#modding-general

1 messages · Page 13 of 1

unique zealot
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fuck sake

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@brittle warren that plugin fucking renamed every node

brittle warren
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Yea just rename in vs code with the search and replace feature

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thats what i do its quite simple

unique zealot
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i'll just use notepad++

brittle warren
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thats bad lol use vscode with the jbeam addon it makes zero sense to use notepad when you have something made by the devs for jbeams

unique zealot
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i have beamng open too and blender

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3 monitors isnt enough

brittle warren
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yea swear i have 7 but need more cords to get em all running rn only 3 running

unique zealot
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well shit

brittle warren
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Damn i rarely get crashes anymore but it sucks when it happens

unique zealot
brittle warren
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click search on the left side and then ther you can replace all the nl with frml or whatevgre u wany

unique zealot
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thats what im doing but theres nodes in the 100s so if im searching n14, it will show nodes for 140

brittle warren
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oh yea u have middle nodes u can just replane all n with ur m then after do ml and mr to fl and fr

unique zealot
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im getting there

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slowly but surely

brittle warren
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Hell yea cant wait to see it crumpled from a side impact

unique zealot
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im at the back

brittle warren
unique zealot
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im done

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only triangles left

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ive got the back nodes connected, on paper, time to test that and i need to shower after

unique zealot
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it drives and is attached but

unique zealot
brittle warren
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um do you have any support beams?

unique zealot
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no just this so far

brittle warren
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oh lol thats why then

unique zealot
#

the support beams are like each node at each end, right?

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stretching across like this

brittle warren
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yea corner to corner side to side that typa thing look at the ambulance box jbeam for some insporation

vast rover
#

I'm new to editing mods, how do I make a radar that works on the beamg drive? I have the 3d

ember cliff
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why my shit buggin like it dont know im not thuggin

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all im tryna do

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is just make a new bullbar

brittle warren
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You dont have a material applied in blender

ember cliff
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ok gang lets try that

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oh my gosh gang

ember cliff
toxic widgetBOT
#

Gave +1 Reputation to @brittle warren (current: #26 - 80)

ember cliff
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i just gotta fix the jbeam and add textures

brittle warren
ember cliff
#

now that i know what causes that to happen

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i can fix my roamer mod

brittle warren
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hell yea

ember cliff
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useless ahhh bullbar

ember cliff
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urm how do i stop this from being so wanky

brittle warren
ember cliff
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lopt sided

brittle warren
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Is your jbeam the same size as the bumper?

ember cliff
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uhh

unique zealot
unique zealot
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Also with the glow maps, so the lights, can I just apply the material to those parts and be good to go or no? If anyone knows

placid abyss
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‼️ I NEED HELP MAKING A MAP ‼️

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i want to convert the choro q hg 2 map to beam

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(not including cloud hill)

river forge
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Then off on on_intense are the ones you will actually see

placid abyss
unique zealot
placid abyss
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d series is pickup

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idk what the md is tho

unique zealot
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Thats pickup too

river forge
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Mostly stolen from D- and T-Series though

unique zealot
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But uhh yeah thats a lot

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It’ll be the rear lights to use

river forge
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(So that's what you'd apply to the mesh)

unique zealot
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That is pretty much what i was looking for, but whats the difference between say gavril-taillight-R and gavril-taillight-R-Lowbeam

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Lowhighbeam*

river forge
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Ok so basically, the simplefunction stuff is what tells the game when to activate the glowmap. Combined value of 0 or lower will show the off material, combined value between 0.01-0.49 will turn on the on material, and above 0.5 will show the on_intense material

gavril_taillight_R has the simplefuction {"signal_R":0.49,"brake":0.49}, so having either the signal or the brake on, will show the on material, and having both on at the same time, will show the on_intense material (so funilly enough this one doesn't actually activate when you turn your lights on lol)

gavril_taillight_lowhighbeam_R seems like something you'd want to use, the simplefunction {"signal_R":0.49,"brake":0.49,"lowhighbeam":0.49} will make it show on when either the signal/brake is pressed or lights are on (either low or highbeam, doesn't matter), and it will show on_intense when 2 or more of those are active at the same time

Btw on_intense is just the lit up lights material, but brighter

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10/10 yapping session

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long story short just use the gavril_taillight_lowhighbeam_L/R one lol

unique zealot
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Ok so lowhighbeam combines the lights whereas the other one doesnt?

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Am I getting that?

odd gazelle
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how do i add a configuration i made to career? e.g. a vivace with a certain paint design

river forge
unique zealot
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If it matters too, This is the combo im using

river forge
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Oo dedicated turn signals, gonna make em round too? If so you'd be better of using the US truck lights, as they are round and also use multiple lights (the ones on the backs of trailers and such)

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These ones

unique zealot
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Same case, just apply those materials in blender?

silent glade
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does anyone have any idea how to change the tseries engien brake sound?

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engine*

river forge
# river forge These ones

..._taillights for the top light, would activate with either brake or lights turned on

..._signal_L/R for the turn signals, pretty self explanatory

And then I guess ..._reverse for those bottom ones?

river forge
#

Now you would still need to line up your lights UV maps with those of the US truck lights, but that will come later ;)

unique zealot
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I am doing the jbeam right now but I still appreciate your help

unique zealot
toxic widgetBOT
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Gave +1 Reputation to @river forge (current: #2 - 341)

river forge
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You're welcome!

unique zealot
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This is the current state basically if you’re curious

river forge
river forge
silent glade
river forge
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I don't know anything about modding the sounds themselves, but in your engines jbeam you can change these values, and even swap out the sampleName for a completely different sound if you want

silent glade
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Im fine with this but I dont know why I dont hear popping in the engine brake lol

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its because im making an engine mod for the t series

odd gazelle
river forge
river forge
silent glade
silent glade
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Devs definitely did something in fmod

river forge
unique zealot
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But it would be good practice, that can be the backup

heady trail
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like 2

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i think only the tseries ones

unique zealot
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Should triangles go in clockwise or anti clockwise, from the direction you are facing?

river forge
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What do you mean? As far as I know the exact order doesn't really matter

unique zealot
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should it go
f5l, f7l, f6l
or f6l, f7l, f5l because the face will be inverted otherwise

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@river forge this is what i mean and ive figured it out by that,
it should go anti clockwise

river forge
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Ah I just send it and hope for the best

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To change the direction of a triangle, you can just switch two of its nodes (doesn't matter which) to flip it

unique zealot
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yeah thats what i did to demonstrate that lol

inner musk
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Hello not sure if world editor counts but is there a way to select multiple materials instead of one by one?

gleaming cipher
#

How to convert .cs files to .Json?

ivory wigeon
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does anybody here know why when i change the skin on the barstow, the accents are chrome, and the other is white?

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this is a UV issue here, but what exactly would cause it?

grave stone
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so i tried to make a skin for the bastion but somehow, the skin UV is not aligned normally?? I cleared cache but still does this. Anyone know how to fix this?

brittle warren
crystal wraith
brittle warren
crystal wraith
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damn, i wish i could help

When i import height maps and select the terrain i want it to be, that material just deletes it self, absolutley wonderful lol, really took the motivation out of my project

brittle warren
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Wym it deleted itself i may be able to help on that one

crystal wraith
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i was gonna make an offroad map and this is what i got before just being completely done with it lmao

crystal wraith
brittle warren
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Thats sick we need more offroad maps i plan on adding trails to mine its a small town typpa map but i wanna add trails and cool alleyways and dirt roads but i cant do jack sqaut if i cant paint the terrain

meager fractal
brittle warren
crystal wraith
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but i do wanna get into real map making lol

brittle warren
vagrant granite
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does anyone know how to make the automated performance testing routine test multiple specific configs in one session?
the console reports that all 3 are read but only the last one listed will get tested

craggy tartan
neon ember
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I get this weird flickering when importing a collada animation I have downloaded from Mixamo so I assume Mixamo does a good job with the rigging. Any idea how I can fix this flickering? In the #bug-reports they claimed this is not a bug in the game but a mod problem. Any ideas how I can fix this? When I import the animation in Blender, I don't see any problem, it animates just fine.

minor moth
neon ember
minor moth
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if they even use vert color

neon ember
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it doesnt use vertex colors. only 1 baked image texture.

celest harbor
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Whole day Im trying to make a mod that will play a sound on vehicle startup but in console it shows that it couldnt load the sound file (using .ogg format, tried with vanilla sounds too). There is a very high possibility that the lua is fully incorrect, I only started doing something with lua for the first time. Couldnt find any tutorial on internet either, only on how to make custom sounds for engine. Any help, examples or tutorials appreciated. Current file location:
mod/
|-- art/
| |-- sound/
| |-- engine_start.ogg
|-- vehicles/
|-- etk800/
|-- lua/
|--controller/
|-- car_start_sound.lua
|--jbeam
|--main.jbeam (adds part as car_start_sound.lua controller)

heady trail
#

if you want to load a custom sound do this

local M = {}

local audioName = "engineStartFeedback"
local audioId

local function init(jbeamData)
    -- path, description, name, node, playOnAdd
    audioId = obj:createSFXSource2("/art/sound/engine_start.ogg", "AudioDefault3D", audioName, 0, -1)

    --[[ possible descriptions are:
        AudioDefault3D
        AudioSoft3D
        AudioClose3D
        AudioClosest3D
        AudioMusic3D

        AudioDefaultLoop3D
        AudioCloseLoop3D
        AudioClosestLoop3D
        AudioMusicLoop3D

        Audio2D
        AudioStream2D
        AudioMusic2D

        AudioLoop2D
        AudioStreamLoop2D
    ]]
end

M.init = init
M.reset = reset
M.updateGFX = updateGFX

M.playSound = playSound
M.stopSound = stopSound

return M
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and then use

sounds.playSoundSkipAI(audioId)
dry cargo
#

How do i add an invisible barrier to stop people from flying off my new map i made

celest harbor
heady trail
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try onInit instead of init

celest harbor
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controller

heady trail
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hmm

celest harbor
heady trail
celest harbor
toxic widgetBOT
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Gave +1 Reputation to @heady trail (current: #57 - 47)

heady trail
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np :)

dry cargo
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how do i make an invisible wall?

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im hoping you know cus im stuck!

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need it cus this map for photos onluy

heady trail
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and then resize it in the world editor

dry cargo
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im new to world editor so sorry very much

heady trail
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in blender

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something like this

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youll probably also need to give it some material, can use a global one like concrete_plain

woeful shadow
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For performance on a map the size of wcusa, is it better to have fewer but longer decal roads or vice versa, or does it not generally matter

dry cargo
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i will try thamls

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ok how do i give my friend the map i made cus i gave it to him but hes just floating?

hushed bridge
ornate lily
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What needs to be changed for a skin to show the pure skin color and not be paintable? The Beam paint properties seem to be messing with the coloration of the skin I made

river forge
ornate lily
#

I switched some stuff up. This is the code I have now

},
"ARm4_main.skin.Chika": {
"name": "ARm4_main.skin.Chika",
"mapTo": "ARm4_main.skin.Chika",
"class": "material",
"persistentId": "9c8cf16a-3784-4291-a766-af11b31828cb",
"Stages": [
{
"baseColorMap": "/vehicles/ARm4/Chika.dds",
"baseColorFactor": [1, 1, 1, 1],
"useColorPalette": false,
"opacityFactor": 1,
"metallicFactor": 0,
"roughnessFactor": 0.8,
"clearCoatFactor": 0,
"specularFactor": 0,
"useDetail": false,
"instanceDiffuse": false
}
],
"activeLayers": 1,
"doubleSided": true,
"dynamicCubemap": false,
"materialTag0": "beamng",
"materialTag1": "vehicle",
"translucentBlendOp": "None",
"version": 1.5

In game VS texture

hoary stream
#

So I'm trying to import an ibishu Hecate mod to blender, but the file won't upload, how do I import it from beamng to blender?

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It keeps telling me, cannot read file

sly portal
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I bought a mod off patreon, but it broke in the new update. can someone helo me fix it? It's paid so I would prefer one on one help in dms

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ping me plz

crystal wraith
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be patient

sly portal
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the guy isn't active anymore

crystal wraith
sly portal
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half lit performance iirc

crystal wraith
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you shouldnt modify someone elses mod

sly portal
crystal wraith
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so? that doesnt give you rights to modify

sly portal
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well I didn't know that

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soz

brittle warren
# crystal wraith so? that doesnt give you rights to modify

If you want to fix a mod you paid for that doesn't work then i don't see an issue with that at all i paid for the product id like to be able to use it, if someone buys my mods and they don't work and they cant reach me for some reason id want them to fix my mods so they can use it just not distribute it. When you buy something you have the right to use it and if it isn't usable you should have the right to make it usable if you aren't distributing it or selling it.

brittle warren
sly portal
toxic widgetBOT
#

Gave +1 Reputation to @brittle warren (current: #25 - 84)

brittle warren
#

Hmm ok click ` on your keyboard and send screenshots of the erros its above the TAB key

frank flare
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for some reason my mod files arent showing up anywhere,can someone help me?

brittle warren
sly portal
brittle warren
sly portal
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@brittle warren

frank flare
brittle warren
unique zealot
sly portal
unique zealot
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i mean with the patreon part of the mod

sly portal
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¯_(ツ)_/¯

brittle warren
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a lot of authors will still sell broken mods because it makes them money and thery dont care to update them

frank flare
sly portal
brittle warren
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im looking but the first one you sent i need to see the top of it

brittle warren
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Ok look in the main jbeam and see if it shows something like this

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and then in the engine jbeam look for this

sly portal
brittle warren
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nah it should just say the name.jbeam

sly portal
hoary stream
brittle warren
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try going back one folder

brittle warren
hoary stream
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No

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The ibishu bx sedan is a free mod

sly portal
hoary stream
#

And we did get perms to use it for me and @rocky heart 's mod

brittle warren
brittle warren
hoary stream
#

What folder do I go to find the dae?

sly portal
brittle warren
brittle warren
brittle warren
sly portal
brittle warren
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well powertrain not controller

sly portal
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I looked in the powertrain one

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yea \

brittle warren
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"powertrain": [
["type", "name", "inputName", "inputIndex"],
["combustionEngine", "mainEngine", "dummy", 0],
],

put this in above slots and try reloading

brittle warren
#

like this

sly portal
brittle warren
#

yesw i belive so now save that and reload the car with control r

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also did u unpack the mod if not you will need to unpack it and then open it from the unpacked folder

hoary stream
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I'll see if it works or not

brittle warren
sly portal
brittle warren
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ohhhh

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id go in the mod manager and click unpack that way u can just test stuf and reload the car to see if it works its much faster

sly portal
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@brittle warren same thing but the texture is gone now

brittle warren
#

what the hell lol does it drive tho? or

sly portal
#

texture works on this one but still nothin

#

are you sure it's correct

brittle warren
brittle warren
sly portal
#

yea idk

brittle warren
#

Id join his server and ask probably get more help in there since he made the car

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do you have a link to it?

sly portal
brittle warren
#

yea

sly portal
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no, I would need one

brittle warren
#

Ok i cant send it in here or i will get muted ill dm it to u

brittle warren
#

Sent hope you find a solution🫡

crystal wraith
#

anyone know how much i should scale this down? doesnt look right

#

this looks a little better, thoughts?

#

nvm, forgot i can just use one of these guys to judge it

brittle warren
#

Or u can hit f and use ur snoman

crystal wraith
#

can you ss?

crystal wraith
brittle warren
crystal wraith
#

do you mean for example, a road is in blender but when exporting to beamng it isnt there? If so ive had that problem my self and dont know what to do, sorry

brittle warren
#

Try opening it in blender and checking the normals anything that is red will be invisible in beam

crystal wraith
#

ohhhh

#

i had this problem a bit ago.. all i did was move my map itself up higher and it somehow fixed it

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yep, if you have any more issues ping me i can try to help to my best ablility

cloud timber
#

Does anyone know how to solve this problem with a false body?

brittle warren
#

it needs to have have 2 sets of faces it cant be just one face so in blender either use a solidify modifer or model the inside of the body

dawn ibex
#

how do you remove these "watery" patches on the ground? vehicle sinks into them and im assuming its a pbr thing

neon ember
# brittle warren Those are texture issues

I found the problem. Mixamo is bugged, when downloaded as FBX all is fine but when downloaded as Collada, Mixamo adds messed up Custom Split Normals to the model. I just cleared these with Blender.

minor moth
#

why is the mesh doing that

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it has a group between fh3l st2 and fh3r

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and its stretching to another random node in the body

brittle warren
blazing jetty
# brittle warren WHY WHY WHY WHY WHY WHY WHYW HYWYWYHHYWYHWHYWYHWYHWYH

You must add the terrain types from the library first I guess. If you have a little bit of time I could help you repairing your map. A good start for a map if you have no clue about the terrain materials is the tool by grille. You even can paint terrain in the right colour: https://www.beamng.com/threads/beamng_leveltemplatecreator-pbr-v0-4.98334/

brittle warren
toxic widgetBOT
#

Gave +1 Reputation to @blazing jetty (current: #354 - 7)

acoustic ivy
#

so i have a 2 material the other one is lights on interior the other is just decals but i cannot seems to make the first pick for the black to be transparent but i can make the other part transparent by putting the dds in opacity map but the other one seems to not work pls help me

#

this is the ingame pics

brittle warren
acoustic ivy
brittle warren
#

Hmm then try changing the alpha modes in the material

brittle warren
#

one sec let me open up my game

acoustic ivy
#

i tried it and the best it can get is this

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its still not transparent and it kinda broke my odometer texture

brittle warren
#

id say its due to your image not actually being transparent somehowugh it says it is

acoustic ivy
#

forget it brother ill just find another way thank you

acoustic ivy
#

i got it fixed by adjusting these

#

ty @brittle warren

toxic widgetBOT
#

Gave +1 Reputation to @brittle warren (current: #25 - 85)

brittle warren
unique zealot
#

something is wrong thats underlying and i seriously cant figure it out

#

the mesh is just not matching the jbeam

#

this is the jbeam atm, someone in mfd said i need to do additional cross beams but idk
also attached to the frame or not, it still does this and im crashing into a wall

river forge
unique zealot
#

or rather, ive not made it easy to read the nodes

#

im gonna use this to do the textures actually

unique zealot
#

this is going about as well as the jbeam

unique zealot
#

im still procrastinating

river forge
#

I'm working on the jbeam :D

unique zealot
toxic widgetBOT
#

Gave +1 Reputation to @river forge (current: #2 - 345)

unique zealot
#

there are the doors too that ive not got to

unique zealot
#

@river forge how is it coming along

river forge
#

Almost done! Just need to do some final diagonals and attach it to the frame

#

I may or may not have redone the whole thing 😅

unique zealot
#

i feel so sorry for you but i still appreciate it

river forge
#

Haha no worries, fun little side project

unique zealot
#

when doing the materials, would I still need a main,json or anything?

ornate lily
river forge
tawdry willow
#

is there a way or tutorial to add cargo box options to automation cars in beam?

frank flare
#

i dont have a mod folder in beamng files,can anyone help?

unique zealot
obsidian quartz
#

Hello, I am currently in the process of trying to swap the V8 from the Grand Marshal into the Miramar, the modeling and jbeam is mostly finished but for some reason the transmission is invisible. I cannot for the life of me figure out why this is happening. I am using the vanilla transmission as the transmission slot in the engine jbeam. Does anyone know what would be causing this? The Grand Marshal engine is using the same jbeam layout as the Miramar's. Has it got something to do with how the engine nodes are linked together therefore causing an issue with how the transmission is connected? I have only found one other discussion about this that was posted on the forums in 2019 with no solution and have also noticed that in the "Bruckell Legran Coupe + V8 1.1" mod the transmission is also invisible. I am very new to modding so it could easily be me being ignorant. Any knowledge about this would be much appreciated, thanks.

obsidian quartz
unique zealot
#

hows it now?

river forge
# unique zealot be warned its very messy

Sorry for the long wait lol, had to do some irl stuff but just got back and finished it!

Like I said I reworked the entire thing, only thing I kept is the coordinates of the nodes 😅
Some things I did:

  • The nodes were missing properties (frictionCoef, collision, etc.). Not the end of the world as the game will just use some default values instead, but one very important one was a nodeGroup, which is what's also used to link the jbeam to your mesh. Which explains why your mesh wasn't behaving the same as the jbeam :P

  • Renamed the nodes, as 1. the naming was very chaotic and 2. the simple f m r naming has the risk of overwriting vanilla nodes for some of the major components of the car (for example f is often used for the frame) - also the numbers on the old one made little sense to me

  • Then did all the beams, straight, diagonal, and some double diagonal ones on the inside of the 'boxes'. It is still a very simple structure and doesn't really deform how I'd want, but at least the basic structure is there, hopefully it's a good basis for you to keep working on - main thing would be the properties of the beams, not my expertise unfortunately

  • Lot of formatting, organising, adding comments (Mostly to make it easier to edit via text, again when using the Blender plugin it doesn't matter as much)

  • And finally the jbeam seemed a bit offset to me, compared to pictures of how your mesh sits behind the cab. I noticed a y offset of 0.05 for the cab, so did that for the jbeam too. However it was also quite low so raised its z by 0.25, to line it up with the roof of the cab, just like the mesh seems to be in your pics. Might not be 100% accurate, but moving it a bit would be easy with the Blender plugin

Another 10/10 yapping session, hopefully some of this is helpful

toxic widgetBOT
#

Gave +1 Reputation to @river forge (current: #2 - 346)

unique zealot
#

the only thing id change is the height as on the original image, the pump section isn't at roof height with the cab but the lockers are

#

i cant even find the image now

river forge
river forge
unique zealot
#

not even

rocky heart
#

how do you make a badge for a car? from what I can tell what i need to do is make a png of the badge replacement and make the game know to use it when i chose that part. is that even right>

river forge
rocky heart
river forge
#

The model, yes

rocky heart
# river forge The model, yes

ok cool. that seems fairly easy enough for my first mod. now i just need to find out how to get the vanilla badge model for reference, and how to make the new model, and how the .jbeam code works but there is probably info online for all of that. Thanks!

toxic widgetBOT
#

Gave +1 Reputation to @river forge (current: #2 - 347)

river forge
rocky heart
#

how do i find the vanilla reference file? i specifically need the rear badge file for the bx coupe

#

i tried looking through the user folders but all i found were the .jason files for the main matial and engine matierial

river forge
#

Vanilla car and level files are not in the userfolder, but in the game files. So where Steam installed the game to

BX files are in ...\steamapps\common\BeamNG.drive\content\vehicles\bx.zip\vehicles\bx\ here

.jbeam for the badges is bx_lettering.jbeam

And their models should be in bx.dae

rocky heart
#

thank you soo much

unique zealot
#

i am struggling to lower the jbeam

#

and the plugin wont save the right changes, when I lower it in blender and save, it won't

river forge
#

Huh, weird, worked fine for me

My workflow was:

  • Save and close the .jbeam text file
  • Open Blender, delete default stuff, import the .jbeam
  • Select tje jbeam, go into edit mode (!), press A to select all nodes, move them, back into object mode, export the jbeam
unique zealot
#

like it recognises a change

river forge
#

Yeah just to be sure close the text version while messing with the blender version, and make sure youre in edit mode in blender

obsidian quartz
#

Hey Subie, know anything about invisible transmissions?

unique zealot
#

yeah its still not working

obsidian quartz
river forge
river forge
unique zealot
rocky heart
#

hm, im trying to open up the lettering.jbeam file in blender but it wont open, same for all the other .jbeam files and the bx.dae file

river forge
#

Use a text editor to open the jbeam files

#

As for the dae, in blender go to file>import>collada

rocky heart
#

oh the j.beam is code isnt it.... im very dumb

#

idk why but i though it was a model or smth. i need to do more reaserch

obsidian quartz
river forge
obsidian quartz
hybrid dune
obsidian quartz
river forge
#

Use the drop down menu instead of renaming it

unique zealot
#

@river forge i cant thank you enough

now everything else

river forge
#

flipped normals probably

unique zealot
#

i do know already

#

thats not the case however, nor have i triangulated it

river forge
#

uhhhhhhhhh

unique zealot
#

i may see whats wrong

#

moved the rogue node

obsidian quartz
hybrid dune
#

What are you trying to do

obsidian quartz
#

I'm so confused, its the vanilla transmission. Would be having trouble with that because of the different engine its trying to connect to/use?

hybrid dune
obsidian quartz
toxic widgetBOT
#

Gave +1 Reputation to @hybrid dune (current: #110 - 28)

unique zealot
#

ok my next step is probably to add the doors

obsidian quartz
hybrid dune
#

No issues

obsidian quartz
#

Nope.

#

Would keeping the node group the same as the vanilla file comply with Beam.NG's rules about overwriting stuff?

steady solar
#

I'm starting work on a light controller that should work on almost any car. It's to do proper light shows like Teslas can do. Any feature recommendations/tips? I want to eventually have a UI app to have preset sequences so you wont have to press a button every time.

unique zealot
#

i add the flexbodies and it ruins the offset

#

nevermind

brazen jetty
#

What is the right way of adding a static object with colliders? Tried drag/drop a ramp from the asset browser to the game window, but I think that's just the texture or something, as collisions don't seem to work

brittle warren
#

Never make materials double sided

brazen jetty
river forge
brittle warren
steady solar
#

how do i get a custom category in the bindings menu on beam?

brittle warren
crystal wraith
solemn cedar
#

Anyone know how to make the smoke from an exhaust come out of the hood? I edited the exhaust from a d-series to come out of the hood, but the particles(smoke) are exiting from the rear bumper. It’s currently exiting from the red, I want it to exit from the blue.

brittle warren
stone glacier
#

Is there a way to turn off mainEngine via a drive mode?

#

"comfort": {
"order": 10,
"name": "Comfort",
"settings": [
[
"type"
],
[
"controller",
{
"controllerName": "CMU",
"uiDisplayData.simplePowertrainApp.activeColor": "238BE6"
}
]
]
},

untold tree
#

How do I make the me 262 mod behave like the b-25 (wing flex, engine flex, etc)

dawn ibex
untold tree
#

What?

hybrid dune
untold tree
hybrid dune
untold tree
#

Ok

#

😦

hybrid dune
#

You need to understand atleast the fundamentals of jbeam.

obsidian sphinx
#

Hey fellas do anyone here seem to know how to use the Foreach flowgraph node? It seems to spew out a nil error for me saying something that the file I provided doesn't exists despite having the file on my project folder or something similar, I couldn't exactly pinpoint the issue.

Assuming that the elementFile variable seems to take a new flowgraph project, I did provided it some but it still screams an error for me. I may be doing something wrong on the flowgraph I provided for the elementFile variable or probably the Foreach node is bugged.

Thank you in advance to whoever answers, if the information is not enough I can supply a image of what the error looks like. Just ping me whenever its needed.

little cedar
#

How do I fix the steering wheel prop from doing this? I have the origin set to the centre of the steering wheel, but it seems to be rotating around the node

dreamy smelt
#

is there a Lua Reference published on the web somewhere? Browsed through the website and did a bunch of searching but only found guides/tutorials. Closest I found was https://documentation.beamng.com/beamng_tech/luaapi/ but is specifically for beamng.tech, not beamng.drive and also seems to be a placeholder.

Or am I missing something regarding how people do Lua development with beam.ng? Is there way of getting those docs/references from the game files/in-game perhaps?

little cedar
#

It seems to have the same scripts and engines running as the newest version

#
dreamy smelt
toxic widgetBOT
#

Gave +1 Reputation to @little cedar (current: #539 - 4)

dreamy smelt
#

but I guess I'll give that wiki a try and see if it's actually working or not, better than nothing I suppose

little cedar
#

Yeah, not everythings out of date yet
They seem to be using the same terminology thats said around today, and the way their VMs are set up for VLUA and GELUA seem to match

little cedar
#

How do I stop the steering wheel from rotating like this? i think I need to use a local axis, but even the local axis in blender does the same

unique zealot
#

Best thing probably would be to apply all transforms

river forge
#

No, not for props

#

They need to have the origin point at the point in the model where you want it to rotate

little cedar
#

I have got the wheel to somewhat work, but its not rotating along the middle, so it goes up and down when it turns

#

Kind of got it working. Its just offcenter, and I do have the origin point in the middle. Anyone know how to fix?

dry cargo
#

what is a good blender guide to get started on?

brittle warren
dry cargo
brittle warren
dry cargo
brittle warren
#

Topology is your quads and tris like what makes up the shape of your object lol but you'll learn and hopefully become a great modder

brittle warren
#

Yes maam/sir

dry cargo
#

just want to know if i am at the right place

dry cargo
toxic widgetBOT
#

Gave +1 Reputation to @brittle warren (current: #24 - 87)

stark pulsar
#

heya! I'm new (or basically not experienced at all) to modding in BeamNG

My main goal is to create an open wheel body for the bx with different kinds of front bumpers which can make it look like an old open wheel racecar or with those aero wing noses and cool wings and diffusers, reason why I wanna do it with the bx is because of campaign/career mode, so that you can get a good car for the time trials.

But that aside, since I don't want to dive into the hard stuff head first, what are some things that I can start off with in order to improve my understanding of how modding works? I basically only know how to change values

warm sphinx
sand bison
#

Is there a way to upload a dae file into blender without the jbeams becoming a solid mesh or am I sol

tough grove
#

I want to edit engine sounds here but these files are password protected

#

How can i access them

little cedar
# tough grove How can i access them

You can't. It seems that the BeamNG Devs have an agreement that no one else can use the sounds. The only thing I can think of is recording onload and offload exhaust sounds, but that won't be good quality

fickle ocean
#

Are textures for the game encrypted just like the FLAC files?

#

Or otherwise messed with so you can't open them

river forge
#

Not at all

#

Are you trying to open one directly from a .zip?

fickle ocean
#

nope. i copied it from the zip into an actual folder and tried to open it

#

Converting to PNG seemed to work anyways

river forge
#

Hm, weird, Paint.net can open it just fine, as a .dds directly from the zip file

heady trail
# fickle ocean

Gimp can't handle BC7 encoding which is what most textures in beam use

pliant robin
#

Transmission and Driveshaft not appeared

#

even i checked

crystal wraith
#

You should probably stick to making one car rather than switching them every day

fickle ocean
pliant robin
neon ember
#

Anyone know why the metal is not being cooked? i only see the roughness & normal maps being cooked.. so the model i imported does not look shiny or metalic. what am i doing wrong?

neon ember
#

and in the Material Editor I don't see any options to add metal map. what the heck

#

oh it's not automatic. i had to manually switch to PBR v1.5 and do some edits in the material editor. so yeah its not automatic. sadly doesn't look as metalic as in blender even on Ultra settings with RTX 4090 XD

fickle ocean
#

@woeful sleet I notice your CCF thumbnails are very close to the vanilla BeamNG style

#

Did you recreate the map or somehow get the actual one used?

#

I find a map called "Photoroom Light" but it's too dim and the angle is too low

#

Curious what you did for yours

woeful sleet
#

in the map selector, tick the “debug content” box

#

itll show some more maps, including showroom

#

that is where you, and the devs, can generate thumbnails

#

:)

crystal wraith
#

What is the easiest way to get into beamng mod making... All the tutorials i have seen just arent the greatest, i was wondering if someone had a good yt video or discord i could join

brittle warren
stray field
#

So I am making a suspension mod ignore the no textures I am doing jbeams first, anyways everythings gone good until the rear something causes the whole axle to move forward I have tried looking it up and cant find anything related to it so hopefully someone here knows the cause to it

brittle warren
#

Needs torsion bars

spring pawn
#

I'm not sure if this is the best place to ask (and if it's not, please point me in the right direction), but I've just started playing with the flowgraph editor, and I'm attempting to make a flowgraph that will give me an idea of what my vehicle's trajectory might look like in the near future. So far I just have a flow that takes my vehicle's position and adds the velocity vector to it and draws a debug sphere at that location, but I'd like to have something that takes the vehicle's current acceleration into account (from accelerating, braking, steering, falling, etc) and draw the sphere in the location the vehicle would be if that acceleration continued. That way I can tell if I'm going to make a corner at a my current speed and steering angle, if I'm going to hit a wall or stop in time, stuff like that (I'm aware that it won't be perfectly accurate and I'm okay with that). I've played with the accumulator a little bit to see if I could get it to help me with this, but again, I've just started playing with flowgraphs so I'm very unaware of what they can and can't do and I was just hoping for someone to point me in the right direction.

brittle warren
#

Um not many people do flow graph help in her but you can try the modding fdor dummys discord they have a flowgraph channel You can join if you click this message and open the link #modding-general message

ruby kestrel
#

thats actually such a good idea

toxic widgetBOT
#

Gave +1 Reputation to @brittle warren (current: #24 - 88)

twin tapir
#

how can i make a monocoque for a cheap formula kart
like a shell is easy but a whole monocoque idk

brittle warren
twin tapir
brittle warren
#

Just look up a real monocoque and try to replicate it

fickle ocean
#

Tried making a very simple custom vehicle

#

It was literally a meshslap, as soon as I switch to it the clock appears and the game freezes

#

Crashes for "unusual" something

#

I don't remember what the full thing was

brittle warren
neon ember
#

anyone know how to move the vehicle to the camera position? pressing F7 did not work while in World Editor mode

steady solar
#

as long as you did shift+c

distant pendant
#

f7 won't work in world editor

fickle ocean
#

Putting the semi engine in MD series

#

Engine uses diesel and I made it see the tanks that MD uses

#

That being right and left tanks

#

tanks are also diesel, and should be a valid tank

#

but the engine doesn't start and gauge is empty

inner heart
fickle ocean
#

incredible

gleaming cipher
brittle warren
brittle warren
#

Anyone know how to import a .ter into your map?

ruby kestrel
brittle warren
gleaming cipher
crystal wraith
#

I’m trying to make an edit of the southern highway map (Tennessee) yet the terrain appears as no texture when reloading the map after saving

Also, does anyone know where to find nice house models? Or atleast garages you can park in?

#

And before anyone says something about permission:

#

His the rest because I’m not sure if he wants that info public

crystal wraith
brittle warren
crystal wraith
brittle warren
stoic geyser
brittle warren
stoic geyser
#

Thats why i dont post on repo

brittle warren
brittle warren
storm badger
#

Is there a way to get a manual gearbox to automatically put the clutch in when you arent on the throttle & let the clutch out when you use the throttle?

hollow cloak
#

isnt that just a setting?

hollow cloak
dense trellis
#

Hey guys, it's probably been asked a tone of time, but how to port tree assets from one map to an other. evertime i try i get missing textures :/

river forge
# dense trellis Hey guys, it's probably been asked a tone of time, but how to port tree assets f...

Gotta move the materials too, check this tutorial
https://www.youtube.com/watch?v=lcDCk5Fycgg
(materials part is at about 4:30)

A brief tutorial on how to quickly move 3D assets and their materials across maps in BeamNG.drive.

File path for default game content: C:\Program Files (x86)\Steam\steamapps\common\BeamNG.drive\content\levels

Map mod used in this video: https://www.beamng.com/resources/natural-playground.18030/

Notepad Plus Plus download: https://notepad-plus...

▶ Play video
dense trellis
toxic widgetBOT
#

Gave +1 Reputation to @river forge (current: #2 - 349)

frank sluice
#

Did you get something working with vue? Not sure if the apps stuff is already implemented for vue.

tired mason
dry cargo
#

can somone help me i was using a bmw mod and it was working fine but then it just stopped all of a sudden working even tho it was working 20 min prior

tired mason
#

Although that reminds me I never publicly published that music player controller app and I should do it at some point for all of the 5 people who actually use Clementine.

frank sluice
#

thanks for the reply 🙂 Maybe I can hack my way through it - I don't want to touch the angular js stuff 😄

stoic geyser
#

Is there way to put groundcover to a static object?!

brittle warren
stoic geyser
#

Yes

brittle warren
stoic geyser
#

Fuhhhhhh, would be so much easier for ac ports

brittle warren
#

Lol it would be nice you could also use blender and make a heightmap of your ac terrain and then put it under the map slightly so you can fake having grass on the ac map

stoic geyser
#

Gotta try to tmrw

fickle ocean
#

well

#

i finally found a model with all the parts seperated and internally modeled

#

its some cheap chinese minivan

#

i hope yall like wuling vans

#

The Wuling Hongguang V or previously Wuling Rongguang V is a compact Multi-Purpose Vehicle (MPV) produced since 2015 by SAIC-GM-Wuling. Despite being part of the Wuling Hongguang product series, the Wuling Hongguang V features sliding doors instead of hinged ones from the regular Wuling Hongguang MPVs.

brittle warren
#

Ewww lol

fickle ocean
#

i still wonder why microsoft decided one day "yeah we need to add a shit ton of random chinese cars to forza"

unique zealot
#

money

fickle ocean
#

in chile it has a chevrolet variant lol

#

america 🇨🇱 🇨🇱 🇨🇱 🇨🇱

storm badger
vale frost
#

i have problem when i make time trial i have no check point and i respawn under the map

quaint gull
gleaming falcon
#

If i wanted to clone the bolide's engine to do some minor modifications while keeping all the jbeam and model and stuff, how would i go on about doing that? thanks in advance

brittle warren
gleaming falcon
#

top jbeam, right?

brittle warren
#

yea

gleaming falcon
#

if i want to nuke the other two engines is this how the file should look like?

brittle warren
#

yes if u want to make your own change bolide_engine_3.9_v8 to whatever u want and then it will be its own thing

gleaming falcon
#

how do i make the mod appear? it's just in unpacked, folder named mod/vehicles/bolide/theenginething.jbeam

#

game doesnt see it as a mod

brittle warren
#

restart your game

gleaming falcon
#

did not think of that

#

usually it detects them fine but not this time

brittle warren
#

since you made a new folder while the game was running you have to restart it

gleaming falcon
#

line 1, right?

inner heart
#

change line 1 from } to {

gleaming falcon
#

thanks

brittle warren
#

I didnt even see that howed that happen if u just copied the original jbeam?

gleaming falcon
#

probably nuked something while chopping off the other two engines

brittle warren
#

ohhhhhh

inner heart
#

i suggest get vscode with the jbeam plugin for jbeam syntax

#

or atleast get json syntax highlighting

#

MIGHT complain too much about trailing comma and comments but heh

gleaming falcon
#

yeah i gotta set up vscodium one day

#

well the engine appears. thats good

brittle warren
#

now set the tourqe values to 10000 and blow some shit up lol

gleaming falcon
#

lmao

#

my idea was just to fuck with the engine, change the sounds and basically turn it into a whole different engine

brittle warren
#

Go for it what u going for

gleaming falcon
#

speaking of sounds, i've fucked with a few automation exported engines and figured out kind of how sound works, but i've got absolutely no clue how to change it for this

brittle warren
#

so you want to change it to another cars sound or make a custom one?

gleaming falcon
#

custom

brittle warren
gleaming falcon
#

thanks

#

gotta record the sounds now, i'll do that tomorrow, thanks for the help

brittle warren
crystal wraith
#

If I were to reupload the file with the same name, as an update, would it remove all the file views?

crystal osprey
#

Yeah but that's not a big issue at all

blazing jetty
fickle ocean
#

I am on 2.10.38, the latest stable version, and no, it cannot open BC7 DDS files for me

fickle ocean
#

Epic win, I'll wait till that gets pushed to main, i got a different editor for now

blazing jetty
fickle ocean
#

I'll wait till the full reease anf check

midnight elk
#

Hi, is there someone who is willing to help me with a project?

#

I'm willing to make most of the NFS liveries for cars. But some cars like the R8 mod which will be Darius's from Carbon, doesn't have a UV map. If someone is willing to help me with creating stuff like that I'll appreciate it alot

distant pendant
#

creating a "good" skin uv requires alot of time and work.
if the mod doesn't even have a slot for it you'll have to add a slot type for it
you'll need to create materials and skin json for it
and latestly you'll need to uv the model for a skin.

#

it's rare to find someone thats willing to help you with such a task

stoic geyser
#

anyone know why my bushes, trees etc now have hard ass collisions.

keen notch
stoic geyser
#

They have leaves_thin as the material but still hard ass

keen notch
#

created*

stoic geyser
#

No

#

Basegame bushes etc

gleaming falcon
#

oh my fucking god there's a DISCORD PING in my engine sounds
meant to post this in #mods-discussion so ignore that this is in help

midnight elk
stark pulsar
#

is it possible to make a hidden/invisible downforce part? I'm disappointed that one of the mods I've downloaded doesn't have front bumper downforce, resulting in very funny effects

fickle ocean
#

So I have an engine i'm going to mod in and it's dyno curve

#

However, it's turbocharged

#

So obviously I can set the curve how I want, but the turbocharger will add more power since i'm only setting the NA power.

#

Is there a way to calculate the NA power and then create a turbo that adds exactly the power of the real engine?

distant pendant
night compass
#

How do I get the hood/roof to be the same amount of darkness as the bumper?

#

(same with back bumper being darker than the roof, want to make roof dark too)

fickle ocean
#

why is the lady from pokemon driving it lol

hushed bridge
#

why is my asphalt brown in wcusa

#

i just painted this

#

other asphalt is normal

brittle warren
night compass
brittle warren
night compass
#

Turned those off, still bumpers darker than hood

brittle warren
night compass
brittle warren
night compass
#

No

brittle warren
fickle ocean
#

i want to make it close to the real curve while being biturbo like it is

brittle warren
#

There's a torque graph UI ap for exactly that

brittle warren
ember cliff
#

whats a vy node😭

sturdy sleet
#

any tips on how to fix broken window textures?

river forge
#

Mod probably uses a glass material that was changed in an update, ask the creator to fix it (change material name and uv maps)

sturdy sleet
river forge
#

Send it over, I can give it a quick fix, nothing fancy but at least making the glass look normal

sturdy sleet
rancid wedge
#

so I am making a roll cage that covers this door, how do I make it so that the door can't be opened when it's installed? Do I have to add a whole new fake door with coupler nodes that nobody finds and make it do the "open other side first"?

still canopy
rancid wedge
warped sierra
#

ion know if this is good jbeam or not

silent glade
#

Hey does anyone know all beamng transmission names? Like helical and straight for exmp

tepid sable
#

Hello do you know how to remove this bad node that appeared like this ? (node [29]), its name is not found in the entire mod folder

#

pls help

tepid sable
tacit halo
tepid sable
tepid sable
#

this nodes comes from the right back window

#

yet there is no error in jbeam

minor moth
#

it shouldnt have any nodes

tepid sable
#

I found, no name nodes

#

thanks for helping me 🙏

acoustic ivy
#

can anyone help me

history: the jbeam sucks its using the roamer jbeam and i tried to adjust the whole body to match the jbeam now i tried doing nodemove to the suspensions but the whole car breaks

#

i suck at jbeams

minor moth
#

its labelled that since its the next node thats unlabeled

#

pressurewheels nodes have no labels for example

tepid sable
#

👍

little portal
#

why are the nodes in the game lower than the 3d model, even though theyre the same height in the preview

unique zealot
#

its not saving them correctly

#

i think its an issue with the blender plugin

little portal
#

I am not saving it thru the blender plugin

#

i loaded in the jbeam and 3d model thats it

acoustic ivy
#

can anyone help me with this shaking part i check its from the bumper its not shaking when i remove it

fickle ocean
#

sometime incorrect node weight causes things to shake

#

6kg vs 7kg node weight

acoustic ivy
#

how do i fix that

fickle ocean
#

A sort of UI app to adjust the set points would be great

#

Because I can make curves just fine. I"m talking about the compensation for turbos

#

since turbos don't really have fine tuning.... it's just how much pressure happens here and there

#

and then some calculation adds it on. it seems to be really guesswork what you'll actually get

river forge
acoustic ivy
toxic widgetBOT
#

Gave +1 Reputation to @river forge (current: #2 - 352)

acoustic ivy
#

it broke the game lol

fleet drum
#

Yo guys! I'm a bit new to modding. I was making a map in version 0.32, but when i updated to the newest version the map didn't want to open (cannot find main.level.json file). So then i changed the name of the map in the directory, it now opens but a lot of textures are missing. Do i have to manually change their location of the material or am i doing something wrong?

little portal
#

just mass replace whatever needs to be changed

halcyon spear
#

How do I import gta car models into blender ?

hardy zinc
# halcyon spear How do I import gta car models into blender ?

https://www.youtube.com/watch?v=Xl2WXB42qVg
this is what i use, you do need to own the game though

How To Import Mod GTA 5 In To Blender 3DLINK

Tutor dan info lainnyahttps://www.youtube.com/channel/UCtnazpN1a7oTU_QdXP2iOKQ/

pc yang saya gunakan

amd ryzen5 2600
gigabyte auros pro wifi
msi armore rx 570 8gb
ramcorsair 16gb
psu corsair cx 550

steering wheel logitech g27

Song: JJD - Future [NCS Release]
Music provided by NoCopyrightSo...

▶ Play video
halcyon spear
#

Because I have gta.

#

I downloaded a 2011 ford escape I was gonna redo it and make it a mod but Idk how-

#

is shows as random ahh numbers

hardy zinc
#

well the video is what i use, just do what the video says

halcyon spear
halcyon spear
#

Let me look for another

#

Uhhhh

#

@hardy zinc Is that good or bad

river forge
#

The addon folder will have an rpf in it somewhere

#

Use codewalkers rpf explorer to open it and export the model (.yft inside the .rpf), as the tutorial shows

halcyon spear
river forge
#

Yeah

hardy zinc
halcyon spear
#

Ok

#

Ima try this in a bit

#

Ima take a brake

little portal
#

For some reason my wheels are all loose on the hub, front wheels move but dont steer, and the rear wheels also go side to side

#

Which is funny because its unedited bastion suspension

halcyon spear
brittle warren
halcyon spear
brittle warren
halcyon spear
toxic widgetBOT
#

Gave +1 Reputation to @brittle warren (current: #24 - 93)

rich pelican
#

hey guys. anybody has an exemple mod or template for mods structure?

I would like to make a mod that adds a new ui button wich activates an action when clicking it.

brittle warren
toxic widgetBOT
#

Gave +1 Reputation to @brittle warren (current: #24 - 94)

brittle warren
opal sky
#

So for somereason my left side headlight is not appearing

#

I believe I have the j-beam and dae file setup correctly

opal sky
#

Nvm I got it

sand dune
#

am trying to insert a Japanese beep for the Ibishu Wigeon anyone know where can I find the sound node?

brittle warren
sand dune
brittle warren
river forge
#

Yup

#

Car is made out of nodes, with beams between em. Hit ctrl+N ingame to see all the node names

river forge
#

And then take whichever one you want the sound to come from, and enter that in that field

sand dune
#

thanks for the help guyss really appreciate it

stark pulsar
#

good morning! how do you add beamnavigator on a map?

tight sail
#

tryna make custom spoiler for bastion (this is my first time modding) do you know why there rambar and taxi roof part is there?

gentle fox
frozen gyro
fickle ocean
#

What is the VY node I am missing? All I did was edit jbeam and the model

#

Didn't remove anything

#

also, would be nice if vehicle instability tracker gave useful information lol

#

as in, the faulting jbeam responsible

#

no real way to track it down

toxic widgetBOT
#

Gave +1 Reputation to @gentle fox (current: #166 - 19)

heady trail
heady trail
#

E.g. if all nodes are in one line you won't be able to attach a rope mesh to it easily

gentle fox
still prism
#

in need of help with jbeaming a folding ariel / antenna

merry crystal
#

Is there anyway to fix the orientation being like this or nah?

crystal wraith
tight sail
crystal wraith
#

Oh

#

Makes it look old Lol, but not bad

river forge
hybrid dune
#

Should correct oriented all of them them

merry crystal
#

ohh wait nvm i fixed it i think, i just recalculated the normals

#

and it worked

crystal wraith
#

Anyone know how to make a road feel like asphalt, but a little slippery like snow aswell? It’s an assetto port so it’s just a .dae, not a mesh or decal road

#

Or like dirt+snow

brittle warren
crystal wraith
brittle warren
winter aurora
#

Can anyone tell me what that means. I made a bumper for the lansdale, got everything right. Got the parts selector to work. When I select it, that’s what comes up and the bumper dosent appear

fickle ocean
#

Just show me where that is so I can fix it

crystal wraith
#

How would I make a camera flashing effect, is anyone able to help me without me being at my pc

crystal wraith
#

Not lense but that little part that flashes

winter aurora
#

How do I correct the placing on this. I used the tubular bumper jbeam file to make this work. But the placing is all wrong

crystal wraith
#

Ranch hand minivan 😭

winter aurora
#

yes lol

#

I’m new to this man, I need help

crystal wraith
#

I wish I could help but I only know stuff about maps

brittle warren
winter aurora
brittle warren
winter aurora
#

Yes, so move the model to match where it should be is what you’re saying?

brittle warren
#

yea

winter aurora
brittle warren
winter aurora
brittle warren
#

shouldnt need to maybe try reloading the car like respawn it from the verhicles menu

winter aurora
brittle warren
winter aurora
brittle warren
winter aurora
brittle warren
winter aurora
#

Would this orange dot have anything to do with it

brittle warren
#

yea click object at the top leeft and then apply and then apply all transforms then export it

winter aurora
#

That did it, thank you sir

winter aurora
#

Made progress, how do I fix the textures on the bumper

fickle ocean
#

If you mean the texture isn't positioned correctly, you'll have to edit the UVs in blender so they're positioned correctly

#

there is a UV editing tab at the top

winter aurora
brittle warren
neon ember
#

Hello in may 2024 blender foundation made the announcement to mark COLLADA file format to LEGACY and it will be removed from the export option in Blender 5.0. What is the plan of BeamNG, will they start switching to FBX as the main format instead of DAE? https://devtalk.blender.org/t/moving-collada-i-o-to-legacy-status/34621

dark current
#

how can i edit the color of the gauges of a car? like when you turn your headlights on and the light come on in the inside

brittle warren
neon ember
brittle warren
fickle ocean
#

at least 4.5 LTS will supposedly have DAE support

#

an LTS build with DAE is good

#

The problem is DAE has various security vulnerablities mostly related to things bundled into the model file like with FBX

#

DAE also only supports triangles which makes some modeling difficult

tacit halo
abstract panther
#

would anyone be able to help me with interior skins i have been trying for the past couple days and cant get it to work

fiery anvil
#

@slate vector

#

When you'll launch the beast

pliant robin
#

something like this? right of jbeam

still prism
#

heyro would anyone be able to help me make a custom rotation for a rear bumper bar

river forge
# pliant robin

Really depends on what you're trying to do, but that front section will need some additional supports regardless

pliant robin
gilded shell
#

So Ive made all sorts of mods but never tried to do suspension swap, Been wanting to try smth like that, Any resources on the subject or tips on it?

winter aurora
#

Anyone have any good turtorials for UV mapping in blender, i looked it up on youtub and couldnt find anything that gives me a clear instruction

lilac pilot
#

Does anyone have idea how to make spotlight visible only in night?

brittle warren
lilac pilot
#

Yeah saw that, already trying it. Hope it works

night compass
#

How can I get the car mirror to recognize custom cubemaps

#

For example if I move the camera up/down, what's displayed on the mirror (this image) changes if you move the camera. So if you move the camera up, the color goes from light blue to yellowish, go down, it's blue, brown, black

#

Kind of hard to explain

brittle warren
night compass
#

dynamic mirror only works closeup

brittle warren
winter aurora
#

So ive been able to get this far with the UV mapping, it at least has color now. can someone give me any tips on how to get it to show up properly

crystal wraith
#

can anyone tell me the difference between
"Asphalt Wet 1"
"Asphalt Wet 2"
"Asphalt Wet 3"

pliant robin
abstract panther
acoustic ivy
#

please help i alr tried alr node move and the pos of the license jbeam but it dont seem to work

i need help on moving the license plate pos

pliant robin
#

do you try to adjust i presume that is y axis

#

i meant reduce the y value example 2610 to 2580 something like that and refresh

#

i didnt remember which axis is that x y or z

#

after i renamed the jbeams

winter aurora
#

Anyone here ever make clear taillights? im watching a pretty good turtorial on it but the lights for the lansdale are way more confusing then the ones for the car he used

winter aurora
winter aurora
acoustic ivy
#

jus make a clear material in f11 asign it to glowmap when its off and put a new material to the glowmap for the lights when its turned on

#

for me this is easier

stoic wadi
#

Can I give another one function to trigger the door opening without interfering with the lua?

#

(Unfortunately, I can't program)

brittle warren
stoic wadi
brittle warren
stoic wadi
#

technically the same

brittle warren
#

"triggerEventLinks":[
["triggerId:triggers", "action", "targetEventId:events"],
["door_L", "action0", "doorLatch_L"],
["door_L_int", "action0", "doorLatch_L"],
["door_L_int", "action0", "lighting"],
["door_L", "action0", "lighting"],

],
"events":[
    ["id", "title", "desc"],
    ["doorLatch_L", "ui.inputActions.moonhawk.doorLatch_L.title", "ui.inputActions.moonhawk.doorLatch_L.description", {"onUp":"controller.getControllerSafe('doorLCoupler').toggleGroup()"}],
    ["lighting", "ui.inputActions.moonhawk.doorLatch_L.title", "ui.inputActions.moonhawk.doorLatch_L.description", {"onUp":"electrics.values.lighting = 1-(electrics.values.lighting or 0)", "title": "Interior Lighting", "desc": "Toggles Interior Lighting" }],
],
#

["lighting" , "SPOTLIGHT" , "b1r","b1ll","b1l", {"x":-90, "y":0, "z":0}, {"x":0, "y":0, "z":0} , {"x":0, "y":0, "z":0}, 0, 0, 0, 0, {"baseTranslation":{"x":-1.881, "y":4.665, "z":0.068},"lightRange":0.6,"lightBrightness":2,"flareScale":0,"lightOuterAngle":100,"deformGroup":"headlightglass_R_break"}],
["lighting" , "SPOTLIGHT" , "b1r","b1ll","b1l", {"x":-90, "y":0, "z":0}, {"x":0, "y":0, "z":0} , {"x":0, "y":0, "z":0}, 0, 0, 0, 0, {"baseTranslation":{"x":-1.881, "y":3.421, "z":0.068},"lightRange":0.6,"lightBrightness":2,"flareScale":0,"lightOuterAngle":100,"deformGroup":"headlightglass_R_break"}],

#

the first part is the door code then the second is for the props

stoic wadi
brittle warren
#

yes sir/ma'am

stoic wadi
#

i remember i saw this parts

#

thx

#

i thought this is hard

brittle warren
#

nah not really i mean it took me a while to figure out but its pretty simple lol

stoic wadi
#

but for outside lighting, like in 900-series

brittle warren
#

idk hat the 900 series does so im not sure

stoic wadi
brittle warren
stoic wadi
#

yes yes

#

i know

crystal wraith
#

Anyone know why when doing an assetto port, the ground texture is so dark like this? This happens sometimes, not sure how to fix it

#

That’s how it should maybe look at night time, but that’s during the “day”

#

It should also be snowy lol

#

Also, does anyone possibly know a workaround for this, after importing to blender around the track is just grey, kinda pisses me off

brittle warren
acoustic ivy
#

can anyone help me idk but my front half shaft break so easier than the right when im using 3link front suspension

this is the car im working with

stoic wadi
acoustic ivy
stoic wadi
#

weird

acoustic ivy
#

ikr

stoic wadi
#

idk to be honest

acoustic ivy
#

same

brittle warren
#

turn up the beam strenght

acoustic ivy
#

by how much

brittle warren
#

idk until it doesnt break or set it to "FLT_MAX" then it wont break ever

acoustic ivy
#

then its boring

brittle warren
#

then set it to a value that doesnt break immidietly

acoustic ivy
#

can you give me a rough amount

brittle warren
#

idk i dont know what u have it at now just experiment go up another 100000

acoustic ivy
#

bruh

#

ok

brittle warren
#

Well your asking idk what u have it set to already but if it breaks immedietly then it needs to be way stronger

toxic widgetBOT
#

Gave +1 Reputation to @brittle warren (current: #19 - 98)

pliant robin
#

H O W

blazing jetty
crystal wraith
#

Is it Just the standard ~

brittle warren
crystal wraith
#

Oh I thought he meant the blender log

brittle warren
#

Oh that's not really gonna tell u anything lol just look at the picture sizes in ur level folder

crystal wraith
#

Yea

#

Ik I’ve had to resize plenty of times

crystal wraith
acoustic ivy
#

how do i fix this

brittle warren
rain mist
#

hi, id like to make a new map but i dont know how. im new to this but i want to give it a go. all the tutorials on youtube say they are outdated, the only documentation also says it is outdated and it doesnt seem to be on the newer documentation.beamng.com so what should i follow?

brittle warren
winter aurora
#

Looking to add rocksliders from the pickup to my lansdale mod, and tips on how to do that and making them selectable in the config?

hard cobalt
#

hello i need help with a beam world editor, when i want to choose a building it wont let me select it. it isnt offcial beamng map so idk

hard cobalt
#

it isnt

hard cobalt
brittle warren
hard cobalt
#

aint working

brittle warren
#

Well whose map is it?

hard cobalt
#

its a polish roads map

brittle warren
novel wagon
#

Im trying to put this light bar onto my car, just completely ripping it off of the race truck and for some reason my car completely explodes and stops the simulation, ive made a slot for it and moved the jbeam, anyone know what could be wrong?

river forge
#

Just moving the jbeam won't do much, you'll have to edit it a bit to make it actually attach to a different car

#

Though I'm not sure why that'd cause an instability, do you have any errors related to those lights in the console (which you can open with the `/~ key)?

hard cobalt
#

when i delete it i cant move in editor

#

theres way to like unselect it or something?

novel wagon
river forge
#

Yeah that's an issue with the jbeam structure itself

stoic raven
#

what exactly defines a police car in game? i have all the police parts on the car but none of the traffic start running, i switched over to the car i borrowed the parts from and a car started running within 30 seconds of me driving

river forge
# stoic raven what exactly defines a police car in game? i have all the police parts on the ca...

The config will need an info file with the line "Config Type":"Police"

Usually they contain a lot of other info too, not sure if the file would work with just that line, but I don't really see why not. Try putting this file in your userfolder/0.34/vehicles/carname/, and renaming it to whatever the config name is (for example info_d15_M.json - the same as what the configs .pc file is called but with info_ in front of it)

If that doesn't work you'll have to get a proper info file, just ping me and I'll write down how :)

stoic raven
#

ill try this out and see if anything changes

#

yep that worked

#

thanks for the help

winter aurora
#

How do i increase the strength of a vehicle part?