#modding-general

1 messages · Page 17 of 1

inner musk
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So, this is quite annoying, I recently been working on getting Paradise city to BeamNG, I took a long break and decided to work on it again today, but when I came back to the file, all the materials I assigned to textures were gone. And every single texture that I fixed from being too dark reverted back to being dark instead of light, and also the Trees.dae files for both parts of the map just exited existence and no longer exist in the folder.

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(how it's supposed to look before)

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as you can see big difference

hushed mulch
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Yeah, I thought of that too, but since the bus in game, which is made in the same way, can do it without changing the UV's there must be a way. Question is if it's the textures or the HTML that makes it repeat? I'll guess I'll have to try and figure that out.

edgy bronze
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Hey all - I've been itching to do a mod for how hte steering angle is derived, but I'm having issues with getting the initial setup right. I've tried a bunch of stuff, but can't seem to get the scripts I make to run on frametime using dt. Any help on this would be greatly appreciated.

still canopy
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anyone know whats wrong here, its just a skin but i always have problems with making them

proven panther
mossy owl
mossy owl
still canopy
brittle warren
mossy owl
still canopy
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nw ive made 2 working ones and comparing them to that i realy cant see what the problem is, its only my third skin and with the other 2 ive also had masive issues but i really dont know why

proven panther
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I want to make the map with heightmap so I can use terrain paint

glacial sundial
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is there an easier way to yank my hose than moving each induvial vortex?

royal crater
glacial sundial
royal crater
# proven panther I want to make the map with heightmap so I can use terrain paint
royal crater
# glacial sundial I just am wanting to know if there's an easier way to bend this hose to where I ...

oh, the other way of doing it would be to make a node that aligns with the mesh end, then give it a beam with precompression to jank it on spawn... but it's like 3x the work for even someone who knows how to do it.

Just get used to hotkeys etc in blender, like selecting your hose with "L" then press shift + H (alt + h to unhide), or select what you want and press / then press it again to undo that.

also use the x-ray mode or wireframe mode

royal crater
glacial sundial
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ok, I'll have to try these tomorrow, as it is 2am for me, thank you though, also I love your videos, you made me wanna try modding

mystic scarab
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Gentlemen and ladies, I am completely lost.
My vehicle keeps respawning in opposite direction every time i hit "Insert".
Here's jbeam sections and refnodes positions.

    ["ref:", "back:", "left:", "up:", "leftCorner:", "rightCorner:"],
    ["fr3", "fr4", "frl31", "fru3", "frl3", "frr3"],
    ],```
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I tried flipping different nodes; switching "ref" and "back" nodes kinda negates the issue, but ofc is messing with camera. I tried selecting nodes that are further backwards (fr5, fr6, fr7), no success.

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"ref" node is located slightly +Y (about +0.10), "back" node is near -0.3 Y, "left" is on -X. All center nodes are 0.0 X-axis.

rancid wedge
inner heart
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poor soul

mystic scarab
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Now i just need to flip my entire jbeam for every part...

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Wait, so that implies -X is right side, not left?

rancid wedge
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I'm not sure about that, you can check in the jbeam of something like brakes, look to what side the flexbody is moved for what side

inner heart
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check left headlight and stuff

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or doors

rancid wedge
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Or that, yea

inner heart
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better then brakes i think(

rancid wedge
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Probably

mystic scarab
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It is. KMP 💀

rancid wedge
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What are you working on that you didn't notice this?

mystic scarab
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How did i manage to...
I was working on different car parts
And now first full vic from scratch and i make a mistake that is probably most time-consuming

inner heart
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the easy way out is probably dump everything in blender, rotate 180, export

mystic scarab
rancid wedge
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Ah makes sense then

mystic scarab
rancid wedge
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I always base my jbeam on something else and edit it

inner heart
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yeah gl ig

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dont think theres real help i can give

rancid wedge
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Yea either use blender or put the - on everything by hand

inner heart
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you cant double -

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its just a pain manual process

rancid wedge
mystic scarab
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It's interesting that i was probably thinking about it at some point
Because i picked that project back after long break
And my Blender file for is modeled in -Y forward
And I'm like "hmmm what's going on there"

inner heart
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foreshadowing

bitter moss
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Does anyone know how to add terrain painter materials in the new updated library version?

glacial sundial
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I just bent the radiator hose around to the radiator, but now I gotta move the battery, I tried using the "engine bay crap custom" that the BX V8 uses, but now it just uses both engine bay crap

bronze needle
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my exhaust doesnt let smoke go

inner heart
mystic scarab
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@inner heart @rancid wedge crisis averted, everything flipped, thank you for help

toxic widgetBOT
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Gave +1 Reputation to @inner heart (current: #109 - 30)

glacial sundial
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also when I tried using the V8 engine bay crap, it put a battery in the trunk where I want it to be, but it left the radiator I didn't want in the same place

mystic scarab
inner heart
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you will see the relocate battery thing

mystic scarab
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you can ofc have other structure nodes and beam connections, just make sure you have exhaust line from engine exhaust to the "tip"

bronze needle
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so i just put it down there?

mystic scarab
inner heart
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...

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wait, does your engine have the exhaust node defined

bronze needle
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my engine usesw vanilla exhaust

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just headers are custom

inner heart
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engine defines the starting exhaust node

mystic scarab
# bronze needle just headers are custom

Need "isExhaust" line from engine to exhaust line
As Pick Name said, engine defines starting node
If you are using standard exhaust, then there's exhaust node too
Need to connect them

bronze needle
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okay

mystic scarab
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If you will chck rn, your smoke is probably going straight out of engine
That exhaust node endpoint defines where smoke, flashes and sound goes from

inner heart
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oh yeah the covet header connects the engine exhaust start node to the exhaust pipe beams

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so do what you wanted to do

mystic scarab
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Tip: if you want a quick simple check without defining anything for your flexbody, just do one beam in "beams" section that connect two points, that should work

glacial sundial
bronze needle
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i copied it from covet.zip and it still doesnt work

glacial sundial
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it loaded the v8 engine's engine bay crap, and put a battery in the trunk, it just didn't remove the previous battery

inner heart
bronze needle
inner heart
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what is bro's engine look like, node section wise💀

glacial sundial
inner heart
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yes you did💀

glacial sundial
drowsy vault
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what this app called i used to have it but cant find it anymore

inner heart
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since i get mine fresh from bx.zip

glacial sundial
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I'm pulling a new bx jbeam up rn

inner heart
# glacial sundial wtf

go ingame, spawn the bx, put on tubular front frame but keep the stock inlines, see battery floating

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in case you need prove

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you might need to varify your files, since thats a thing that beam dev specifically had to fixed

glacial sundial
inner heart
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where are you copying it from?

glacial sundial
inner heart
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oh

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yeah that works

glacial sundial
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I've been awake for 20 hours and I thought your pfp was this fucking image

inner heart
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dont keep the enginebaycrap flexbody, the bx v8 didnt keep it

bronze needle
bronze needle
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sorry english is not my 1st language

inner heart
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show engine nodes in jbeam

bronze needle
inner heart
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nodes

bronze needle
inner heart
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completly missed that

bronze needle
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how do i define it?

inner heart
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grab the node section from the covet exhaust header jbeam

glacial sundial
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now I just need to figure how to texture this intake I took off of the v8 and put on the intake manifold

bronze needle
glacial sundial
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it says the material for the intake is both the hopper engine and gavril engine

toxic widgetBOT
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Gave +1 Reputation to @inner heart (current: #107 - 31)

inner heart
glacial sundial
inner heart
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assign faces to a material \/

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find all faces thats using a certain material \/

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remember that hitting select do not deselect what you are already selecting

glacial sundial
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its assigned, but how do I get it to call the texture, or will it aply the texture on its own

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where the hell is the materialss file for the gavril engines?

neon ember
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I'm trying to get familiar with adding additional parts to my object so I decided to add "flipramp" in the part selector since this one already exists in the game:

    "faceball": {
        "information":{
            "authors":"Harry McKenzie",
            "name":"Face Ball"
        },
        "slotType": "main",
        "slots": [
            ["type", "default", "description"],
            ["faceball","faceball_medium", "Face Ball", {"coreSlot":true}],
            ["flipramp","flipramp_medium", "Flipramp Face Ball", {"coreSlot":false}] //added this slot type "flipramp" since that already exists in the game
        ]
    }
}

currently only the "faceball" shows up in the parts selector where i can choose different stuff to show up. but the "flipramp" selector does not appear even though flipramp already exists in the game by default. does that not work? just for testing.

glacial sundial
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I still don't have the intake textured, and I have all the faces on the intake assigned, whats wrong?

river forge
onyx smelt
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anybody able to help me with a skin? I followed the tutorial from beamng fun and when I went to select it in game it didnt work

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its just a blank white texture

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figured it out, I didnt have the .dds file named properly

tardy lagoon
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I've tried creating a custom config for the Autobello Stambecco but when the picture has been taken the angle of it doesn't really line up with the rest of them. Anybody know how to fix it? (it's the second config on the first row)

brittle warren
tardy lagoon
brittle warren
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brings up this menu then click the green button

tardy lagoon
brittle warren
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oh hmm maybe it does that on purpose so they dont look like stock configs i think i saw someone say once before it takes them at weird angles

tardy lagoon
brittle warren
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yea i thought that too one sec ill see waht mine does

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i think its on purpose cause dont get me wrong mines a dif car but it does look angled slightly different

tardy lagoon
toxic widgetBOT
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Gave +1 Reputation to @brittle warren (current: #13 - 129)

brittle warren
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you could always try and take an actual screenshot at that specific angle but that woud probably be pretty hard lol

tardy lagoon
merry crystal
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Anyone know why my car in my mod wont rev past 6.5k rpm? im using adjustable ecu and it should be around 8000

brittle warren
wet bronze
neon ember
toxic widgetBOT
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Gave +1 Reputation to @river forge (current: #1 - 409)

neon ember
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I have a part selector that shows up successfully, I can pick "Default Skin" and "Color Skin" in this. But the material does not change. I have already tested in a separate object that that materials mat_faceball and mat_faceball_color do exist. But I'm not able to make this a selectable part. What am I missing?

{
  "texture1": {
    "information": {
      "authors": "Harry",
      "name": "Default Skin"
    },
    "slotType": "faceball_skin",
    "materialName": "mat_faceball"
  },
  "texture2": {
    "information": {
      "authors": "Harry",
      "name": "Color Skin"
    },
    "slotType": "faceball_skin",
    "materialName": "mat_faceball_color"
  },
}
open marlin
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guys, do you know how to add custom normal maps to skins? normalmap gets broken when i add it

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idk if i'm doing something wrong

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i made a custom normal map in substance painter but it is glitchy and i want the rust to have more realistic look

little portal
minor moth
dry cargo
fervent wagon
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gang where is the us 30x15 license plate mesh located in the game's files

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i only found the 52x11 one

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theres no dae in sight

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nothing showing up in the common.zip\vehicles\common\licenseplates\default

proven panther
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What is the correct scale to import a 8192x8192 heightmap?

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I have imported the 3D terrain model as well and they do not match

hushed mulch
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So I figured out that I was wrong about how they solved that issue. Turns out that they don't stop the, what I assume is the HTML texture, from repeating, they're just good at hiding it. But for a better solution I (think) I have 3 options: 1: Figure out how to actually stop the texture from repeating (If it's even possible). 2: Add a texture on top of the parts that I don't want it to show, or 3: Cut off the UV like you suggested.
We'll see what I end up figuring out.

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Unless I can figure out option 1, the best bet would be option 2 as I anyways have to add a texture on top of the display to make them look like LEDs.

brittle warren
waxen wind
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making a car, but parts doesnt have a mesh, the details are in the model selection list, but the mesh is missing, everything is written correctly in jbeam, i checked the mesh names

brittle warren
waxen wind
toxic widgetBOT
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Gave +1 Reputation to @brittle warren (current: #13 - 130)

pastel sandal
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Does anyone know how the compressor for the t?Series works because I wanna change the sound of it to a custom one.But I don't know how to because I can't figure out how to change the sound.Cause when you change the engine to a custom engine sound.There is no longer that noise any more.With the engine break sound.

brittle warren
late zodiac
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i have no idea why, however in my slot the "empty" option doesnt appear

brittle warren
late zodiac
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yeah i thought but i didnt try lol

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thanks for solving the hardest problem of my mod tho

visual lantern
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in blender this mirrored aero bit is properly on the other side of the bumper, but in game its under the car. solutions?

visual lantern
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thank you

brittle warren
river forge
brittle warren
brittle warren
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Anyone got an idea on what my skin doin lol

dry cargo
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Does anybody know where to find the skin template for the EU trailer?

quasi wave
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hey, ive found a wheel pack here, https://drive.google.com/drive/folders/1UcPp0foHN3ZKlkOG2k-bHKQdfNGf2AlF and its like a copy of the dtroxxx one? is there any way i coud change that so it stops auto deleteing itself? its kinda annoying and i like the wheels a lot (ive changed the file name tho nothing happened, it just kept deleting itself.) i really need help tbh

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(and before anyone tells me to uninstall d troxx one no i wont, i use that wheel pack a LOT)

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wait coud i theorically fuse both mods?

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i mean common file says so..

wet meteor
brittle warren
quasi wave
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im not a mod expert tho but.

quasi wave
brittle warren
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idk ask D-TROXX how to do it since its jis mod your editing he may be able to help

wet meteor
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in the jbeam manually?

brittle warren
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yea

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is it a custom jbeam

wet meteor
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ehh not really

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took it from scintilla

brittle warren
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hmm then idk why the jbeam would be doing that

wet meteor
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this always happen when i do

little cedar
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Is there any way to use the .SFXBlend2D as the source file for the transmission input loop? The gearbox I am trying to make has different timbres depending on the RPM, high RPMs are more distorted and reverberate with the bodywork etc.

So, for example, can I use this .SFXBlend2D (ZF_604.sfxBlend2D (Ignore the DC9, I just took the blends from my engine mod to test)) which has different samples according to RPM, and then put the .SFXBlend2D into the "GearWhineInputEvent" in the transmission Jbeam? Or do I need to use an SFXProfile, or is it completely not possible at all?

Thanks!

wicked geyser
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anyone know if the vehicle LUA can read from a csv file in game?

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the csv file will have throttle, brake, and steering values (as columns) and the game will read each row for those values to be set via input.event('throttle', 0.6), for example

inner heart
crystal wraith
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Anyone have an idea of how to paint grass onto a mesh, I have a giantic mesh I need some type of foliage on, maybe I can do it with the forest tool somehow? If anyone knows please please tell me

Normally aligning terrain to mesh would work, but this map is way too big

languid timber
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One message removed from a suspended account.

minor moth
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does anyone know how i could get the distance of the vehicle from the ground?

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in lua, i want to have it disable a certain electrics once it reaches above 10m

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ive done this so far but its not helpful at all to what i need to do

fringe ruin
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How do I change the color of these lights to amber?

neon ember
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I noticed that there is still some other place where beamng is caching stuff but i can't find where, i've already deletec cache in C:\Users\a\AppData\Local\BeamNG.drive\0.34\temp\vehicles\ but it seems not enough where else do i have to look?

minor moth
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and then vehicle folder, it caches materials there sometimes for no reason

neon ember
toxic widgetBOT
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Gave +1 Reputation to @minor moth (current: #107 - 31)

neon ember
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How come some assets have no .dae file in their vehicle folder? like D:\Program Files (x86)\Steam\steamapps\common\BeamNG.drive\content\vehicles\mattress.zip\vehicles\mattress where does it get it from then. i also looked in common couldnt see matress dae

minor moth
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its in roof loads iirc its somewhere in the common subfolders

opaque musk
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hi anyone got experience with map making? I have some questions about making roads

neon ember
late zodiac
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can someone send me a documentation how to create a new jbeam? (example: a little one-sided square)

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so the triangles and all of that will be there

vital osprey
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im making an EU license plate and when i select it,it deselects?

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any reason why

late zodiac
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syntax error

vital osprey
late zodiac
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or just find it

vital osprey
late zodiac
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k then just check for it normally

vital osprey
late zodiac
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the brackets

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or learn json from scratch 🤣

vital osprey
late zodiac
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now if you dont mind i will work on my tree

vital osprey
distant pendant
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anyone know where beamng keeps its decals for the decal editor

distant pendant
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ty

minor moth
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has all the decals ans useful for HQ logos too

dry cargo
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this makes me want to create a hole in my screen

strange quail
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somebody have gta v map for beamng ?

brittle warren
rancid wedge
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so when I try to import any crawler tires's model into blender, it gives me this error. This does not happend on any other models, just the crawler tire ones.

brittle warren
rancid wedge
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or to be more precise, common/tires/tires_17x9_offroad

brittle warren
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which dae there are 3

rancid wedge
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those don't work, the rest do

brittle warren
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there are 3 folders with daes in them there isnt a dae in the regular 17x9_offroad folder

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so none of those daes work

rancid wedge
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yes

brittle warren
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hmm your right i get the same error only one that works is the offroadtire_02a dae must be broken dae from the devs imma try an older version of blender real qwuickl

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yea gotta be abroken dae cause it doesnt work in 3.8 2.8 or 2.6

rancid wedge
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but what's weird is that you can still use the models in the dae, just not open it

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but good to know that I'm not the only one having this issue

shut pollen
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this happens every now and then with some beam models, think its something in the linked materials that borks it. there is a way to fix it, but cant remember how off the top of my head. you should be able to find something if you search here hard enough. might have been drivertech or one of that gang that sorted out a previous model with the same issue?

wintry pelican
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can somebody help me because i wanna make a version of the gavril D's long travel suspension that can be put on any 4 wheeled vehicle

mystic scarab
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Am stuck
Can you gentlemen please remind me why i can get
[NO-MATERIAL] Unable to find material mapping
EXCEPT for reasons given in BeamNG doc?
I'm running into this every now and then and i forgor how did i solve it
Vehicle is my own from scratch
Has main.materials.json
Has correct normals
Has material that is matching to "mapTo" and assigned to all polygons
Has valid UVMap

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^disregard that, I'm sorry; am dumb as a bag of bricks, issue resolved
||Had duplicate main.materials.json in /0.34/vehicles/myvehicle||

mystic scarab
# brittle warren happens lol

"This is a first texture in a long row of textures; there are many textures like this, but this one is mine." - full metal karting

proven panther
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I have the 3D model of the map made from lidar, also the heightmap. How should I configure the import to have the correct scale? ANY PRO IN TERRAIN CREATION?

brittle warren
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anyone kow why i get an import failed error on a .color.png for my skin its 1024x1024 so size isnt the issue

brittle warren
mystic scarab
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Pro-tip: paintdotnet can export directly into .dds, both BC4 and BC7 linear and sRGB

brittle warren
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yes lol i usually end up figuring my own errors out cause i don't stop till i do or someone responds but i usually get to it first

mystic scarab
# brittle warren I use gimp sadly lol

Well, makes sense
I'd probably use it too since OSS, but I'm too used to upgraded paint
If only we could have warp transform as in PS, i would be happy with that thing forever

brittle warren
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never used photoshop lol it confuses me

mystic scarab
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Also only today i realized that World Editor is reworked with new interface too
God it is so FAST now

mystic scarab
brittle warren
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people still complain world editor is slow or takes years to open like bro i have a pc that has 10 year old parts in it and mines snappy af

mystic scarab
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I have a reasonably old PC
It was hella slow before update
But i tried it today first time with new UI
That thing got 5x quicker

wintry pelican
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rough shap but wanna test it so what do i do from blender

neon ember
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What does no subshape found error mean? im pretty sure i have this mesh in my .dae file

neon ember
# ebon nimbus Is the mesh group correct?

oh it was a collada bug.. it didn't export the mesh even though i selected mesh and made sure export only selected was checked. it works now. thank you! probably a weird collada exporter bug

toxic widgetBOT
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Gave +1 Reputation to @ebon nimbus (current: #571 - 4)

neon ember
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Why does this fall partially through? I made sure there's 2 triangles on top as surface

neon ember
brittle warren
neon ember
toxic widgetBOT
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Gave +1 Reputation to @brittle warren (current: #13 - 131)

fickle raptor
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how to i turn a lights texture into a lights_on one? do i just have to ramp up the saturation or do i have to do it another way?

brittle warren
wintry pelican
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should i be able to see the jbeam?

brittle warren
wintry pelican
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i cant see any jbeams

tall siren
keen notch
crystal wraith
tall siren
keen notch
proven panther
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the road with the texture is rendered but has no collision and the physical one is not rendered but has collision

blazing jetty
# crystal wraith Anyone have an idea of how to paint grass onto a mesh, I have a giantic mesh I n...

Perhaps you could generate a heightmap according to your mesh and let the mesh hover a bit above it? https://forum.rigsofrods.org/threads/tutorial-how-to-export-height-map-from-blender-to-ror.3073/

crystal wraith
toxic widgetBOT
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Gave +1 Reputation to @blazing jetty (current: #345 - 8)

crystal wraith
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Ah, RoR. good old days

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I’ve only done one height map ever before, so, hopefully I can figure this out

tall siren
crystal wraith
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Shape a block*

tall siren
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ohh alr, thx

tall siren
neon ember
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So i figured out how to make the spring by dividing the mesh into 3 groups, the base, spring, and top platform mesh, and i realized i can just assign the same nodes i partially used for the bottom and top to the spring. so is that actually valid jbeam to assign the same nodes to different groups? my addon is now beautifully exporting vertex groups to the jbeam, no more manaul editing 😄

tall siren
crystal wraith
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if it has no material it will already be hidden

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set it to collision mesh, not vis final

neon ember
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Also I was wondering if it is better to create a series of beams in a spiral to follow the spiral mesh instead of using the X beams? since it distorts the spring mesh a bit?

tall siren
toxic widgetBOT
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Gave +1 Reputation to @crystal wraith (current: #244 - 13)

tall siren
crystal wraith
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can you send me the blend file

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i dont have a ton of time but can look for a second

tall siren
stoic wadi
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somebody help
some textures stop working after packing the mod

proven panther
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How do I create a new material? or do I need to create the materials.cs file first?

brittle warren
brittle warren
proven panther
brittle warren
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Oh terrain materials you have to do it in the terrain painter ui

proven panther
brittle warren
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Well mine usually has an add button um give me a bit not at my PC I'll look unless someone replies first

proven panther
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ok

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Maybe I have to create a folder here to be able to import the materials?

brittle warren
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Never edit anything in the main game folder

proven panther
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And how do I add a new material here?

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The level is created from the template map

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First I have to create it there and then it can be done or how?

distant pendant
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lol

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well, beamng mod making is extremely difficult and no one is going to hold your hand.
https://www.youtube.com/watch?v=nNqsS5a9XVM

I would start, first by learning how to make parts

This tutorial guides you in making widebody fenders for the Wendover.

This type of video has been request by a few people and I finally got the motivation to make it today.

There is no sound in this video, if you want music then I suggest either Spotify or using another YouTube tab.

Let me know how good or bad the video is in the comments so ...

▶ Play video
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most car mods take average of 1-2 years to create.

#

there is no tut for car mod

#

as i said its extremely difficult

#

you need to learn the approriate systems and understandings before even thinking of making a car mod

#

by learning first

#

it aint like roblox

#

You'll need to know LUA coding, Jbeam Coding, Json coding, a understanding of the jbeam systems and how they deal with weight, strength, and compression, how to call for flexbodies assigning reference nodes and many more

#

you'll need blender knowledge aswell

#

and basic understanding of how materials work through the ingame material editor

#

like i said the average mod takes 1-2 years to even create.

twin geyser
#

hello guys !

i need your help pls, je n'arrive pas à appliquer mes textures sur ma voiture et je ne comprend pas le probleme, les chemins sont respectés, je pense que mon code est bon et mes fichiers dds sont correctement exporté, je ne comprend pas...

#

"OR_floor": {
"name": "OR_floor",
"class": "Material",

"Stages": [
  {
    "colorMap": "vehicles/common/floor_b.color.dds",
    "normalMap": "vehicles/common/floor_nm.normal.dds",
    "metallicMap": "/vehicles/common/floor_m.data.dds",
    "pixelSpecular": true,
    "specularMap": "vehicles/common/null.dds",
    "specularPower": 32,
    "roughnessFactor": 1,
    "roughnessMap": "/vehicles/common/floor_AO_r.data.dds",
    "useAnisotropic": true
  },
  {
    "colorMap": "vehicles/common/floor_b.color.dds",
    "metallicMap": "/vehicles/common/floor_m.data.dds",
    "normalMap": "vehicles/common/floor_nm.normal.dds",
    "pixelSpecular": true,
    "specularMap": "vehicles/common/null2.dds",
    "specularPower": 32,
    "roughnessFactor": 1,
    "roughnessMap": "/vehicles/common/floor_AO_r.data.dds",
    "useAnisotropic": true
  },
  {
    "colorMap": "vehicles/common/floor_b.color.dds",
    "instanceDiffuse": true,
    "normalMap": "vehicles/common/floor_nm.normal.dds",
    "metallicMap": "/vehicles/common/floor_m.data.dds",
    "pixelSpecular": true,
    "specularMap": "vehicles/common/null2.dds",
    "specularPower": 32,
    "roughnessFactor": 1,
    "roughnessMap": "/vehicles/common/floor_AO_r.data.dds",
    "useAnisotropic": true
  },
  {}
],
"alphaRef": 1,
"dynamicCubemap": true,
"mapTo": "OR_floor",
"materialTag0": "blijo",
"materialTag1": "vehicle",
"translucent": true,
"translucentBlendOp": "None"

},

brittle warren
# twin geyser hello guys ! i need your help pls, je n'arrive pas à appliquer mes textures sur...

"OR_floor": {
"name": "OR_floor",
"mapTo": "OR_floor",
"class": "Material",

"Stages": [
  {
    "colorMap": "vehicles/common/floor_b.color.dds",
    "normalMap": "vehicles/common/floor_nm.normal.dds",
    "metallicMap": "/vehicles/common/floor_m.data.dds",
    "pixelSpecular": true,
    "specularMap": "vehicles/common/null.dds",
    "specularPower": 32,
    "roughnessFactor": 1,
    "roughnessMap": "/vehicles/common/floor_AO_r.data.dds",
    "useAnisotropic": true
  },
  {
    "colorMap": "vehicles/common/floor_b.color.dds",
    "metallicMap": "/vehicles/common/floor_m.data.dds",
    "normalMap": "vehicles/common/floor_nm.normal.dds",
    "pixelSpecular": true,
    "specularMap": "vehicles/common/null2.dds",
    "specularPower": 32,
    "roughnessFactor": 1,
    "roughnessMap": "/vehicles/common/floor_AO_r.data.dds",
    "useAnisotropic": true
  },
  {
    "colorMap": "vehicles/common/floor_b.color.dds",
    "instanceDiffuse": true,
    "normalMap": "vehicles/common/floor_nm.normal.dds",
    "metallicMap": "/vehicles/common/floor_m.data.dds",
    "pixelSpecular": true,
    "specularMap": "vehicles/common/null2.dds",
    "specularPower": 32,
    "roughnessFactor": 1,
    "roughnessMap": "/vehicles/common/floor_AO_r.data.dds",
    "useAnisotropic": true
  },
  {}
],
"alphaRef": 1,
"dynamicCubemap": true,
"mapTo": "OR_floor",
"materialTag0": "blijo",
"materialTag1": "vehicle",
"translucent": true,
"translucentBlendOp": "None"

},

Try this it had no mapTo value

twin geyser
toxic widgetBOT
#

Gave +1 Reputation to @brittle warren (current: #13 - 132)

brittle warren
#

Are you using the materials.cs or materials.json

twin geyser
brittle warren
#

have you tried making the material in beam ng

twin geyser
brittle warren
#

i world editor click window at the top then material editor then the plus button then pick from tts static then click your car and find the material you want

crystal wraith
#

Anyone got an idea of how to make a working drag tree and drag time signs (or put one in a map)?

tacit halo
crystal wraith
tacit halo
crystal wraith
#

Oh okay how frequently

tacit halo
#

8 minute

crystal wraith
#

Ahhh gotcha

toxic widgetBOT
#

Gave +1 Reputation to @brittle warren (current: #13 - 133)

brittle warren
little portal
#

Whats the advantage of multiple layers of a material in beam?

brittle warren
little portal
#

Yea skins should i only have one

#

Just always use 1 layer unless you know what youre doing because the documentation is a bit weird

brittle warren
#

you cant for skins it wont let you you have to use 2 layers from what ive done if you want them to be colorable

distant pendant
#

i think what hes confused is the uv map for materials vs the uv map for skins

#

and skins have 4 layers, CP - color pallete color 1, 2 and 3, the D map - for graphics not influenced by the cp pallete, roughness, and metallic

little portal
distant pendant
#

layer?

little portal
#

I would just make a second material and assign it to the part i would want to be colored

distant pendant
#

i wouldn't call it layers

little portal
#

You wouldnt call the beam material layers layers?

distant pendant
#

never herad it called layers

#

layers mean - 1 layer is prioritized over layer 2 which beam doesn't do it that way.

Just because you have 2 materials assigned on the same mesh doesn't mean their layered

little portal
#

Heh thats not what i ment

distant pendant
#

it just means you've assigned this X material to X tris, and Y material to Y tris

little portal
#

I ment 2 layers on the same material

distant pendant
#

where are you seeing layers?

little portal
#

Beam vehicle editor shows it as layers

#

Material editor

#

But i always use 1

distant pendant
#

got a pic?

little portal
#

Saw in documentation that if you wanted a part to be colorable and part to be “static” you could use layers on the same materials

little portal
#

Im not doing anything with it rn and i got the pic from beam docs

distant pendant
#

oh okay, yeah your talking about material uvs

#

my bad

little portal
#

I ment that ive got no clue how to assign a layer to a uv with the same material

distant pendant
#

if you want it to pull from the same material but using a different section of that material you'd have to move the uv map

little portal
#

Ahh and use the same diffuse map but with a section thats the color for the pallete

narrow barn
#

how does one change what cars a beamng engine/exhaust sound mod affects

#

because i've been able to do it by changing what blend2d file a car itself uses, but what about changing what car the engine sound mod itself affects

#

so the car mod doesn't become dependent on the engine sounds mod for it to work

#

if someone could help me/help me understand, would be much appreciated

brittle warren
#

What mod are you trying to take the sounds from and are you gonna distribute the mod your putting them into?

narrow barn
#

but it basically adds real-life car engine/exhaust sounds to each vanilla beamng car

#

and im trying to change what cars it applies overhauls to

narrow barn
#

but that's literally all i want to do

#

should be simple to explain right

wintry pelican
#

why is jbeam no work

#

need help

#

jbeam now orange squares what do i do

ebon nimbus
#

yo what is this

#

the mesh for the rear suspension got linked with the gearbox mesh

pastel sandal
lunar creek
#

yo so

#

if i wanna learn modding firstly do i need to have blender knowledge

narrow barn
brittle warren
#

Just copy the art dolder from the original mod you your mod and if it's paid sounds or from a paid mod don't distribute it or your a leaker

brittle warren
neon ember
#

can nodes be defined twice in the "nodes" section of the .jbeam file? like what if i have a node that is part of 2 different groups? they share the node since they are at the boundary of 2 connecting meshes? or should we avoid having flex groups share the same node? should we just create another node close buy as duplcate for use for the other mesh when they share boundaries with another mesH?

narrow barn
crystal wraith
crystal wraith
proven panther
#

@brittle warren how ro make new materials for terrain painter?

crystal wraith
#

YouTube does exist to you know

distant pendant
crystal wraith
#

Terry Martin does great beamNG tutorials for like everything you could need

distant pendant
#

cool maybe help and link them then

compact echo
#

Do yall know how to make an custom engine sounds or horns ?

distant pendant
crystal wraith
#

I’d link more but I’m in a terrible cell spot

#

Messages take like 30s to send

crystal wraith
late zodiac
#

any good tutorial how to model a car?

haughty spindle
#

everytime i move the roof nodes it deform by it self and cause this issue

#

anyone can help?

ebon nimbus
#

how do i edit the skin material

#

i cannot select the material i want to modify

#

nvm

distant pendant
#

lol

river grove
#

Can anyone explain in detail how to make custom Jbeam files? Im trying to make a tornado intercept vehicle and upload it to the repository but I cant figure out how to make custom jbeam files.

river grove
#

Where can I find that?

dry cargo
#

so blender just has a j-beam editor thing? how good is it, cuz i wanna try making a few mods for myself and stuff

distant pendant
#

its a editor not a creator

brittle warren
#

Yea but you can make a jbeam with one node and work from there

languid timber
#

One message removed from a suspended account.

idle bridge
#

Hi, is it possible to create a mod that when you press a button (for example T) makes a smartphone appear in front of the view and makes it disappear by pressing the T button again, I would need it to simulate being distracted with the phone while driving

wintry pelican
#

just grab your phone continue playing while looking at your phone doing stuff

idle bridge
#

i want to try in vr mode

hallow elm
#

I wanna do something p stupid...

I have no beamng modding experience nor do I have any modeling experience nor do I know how model editors or sm64 maps work, but i wanna port super mario 64 maps into beamng, you think I can do it myself

I feel like you could just snatch the maps, turn on the collision stuff and resize for the cars and boom

#

like I know .obj exists and blender too

pastel sandal
hallow elm
hallow elm
brittle warren
#

you dont just convert them and there compatable not how it works

brittle warren
#

no lol if i do im making it my own mod just look up how to make map objects for beam ng

hallow elm
#

i mean i wouldnt be mad

#

ill try some more tho

brittle warren
#

ill look later currently making a wheelchair lol

hallow elm
#

interesting

hallow elm
#

well how long does it usually take to make a map in beamng

hallow elm
#

ik beamngs maps are in .dae but there is a TON more than that

proven panther
#

I can't pass the texture from the material editor to the terrain material library?

#

I have left the map, I have reloaded it and it does not save the terrain painter textures

river grove
#

Dude I cant even get this thing to show ingame

#

I have made the folder and everything IT JUST WONT SHOW UP

brittle warren
#

wel does it have any jbeams lol

hallow elm
#

also if anyone can help me with the mario 64 thingy lmk ive been at it for like 2 hrs and ive been watching vids

brittle warren
gleaming cipher
river grove
#

Make it double sided 🤣

brittle warren
brittle warren
river grove
#

Oh

hallow elm
river grove
brittle warren
brittle warren
brittle warren
#

you have no mesh thats why its only the wireframe

gleaming cipher
#

theres a mesh

river grove
#

It wont import the jbeam Im gonna pull my hair out I swear

brittle warren
# gleaming cipher

clearly isnt on the parts that arent invisible or they would show in blender

hallow elm
brittle warren
river grove
#

BrokenBrainCells is an absolutely magnificent Username.

brittle warren
# hallow elm im using this

I dont know what map your putting the slide into bro i cant tell you where to put it unless i know what map yourt putting it in in beam

gleaming cipher
hallow elm
#

oh well probably i map i dont use like automation test track idk

brittle warren
gleaming cipher
torn remnant
#

so i have it set up to show in the catalog but the part will not show the mesh
what part of the j beam retrieves the mesh

brittle warren
hallow elm
#

ill try that

torn remnant
#

my guess is that it is this part
the model is just the normal pessima bumper name but with (_1.5) tacked on

brittle warren
gleaming cipher
brittle warren
torn remnant
#

thank you

brittle warren
brittle warren
gleaming cipher
#

Can't i just make it double sided in bledner and make one side fiberglass and one side a skin

brittle warren
#

IF IT HAS NO FACES WHICH IT CLEARLY DOESNT THAT ISNT GOING TO DO ANYTHIN

gleaming cipher
#

why are you yelling

brittle warren
#

Because you clearly arent listening it has no faces either go through and re fill them in one by one or its not going to do anything no matter what you do

gleaming cipher
#

how hard is it to refill them?

#

and how do i

brittle warren
#

omfg look it up on youtube how to make a face in blender

hallow elm
brittle warren
hallow elm
#

alr

river grove
#

This is why I am gonna be bald

#

If it doesnt work Im gonna loose my mind

brittle warren
river grove
#

I cant fucking figure out the Jbeams and youtube tutorials are fucking useless

#

Even AI is useless

brittle warren
hallow elm
#

ok i put the .dae there, now i assume i gotta do one of 2 things, 1. open world editor and place the object, 2. simply exit ATT and go back in but it'll literally just be the slider thing, and ill have to set the spawn myself

brittle warren
hallow elm
#

i remember doing that in blender

#

but if it didnt go through ill fix that

brittle warren
#

You still have to make the material in beam even if you made them in blender

hallow elm
#

i am so clueless wtf how do i find the .dae in the editor

brittle warren
#

open asset browser at the top click window then asset browser again watch a yourubew video on howe to add objkects to a map its easier than trynna type it out

torn remnant
#

the bumper is in game

hallow elm
brittle warren
#

Now to fix materials and and normals

hallow elm
#

i do have the textures as pngs

#

ill probably finish it tomorrow, also its comically small

brittle warren
#

scale it in blender or in beam either onew'

hallow elm
brittle warren
#

still gotta make materials in beam

#

but yea

river grove
#

I give up on this stupid fucking vehicle

alpine sleet
hallow elm
river grove
alpine sleet
brittle warren
brittle warren
gleaming cipher
river grove
brittle warren
#

Not gonna make it far modding then lol

#

just mesh slap it on something and go from there

river grove
brittle warren
#

dont even need too much blender knowledge to mesh slap something thats why im saying start stupid easy and work up from there This guy has some really good vidshttps://www.youtube.com/@morzbng74/videos

alpine sleet
river grove
#

Alright Im sorry for being a complete asshole a minute ago Ima just go to bed then try again tomorrow because if I dont stop now Im gonna be missing a monitor because Im gonna punch it.

light pewter
paper terrace
#

Yall need to just get over thinking something’s hard and just do it, you’ll realize you were stressing over nothing

crystal wraith
twin geyser
#

no, it's inspired by the cadillac northstar

unique zealot
late zodiac
#

however i agree that it would be a dream that you could create new nodes in the jbeam editor

little portal
river grove
late zodiac
little portal
#

Thats how you create new nodes in the jbeam editor

late zodiac
#

yes but they wont be attached

little portal
#

So you attach them?

#

Press f or with the jbeam tab on the right of the viewer

proven panther
#

Why were my materials removed when switching to PBR from Terrain Painting?

proven panther
#

and then not working

#

??

proven panther
crystal wraith
#

I can’t help much, but I can tell you this is only the start of the issues, anything terrain wise has given me an unexplainable amount of issues

proven panther
river grove
#

well I got the game to see it now its doing this :/

late zodiac
river grove
#

trying to do a meshslap

late zodiac
#

wth

hallow elm
late zodiac
river grove
#

Like while in beamng?

late zodiac
#

blender

river grove
#

alr lemme try

late zodiac
#

only thing i would like to add is that you seem to be a beginner so start with something simpler lol

#

just dont end up like dinagnati

hallow elm
#

alright time to add textures

#

i dont know how to apply them

#

i have the pngs

gleaming cipher
gleaming cipher
#

I'll try my best to explain how I did it if I can

river grove
#

you gotta accept my dm

proven panther
gleaming cipher
hallow elm
#

technically 2nd but my first was yesterday so

#

car won't collide with anything

hallow elm
brittle warren
brittle warren
#

You have to rebuild colisions in the edit menu at the top of the screen

hallow elm
#

oh it works now

#

well now i need to add textures

brittle warren
#

getting there lol

hallow elm
#

i do have the textures in a folder called textures, same folder the shapes one is in

#

theyre like one sided

little portal
#

Doublesided: true

brittle warren
#

Thewn his collisions arent gonna work right becauise they go by the normals

little portal
#

Can you flip normals in the world editor is it only blender?

brittle warren
#

nah i believe you have to do it in blender cause inverting backface normals never worksd how id assume it works

hallow elm
#

also just checked the car does not collide with the one faced textures

#

ima do a sidequest

#

super mario 64 ds bob-omb battlefield since its better modelled and its ALREADY in .dae

#

this time on grid small pure

hallow elm
hallow elm
#

if i could id literally pay someone to make this i swear

#

.......

brittle warren
hallow elm
#

this mario 64 thing is difficult af ngl

#

ah yknow what would be really easy

#

roblox crossroads

hallow elm
#

i just really wanna port maps into beamng that are from whole other games lol

wintry pelican
#

when i try to ad the bx jbeam it fucks up the raceturck jbeam

brittle warren
#

adding a jbeam in blender even if they have the same node names shouldnt mess anything up

hallow elm
winged lava
#

what am I missing? mod isn't popping up in the options

#

oh, it needed to be zipped first, then I guess I'll unpack it and go that way

#

wish the docs said that, kinda weird that's even required

#

apparently I'm the only one in history to have this issue

wintry pelican
wintry pelican
#

where do i go from here

wintry pelican
#

anything else i need to do before exporting it to beam

wintry pelican
#

how do i find the jbeam to put it in the mod file

winged lava
#

here we go, made my knockoff dragy lol
the one that already existed was inaccurate and lazy since the dev didn't actually convert it from metric, and the code was messy so I just made my own

#

ignore the end I needed the half mile time

hushed harness
#

Sup yall, would anyone want to help me on a little project? Or at least help me model?

jovial crest
#

is there anyone here that can by chance help me cut in blender or tell me where to go, i always forget thanks in advance

winged lava
brittle warren
winged lava
#

the issue is it was still using metric but just disguised itself as imperial basically, it was using 0-100km for 0-60mph, and 400m for quarter mile

#

did the same thing for everything

#

so it was slightly inaccurate on every measurement

brittle warren
#

Oh

winged lava
#

I looked at the code and it was kinda messy so instead of editing it I just made my own, woulda been easier just to edit the code but still

#

glad beam uses JS and not lua

#

I don't like lua at all

brittle warren
#

I suck at lua lol

winged lava
#

I like that it was pretty straightforward making the mod

#

I also edited a couple mods like the tachometer showing airspeed and that simple power ratio mod thing using imperial

#

I might make some more stuff if I need something or get an idea

ebon nimbus
#

if so ya nothing

#

just try export the jbeam and try it

ebon nimbus
neon ember
#

Hi I'm working on a jbeam editor addon where you can work with nodes/beams/triangles as regular mesh in blender very easy to use, I imagined this type of functionality and this works out for me. What do you think? Currently I'm able to load the jbeam and also save it. No more manual editing in the jbeam file.

ebon zodiac
oak tundra
crystal wraith
#

Not a file please

#

Should just need to set it to visible mesh final

oak tundra
crystal wraith
#

Did you rebuild collisions

oak tundra
#

yes

crystal wraith
#

Hmm can you ss?

#

Or video

oak tundra
#

it all started wjen i added solidify modifier and then applied it

#

ye one sec im making it mp4 instead of mkv

crystal wraith
#

Ok

oak tundra
crystal wraith
#

Okay stupid question, but did you actually leave the editor and test?

oak tundra
#

yes

#

still same thing

crystal wraith
#

Does it work without solidifying? Why do you need solidifying

oak tundra
#

i cant un apply it

#

i needed it to fix normals

#

they were all red and that causing them to be invisible in beamng

#

so i applied solidify it fixed them but made collision weird

crystal wraith
#

In beamNG you can invert the normals and make double sided via material editor, can you try that if you don’t mind?

oak tundra
#

well modifier is applied so it will not change anything

#

i can try but it will not make collision good

crystal wraith
#

Just let me know how it goes

oak tundra
#

ok so where i do that

#

in material editor?

crystal wraith
#

Yep

#

Then find the material of that floor

#

Should be under “advanced options” or something like that

oak tundra
#

ok

crystal wraith
#

If you can’t find it I’m getting on my pc soon and can show you

oak tundra
#

map is loading

#

ok i tried it it doesnt help with the problem

little portal
#

You can open it in blender and look at the orientation

oak tundra
#

it is all good

#

in blender

crystal wraith
oak tundra
#

ok

oak tundra
#

@crystal wraith

crystal wraith
#

i see, im not sure what to say

oak tundra
#

like wtf is wrong with this shit ong

#

anyone devs, mods help with this thing

brittle warren
#

Rebuild collision in the edit menu in world editor

oak tundra
#

doesnt help

brittle warren
#

Then check your normals in blender

oak tundra
exotic prawn
#

i was making a sticker for my m3's windshield and then checked to see if it showed ingame, it didnt for some reason
i followed nonamenoworries tutorial as well and checked over and over to see if i did something wrong but i didnt

#

nvm i figured out what i did wrong😭😭i had it in backlight

proven panther
#

the road decals are made in the editor material right?

brittle warren
distant pendant
neon ember
#

i still got stuck on the export but still working on getting it fixed but i havnt shown this to anyone yet. i just needed to get some feedback if that would be the right usability because im not so 100% well versed with possible jbeam configs but it looks like this is basically the fucntionality we would need? is there anything im missing out? i think the triangles and edges will basically have the same process of configuration.

neon ember
# brittle warren Yo when this gonna get uploaded to your GitHub that's sick

I need some info on scope modifier negation. https://documentation.beamng.com/modding/vehicle/intro_jbeam/jbeamsyntax/ i only see it done for groups, where you set group="" to negate the effect of the scop modifier but what about other modifiers like boolean ones like "collision":"false" because i don't know wht the default value is im sure not every scop modifier has a default value of false. so how do you negate them without knowing the default value? can i do collision="" also empty string or what is the proper way to negate them? what about float and int scope modifiers. is the negation "" or 0 or the default value which is unknown to me.

brittle warren
neon ember
#

coz for example setting a nodeWeight=5, the documentation mentioned that it is safe to negate stuff as they can leak into other jbeams?

brittle warren
#

Im not smart enough to know what half that means lol but i know that most of the time towards the top of the nodes section there is collision and self collision first set to true second set to false then from then on in the nodes section you can add those modifiers again and then the ones under it will follow that modifier, im not sure how you could impliment the ability to add more than one modifier in the jbeam or if it would just have to be the main one and then you go through manually and add the others if you want self collisions. I would say the best bet is to just have it copy the default values at the top and then add the ability to edit those. But like i said im not smart enough to even make an addon for blender let alone try an advise you, just have ideas.

neon ember
toxic widgetBOT
#

Gave +1 Reputation to @brittle warren (current: #13 - 138)

slow python
#

hey, does anyone know where the citybus ecu file is?

#

ive been looking and i cant find it

brittle warren
#

The link to join is in that message

brittle warren
slow python
#

stuff

brittle warren
slow python
brittle warren
slow python
#

eventually

brittle warren
# slow python ok ill figure out how to do that

"citybus_engine_ecu_adjustable": {
"information":{
"authors":"BeamNG",
"name":"Adjustable Ecu",
"value":750,
},
"slotType" : "citybus_engine_ecu",
"variables": [
["name", "type", "unit", "category", "default", "min", "max", "title", "description"],
["$revLimiterRPM", "range", "rpm", "Engine", 6200, 4500, 7250, "RPM Limit", "RPM where the rev limiter prevents further revving", {"stepDis":50}],
["$revLimiterCutTime", "range", "s", "Engine", 0.12, 0.01, 0.5, "RPM Limit Cut Time", "How fast the rev limiter cycles", {"stepDis":0.01}],
],
"controller": [
["fileName"],
["twoStepLaunch", {"rpmLimit":4000}],
],
"mainEngine":{
"$+idleRPM":350,
"revLimiterRPM":"$revLimiterRPM",
"revLimiterType":"timeBased",
"revLimiterCutTime":"$revLimiterCutTime",
},
"vehicleController": {
"highShiftUpRPM":"$=$revLimiterRPM - 200",
},
},

#

just add that to the jbeam it will make a sencond adjustable ecu

slow python
#

thanks @brittle warren

toxic widgetBOT
#

Gave +1 Reputation to @brittle warren (current: #13 - 139)

slow python
#

oh wow thats cool i guess

brittle warren
#

what is?

slow python
#

the reputation thingy

brittle warren
#

oh yea i mean its kinda egotistical having a rep lol but i mean im #13 so hell yea lol

neon ember
exotic prawn
#

is there a way to put your unpacked mod into the actual car?
like instead of using the unpacked mod it can just be included with the car

lethal nacelle
#

any good ai mods also what would be the best way to go about making custom design more realistic for beamng

gleaming cipher
#

How do i add force feedback to a car/mod

neon ember
tame bronze
#

hey dudes, i'm trying to find out where beam apps find things like weight over wheel, or weight distribution in the lua files, anyone help please?

river grove
unique zealot
#

😐

blissful prism
#

I made a headlight, everything works, but after creating the material "on", when the lens is off, the material is "missing", but it is there, and there is even a texture on it, what should I do?

crystal wraith
#

anyone know why i dont have close tree tex when copying trees from another map to mine (east coast) they worked once in another map of mine but not this one

#

editing the json file even to my map didnt change anything

gleaming cipher
#

Cache clear?

crystal wraith
gleaming cipher
#

Click on it, (world editor). Make sure that's is reading the material file that you put into the file. If not put the material name/info into the main materials

#

I'm not home so I can't help more

crystal wraith
#

now the tex is yellow lmao

#

i think i may have fixed it, not sure

proven panther
#

paracuellos shakedown WIP

glacial sundial
#

is the blender Jbeam tool any good?

brittle warren
#

anyone here good with lua and js cause im starting to lose my mind

brittle warren
glacial sundial
brittle warren
crystal wraith
#

anyone know why my second spawn isnt showing, its got an image and everything

brittle warren
crystal wraith
#

theyre in player drop points

#

should be workin, not sure why

shut pollen
#

commas? otherwise id flip main and 2nd to find if the issue is here or elsewhere. been a hot min since ive looked at spawn stuff

ebon oasis
#

I've made this skin, but for one there's a faint white outline around the edge of the non-colourable bits which is only noticeable with darker colours, and also none of the colour configurations (i.e. metallic, roughness, etc) seem to apply, both of these cars are using the same colour

#

The white outline in question:

ebon oasis
#

Okay, the color configuration issue solved itself after just restarting the game, but that outline is still there 🤔

distant pendant
ebon oasis
#

I did try that and it was even worse, so I used a mask but it still does it that little bit

distant pendant
#

that's what i did to fix mine

modern python
#

can anyone in here help me import models from blender into beamng inhgame

#

ingame

quaint bridge
#

Glow maps stuck on, Not sure what to fix any info would be greatly appreciated.

distant pendant
#

This same process will work for other file formats as well including .glb / .gldf / .obj / .fbx & .dae....Please Like & Subscribe!

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🟣 CGTrader - https://www.cgtrader.com/
🟣 Sci-Fi Tool Box - https://www.cgtrader.com/free-3d-models/industrial/other/sci-fi-crate-f676c9...

▶ Play video
modern python
#

no so i can see it ingame

#

after i export from collada

quaint bridge
minor moth
#

you need materials for all 3 states

brittle warren
#

You can have just on and off

minor moth
#

but to be safe for most 2 state things i set my intense to my on texture anyway

brittle warren
#

Yea same lol just in case

minor moth
#

@brittle warren how did you do that clock on the kor?

#

ik its lua but how to give a rotational thingy in electrics thru lua

brittle warren
#

the one i just posted in MFD? cause its just lua to make an html material and the an html for an analouge clock with js built into it

minor moth
#

ill maybe figure it out when im at it

brittle warren
#

Im not sure i just knew this was the fastest way but im sure you could if you were smarteer than me

rancid knot
#

How to fix this texture problem?

blissful oxide
#

grass is floating, how would I make it so the texture actually separates the grass textures instead of just being one

inner heart
#

you need to fix it for base and livery uv

#

the first uv layer is the base material layer (i made up the name)

#

grab the bx_main textures and referece both the color and normal texture

#

the second layer is for livery, reference the livery uv png

#

note that the name doesnt matter, nor does the number at the end

#

its top down order defines what is first and what is second

#

here for uv edit

lethal nacelle
#

So I got a conundrum I like how automation add in the most basic vehicle but I want a more realistic import of my design so it ain't like driving with playdough would going thru an import process like the vid be the best way to go about it

warm sphinx
crystal wraith
#

I know there is tutorials on how to make vehicles and edit vehicles for beamNG, but what about just props?

north gulch
crystal wraith
#

Gotcha

blazing jetty
lethal nacelle
#

I want to remesh an automation file so the bumper, hood, and doors are on their own uv map anyone got any advice or links that may be a good source to help me thru this confusing soup of dots

quaint bridge
toxic widgetBOT
#

Gave +1 Reputation to @minor moth (current: #107 - 32)

blissful oxide
#

any way to make the asphalt not turn green without using the new pbr system?

glacial sundial
light pewter
#

also nice

minor moth
# glacial sundial

somethng is trying to pull itself to another thing that its not meant to, look for beams that are to the chassis etc

crystal wraith
gleaming cipher
#

any idea whats causing this>

crystal wraith
#

<@&710084482031550547>

gleaming cipher
#

<@&710084482031550547>

brittle warren
gleaming cipher
#

has beams & tris

brittle warren
#

IDk looks fvcked make sure you dont have extar nodes by chance

gleaming cipher
#

@brittle warren Got it fixed

slow python
#

anyone know how to mess with the final drive settings of cars like the d-series? im trying to expierment with that kinda stuff

brittle warren
modern python
#

where would the inagme files im mainly looking for the ingame aurata files

modern python
brittle warren
modern python
#

ok

unique zealot
crystal wraith
#

Steam directory

dry cargo
#

hello guys i need help, i am making my first beamng mod that is not a car but a bullbar for the Gavril Barstow. I am having an issue with the Jbeam, more specifically beams. Every beams are in place but the bullbar is all floppy. i will provide pictures :

crystal wraith
#

anyone know what the time of days are in values?

#

example: for sunset what would i put it?

#

nvm just used race editor to find the value i needed

opaque trail
#

Can someone help me with this, if i change my rearlight texture it also changes the front texture [new to modding]

quaint bridge
#

Or was it like this before.

dry cargo
dry cargo
quaint bridge
# dry cargo well i tried some things to make it stronger because i thought this was the prob...

Usually setting the beamstrength to "FLT_MAX" can help beams that aren't working together but its just a bandaid because you want your strengths to be set to a value that works with your beams, So I would definitely experiment and follow some of the BeamNG documentation because they have a perfect section just for this https://documentation.beamng.com/modding/vehicle/sections/beams/

#

The best way to put is the beams strength is so high its collapsing and breaking all of the beams, hopefully that helps some.

dry cargo
toxic widgetBOT
#

Gave +1 Reputation to @quaint bridge (current: #435 - 6)

lethal nacelle
#

Getting ready for import and any tips

quaint bridge
lethal nacelle
quaint bridge
#

Start small like making intakes/exhausts, or small additions to get yourself familiar with making mods for beamng.

lethal nacelle
brittle warren
wintry pelican
#

need help coding mine as

brittle warren
quaint bridge
brittle warren
quaint bridge
brittle warren
lethal nacelle
lethal nacelle
lethal nacelle
quaint bridge
brittle warren
#

yes we always need more modders

dry cargo
#

im cooked 😮‍💨

wintry pelican
#

this happens in beam

#

when in unity it looks like this

lethal nacelle
inner heart
inner heart
#

like, slots, and parts for the slot, and parts that use the correct mesh

river grove
#

can having beammp installed effect any kind of modding for the game?

gleaming cipher
#

Does anyone know how to Make the roundy peaice not flat in the center?

brittle warren
gleaming cipher
#

worse lmao

lethal nacelle
#

where do I find the files for the cover

brittle warren
# gleaming cipher

try moving those nodes around on the x axis a little so you make a more of a curve than a straight l;ine

brittle warren
gleaming cipher
brittle warren
gleaming cipher
brittle warren
#

subdive the long sides cause mine works fine

gleaming cipher
toxic widgetBOT
#

Gave +1 Reputation to @brittle warren (current: #12 - 142)

dry cargo
brittle warren
dry cargo
gleaming cipher
#

Race car Style Bumper pack for Maxxies Crown Vic

brittle warren
gleaming cipher
#

Great Small project for me to Learn how to do Jbeam & modeling

dry cargo
gleaming cipher
brittle warren
gleaming cipher
dry cargo
gleaming cipher
brittle warren
gleaming cipher
gleaming cipher
#

its a wip

#

Gonna make the longer one also

gleaming cipher
dry cargo
# gleaming cipher

yes i know that, i played Wreckfest like 5 hours ago and this type of races is in this game

gleaming cipher
#

All bone stock Crown Vics

lethal nacelle
#

it begins

distant pendant
gleaming cipher
#

Wtf 🤣 that ain't no Vic

distant pendant
#

nah these my hornet cars lol

#

i probably won't go to the vic series, they are slower

#

if i can move up it'll be a thunder car or street stock

#

@neon ember when can we expect it to be released?

lethal nacelle
#

trying to get a rough import any adivce copied files and renamed but not showing up in beam right now

modern python
#

why dont i see my object in game after jbeamming and renaming

distant pendant
#

but, what did you do

#

your going to need to explain it, a vague sentence will get no where.

lethal nacelle
#

my eye swiming looking at it

modern python
#

do we have to rename slot type?

#

wait wym

brittle warren
brittle warren
modern python
#

im puttin a body onthe the aurata

lethal nacelle
modern python
#

I’m new to modding

#

So idk what’s going on

lethal nacelle
#

me and you both

modern python
#

@brittle warren

#

@distant pendant

distant pendant
#

post the whole jbeam

modern python
#

Wym

distant pendant
#

is this all there is?

modern python
#

Ok

distant pendant
#

also what is your goal?

modern python
lethal nacelle
modern python