#modding-general

1 messages · Page 15 of 1

small basalt
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in theory, should I be adding triangles to the Jbeam file? Because they'll be modelled as tubes, and the aero kit will be on top of the whole front end

quiet heart
#

it is for the light bar to emite what glow there but it is allways on an not goes off

flint charm
#

edit them in blender bro

flint charm
#

can anyone help be sort out air suspension for this? pleeeease.

pliant robin
#

this one might help.

acoustic ivy
river forge
#

Do it in text form then?

quaint solar
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can someone help please

river forge
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Have you tested what the Golf_on material looks like on its own? so without the glowmap?

quaint solar
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i made it myself and its the same but glowing

river forge
#

And it has the headlight material assigned to it?

crystal wraith
quaint solar
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the model have only one assigned material - Golf and the other is mapped to it

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is there an option i can make a model with one material, separate the headlights and taillights from it and it will work?

river forge
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The part of the model that needs to light up, needs to have the headlight material assigned to it

It doesn't have to be separate model, it can also just be a different material on the same model
https://www.youtube.com/watch?v=ms89wP8m4ZU

errant plinth
#

Is there anyone who can help me to get the hang of the lightbar pattern editing and such?

quaint solar
#

but what if i have texture putted on the model, can i just send you the model i am working on and you can say what i need to change in it?

river forge
#

Just select the faces of the headlight, and assign the headlight material to them

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The textures will remain the same, as the glowmap will make it show the Golf material whenever the glowmap is in the off state

quaint solar
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okay, i will figure out something, thanks

#

one more question, I need to add 2 material for taillights and headlights or I just can make one for glowmap?

acoustic ivy
#

idk whats wrong

#

i want to fix the black spot

little portal
acoustic ivy
#

ya

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nvm i got it fixed

river forge
toxic widgetBOT
#

Gave +1 Reputation to @river forge (current: #2 - 379)

crystal wraith
#

anyone positive how to alpha clip a material while pbr, ive heard you need an opacity map but last time that didnt work for me

errant plinth
#

Is there anyone who can help me to get the hang of the lightbar pattern editing? I believe it's called the lightbar controller?

flint charm
flint charm
acoustic ivy
flint charm
#

It sure is man. Are you sure you have the correct plugin

flint charm
acoustic ivy
flint charm
crystal wraith
#

Anyone know why this happens

Sorry couldn’t snip it, needed to hold alt for the road tool

crystal wraith
#

i just used some website

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thought it would work since i use a website for my normals, metalics, and roughness and thats fine

brittle warren
#

And use just pre muti alpha

crystal wraith
#

gotcha, so just color the image?

brittle warren
#

I use gimp to do it because you can just move a couple sliders and your done

crystal wraith
#

my brain is too tiny to understand gimp atleast atm lol

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i have it i just dont know wtf to click

brittle warren
#

I'll send u a short clip later of how to do it it's really easy

crystal wraith
# crystal wraith

only happens with a large decal road, when using a smaller one i can place anywhere

crystal wraith
brittle warren
crystal wraith
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i need to loop the road around the track for AI to drive on for races

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and after 9.3 width the track drops

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idk how to explain it

brittle warren
#

Maybe there are small games in your mesh that aren't really visible

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Gap's

crystal wraith
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shouldnt be though, when i use a road thats smaller, for example, a 9 width road, i can place anywhere

heady trail
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Next to the road

brittle warren
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What are your other decal road settings

heady trail
crystal wraith
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there's collision

crystal wraith
woeful bone
#

how can i add collision to this model?

crystal wraith
brittle warren
brittle warren
woeful bone
crystal wraith
crystal wraith
crystal wraith
brittle warren
#

True true

brittle warren
crystal wraith
#

click window

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i think im fueling a brain rot youtube short right now

woeful bone
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thank you so much

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one last thing, how can I add this ramp on the map?

crystal wraith
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spawn it in

woeful bone
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creating an object?

crystal wraith
brittle warren
# brittle warren

here is the thing i shared the group is dynamic lights or something

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somthing like this

crystal wraith
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its weird, i can cover the track horizontally, but not vertial

noble monolith
crystal wraith
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okay, i tried turning the map sideways and it might have fixed it

crystal wraith
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im gonna go insane, now i have a NEW issue

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and its back to doing it again, ofcourse it is

median cargo
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hi

minor moth
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it worked on 0.33 abonding

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now tango wont spawn and you cant buy it

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how the fuck does paint break it

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are skins a requirement now or what

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cursed

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why is the game removing a part thats a core slot part

quasi wave
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i got a question how hard is to create ai paths for racing tracks? ive tested a lot of racing mod tracks and all of them have slow ai even on flee whith an average of 90 kmh on wide ass curves.

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i ask this because i want to fix it

warm sphinx
crystal wraith
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Yes

crystal wraith
#

if anyone has an idea of how to fix it pleasssee let me know

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anyone know how to implement a catch fence sorta thing into my beamng map

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like how the tirestacks work, just would look like a fence

keen notch
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and yes, its still not fixed

crystal wraith
ebon nimbus
pliant robin
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do you have any guide of Air SUspension? (This time i think i might update to 4 Corner Air Suspension independent)

crystal wraith
brittle warren
crystal wraith
#

oh i didnt know there was any lol

brittle warren
crystal wraith
crystal wraith
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gotcha

crystal wraith
#

anyone know why when trying to edit my sunsky, it simply doesnt save nvm just gonna do it manually through json

crystal wraith
#

still not working manually, anyone know why

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json vs ingame

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this not working has the potential of ruining my entire map smh

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cktodbox ruined this map ugh

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whole damn map looks like a blueberry

crystal wraith
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i deleted my old sunsky, in attempt of adding a new one, which fixes it until i rejoin, then theres no sunsky, for some reason it doesnt appear (the new one) in my scenetree

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god damn finally got it working

ebon nimbus
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can someone tell me which nodes and beams is causing the problem or atleast what thing is causing it

little portal
ebon nimbus
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Its the nodes overwriting getting confused

little portal
acoustic ivy
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please help me how do i fix this the suspension is not even and this is 3link when i also drive it go to the left

ebon nimbus
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But same location

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I kinda confused because I have the front shocks with the mounting point in suspension jbeam and frame jbeam

quasi wave
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hey does anybody have the bolide gt3 rear bumper? if its possible the spoiler too ive been trying to find it on any website but nothing

wise fossil
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weird question, but I am trying to make a custom garage on the American Road map and I am having some issues. I scaled up one of the hangars at the test track and have successfully applied the lighting and soundfx that I want for the space. I have DSC dynos and lifts that I am trying to make a permanent part of the garage while still maintaining their functionality. The only way I can spawn these is through the vehicle selector, and I am having trouble trying to get them to respawn when reloading the map. Does anyone know how to make it a permanent fixture while still maintaining its physics? TYIA

crystal wraith
#

Is there a way to allow more than 9 ai racers on an airace, it caps at 9

olive maple
#

Right so I am amking a transfercase thing, and for whatever reason it just cuts off when the case reaches >2500 rpm. Any suggestions?

quick frost
#

tire spins weird when car is moving, how can i fix that?

river forge
quick frost
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so its not the code problem?

river forge
#

I assume not

pastel stone
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Hi everyone! Im tryng to build a Peugeot 307 mod, but I never done a mod before, so I would like to ask if someone could help me to make it

unique zealot
waxen galleon
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I'm trying to do an Belasco engine swap into the pickup and I have everything done but the engine is completely indestructible to to getting smashed into the ground with node grabber and was wondering how I could fix it. I've been looking for documentation on the break Trigger beam because I think that's broken in my mod

ebon nimbus
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With the nodes

waxen galleon
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yeah

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hold on

ebon nimbus
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Not these

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The nodes visualization

waxen galleon
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okay

ebon nimbus
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In beamng

waxen galleon
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i can send more if you need

ebon nimbus
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So did you meant the engine doesn't mount to the car right?

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Have you check the engine mount nodes?

waxen galleon
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no the engine mounts just fine

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everything works but the engine is completely immune to physical damage and i cant get the !engine broken notification when i crash

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its still running after being ripped out of the truck i had it in

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not the truck in the back a different one off screen

brittle warren
#

Anyone in here know how to use material overide?

brittle warren
viral juniper
brittle warren
viral juniper
#

Ah, I guess I am wrong then
I've never used it that way, so I didn't know it was possible

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Well then, I guess it should work
Just make sure "rooflights_on" is the same name of the material that would be assigned in blender

brittle warren
viral juniper
brittle warren
waxen galleon
#

@ebon nimbus any idea?

ebon nimbus
#

I don't exactly know the problem because I'm not infront of my pc

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So maybe need to wait for a long time

waxen galleon
#

ah okay

dry cargo
#

Does anyone know how to make a skin for beamng? It seems that the old videos don't work anymore

river forge
flint charm
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so i made a C notched frame, moved the frame jbeam accordingly, i then imported the rear axle 4link jbeam and moved it up to match, loaded up the car in game and it shows the frame, frame jbeam and 4link jbeam have all succesfully been modified, but the axle mesh and links/mounting tabs have not moved..... guessing i need to move the axle mesh at the same time as the axle jbeam.....?

rancid wedge
#

So you should be good by just finding the new center and making that the new standard for the slider

river forge
flint charm
toxic widgetBOT
#

Gave +1 Reputation to @river forge (current: #2 - 382)

flint charm
river forge
#

There is an example at the bottom of the page, maybe that can be useful

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For the top flexbody, this will move it by -0.5m on the x axis and rotate it 180° on the z axis

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You'll just need the pos part

flint charm
flint charm
little portal
#

I use material utilities from blender

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Shift q, specials and merge base names

flint charm
# little portal Probably because of .001 textures

shift+q doesnt do anything ? i just tried, its all good man im in over my head here. might try something a bit more simple that moving links and lining them up with their mounts etc, theres alot going on with that 4link. i am learning but..

little portal
#

I believe its an addon

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You just have to enable it in the addon settings thing

valid glade
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where do i add my parts to the rear suspension to work in the jbeam

river forge
olive maple
#

Is there a way to link glow maps to drive modes?

acoustic ivy
#

why???

little portal
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Should work aswell

acoustic ivy
toxic widgetBOT
#

Gave +1 Reputation to @little portal (current: #868 - 2)

hard radish
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Hi. Is there any way to retrieve the true center of the current vehicle without the veh:getSpawnWorldOOBB():getCenter()? It doesn't work when spawning multiple vehicles at once.

crystal wraith
#

I’m confused, are you trying to edit this mod without permission?

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Pretty sure that’s a paid mod and you basically just leaked it

little portal
little portal
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If he has it it was probably leaked before

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Highly doubt it was a paid mod

crystal wraith
merry crystal
#

Anyone know why my front suspension works for my friend but breaks whenever he sends the mod to me? Ive tried clear cache but it still wont work

brittle warren
little portal
brittle warren
#

Yes it is lol

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Ask anyone that makes mods

little portal
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So you would be offended if someone changed a few things on a mod you made for himself?

brittle warren
#

They can't cause I lock my shit

little portal
#

That doesnt answer my question?

brittle warren
#

Asking permission is common courtesy if you don't your a jack ass it's not hard to ask I ask plenty of people and always get a yes

little portal
#

Hey bbc can i change a node on your jbeam 🙏

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Like who cares

brittle warren
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Lol ur a crybaby who's mad people want common courtesy everyone here will tell u exactly what I'm telling you

little portal
#

Yea pff ive never been more mad in my life i am so mad right now

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Youre getting mad at the wrong person

brittle warren
#

Lol no u just think u can do whatever with peoples mods like they are yours no that's not how it works be a decent person and ask permission it's not hard

brittle warren
little portal
#

Seems like a sensitive topic for you

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People editing your mods without permission?

brittle warren
#

Also if someone want something done with my mod I just do it myself for everyone who has it

little portal
#

Any traumatic experience with people editing your mods in the past causing you to behave like this or is it autism?

brittle warren
little portal
#

Nah i asked if you were or not

brittle warren
#

Nah your being a dick cause I said your supposed to ask permission

little portal
#

Tell that to the brazilian guy

brittle warren
#

He already been told your the one who has an issue with it that's why I told you. You asked the question I responded to

little portal
#

seems like youre the only one with issues about it based on your reactions

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Couldnt care less if someone wants to tailor a mod to his needs but thats me

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And you do tou

olive maple
brittle warren
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I'm just a decent person lol I don't do shit to stuff that's not mine if I can ask for permission first

little portal
#

Youre treating it like its your house rather than a text file with a 3d model

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Its really not that deep

brittle warren
#

Nah your probably just a mod theif probably take anything you can from other mods to use in your own bro everyone here has the same opinion as me but you lol. Grow up and ask permission lol. I'm done talking to you since you clearly aren't a decent person who understands common courtesy

thorn jewel
#

🤨

brittle warren
thorn jewel
little portal
#

👏👏👏👏

hidden gyro
crystal wraith
#

Still shouldn’t edit without permission

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He’s already had it happen before and trust me he doesn’t take it so kindly

river forge
#

eh, as long as the edit stays private, i dont really see the harm in it. obviously if you share it - even to just a few people - asking permission from the original author would be the right thing to do

hidden gyro
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Thanks!

brittle warren
#

Nah asking permission from the start doesn't matter if you share it or not, he is also a nice person and will probably say yes

river forge
#

fair enough

brittle warren
#

Any one know why this is happening worked fine yesterday?

hidden gyro
#

I just wanted to show you a mod that I thought was cool since it adds hydraulic steering to the solid axle

brittle warren
hidden gyro
#

I did not know

crystal wraith
#

Everyone makes mistakes just try not to do it again

little portal
toxic widgetBOT
#

Gave +1 Reputation to @crystal wraith (current: #281 - 10)

brittle warren
hidden gyro
#

I'm going to do this but I'll leave the Patreon link beautiful

acoustic ivy
# brittle warren

try adjusting the window nodes this happend to me because of glass jbeam

dawn ibex
#

anybody have some insight into methods of getting the highest point at a certain coordinate?
ie pseudo:

local x, y, z = 432, -736, 53

local alt = getHeightAtPos(x,y,z)
print("Altitude: "..alt)
olive maple
#

So I have issues with the liverys/texture works. The colours are the same on the templete yet they look washed out on the car. Any help with it would be great.

scarlet cedar
olive maple
#

alr

#

shud prob add a clear coat then

scarlet cedar
#

yeah

ebon nimbus
#

any idea why my downpipe is getting alot of pressure?

olive maple
#

ok I feel smth is a tad wrong

tepid sable
#

Help I have a texture problem in beam, I took as a base a model with its textures, the textures apply perfectly to the model in other 3d viewer but in beam only two apply correctly the others don't and you can't see the patterns.
How can I solve this problem ?

tacit halo
tacit halo
ebon nimbus
#

ah

ebon nimbus
royal crater
#

is there a way to increase the amount of lines in the debug before it starts forgetting them? I'm printing from a table, and it's too long

ebon nimbus
#

what is the requirement of exhaust node

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like what defines to make it work without the no exhaust end node found error

dusk glacier
ebon nimbus
#

Mods

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Pls kick this guy before he tag everyone

brittle warren
#

<@&710084482031550547>

royal crater
# ebon nimbus what is the requirement of exhaust node

you have to have "isExhaust" on a node, and on a beam that connects it to another node. Then it's on every beam all the way to the end.

The first beam is often from 1 engine node to another node that is a part of the default engine nodes.

ebon nimbus
#

I'm now considering is it the node group problem

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Because the nodes and beams basically the same thing, didn't change

royal crater
#

be sure to trace the tree from the very beginning

ebon nimbus
#

Well it's short

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Like only 2 nodes

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More like 2 nodes per side

royal crater
#

{"isExhaust":"mainEngine"} it does have to be in the mainEngine group, or whatever group it's in

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I believe it's in the name used in the powertrain section

ebon nimbus
#

Powertrain section huh

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Ok ill check it when I get back home

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Thanks

ebon nimbus
#

ok now im confused

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ok

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i figure it out

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the node for the exhaust is different

crystal wraith
#

anyone know how to make a mesh a "soft collision"

ebon nimbus
#

anyone know how to do lua

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i need to combine and remove stuff from a lua file but i dont know how

royal crater
crystal wraith
#

sorta how the tire stacks work on west coast, when you hit them you sorta go through them, making a soft impact, not like youre crashing into a wall

royal crater
crystal wraith
#

is that really it lol? ive alawys seen it ans swore it didnt do anything, ill try in a sec and get back

#

i know the name

royal crater
#

it refers to many things like grass, and how deep you sink into it or sand, traction levels, sounds, and particles. I've even made my own custom ones

royal crater
#

not sure, I haven't used it in over a year

crystal wraith
#

ah

#

i got a video by TerryMartin, so i should be okay, but i still appricate the help

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so, i got how to make the mesh how i want it, but i guess since its so thin nothing happens, is there a way to insert just an invisible square from blender into beam so i can just put the square behind it and use that as the soft collision

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i know what i need to do for porting assetto maps in blender, plus a miniscule amount more, but little stuff like that im just clueless

royal crater
#

when making the object in blender, make sure that your Colmesh is nice and thick

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oh

crystal wraith
#

yeaa

royal crater
#

I don't think it has LOD beyond just the default model

crystal wraith
#

so how does a colmesh work? does it disapear in game or what? lol sorry i dont know much about other than what i do

royal crater
#

in game you can set a collision thing to be based on visual or the colmesh (and maybe other options too). The colmesh is invisible. Sorry I can't be much more help, I haven't worked on map stuff in a really long time

crystal wraith
#

its okay, i think i understand

weak flicker
#

I have reconstructed the circled area multiple times but when i got to triangle the square i get those lines as shown in the smaller circle

crystal wraith
toxic widgetBOT
#

Gave +1 Reputation to @royal crater (current: #265 - 11)

royal crater
weak flicker
royal crater
#

nah, but when you export it from blender it'll triangulate for you, so be mindful of that. Though beamng can read nontriangulated polygons too

weak flicker
#

Oh ok ill try and see how it works

crystal wraith
#

if anyone knows how to setup a drag race with a working christmas tree and time signs please let me know, i know its possible but not sure how

tacit halo
royal crater
#

luckily I figured out how to be more precise with sub tables to print, and fixed the issue I was printing for too

royal crater
#

I want to break all beams of a breakGroup in lua, someone got some quick and nasty code?

fickle raptor
#

then im confident that you will be able to learn lua all by yourself

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lua isn't even that hard its like js from how easy it is

ebon nimbus
#

It's from automation

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I only know how to do jbeam and little modeling

fickle raptor
#

jbeam = json
json = js
and js is almost like lua

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not really but

ebon nimbus
#

Lua feels like something else

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Same as js

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But i forgot what it is, I already forgot most programming language I've learn

fickle raptor
#

how do i get people to help me with mods

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do i ask them? do i ask for help with certain stuff?

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do they come up to me and say im going to help you

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because i see a lot of mods with like 5-10+ contributors and i have no idea how they get all of these contributions

river forge
#

Yeah if you know some other modders, just ask em if they wanna help you with something or contribute to the mod

onyx osprey
#

Good afternoon, v0.34 does not show the GroundType option, only in beta 0.23, is there any way to fix this?

brittle warren
brittle warren
fickle raptor
# brittle warren What are you making?

currently a car mod (i know i jumped into the wrong project) that im probably gonna rework multiple times the more i learn about jbeaming and get sidetracked on until its perfect

hard harbor
#

does anyone know where i can find the bastion engine jbeam file? it doesnt exist for me

#

nevermind

hard harbor
#

If anyone would be so nice as to tell me whats wrong with this jbeam file i would be greatly appreciative. Im not sure what i did wrong

inner heart
#

whats wrong with it💀

hard harbor
#

uh

#

this...theres no pngs for the v8 models either

inner heart
#

flexbody is set to a node group that doesnt exist

hard harbor
#

i followed a tutorial on how to swap engines, however. i havent been able to follow it because the part where i have to make a new vehicle folder in documents isnt possible, i have no beamng folder in documents

inner heart
#

how old is your tutorial

hard harbor
#

4 years

inner heart
#

you cant, you dont even have the nodes section for the engine

#

atleast copy that back in and replace the bastion_engine to muscle_engine in the flexbody section

hard harbor
#

i see

#

this? + the deform group below?

inner heart
#

deform group u dont need to touch

#

this should be enough

hard harbor
#

ok ill try. Im not sure what else i was missing, i already moved the .dds files into the folder for the vehicle.

inner heart
#

you do not need to move the dds

hard harbor
inner heart
#

all of the bastion engine model/material exists in common so by design you dont need to move them

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also, that goody ahh 4 years old tutorial ask u to do shit in the document folder...

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... here, go to uh %appdatalocal%

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you should find the beamng folder there

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then in there, go to mods folder (you must have it) and create a unpacked folder in there

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then, another folder for you mod name (anything, like Cs_muscle_engine)

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that folder is now your mod folder where you create the vehicle folder and onward

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you will see its structured similar to vanilla vehicle zips

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except u dont need to fiddle with zip anymore

hard harbor
#

alright, made progress as now i can select the engine. It doesnt appear however and the parts are very jello like💀

hard harbor
inner heart
hard harbor
#

yes my bad lmao, i got it. Bear with me as im slow, appreicate the help

inner heart
#

so all th nodes just falls to the ground

#

and confuse other flexbodies thats supposed to follow the engine nodes

hard harbor
# inner heart likely the missing beam section for the engine

i see, so in the beam directory. In the vehicle folder for "muscle" do i still copy my engine jbeam file into that? I created a new folder and then another inside of that under this path. Or am i moving/copying the muscle vehicle folder over to this new one.

inner heart
#

New folder needs to be named unpacked

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then in Engine_swaps you replicate the vehicle/muscle folder structure

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then u can put your jbeams in there

#

was vehicle plural there, i forgor

hard harbor
#

it works and drives etc, the only issue i see now is the model isnt there. Is this correct so far?

inner heart
#

your insane for modding without turning on file extension

hard harbor
#

Alright well so far ive got it working enough for me, i appreciate the help. This is all the time ive got for this but i suppose another day i will try and see if i can get the actual model into the car, im sure ill need blender or something.

crystal wraith
#

if anyone knows how to incorporate a working drag strip (light tree, time signs) PLEASE lmk, i tried copying from west coast but that just didnt work

dull vigil
uncut pine
#

Hey...

I have a ramp object (dds)
with complete textures.
However theres a white patch on it,
almost feels like another object,
and its supposed to be a texture image
of a arrow on this ramp

But i cannot figure out where or how to find this to apply it.. ive looked everywhere, material editor etc ive tried the obvious.

Its a Stunt Constructor Arena Map from the video game Stuntman PS2 (2002). The map was made it 2014!!! And theres a lot of issues with it so im trying to fix it but i know little about world editor lol

royal crater
#

I'm having trouble with the print function in lua, why won't it print beyond the first comma?

#

oh, you use .. instead of ,

worldly rain
#

im trying to make custom exhausts for the fullsize grand marshall, i made the exhaust and i exported it to a unpacked folder with the exhaust jbeam in it, i changed the names to patch the ones in blender but its not appearing for me in beam

#

i also tried editing the body aswell by cutting out the fenders but that also doesnt appear for me

brittle warren
jolly berry
#

Hi, may I ask how one can add code into the file of an other mod?
I made an add on to an existing map mod that needs one line in the existing items.level.json to run the other files. Currently I'm overwriting the whole file but that causes a lot of issues
Maybe there is a way to solve this with a script?

storm hound
#

Hey @vital robin , so, does your tacho work ?

I would like to recreate the DRIVECLUB's tachomter, but the UI doc is not very helpful...

solid granite
#

Hey guy I need some help I just downloaded a mod It's fine just I need is to fix the colour it's showing orange colour is there any way to make it black just that only that it's gonna be a great help

river forge
#

Ask the mods author to fix it

solid granite
river forge
#

Then he has no idea what he's doing

solid granite
#

Literally 😭hey sorry but can you tell me what should I change in the j beam to make the suspension soft

tardy lagoon
#

Does anyone know if there's a UV available for the xcSport Front Bumper for the ETK 800?

dull vigil
#

how do I publish my own mods on beamng because I've already tried but I don't want it when I put the file ?

primal sundial
#

guys, sometimes when I'm debugging things, I press ctrl+t, ctrl+b, and ctrl+n, to check the nodes
but sometimes the node I'm modifying turns red like in the picture and I have no idea why.
Does anyone know?

brittle warren
primal sundial
#

ohh i didn't know that, wow this will help a lot, thanks @brittle warren

river forge
#

For the forums
(Go into whatever topic you want first though)

dull vigil
#

In fact is about my mod folder I don't know how to make my file work correctly

river forge
#

Your mods file structure should be
/mods/modname.zip/vehicles/carname/ files go here
or
/mods/modname.zip/levels/levelname/ files go here

For working on mods you can also have an unpacked version in /mods/unpacked/, but the version that you share should always be the packed (zipped) version

toxic widgetBOT
#

Gave +1 Reputation to @river forge (current: #2 - 385)

gleaming cipher
#

How do i fix this

brittle warren
#

You broke dudes mod

hard gyro
#

Ok so I’m messing with getting engines from one mod to work on another mod.

It’s all within the Nine.

So I got the engines to show up in the part selector, on the frame I want them on.

But when I pick them, it auto switches back to the default engine for that frame

gleaming cipher
#

Not sure how that makes sence cause i have never touched the Wheels

brittle warren
#

You did something lol noone else has the issue as far as I can see

gleaming cipher
#

it also is the same with a fresh install... so

#

idk stright from the repo install

brittle warren
gleaming cipher
#

its making me lag at the Showroom map

brittle warren
#

works just fine for me

hard gyro
#

Why is this happening.

All i did was move engines from one frame to another

brittle warren
hard gyro
#

Ok. And if it doesn’t work? I’m trying to make a mod that lets me merge two of my fav mod parts together

brittle warren
hard gyro
#

Ok so it appears when I have the mod the parts come from activated, it doesn’t work, but when I deactivate the mod, the parts show up but the engines don’t wanna work

brittle warren
hard gyro
#

Not sure what that is

#

I’m trying to take the engines and slanted radiator from the rod shop nine mod, and put them on the frame of the 4wd nine mod, while still having the 4wd nine transmissions available for those added engines

brittle warren
#

i would try asking the mod authors and maybe they can help you out

#

does the mod have a lua folder?

hard gyro
#

No

#

Also, pretty sure neither of them are here

brittle warren
hard gyro
#

Yes

#

Ok, so the rod shop stuff has channeled and sectioned pickup.

I wanna put it on the 4wd chassis.

However, the radiators and engines on that chassis clip the hoods from the rod shop mod.

So I’m trying to move the engines and radiators from the rod shop to that frame so it doesn’t clip, while also keeping it 4wd, hence needing to swap the transmissions too.

I figured it’s easier to explain it fully than blindly ask about problems with no context

gleaming cipher
#

wrong photo

#

Got it

brittle warren
#

yea probably just deleted what you did and cleared your cache

brittle warren
dull vigil
#

how i can change props engine position ?

brittle warren
# dull vigil

use the in gmae prop transformer and then copy those values to the jbeam in the props section

#

open it with shift f11 then click live editor then apps and prop transformer

#

This isnt the place to ask people to make mods

hard gyro
waxen ridge
brittle warren
waxen ridge
#

ok

brittle warren
#

people make what they want most dont do commisions and if they do it cost a lot because it takes time

brittle warren
#

are you in live view?

dull vigil
#

no

brittle warren
#

cause you should have prop trnaformer

#

do live view

dull vigil
#

i found thank

hard gyro
gleaming cipher
brittle warren
dull vigil
#

ok

hard gyro
#

Ok I went through the two engine files and can’t find wtf that error code is talking about

#

What could I possibly be missing?

brittle warren
dull vigil
hard gyro
# brittle warren I couldnt figure it out either lol

Ok so I figured it out. In those engine jbeam files from the nine, the name at the very very top of the txt file didn’t match what it was saved as. Changing that fixed everything (once I also changed the transmission slot types)

brittle warren
distant pendant
#

are we able to edit ai script paths?

dull vigil
#

new problem doesn't work agaon

hard gyro
#

Ok I found a NEW problem.

How do I make 1 part able to go to two slot types?

#

Like, the radiator slot for two different frames

viral juniper
hard gyro
#

So the problem now is that when I have MY mod activated, the base mod that I’m working with no longer uses the part that I moved to another frame even though I didn’t edit the base mod

brittle warren
hard gyro
#

I hate this shit.

If I use the rod shop tilted radiator in my mod thing, it disappears from the normal rod shop stuff. Idk why it won’t just go to BOTH things

brittle warren
hard gyro
#

I tried. It breaks

#

Everything I’ve used I renamed with a 1 at the end. Then they don’t show up at all

hard gyro
#

slams head into desk

#

That didn’t work either

#

Now it just doesn’t show up at all

#

@brittle warren if i change the name at all, it doesn’t show up

brittle warren
hard gyro
#

Now the goddamn engines disappeared.

livid egret
#

Guys, I'm trying to put an emblem on the steering wheel but it doesn't appear even though the 3d model and textures are perfect.
What could it be?

royal crater
#

you can you export a crashed car from beamng right? can you also include the node - beam - triangle structure too with it?

brittle warren
royal crater
#

bummer, thanks though. I tried using the world editor exporter for dae, but didn't seem to be able to open it

brittle warren
#

The world editor exporter always crashes for me

royal crater
#

doesn't for me, but the file is unopenable, and looking at the code of the exported file.... yeah I dunno what I'm looking for lol

I just used gltf with jbeam ticked, and it opens fine, but no collision mesh

warped sun
#

i ask upon thee modders for help with my dumb idea
I want to take the MD series extended cab and drop it on the T series, so it'd be an extended cab and a sleeper cab on the same frame. I also want to engine options of the T series.
where do i even start to pull out the models and stitch them together

royal crater
cunning zealot
#

is there anyway to add something like airbag suspension to an automation vehicle? its for this storm chasing car that drops down to the ground using airbags. Example of what im trying to do is in the images attached.

royal crater
#

you can look at the car that looks like the crown vic, it has that

#

.

cunning zealot
#

Alr thanks

pine skiff
#

Is their any way about making assets (buildings and such) for maps? I have extensive experience in blender so just need to know the process of exporting and importing into the world editor:D

little cedar
#

As far as I can remember, its like that

pine skiff
toxic widgetBOT
#

Gave +1 Reputation to @little cedar (current: #415 - 6)

little cedar
# pine skiff Alright, thanks. I’m illiterate but I’ll do my best to follow them, might find a...

I was going to link this tutorial too but I didnt know if youd be quicker just by reading the text
https://youtu.be/49rOdSBpuSs?si=VXZLC_Hc4ff_avZP

Hello, this is a quick and simple tutorial on how to export a blender file to BeamNG Drive WITH a working collision mesh. If you have any question please leave them down in the comments or contact me at StingingGamer@gmail.com

Links:

https://mega.nz/#F!5JxgEK4I

(DECRYTION KEY) - 4srI0ZfzE_WXsmIHVwVL9Q

Incase that doesn't work here is the...

▶ Play video
pine skiff
little cedar
pine skiff
little cedar
pine skiff
#

Id really like to make it a snowy version, but first I’ll make the summer version 😄

pine skiff
little cedar
#

Its a big project, but always remember that when its done itll be worth it

pine skiff
little cedar
little cedar
#

No problem!

pine skiff
#

Do you have any tips on ”pausing” the side walk on one side for access roads and such? I’m Using the road architect tool 😄

little cedar
#

So the only thing you can do is create a road until the access road, create a smaller road with no sidewalk, and continue the previous road

pine skiff
little cedar
#

I think

little cedar
#

It could be possible though

pine skiff
#

I’ll have to investigate more when I’m at the pc 😄

royal crater
#

if you're making roads with beamng's inbuilt road maker, you can export it as a .dae from the top left file menu

royal crater
#

if you make the road in beamng, but it's not quite right, you can export it, delete it, edit it in blender, then re-import it into beamng

pine skiff
toxic widgetBOT
#

Gave +1 Reputation to @royal crater (current: #254 - 12)

tacit halo
royal crater
#

the hope was to get the node/beam/triangle stuff to use in blendeer, not the model

tacit halo
#

your only option really is just imporiting the crashed model, then adjusting the jbeam to fit it

little cedar
#

Is there any way to make these links clickable in an info.json file for a configuration?

slow glen
#

Help. JBeam wrote it correctly. Why does the body stand like this

hybrid dune
toxic widgetBOT
#

Gave +1 Reputation to @hybrid dune (current: #108 - 30)

hybrid dune
#

Np

hybrid dune
little cedar
#

Thanks for the help!

hybrid dune
#

np

pine skiff
#

Is there a way to get accurate height info into world creator?

pine skiff
past basin
#

Hi guys, since update 0.34, only the "Bruckell Nine" got the smooth halogens light. Because of that I´m making a mod that almost every vanilla car got smooth halogens light. Headlight, Highbeam, Lowbeam, indicators, reverselight etc. Though it is just a small changes, it´s still looks very cool and realistics.
you can be my tester via this link : https://www.beamng.com/threads/realistic-halogens-lights-for-all-vanilla-vehicle-v0-34-2.102885/#post-1808948
Oh and some feedback will be helpfull. thanks

little cedar
dull vigil
little cedar
# dull vigil how i can resolve this ?

Nodes arent connected by the looks of it. I am not sure how to fix though, but I do know that smoke and flames are projected at the node at the end of the exhaust

slow glen
#

how can I fix transparency?

unique zealot
toxic widgetBOT
#

Gave +1 Reputation to @unique zealot (current: #74 - 42)

dull vigil
#

what i do after copy the base translation ?

glacial tundra
#

Dude is live

unique zealot
#

this is baking the lighting into the render, at least from the preview, how do I not do it?

#

this isnt technically for a mod, although it would be related in a sense

pine skiff
novel wagon
#

how do i add more Nm to my engine without increasing horsepower??

#

if that is possible

inner heart
#

are you looking for replicating irl engines that have high torque but low horsepower?

#

if so you are looking for low end torque

#

else you are looking for the relation between torque and power

novel wagon
#

yeah, its a diesel engine ive got but it feels very weak for what it is

#

low revving and i need more nm

acoustic ivy
#

what car are you tryna make?

inner heart
#

generally the easiest thing is find the torque curve for your engine

acoustic ivy
#

is it inline 4?

inner heart
#

or just remember that power=torque*rpm across the full rpm range

novel wagon
acoustic ivy
inner heart
#

so high torque at low rpm produce average power

novel wagon
#

alright ill tweak a little thx 🔥

acoustic ivy
#

where can you tweak it tho?

novel wagon
acoustic ivy
#

i thought automation

novel wagon
#

ohh okay

#

used to do a lot of automation but ive moved over to actual modding now

acoustic ivy
#

i never tried that is it good?

#

i kinda want to buy that game for my pickup engine

novel wagon
#

made this badboy in automation but theres still a lot of stuff i need to fix just that i dont have motivation

acoustic ivy
#

try this line for tweaking

novel wagon
acoustic ivy
#

im not sure tho

novel wagon
twilit python
# crystal wraith

Use just one road, loop it all around the track. I made a track relatively similar to that and that's what I had done. I should be able to help. Give me a second and I'll send some photo's.

crystal wraith
twilit python
#

Oh, lol.

crystal wraith
#

I don’t think you understand that it’s impossible to put a large track on it, it needed to be the inside loop only

twilit python
#

Oh ok.

#

Is it AI or decal?

#

Oh that's AI, isn't it?

crystal wraith
#

Decal is for ai

weak flicker
#

So i have a question regarding testing stuff in game, Say i need to see how headlight or a dashboard or something looked in game before the vehicle was done, Could i just give it a Jbeam and Spawn it or how would i go about that?

restive violet
#

hello i want help for learning how to create mods or codind an interface ui for create a rp server with a lot of things but i have no help in the doc and nothings is explain for me because i don't understand and when i made the things they tell nothing is functionnal

keen notch
#

?

brittle warren
little cedar
twilit python
#

I'm looking at the files right now and can't quite figure it out. Some help would be appreciated.

stuck willow
#

Hey guys, so I'm not to familiar with how modding sounds work, but i have Hellraiser's RB25 sound mod that i really wanna put into this super sick Nissan Stagea mod. Could someone explain to me the process of going about that? I don't need the engine model itself, just the sound. Thanks in advanced. DMs open btw.

brittle warren
stuck willow
#

oh ok, thanks. so do i have to unzip the mod folder? and then open in my notepad++? sorry, like i said, im kinda new to all this

brittle warren
#

you need to unpack it in the beam ng mod manager then yest you can use notepad but if your going to want to continue modding i suggest you get vs code and download the jbeam addon for it

stuck willow
#

ok good to know. do i need to unpack both mods?

brittle warren
#

yes

stuck willow
#

ight. and then copy the sound config and paste it in the config slot of the nissan?

stuck willow
#

then repack it when im done? do i need to do any special saving techniques?

brittle warren
#

yea just repack it'

stuck willow
#

ok cool ,thanks. Lets ee how this goes lol

#

oh and can i leave beam open for this? or do i need to close it?

brittle warren
#

it can be open

stuck willow
#

ok cool

#

is the sound config typically under the engine slot?

brittle warren
#

yea

stuck willow
toxic widgetBOT
#

Gave +1 Reputation to @brittle warren (current: #16 - 113)

pine skiff
#

ive checked basically all known sites

little cedar
#

Damn

#

Yeah thats the thing about LiDAR data

#

Its expensive and some areas dont have it

#

So they only do important areas

pine skiff
#

my shitty small town in the north is important😡

little cedar
#

If you have blender you can use BlenderGIS and maybe get a heightmap on a displaced plane

#

That you can use for BeamNG

#

But its resolution could be better

#

I think its 10m/pixel or something

#

Depends on your scale

pine skiff
#

hmm..

#

Damn

#

might jusat ahve to make it for hand. but the tools in world editor isnt the best

little cedar
pine skiff
#

i doubt it.. iots not really a well known plave. thers like 3k inhabitants

little cedar
#

It seems that there is heightmap for everywhere

pine skiff
little cedar
pine skiff
#

honestly might put project on hold (before it even starts) and do some simpler to first understand the world editor

#

wait wait wait i got this

#

how do i get a heightmap into beam :0

dull vigil
#

i have a problem , i made piping for my engine mod but he doesn't appear in the game

pine skiff
little cedar
pine skiff
little cedar
#

There isnt already a terrain block in the map or scenetree?

pine skiff
little cedar
#

Only thing I can think of is to relaunch

#

It always fixes an issue

#

Dont know why though

#

¯_(ツ)_/¯

pine skiff
#

ill give it a try

pine skiff
little portal
#

If i wanted to make a strut, can it be the same 2 nodes for the spring and shock or do i have to make a seperate node next to the spring f.e.

pine skiff
little cedar
little cedar
pine skiff
#

yes

little cedar
#

Apart from that, I dont know what the issue is

#

It has to be that specific file

pine skiff
#

yeah i guess so, where can i get just a genereic heightmap that will work for sure=

little cedar
#

Not sure

#

Last time I use tangram mapper it worked fine

#

Maybe re-convert the image

pine skiff
#

real bummer :/ damn

little cedar
#

Sorry about that

#

You were so close

pine skiff
#

im gonna give some tutorials a watvh lmao

little cedar
#

Might be a good idea

pine skiff
little cedar
pine skiff
little cedar
#

Gaea is another terrain tool. Dont know if youve heard of it

#

Its node based so you can control more

#

Kind of like World Machine

pine skiff
gleaming cipher
#

What map is Hirochi speedway on?

little cedar
toxic widgetBOT
#

Gave +1 Reputation to @little cedar (current: #306 - 9)

little cedar
#

No problem

#

Hirochi raceway is the full racetrack map, the racetrack on west coast is in the middle and has a drag strip and rally track too

dull vigil
#

how i can install a txt ?

river forge
gleaming cipher
#

Im having a issue where my new skin materials is not being read in Game. AgentY said theres nothing wrong (That he can see). The JSon is validated through the Validater.

Can Anyone one Help?

Even after a cache clear nothing

pine skiff
#

does anyone know of where to find good textrures for decal roads for beamng?

pine skiff
#

whenever i try to change the mesh of anything, in this case a barrier no list comes up where i can choose mesh. it used to come up but not anymore

little cedar
#

I know when I was getting the textures for my Endeavour, I actually took photos with my phones camera and edited them

pine skiff
pine skiff
little cedar
#

No, I am not experienced with RA

#

I tried to use it but it was too buggy so I stopped working on it and waiting until theres some updates

#

I had to restart Beam multiple times when using RA just to get a road and an intersection done

#

So maybe just restart

pine skiff
pine skiff
little cedar
#

GroundType or something

pine skiff
little cedar
#

Yup

#

I remember seeing a snow groundmodel somewhere

pine skiff
#

These roads are so annoying? Why does the side effect on it dissapear, and the white lines sometimes 2

cunning zealot
#

Is there any way to swap from the default automation suspension to hydraulic suspension from the grand marshal on my automation car? I'd like to keep the same wheels and tires as the automation export though. This is my first mod so idk anything tbh.

slow glen
#

How can I fix this warning? If you look at the trunk, you can see how these dots "dangle left to right"

brittle warren
toxic widgetBOT
#

Gave +1 Reputation to @brittle warren (current: #16 - 114)

pine skiff
#

anyone know why one side of the road is not showing up? it goes ther WHOLE road

#

well, it switches?

terse dawn
#

Help please! Im trying to make a map but i don't want to make terrain all by hand, i have DAE file of terrain but idk how to convert it to TER or something that can bring my terrain to beamng

river forge
terse dawn
pine skiff
#

i really cant figure out why the sides arent showing up.. anyonje know? im using RA

terse dawn
#

fix that bend and it will work

#

if you will bend road to much the texture doesn't load correctly

pine skiff
terse dawn
terse dawn
pine skiff
pine skiff
cunning zealot
crystal wraith
terse dawn
terse dawn
vital osprey
#

Hey guys,ive got an issue with a part im editing

#

The part shows up ingame,and i want it to be positioned like this

#

But its like this regardless what i put in the JBEAM

river forge
#

Then reexport

#

That will reset its transforms (position, rotation, etc.) back to 0 without actually moving it, hopefully that fixes it

toxic widgetBOT
#

Gave +1 Reputation to @river forge (current: #2 - 388)

merry crystal
#

Anyone know why my textures get messed up when i duplicate the signal model? I use the same textures. I needed to change the postiion of the signals because they were positined different on the new bumper.

(Left is correct Right is broken)

dull vigil
#

i habe a problem when i want to put material and texture its do this and after that rename all props like that as a result i have no texture in game

river forge
toxic widgetBOT
#

Gave +1 Reputation to @river forge (current: #2 - 390)

dull vigil
#

I don't know how i can resolve the problem pls help me

river forge
#

UV map issue, check out some YouTube tutorials about UV maps and how they work

dull vigil
#

ok

little portal
gleaming cipher
#

I need help making base scheme pack for a mod. I have tried. But I can't do it to save my life. It's confusing cause the Skins in the main (info I think it is) JBeam..

And when I tried to copy/paste it was wouldn't work or read the new materials in the new file

I have cleared cache, read and went through the docs, Restarted several times, ran both Materials &Jbeam in the validater. It's saying both are fine.

dull vigil
#

i put a texture in blender but in game it doesn't work

river forge
#

Beamng uses its own material system, all that matters in blender is the name of the material

little portal
brittle warren
merry crystal
#

even though i used the same textures i just duplicated the moel

brittle warren
#

Did u make sure your normals aren't backwards

merry crystal
brittle warren
merry crystal
#

Instead of orange like normal

brittle warren
#

oh well in the pics u sent it doesnt look like its there at all um did u use control c to copy or shift d?

brittle warren
#

use shift d so it doenst make new materials and have .001 at the end its just a better way to do it idk if it messes other things up but id do it that way

little portal
#

Or enable the material utils, shift q, specials and merge base names

merry crystal
#

Ok thanks guys I’ll try this later 👍

wintry sigil
#

anyone able to give me a hand creating a mod to put standard wheels (4,5,6 lug) onto a semi? spent hours messing around but could never get my wheel adapters to show up in the semi parts list?

hushed mulch
wintry sigil
#

There's no existing mod for wheel adaptors and very few semi wheel mods, so not heaps to base anything on.
I think there's more to the semi wheels than just the slot type for some bizarre reason

hushed mulch
wintry sigil
#

Not used to modding at all, I've got very basic experience playing with jbeam but quite a bit more with other languages ect

#

Pretty sure I followed all the directories, tried a few different locations too

hushed mulch
#

And for making sure that you're using the correct slotType you can see what it's set to by going to "More options" > "Display names".

jaunty panther
#

does someone have beammp now? i want to test my mod rq

#

dm me

gleaming cipher
jaunty panther
gleaming cipher
jaunty panther
#

im testing it with a friend now

deft stone
#

guys, is here anyone knows about how do I put modded engines to modded vehicles? like, making Chevelle mod able to select Hellraiser's engines in config menu for example

primal sundial
silent glade
#

tried changing the muffler in the tseries to my custom one

#

idk why it doesnt change the muffling in the exhaust

#

like it stays the same all the time can someone help me

distant pendant
livid hemlock
#

Can someone tell me how this happens? THe UV a right and the correct texture is applied

distant pendant
#

whats wrong?

livid hemlock
#

the diffusor should be carbon and the spoiler is shaded weird

distant pendant
#

can you post your materials and uvs?

#

you've provided no information to give ya any help with lol

river forge
brittle warren
#

anyone know why my hubs wont move no matter how much offset i use

normal light
#

i have an issue that feels super close to one folks were helping with recently; long story short i'm new to modding and have created a cylinder in Blender to bring into Beam as a test. i can load the cylinder and i can see/grab the nodes and hear collisions but not see anything. i assigned a material in Blender but i'm a bit of a noob there too. i suspect i'm doing something wrong with the flexbody stuff but am finally frustrated enough to ask for help

brittle warren
# normal light

are your node group and the group for the flexbody the same

#

like that

livid hemlock
distant pendant
#

did you click assign?

livid hemlock
distant pendant
livid hemlock
normal light
#

that group thing is where i'm scratching my head

unique zealot
#

is the mesh name the same as the name in blender

normal light
#

yes

brittle warren
#

so scroll down to nodes and see what the group name it

normal light
brittle warren
#

"flexbodies":[
["mesh", "[group]:", "nonFlexMaterials"],
["axleR", ["axleR"]],
["longshockR", ["axleR","buggy"]],

],

//--Nodes--
"nodes":[
["id", "posX", "posY", "posZ"],
{"group":"axleR"},
{"frictionCoef":0.5},
{"nodeMaterial":"|NM_METAL"},
{"collision":true},
{"selfCollision":false},
{"nodeWeight":12},
["axr0",1.2285,1.5483,0.5182],
["axr1",1.2285,1.5483,0.6269],
["axr2",1.2285,1.5483,0.7356],
["axr3",1.2285,1.3492,0.5182],
["axr4",1.2285,1.3492,0.6269],
["axr5",1.2285,1.3492,0.7356],
["axr6",0.614,1.5483,0.5182],
["axr7",0.614,1.5483,0.6269],
["axr8",0.614,1.5483,0.7356],
["axr9",0.614,1.3492,0.5182],
["axr10",0.614,1.3492,0.6269],
["axr11",0.614,1.3492,0.7356],

it should be something like this in the jbeam at the top of the nodes section you have to have a node group

normal light
brittle warren
#

you have to have a group its just how it works bro

#

mine is also one object

normal light
brittle warren
#

copy the stuff from the top of mine and replace the group name with axleR with missile_placeholder

#

"nodes":[
["id", "posX", "posY", "posZ"],
{"group":"missile_placeholder"},
{"frictionCoef":0.5},
{"nodeMaterial":"|NM_METAL"},
{"collision":true},
{"selfCollision":false},
{"nodeWeight":12},

here i did it for u just replace urs with this right above m1

normal light
toxic widgetBOT
#

Gave +1 Reputation to @brittle warren (current: #15 - 116)

normal light
#

i didn't realize that groups were a requirement and i can see in other stuff where i was unintentionally getting it right basically on accident, which goes a long way towards explaining my confusion

#

much appreciated @brittle warren

brittle warren
normal light
#

just started a day or two ago but i have a pretty strong relevant skillset so here's hoping i can make something fun

brittle warren
#

Yw theres a lot of weird stuff you learn when you first start out lol and jbeam is also just annoying sometimes so even if you do it right it still just may not work lol

normal light
#

glad to have found this channel so when i hit the point of "what am i doing with my life" i can at least ask the question somewhere hahaha

brittle warren
normal light
onyx osprey
#

Hello, does anyone have a script that can randomly activate and deactivate precipitation?

#

I don't understand anything about programming, I tried to use the dynamiclights and chatgpt script as a base, but it didn't work.

brittle warren
rancid wedge
#

I want to add these bottom two keybinds and input actions, but how do I do that without overwriting the existing file and making the mod incompatible with others?

onyx osprey
toxic widgetBOT
#

Gave +1 Reputation to @brittle warren (current: #15 - 117)

brittle warren
rancid wedge
#

the ones I showed are the finished keybinds and stuff, but when I put that into my mod, doesn't that conflict with other mods trying to add other keybinds this way?

brittle warren
rancid wedge
#

there are many mods that add keybinds to the D-series

hard gyro
#

Ok so, I’m trying to put the CNVY long arm suspension on the CNVY LJ hopper frame.
Everything “works” but screen vibrates and parts of the frame are being wobbly almost like it’s clipping.

#

Unsure why, need help please

#

@burnt crown (sorry for the ping)

Have you looked into this before?

burnt crown
hard gyro
#

Hmm.
I’m not sure what I did wrong then.

Would I be able to send you the jbeam i cobbled together?

#

I’m 99% sure I added everything required, seeing as the suspension actually functions. It just likes to vibrate wildly rn

burnt crown
#

Oh you're trying to do the links and stuff too. That idk about. It probably has to do with the beam spring damping

hard gyro
#

Crap

#

It seems like the frame is vibrating roughly where the skidplate mounts

#

One sec

burnt crown
#

Yeah it's probably cause the rear suspension is so far away from the original mounting points and it doesn't like it

#

You have to make a whole new frame that moves the suspension points back, if you try and just put the long arm suspension onto the regular frame the beams are going to be super short

hard gyro
#

What I tried was just making a copy of the LJ frame specifically for this one and it seems like they’re connected at the right points

#

Yeah this is all that’s happening

#

It drives and the suspension cycles fine

burnt crown
#

I'd copy the long arm frame and move the rear jbeam points back like I did for the LJ

hard gyro
#

Ok just noticed the engine wobbles quite a lot

hard gyro
#

Like, completely too short for the LJ body?

burnt crown
#

You have to move the entire rear of the jbeam back 10", then the rear bumper part another 5" on top of that

#

That's all I did to make the LJ in the first place

hard gyro
#

Ok uh.
What parts would that be?

I’m not knowledgeable on jbeam whatsoever honestly

#

Just had random idea

hard gyro
#

Oh

#

If I still wanted to figure this out as a learning experience, what parts should I extend?

burnt crown
#

Open the LJ frame and the regular frame and you'll see. I'm at work and it's been awhile so I don't exactly remember

hard gyro
#

Ok. Thanks

#

Yup that worked perfectly, thank you!!!

#

HUZZAH
Yes I added the pickup roof, love pickup roofs

tacit tulip
#

Ooo that’s cool

hard gyro
#

I know! I had this idea since 12 hours ago

#

And now it’s 99% working. (Minus the pickup roof having broken rear glass because the mod I used it from for personal use wasn’t fully finished)

#

This is just for my own use.

#

I only say that as it’s literally just two peoples mods meshed

brittle warren
#

so where my wheels lol?

hard gyro
#

Nvm. The long arm suspension doesn’t track straight. Whole thing is ruined

#

how is that possible that under acceleration it tracks straight but under deceleration it veers left? Solid front axles suck lol

deft stone
#

is that like just simply putting files into folder?

brittle warren
deft stone
#

hmmm not sure

#

maybe visual tutorial would help if you're fine

brittle warren
deft stone
#

thx

#

well, since I'm trying to work on this only for sounds, would just replacing sound files would make it easier?

#

(btw idk how do I swap engine or sounds neither yet)

hard gyro
#

@burnt crown (last ping I promise)

Would it be at all possible to add the bypass shock suspension to the LJ?

burnt crown
hard gyro
#

Fair

brittle warren
deft stone
#

alright thanks for replying

hard harbor
#

when i try to edit the jbeam file for an engine, i click save and instead of saving it, it makes a completely new file. If i try to put the new one in and replace the old i get an error for file is invalid or corrupt? is there anyway to fix this?

little cedar
pine skiff
#

How do you guys go about making good looking parking lots and such? Cannot for the life figure it out

hard harbor
little cedar
hard harbor
#

yes

stoic raven
#

if anyone has any idea on how to fix this issue im all ears, ive got it setup the exact same way i did it last time and it works on another car but is broken here

#

never mind

#

it fixed itself

tacit halo
stoic raven
#

i dunno what was wrong with it, i reset the car again and now its fixed itself

inner heart
rancid wedge
faint bison
#

And wheel gets upwoards and making camber idk why

hushed mulch
#

So, reverse engineering the Wentward destination display has lead me to having a HTML texture as the colormap for a skin that's map onto a placeholder texture. Now the issue is that following documentation and how the in-game display is made, the canvas is 512 x 32 which is a ratio of 16:1, as can be seen on both my display and the Wentward display, they're not 16:1. How do I "correct" the texture so that the 3D model and HTML texture size remain the same, but the texture isn't squished? If I make the 3D model 16:1 the text isn't squished. I've tried figuring out how the in-game version does it, but I'm not that good with textures. I can send files if needed.

river forge
#

Either squish or stretch the UV map of the model, I'm too tired to figure out which one of the too 😅 but sounds like editing the UV map is what you're looking for

hushed mulch
#

Nevermind, after thinking about what I just wrote, anything else wouldn't make sense as I've already been able to map textures to the things 🤦.

#

I mean that's something

#

So shrinking the UV seems to work, now I just gotta flip it.

toxic widgetBOT
#

Gave +1 Reputation to @river forge (current: #2 - 395)

river forge
hushed mulch
#

Yeah, found that out. Here it just didn't match to how the plane actually is, so after changing it to match the shape it worked.

pine skiff
#

anyone know what to do after ive packed my map? i used it in multiplayer but now want to continue working on it. do i unpack the zip i got when i packed it, and then put that into the "unpacked" folder?

river forge
#

Yep, that'd work

#

Or you can put the zip in the mods folder, and then let the game unpack it using the pack/unpack feature in the mods manager

#

But I prefer the manual way personally, way faster

pine skiff
toxic widgetBOT
#

Gave +1 Reputation to @river forge (current: #1 - 396)

pine skiff
#

is there a way to quickly import terrain paints from other maps? feel like the asphalt_prepped is sooo light, its the only one my map has

scarlet narwhal
#

Are license plates a special kind of slot? I'm trying to create single license plate part with multiple variants inside, but when I put the actual plate code in a part with a different slot (not licenseplate_design_2_1) it doesn't seem to load anything

tardy lagoon
#

Is there anything in the platefont.json i need to change to be able to use special characters like * on my license plate?

Edit: Nvm, figured it out

little portal
#

Is your slot correcy

pine skiff
#

does anyone know what to do if i want to copy a asset from Westcoast USA into my custom map? i already have gotten the .dae files but it wants me to REPLACE the main.materials.JSON file, but i kinda need both.

cosmic dome
#

Remplace name main.materialsv.JSON

pine skiff
#

aah thats good to know 😄 thaxx

cosmic dome
#

No problem bro 😉

pine skiff
little portal
#

I mean the jbeam slot

#

Open it and you can see the slot thing