#modding-general
1 messages · Page 18 of 1
why is it covet
RRPBR user
?
What is that
closet matches for the shell
who am i helping here, tj or zeno
Me plz
like you 2 have me utterly confused lol
sorry
I just need to know why I don’t see my obj in beam
see how he posted his entire jbeam?
I think we have the same issue
RRPBR is the sqaures off to the left its the materials used by the drag tire mod from somewthing racecraft
what is your objective? You are putting a entire body on the covet?
yes
I’m trying to put mine on the aurata
what is it your trying to install? is it a box bed?
I need a question answered
the body for now
you need to post your entire jbeam of what you've got created.
is this one entire body or is it all seperated?
fender/hood/chassis/rearfenders/bumpers
all panels are broke down
so each panel should have it owns jbeam file
you can either use a exsisting jbeam from the game files of a part your adding on ie - widebody fender/ use Covet_fender from game files
or you can create your own jbeams - i can't help as i don't know how.
so you'll need body jbeam, hood jbeam, fender jbeam, bumper jbeams, seat jbeams, etc
yeah I'm stealing the covet frame
Should i go to the very top with the Jbeam or
then all you need to do is change the name it's called for and the flex body name.
and match it with your part.
This tutorial guides you in making widebody fenders for the Wendover.
This type of video has been request by a few people and I finally got the motivation to make it today.
There is no sound in this video, if you want music then I suggest either Spotify or using another YouTube tab.
Let me know how good or bad the video is in the comments so ...
like you both should probably watch that
typically start with just a singular addon to do
instead of body swaps.
get a understanding of the structure of how beam calls for materials and mesh.
and how file structure should be.
ya'll tryna do to much and will end up saying screw it.
it gets quite involved on entire body swaps
especially if the mesh is quite different than the jbeam
Thats what I've been referencing was thinking about swithcing it up and go with panels first
im not trying to dishearten you, just setting you up realistically
once you get the routine of things and can navigate easily, it gets easier
if you get confused what to do, you can always download a mod thats similar and see how they did it
your good it's like I'm the first monkey being launched into space
but don't ever take jbeams and upload it on something you've done unless you have permission.
I know better thats the darkside of coding
show flex bodies
see the utv_body etc
that's the game calling for the games mesh file names
so rename those
same structure but like utv_body_TJ but need to do it for each part
ok
your mesh needs to be seperated
and named accordingly
it can't be just one giant piece.
so leave utv_body
don't delete
on the first part of flex bodies that's all the needs changed for it to call for your mesh name
so what is your mesh called in blender?
so that's what i need to rename?
show me your entire blender scene
it's just one big piece isn't it
uhh u made it one bog piece
you made it one big piece
with ctrl j
yeah....... no. You definitely need to watch that video
lemme spam ctrl z
nah dawg, you need to do some basic learning first. I ain't got the time to run you through it all.
dan g
Watch the video and repeat the process of it for each part
ok
that's exactly how i learned
ok i just seperated it again and im abt to watch the vid
can any one help me with intrior skins i have been trying for weeks and they wont work
this vid is confusing
Anyone got a guide to the rally game mode and making pace notes in beamNG
https://alexebird.github.io/beamng-aipacenotes-mod/ id assume there using something close to this wich is a mod by one of the devs from last year
so basically i jbeam each part seperately and name them the same name as i do im blender
It’s implemented into the game, idk about that, but there’s already one in game but I’m not sure how to use it
I think I got a plan
Where should i put Side Skirts to? like what Slot/Slot Type?
Maxxies Crown Vic btw
Im saying they probably used the mod from the dev and implemented it intop the game so it probably uses a system somewhat like that
break time
how does this look
@distant pendant
still doesnt work
are you exporting it as a dae and also dont have apostophes in the mesh name try to not have any puinctuation in the name
should I run fender or quarter panel
Yes I am exporting as a dae
I coulda sworn that you could do decal roads longer than this before textures died. Am i missing something??
there is a texure length setting
doesn't change anything
Still in jbeam hell but might of hit a breakthru
we've got errors
so I did something
here we go step one is done find a way to import the dae file one problem tho this is perm cuase I used the og file without noticing
are you aware how to make a mod folder structure? You shouldn't be editing the original files directly that way
It was more so I thought I copied it and hadn't but got it fixed now moving on to the end goal
blender 3.6 LTS or 4.2 LTS?
are you asking which blender to get?
yes
which version to download
seeing i have rather low enc pc and dont know anything about modding but want to mod
How do i rotate my meshlap? Rotating it in Blender (obviously appling the rotation) and exporting it doesnt change anything. Its always rotated like this 🥲
just get it on steam
Object , apply all transforms
didnt work, tried it multiple times
Then you have a rotation applied on your mesh in the jbeam or multiple of the sane mesh in another dae
is there a better way to measure distance than the odometer stream?
seem it might go based on wheel speed instead of airspeed
How do I add wheels into the game?
Same way you add anything in game copy a jbeam and edit to use your mesh
your doing it wrong already
you don't make the mesh one giant piece
Well he clearly said meshshlap lol. I guess he mean one mesh
Yeah, just one mesh. Its my first time trying to create a vehicle mod, but i am failing even at something this simple, i tried rotating it, applying etc but it just doesnt want to for some reason
Press control a and try all transforms. I had this issue before
Trying to meshslap can anyone tell me why this is happening?
Looks like there's a material issue what is it mapped to in blender?
So that fixed that problem now what about this?
Material & the Mesh isn't double sided
how do I make it double sided?
First make a material for it and make it a material file
got a tutorial on that?
as i've told everyone else you are biting off way more than you can chew
start with a singular part and learn how things work
https://www.youtube.com/watch?v=nNqsS5a9XVM
This will teach you how to make parts/ materials etc.
This tutorial guides you in making widebody fenders for the Wendover.
This type of video has been request by a few people and I finally got the motivation to make it today.
There is no sound in this video, if you want music then I suggest either Spotify or using another YouTube tab.
Let me know how good or bad the video is in the comments so ...
this aint like roblox
lol fr
each part as a individual skeleton so if you just put a giant body on one jbeam it wont ever work correctly
I just know what I want and I will do what it takes to get what I want
so... start out small
thats dumb, learn the right way and stop expecting everyone to do everything for you
that's why no one wants to help you
your doing something the entirely wrong way and wanting step by step guides while doing it incorrectly
it's a waste of us mod helpers and your own time.
you either learn the proper way to do a half ass job even or don't bother.
Im not expecting shit from anyone I simply asked for help to understand why things arent working.
because your doing it the wrong way
and so??? Im learning fuck off if you dont have anything nice to say.
i litterally explained and gave you a perfect video for you to reference
get your head out of your butt
yeah and Im watching it rn
just a fair warning, even a "meshslap" body swap/ parts swapped mod takes on average 5-6 months with a experienced person.
I knew that, thats why this is a shitty model
i strongly suggest starting with simple addon parts till your comfortable
tried that couldnt figure it out, So I chose this
Personally, id recommend doin a custom part (modeled yourself) so get the simple things done like JBeam & Material's & UV mapping.
Don't go do meshslaps if you don't know what you're doing.
Learn the Absolute basics of JBeam & Materials First.
And modeling.
couldn't figure out something simple, so you go for harder. Makese sense
This isnt easier
It clearly is I can actually get the meshslap to show up ingame :/
That video is a literal step by step on how to get parts into game, folder structure, materials etc.
If you can't follow that for basic understanding then I suggest maybe a easier game to mod.
it's just absurd how little people wanna get involved in one of the hardest games to mod
fuck you both...
im not talking just about you.
Sir follow the damn tutorial i help everyone here but what your saying is just absolutely absurd meshslapping a whole car is not easier than making a part for the car
clearly not lol
Nice sometimes.
rn Im a little pissed off because my shit isnt working blender keeps doing random shit and I cant find this god damn file
you gotta think man we deal with this alll the time. your situation isn't special
Im more than aware
hover over the mirror modifier and press ctrl + A to apply it and re export it
in object mode
limo coming soon
thx got it now just gotta find out why its only showing the innter layer of the model
Gave +1 Reputation to @unique zealot (current: #77 - 43)
the normals are facing inwards
Basics for beginners, this is a tutorial video to show how to flip normals in Blender 3.0 or later. In this video, it will show how to view face orientation in object mode and edit mode. There are blue color and red color to identify the face orientation. If we want to flip normals, we can go to edit mode to to flips face normals with shortcut. ...
red indicates tris mesh facing in, blue indiciates facing outward
looks like yours is facing inward instead of outward
Wish I knew this shit sooner
the very first thing you new guys should do is learn blender.
I spent 8 weeks with the blender encylopedia learning it.
I did it and now its doing this, It did fix like half the vehicle but some spots are still messed up
can I get that in a form for dummies?
my brain is all sorts of fucked rn
see how this video is showing red and blue, show me the model in blender showing the red and blue
I think we found the problem but why does it remind me of spiderman?
select all the red tris and flipi the normals like the video says
if i post a video that answers your question. i expect you to watch it entirely
not blaze through it with a mild understanding
cause now i've had to answer your question more than once
not trying to be a dick, but you truly aren't applying yourself
erm
looks like your body mesh is incorrectly positioned
rotate it 180 and then hit cntrl a and apply all transformations
When you export make sure y axsis and z axis match on the export menu as the same as viewpoint
nah your good I watched it I guess I just didnt understand it
how did u even ingame it
me either ngl
honestly darkmagic I don't even understand the covet was sacrificed
what even is dark magic
something not to be trifled with
thankyou
@distant pendant Thanks for the help.
Gave +1 Reputation to @distant pendant (current: #61 - 51)
why dose it do this after i put it in game
it doesnt remove the stock doors after i equip
@distant pendant
yes because it's still calling for the doors from the body jbeam
how to remove
so now you need to go get the door jbeams and make em match same as you did with the body
ok
I call it covet adlo
so which one would i change
@distant pendant
@brittle warren
Bro dont tag people give someone time to respond you need to remove the utv_door_R and utv_doorpanel_r flexbody and replace them with yours
Does anyone have experience with making clusters in beam? Ive got all the textures etc for the cluster but dont know how to concert it into a lua cluster
i've given you the tutorials that taught me, at this point you guys are on your own. I've helped the last 2 days with several new comers who want to do to much to quickly.
also i am extremely burnt out on beamng atm so that doesn't help either.
Html i mean
Alright, Decal road on the left is on Johnson Valley, and even though i am out of render distance, the texture works the whole way through. On the right, is the Beam-Monsters flat map. Any clue why this decal road just dies?
idk if this really counts as modding (and i dont know where else to put it) but how do you delete the old toll booth in this map
World editor-> object editor
Can someone help me to download a wheel mod i dont know which folder it goes in.
why i no longer have txt ? i try to resolve it buit doesn't work
Hello!
I'm making an engine mod,like RK
Now, I have encountered "torqueModIntake"
If I use it in my mod,it works
I'm wondering,is this from BeamNG?
Is there a way I can find these?
Or... Any other way I can add power to my engine?
(I'm a newbie)
That's what everyone says, always don't look high up for your dream game for example
You learn making mistakes,and 1 thing I learned,is to MAKE THINGS MODULAR
Thanks,while I do understand,I prefer not to
And... Is there an answer to my question? Please 😅
So far I got intake,I got radiator,engine turning on, transmission... Etc
Gave +1 Reputation to @crystal wraith (current: #230 - 14)
So instead of taking advice you turn it all down, I’m sure that’ll get you lots of help
Do you think I don’t know you learn by making mistakes? Seriously?
No,not saying that,saying I want to do this,thanks for the advice to,I'm not trying to be rude or anything,sorry if I seem
Again,sorry 😅
Helo im hoping someone can help me, Im currently a noob in modding but i managed to figure out engine swapping, My BIG issue now is the Left Half Shaft that keeps breaking, I know i need to strenghten a beam but i do not know which one in what file... Maybe someone can help me?
Can anyone tell me how to get the materials onto my meshslap? I cant find a tutorial on it
you first need to understand uv unwarpping
it's not just pick a material and it works on your mesh.
You must uv unwrap it, then position uv's according to the material you've selected.
Then you must create a material file and give it properties for your mesh.
Beamng.drive wiki:
https://documentation.beamng.com/
https://wiki.beamng.com/Portal (old one)
Tutorial GitHub: https://github.com/MorzBNG/BeamNG-Modding-Tutorial
Downloads:
Notepad++ : https://no...
have fun cause this is where the real tough stuff starts to happen
there’s 3 torque modifier that’s vanilla in beamng, that, that but exhaust, and whatever was used in engine blocks
i wrote a piece of code a while ago to have more then 3 of them procedurally #modding-general message
I'd like to create additional quick travel/points of interest on an existing map, how would I do this?
I've found guides and videos online on how to create spawn points, but I'm looking to add the quick travel/point of interest locations you see when pulling up the map during free roam.
only intake and exhaust
you can do some fancy stuff with some new things that have been recently added but i dont know how to do those
ah, abusing components i see
You need an image and they will appear on the map
@crystal wraith I'm afraid I don't understand your comment.
I'm assuming a spawn point is different from a point of interest/fast travel point Is that correct? If so, how do I create a new one?
I wish I could help more but I can’t reach my pc at the moment
@crystal wraith It's all good. I'm just really surprised how sparse documentation is for a program that's so popular.
uving is hard but you can always just Smart project the small and hardly seen shit lol
Spawn points and quick travel points are the same thing no?
They are
@warm sphinx That's my question as well. Everything I've read/watched only talk about spawn points which I thought were just starting points you can pick from when you first load up the level.
But if they show up on the Points Of Interest section when you bring up the map and I can fast travel to them, that would be great.
They do
smart project is terrible and doesn't do well when you've got to uv the front and sides then stitch em together
did you like, not read what i said
small shit you barely see
i mean my ass just fucks off and does panels and all randomly to cut on uv space and pack it which is fine too
so how do you do a front bumper?
cause you can't just viewpoint hte front and smart project, cause then it warps the sides
I have a mod for rally pacenote playback (linked below), does anyone know of a lua way to get the current race time (3 2 1 countdown) before a race start? I've found that there is a GUI hook for the race start app, but I specifically want to do it even if my mods GUI isn't there
https://www.beamng.com/resources/custom-rally-pacenotes.32263/
so how do you do a front bumper?
depends on what a front bumper is
and thats another example of soemthign visible lol
small shit like screws/hinges or other small details
Spawn points are quick travel points.
It might be possible to have them be ONLY quick travels and not spawns, but I don’t think it is
i am talking about the skin uv. Which you'd have to unwrap the forward facing portion and then the sides invididually and then stitch them together so the whole mesh uv appears flattened
thats not what im talking about dude, and neither does that vid you sent
yes but smart projecting still doesn't flatten the mesh in uv form
which causes warping on textures
just look how vanilla uv are
Thx!
Gave +1 Reputation to @inner heart (current: #107 - 32)
👍
@warm sphinx thank you sir. The map I'm working on, Johnson Valley, only has like 5 starting spots but a ton of points of interest you can travel to. I'm looking to add some of my own
Gave +1 Reputation to @warm sphinx (current: #62 - 50)
Mark seams and then just regular unwra
well yeah.
If I'm convering a car from LHD into RHD and steering wheel is on the ground because of pivot point in Blender, is there a way I can ensure it's placed on the right in the actual game?
steering wheel is a prop
props need to have their origin point at the center of the mesh.
anyone know why my plate appear as texas lol
ive tried changing the name end everything
wonderin what y'all use to make your texture formats .dds? all my stuff is a png, trying to convert them to .dds with gimp but it aint workin
https://hicompress.com/convert/png-converter/png-to-dds people might bash me but idc, i use this lol
int work under swing any tips for fixing the hud in jbeam
The game does it for you
and then decides to fuck you over when you go to pack it
atleast thats what its doing for this specific thing im doing lmao
Just copy them from from the temp folder it should make the DDS and you just copy it
huh, i thought the stuff that got sent to the temp folder just remained a PNG
but cool
anybody?
jbeam and json should be correct
I honestly don't know anything about plates lol
it should be stupid easy lmao, for some reason it just wont work
well i know plates use html and stuff
html is optional for plates, thats just for gen and stuff
learned that dds files make the filesize much larger 🔥
omw to just keep suffering with pngs
yup
DDS loads faster though
bro it made the mod size go from 198mb to 626mb
Im telling you dds loads faster and idk how tf u gained 400mb with just dds files cause mine has never done that
dont ask me i dunno shit bro it just went up a fuckload
what are the image resolutions?
4096 !!
thats why lol
ohh id downscale em lol you dont need 4k textures
2048x2048 Gives plenty of detail so try with that size
(Apologies if this isn't allowed)
ISO: someone to help/commission(?) the suspension jbeam for this 410 sprint car I've been working on for literally years atp.
AFAIK there aren't any vanilla cars with full torsion bar suspensions, front and rear straight axle, birdcage, W link, drag link, etc., and writing suspension from scratch has kept me stumped for a few months now.
I just wanna get this thing rolling (pun slightly intended)
I've already asked this question, but I'm gonna ask it again. Does anyone know where I can find the code for the compression break for the engine? Break sound that I can actually change the sound of for my own.
The Jake brake sound uses custom events which is going to be really tough to replace
will do
yooooo i want to add a dodge chalenger but when i go to the beamng.mod it finds it but when i try to install it i can't
how can you properly scale a wheel? i tried basing my wheels off of an already existing wheel and i also used the measure tool but the size is still off
Import the base wheels dae and scale it to match
Is that sarcastic or?
kinda, i feel stupid
Oh lol there are like 5 wheel dae's so I just import them all to check Wich one has the wheel I'm looking for
dae is actually just xml text files under the hood so you might be able to just ctrl f in them and find the one that have the wheel
commissions for that sort of stuff isnt generally done, you are better off learning for yourself
maybe @limber slate might be interested since he does racecars, but im not sure at all if he does commissions
How do I add another mirror modifier after I applied one and saved the model Im trying to finish it and I cant adjust the shell of the vehicle and I cant make it even without the modifier
In blender btw
Why is my livery color so colorless but on adobe its alive ?
Which DDS format are you saving it in? I believe color maps should be in BC7 SRGB
Where can i find that?
there is no BC7 SRGB
Have you tried this one?
Yes it uses taht as standard format
I'm not quite sure how to help then. You could try saving it as a .PNG and let the game automatically convert it to the correct format, and see if results change (Make sure to add the .color.png suffix to the end of the image's name for this)
Will try
Problem solved thanks!
Awesome, glad to help
tires pos is it in it's own jbeam file or is it part of the body file
Whats the best way to measure distance traveled?
Looks like odometer goes on wheel speed or something it's super inaccurate
Blender isn't a program I can successfully use until I see a full tutorial which shows me step by step how to 3D model monster trucks with it & replace one set of shocks with another. All monster trucks produced for BeamNG are still denied the CRD stock dual coil-over shocks for the Bigfoot X, Bigfoot XI, & Vaters Cantilevers.
Modeling a monster truck is probably one of the hardest things you can do
That still doesn't mean I shouldn't be able to do so; but without a tutorial, it's impossible for me.
anything related to monster truck is on the beam monsters youtube channel
Well there are no tutorials in specifically how to make a monster truck in blender and the beam monsters trucks are extremely accurate as far as i know
Yet no one bothers to help me at all.
taking the time to explain to someone and teach them hundereds of hours of modeling isnt exactly easy
Bruh there is nothing to help with just look up how to use blender
...
...
anyone know a site to find blank license plates at
everything i can find is low quality
what state
several, but mainly maryland and new jersey
i mean im making my own DIY new jersey plate atm lmao
not too shabby
yea nb
idk how old this is but that is not a maryland state tag ive ever seen 😭
dont as me ask google lol
🪛
counter clock wise to go forward i believe
thats what i thought
yea i hate it, dont see a point in many channels other than the chatting ones
same like if people are causing trouble ban them or mute them lol
should be in the suspension jbeam use nodwe move on the wheel_ slot
I'll try that thank you on to round 3 trying to clean it up a little bit more
Gave +1 Reputation to @brittle warren (current: #12 - 146)
I need help, I can't get the hood to open, and the trunk does open but very abruptly, almost breaking on its own.
i need help getting textures on my bullbar is there aa link to anything to help
or just like a basic tutorial
hello! is anyone willing to make a skin of a polish ambulance for a mercedes sprinter van with modland? I've tried many times to make a skin but it doesn't work😅
have a good day!
what sprinter? Fox Sprinter?
what sprinter do you have an idea for
fox sprinter 2020
looks cool, would you like to make a skin for it?
You could try it first, it has all the things you need to make your own skins for the sprinter
okay I'll try thanks!
np
I plan on making a mod, does anyone have any tips to give out?
somehow it works! do you have an idea you want to create for garvil scout? for example ambulance transport poland?
i have tried many times to make a skin for garvil and it doesn't work
I would recommend you look at and base yourself on the existing skins, little by little you will understand how they work.
okay! sorry but I'm just starting out with skin creation
and I don't really understand it yet
thanks!😉
Gave +1 Reputation to @mystic bridge (current: #1357 - 1)
Anyone know how to make a solid object sorta clear via material editor
Like glass^
trans bdsp
.
Is this in blender?
Anyone know how or could make me a map controller to change a materials color on the fly?
Like a LED light, and a little box in the corner of my screen that I can use to change the color
can someone help me learn moding
what kind of modding
car modding
like making a car?
I strongly advise agaisnt that. Learn small steps first with just making parts.
https://www.youtube.com/watch?v=nNqsS5a9XVM
Here is a good video to start adding parts
This tutorial guides you in making widebody fenders for the Wendover.
This type of video has been request by a few people and I finally got the motivation to make it today.
There is no sound in this video, if you want music then I suggest either Spotify or using another YouTube tab.
Let me know how good or bad the video is in the comments so ...
no one really does commisions, as even the most basic of entire car mods take on average of 7months to 2 years to create.
beamng modding is super intense and shouldn't be taken lightly. Not to discourage you, but it is not user friendly.
whould you be able to make one for me?\
500 usd.
FYI its not advised to use modland
Modland does suck.
yes
Check modding for dummies I posted my glass material setting just search basic glass
I'll do it for 499
Np
Hi everyone, im need help, im making mod, I send a mod to a friend, for some reason he has the previous version of the mod, some things also roll back to the previous version, when packing the mod, but when I archive the mod, I see that for some reason the mod really does change some textures in jbeam to those in the latest version
hey, I'm new here, but I've heard this before. Why is modland not advised?
Its all stolen mods
is there a good way to track distance? should I just calculate it based on airspeed manually? odometer is inaccurate
Not EVERYTHING is stolen but like 90% of it is
Most of it is low quality meshlaps that would get made fun of to hell on the forums
mpost is low quality stolen mesh slaps from the forums
The only really decent thing I’ve seen from Modland that isn’t stolen is the Porsche 992
Is anyone willing to teach me, an absolute newcomer, how to make skins this weekend?
Use YouTube
Okay, sorry I bothered you.
You didn’t bother anyone
There just plenty easy YouTube videos that’s a lot quicker than someone teaching
Heres a huge tip, go ingame select garage, select decals, but just save the skin from there. Then look in unpacked mods for your skin name and boom, the materials and files are done and you can just edit the cp, m, r, D files in photoshop
Totally didn't follow any of that. Thanks for trying though!
I need help, I can't get the hood to open, and the trunk does open but very abruptly, almost breakin
does anyone know where i can get the correct name of electric ( lightbar jbeam )? i need highbeam
Does anyone know how to turn down map grip?
Any mods that managed to get a hybrid working witht he electric motor on the transmission?
It doesn't work.
My parts won't even show in the parts selector :/
Then you did not do it correctly
can someone tell me how to remove these things in the world editor
Which things?
the sidewalk thingy in the middle
Click on it and press delete.
If it selects multiple parts you will need to go into blender and delete it there and make a new object without it
where is it
Can be found in the zipped level folder
Level/Art/shapes/
The directory should be visible in the inspector when you click on it
idk what its called tho
When you click on it in world editor it will say
In the world editor inspector
its very big
Yes. Probably all the curbs on the whole map
ok i exported it what now
You imported it, deleted the curb and re-exported it?
yeah
Make a new unpacked mod folder with the correct directories and put your new dae in that folder
Nice.
Well in that case just plop it into your level/art/shapes/your choice
You’ll probably have to reload the lua and or the map for it to appear
When I change offset it is not changin the offset at all
doesnt work at all for me
i got it ig nvm
changed the glass texture from that black
yes and no for something like that i would probably start with the hseries jbeam since its more or so shaped like that already
ok
uhhh
The h series is still in the vehicles folder correct? I dont see it
nvm I found it
I can only find the cabover Im gonna hate this
the hseries is a van?
the + causing a syntax error?
it was, i got it fixed.
i shouldve looked at the time lmao
Is this good?
um does it explode in game?
oh well just check in game see what it does and go from there jbeaming is kinda difficult and tedious
me and exploding jbeams name a more iconic duo
LOL
anyone know how to make a ingame app window to disable/re-enable certain scenetree folders
with the Traffic Manager UI app under the map editor, if you click the down-arrow and minimise the popout window, it auto closes. Slight issue, trying to open it again opens it in that minimised state; Which makes it auto-close again. Anyone got a fix?
i've tried putting the manager window really close and hotswapping to un-minimise the window for a few minutes, to no avail
Can anyone tell me how to make a trailer for beam I looked for a tut but I can’t find one anywhere
@proud solstice How would you approach these bevels that end into the face. I've attempted twice and although successful somewhat, looked like absolute dog water. I am really struggling picturing how this should be laid out.
Act as if they don't exist
Basically just model it like this then add the lower part later
i've tried that a few times, it comes down to when I start needing to make the bevel is when i get screwed up. I'd so you what I had but already wiped from frustrastion ll
Then just don't do the wheel until you have the skill for it 🤷♂️
Create a dome like surface that is the lower part, and then add the top part to it, then subtract from the dome with a fillet tool.
I just
then bake bevels with bevel node
gets good results specially if you have good uv packing
Ty this helps alot
Gave +1 Reputation to @proud solstice (current: #34 - 76)
I have question:
Can we use game code?
E.G To make custom supports,exhaust or engines?
Like,copy,paste,use or modify
-# grammar error was on purpouse
Working on an edit of the Johnson Valley map. 2 questions: 1) How do I crop the map to a specific area like the big rock crawling mountain? 2) Looking at the map in the world editor I see what I assume are asset groups for different trails (trail_8, trail_3, etc). My question: How can I find out where that asset/asset group is located on the map? Bonus points if I can instantly teleport there from where I'm at.
@halcyon inlet add me pls so i can dm u, i have an idea based off of ur traffic mod cars
for the PersistentID, will it be regenerated automatically when its loaded up
I usually delete it and have never had a problem it usually makes a new one
Hey guys, just wondering if anyone could maybe, you don't need to, add a mod for scratches in on the cars when they come in contact with something
@sage pawn hey man, i dont mean to bother, but i know you know about showroom maps. Is it possible to have a little menu (similar to your showroom menu) to change colors of point and spot lights? I know nothing about coding.
i have everything already in simgroups btw
how to unlink meshes after joining them with ctrl j
How do i make the terrain painter actually paint asphalt and not just asphalt textured sand
Yes. I probably should add it however the main issue is that these maps rely on baked cubemaps and those won't change color
Yes, you can use any vehicle or map stuff from the base game without permission
Has anyone ever used real photos of nature as texture and not faked ones?
Wow new channel?
No I mean, do you know how to go about making one? I really need something like that for some maps of mine desperately
you can check flowgraph of showroom_v2 map that is in game, its using flowgraph instead of mainlevel.lua code
How does one rotate a static given a direction vector. Now it needs more then that so i tried gaining the up vector from the statics rotation quat my_static:getRotation() but the up vec extractor from below always only calculates a up vector of vec3(0, 1, 0)
local function quatFromQuatAndDir(rot_quat, dir_vec)
-- formula from here https://www.gamedev.net/forums/topic/56471-extracting-direction-vectors-from-quaternion/
local up_vec = vec3(
2 * (rot_quat.x * rot_quat.y - -rot_quat.w * rot_quat.z),
1 - 2 * (rot_quat.x * rot_quat.x + rot_quat.z * rot_quat.z),
2 * (rot_quat.y * rot_quat.z + -rot_quat.w * rot_quat.x)
)
return quatFromDir(up_vec, dir_vec)
end
That unfortunately leads to the static only ever pointing correctly in the X+- axis but never right on the Y+-. Eg pictures, its supposed to point at the white ball
i tried to bruteforce my way through it, but am out of ideas
Its pretty mean
https://www.youtube.com/watch?v=js15Nlr5jSQ
Its really hard to escape, so its a rare spawn for the powerups mod. the first of the rare ones. but the rotation issue makes it a bit awkward
you crazy lol
Will do, I have no knowledge how to do really any of this stuff with lua/flowgraph, but I’ll make an attempt
I think I did something wrong
Okay, that's actually sick
Yo so I had a bunch of decals layed out and I selected them all to put a fade on them and pressed something idk what and they all disappeared like the icons in the scene tree are still there but they arent there and if I try and copy and paste them or respawn them they still dont show up is there something I pressed that makes them do that and can I undo it
Did you press the eye icon to make them invisible?
Mihht have clicked hidden in the inspector
Nah this is what it looks like
it was a bunch of decals scattered but it all moved to one spot and disappeared
and its visible
Dyk if theres a hotkey that does that
No
delete system 32
Random question, will it be okay to install mods from modland or should I stick with the repository
No they are mostly all stolen mods
Oh-
no one here would recomend modland, it is a unsafe website full of trojans.
I guess no fifth gen Renault Clio for me then
It's probably on the beam ng forums just search Renault beam ng forums
I thnk this is for making mods. ask in #mods-discussion
thanks, gotcha.
there isn't one
even in the shady side of beamng
i only know of a mod of the 4th gen one and the 1st gen one
I meant 4th generation
i can dm you the 4th gen one, it exists but just be warned that its not that good of a mod
As long as its not standard automation quality then thats fine
-# Uh oh
Watching some tutorials it looks like the closest I could do if I just wanted a map that was the rock crawling/mountain portion of Johnson Valley would be to copy the heightmap, select just the section I'm interested in and delete the rest, then use that heightmap as the heightmap for a new map. Does that sound correct?
so uh i cleared my cache and now i dont see my aurata in game
Yes. But that’s more effort than it’s worth imo
yes, you DRIVE away from the missile
yeah I saw that video
cool project, nice to see more missile stuff in BeamNG after the CIWS
It now also has a missile cam, so when you launch it you have the option to press a key and it puts you in its cam. You see a target painter n stuff there
new engine brake torque and aerodynamics
Im trying something (This is DRIVECLUB)
low rpm kind of, but it falls apart so hard after like 4k
it sounds like ai except its like from the stoneage
mixed bruckell nine's v8 with scintilla's v10
it was like a 10 minute job
with some tweaking I can get it closer
the nines engine samples dont go past 4.5 iirc
that's for the i4 I think
well yeah but im more talking about the v10 sounds that are from way before any v10 officially existed in beam
whats average tris count on your wheels?
4-9k
am i correct when i say i need to take my high poly version and bake it over onto the low poly version?
if you go the high to low baking way yeah
is there a method you like the best?
bevel node
thank you, will look into this tonight.
Gave +1 Reputation to @proud solstice (current: #33 - 77)
hello everyone
is there a mod to choose wheels by pictures?
like a new tab
which have already been downloaded
neural network says Wheel Swapper
but it's nowhere to be found
another check is this
https://beamng.com/threads/wheel-look-preview-in-parts-selector.86120/
this channel is for making mods
hes posted it in most channels
yeah. just saw that now
hi guys,how do i install beammp
#mods-discussion is the place to go for questions (but go to beammp.com and then press download client and open the executable downloaded)
tysm
posting this everywhere wont help
Is there anyway to reset the default layout for the track builder UI?
My UI keeps disapearing when I click the advanced option for some reason
Ok so. I wanna make a version of a bumper that spawns a bit offset from the normal version. What parameters should I change for that?
the position X Y Z on the flexbodies jbeam
Ok. Did I adjust these right? I think I’m missing a symbol somewhere
Nvm I missed a bracket. Thank you!!
and a ,
You can always use a json verifier https://jsonlint.com/
JSONLint is the free online validator, json formatter, and json beautifier tool for JSON, a lightweight data-interchange format. You can format json, validate json, with a quick and easy copy+paste.
or jsut vs code with the jbeam addon
is there a way to add a speedometer to a car that doesnt have one
like a number that is displayed
because on of my mods there is no number for the speed and i was wondering if i could add one myself
wish there were more tornado intercepters
does minecraft modding get included in here?
no lol
then where do you go to try to find fixes for broken mod set ups?
Idk somewhere minecraft related not beam ng
L3DT seems to have been abandoned. Their entire website is mangled at this point and all their documentation pages are 404.
anyways, what are some alternatives? Ive looked at Gaea, Terragen, and even Tried messing with the Torque3d engine. The problem is that none of these are as intuitive as the L3DT Wizard
vue has some cool features. you can use it to simulate where plants grow, where water pools/runs, erosion and what kind of surface an area would have. it is a little more engineering sided over terrain gen stuff though. there was also a solid world gen app coming to steam, but it seems to be stuck in limbo lmao. probably some fun blender plugins as another alternative
hmmm ill have to checkout vue. do you have a link to it?
will have to give me a sec, sick as a dog and havent thought about vue in ages haha
hope you feel better! no worries, ill track it down
cheers. they have a few tutorials under a link on that page too. probs worth having a look at before digging in blind. it isnt super intuitive, but not as bad as some software
I'm still waiting for that giant v plush mod
is there any good car mods
you looking lore-friendly or not or both
uhuh
lore-friendly is bemang cars, mods that aren't lore friendly are real lifer
real life ones like 370z and gle stuff like that and bmw
okay i have a few gimme a sec
The iyb bolide tracktoy?
No one is gonna make it cause this isn't a place to request mods
#mods-discussion for questions
Blackpool sandshark
If I'm tryna use mods from a server in single player I just copy and paste the files from beam mp to beam ng mods folder?
- #mods-discussion
- yes. but what mods? it could be piracy if its a paid mod on the server
Sorry for the late response, where would I find this? If you know off the top of your head
You need to enable show debug content in level selector, open showroom map and then open world editor and go to flowgraph editor
Gotcha
anybody know if there's a way to extract the audio blends from the game's files
trying to make a seperate blend using the bolide's samples as a base but
- idk where to find the V8_flat samples
- can't extract anything from the directory
one more thing, sorry. Ive noticed a good bit of popular maps, shutoko, Kamurocho, etc.. have your map controller, is this a possible thing for me to get? or do you give it do certain people, i hope im not bothering you
you can't
figured that out 
there's this cool program called blender, its free and very easy to learn
You can reuse it without asking me
I see lots of willing people here https://www.fiverr.com/search/gigs?query=3d modeling
Update of sound and physics.
Awesome thank you, I’m assuming it’s a flowgraph aswell
Gave +1 Reputation to @sage pawn (current: #268 - 12)
Why are you asking me…
Does my name look like “wheel pack finder person”
Ok you deleted your messages and now I look schitzo
hy
defenately a schitzo
Yup
you edited your first message but avoided the (edited) thing because you hacked discord
Better discord
worse discord
Just fyi it’s agaisnt discords tos, as it lets you see admin channels and other various tthings
You have a hacked discord you replied yeah, idc just letting ya know
It was a joke..
My joke is that he hacked the discord servers to show his message wasn't edited when it was
freaky
Hey, i don't know if world editor counts as modding but how could i add an object such as a cube or a wedge and make it invisible (its for invis collisions so my map has more of a arcadic burnout feel rather than a realistic one, plus the ramps deflate the tires for some reason..!?!)
anyone know some good mod servers?
Dude I saw that ramp design and I had to do a massive double-take. Looking forward to the rest of your work!!
Not the place for that. Go look for the BeamMP Discord server.
Not trying to be a party pooper, but it is a port js
- why is your UI like that?
- yes it counts as modding (in #modding-maps )
- the ram pops likely because of the sharp angle of the collision mesh. jsut sink the ramp into the ground slightly
for 1. It's temporary
Also regarding the ramp the map is one whole mesh
ah
i figured out how to add a object to replace the collison, however i do not know how to make it invisible.....
after:
it does fix the tires deflating ramp issue tho
I don't think its possible without removing the collision (which leaves popped tires again)
you could make it just low enough for the texture of the ramp to appear, but high enough for the collision to take place
btw move to #modding-maps
But this is a channel abt modding😭
Can u recommend mods here?
Didn’t know a discord server was a mod
#mods-discussion is for that
this is for making mods.
What
read it bruh
dude uh.. why are you gooning..
What does that mean
Not that mod.
If you go where the people that know about that mod are, you'll get help. If you don't, you won't.
It's your choice to search in a relatively irrelevant environment, but the most you'll likely get is people being mad at you for taking up unnecessary space while they attempt to talk about other things.
what is the best dmc 12 mod
Yes ik modland is Very risky but
Which one do i download
From where can I get mods because nexus anit got much
Neither don't use Modland use the beam ng forums where I guarantee that map was taken from
The repo and the beam ng forums
Ok
modland is full of viruses
none, look up the map on the official site
Yea
In what world would you be using nexus
This isn’t Skyrim
None of my custom liveries or modded configs are working, did they change the way these are defined in game? (For context I haven't played since 0.32)
it seems that nothing in 0.34/mods/unpacked is working either, did they just completely change how mods are loaded?
does anyone have an additional additional modifications mod?
I just join servers for stickers and emojis
I'm in worse servers
how do I select single object instead of whole group in world editor
who tryna drive?
Smartest beamcord user
I'm makin an offroad police car config pack
Wdym whole group? And where are you selecting it from.
who tryna play?
Smartest beamcord user
Just stop. If you want to ask ask somewhere else. This is for making mods you dumbass
how to meshslap honda mankeli
Hi anyone know of a mod that adds a mustang? I can’t find any because of the changed names 😦
Gavril Barstow IV
https://discord.com/channels/710082165253079061/1261671597765427210
Thanks man
Gave +1 Reputation to @brittle warren (current: #11 - 150)
Ah man I’m broke
There's a free demo on the repository
Oh sweet thanks man
i have a beammp server, and im having a kinda but not kinda problem. the server log is just spamming periodically " invalid code got in identify: '?' " and the "?" is always a different symbol, but its not affecting the server's performance(i think?). does anybody know whats causing this?
you're better off asking in the beammp server
- Ask in beammp
- This is for making mods.
This is normal when open anything up to the internet. Automated bots scan internet services across the entire world and try to determine what service is behind a port by sending packets of known protocols. That way they can know "ok this port on that ip is a ssh service" etc
Are there any trustworthy 3rd party modding sites?I really hate having to guess what cars are what because of the naming system.
not really. The forum might have irl cars, it's just the ingame repo that doesn't have them
Oh really that’s great thanks
Gave +1 Reputation to @topaz iron (current: #926 - 2)
have a Lansdale CNG in career (private mod) but cant refill them : C cuz the fuel stations dont support cng any idea guys what to do? (alr tried fiddle in the fuel system n stuff)
Edit the fuel stations in the levels facilities.facilites.json or facilities.sites.json or city.sites.json
are there any good working fc rx7 mods
where to download mods
does anyone know how to make beamngs graphics realistic apart from just being on epic
beamng graphics are already good for me
fair enough
u can get cks graphics mod and then turn up the LOD distance
that makes the game better, but also decreases ur fps
can anyone help me out, i installed the rls career overhaul but everytime i go to use a computer it gives me two potions, either to buy the garage or close
same its really good
that's intented, you start with one garage in chinatown. To buy some more, you either go in person or tow towards that garage
there's purchasedGarages.json in your save files if you wanna give yourself some of them
so i kinda managed to add for the usual map but any idea if the career map is diff from west coast? cuz it works in west coast but not in career
if you have rls then yes it is different in career.
anyone know of any good aurata mods? I know im late to the party with it but finally actually playing around with it
Does anyone know any good classic Cadillac mods? I'm looking for something from the 1950s to 1970s
hello can anyone sugest mejapanesecar mods from the beam ng website and help me download them pls dm me if yes
how hard would it be to make LGF plate?
guys anyone knows how to add smooth lights to cars ith the material editor?
You don't you have to do it in the jbeam
you can't do with material editor; https://www.youtube.com/watch?v=tMM8Ib2BFZk do this
How to convert your mod to the new halogen system.
This guide was recorded for BeamNG version 0.34, I can't guarantee it will work in future as this system is brand new.
More info:
https://documentation.beamng.com/modding/vehicle/sections/electrics/
https://documentation.beamng.com/modding/vehicle/sections/glowmaps/
https://documentation.beamn...
what part here is the roof?
thanks @distant pendant
Gave +1 Reputation to @distant pendant (current: #58 - 53)
where do i get the nurburgring mod
thanks
Gave +1 Reputation to @tight shuttle (current: #927 - 2)
Heya, just wanted to ask about something I was curious for quite some time. Is there a mod that uses a rotary engine as main engine, like a Mazda rx7 rip-off but with in-game company names?
what are the best car mods on repo or forums
is there a mod so when i do oval racing using ai hotlaps they dont slow down on the corners because its annoying
id say the sigma uses it as a secondary option, i think you mean the hirochi rush?
is there any way in beamng we can implement a system like this? A two plate system (for example HK-GUANGDONG 2 plate region)
Just use 2 plates instead of 1?
but I can't apply diff license plate format
Need urgent help, about to upload a mod and I can’t remember how to add a thumbnail for the repo.
i think it'll ask you for an icon after you submit the mod file and description
Ok thanks!
np
And Bruckell 4.5 is now released in experimental
There is a group working on a ford ranger rn idk what the 3rd gen is but theres is the older non sqaurebody one
yea thats the one they are doing
im checking if i can send u an invite to there discord
Awesome!
I'd be happy to help if they'd want it. I own a 3rd gen IRL and I know a bit of modding stuff. Making a car as we speak.
Does anyone in here have the new kenemation s class? (W223)
ew
Asking for a leak + a shitty mod, what an idiot
Getting offended over a question + lacking reading comprehension, what a waste of space
I read your question just fine why else would you be asking for the mod
Clearly if you didn’t use google, you ain’t gonna buy it
Waste of space?, look at your corny profile picture and bio
wouldnt be giving it out either way
Not to mention you’re too poor and unemployed to spend $5 on a mod
kenemation mods arent worth it anyway
Still, you can find $5 on the floor if you walk long enough
better spent on lucas's barstow or theo's avoir
Or just stick to free mods in general
I personally haven’t bought anything lore friendly other than dfa
I'll send you a mod. (totally not a virus to shut down the entirety of you're ISP systems)
You need to delete system32 to activate the mod aswell
if it asks for permission gotta put in your password as well trust its safe
Hey im new to the game how do i get mods? I want to do offroading like pre runners and stuff lmk pls
do i just lookup what i want
click on those links in the linked message and search for stuff like prerunner and other things
so there is where i can download cars maps and other stuff?
You can either use the in game repo or go to those links yes. this is the in game repo wich has thousands of mods
how do i put dummys in my car
when i spawn one if gave me an .lua error and broke my car
where do i pyut cars i downloaded?
Does anyone know who made the c6 corvette mod and if he’s got a patreon or anything. I can only find leaked versions and I’m tryna find the man himself
do the pics look something like this?
Tbh looks like a meshslap
cause it is
bx underneath
Definitely a reseller
Only good c6 ik is from dewane
I know who took some of those preview pictures
On the “popular posts” area
Definitely not a reseller lol
https://www.beamng.com/forums/land.44
https://www.beamng.com/resources/ - this one is the repo in game
thx
Hey, im not sure where to ask this, but some I series based mods like the W123 (shown here) and W124 (not shown here) have these issues when the glass breaks, any solution?
im pretty sure some other mods do this but i havent discovered it yet
its using old textures that have been refreshed
i am aware of that much, just want to find out how to remove this texture in general
is there a way to continue playing after watching a replay (after you have restarted the game, so i can have the same cars and states they were in)?
remove the highlighted section of the windshield jbeam
OHHH MYYYY GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOD THANK YOU SO MUCH I FUCKING LOVE YOU BRO THANK YOU SOOOOOOOO MUCH HOLY SHIIIIIITTTTTTT
Gave +1 Reputation to @brittle warren (current: #10 - 155)
it seems that there is no jbeam for the winshield for this mod
There is glass, but nothing else
it is usually just called glass
ahhhh got it
thank you very much bro I got trolled and cussed at for asking in another server :\
ok, so we got a few
id just remove them all
Oh okay bro thank you so much man hope you have a really good day
the CMCP was pretty angry towards me for asking it, not very helpful
anyone know how i can swap a spoiler from a mod to a mod? im new to this and nobody answers me anywhere else.
probably by adding it to the 3d model of the car
well probably cause your technically editing someone elses mod but as long as you dont plan on sharing it it should be fine
I dont share mods, lol i used to play rigs of rods and I know all about the private mods and what happens when leaks happen
yea sorry again but this can be deleted right?
no just the lines that say deform group
oh shit alright man thank you
thanks @brittle warren
what the
does this matter or
can this be booted to
nah
alright so this is the end product
well its kinda dificult because the jbeams are completely difficult
hopefully this works
should
yay
ik trying it first
would i just delete everything but the spoler, extract it to unpcked and change the jbeam from there essetially?
i dont think thats how it works
Anyone know how to export a track builder track to blender and back and have it show up in game? I tried following a tutorial but when i stick it back into beam the track has no volume or mass and is just a tiny square that stays forever the same size
do the same for the backlight
backlight jbeam? or the same glass
should be in the glass jbeam
alright doing that rn thanks
Are you trying to add a part that goes in that slot or add a new slot?
so im trying to add a spoiler to the already existing spoiler slot. i got it in game meaning the spoiler shows up but the trunks vanished. do i have to start fiddling with jbeam now?
i forgot to reply to you but up there
I'm not sure why the trunk would disappear unless the flexbody got overwritten or something, try checking the console with `
that probably let me check
because im silly and replaced the trunk
i dont know where to add my spoiler, like i dont see where the other 4 are listed you understand?
the other 4 spoilers?
you'd have to make a new one in the spoiler jbeam, prolly would be easiest to just copy/paste one of the other ones and change the names of the flexbody and the part itself
there is no spoiler jbeam
are they further down in the trunk jbeam?
nah, only 1 trunk here and spoiler is only listed in slots.
dming it
ok
what if i made a rally livery with mann co. as the sponsor?
is there a link for a tesla mod
yes alt f4, brings up discord sub channel then you can browser mods directly.
anyone know how to make the dummy sit normally on the seat of the Generic Quad mod?
the normal mod car options dont work
hey bro sorry to bother you again, but how can I fix issues like this? is it the same process but I delete something else?
Thats a broken uv map
mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
so fucked? or can be unfucked
could be but thats something you have to change model wise and we dont really promote people messing with other peoples mdoel files
alright into the bin the mods goes
shame, realy love the W220
Does the author just not mod anymore or just doesnt wanna fix it?
Idk man, it was from 2 years ago the download, I think it might not be his model though
I think its Kenemation product
ohhhh
anyone have a big chief crow 1.0?
or any street outlaw cars
got a farmtruck moc up.
not a actual C-10 but close enough
I need support
anyone got free pre runners i can test out before i pay for some?
there is one in the base game and this isnt the channel to ask for mods
If you do alt + f4 then it shows up a mod browser
Anyone have tips on how to have images not compress too much when scaling them down in an editing program?
Having trouble trying to make some of the smaller images on MN State Patrol cars