#modding-general

1 messages · Page 11 of 1

civic blade
candid crown
# civic blade

Under "slotType" "pickup__suspension_R" remove _ slammed from the end of it

#

Like this

civic blade
candid crown
#

No problem if that doesnt fix it let me know

oak smelt
#

i found a temporary fix, i just scaled up the strength of the car using the agentY car values mod

civic blade
#

the option for the rear coilovers have the slammed at the end

candid crown
#

Ok do you have something in there called semi_spring_R_1

civic blade
#

in the image i first sent, the only instance where that name appears is there

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in the whole jbeam for the rear 4 link

candid crown
#

Hmm

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Im gonna be honest with you im not a hundred percent sure what it is

civic blade
#

me either not going to lie

candid crown
#

Does everything work if you leave it alone the way you had it before

civic blade
#

yea, everything works, just the airbags dont work

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hell, even the front ones work

candid crown
#

Im not sure about airbags I've never really screwed with them

civic blade
#

its alright, just a little minor detail, thanks for the help anyways!

candid crown
#

No problem

snow mountain
#

for anyone wanting transparent app backgrounds: just add a background:transparent; into the apps div style

#

i got it to be transparent

cyan torrent
steel maple
#

how to fix?

ruby kestrel
# steel maple how to fix?

Hope and pray. The material editor is an ungodly demon, you must sacrifice 3 goats to make it work. If you click the wrong thing once it breaks forever

steel maple
toxic widgetBOT
#

Gave +1 Reputation to @ruby kestrel (current: #623 - 3)

ruby kestrel
#

you have been graced by the gods 🙏

craggy plank
heady trail
craggy plank
#

whats the coltri?

heady trail
#

collision triangle

craggy plank
heady trail
#

the one behind the node man

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that

craggy plank
#

this thing doesn't have a node

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unediting the jbeam makes the shaking go away, but it wont reopen when closed, probably because jbeam shit

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wait

heady trail
craggy plank
#

but i can't see it?

heady trail
#

idk

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ctrl r, restart game

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maybe you deselected that part in the debug menu

craggy plank
#

its the quarter glass being in the way

lusty trout
#

Hello, I'm looking for the info on the nine to be able to finish my skin (configuration section to put the name of the skin) but I can't find the configuration. I've looked at the info on the nine but nothing appears
I have taken the example of the skin helper (a useful info to show what I mean)

heady trail
lusty trout
#

I think that in order to create I need these files for it to work well

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and in a tutorial that I saw on yt I also needed this vehicle file

heady trail
#

yeah, for the config

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the .pc file is the configuration itself, info_*.json gives extra info to the config (stuff like 0-100 time, description, ui name) and the .png / .jpg is the preview

lusty trout
#

That's it but I don't know which config I have to use to edit

limpid cargo
#

Hi, I'm looking for a lua way to save and load car damage - I know there is an option for this in the circular menu but it's broken (saving a prestine car and loading it results in explosion). Does anyone know if saving / loading car damage is still possible?

lusty trout
heady trail
#

easiest way is probably to make one, then save it and move it from 0.34/vehicles/nine to the mod

lusty trout
heady trail
#

just make sure that the name of the info file is the same as the part config, but with the info_ prefix

lusty trout
#

yes yes it is the same

craggy plank
#

door fixed, somehow

heady trail
#

door stuck

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door stuck

lusty trout
distant pendant
lusty trout
toxic widgetBOT
#

Gave +1 Reputation to @distant pendant (current: #72 - 40)

distant pendant
#

just fyi this method won't work with modded cars

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as they aren't supported with decal editor

river forge
#

Eh, depends on wether the mod maker added skin support or not. Quite easy to add

lusty trout
distant pendant
river forge
#

Hell no

distant pendant
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shiiiiiiiii, tryna get this lua to prevent people from spawning props/ large vehicles

river forge
#

Yeah no any kind of actual code gives me a headache

distant pendant
#

hm

abstract dust
#

something is wrong with my bruckel 9 tractor mod

lusty trout
#

I think I'm missing a file here

stoic wadi
#

Can anyone explain how to implement smooth lights?

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I reviewed the Jbeam Bruckell Nine headlights and found no differences

distant pendant
brazen shale
#

Guys how i can make a UK/JP/AUS Spec from the DT40L?

distant pendant
#

i believe this is the one you'll edit in photoshop

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and then overwrite it, with the one you created

stoic wadi
river forge
toxic widgetBOT
#

Gave +1 Reputation to @river forge (current: #3 - 301)

lusty trout
#

it just doesn't appear to me

heady trail
lusty trout
#

It's already solved

distant pendant
#

all you need to do is edit the image how you want the skin to look

wary turret
#

I have blueprints and drawings for a mod that i would like to create but have no experience in jBeam

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i can make the actual model but don't know how to config everything else

lusty trout
distant pendant
#

correct

distant pendant
distant pendant
lusty trout
#

Thank you so much for helping me and sorry for being so annoying.

distant pendant
lusty trout
knotty trail
#

How do i fix these trees that go no mat depending how close i am to them? this has started to happen since last update

mossy owl
#

trying to make this in beamng but there's no Cade there's Microsoft edge HELP!

brittle warren
mossy owl
brittle warren
mossy owl
brittle warren
brittle warren
mossy owl
mossy owl
#

@brittle warren what's usps truck?

brittle warren
mossy owl
#

what ur playing

brittle warren
mossy owl
mossy owl
brittle warren
mossy owl
brittle warren
brittle warren
#

GTUMMAN

mossy owl
distant pendant
#

Anyone here know how to make a skin uv for additional parts?
I got a body kit I am working on that won't fit on the original skin UV

pliant robin
opal sky
#

Decided to try and use normal maps while doing wheels, does not look right, at all, anyone have any advice?

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PNG version of normal map

cinder crater
#

Hi. Made a map in beam ng half year ago about being test track of many different kind of obstacles and somehow point system seen while doing such obstacles. Im totally bored to continue it anyone wanna finnish it and upload or something? it's super crude. looks like this

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map idea :

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i need help to make it ready basically or i upload it being very much WIP 😄

brisk glade
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How do I make Mods? Just wondering

river forge
brisk glade
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I see

thorny rune
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ACtually

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I think your nmap is too noisy

opal sky
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I would also like to note, the shading is still broken even with only a color map

merry crystal
#

Anyone know how i can turn this into a proper uv for the windscreen after i unrwap the uv for the model?

tulip cargo
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The original mod for Chinese Skins is broken, so I want to restore it. What should I do?

river forge
tulip cargo
hard gyro
#

Are there any tutorials on how to add like, a new suspension to a vehicle?

I was gonna try and add the aurata suspension to the nine and I’m somewhat struggling to figure out where to start.

brittle warren
river forge
# knotty trail Any one able to help?

I personally don't know much about map modding, but it looks like only some LOD's have materials. When you go to a certain distance it uses different models (LOD's) that show no material

knotty trail
#

they were working before the most recent game update

river forge
#

Maybe something changed due to the new forest tool 🤷

distant pendant
#

man, i was way over thinking how skin uv maps work when creating new ones.

it's litterally just setting the uv map - 2, unwrapping it and then creating skin on that map.

little portal
#

If i were to make a glowmap with the lowhigh function for the headlights, would low be name_on and high be name_on_intense?

shadow coyote
#

when rothalpha remaster out?????!!!!!!

acoustic ivy
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how tf do i unlock a locked dae

tacit tulip
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this is also the wrong place to ask

distant pendant
acoustic ivy
#

this

brittle warren
acoustic ivy
brittle warren
acoustic ivy
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damn what the hell i guess

distant pendant
#

yes

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i have programs that can open dts

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it's 60 usd for the program though

acoustic ivy
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i just wanna see how they do those rgb things and those indicator stuff with the running lights stuff but these damn mods are locked

acoustic ivy
distant pendant
acoustic ivy
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i can live a week in 60dollars

brittle warren
distant pendant
#

i've only used it twice

brittle warren
distant pendant
#

this keeps all the filenames/ textures/ normals

acoustic ivy
brittle warren
distant pendant
#

^

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I also wouldn't open it for you without permission from kenemation

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why not just look at the ccf and see how they did their rgb interior?

acoustic ivy
acoustic ivy
distant pendant
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it's probably alot easier to see it in ccf with it being a 100x better mod.

acoustic ivy
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but im down 4 mods and they are all dts

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these people

distant pendant
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people use dts when they don't want people screwing with their models

brittle warren
acoustic ivy
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im fine with rgb but the thing im looking is the running light will turn off when you activate blinkers i cant seem to make it work

acoustic ivy
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and the material it self in blender idk how they do it

brittle warren
acoustic ivy
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im too stupid for this lmao

distant pendant
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take it slow and easy

brittle warren
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look at the glowmaps for the bastion

acoustic ivy
toxic widgetBOT
#

Gave +1 Reputation to @brittle warren (current: #48 - 55)

acoustic ivy
distant pendant
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ah i didnt do anything

acoustic ivy
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emotional support i guess

heady trail
distant pendant
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all hail Zeit

acoustic ivy
still canopy
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does anyone know if a prop can have 2 diferent functions?

solemn cedar
#

Can I take the underglow from the bx and put it on another vehicle?

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If someone can dm me and walk me through it and how to create lights in the wheel wells of a d series, I’ll tip you $$$

sullen canyon
#

Does anyone have the skin UV for the Nine?

sullen canyon
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Thanks

steep dome
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How do I begin with making mods?

radiant oriole
#

im almost finished with my mod where did the jbeam editor go? and how do i edit my jbeam?

amber needle
#

how does one add halogens to a vehicle

narrow barn
amber needle
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whats the jbeam error checker thingy at again?

radiant oriole
#

i cant figure out how to jbeam a truck frame i have all the main stuff done tho

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i just need to shorten it a little

amber needle
#

whats wrong with this line? i keep getting issues with it.
["lowhighbeam" , "SPOTLIGHT" , "tl3r", "tl2r", "tl1r", {"x":-40, "y":0, "z":-20} , {"x":0, "y":0, "z":0} , {"x":0, "y":0, "z":0}, 0, 0, 0, 1, {"baseTranslation":{"x":0.2, "y":0.35, "z":0.03},"flareScale":0.03,"lightBrightness":0.04,"lightRange":8,"deformGroup":"taillightglass_R_break"}, "lightScaling":{}],

crystal wraith
#

why do parts of my dae not import correctly to beamng, yet theyre textured in beamng. they import as no texture

crystal wraith
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this is supposed to have a grass texture, why doesnt it?

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supposed to look like this

amber needle
#

and why is turn signals on the ui just always on

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sorry for the poor video but noticed there’s quite a substantial delay between turning off the signal and it actually turning off

frosty epoch
#

how do i make a config i made for the pessima a mod ppl can use

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the file type is .pc

heady trail
#

Because you have to create custom ones that are set to the signal values, they need to be separate

plain gazelle
#

How do I code a frame for a big rig based vehicle, since I am very new to coding.

pliant robin
#

any help? i do rear seats and console modifided and in game it is existing ones

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this is what i modifided in blender

inner heart
#

how do you still not know jbeam fundamentals

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and how did you asked at a time i’m not available to help again😭

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someone help this lost soul with some jbeam introduction plz, on how to modify existing part with new mesh

pliant robin
#

i'll try to figured it out

rancid knot
#

did bro modified the parts without duplicating the parts and not save the dae file with different name?

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if you did then you modified the game and you cant get back unless you can undo everything, if you cant then clear cache i think

river forge
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Nah as long it's outside of the game files it's fine, even if they are overwriting

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Anyway yea make sure the flexbody has a different name, jbeam file has a different name, and the jbeam part itself does too

crystal wraith
warm sphinx
#

What have you tried so far?

crystal wraith
#

I don’t know what to really try, since all I really know is how to convert a map from assetto to beamng, I don’t know what to do in a trouble shooting situation

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Somebody said its because things in blender have “.001 and .002” at the end but I’ve ported maps that have had those before

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I’ve also tried manually selecting my the texture in beamng but that does nothing

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The texture properly imports to beamng but when it comes to selecting it, it appears as no texture

distant pendant
#

if your object has 001 and 002 at the end there is a possibly that the materials will no longer work due to the name change.

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correct those issues and that will eliminate the possibility of that then you can diagnose from then if that doesn't fix it

crystal wraith
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and i can always reimport it fresh, so i tried removing the .001 and .002 but that didnt fix anything

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and this is for other things aswell, not just stuff that has .001 or .002

distant pendant
#

selecting it in blender?

crystal wraith
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yea one sec illss blender

distant pendant
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it doesn't show, did you assign blender to the folder where the textures are?

crystal wraith
#

in blender all the textures show, but i can still try assinging the folder again

distant pendant
crystal wraith
#

yes, i know. i did it but i dont understand how it would help a whole ton, since the issue im having is the texture not showing in beamng, everything is textured in blender

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as you can see here, this is blender

distant pendant
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oh thought you said it shows in beamng

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did you make sure the file path in material editor is correct?

crystal wraith
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yep

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ive kinda forgot how since i let this porject go for a bit, but i can absolutley 100% garuntee when i did it everything was correct and did not work

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sorry for my sloppy typing, i just woke up recently

distant pendant
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I probably can't help any further, 1. skill. 2. at work XD

crystal wraith
#

gotcha

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says this yet its here with the dae

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theyre all named different, but one texture

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if anyone else has some ideas, please help

crystal wraith
warm sphinx
#

Textures have to be a factor of 2. So 2048 x 2048, 4096 x 4096 etc.

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They can be non square as well but that’s less common

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So say 1024 x 4096

crystal wraith
#

would i just trim the image accordingly?

warm sphinx
#

Depending on current dimensions you may be able to simply rescale it

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But it all depends

distant pendant
#

most image editing software
select image on tool bar / image resize / (enter the deminsions you want)

crystal wraith
barren quiver
#

how do i add a livery to the game

barren quiver
#

found a vid

crystal wraith
toxic widgetBOT
#

Gave +1 Reputation to @warm sphinx (current: #58 - 44)

hushed bridge
#

how do i make the road as bumpy as it looks

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and how do i make it not go over the curb while still having over objects on

misty pollen
#

Is there a way I can live view where spotlights are on a car so I don't have to wing it in the jbeam file? I wanna fix a few things from a mod, and got permission from the author because they stepped out from modding

brittle warren
formal crown
#

I'm trying to slap the base game digital race screen on a modded car that already has it's own proprietary dash. When i try to use the dash ingame, all of the slots show up and the console throws this, and the screen itself has no texture. Can anyone help me figure out what I've done wrong?

dry anvil
#

does any one know where i would find the new bruckell nine .dae file. i looked in vehicles and cant see it anywhere

dry anvil
brittle warren
dry anvil
brittle warren
brittle warren
dry anvil
brittle warren
#

because it has to be there also dont put ur mods in that folder use the mods folder

dry anvil
brittle warren
topaz panther
#

Hi, I would like help with the Road Architect tool in the World Editor.
On the level I'm creating, I need to manually load a session in the Road Architect tool everytime I load into the level. Can I setup my world to load this automatically?

terse dawn
#

does anyone know why my "grass" isn't transparent? i tried exporting DDS BC3 and it doesn't work

blazing jetty
terse dawn
toxic widgetBOT
#

Gave +1 Reputation to @blazing jetty (current: #434 - 5)

terse dawn
calm sinew
#

I'm trying to start making skins and I followed the tutorial, but I can't find the template files 😭

crystal wraith
blazing jetty
blazing jetty
calm sinew
#

nevermind I finally found it

cloud oriole
#

can some1 help me

i engine swapped a v8 from the q8 to a a6

but idk where the engine model is

#

and my exhaust doesnt appear in the menu

stone glacier
#

How can I get my car to use more gas if I switched to a bigger turbo. Or how do I edit the turbos .jbeam for it to use more gas idk

brittle warren
coarse halo
#

how do i add damage limit to arrive mission, which makes you fail it when you exceed the limit?

cloud oriole
real fulcrum
#

hey does anybody have a good tutorial (that is up to date) on texturing or is willing to help me with texturing (btw i am completely new to modding)

rancid wedge
#

So I took this over from the tiltdeck trailer to the D-series, but these lights are now white. They are supposed to be led lights, with the model taken from the common folder. (I think) what am I missing?

tight turret
#

anyone here?

calm moon
hybrid dune
#

oh actually sorry it looks like a beam breaks just increase the strength for the beams that break

hybrid dune
calm moon
hybrid dune
calm moon
hybrid dune
calm moon
merry crystal
#

Anyone know why this part stays here? Ive removed it from the blend and downloaded an older version of the mod and it wont go away. Its not attached to any other parts idk why its here

wooden cryptBOT
#
Instructions on how to Clear Cache can be found here: ```
<https://documentation.beamng.com/support/launcher_support_tools/clear_cache/>
merry crystal
toxic widgetBOT
#

Gave +1 Reputation to @river forge (current: #2 - 306)

tacit halo
fringe violet
#

yo what's up guys. im new to modding and was wondering some tips and tricks.

lament fable
#

Alright, this is one that I've been sitting on for a while, and it may just be something to do with the way PBR materials are working nowadays, but I used to be able to make custom glowmaps for skins where anything on the emissive map would emit a soft glow similar to a flare or lightbars, but not the ENTIRE skin or texture image. Is there any possible way to still achieve this? Trying to bring back an old custom of a truck where the lightning bolts on the skins glowed white when the truck was running but nothing else.

#

A picture of the current state, lightning bolts light up but are flat instead of having the soft glow effect

#

The kind of glow effect I'm looking to achieve on the lightning bolts ONLY

river forge
river forge
merry crystal
#

wait nvm i know why

cloud oriole
#

can some1 help me with flexbodies

brittle warren
cloud oriole
#

mod by andronisk

cloud oriole
brittle warren
#

yea or just hmu in dms

cloud oriole
#

i did put the engine into the dea file of the a6 mod (the car where its going into)

brittle warren
#

also did u get permission from the original author and did you change the name of the flexbodies to the new ones

cloud oriole
brittle warren
cloud oriole
#

their all called q8 but i didnt change the names in the dea either

brittle warren
#

so what did you do exactly

cloud oriole
#

and exhaust as well the trans so they all work

brittle warren
#

ok and the engine powers the car?

cloud oriole
brittle warren
#

did you apply all trnsforms to the engine parts in the dae

cloud oriole
#

no

brittle warren
#

they may just be in a differrent spot so you cant see em

#

try lifting the car up and see if its under the ground or something

river forge
cloud oriole
cloud oriole
river forge
#

ctrl+A > all transforms

brittle warren
cloud oriole
brittle warren
#

no just all transforms

cloud oriole
brittle warren
#

ctr

cloud oriole
#

oh btw beam started up

theres no engine to be found anywere

brittle warren
#

hmm then check the console like Subie said

#

scroll and see if you find any that say cant find flex mesh

cloud oriole
#

wait i think the intire engine aint in the dea anymore

#

yes it gives flex errors

brittle warren
#

then make sure the engines in the dae lol

cloud oriole
brittle warren
#

yep engine probably isnt in the dae then

cloud oriole
#

put the engine back in and did transform
now reloading game

brittle warren
#

ight cool

cloud oriole
#

hmm nothing

#

i saved the dea using ctrl s
do i need to export the dea?

brittle warren
#

yes lol you have to export it and put it in the mod folder

river forge
cloud oriole
#

textures are dead now but the engines in 🤣

brittle warren
cloud oriole
#

mission failed succesfully

cloud oriole
brittle warren
river forge
#

👆 probably got duplicate materials from importing and exporting a bunch of time in the same blend file

#

Here's a little script for getting rid of duplicate materials, just toss it in the blender console```py
import bpy

only search on own object materials

mat_list = [x.material.name for x in bpy.context.object.material_slots]
remove_slots = []

the following only works in object mode

bpy.ops.object.mode_set(mode='OBJECT')

for s in bpy.context.object.material_slots:
if s.material.name[-3:].isnumeric():
# the last 3 characters are numbers
# that indicates it might be a duplicate of another material
# but this is pure guesswork, so expect errors to happen!
if s.material.name[:-4] in mat_list:

        # there is a material without the numeric extension so use it
        # this again is just guessing that we're having identical node trees here

        # get the material index of the 'clean' material
        index_clean = mat_list.index(s.material.name[:-4])
        index_wrong = mat_list.index(s.material.name)
        print(index_wrong, index_clean)

        # get the faces which are assigned to the 'wrong' material
        faces = [x for x in bpy.context.object.data.polygons if x.material_index == index_wrong]

        for f in faces:
            f.material_index = index_clean

        remove_slots.append(s.name)

now remove all empty material slots:

for s in remove_slots:

if s in [x.name for x in bpy.context.object.material_slots]:
    print('removing slot %s' % s)
    bpy.context.object.active_material_index = [x.material.name for x in bpy.context.object.material_slots].index(s)
    bpy.ops.object.material_slot_remove()
cloud oriole
#

idk if this tells you guys anything
they both called 001

brittle warren
river forge
#

yeah should be without the .001

#

also yeah what version even is that

cloud oriole
river forge
#

might be worth it to update :P

cloud oriole
brittle warren
cloud oriole
#

hehe

wheres the console?

brittle warren
cloud oriole
brittle warren
#

but on 4.2 its there

cloud oriole
#

that version may or may not have the console

brittle warren
#

try using this version lol

brittle warren
cloud oriole
brittle warren
#

you have to put it into scripting tab and click the play button

brittle warren
#

no click click new at the top right and paste it

#

then the play button

cloud oriole
#

ok lol
is it noticable i dont use blender often 🤣

brittle warren
cloud oriole
#

right done that and pressed play
now export?

brittle warren
#

yea and make sure to export it to the same dae so u dont have copies of the model

cloud oriole
brittle warren
#

likie the dae u made the last time that had no materials clik it when you export and overwrite it

cloud oriole
brittle warren
#

yea then overwite it

cloud oriole
#

ive done that and reloaded the game but still the iconic no texture

cloud oriole
#

diffirent idea

#

im just gonna redo it

#

good news it worked

#

@brittle warren the body looks kinda dented now

brittle warren
cloud oriole
brittle warren
#

probably just rename it tho to engine.materials so it doesnt mess up the one already in the mod folder

lament fable
calm moon
cloud oriole
toxic widgetBOT
#

Gave +1 Reputation to @brittle warren (current: #46 - 58)

brittle warren
vast rover
#

Good evening guys, could someone help me because I don't know how to edit for beamng drive and I really like this tire, but it's been yellow for a while if anyone can help I appreciate it

hollow timber
#

For some reason I cant at all figure out anything about how beam ng lua scripts work. All i want is that whenever the player is in any vehicle it sends its stats to a serial port (i got chatgpt to help me with the actual lua scripting because I dont code in lua i use C++ or TS). I cant figure out this folder structure

#

unpackages/myDash.
| -> info.json
| -> vehicles
| -> lua/vehicle/guageCluster.lua

#

info.json

{
  "name": "Arduino Gauge Cluster",
  "description": "idc",
  "author": "Gavin",
  "version": "1.0",
  "lua": {
      "vehicle": ["lua/vehicle/gaugeCluster.lua"]
  }
}
#

guageCluster.lua

local M = {}

local serial = require('serial') -- Import the serial library

-- Open serial connection
local arduino
local function openSerialPort()
    arduino = serial.open("COM4", 9600) -- Update COM3 to match your Arduino's port
    if not arduino then
        log("E", "GaugeCluster", "Failed to open serial port!")
    else
        log("I", "GaugeCluster", "Serial port opened successfully.")
    end
end

-- Send data to Arduino
local function sendData()
    if not arduino then return end

    local rpm = electrics.values.rpm or 0
    local speed = electrics.values.wheelspeed or 0 -- Speed in m/s
    local turnSignalLeft = electrics.values.turnsignal_left or 0
    local turnSignalRight = electrics.values.turnsignal_right or 0
    local checkEngine = electrics.values.checkengine or 0
    local lowGas = electrics.values.fuel < 0.1 and 1 or 0 -- Fuel threshold
    local dashLights = electrics.values.dashlights or 0
    local highBeams = electrics.values.highbeam or 0
    local lowBeams = electrics.values.lowbeam or 0

    -- Convert speed to km/h
    local speedKmh = speed * 3.6

    -- Format and send the data
    local data = string.format("%d,%.1f,%d,%d,%d,%d,%d,%d,%d\n",
        rpm, speedKmh, turnSignalLeft, turnSignalRight,
        checkEngine, lowGas, dashLights, highBeams, lowBeams)

    arduino:write(data)
end

-- Initialize when the mod loads
M.onInit = function()
    openSerialPort()
end

-- Update function called regularly by BeamNG
M.update = function()
    sendData()
end

-- Cleanup when the mod is unloaded
M.onUnload = function()
    if arduino then
        arduino:close()
    end
end

return M
terse dawn
#

how to select this intersection? it doesn't show up in junctions or even roads. help

brittle warren
jovial sundial
brittle warren
jovial sundial
#

fixed it trying to rip itself out, but now when it spawns, it instantly bounces up like this

brittle warren
livid bear
#

im trying to make a heckblende for etk i , the model is mapped, whats is wrong here? im literally losing my mind

brittle warren
craggy tartan
#

i'm having some trouble getting good audio for an engine mod i'm making. i'm using engine sim, and the sounds it produces are really good. but beam makes it sound pretty terrible. i've got the audio samples in 100 rpm increments, i hoped that would yield good quality.

surreal sage
#

how do i open a "cached.dts" file

#

i have torque 3d installed already if thats needed

amber needle
#

anyone got the documentation for the career cargo boxes

brittle warren
novel wagon
#

anyone know why the TG1 node falls down? ive never properly jbeamed anything before so i couldve just made a really obvious mistake

brittle warren
novel wagon
brittle warren
#

wel you can do both add mor beams in blender and in jbeam but to change the beam spring that is in the jbeam

novel wagon
#

oh damn fixed it, thx 🔥

#

love stealing code from other stuff lol

hybrid dune
distant pendant
#

why does my flat area show like that? its completely flat

hushed bridge
#

how do i insert primitives like a cube or sphere

craggy tartan
#

Is there anyone here that would be willing to help me with engine sound development? The engine sounds that i have made for beam sound pretty good on their own, but beam messes them up somehow.

kind copper
#

How i can make strong brakes?

calm prism
#

I may be stupid but why can't i paint the spoiler and the bottom half of the car? i used th uv map of the etki in the game files. I did some temporary lines to check which area is which. and the transparant areas show up black on the car..

#

you can ping me when answering! :)

terse dawn
warm sphinx
calm prism
#

yeah I figured that but

#

if I apply my skin then it doesnt go over the body parts

#

but if i choose basso livery, then it does for some reason

warm sphinx
#

The modparts UV is what you need to map to

calm prism
#

this is the code atm:

{
  "etki.skin.SKINNAME" : {
    "name" : "etki.skin.SKINNAME",
    "mapTo" : "etki.skin.SKINNAME",
    "class" : "Material",
    "persistentId" : "8d9bdf4c-739d-487f-b8d0-9dcf0ecf7cc7",
    "Stages": [
      {
        "ambientOcclusionMap": "/vehicles/etki/etki_modparts_ao.data.png",
        "baseColorMap": "/vehicles/etki/etki_modparts_b.color.png",
        "metallicFactor": 1,
        "metallicMap": "/vehicles/etki/etki_modparts_m.data.png",
        "normalMap": "vehicles/etki/etki_modparts_n.normal.png",
        "roughnessMap": "/vehicles/etki/etki_modparts_r.data.png",
        "useAnisotropic": true
      },
      {
        "ambientOcclusionMap": "/vehicles/etki/etki_modparts_ao.data.png",
        "clearCoatFactor": 1,
        "clearCoatMap": "/vehicles/etki/etki_modparts_cc.data.png",
        "clearCoatRoughnessFactor": 0.05,
        "diffuseMapUseUV": 1,
        "metallicFactor": 0.8,
        "normalMap": "vehicles/etki/etki_modparts_n.normal.png",
        "opacityMap": "/vehicles/etki/etki_modparts_c.data.png",
        "useAnisotropic": true,
        "baseColorMap": "vehicles/etki/SKINNAME/etki_skin_SKINNAME.dds"
      },
      {},
      {}
    ],
    "activeLayers": 2,
    "dynamicCubemap": true,
    "materialTag0": "beamng",
    "materialTag1": "vehicle",
    "order_simset": 0,
    "version": 1.5
  },
}

#

I don't know what I'm doing wrong tho

warm sphinx
#

The body kit requires a separate UV mapping placement and different json iirc

#

This is the case for most cars with a body kit or custom bumpers

calm prism
#

and how can I do that?

warm sphinx
#

I can’t walk you through it, just look at how the vanilla skins are done

hushed bridge
#

how do i add primitives to my map like cube and sphere

calm prism
#

can you at least tell me what I'm doing wrong

#

or steer me into the right direction

warm sphinx
#

The body kit requires a separate UV mapping placement and different json to the normal body

#

Just look at how the vanilla skins are done, and copy that

calm prism
#

in the materials.json right

#

because I copied the code from the skin.materials lmao

distant pendant
#

so what hes saying is

#

the original uv for the car is only for stock body panels
there is a seperate uv for the body kits

#

your pulling uv for the stock parts

#

it need uv pulled for modded

calm prism
#

ahh these things

#

but those file names are already in the code, or am i stupid? 😭

distant pendant
#

they are but you've got it calling for the wrong uv

#

i was having same issue the other day and i can't remember what i did to fix it

calm prism
#

ah

hushed bridge
burnt dagger
#

hi, i want to try out modding but dont know where to start. can anyone pls help?

dry cargo
burnt dagger
#

like how much grip a tire has and so on

dry cargo
#

I also don't have much experience with the modding as well, so if anyone else seeing this would like to jump in feel free. I believe thats the jbeam files. So what car would you like to try this on first?

burnt dagger
#

id probably start with the cherrier

dry cargo
#

But you know where they are right? I believe you can just use Notepad to open them, they are like text files

dry cargo
#

Hmm maybe its the .dae files

#

Ima mess around a bit with mine first so we don't screw up yours

burnt dagger
#

where even is the cherrier

#

in the files

dry cargo
#

Its the Vivace

#

In the files

burnt dagger
#

thx

distant pendant
dry cargo
#

Ok good to know

#

I was also using those

burnt dagger
#

im not. im just looking at them

burnt dagger
dry cargo
#

Luckily I got a 2nd install to mess with

burnt dagger
distant pendant
#

thats not the correct way. Instead go to your .34/mods/unpacked (create folder vivace)
.34/mods/unpacked/vivace/ (create vehicle folder inside of vivace folder)
.34/mods/unpacked/vivace/vehicles

now if you wanna mess with jbeams, you can copy and paste as such
vivace_suspension_F.jbeam

rename and put into your folder
Laurenvivace_suspension_F.jbeam

(change the first line of code w/ the name vivace_suspension_F.jbeam to Laurenvivace_suspension_F.jbeam ( so the game can see you are calling for your suspension jbeam instead of vanilla)

Then modify numbers from there

dry cargo
#

Hmm thanks!

#

thanks @distant pendant

toxic widgetBOT
#

Gave +1 Reputation to @distant pendant (current: #70 - 41)

distant pendant
#

i am unable to go into a vc with you.

burnt dagger
distant pendant
#

https://www.youtube.com/watch?v=nNqsS5a9XVM

(this is the tutorial that taught me the basics of folder preperation and how to make/ copy parts)

This tutorial guides you in making widebody fenders for the Wendover.

This type of video has been request by a few people and I finally got the motivation to make it today.

There is no sound in this video, if you want music then I suggest either Spotify or using another YouTube tab.

Let me know how good or bad the video is in the comments so ...

▶ Play video
burnt dagger
#

how can I see the downforce on spoilers? what variable is it?

distant pendant
#

I've not messed with downforce to be able to help you with it.

burnt dagger
#

ok

#

thank you

distant pendant
#

"The "$drgr" variable is the one that controls the downforce on this particular vehicle (for the rear spoiler). Make that number bigger inside the parts config file for a vehicle and you will get more downforce."

#

which i believe would be found in the wing jbeam found in vehicles/common/ as its a shared common part across other cars

#

again you would need to create file structure, copy over jbeam and change name so it doesn't get confused between vanilla and the modified one you will mess with

#

Just a fyi, everything i've told you was just less than 2 minutes of searching on google 🙂

burnt dagger
toxic widgetBOT
#

Gave +1 Reputation to @distant pendant (current: #66 - 42)

burnt dagger
#

is the lift coef linked to the downforce?

novel wagon
#

the hell, when i equip my exhaust that ive made for my vehicle, for some reason and i have no idea why but the rear suspension gets super stiff and gets raised to its maximum, ive changed the jbeam so that not a single node is touching the suspension and from what i have seen there is no node names that are the same, the suspension acts normal with any other exhaust

#

even with -90 gravity the suspension is stiff and doesnt move down

quaint bridge
# novel wagon the hell, when i equip my exhaust that ive made for my vehicle, for some reason ...

Uhh its hard to say but most likely your JBeaming is all screwed up, Weight is off, Or its literally breaking the rear end from the JBeam as usually this only happens when the limits of the Rear suspension are being touched by your Exhaust Beams, You can check this by doing CTRL+N (I believe unless thats what I set mine to) or go to the debug menu and visualize all the nodes for your exhaust/rear end and start the process of elimination to see where your Beams are messing up at.

novel wagon
quaint bridge
novel wagon
#

To be fair, the exhaust jbeam I edited is from the picolina and the exhaust sits right about where the suspension on the Miramar is, still doesn’t really make sense to why it’s breaking the suspension since I completely moved the jbeam to the front, but shouldn’t be too hard to just change that

terse walrus
#

hello, can anyone help me with jbeam and in-car navigation and technologies?

stray zinc
#

Does anyone know how to fix this

tidal pollen
#

@final belfry Hello, I saw your question on the thread for your snowy skins and I found these vehicles that have misbehaving snowy windows. Wasn't able to direct message you.

#

Dug through the LUA console and found these warnings if it may help.

merry crystal
#

Anyone know why sunroof wont open?

hushed bridge
#

how might i go about rectifying this

hushed bridge
#

fixed it i made a typo in material namer

misty pollen
#

Ah, question. So in the engine jbeam file, what controls the ability for the engine to over heat and what controls the engine's displacement?

#
        "thermalsEnabled":true,
        "engineBlockMaterial":"aluminum",
        "oilVolume":5.6,```

I have thermals set to true, but idk if I'm doing anything else wrong
stray zinc
gritty lodge
#

How do i Create a mod that detectes the Crash Damage/Strength?

final belfry
little portal
misty pollen
#

Or does it actually doesn’t matter because of the torque values?

jaunty dawn
brittle warren
rustic delta
brittle warren
#

gO INTO CAMERA SETTING S AND TRY CLICKING RESET ORDER?

#

caps lol

spring breach
#

so im trying to mod the model of the nine, do i need to have the important stuff (suspension, engine, ect ect) if im just modding the body

brittle warren
spring breach
#

k

gleaming cipher
#

How can one make a new Jbeam for the bus body?

brittle warren
gleaming cipher
#

how do i make a template?

shut pollen
#

that mesh will deform so poorly that there is genuinely no point in wasting time jbeaming it well. you can just look at general uvmapping tutorials to find out how to make a usable uvmap for skins, but with such a poor mesh you will really struggle to make anything worth having

gleaming cipher
shut pollen
#

take a look at the wentward jbeam maybe? simple box wont quite cut it, but a vaguely segmented box with some nodes to strengthen panels would match the quality of the mesh. normally i wouldnt advocate for such poor jbeam practices, but unless you are going to spend significant time redoing the mesh it would be pointless to spend a lot of time on the jbeam

gleaming cipher
#

i dont have a usable texture for it cause the model dont even have a template.

#

wentward

shut pollen
#

yeah, whatever the base game bus is

gleaming cipher
#

ohh

gritty lodge
#

How do i Create a mod that detectes the Crash Damage/Strength?

rustic delta
#

It's jbeam stuff because the base car does it always

#

It's based on the Genesis F2

wispy shuttle
#

So I downloaded a mod and the rims and tires in the picture are not in the truck

brittle warren
river forge
heady trail
#

Or simply count the overall forces from beamDeformed calls

split breach
#

so im trying to make a skin mod and the skin wont show up in-game. can anyone try and help me figure out the issue?
(update: it showed up, without any textures)

hollow timber
#

Im making a custom gauge cluster and entertainment system. I have most of my hardware done but I was wondering how can I interface this with beam ng. I was trying to use the outgauge system but I would really like more control. Perferably using websockets. My mod is enabled but i see no activity.

#

lua/ge/gaugeCluster.lua

local M = {}

print("JDash - File")

M.onInit = function()
    print("JDash - Init method")
end

M.update = function()
    print("JDash - Update")
end

M.onUnload = function()
    print("JDash - unload")
end

return M

info.json

{
  "name": "Arduino Gauge Cluster",
  "description": "idc rn",
  "author": "Gavin",
  "version": "1.0"
}
vocal bough
#

Help me!

dry cargo
#

how can i port the spare tyre used on the gavril charro to the gavril roamer?

opal cove
#

sdasssss

#

sadasdasdasdasdasdasd

civic umbra
#

Calling all world editor experts. Im in the middle of recreating my local drag strip. Im struggling with getting the timers/trees/timeboards etc set up. Plz halp? 😅

terse dawn
#

is there any way of deleting this after i finalized junction?

graceful dust
#

Does anyone know how to fix this issue with the Flexbody? Right now it doesn't has any jbeam, and I just need to get it working to see if the scale and everything is alright. Quick help would be appreciated, thanks in advance

gentle fox
#

you need a modscript for that

gentle fox
austere parrot
#

probably not the best way but it's how I'd do it

novel wagon
#

anyone know why my cab mesh for some reason is attached to this dash? im building all of this on the MD series chassis

proven igloo
#

Hey i made a body kit and it does not appere in the game and the J-beam is even there.

distant pendant
#

make sure the name for flexbodies matches the name in blender

#

also make sure the correct material is applied and the material uv is in its correct spot

proven igloo
distant pendant
#

you ever mess with uv's in blender?

proven igloo
distant pendant
# proven igloo What is that?

https://www.youtube.com/watch?v=nNqsS5a9XVM

Scroll till he mentions putting materials on the parts

This tutorial guides you in making widebody fenders for the Wendover.

This type of video has been request by a few people and I finally got the motivation to make it today.

There is no sound in this video, if you want music then I suggest either Spotify or using another YouTube tab.

Let me know how good or bad the video is in the comments so ...

▶ Play video
toxic widgetBOT
#

Gave +1 Reputation to @distant pendant (current: #66 - 43)

distant pendant
#

also the parts should still show if no material is on them

Send me a pic of your blender file with the body kit names visible
send me a pic of the jbeams with the names visible

#

@proven igloo

hollow timber
hollow timber
#

@gentle fox

tacit halo
celest tapir
#

Does anyone know how to replace the sound of a modded car on another modded car?

dry cargo
#

to make autoparts i need to learn blender right?

brittle warren
#

So i moved my custom car to its own vehicle and now its flying away when i spawn it any help?

gentle fox
hollow timber
#

I knew chat gpt was wrong because It kept changing its mind and also there isnt much online about it. The wiki isnt "confusing" it just doesnt provide enough examples

gentle fox
#

One sec, i will write how the modScript needs to be done

hollow timber
#

Thank you

brittle warren
#

also getting this error

hollow timber
gentle fox
#

@hollow timber :
in /scripts/pirzsArduinoCluster/modScript.lua
setExtensionUnloadMode("prizs/ArduinoCluster","manual")
also put your lua mod file here:
lua/ge/extensions/prizs/ArduinoCluster.lua

the lua should also be adjusted to stuff like this:


local function onExtensionLoaded()
  print("Loaded Arduino Cluster")
end


M.onExtensionLoaded = onExtensionLoaded
M.onModDeactivated = deleteTempFiles
M.onModActivated = onExtensionLoaded
M.onExit = deleteTempFiles
return M```
hollow timber
#

do the file names explicitly matter?

#

can i slightly change things more like

hollow timber
#

i would assume but just to ensure im right

gentle fox
brittle warren
#

well i figured out the error was just for the vehicle vecinity app my problen is just the car spawning the moonhawk and flyin away lol\

gentle fox
hollow timber
#

ok

hollow timber
gentle fox
#

just because when you have errors its easier to finde the issue

hollow timber
#

like net.justwhatever.jdash

gentle fox
hollow timber
#

il try without first and if it works il use reverse domain. Not the end of the world if reverse domain doesnt work

gentle fox
hollow timber
#

I have coded minecraft mods in the past and java loves reverse domain which is why im askinbg

#

But obviously java is very diferent from lua

hollow timber
#

@gentle fox umm what kinda error handling is this. This is the least readable error i have ever seen

gentle fox
#

but this one seems weird

hollow timber
#

its mad about my functiopn

#

this like here local onExtensionLoaded()

#

thats my line 3

gentle fox
#

can you send what your lua looks like now?

hollow timber
#

is it that my folder name in my mods folder isnt the same as in my "extensions", regardless this error isnt related to that. I will fix that anyways tho to make my folder structure better

gentle fox
#

oh no

#

you forgot local function onExtensionLoaded()

hollow timber
gentle fox
#

my bad i forgot it

hollow timber
#

i just blindly copy and pasted your code without looking sorry

gentle fox
#

and i should have just copied instead of writing from the top of my head lol

hollow timber
#

yea works fine now. I wish it just said "Syntax error jdash/main.lua:3" not an entire page of red

gentle fox
#

yeah

hollow timber
#

im gonna fix my file structure a bit

gentle fox
hollow timber
#

i shouldnt call my main extension main

brittle warren
#

now im just getting this error

gentle fox
brittle warren
#

HEy i just saw that lol fixed it and testing now lol

hollow timber
brittle warren
#

This is what i mean. it only shows my engine i have in the vehicle folder and not the actual mopohawk engines

terse dawn
#

why does this happen?...

#

nvm

hollow timber
#

WAIT do i need to use vehicle and not GE(im assuming game engine)

gentle fox
hollow timber
#

oh umm tommo how do i use vehicle controls?

hollow timber
#

i tried electics but it didnt work

#

when i put it in vehicle it breaks

gentle fox
#

You might need one in gelua and one in the vehicle vm

hollow timber
#

ok

gentle fox
# hollow timber ok

You can make them communicate, but the gelua and the vlua are different virtual machines, its well documented in the wiki

hollow timber
#

do i register them the same?

#

i found them in the wiki

#

your right they did document these in the wiki

#

I wish they showed modscripts would have helped me in the beginning

gentle fox
hollow timber
#

not excactly use sorry

gentle fox
hollow timber
#

just read. I looked at the outgauge protocol and was just using the electrics

gentle fox
#

One sec

#

@hollow timber did you try electrics.values.throttle for example?

hollow timber
#

here is my exact code

local M = {}


local function onUpdate()
  if not electrics.values.watertemp then
    -- vehicle not completly initialized, skip sending package
    return
  end
  print(electrics.values.highbeam)
end

M.onUpdate = onUpdate
return M
#

i just snached that from protcols/outgauge.lua

gentle fox
hollow timber
toxic widgetBOT
#

Gave +1 Reputation to @gentle fox (current: #170 - 18)

gentle fox
proud sierra
#

Can someone help my apply textures, its not working for me

crystal wraith
#

is it possible to put beamng grass on top of a dae mesh? something like the image below?

crystal wraith
# terse dawn nvm

ik you figured it out, but that can happen becasue the size of the texture aswell

#

you didnt do anything, skyboxes dont change depending on the time of day

#

you cant change that to my knowlegde

toxic widgetBOT
#

Gave +1 Reputation to @crystal wraith (current: #817 - 2)

crystal wraith
#

a new mod came out for dynamic skyboxes though.

#

CK dynamic skyboxes

warm sphinx
hollow timber
#

anyone know how I can basically do some thing like this be:getPlayerVehicle(0):getElectrics()

rustic delta
#

Is there any way to activate a simpleFunction with two variables? Like, an either or, type scenario?

"p2p_active": {"simpleFunction":"nitrousOxideOverride"/"nitrousOxideArm", "off":"p2p_inctive", "on":"p2p_active"},

heady quail
#

does anyone have any ideas of what could be causing this transfercase to not be recieving the input from driveshaft?

crystal wraith
civic umbra
#

After a bit of research and gamefile digging i've worked out that i need my mainLevel.lua set correct to trigger the drag timers. most people completely write their own script. is there a way to script the main lua to look for the main game drag scripts in directory \lua\ge\extensions\gameplay\drag? p.s. i'm super new to any for of coding and scripting.

brittle warren
little cedar
#

What do these values do for gearwhine in the transaxle jbeam? Last time I tried, they did nothing

"gearWhineInputPitchCoefSmoothing":50 "gearWhineOutputPitchCoefSmoothing":50 "gearWhineInputVolumeCoefSmoothing":10 "gearWhineOutputVolumeCoefSmoothing":10

Maybe theyve been removed from the FMOD sound engine

gentle fox
terse dawn
unkempt walrus
#

Hi

heady quail
#

anyone know why NBE is refusing to load my jbeam and chucking errors? its claiming "missing value separator, on line: 238" but i see nothing wrong on 238 whatsoever
if i delete 238 entirely, it complains about 237, then 235, and i cant figure out what ive done wrong

silver escarp
#

@chilly flare I usually don't like pinging devs but I figured you'd probably be the best one to ask. This was in the v0.33 changelog and I was wondering what it is exactly. Does this mean we can somehow change the interior muffling whenever a door is opened? thimk

ebon nimbus
#

is this good enough

gleaming cipher
#

Someone wanna Take on a project for me? I asked a Game dev to help me and he said the model has wayyyyyyyy to many edges (also out of Knowledge) im looking for someone who will be willing to Donate a few hours of there day to Have fun with a Bus model an make it have a skin UV

#

(The model)

#

current uv

#

if you decide to help youll get your name in the credits of this next update

#

and maybe a few $

rancid wedge
#

So I put the T-series rear frames into the MD-series and most things work instantly, but there is a gap between the upfit and cab. Can I somehow nodemove everything forward to close the gap? because when I apply the nodemove or nodeoffset to the rear frame slot it just moves the frame, but not everything else like axles and upfits. Is there any quick solution or do I have to move every object by hand?

pliant robin
bleak sluice
#

Im trying to import a tire texture but it doesn’t appear. How do I fix?

ebon nimbus
#

more like a remix

pliant robin
ebon nimbus
#

im not sure is it new engine or remix

#

feel like remix for me

pliant robin
#

GM LTA, MB AMG GT Series is Hot V, BMW X6 too

ebon nimbus
#

but for my application hot v is not suitable

#

just meh

chilly flare
heady trail
calm prism
#

I want to make skin for the etk i series. and the skin works. but it doesnt spawn with the car

#

even though I selected the paint in the .pc file. this is in the pc file:
"paint_design":"etki_skin_kerst"

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and this is the etki.jbeam

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I don't want to manually select the skin every time I load the car
please ping me when answering! :)

gleaming cipher
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How can i fix this

heady quail
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ive pulled the exact code from the flatbed legs and mounted them to this trailer im making, but they seem to refuse to collide with the ground. i havent modified the node structure at all, they spawn above the ground and just fall through. they have collisions enabled but nonetheless phase through the floor

anyone have any ideas as to why?

hushed bridge
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how do i add custom sound to an sfx space

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like an audio file i downloaded not one of the default ones

little cedar
river forge
heady quail
heady trail
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You might need to lower the inrate value tho, exponential catches up pretty quickly

tired nacelle
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is there a specific order these need to be in? porting the etki auto box to another vehicle, have gotten literally everything working except need to move the shifter location. added the baseTranslationGlobal and it seems to work, the prop moves position, but it also causes a fatal error with the vehicle? bit confused

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this is the lua error. not gonna pretend i understand it haha

gentle fox
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Did you copy the translation etc from another file? I think they need to be in order, im pretty sure the names are just to help and dont actually say what is what. Im not 100% sure tho.

tired nacelle
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i took the info about it from the documentation

gentle fox
# tired nacelle i took the info about it from the documentation

Oh okay. Judging by the lua error it could also be some syntax error like missing {} or too many of them. Im trying to figure out in my head rn what would cause something from the props section which should just be a number to be passed to the max function as a table

lethal geode
calm prism
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Now it spawns with the texture

minor moon
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Any tips for eyeballing a paint color from an image or paint code to rgb/hex?

also any good paint editing applications? I’m thinking of making a Minnesota State Patrol pack or Wisconsin State too

narrow ridge
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you did say eyeball so sorry if thats not applicable

minor moon
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Thanks

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I’ll probably share progress once I figure it out, hopefully goes well

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Btw while I’m here, anyone able to help me figure out making a materials and jbeam file for a vehicle? (Or a vid tutorial!) I’ve got the mod that has templates for base vehicles but I also wanna do mod vehicles if possible, and the Nine (which isn’t included in that mod yet)

split abyss
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Gaaah my god working with materials is doing my fucking head in

split abyss
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So I was working on my materials and noticed my edits weren't doing anything so I deleted the materials in the material editor since I thought that would force the game to start loading them from my json files again, but now the game refuses to load them at all. Like they don't exist, but they very clearly do. How do I undo this? Moving the json files out and back in doesn't work, disable and reenabling the mod doesn't work

heady quail
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im having an irritating and weird issue where only these rear triangles and nodes refuse to have collisions, kinda. they have no collisions until a wheel hits, +at which point it gets stuck. ive attached photos of the nodes sections and triangle sections (with the apropriate nodes and triangles moved to the top of each for ease of reading)

note: the 'fu' nodes are intended to be underground but still collidable, but the rest are not.

all other parts of the frame of this vehicle have functioning collisions as per normal

this is compounded in its weirdness by the fact that tall crawler tires can climb up the back of this just fine

any ideas to fix this would be greatly appreciated, as this is an issue that expands onto other components and i cant figure out why

heady quail
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i realise i cropped the triangles image slightly too far and missed half of the important triangles so heres an updated image with the important ones

hushed bridge
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how do i make crown slope on mesh roads

hushed bridge
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ok looks like its not possible

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what about decal roads?

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i could just use the raise terrain tool with max softness but that wont make a consistent slope

sand mortar
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I am currently making a map, and the World Editor isn't automatically creating the full list of materials that the shape editor lists an imported object as having, only a few of them. I can fix this by hand but was wondering if anybody knows what is going wrong.

true crest
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tried adding dynamic mirror to a car, but when i spawn the car, the mirror doesnt exist in the vehicle config/ on the car

river forge
topaz cape
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Hello, Where can I find employees interested in BeamNG?

river forge
topaz cape
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I'm looking for someone who can create a parkour. I opened an ad on Upwork, but I think this place is more suitable because everyone here knows this game.

river forge
shut pollen
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spencer johnson might, but he would probably be very pricey at this point. i think he has done quite a few similar maps to that

glass spade
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if i am making an additional bumper to a car, can i just delete the other things unrelated to the bumper??

gentle fox
pliant robin
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like this but suggest to seperate the folders

pliant robin
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do you guys have how to do Air Suspension?

hybrid dune
pliant robin
hybrid dune
gentle fox
sacred arch
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I used to be able to find engine sounds thru the f11 menu, for whatever reason I can’t now. Can somebody point me in the direction of the engine sounds

dry cargo
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why does it alwyas no material

warm sphinx
crystal wraith
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like 2048x2048

crystal wraith
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god damn it WHY does beamng do this shit

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i need that file manager tab

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but its literally not on any of my monitors

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its "open" but doesnt exist

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i cant finish my map now becasue of this.

dry cargo
crystal wraith
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ah, idk then

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i am going to go INSANE.\

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why is that still there

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not a single mission even exists on the god damn map

hallow gate
hushed bridge
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where is the image file for this

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i cant find it

dry cargo
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i would like to create my own map, but i am terrible at city planning and terrain planning. where do i start?

hushed bridge
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u dont really need to be good at city planning unless u want ur city to make sense when people look closer

dry cargo
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oh, okay. thank you, @hushed bridge

toxic widgetBOT
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Gave +1 Reputation to @hushed bridge (current: #635 - 3)

warm sphinx
crystal wraith
warm sphinx
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Files

crystal wraith
warm sphinx
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Yes

chilly onyx
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Hi guys
Does anyone know if it is possible to add additional nodes to activate lua triggers?
The screenshot shows the Race Corners mode and I moved these nodes back, but is it possible to add more nodes that would activate the trigger?

heady trail
minor moon
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Is there anyone able to give advice on importing a state seal into a paint software?

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Specifically trying to input the old MN state seal (POSSIBLY PIC 2) onto a vehicle's door vinyl (EXAMPLE PIC 1)

crystal wraith
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okay nevermind, i got it gone but i have another problem

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i have a full timr trial setup but doesnt appear ingame

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nevermind this stupid icon is still here

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from a past time trial that is literally COMPLETELY deleted

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why cant anything ever work

crystal wraith
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like i might go insane istg

stone glacier
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how can i make my autoamtion mods packed like the beamng cars? under a brand name folder. instead of havign the models separete liek this

crystal wraith
pliant robin
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how to fix air suspension lua that use cannon lua? it's interfered with other repos

calm thunder
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How do i make a custom beacon lightbar? I will try to make a thing like this (with the normal blue beacon from the piccolina)
(i have no backround with coding or anything)

eager scarab
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Anyone know how to fix this texture issue?

calm thunder
unique zealot
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Also show that too

low loom
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can anybody perhaps help

river forge
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ty mods beamng_care

icy crane
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some good no_texture weather we're having today down in mod development

tacit halo
toxic widgetBOT
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Gave +1 Reputation to @icy crane (current: #39 - 65)

icy crane
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i'll just yoink your rep thanks

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I was busy. but then I had 5 pings

tacit halo
icy crane
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well it's whats expected of a moderator

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I might just be unfit for the task 🙁

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anyway let me not contribute to offtopic

brittle warren
crystal wraith
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why does beamng do this..

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trigger is placed at ground in the editor but its actually in the air...

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ugh it pisses me off

crystal wraith
crystal wraith
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someone please help

eager scarab
crystal wraith
eager scarab
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Why's it so hard to get this into Beam😭 😭

crystal wraith
eager scarab
crystal wraith
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goto wherever you imported it from

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there should be a dds, tell me the size

eager scarab
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I appended them from here idk where to go from here

warm sphinx
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Ctrl + L

crystal wraith
toxic widgetBOT
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Gave +1 Reputation to @warm sphinx (current: #57 - 45)

crystal wraith
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like where it was before it got in blender

eager scarab
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It was a .blend file when downloaded

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should I get a obj or something instead?

crystal wraith
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okay hold on

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no thats fine really

eager scarab
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Thankyou bro I appreciate this

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I went on fiverr to see if I can get someone to do this for me but apprently no one does this small weird things😂

crystal wraith
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okay goto the texute

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like goto here

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click where it says base color then image texture

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and that should be where the textures are

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if not then uhhh, i really dont know

eager scarab
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okay so since it's animated I think that's the problem maybe?

crystal wraith
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possibly but im not sure about that

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you can import animations, but idk about an animated texture

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you may be able to though, i dont have any experience on that though

eager scarab
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okay I appreciate the help

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I could put a normal one in beam but I really wanted it to be animated I thought that would be sick

crystal wraith
eager scarab
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okay I'll look up how to get to it quickly and see

crystal wraith
pliant robin
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btw where's chrome trim of bastion door files?

eager scarab
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this is what I get when I download it

crystal wraith
eager scarab
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thankyou bro

crystal wraith
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follow in order

eager scarab
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It just send me to the desktop

crystal wraith
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ah

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hmm

eager scarab
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it just ends at desktop

crystal wraith
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you sure youre selecting the texture, not something on top of it>

eager scarab
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I'm on portal.001

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changed it to image texture

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open folder

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and it just goes to desktop

crystal wraith
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really weird

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i mean you could try something idk if it would work

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try exporting it as a obj and import it as an obj on a new project

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im not sure what to do at this point, i just wanna help you get this

eager scarab
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wait does this help

crystal wraith
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yes

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goto that path

crystal wraith
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just can search anything on your pc in a second

eager scarab
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bet

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this is way out of my pay grade but oath haha

crystal wraith
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dont get your hopes up, this may not work but hopefuly it does

crystal wraith
eager scarab
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No like I'm not qualified to do this haha

crystal wraith
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oh lol

eager scarab
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am I dumb

crystal wraith
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no

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just search the texture name

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nether_portal.png

eager scarab
crystal wraith
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😭 wtf

eager scarab
crystal wraith
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bruh

eager scarab
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haha

crystal wraith
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i have one more idea

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go back ingame with the portal

eager scarab
crystal wraith
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goto window and open material editor

eager scarab
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idk if you can read that text i've hovered over

crystal wraith
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dw about that

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search up nether and you should see the texture

eager scarab
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nothing coming up

crystal wraith
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ugh idk man, i really cant think of anything to try atp, i could help more if it was an obj, so i really dont know what to do..

eager scarab
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Yeah I'm willing to pay someone to do it but can't find anyone that does these things

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It's such a random little thing to do haha

crystal wraith
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what do you need it so bad for? no reason im just curious

eager scarab
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but so simple at the same time

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Just to do a stupid tiktok

crystal wraith
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lol

eager scarab
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hahaha

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I make dumb tiktoks lol

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I want a nether portal now