#modding-general

1 messages ยท Page 14 of 1

brittle warren
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Beam spring beam damp and beam stregth in the jbeam

full rune
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Hello, im trying to make some shaved front and rear bumpers for the miramar, i have both the dae and jbeam made, however for some reason they do not appear in game and im not getting any errors

mint vortex
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i want to make custom exhausts and idk like turbo kits and etc for engines in beamng. What apps do i need to do this and are there any good videos covering this?? i looked on youtube but couldnt find alot

winter aurora
brittle warren
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Does it have enough support beams

winter aurora
brittle warren
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And the beams in the jbeam not blender

full rune
digital turret
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Greetings, drivers. I'm a graduate student and GA at Pratt University NYC in the MS, Information Experience Design program. We're using BeamNG.Drive as our driving simulator to allow our graduate design students to explore the possibilites for in-vehicle multimodal (digital, voice, haptic, and gesture) experiences. If you have any experience creating or modding the UI for interesting dashboard apps, I'd love to hear from you; any insights or experiences would be very appreciated. Feel free to PM. Thanks very much!

neon ember
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Hi guys the collada exporter is a bit buggy in blender so there's a better collada exporter that will work for recent blender version 4.3. just in case anyone is interested https://github.com/hkunz/collada-exporter/releases/tag/v1.10.12

GitHub

v1.10.12 - Forked Version - Bug Fix & Build Script Update
This is a forked version of the Better Collada Exporter, based on version 1.10.11.
What's Changed:

Bug Fix: Fixed compatibility wi...

fiery notch
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Can you reuse the same object in a model at all?
I need to use 18 XL cargo boxes in a trailer and there are only 16 unique normally, so I thought if I split it into 3 slots then I can reuse them - but it still doesnt work.
Should I just include a clone of a cargo box in my mod, like adding a cargobox_xl_90_degrees_Z box or smt?

river forge
fiery notch
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yeah I just made additonal copies changing just the names from A to F etc.

opal sky
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Can anyone find something wrong with this JBeam? Ive been fighting with it for an hour. Wont show up ingame at all.

river forge
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You could use a program like Visual Studio Code (set to json - or jbeam with a plugin) to highlight errors like these

deft wave
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i used a satellite photo as my terrain texture but it's blurrier than it should be and it's hard to use it as a reference

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this is the image by itself

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the part that's visible in beamng is the area with some buildings at the bottom middle

toxic widgetBOT
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Gave +1 Reputation to @river forge (current: #2 - 361)

deft wave
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oh and another thing when importing to beam the heightmap values are adjustable but idk how to match it to the irl height

warped snow
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is there a way to have multiple separate meshes/objects in one .dae file? (ping me)

river forge
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Yes, if you have multiple objects in Blender, it will export them all when you export to dae

warped snow
river forge
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No clue, haven't messed with LODs in Beam

warped snow
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okay, thanks anyways!

little portal
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8k by 8k

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Whats the max res for beam

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4k by 4k is the max

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Answering my own questions damn

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So yeah the inage should be 4096x4096

deft wave
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this is pretty much the only part I'm trying to recreate

indigo silo
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my game won't open

night compass
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This is what I mean. This is just an example image.

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If I move the camera up/down or left/right the image remains the same, the other colors don't display (image doesn't change as you move camera up/down)

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I want to see how to display the other colors

deft wave
ocean epoch
#

can someone please make a b7 rs4

little portal
halcyon spear
#

How to I put the new lighting onto the vehicles?

ocean epoch
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chat acctually died

brittle warren
deft wave
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i guess i could still double check with QGIS

crystal wraith
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anyone know why my decal road editor gets huge when up close but normal when backed up

plush goblet
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Working on a Superbird/Charger Daytona style wing for the Moonhawk as my first mod because it seemed simple enough. I got the mesh in game but the UV mapping confuses me. It inherits from the Moonhawk's skin as I want, but not from where I've mapped it to (on top of the trunk so that it theoretically copies the trunk pattern, at least for testing). I have no idea where it's pulling its UV from, so a little help would be much appreciated!

brittle warren
brittle warren
crystal wraith
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i didnt

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thats like 10 feet forward from the second image

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but, it somehow fixed itself of course

plush goblet
toxic widgetBOT
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Gave +1 Reputation to @brittle warren (current: #19 - 100)

brittle warren
plush goblet
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ohhhh gotcha

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first one's for colors, second one's for skin

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thanks!

brittle warren
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yea pretty much

plush goblet
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Related, what's the current way to do the beams/nodes/triangles part of the jbeam? I've seen references to BNE/NodeBeam Editor but it seems to have been removed at some point?

brittle warren
plush goblet
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Gotcha. Are those in the game files somewhere or do I get them elsewhere?

brittle warren
plush goblet
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Sounds good, thanks again for the help!

warm solar
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how do you use the automatic performance thingy for configs

neon ember
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can i keyframe static objects to move in beamng? like i noticed there are some videos of a press squashing vehicles

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i already ran several tests using armatures and also just plain animating objects and their Colmesh-1 but nothing works. So I guess the only way is to animate the object directly in the game?

river forge
neon ember
toxic widgetBOT
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Gave +1 Reputation to @river forge (current: #2 - 363)

river forge
neon ember
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its sad though that we can't animate the Colmesh-1 objects, would have been really cool feature

crystal wraith
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anyone know why when trying to make a mission of any type, the game will just NOT let me place the start marker

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like i cant even get the option to place one

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nvm

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ok got the menu open

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but i cant place it still, its always doing this

dry cargo
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hello
im not developing anything, but i have a question. does anyone know how to fix the windows in the B-Series Off-Road Semi mod? it seems like the textures are missing ore something like that

crystal wraith
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anyone know why this gap is here for my race?

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decal road is one big loop, so that shouldnt be the issue

crystal wraith
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how do i make more than 9 racers

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wont let me go any higher

river forge
bright holly
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how could I swap scintilla parts on a d series ? like I want the subframes of it for the d series but idk how to do

thorny rune
# dry cargo hello im not developing anything, but i have a question. does anyone know how t...

it's not as easy as "fixing" them, but i can tell you how

unpack the mod and get the b-series .dae into blender, then isolate all of the parts that are missing textures

i assume the b-series uses t-series textures, so, change the materials of the meshes to what the glass material on the t-series is called

adjust the UV maps, export the .dae back into the mod, and that (should) fix the problem

proper zephyr
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Does anyone know how to make parking spaces work? I add a parking location in the editor, turn on parked cars in the settings, re-enter the game, go to the map, add traffic, but parked cars do not appear

toxic widgetBOT
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Gave +1 Reputation to @thorny rune (current: #324 - 8)

crystal wraith
thorny rune
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or that lol

crystal wraith
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Anybody know how to make lights (point lights and spotlight) in a map turn on at night but off during the day

brittle warren
crystal wraith
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Oh boy lol, let me know when you find that post

brittle warren
brittle warren
crystal wraith
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I see thanks Iโ€™ll take a look

earnest agate
#

Anyone know how to port a prop from one map to another?

brittle warren
# earnest agate Anyone know how to port a prop from one map to another?

A brief tutorial on how to quickly move 3D assets and their materials across maps in BeamNG.drive.

File path for default game content: C:\Program Files (x86)\Steam\steamapps\common\BeamNG.drive\content\levels

Map mod used in this video: https://www.beamng.com/resources/natural-playground.18030/

Notepad Plus Plus download: https://notepad-plus...

โ–ถ Play video
distant pendant
#

you da man broken

brittle warren
distant pendant
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what's the tool way?

brittle warren
# distant pendant what's the tool way?

Many Thanks to Sascha Kleinwachter for creating this software program. This software allows you to easily move assets from one level to another with just a few clicks of the mouse button.

โžก๏ธ Sascha Kleinwachter YouTube channel - https://www.youtube.com/watch?v=OE02UEP8ups&t=236s
โžก๏ธDownload software link - https://github.com/alexkleinwaechter/Be...

โ–ถ Play video
distant pendant
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Ty

earnest agate
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mildly oversized

brittle warren
earnest agate
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I got the textures to work but I cant seem to get the size down

brittle warren
earnest agate
toxic widgetBOT
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Gave +1 Reputation to @brittle warren (current: #18 - 102)

earnest agate
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All I need to do is just find the lower halfs materials

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which should be somewhat easy now

brittle warren
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yea lol it should be

earnest agate
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Should look like this once I get them.

bright holly
brittle warren
#

Thats way harder than just explaining it in chat also the dseries has coil over suspension so why use the subframes from the scintilla

bright holly
brittle warren
bright holly
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okay thanks for the help !

night compass
crystal wraith
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how do i get to my map path from here

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for sounds

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pasting the path didnt work

brittle warren
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levels

crystal wraith
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damn.

brittle warren
#

happens to us all lol]

crystal wraith
#

this is about how well my race setup is going on my map ๐Ÿ˜ญ

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anyone know how to have the other ai on a race have random colors

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when using a custom config

earnest agate
crystal wraith
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anyone know why my material just... disapeared... ingame

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its in the folder but nowhere to be found

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i was LITERALLY about to release the map

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im gonna go insane

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reloaded LUA, restarted game

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nothing works

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whyyyyyyyyyy i was literally about to be done after hours

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i didnt even touch the map, i was messing with the god damn race mission and deleted one file that had NOTHING to do with materials

ruby kestrel
crystal wraith
ruby kestrel
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theres like 4 different actual causes, and then at times it will just do it randomly to make you work harder. It's stupid

brittle warren
crystal wraith
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id have to start completely over

ruby kestrel
#

you'll have to do the materials in the files instead of through the in game material editor

brittle warren
ruby kestrel
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in my experience the material editor just doesnt even work, it's a temporary solution thats mainly used to test different textures and different values so you know what to input in the actual file

crystal wraith
ruby kestrel
brittle warren
crystal wraith
#

okay, i did it, i never said it was hard, just didnt know what to do

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now im getting this error in my race

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ai is full gas but not moving and my camera is frozen

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stg mission editor can never ever work right

crystal wraith
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this leads to me needing to restart the game

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i cant get the console because it moves too fast

brittle warren
crystal wraith
crystal wraith
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its not just in the main folder

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oh

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i thought you meant the other directory

crystal wraith
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in the log

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i cant pastebin it becasue its too big

brittle warren
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well its layed out the same way as the console just not red lol and green lol just look through the endish until you see warnings or errors

crystal wraith
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well it makes a new line like every milesecond so idk how really

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idk what to ss theres so much

brittle warren
#

Im not sure id say clear ur cache but then ur gonna lose ur map the way u do it

crystal wraith
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yea

brittle warren
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Looks like its all thew same error in the race.lua

crystal wraith
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its working now

river forge
tepid sable
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why the spoiler doesn't appear ? ๐Ÿค”

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and yes I restarted the game several times

earnest agate
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Anyone know how to make this texture stop resetting to the white one every time I launch the map?

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Have to manually put it on via the editor every time

river forge
tepid sable
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No

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there aren't any

dry cargo
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could somebody teach me how to edit beamng cars useing blender

river forge
# dry cargo could somebody teach me how to edit beamng cars useing blender

This tutorial guides you in making widebody fenders for the Wendover.

This type of video has been request by a few people and I finally got the motivation to make it today.

There is no sound in this video, if you want music then I suggest either Spotify or using another YouTube tab.

Let me know how good or bad the video is in the comments so ...

โ–ถ Play video
keen notch
#

thanks

warped snow
#

is there a way to reload map that im working on in worldeditor?

inland harness
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Working on a mod for the T-Series, anyone know what would cause my rear brakes to not work? I've switched to non-air brakes front and rear, all four wheels show in the brake torque graph, but rear wheels aren't actually braking and don't show in the brake thermal debug.

inland harness
inland harness
# tepid sable yes

Hmm, I'd assume you re-exported the .dae, and verified you have the part selected in the config. I would have to look at more of the JBeam to try and get an idea.

river forge
#

And the .dae?

tepid sable
#

in fact it's the spoiler of the basic 200bx that I fixed on the body part and not on the trunk.

tepid sable
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I've re-exported it many times and it still doesn't work.

inland harness
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Origin for the spoiler is the same as everything else? Also I'd remove the trunkCoupler code from the JBeam and see what happens.

river forge
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That shouldn't affect it

tepid sable
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the spoiler is in position 0

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and ok I'll try to delete it

river forge
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Your scale is off, try applying all transforms

inland harness
river forge
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It's not unused, it makes the trunk latch act like it should with more weight added to the trunk (aka the weight of the spoiler)

tepid sable
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doesen't work

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for trunkcoupler

river forge
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I could take a look if you want, if you're alright with sending over the entire mod

tepid sable
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๐Ÿฅฒ

tepid sable
river forge
tepid sable
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ooohhhh

river forge
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After assigning a material:

tepid sable
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thankssssss so much

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yeepee

brittle warren
tepid sable
#

I've never had this problem before

tepid sable
inland harness
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Need some low poly rims and tires to complete the look. lol

tepid sable
#

it's my first mod i made a year ago i'm improving it to publish it to my friends

brittle warren
tepid sable
#

original wheels

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I especially like low poly crashes ๐Ÿ˜†

brittle warren
tepid sable
#

mod size is 6mb
for potatos pc

tepid sable
twin tapir
#

i fr dont understand textures,maps etc
can someone dumb it down for me

twin tapir
brittle warren
#

Then uv mapping just look up how to uv map in blender

twin tapir
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"dumb it down"

brittle warren
# twin tapir "dumb it down"

There is no dumbing it down lol its not something that can be dumbed down the docs explain it as best as anyone can lol

inland harness
#

Anyone know what causes brakes on powered wheels to keep rising in temp even in neutral and no parking brake applied?

brittle warren
crystal wraith
#

can anyone tell me why my pacenotes are not on here

also upon starting the rallystage, i cannot go anywhere

hushed bridge
#

anyone know what the asphalt_prepped groundmodel is

inland harness
hushed bridge
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oh ok then i better not use that

crystal wraith
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would anyone know how to make a soft collision, sorta like tire walls

brittle warren
crystal wraith
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ill try the mesh road rq

brittle warren
crystal wraith
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well im in the middle of something, and i will, i wasnt sure if there was an actual way to

brittle warren
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Im doing it one seck

crystal wraith
brittle warren
crystal wraith
#

gotcha, ill figure it out somehow

dull carbon
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I am having issues with extreme lag whenever I try and paint terrain in world editor, any fix for this?
my game is fine otherwise, just when i paint (doesnt matter what brush size) it drops to zero frames for a minute then works fine again

brittle warren
#

What is your sqaure size for your map

dull carbon
#

square size is 0.300

brittle warren
#

what is your actual map size also and are you using pbr

dull carbon
#

how would i check the actual map size? and I am not using pbr

brittle warren
#

what was the size of the height map you imported

dull carbon
#

the maxHeight shows 2048

brittle warren
#

well here a better question what are your pc specs

dull carbon
#

RTX 2070
AMD Ryzen 7 3700X
32 GB RAM

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ive been able to paint terrain just fine before, but on the map i am specifically on, it lags insanely bad whenever i try and paint at all

brittle warren
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hmm its may just be because of how small your sqaure size is it is doing a lot at one time even if you make the brush small i know the smaller sqaure size i have the worse it is

dull carbon
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well, even at brush size one it freezes for 30 seconds any time i left click

brittle warren
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Mine does that too when my sqaure size is small i think its just a game limitation

dull carbon
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idk why but any other map that's this size that ive worked on, it doesnt have this issue

brittle warren
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are they all sqaure size of .3 also

dull carbon
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i can check

dull carbon
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weird

brittle warren
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Hmm thats odd then

dull carbon
#

beam is just like that sometimes lol

crystal wraith
#

Is there any way of stopping beamng from deleting my god damn materials, Iโ€™m tired of manually entering stuff into the json

brittle warren
#

um are you saving everything?

crystal wraith
#

Most of this was easily fixable but some I need to do manually and Iโ€™m getting tired of it

crystal wraith
dull carbon
#

the city of no texture

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i wish you luck my friend

crystal wraith
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The light orange I can fix easy, the dark orange I need to enter manually Its really starting to piss me off

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Thatโ€™s an old image I got off for the night

brittle warren
#

well i mean you normally have to do materials manually its just when your porting maps doe they come in automatically because of how the models are since you import an fbx into blender it knows the materials and the images so when you export them blender copiews those images to the folder. Normally it doesnt work like that so be thankfull some work right lol

crystal wraith
#

Yea I guess, still annoying tho

dry cargo
brittle warren
wispy needle
#

do you guys know how to make a horsepower gauge?

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like what function it would use

(speedo = wheelspeed, tacho = rpm)

glossy grail
#

Is there anyone that could tell me how to get the heightmap of some bigger area in Europe, exactly in Poland. I tried in many ways like terrain.party but the site is just broken, Polish official website of heightmap of country, but it was limited to only 7 square km (I would want like 180, 15x15 km or smaller) and even when I got my heightmap in .tif I couldn't get convert it to .raw as I heard that Beamng uses this extension

#

And I would really want it in better quality because idk how good is resolution of 30m

river forge
magic radish
#

can anyone here teach me how to fix textures

hushed bridge
#

how do i make a unified terrain color map like this

crystal wraith
#

anyone know why my decal road editor is stuck on my freecamera

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only goes away when far away

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i had this problem before and it went away but it wont now

crystal wraith
magic radish
keen fossil
#

lets say one wanted to about making a custom front suspension how would i go about it? I got jbeam editor & the suspension 3d model

brittle warren
little portal
#

That video does not help him

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Editing a 3d model and making a suspension thru jbeam is kinda different

crystal wraith
brittle warren
little portal
#

Suspension is a more complicated than a fender but he could give it a go ig

#

Use the jbeam of a vanilla car with the same setup

hushed bridge
#

i have over objects enabled and set the collisions of the object to visible mesh final but the decal roads r still invisible on it

brittle warren
hushed bridge
brittle warren
hushed bridge
#

i know but i meant both

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but another weird issue too is the asphalt material goes back to settings i had it at before when i reload the map despite saving it

brittle warren
#

how low is the decal or is it right on top of the mesh?

hushed bridge
#

i had it at instance color and accidentally set the ao map to the grass ao map

hushed bridge
#

it appers on terrain too

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and locks to the mesh surface

crystal wraith
#

anyone know how to make ai take turns slower

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idk if decal roads have to do with anything but here it is

crystal wraith
#

nvm got it working

brittle warren
crystal wraith
#

wait which one the yellow one or the one flipping

brittle warren
crystal wraith
#

yea thats me lol

crystal wraith
#

lmao

crystal wraith
#

all i gotta do now to finish my map is add walls to all the fences

brittle warren
#

i cant use replay mode the camera path editor just confuses me lol

crystal wraith
#

i dont go too indepth with it, i can show you sometime if youd like though, its really easy

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might make a video for my server actually

fickle raptor
crystal wraith
#

What

fickle raptor
crystal wraith
#

Oh

acoustic ivy
#

anyone how to make a jbeam from scratch?

brittle warren
acoustic ivy
brittle warren
acoustic ivy
#

i see thank you

#

lastly is it possible to use another body jbeam for ur car

brittle warren
#

yea and then edit it to fit your car thats what is recommended especially if your new

acoustic ivy
#

i tried it a bunch of time but it doesnt seems to work on another mod alr replaced all the names to standard what things i could be missing at?

brittle warren
acoustic ivy
brittle warren
#

well idk what isnt working really lol so icant really help are you replacing the flexbodies in the jbeam or what

acoustic ivy
#

that

obsidian echo
#

hey fellas, I have a mod that makes configs
the configs are listed as "custom" though
how do I force it to be not listed as custom pc configs

acoustic ivy
#

something like that to make it permanent

sand dune
#

so i was modding the daikisei katai adding a reverse beep does anyone have any idea where can I find the hashcode?

brittle warren
sand dune
sand dune
toxic widgetBOT
#

Gave +1 Reputation to @brittle warren (current: #18 - 104)

minor moth
#

why is there \ everywhere

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you use / purely for paths and thats it

sand dune
minor moth
#

not the program literally the way youre doing a jbeam is making my eyes bleed, try look at another jbeam to see how the syntax works and read up some docs :3 https://documentation.beamng.com/

minor moth
#

lemme show you an example

#

"keivan_reversewarn": {
"information":{
"authors":"BeamNG",
"name":"Beeper",
"value":50,
},
"slotType" : "keivan_mod",
"controller": [
["fileName"],
["reverseWarn", {"beepLoopName":"event:>Vehicle>Electrics>Reverse>Beep_05"}],
],
"reverseWarn": {
"soundNode:": ["b1"]
},
},

#

this should work as a beeper

oak parcel
#

oops, i broke the glass

#

to give a bit of context,

i'm trying to make some glass with police stickers on & now all of them have vanished

#

fixed dw

oak parcel
#

i seem to have broken it

sand dune
sand dune
toxic widgetBOT
#

Gave +1 Reputation to @minor moth (current: #107 - 30)

oak parcel
#

i require some help

I've made my own glass texture (that have the police car stickers on)
The second I edit main materials in my mod folder & try to add my own glass material it breaks. Any clue why this is happening?
I also have the new parts in the selector as well,

minor moth
river forge
#

I was faster take the L

minor moth
#

ha i was faster smug

#

no i was

river forge
#

what the

minor moth
river forge
#

Magic

minor moth
#

huh snotfish

river forge
#

Idk either

minor moth
#

tie

river forge
river forge
#

Any /etk800/main.materials.json file will overwrite the vanilla one

oak parcel
#

i fixed it but how do i add my own texture to the parts i've added into the game?

river forge
#

(If the model were different, for example with a different uv map, you'd have to make a duplicate of that model and give it the new material in Blender, but that seems to not be necessary here)

oak parcel
#

windows are identical in this case yes

so i just insert ["part", ["group"], [],{"materialOverride":[
["originalMaterial1","replacementMaterial1"],
["originalMaterial2","replacementMaterial2"]
]}],

into the main materials?

river forge
#

No this is for the flexbodies

#

One sec

#

This would be it for your quarterglass for examplejson "flexbodies": [ ["mesh", "[group]:", "nonFlexMaterials"], {"deformGroup":"sideglass_R_break", "deformMaterialBase":"etk800_glass", "deformMaterialDamaged":"etk800_glass_dmg"}, ["etk800_sideglass_R", ["etk800_body"], [], {"deformSound":"event:>Destruction>Vehicle>Glass>glassbreaksound6", "deformVolume":0.7, "materialOverride":[["etk800_glass","etk800_glass_police"]]}], {"deformGroup":"sideglass_R_break", "deformMaterialBase":"etk800_glass_int", "deformMaterialDamaged":"etk800_glass_dmg"}, ["etk800_sideglass_R_int", ["etk800_body"], [], {"materialOverride":[["etk800_glass_int","etk800_glass_int_police"]]}], {"deformGroup":""} ],

#

With multiple arguments (like here with deformSound, deformVolume, and materialOverride) it can be a bit confusing with discords colours.
Every item between the final two purple { } is a unique argument, shown by the <---> above

#

The empty [] brackets for the nonFlexMaterials are important too when using arguments behind it, even though the brackets themselves can stay empty

river forge
oak parcel
#

time to give this a try

oak parcel
toxic widgetBOT
#

Gave +1 Reputation to @river forge (current: #2 - 368)

river forge
#

Material itself not working yet?

oak parcel
#

no not yet, i'm just glad to see it with no texture. i removed the main materials file for now

river forge
#

Ahhh I see

#

Yeah either toss that in a subfolder or rename it to something like policeglass.materials.json

oak parcel
#

is my main materials thing fine?

river forge
#

Uhh well in this screenshot it seems to also still include vanilla materials, it would overwrite those too (bad)

#

So just delete all vanilla ones like etk800_glass, and only keep the modded ones

oak parcel
#

oh right, i'll remove those

potent cedar
#

<@&710084482031550547>

#

Hey - can someone help me with my Bumper?

There is a little kink

#

Here u can see it better

little portal
#

Is your jbeam mirrored properly?

potent cedar
#

And the grill is called t6_bumper2 - is this correct?

upbeat robin
#

why whenever i try to edit the vertices in blender this happens?

little portal
#

You can change the x y z in there for each

potent cedar
#

And how it should look

potent cedar
little portal
#

And that for every opposing node

potent cedar
#

so i copy the fb2r and paste it to the others?

#

same with the 2l?

little portal
#

So fb2r and l should be equal, so should fb2rr and fb2ll etc

potent cedar
little portal
#

No

potent cedar
#

or screen sharing? i dont get it :c

potent cedar
little portal
#

If fb2l is x 1 y 1 z 1 fb2r should be x -1 y 1 z 1

potent cedar
#

and if it negativ i make it positiv?

little portal
#

Only for the x

#

As that determines left or right

potent cedar
#

And with value i took? l or r?

#

Is this right?

little portal
#

Fb2 should be 0

#

As thats the center node

#

And I usually round off the numbers to 2 decimals

potent cedar
#

so if the y is negativ the equal is still negativ?

little portal
#

Yes

potent cedar
#

okey

#

okey

#

done

#

anything else?

little portal
#

Did you do it for fb1 and 3 aswell?

potent cedar
#

nope

little portal
#

All those should be equal aswell

potent cedar
#

as 2 or like 1 and 3?

little portal
#

Same way like you did fb2

#

But then with the node name being fb3 and 1 ofcourse

acoustic ivy
#

can i ask guys

potent cedar
acoustic ivy
#

where is rear drive shaft flexbodies location? in jbeams

potent cedar
little portal
#

Looks gooed

oak parcel
little portal
#

If you unpack the mod you are working on you can save the file in vs code and it updates instantly, or press ctrl r

little portal
little portal
river forge
little portal
#

Then open the jbeam file from within the unpacked folder

potent cedar
river forge
#

So what I meant was to delete the vanilla materials like this one

little portal
#

Look whatever group that grilleโ€™s flexbody is assigned to and make those equal and pray for the best ig

upbeat robin
#

guys can you help me, why does this look like this after i edit it in blender, i didnt change any texture

oak parcel
river forge
upbeat robin
#

ok i will look how to create a new one

river forge
#

No need to create a new one, just edit the existing one

potent cedar
oak parcel
river forge
#

Yeah

#

It should only have modded materials

oak parcel
#

i just have this

little portal
toxic widgetBOT
#

Gave +1 Reputation to @river forge (current: #2 - 369)

potent cedar
river forge
oak parcel
#

just like that

river forge
#

Yessir

potent cedar
#

so now all two sides

little portal
#

Copied the wrong side then๐Ÿ˜‚

potent cedar
potent cedar
toxic widgetBOT
#

Gave +1 Reputation to @little portal (current: #1281 - 1)

upbeat robin
river forge
#

Look up some uv map editing tutorials on youtube

#

Doesn't have to be specific to beam

brittle warren
oak parcel
river forge
#

Could you send the files over? I can have a look later

oak parcel
#

yes

viral juniper
little portal
#

Just throw it in vs code with the jbeam addon

crystal wraith
#

anyone know why my race isnt starting me at the propper spawn point

it seems its trying to spawn me at my last position

#

start position is right however

#

^^^im just redoing the race

obsidian echo
toxic widgetBOT
#

Gave +1 Reputation to @acoustic ivy (current: #1281 - 1)

quiet heart
#

What can i do ?

brittle warren
quiet heart
#

Ok

river forge
#

this looks like it could also just be the model thats messed up. mirror mesh needs to be perfectly smooth

brittle warren
#

True

potent cedar
#

How i can make an new material / shader with normal map?

brittle warren
potent cedar
#

I am just new in Beam xD

crystal wraith
#

ghost ping ๐ŸคŒ

brittle warren
crystal wraith
#

i had a ghost ping

brittle warren
# potent cedar ofc

Then in world efditor just click on your car icon that shows up, then up at the top click window/ material editor then click the circle at the top of the world editor with a plus icon then click pick from ttstatic and click your car and find the material your wanting to map it to, then give it a name in the same window and then click ok and then in material editor ther will be a spot with base color and normal and rougness click on each one the blank image and find your materials images then scroll back up and click the save icon next to the name of the material

brittle warren
potent cedar
brittle warren
#

wym like exactly what isnt working can u send a screenshot?

proud sierra
#

So im trying to make a car spawn using d series jbeam, i re named everything but when i spawn it it spawns a white d series that breaks the game

river forge
proud sierra
#

And missing stage one data

river forge
#

Does you main jbeam (used to be pickup.jbeam, now probably renamed) have its slotType set to "main"?

proud sierra
#

Wait

#

I i think i forgot it lol

rancid wedge
#

so I copied over the side steps to have another set at the back, but after renaming and moving the nodes, the slidenodes that connect it to the frame now slide along the rail freely, where do I change this? the documentation doesn't seem to say anything about non-moving slidenodes

brittle warren
#

like this

proud sierra
crystal wraith
#

anyone know why some things dont import to beamng

#

there should be the background

#

i really really need some help with this, any would be nice

brittle warren
crystal wraith
brittle warren
crystal wraith
#

nah i havent tried that yet, but i will

#

dont think this literally means anything, but its made of triangles

#

but ill try importing sepreately

brittle warren
#

tris is fine beam triangulates the mesh anyways when you import a dae so if it already tries the better

crystal wraith
#

nvm it fixed it self

brittle warren
#

Is there actually 2 of them or is that a reflection lol?

crystal wraith
#

i guess somehow it copied when i placed them

crystal wraith
#

so im wondering, is there a limit to how much you can import at once or something?

#

actually, im gonna try to join it and see if that works

#

ahah, that works

brittle warren
#

Not that I know of it just may lag for a sec lol

drifting meadow
#

anybody that can help me edit all the nodes on a car im working on? I have it fully built in blender, and its in the game using another jbeam file

drifting meadow
#

Exactly

pliant robin
#

how can i fix trunk cant open?

crystal wraith
#

I donโ€™t make cars, but Iโ€™d suggest you getting an interior and other stuff before worrying about openables

pliant robin
#

ah ok.

#

one worried part is shifter

elder marten
#

so i want to make a mod. I just need to know if its possible to take the extra lights from the ETK I series and make it so they are an option for the roof rack on most vanilla cars

#

kinda like this

heavy swift
elder marten
#

alr thanks @heavy swift

toxic widgetBOT
#

Gave +1 Reputation to @heavy swift (current: #79 - 40)

quiet heart
#

how i add a door chime sound ?

elder marten
green wolf
#

i've made some tire textures. where do i find the converted .DDS versions of these images?

#

looking at documentation, the texture cooker automatically does this process. however, it only shows the path for map textures.

river forge
#

No idea, but you can save them as .dds in the proper format manually using Pain.net

minor moth
#

just make the light align to whatever pos on the y and z the bar is (x shouldnt change, for center node of the front bar at least)

#

will require some math but itll make it universal

tacit tulip
#

kinda dumb question but what does the map size number symbolise and what is the max size?

green wolf
#

some kind of data doesn't get written to the image's file when saving as a .DDS through paint.net

brittle warren
green wolf
brittle warren
green wolf
#

.PNG files work just fine and beamng converts .PNGs to the .DDS format automatically anyways.

#

i just need to dig for the converted files for a little while i guess.

brittle warren
#

There in the .34 folder under temp/vehicles or .34/vehicles

green wolf
brittle warren
#

I didn't scroll up to see ur question just saw u saying pdn doesn't make DDS files right which is blatantly false.

green wolf
#

it does not give me the option to save as a .dds file. my paint.net is up to date.
but whatever. my question is answered. i'm done here.

minor moth
minor moth
green wolf
minor moth
#

it should option you if you ctrl+shift+s the file and then in the suffix menu in explorer do Direct Draw Surface instead of PNG

brittle warren
#

So this is dds so i know for a fact ur not clicking the right thing

minor moth
brittle warren
minor moth
#

cooker cant sometimes convert 16k textures if theyre too complex and makes the game crash snotfish

#

also would you happen to know anything at all about electrics functions, i want a trigger to do a hazard but it no workie

tacit tulip
#

I was wondering because I was going to nab the cities skylines terrain map thing

minor moth
brittle warren
minor moth
#

yeah a trigger to be specific

#

i have no clue what function calls hazards to be triggered

#

i press

#

it no work

#

full logik

brittle warren
#

im looking lol i made my own for my interior lights just cant remember what i used lol

viral juniper
minor moth
#

ty

viral juniper
tacit tulip
brittle warren
tacit tulip
hushed bridge
#

if i have a model with 2 materials how do i set 1 material to be instance color and the other to be instance color 1

brittle warren
crystal wraith
#

anyone know how to make the ground sightly reflect my car

#

i have a metalic and rough map

brittle warren
crystal wraith
brittle warren
#

Hmm are your normals correct ?

crystal wraith
#

yep

#

well, it aint a huge deal anyway

#

was just a little thing i woulda included but by no means necessary

brittle warren
crystal wraith
brittle warren
#

BRo your map kills fps lol like bad i get 3 fps for some reason and never had that hapen

crystal wraith
#

Itโ€™s because of the shadows, turn your shadows to partial maybe

#

Just wanted to release it too, Iโ€™ll worry about optimizing sometime

brittle warren
#

i shouldn't need to run at lowest serttings to load a map at more than 3 fps you dont need the 800 lights in the scene lol and all of them having shadows

crystal wraith
brittle warren
crystal wraith
#

I donโ€™t play in ultra

#

Like I literally said, I wanted the map out and Iโ€™ll update it tomorrow

brittle warren
#

yea i dont use apps to edit my photos to make em look good i just take in game screenshots

crystal wraith
#

I barely ever use external apps

#

I donโ€™t know why youโ€™re upset I didnโ€™t do anything to you

crystal wraith
#

Youโ€™re mentioning something that has nothing to do with what weโ€™re talking about, youโ€™re trying to get under my skin

brittle warren
crystal wraith
#

I take mine at normal minus some settings and the look fine, sorry I mis understood, Iโ€™m not in a very good mood right now

little cedar
#

How do I use the delta runtime to make a wait function in lua code?
I was told in the Modding For Dummies server that I need to use the delta runtime from updateGFX to make a timer to make a command to pause the code execution for half a second.

This is the stock code, and in the brackets is where the wait code should go
if electrics.values.wheelspeed < 0/3.6 and electrics.values.throttle == 0 and electrics.values.gearIndex > 0 then (wait code here) controller.mainController.shiftToGearIndex(0) print("NBS Enabled") end

wispy needle
#

my custom engine sound keep skipping and it's starting to drive me insane
i've tried short sound files, long sound files, mp3 files, wav files, different blend file formats, and nothing is fixing it

#

im gonna try an even longer sound file and if this doesn't fix it then idk what to do

#

ok it didn't fix it

#

I have no idea what's wrong with it

#

please help ๐Ÿ™

brittle warren
wispy needle
little cedar
distant pendant
#

I am making a body mod for the bx and need to move the engines back, but only the v8 props won't move with the nodemove on engineslot under body.

I don't want to have to make a custom engine for each v8 just to offset the pullies if i don't have to

river forge
#

Hmmm what nodes are those props bound to? They'll only move with nodeMove if they are bound to just the engines nodes

distant pendant
dim fog
#

idk if i should post this here but i dont know here is the file that the glTF exporter put the exported thing in.

median cargo
#

hi, how to duplicate a map of the game to make modifications on this map without damaging the real map?

distant pendant
acoustic ivy
#

hello so i have a concern in my mod so i have a mod that has 500mb+ inside but when zipped its only 130 should i be worried?

median cargo
#

in the world editor

#

?

distant pendant
#

what map settings

distant pendant
acoustic ivy
distant pendant
#

so you said before it was 500mb before zipping then to 130

#

but now it's 250 to 130?

acoustic ivy
#

wait imma show you

#

before its actually 320mb my bad but now

distant pendant
#

one is from 2024

acoustic ivy
#

no no its just a date

#

its faulty sometimes

#

but its the same contents

#

nvm ill just ignore it

median cargo
#

It's to make the game look better

wispy needle
#

so it's not that

#

increasing sound file length almost fixed it honestly, but there was just a tiny bit of skipping still
maybe I need a file to play below idle and above redline?

warm sphinx
little cedar
#

Also maybe try increasing the maximum sound voices in the BeamNG audio settings to 512

wispy needle
wispy needle
slow viper
#

Can anyone help me with broken/corrupt mod I'm needing to change the code but I don't know much about coding

slow viper
# brittle warren Is it your mod?

No but it's an outdated abandoned one and I just want to fix it for my own enjoyment and not give it out or anything, its one of the best diesel Cummins mods I've seen but sadly it's outdated

slow viper
#

No here lemme show

brittle warren
#

hmm one sec ill look at it and se whats broken

slow viper
#

You want the file?

brittle warren
#

nah i downloaded it

slow viper
#

Oh alright lemme know

ancient plank
crystal wraith
#

@oak skiff this guys posting in like ever channel about his fivem scam

toxic widgetBOT
#

Gave +1 Reputation to @warm sphinx (current: #57 - 47)

little cedar
# wispy needle yup, already set to 512

Well I'm not sure what the issue is then. Only other thing I can think of is that your engine samples have a silent part or a fade at the end, which is preapplied in some audio editing software

wispy needle
#

I didn't hear any silence when playing back the files but, I dunno

little cedar
#

Usually its added post export

wispy needle
#

downloaded file I mean

little cedar
#

Just to check youre using a 16bit WAV PCM file

#

Thats 48000KHz sample rate

wispy needle
#

nope
mp3

#

well I tried mp3 and wav

#

no difference in gap or quality

little cedar
#

I didnt know MP3s worked for BeamNG

#

The more you know

wispy needle
#

I'm pretty sure ogg files work too

little cedar
#

I know ogg, wav and flac work

#

Never thought of MP3 though

wispy needle
#

yeah

potent cedar
#

Guys, can someone help me?

river forge
potent cedar
river forge
#

And their names match those of the materials in the cars main.materials.json?

potent cedar
river forge
#

Also make sure the material names in blender don't have .001 or .002 etc behind them

potent cedar
#

bud add on every mat numbers

toxic widgetBOT
#

Gave +1 Reputation to @river forge (current: #2 - 374)

potent cedar
river forge
#

Yeah there's a script you can run, one sec

river forge
#

(Toggle system console)

potent cedar
quiet heart
#

How can i add more emissive to my material ?

potent cedar
odd badger
#

Can anyone help me?

#

It's on the west coast

river forge
river forge
quiet heart
#

How can i make to functional lightbars on other slots like frontflashers and a lightbar ?

river forge
#

Make sure their controllers have different names, so their patterns don't interfere. Other than that there isn't really much you need to consider

quiet heart
#

Ok thanks

sour cape
#

am i able to make a mod change a value in a jbeam based off of a graphic setting?

brittle warren
river forge
#

Why would you even want that :O

brittle warren
#

Idk lol sounds like a really weird thing to do and what is changing jbeam values using gra[hics settings gonna do for perrformance

inner musk
#

i ported this ac map and this is happenign with the corners...

#

the tires deflate every time

#

what could i do about this? i tried doing tris to quads but it made no difference

#

in blender they look flat and fine

vital robin
#

Hey yall ๐Ÿ™‚ Decided to dive my toes a bit into UI App development for BeamNG. I have a dev/design background and thought, heck, why not take a stab at putting together a tacho/dashboard.

I explored other tachos from the community mods, read the docs (that was a tricky one xD), and managed to put something together.

https://www.dropbox.com/scl/fi/13eeva07zt3htyxi79xzj/Beamng.drive-2025.01.29-21.42.39.01.mp4?rlkey=n9ao901pv3v69q66otf2rr1ph&dl=0

(audio in bg is some parks and rec clip playing while I was testing xD)

I realize I'll probably have to adjust the design/code to accommodate different RPM restrictions - but for now I just needed to build a POC before I go deeper into this and start adding fuel gauges, gear indicators, etc. ๐Ÿ™‚

Anyone here with experience on this sort of thing with any tips?

Dropbox

Shared with Dropbox

warm sphinx
inner musk
warm sphinx
#

You need to make one in Blender. Just look at how the vanilla objects do it

inner musk
warm sphinx
#

No. Just copy how the vanilla objects do it

crystal wraith
crystal wraith
#

is it possible to make these connect, like fuse together

#

or should i just allign them and rely on auto junction

#

oh well, hopefully this works

warm sphinx
faint whale
#

where should i start if i want to make a high-fidelity car mod (like vertex level, but only like 2-4 trims) if im pretty new to blender in general?

crystal wraith
faint whale
#

what would you suggest

crystal wraith
#

a simple car

faint whale
#

i want it to at least look believable tbh

crystal wraith
#

just something simple

faint whale
brittle warren
crystal wraith
#

its your first vehicle, make it simple

faint whale
#

simple doesn't really tell me what i should be doing

brittle warren
#

click the message ni just sent and start with a single paert of an ingame car

crystal wraith
#

if you wanna make mods youre gonna have to think for yourself, you choose what to do

faint whale
#

alright ig

#

so is making nodes and beams just typing them into the code? how would i know i put them in the right place?

warm sphinx
faint whale
#

so are the jbeam files just made from scratch? i don't see how you assign jbeam nodes to model nodes

warm sphinx
#

I would suggest looking at tutorials.

But typically Jbeam is modified from an existing similar part. This is especially the case for those starting out with vehicle modding

faint whale
#

ok

#

not sure why i even thought i would be able to do this, i cant even model a simple thing in blender

warm sphinx
#

Automation is probably your friend then

#

Donโ€™t get too discouraged

faint whale
#

would it be possible to go and modify things from automation to be functional like steering wheels and fix textures like on lights

faint whale
#

i might try that then

#

the main reason i even wanted to do this is cause automation cars don't look very convincing

brittle warren
tiny drum
#

Automation cars sometimes does glitches or corrupts the game

glossy grail
# brittle warren Beamng does not use .raw

Thanks, and sorry for beeing kinda late but I didnt get any notification, but I still dont know how to do it properly, when I tried to import some heightmap I think from png or img I had just a flat area with size maybe 200x200m even tho I tried to import heightmap of a whole city(it wasnt flat)

toxic widgetBOT
#

Gave +1 Reputation to @brittle warren (current: #16 - 109)

acoustic ivy
crystal wraith
brazen cipher
#

hey guys i need help with making a new wheel and adding it to beamng, i have the .dae file and both F & R wheels jbeam but they don't show up ingame im sure it's easy but i don't know anything about it

river forge
brazen cipher
river forge
#

The ` and ~ key, top left on most keyboards

brazen cipher
#

don't have it

brazen cipher
#

here is what i see in the console

river forge
#

Try refreshing jbeams with Ctrl+R, then scrolling through and seeing if there's any errors related to your wheels

brazen cipher
#

nope nothing and the wheels don't show up in the config car menu, maybe the .jbeam code is wrong, if i sent it to you could you check them, im sure it's simple i just don't know anything about this it's just the .dae file and 2 .jbeam, thanks!

river forge
#

Btw what is their file location currently?
Should be mods/modname.zip/vehicles/common/ files go here
or
mods/unpacked/modname/vehicles/common/ files go here
(The latter being easier to work with as it's not zipped)

brazen cipher
brazen cipher
still linden
#

I'm using DrowsySam's Drogue Parachute and on the new BX it breaks the fuel tank and shakes, then when its deployed it flips. How do I fix this? I'm guessing its something to do with moving the location of the chute and/or editing the J-beam but I have no experience

#

also I hope this is the right channel to ask this lol

river forge
# brazen cipher here
  • The jbeam was missing the main opening and closing brackets all the way at the top and bottom
  • The slotType didn't specify which hub type to use (4/5/centerlug/etc.), I've set it to 5 lug for now
  • The flexbody name (Antera Type 109) didn't match the name of the mesh in the .dae (antera109)

There are some other issues, but at least they show up in-game now ;)

brazen cipher
#

ok they are in the menu now but they are invisible

river forge
#

For me they were there, just not in the right location. They are inwards a bit too much (under the cars body)

brazen cipher
#

hm

#

idk i never did any of this i tought it would be easy, just swap an already 17x8 rim jbeam with my model

brazen cipher
river forge
#

Check out some of the documentation on the site or some tutorials, I don't really have time to go through it step by step

brazen cipher
hard radish
#

How to retrieve height of a current vehicle in beamng.drive? I've heard of Bounding Boxes, but interesting to see if someone already has working Lua function here.

brazen cipher
toxic widgetBOT
#

Gave +1 Reputation to @river forge (current: #2 - 377)

crystal wraith
#

anyone have an idea of how this track is supposed to go? im confused with the top small loop and the inside area

still linden
quaint solar
#

Hello, I have a problem with glowmap materials on my car, I've added the normal and _on material and i tried to code the glowmap but it didn't work

#

here i photo of code, is there something i need to add, like add new material in the model?

#

here is the code of materials

merry grotto
#

why is my door mesh not showing up? the doors and body are in the dae and the flexbody in the door jbeam has the correct name

merry grotto
#

it has no material, nvm

warm sphinx
#

What track is it?

crystal wraith
# warm sphinx What track is it?

Salem raceway, but all I can find is an oval track when I search it, I donโ€™t think itโ€™s real

And yes Iโ€™m sure itโ€™s another layout but I wanna have one race that uses it all

warm sphinx
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How sure are you that itโ€™s a race track?

And have you asked the mod creator?

crystal wraith
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i mean, its called salem raceway lol

warm sphinx
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Ah ok I thought it was on just a random map you found

brittle warren
river forge
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Different material? Jbeam issue?

brittle warren
little portal
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Select that specific triangle in blender and see what material it shows

brittle warren
crystal wraith
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anyone know why LerpAlpha or any alpha clip doesnt work on PBR

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before and after making pbr

brittle warren
crystal wraith
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ah

brittle warren
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Dont quote me tho but thats what works for me

olive maple
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So for whatever reason on my mod when other people download it, the front nose and f4 engine cover is invisable, yet works perfectly fine on my end?

brittle warren
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are the models in the dae or are they somewhere else by chance

olive maple
brittle warren
olive maple
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yeah everthing is named correct

brittle warren
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any console errors

crystal wraith
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they may need to clear their cache

crystal wraith
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some people dont see time trials on my maps but some do, what fixed it for them was cache and temp clearing

olive maple
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tbh I hope thats the case

crystal wraith
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works fine for me

olive maple
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hm right

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let me ask the guy then

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thanks though

crystal wraith
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yep

crystal wraith
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anyone have tips on how to keep ai more on path for races

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especially offroad racing

fickle raptor
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how do i learn how to texture?

brittle warren
fickle raptor
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both making my own textures and understanding texture maps

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because i barely know how they work

brittle warren
# fickle raptor both making my own textures and understanding texture maps

https://www.youtube.com/watch?v=qa_1LjeWsJg heres uv mapping then for tectures look up how to make textures in blender case its kina a model by model basis of what you wanna make

In this Blender tutorial I will show you how to do UV Unwrapping for Beginners.
โ— Setup Texture Maps Tutorial: https://youtu.be/V8ZRp3J64x8
โ— Easy Texturing Method Tutorial: https://youtu.be/LtAE3JtCsRA

โ— Wood Texture link: https://polyhaven.com/a/rough_wood

โ— Help support the channel:
Patreon: https://www.patreon.com/ryankingart
Gumroad: http...

โ–ถ Play video
neon ember
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Anyone know how I can convert/decompress .cdae files back to .dae files? i lost my main .dae asset files. but there are still the .cdae ones available. am i able to convert them back to dae?

brittle warren
neon ember
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oh no.. so my assets all lost. ok thanks for the response

brittle warren
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Yea maybe you can find a backup or something in your recycling bin

neon ember
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its my 2TB HDD. i wonder how i can back up the data

brittle warren
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Idk lol I always just keep a couple copies of my blend file just in case something happens I can reexport my dae

crystal wraith
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Blender should autosave

brittle warren
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Yea but if he wants his dae back he clearly doesnt have the blend file

neon ember
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OMG how coul di have forgotten about the auto save hahaha thank you so much! i thought when i saved on E: the autosave was also on E: but turns out it's in C lol thank you so much!

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good thing i also commit my addon codes on github

pliant robin
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how can i move steering wheels?

quaint solar
outer comet
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hello everyone! who can help me make paint livery for mod car? I will not remain in debt.

fickle raptor
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how do i stop my piccolina doors from exploding into 5 different universes i just want suicide doors not suicidal doors man :(

outer comet
little portal
rancid wedge
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Or do you want a 4 door version with those tiny rear ones?

fickle raptor
rancid wedge
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If you took the piccolina doors to the roamer, check if any beams are wrongly connected and pulling on something, since the node names are different

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And you could also just take the rear doors from the D-series extended cab

fickle raptor
toxic widgetBOT
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Gave +1 Reputation to @rancid wedge (current: #200 - 15)

fickle raptor
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they're pretty much exactly what im looking for

rancid wedge
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Do you want that they are blocked from opening by the front doors?

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Because you would need to remove that feature

fickle raptor
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no thats how i want my doors to be cause the car that i want to make has clamshell doors

rancid wedge
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Oh perfect, I bet the roamer front doors even have the same jbeam as the D-series ones, so it might even work instantly

crystal wraith
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If this is your first mod, please, just donโ€™t. You shouldnโ€™t jump to hard projects, itโ€™s dumb

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If you donโ€™t even know how to start a car then donโ€™t try to make an insanely detailed car, go learn the basics

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I make maps, not cars, but the logic is the same in the aspect of starting small then going big

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Thereโ€™s plenty of videos on YouTube

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I could list at least 3 videos that first come up that arenโ€™t outdated, you arenโ€™t looking pretty much at all

toxic widgetBOT
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Gave +1 Reputation to @crystal wraith (current: #300 - 9)

proper narwhal
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Im trying to make a custom skin for the h-series, but i cant find it in the vehicles folder, whats the name of the zip file for the h-series?

distant pendant
# proper narwhal Im trying to make a custom skin for the h-series, but i cant find it in the vehi...

easiest way to make custom skin, is go into garage, select what variant of h series you want then go to decal livery editor in the garage and make a new skin, save skin, then go into .34/mods/unpacked (find your file name you saved as) then you can modify the _cp (color pallete blue red green for your color 1, 2, 3) and _D (for your decals), then _M for metallic (things you want metallic) _R (roughness for if you don't want decals shiny)

proper narwhal
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while im here, why do they call it liverys? like why not skins, or paint jobs?

distant pendant
flint charm
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hey all, modifying a jbeam in blender, after i have finished i save blend file, select j beam, apply all transforms and expot jbeam, then what? where did it go because its not in the folder i imported it from...

obsidian echo
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hey fellas how does a json file look for configs? trying to make a new config for my personal default car

pliant robin
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Nice but as all other comment said start with modifying Vanilla Cars in game like (if i am wrong what i meant sorry.) i done Bastion Panoramic roof First then later on i do Ground Effect Kits of bastion then if you confident make new car. (Even mine is new project it can be cancelled anytime p.s. my S15 nearly at that state but i still continued.) Oh some of parts i use simple notepad to do the job done.

river forge
flint charm
toxic widgetBOT
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Gave +1 Reputation to @river forge (current: #2 - 378)

flint charm
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anyone keen to help me sort oit air suspension for said project? ive tried a few times but had no luck,

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trying to replicate my old bagged 68 mercedes.

acoustic ivy
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how do i edit a jbeam body without it deforming ingame? please help

potent cedar
little portal
potent cedar
small basalt
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Question, does anybody have experience with making spaceframe chassis'? I'm trying to take the SolidWorks models I have of my team's FSAE car and make them into a beamNG mod of our car.

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my main issue is balancing the quality and the number of nodes

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I currently have about 2.5k nodes

shut pollen
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....2.5k nodes? as in nodes that make up jbeam? please tell me that "nodes" are what they call vertices in solidworks lmao

small basalt
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im looking at what BNeditor says but I would assume so, yes

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iv'e gotten from a solidworks file to an stl, into blender, and then out as a .dae and .jbeam file

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I have it in the game but it pauses due to instability

shut pollen
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2.5k nodes is an obscene number, did you just convert the mesh to jbeam and call it a day?

small basalt
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I actually decimated the mesh to about 25% of the original and then converted it

shut pollen
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yeah ngl you would be better off starting jbeam from scratch rather than using a decimated model. what you have now will never work, even if it could run. you will have nodes so close and light that it would cause endless technical issues. give me a sec, will see if i can pull up some stuff for you

small basalt
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thx

shut pollen
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https://documentation.beamng.com/modding/vehicle/intro_jbeam/ covers a little stuff, but this sort of thing is a little outside of what beam really is good for.. im sure someone can come along and draw over your pic with their suggestions for what to actually have jbeamed, the rear will likely have to be pretty simplified though. ive got stuff to do unfortunately

small basalt
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yeah, I know its a bit of a stretch to get this to work compared to a regular model, thanks though

lime loom
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Essentially, you want the smallest node count possible, so you can make the nodes as heavy as possible so you can work with higher spring and damp values

small basalt
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gotcha, it shouldn't be too hard as I have the original sketch before the tubes went on so I can pull my data from that

lime loom
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I'm excited to see how your project goes! I've been dying to see an fsae car in beam and the closest I've gotten on my effort was a variant of the backyard kart

small basalt
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did it end up working?

lime loom
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Kind of. I was able to mimic the performance using tire data I spent way too much time looking for and a 600cc sport bike engine, but it's still a frame designed for off-road use converted to street use, so is not as good as a dedicated platform would be

crystal wraith
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Fsae would be definitely different

small basalt
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do you know if I would be able to export only an engine from automation and put it in this car?

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because our engine lead has all of the data i'd need

lime loom
small basalt
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it's probably better than nothing

lime loom
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Kind of. Automation assumes a ton of friction in the drivetrain and a much higher rotating mass than what you'd get in a motorcycle. You'd have to edit almost all of the engine data to get it to be the same as a bike engine

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I have a few bike engine jbeams you could steal from the backyard kart if you want something for little work

small basalt
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that would be amazing, thanks

lime loom
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Were you guys using an engine similar to a Suzuki gsxr600?

small basalt
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honda cbr600rr

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close enough that it would work though, but we're detuned to 75hp

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I don't know how easy it would be to edit the engine curve

lime loom
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Very easy, fortunately. The power curve currently is the easiest part of making a working engine for beamng. The rest of it, the cooling system, durability, and fuel efficiency take a lot of nuance and testing to get right.

small basalt
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that's good to hear

lime loom
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When I get to my PC, I can shoot you a dm with an example jbeam for the Suzuki engine.

small basalt
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๐Ÿ‘

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that would be amazing

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thank you

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im glad that Solidworks lets you measure to a point and use the origin as a reference

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so I can just use the exact coordinates in inches and divide it by 10 and I get my node location