i have no idea what ur consoles gonna look like

#

should be red text

near falcon
#

Looks like "material in pigeon unknown" is what's missing

ebon tangle
#

oh thats a material issue not a texture issue

#

so u gotta check ur materials file and make sure ur mapping is correct

near falcon
#

Ohh, OK. What exactly is the materials file?

ebon tangle
#

oh god

#

dude just read the wiki at this point

near falcon
#

The main.materials.json?

ebon tangle
plucky lance
#

is the repository down?

tired cradle
#

Think I figured out how make make the dynamic torque curve for iVTEC

#

In case anyone else is curious or needs it:

lua/vehicle/powertrain/combustionEngine.lua:748

variable “torque” in updateTorque, just change that as needed

#

Add “device.yourDynamicPart” to the variable and then “yourDynamicPart” to the engine. Change assignedEngine.yourDynamicPart value as needed in other scripts 👍

lilac zenith
#

how this happened bro 😭

dim rock
lilac zenith
charred marten
deft orbit
#

is modland safe at all?

#

I want more real car mods

#

I know its not recommended but is anything ok?

ebon tangle
#

i mean as long as you dont click the wrong links or download the wrong thing its fine, the mods are just really shit most of the time

ebon tangle
#

fym of course im not 100% sure

#

thats just the risk u take if u use those sites

#

its up to u to not get pwned

deft orbit
#

ooh

#

i found a 737 in progress

#

plane

tropic sail
#

Hold up, theres no way to unfix nodes with lua? Setnode() can only fix them but you cant reverse it

#

Nodegrabber works by making some engine call which also doesnt work

regal latch
topaz salmon
#

Dumb question but should I include power steering in configs?

hollow hinge
#

how do i fix this

#

the main body textures load in garage tho

hollow hinge
#

fixed somehow

twin geyser
#

Hi! I need help, please.
On the right, this is a car I'm modding, but the paint job isn't looking good.
Both cars have the same paint job, but they don't look the same.

minor moth
twin geyser
minor moth
#

c.data is a black and white mask like an alpha that tells game what should be coloured by paint and what to leave alone (black is leave alone pure white is paint)

twin geyser
#

thank you for your help!!
Normally my car is supposed to be black like the one next to it, but it's not. Do I think it's my baseColorMap that's causing the problem? Do you know how to create it? Do I just need a solid color?

Thx

tired cradle
#

Anyone know exactly how VTEC works? I read about how upping the RPM of when it starts can boost the top end power more, so I’m trying to figure out what kind of torque curves I should have. My understanding is that if a car didn’t have VTEC, it would have the same upper power band and only the lower band would be lower for fuel efficiency

lost sage
#

can you guys send me some mods i wanna make my Beamng Japanese game

#

like japanese maps and cars

hollow hinge
#

do you guys know what to do if the car spawns in with the bumpers set to empty instead o fthe actual bumper??

uneven oasis
#

You have more access than me lucky mf

lost sage
tacit halo
tacit halo
lost sage
tacit halo
#

google or other search engines have all the stuff, you just need to know how to use google

#

i dont know every single japanese mod

hollow hinge
#

what causes the bumper to be empty by default?? jbeam??

hollow hinge
#

nvm fixed

brittle warren
toxic widgetBOT
#

Gave +1 Reputation to @brittle warren (current: #9 - 194)

mental lark
#

is there any documentation to the rally missions? im trying to make a custom stage but struggling with the pacenote editor

mental lark
hollow mirage
#

how do i use cars i imported from mods in my career?

tired cradle
#

Anyone know how to access getSimTime, I can’t get it anywhere using engineLua in JS

hollow mirage
#

Cars installed via mods can’t be used in career mode? Pls help

brittle warren
normal drum
#

Where do i find car mods?

remote vine
#

Mod repo

terse robin
tired cradle
#

preview of my first VTEC torque curve test, simulates it pretty decently too already

#

too early = low end power loss, too late = torque dip from high rpm/low end torque, but engage at low/high crossover and you get a good power increase

abstract panther
#

What’s the best way to make engine sounds using a YouTube vid

mental lark
#

does anyone know why my mission isnt in the folder its supposed to be in?

#

ah nvm, its stored in appdata, not game files

tropic sail
regal latch
tired cradle
#

Changing the graphics steps and stuff makes the game insane 😂

tired cradle
#

I wonder if there’s a way to make the game the least laggy as possible to make live tuning more bearable. Anyone experient with that? I want to adjust tuning options and see it on the torque graph UI app faster, even with a decent PC it freezes for a second

brittle warren
tired cradle
#

Maybe a NASA PC lol

grim temple
#

Guys whu can help me i got ebisu north ju open but its all black for me

drowsy lichen
#

wow

stoic geyser
limber orchid
#

can anyone show me how to make maps like garfield heights or west coast usa

#

or like stuff that has a town

crystal wraith
#

Uhhh place building, boom

grim temple
toxic widgetBOT
#

Gave +1 Reputation to @stoic geyser (current: #1481 - 1)

subtle hinge
#

How much triangles/vertices should a car model for BeamNG have? i wanna try something rq so yeah

ebon tangle
#

how many are u at rn

subtle hinge
ebon tangle
#

what?

#

how the fuck do you have negative verts

brittle warren
#

Perfect he removed verts from the map with his car

subtle hinge
#

0, havent began

ebon tangle
#

lmao

#

yeah no point in answering cause if you have to ask ur not gonna finish

subtle hinge
#

ill just uh, ask somewhere else then...

brittle warren
#

You can have as many as you want depending on how mu8ch lag you want

ebon tangle
#

lmao no

#

too many verts and ur mesh will start spiking

brittle warren
#

Yes lol i make car mods and not if your jbeamand mesh are set up correctly

ebon tangle
#

🤓

exotic prawn
#

is there a way to put a mod you've made for a car and merge it with the actual car file or smth

#

like for example i make an unpainted bumper mod for the base car but i want to put it in the file

worn nexus
#

if anyone good w cars in game and has time pls dm, me if you have time

toxic widgetBOT
#

Gave +1 Reputation to @ivory wolf (current: #1481 - 1)

ember wagon
terse robin
#

That happened

#

and i cant even get in car without opening menu😭

primal schooner
#

How do i access italy map folder from my map folder? I want an asset thats only on the italy map

sturdy juniper
#

oi does anyone know of a video on how to learn to make blender beamng mods??

cursive folio
neon ember
#

is this a mistake? same beam ? i know you can have 2 beams but with different scope modifiers. this one is just redundant i suppose? so it will just get ignored ?

neon ember
#

almost done with the addon, but probably still buggy i'm able to import .pc files now

#

still the export will be very tricky especially with the base class of parts thing and having lots of child parts etc then exporting it. for now i can only export 1 fully contained jbeam file.

sleek thorn
#

yall is there a good car trailer mod

#

i know there's one that has a red trailer but the model is very outdated afaik

topaz iron
toxic widgetBOT
#

Gave +1 Reputation to @topaz iron (current: #425 - 7)

winged jacinth
#

Hi guys, do y’all have a website to recommend for blueprints. I wanna try to do an irl car on blender

ebon tangle
distant pendant
distant pendant
trail grotto
#

im curious, do we have a mario kart track in ng?

dry cargo
#

there might be maps ported, but ive not seen any.

#

if theres any on the forum/repo, go for it. otherwise dont bother

trail grotto
#

why souldnt i bother with mods outside the repo?

dry cargo
exotic prawn
#

idk if that makes sense lol

ebon tangle
#

what?

#

like you want it to affect the base game cars?

tired cradle
#

Cuz afaik you have to drag the zip to mods, unpack it, modify, repack it, and move it back to the game folder

exotic prawn
#

and i dont want the unpainted bumpers to be a seperate mod for the car, i want it to be merged the original car

#

smth like that

tired cradle
#

Ohh, you’ll need to make a folder called vehicles and then the name of your vehicle

#

mods/HondaCivic/vehicles/HondaCivic/unpainted_bumper.jbeam

exotic prawn
#

alr thx sorry for the confusion, ill let u know if it works

limber orchid
#

can someone like actually teach/tell/show me how to make maps

sick forge
#

I just got a hellcat off mod land lol

neon ember
ebon tangle
#

Its easy enough to use

neon ember
#

i find it easier to be able to select the nodes and beams and then edit the scope modifiers directly per element. i couldnt find this usability with their official editor.

ebon tangle
#

I wish you could save changes in blender

neon ember
#

yeah. with the one i wrote, im able to save the change and re-open the blend file at a later time and continue editing.

neon ember
limber orchid
tired cradle
weak flicker
#

does anybody have a NA civetta bolide exhaust that fits the gtr body?

native kettle
#

Does anyone know where all of the beam NG documentation has gone? As all the modding links are now not working and there are no references

proud solstice
native kettle
#

Wow now it works…😂 couldn’t get it to load

#

Nope powertrain is still gone

#

Trying to find the anti lag so I can understand how it works

warm forge
#

how to use repository mods in beammp with my friends (they keep deactivating when we join a server in beammp)
is there a way to put the wheel pack mod to some game folder or somth so it wouldnt deactivate and if yes pls tell me the name of the folder

#

they used to work in any server before i cleared my cache

carmine stratus
#

Guys

#

I cant find the Pigeon's Engine JBeam file

#

Can anyone help

tired cradle
#

I think the most helpful thing I found was the dumps that are on the forums with all the different functions and variables. But idk how up to date those are

spare field
#

This is because the Pigeon shares various mechanical pieces with the Wigeon

inland crane
#

Anyone got any good mod suggestions for a fast off road car?

quiet rune
#

idk how long this would take but can anybody at least try to fix the kljp pack cus the sbr4 crashes and the bx/sunburst are the pre remaster

proud solstice
#

no, kljp update is already up for approval process

distant pendant
#

sunburst won't have kljp just a fyi not currently

proud solstice
#

yeah

grim temple
toxic widgetBOT
#

Gave +1 Reputation to @stoic geyser (current: #1002 - 2)

grim temple
oak fractal
#

Is the rs6 mod still happening?

carmine stratus
crystal wraith
tired cradle
#

Is it possible to get variables to only show when two parts are selected? I want to have all-in-one ECU that gives you the variables for all parts but only when that part is installed

charred marten
#

If anyone wants to know how GIT works, feel free to ask.

cold oxide
#

Low effort mods is a problem but are impossible to reject cause it will just Gatekeeping the entire Beamng Modding

#

And people will just resort to modland as a bypass which makes modding unsafe

brittle warren
spare field
wary raft
carmine stratus
#

Its not on the wigeon either

spare field
# carmine stratus Yeah

Well if you are, the path to the pigeon folder in the common.zip should look like this:
Steam\steamapps\common\BeamNG.drive\content\vehicles\common.zip\vehicles\common\pigeon\

carmine stratus
#

My bad

#

I found it

#

Thank you so much

spare field
#

No problem 👍

deep maple
#

Uh, sorry to bother again, I modified the model again, but there are still some normal errors below. I have tried clearing the normals data or flipping the normals. Is there any solution?🥹

terse marsh
#

Hey, so I want to make my first car mod, and i've run into some problems.
Just to be clear im not making a full car, im making a covet mod.
I've got 2 questions:

  1. Sometimes there are 2 vertices in the same place, why is that? Do they need to be like that or can I merge them?
  2. Sometimes if I merge them it will create something like this (see second photo), how do I fix that?
    I want to clarify beforehand that Im a beginner in blender, I know somethings but not many.
night cedar
#

if anyone can help, im having an issue which im pretty sure ive identified but dont know how to fix, i have 2 bodies, so 2 .dae files for simplicity but now im facing an issue where some of my meshes decide at times to not appear and in console it says failed to find that meshes name even though the name fully matches what it is in blender, the odd thing is it works in waves so its not ever ONLY the front bumper that doesnt appear but the front bumper AND hood, while at the same time the rear bumper has no issues than when the others work the rear bumper doesnt

stuck willow
#

Hey guys, not sure if this is the right thread or not. But my scenario is, I have an Audi RS6 and RS7 mod, the RS7 has a specific wheel that i really wanna put on the RS6 but doesn't show up. I tried copying the file for the wheels and putting it onto where the RS6 has all it other custom wheels and the script matches another custom wheel (i used it as a template to make sure i did it properly) the mod came with, the RS7 wheels i was trying to put on the car show up in the parts menu, but when i select it they dont show on the car. I'm new to modding/messing with files/scripts. Any help is appreciated. PS, plz ping me or dm me if you can help, i don't watch this thread all that close. TIA

crystal wraith
#

Just copying something isn’t gonna do anything

night sinew
#

Skin pack for cars that's human skin

tired vector
#

So I am trying to upload a mod to the repository, but it won't let me upload the .zip. The mod does include quite a bit of lua but I don't know what exactly is triggering the error.

sterile sonnet
#

i fucked up the bx editing the jbeam is there anyway to restore it

snow rose
#

is the dfa pack still compatable with latest updare

sterile sonnet
ebon tangle
#

why tf are u editing base game jbeams?

#

or rather how tf are you doing that the files are zipped

charred marten
ebon tangle
#

lmao what

#

just verify file integrity on steam

crystal wraith
#

anyone have a good tutorial on how to mod, i know i know theres the one guy, but he has like 28 parts and isnt my speed at all, i mean i mostly know what im doing when it comes to beam, its just exporting from blender and stuff like that is what i dont know about

#

Vehicles, of course^

charred marten
shadow copper
#

so, I had a mod that I created that used to work perfectly and since the update, it doesn't even wanna show up at all
did something change in the bx-series specifically?

ebon tangle
#

i dont believe so, what part of the mod isnt showing up?

#

something related to the F4 might have changed due to the sunburst remaster, im not sure if that would affect you

shadow copper
#

the literal mod itself isn't showing up

ebon tangle
#

hmm cant say ive seen that before

shadow copper
#

hol up

#

it's been broken for 5 solid days and randomly apeared now out of anytime

ebon tangle
#

lmao

#

many such cases in beamng

subtle hinge
#

uhhhhh

#

i think im doing it right

crystal wraith
#

yea.. totally

ebon tangle
#

this is NOT imagemodeler 😭

subtle hinge
#

blurry references for an obscure vehicle ✅

tight shuttle
subtle hinge
ebon nimbus
#

discovered new ways to make prototype engine blocks

ebon nimbus
#

and water to air intake

#

idea from csf b58 intake

wary raft
ebon nimbus
#

build using reitax intake frame

#

but restructure the whole thing

warped snow
#

How can I have my lua extension loaded automatically?

wind scarab
crystal wraith
#

anyone know why when i export a model, no main mateirals folder is made

#

ive got a prop ingame, and with a jbeam, if i dont want it to deform, what values do i increase?

topaz salmon
#

Jesus the nodes amount

crystal wraith
#

yea

#

jbeam exporter

#

its my first prop so it wont be perfect

#

first jbeam anything actually

proud solstice
#

you have way too many nodes which will make the structure weaker

crystal wraith
#

idk how to make my own so, this should be fun lol

#

i have the editor in blender, i just gotta figure it out

#

nvm, i think i got it

brittle warren
crystal wraith
#

ok

crystal wraith
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or like

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2 rectangles, one for the stock, one for the barrel

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like this

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ok well, im gonna try that, see how it is

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still practically shatters upon impact, is there a way to make it stronger?

brittle warren
# crystal wraith

sorry just got back home do you want the stock to break off? if not just do one rectangle and give it a couple cross beams, and what values did you use for node weight and beams dont put a node in the middle those are just cross beams

crystal wraith
#

i didnt do anything to any nodes, i just exported it

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but no i dont want anything to break

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side note, model looks really cool lol

brittle warren
#

oh thats why it crumbles because it has not node or beam settings Use this for your beam settings thats what i use when i dont want things to break, if you want it to use 2 rectangles so it doesnt float then you will need to add beams between the 2 rectangles and brace them like i showed in the pic but between the 2 seperet onese

--Beams--
"beams":[

        ["id1:", "id2:"],
        {"beamPrecompression":1, "beamType":"|NORMAL", "beamLongBound":1.0, "beamShortBound":1.0},
          {"beamSpring":6658940,"beamDamp":18.8},
          {"beamDeform":7000,"beamStrength":42000},
crystal wraith
brittle warren
crystal wraith
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or a high number

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i know this is more than 2 triangles, but so it could be used for its purpose i had to do this

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rectangles*

brittle warren
#

It shouldnt even bend if you made the beams like i showed in the pic add beams in the middle of the mesh corner to corner line inside the mesh and not just the faces

crystal wraith
#

ohh

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i forgot the inside

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now its like a movie prop lol

brittle warren
#

Bendy rifle

crystal wraith
#

i think its good now

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it shakes around a little, but other than that it looks good

#

thanks @brittle warren

toxic widgetBOT
#

Gave +1 Reputation to @brittle warren (current: #7 - 202)

crystal wraith
muted jay
#

does anyone know how to modify the cargos for the flat bed?

crystal wraith
#

forums for now ig

tight shuttle
#

i saw someone mention 2fa on the forums, could that be it?

crystal wraith
#

yea forums now says 2fa lol

#

i guess so

keen breach
#

why is my mod not spawning

#

i made 3 nodes but i cant get it to spawn

tight shuttle
#

i think you need a minimum of 6 ref nodes

crystal wraith
#

so it has a working jbeam?

keen breach
tight shuttle
#

(ref position, x y z axis refs, and two front corner refs)

crystal wraith
keen breach
crystal wraith
tight shuttle
#

ah

ebon tangle
#

yeah same

crystal wraith
#

and its been "uploading" for like a million years (its only 28Mb) on the forums

ebon tangle
#

so the servers must be dying again

crystal wraith
#

had to resort to the dark side 🥀

#

gotta say... modland has given me way more downloads than forums 😭😭😭😭

#

i know this isnt much, but for me it is

ebon tangle
#

the forums underreports and modland is full of scrapers

crystal wraith
#

i feel nobody really looks at the forums lol

#

i mean people do but not compared to the repo

ebon tangle
#

the average beamng player is a coomsumer after all

crystal wraith
#

Sound weird but I was wondering if anyone knows how I would get a texture for a real life item, like a box.

Do any websites have image textures that can act as a UV map for real brands or anything

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For example someone want me to make a 24 pack of beer prop, but since that doesn’t have a 3d model anywhere online, I need to get my own texture

brittle warren
crystal wraith
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I’ve only been able to find what looks like the large sides, not the skinny sides or top or sadly

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I think because it’s a limited flavor or something

brittle warren
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Oh lol flavored beer what a sissy

crystal wraith
#

Busch Apple

brittle warren
#

I dont drink anymore either but I'll tell you what I wasn't drinking any flavored beer lol

crystal wraith
#

Best I’ve got so far is this

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I wish there was just a website for this lol

brittle warren
#

I mean I'm sure someone has a website for box arts of beer but I haven't seen one

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And its Busch bro is drinking apple flavored piss water

crystal wraith
#

😭

charred marten
crystal wraith
#

Nah it’s not that big of a deal lol, just a tiny prop

charred marten
#

Yes, but I don't have many rules and I'm not Modland 🤣

brittle warren
#

Modland will always be better than a random hosted server by some dude that noone knows

charred marten
#

We all start somewhere

brittle warren
#

I mean true

crystal wraith
#

Anyone know a good website for engine sounds, like a full sound, not some audio recorded on an iPhone

distant pendant
#

Looking for critique on the brand placements and rear bumper decals.

brittle warren
distant pendant
#

Yeah still gotta do front end

crystal wraith
# brittle warren Bendy rifle

Hey i was wondering, is there a way of making the gun not break at all, or not flip out when you drop it on a car or something?

#

Like dropping it from an inch above the hood on example the grand marshal, makes the marshals hood absolutely explode

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It’s not a big deal for the lever, but for future it’d be nice to not have that happen

tight shuttle
#

sounds like some beam spring/damp values are too high for their respective node weight

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there may also be too many nodes for an object of that size, so i'd simplify it to the bare essentials and use props for animated bits like the lever and trigger

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and a pair of noncollidable rigidifier nodes on either side so it doesn't bend in half

ember cliff
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2wth

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why do u need a gun for beam

crystal wraith
#

Uhhhhh why not?

crystal wraith
toxic widgetBOT
#

Gave +1 Reputation to @tight shuttle (current: #268 - 13)

crystal wraith
#

And I’m not planning to do animated interactive parts for a bit until I can properly figure it out

crystal wraith
crystal wraith
limber fossil
#

is there any good tanks?

#

i kinda wanna make a warzone

thorn hinge
#

Can anyone link some highspeed touge or hillclimb maps

distant pendant
#

oh look the 2nd result on the google search

thorn hinge
#

That threads dead and i have most of those already

distant pendant
#

this channel is not for asking people to link you mods.

thorn hinge
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Which one is?

distant pendant
#

there's google, and beam website

thorn hinge
#

👍 👍 🥀 💔

distant pendant
crystal wraith
twin canopy
#

i need ford explorer mod so hard

#

i only seen it on modland

#

virusland i mean

green pine
# wary raft

Are these all 200bxs or real mods like nissan silvia

thorn fossil
#

How do I fix this? I’ve cleared cache, disabled all mods, can someone help me?

#

I’ve also tried reinstalling

static brook
#

Hey! Does anyone know where I can find the co-driver voice lines in the rally mod files? I’d like to revoice them in another language.

brittle warren
static brook
#

Thank you!

weary niche
wary raft
charred marten
brittle warren
lament helm
#

guys how in hell am i supposed to mod this truck?

crystal wraith
#

what are you tryinng to do to it

charred marten
#

Narrow things down to the parts you need

maiden cloak
twin canopy
#

anyone know this map

#

when im clean cache im accidentally delete it

#

now i couldnt found it

#

usa america something im not remember

#

sorry my grammar

tired cradle
trail grotto
#

dont know if its the right channel: how do i get working split time display in a self created timetrial?

crystal wraith
twin canopy
#

Thanks you

twin canopy
toxic widgetBOT
#

Gave +1 Reputation to @crystal wraith (current: #163 - 23)

twin canopy
quaint solar
#

has anyone know how to fix this?

quaint solar
minor moth
quaint solar
#

but i connected boot to body

tacit halo
#

why

#

that makes no sense

brittle warren
#

Pinto

tacit halo
quaint solar
#

bc i want to make mmy own boot by cutting thru the model but firstly i need i connect old boot to a new one

tacit halo
#

well you joined the uvs and now the boot uv doesnt exist

quaint solar
#

oh, so how i can fix this

brittle warren
#

Reunwrap the part u joined

deft osprey
#

is 98 psi on a 4 banger overkill or not enough

glacial forum
#

Not enough

vast girder
#

it says here in tis tutorial to replace the body with something else, but the scintilla doesn't seem to have a body

worn kestrel
#

Can someone guide me to make a ui app to simply display a cars weight from kg to pounds?

wind coral
#

anyone know how to fix this i can't download anything

vast girder
wind coral
mellow aurora
#

Need some help if anyone knows anything about the flood mod or the infection gamemode please dm me

weary niche
#

yoo, anybody happen to know if skins with IRL performance brands on them are allowed in a repository mod? just curious

i can make fictional ripoffs if i need to

smoky knoll
#

whats that one mod that makes the roamer look like a escalade

neon crater
shut pollen
#

^some things have slipped through though

quartz tendon
#

is modland safe

#

ay btw yall know any good drift maps

neon crater
dry cargo
ember cliff
#

Has anyone put a roamer front end on the d series?

abstract panther
ember cliff
#

just like the actually front end

#

because i wanna see how it looks

#

because the roamer ute looks nothing like the d series

abstract panther
#

Ohh yea u might need to do it ur self because i have seen a couple but there either bad or private

neon oxide
#

anyone knows where the 3d for the gavril v8 is cause its neither in the common.zip/engines common.zip/pickup pickup.zip

weary niche
neon oxide
#

bruh

#

thanks @weary niche

toxic widgetBOT
#

Gave +1 Reputation to @weary niche (current: #1493 - 1)

weary niche
#

no prob no prob. it took me WAY too long to find it when i needed to lol

crystal wraith
deft osprey
#

how do i tune meo's drag wheelie bar

brittle warren
deft osprey
brittle warren
#

Idk haven't used it just play with em also use game discussion or mods discussion as this is for making mods

golden patio
#

What causes stuff to do that

brittle warren
# golden patio

Inverted normals in blender look up how to what direction your normals are and the red pones will be invisible in game

golden patio
#

All I did was change node names and then that started to happen. It's weird cause the model will be perfectly fine. And then when I go to change the note. Names to something custom. That's when it does that.

cinder moss
#

heya, can someone explain in short how paint design thing works, and how can i make it change the mattress texture?

tidal summit
#

I'm following the tutorial https://documentation.beamng.com/modding/vehicle/tutorials/basic_car_tutorial/, but am confused on how to add the supplied materials to the parts. Everything i've found online so far is about applying materials and changing colors and such, not just adding pre-existing materials. The materials supplied in the tutorial don't even show up on blender for me. Can anyone lend some guidance please ?

green wolf
#

looking for a tiny explanation on what this is, i don't see it inside the documentation for pressurewheels and it's a beam setting

#

are wheelSideReinfTransitionZone and wheelSideTransitionZone very different from eachother?

dry cargo
#

is there any way to scale down a group of nodes and beams on the visual studio code plugin?

#

like anything similar to the scale tool in blender for example

dry cargo
pale hare
#

hello, i'm trying to do a mod to tweak a bit the exhaust particles, does anyone know what file path i need to follow?

stuck tusk
#

hi guys, do you know any servers where I can get help 3d modelling? I kinda wanna make a mod but suck a 3d modelling

lament helm
#

did i fuck up by changing these "nodeweight" values to lower? because now when i put this modded frame on the truck the camera goes bananas and everythings shaking