#modding-general

1 messages · Page 9 of 1

tacit halo
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They just don't want to clutter the repo with old versions and pre remasters of vehicles

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And also keep in mind that it might still be under approval

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I just know that people have gotten the pre remaster bx rejected and a few other ones too

kind orbit
#

It isn't under approval, the little note is gone

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Anyway I posted it on the forum

distant pendant
#

hey lichi, i was looking at the repo uploads.
Since it is a paid model with with a non comercial license I shouldn't need to do anything for that correct?

tacit halo
distant pendant
#

standard license

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so i should be good

tacit halo
# distant pendant

Isn't there a more legalese one? It doesn't mention anything about sharing

#

Since derivative works just means you can edit it afaik

distant pendant
#

And this is the form they send out to
People that upload

tacit halo
#

What's the editorial licence? Since if that one mentions redistribution, youd assume that you couldn't on the standard

bronze sand
#

please help, I want to make a water splash lua when the vehicle enters the water, I asked in chatgpt but the code often errors, I usually use the trigger lua box and enter the lua code, please help, thank you very much🙏

distant pendant
#

two different licenses

unkempt valley
#

How does one add automatic transmission shifting lag?

tacit halo
#

I'm not sure which

unkempt valley
tacit halo
#

Uh that's odd

unkempt valley
#

I think it's this one

unkempt valley
#

I tried everything, yet still can't get the desired result

brittle warren
fathom maple
#

can anyone help me download some mods from madland, none of them ive tried will downlad..

proud solstice
#

modland is discouraged here

hazy rampart
#

he said madland, that's clearly something else, maybe even more dangerous

distant pendant
#

No modland

steel radish
#

Anyone Here Knows how to Swap a Mod engine into a Mod car? I wanna 2jz Swap my e36 and i already Made it quiete far. Ingame i can select the engine and i already got the engine Sound. But somehow i cant tune or customize it

ruby owl
#

how can i simplify this building in blender to remove all these uncessary objects and replace with a single object per side or for the whole perimeter

upbeat egret
#

Trying to edit an engine jbeam in notepad++ but I can’t type

sand bison
#

What do i need to do in order to get a backside of the body panels?

brittle warren
sand bison
#

Ah

brittle warren
# sand bison Ah

yea if you click show face orientation in blender anything that is red will be invisible in beam

sand bison
#

Ill look into it tomorrow

proud sierra
#

Can someone help me make tinted headlight glass?

#

Well glass in general

#

Idk how

sand bison
#

Be like me, make racecars that don't have windows

proud sierra
#

I need headlights

sand bison
#

Oh-

brittle warren
brittle warren
proud sierra
#

I call the beamng docs forums

#

Same thing, i just cant understand it

brittle warren
proud sierra
#

Wdym

#

I literally don’t know how to use the beamng docs

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The buttons do nothing

west stump
brittle warren
stoic wadi
#

Who is good at jbeam?

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I need help with openable doors

wet idol
#

uh

#

hydros maybe?

stoic wadi
#

what?

#

who is this

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or it's not me they're telling

unkempt valley
tepid nymph
#

Doors don’t open with hydros
They open with precompressed beams

stoic wadi
#

yes, but hydros is only on the trunk and hood

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(i have problems with trunk and hood also)

river forge
bronze sand
#

Hello everyone,

I'm trying to create a Lua code that triggers a color change when a vehicle enters a specific Lua box trigger. Here's an example of what I have been working on:

local function lavaTrigger(data)
    if data.event == "enter" then
        veh = be:getPlayerVehicle(0)
        if veh then
            veh:queueLuaCommand('fire.explodeVehicle()') -- Example, but I want to change the color instead
        end
    end
end

return lavaTrigger

I’ve tried multiple approaches and even consulted ChatGPT for help, but I still can't get it to work. I’m wondering if anyone here has tried something similar and managed to get it working. If so, could you share your solution or point me in the right direction?

Thank you so much in advance! 🙏

shut pollen
wispy magnet
echo cedar
#

how can i make the “$rotx”work

proud solstice
stoic wadi
#

I only have basic knowledge

tacit halo
stoic wadi
#

my mod has k-series base

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and default door triggers

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but jbeam is hard thing in general

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and i cant find a problem

proud sierra
#

how do i fix this

tacit halo
ebon shuttle
#

Is there way to get bigger radius of arc in LASL mode in the road architect? or connect differrent the types of road (arc, LASL and spline)?

proud sierra
tacit halo
proud sierra
#

Yes its a d-series?

tacit halo
#

that looks like a silverado?

proud sierra
#

Cateye

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Its just a different front end

tacit halo
#

oh

#

well the way to fix that

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uh have a bigger fender?

proud sierra
proud sierra
tacit halo
#

since the cateye and normal fender doesnt line up properly, youll have to adapt the cateye part to well
Line up properly or to have the same space in both ends

proud sierra
#

No trac bar or whatever like the rear wheels?

tacit halo
#

no you dont adjust the suspension

proud sierra
#

Kinda dumb but alr

#

I cant move the fender forward without the whole thing looking incredibly long

tacit halo
#

well then you cant do anything about it

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since like its based on the d series frame

proud sierra
#

I swear you could move the wheels forward

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And back

tacit halo
#

yes
but youd need to move the suspension forward too
and also need to move the connecting points on the frame forward too
meaning you need a new frame

#

so if you want a standard d series frame
well you gotta adjust the parts youve adedd onto that

#

also please that glow looks horrible

proud sierra
#

What

tacit halo
#

the white glow

proud sierra
#

Where

tacit halo
#

the star sky in the roof and the lights

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its using materials v1 glow emissive when you should use pbr materials 1.5 emissive with the factor turned up to like 7

proud sierra
#

What

tacit halo
#

so it looks like glowing lights and not weird haze

proud sierra
#

Idk what you even said

tacit halo
#

is using the old glow effect which looks bad

proud sierra
#

I know…

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Idk

tacit halo
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no idk, i can recognize it

proud sierra
#

No like i literally don’t know any other glow like you said

tacit halo
#

gimme like 2 seconds

proud sierra
#

Also the fender lines up exactly with h the e original, i need to cut the bumper

tacit halo
#

but i mean this kind of glow that looks like glow

proud sierra
#

Thats more of a headlight glow

proud solstice
#

doesn't matter, materials v1.0 glow looks ass

frank saddle
#

Where can I find information on material/texture mapping? I currently don't understand the connection between the 3d assets created in blender and the main.materials.json

proud sierra
tacit halo
proud sierra
#

Ok

balmy rapids
proud solstice
#

in 3

tacit halo
proud solstice
merry otter
#

i know that this is a stupid question but how can i change the position of my steering wheel?

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ive already tried fiddeling around with the jbeam but that doesnt change anything (i know that the textures are musty dusty crusty but who cares)

merry otter
#

nvm fixed it

ebon shuttle
#

I use a ground decal as a blueprint to place my roads, but for some reason it desapear if I make it bigger than 1300 m wide. It used to work at a 3km size. Is there a way to fix this

sand bison
#

My nosecone and trunk won't show up. Any reason why?

brittle warren
sand bison
brittle warren
sand bison
#

Ok

brittle warren
#

if its red it wont show up

sand bison
#

The outsides of both are blue

brittle warren
#

are they set to 0 for the origin and do you have any erros in the cosole also check the node group

sand bison
#

No errors show up in the beamng console

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And there's no nodes shown

brittle warren
#

then check the node group in the jbeam and make sure its the same as the flexbody name

sand bison
#

Ok

sand bison
#

Right now I'm focused on getting all the faces blue and I'm struggling like a mf

brittle warren
sand bison
#

How do I fix that?

brittle warren
#

you would need to either use a solidify modifier or extrude everything

sand bison
#

Didn't work

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I can still see straight through the panels

brittle warren
brittle warren
sand bison
sand bison
#

I didn't lol. It worked. Just gotta focus on the trunk and nose now

brittle warren
sand bison
#

I haven't yet. That would be in the jbeam, right?

brittle warren
sand bison
#

Ok. Lemme check

#

All the flexbodies are correctly named

brittle warren
sand bison
sand bison
brittle warren
#

scroll to the nodes section and see

brittle warren
sand bison
#

Ok. Yeah it's named correctly

sand bison
brittle warren
sand bison
#

Shit. Do I put it as the body?

sand bison
brittle warren
sand bison
brittle warren
brittle warren
sand bison
#

Ok

sand bison
brittle warren
sand bison
brittle warren
sand bison
#

So the plan with the front is to have the entire front clip (bumper, fenders, and hood) is to have them able to get torn off in a collision

brittle warren
sand bison
#

Separate

brittle warren
#

then you would need to make a hood fender and bumper jbeam and have them as slots in the body jbeam

sand bison
#

Ok

sand bison
brittle warren
sand bison
#

I fixed it

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Fucked with the jbeam and the trunk nor nosecone are still showing up 🫠

#

Doesn't even show up in the beamng code thing

brittle warren
brittle warren
sand bison
#

I'm installing it

brittle warren
sand bison
brittle warren
#

the syntax one isnt showing?

sand bison
#

No

sand bison
brittle warren
#

i was just about to link it lol

sand bison
#

So how do I use them?

brittle warren
#

so if you open a jbeam in vs code it will automatically be active and at the bottom of the screen there is a little triangle that will show errors if you have any

brittle warren
sand bison
#

They're not showing any errors but won't load the visual thingy

brittle warren
brittle warren
sand bison
#

Ok

wheat salmon
#

yo
i made a car but idk how to put it in beamng
can sombody help
see but idk how to make it into beamng
pls ping me if u know how to
@west stump @tacit halo yall help me

#

or smbdy

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@ornate nexus

ornate nexus
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hello?

wheat salmon
#

hi can u help

#

?

ornate nexus
#

It takes alot

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do u have suspension

wheat salmon
#

ik i made the car ik about jbeam and stuff

wheat salmon
ornate nexus
#

Ok Im not modding support tho

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i think someone can help u tho

ornate nexus
#

he can help u but Im pretty sure no one would go as far as putting it in beam for u

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atleast w/o any money

tacit halo
wheat salmon
#

wdym

tacit halo
#

are you sure its not a forza horizon or asseto corsa model

ornate nexus
#

It does look like an import I wanted to point that out but Ion care enough to

wheat salmon
#

then yea im sure

tacit halo
#

show me the blender side bar

ornate nexus
#

ohh explorer

tacit halo
#

and the material names of the meshes

wheat salmon
tacit halo
#

yeah as i imagined

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youve not modeled that

wheat salmon
tacit halo
#

oh god wtf

ornate nexus
#

☠️

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what the hell

wheat salmon
tacit halo
#

you know you shouldnt lie to someone that knows what they are talking about

wheat salmon
#

BRU BUT I RLY DID

wheat salmon
tacit halo
#

no

ornate nexus
#

roblox?

wheat salmon
#

yea lol

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...

tacit halo
#

wait

#

you still have the default camera and light setup from blender

wheat salmon
#

yes

tacit halo
#

if you really had modeled that you would have removed it

ornate nexus
#

can u show us the geometry

tacit halo
#

like it for what

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also that model is like 10 meters long

wheat salmon
#

HERES CAR IN ROBLOX AND SOME OTHER OF MY PROJECTS

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caps

tacit halo
#

this default cube is like 1x1

wheat salmon
#

sry

tacit halo
#

show the geometry and polycount then

wheat salmon
#

kk

ornate nexus
#

can u show me the undercarriage later

river forge
#

Besides, even if you did make it... You can't just 'import' a model into BeamNG and have a fully functional car

tacit halo
#

^^

wheat salmon
#

ik

#

i need jbeam

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and mutch other stuff

river forge
#

Jbeaming a full car would take a lot of time and skill, you'd need prior experience with jbeam

ornate nexus
#

also it seems sus because you cant import a model w different materials in roblox, so why would u have the meshes joined together? what could be going on here is u got the model from the toolbox and exported it to obj?

tacit halo
#

^^ yes very likely

river forge
tacit halo
#

also like thats a weird hood material
and like i doubt roblox cars dont have any moving parts, at least the wheels would be separate

wheat salmon
#

go on

ornate nexus
#

would take me 2 sec to find a mclaren

tacit halo
#

ok but how about you show the polycount wireframe

ornate nexus
#

not even joking I prolly wont even have to search

wheat salmon
ornate nexus
#

u can recolor it but sure Ill try it out later

wheat salmon
#

go on

wheat salmon
#

ok here is so u can try and find it in toolbox

tacit halo
wheat salmon
wheat salmon
tacit halo
#

hes asking the same thing

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we need the wireframe and polycount to compare it to any other mclaren f1 models

wheat salmon
#

and ok i lied i didnt make it my friend did im just tryin to get it in beamng i can show proof that he made it.

tacit tulip
tacit halo
#

and wireframe

wheat salmon
#

but its still made in blender cuz i trust him

tacit tulip
tacit halo
#

^^

tacit tulip
#

We’ve all heard the same stories before

#

It’d be better if you just admitted you got the model from elsewhere and didn’t fib about it

wheat salmon
#

I DID ADMIT MY FRIEND MADE IT

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i did not

tacit tulip
#

After a solid while of being pushed

tacit halo
#

so show us the dammed polycount and wireframe

#

if you want to settle it

tacit tulip
#

Exactly, honesty what gets you places with people, show them evidence if they don’t believe your honesty

wheat salmon
#

see i script cars in roblox he sends me cars

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i just wanted to get the cars in beamng to

tacit halo
#

ok but show us the wireframe

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if we can check that you havent gotten the model or he hasnt stolen the model, we might help

wheat salmon
#

how cuz i dont use blender

tacit tulip
#

This is not hard, it’s literally 2 buttons you need to press

wheat salmon
#

cuz i dont use it ma friend does

tacit halo
wheat salmon
#

he prob knows

tacit tulip
#

If you can’t screenshot things I don’t think you’re ready for making a mod

tacit halo
#

this will show the wireframe and the polycount of the model

river forge
# wheat salmon how cuz i dont use blender

So you don't know anything about Blender, and also nothing about BeamNG modding, yet you expect to make a full car mod?

You can learn over time, but not if you jump straight into it like this

wheat salmon
tacit tulip
#

^^^^

tacit halo
ornate nexus
#

back on pc rn

wheat salmon
#

is it stolen

tacit halo
#

and de select it

tacit tulip
# wheat salmon

What the hell is that typology even if it isn’t stolen I wouldn’t use that :X

river forge
ornate nexus
#

alr imma search the toolbox rn and tell u if I find any model

wheat salmon
tacit halo
#

also click this

wheat salmon
tacit tulip
#

Trying to defer your actions to a third party isn’t going to work mate

wheat salmon
#

wdym

tacit tulip
#

Finding something is potentially wrong with an item you have and then going ‘oh it’s someone else’s’ is a classic method and never works

wheat salmon
#

here is he sending me cars

tacit halo
#

what car was it btw

#

a mclaren p1? or a 765?

wheat salmon
#

i just work for him

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Mclaren MSO

tacit halo
#
tacit tulip
#

Wowie

#

I’m actually impressed you found it so fast

tacit halo
#

which is based on a CSR2 model

tacit tulip
#

Gotta know your secrets Lichi

wheat salmon
#

oh i will tell him

tacit halo
wheat salmon
#

he just sends me files

tacit halo
#

i dont even know what MSO is

wheat salmon
#

and i script it

ornate nexus
tacit halo
#

so we cant help you

ornate nexus
#

color isnt it but mesh is the same if im not wrong

unique zealot
wheat salmon
#

he claims this are also his cars

#

idk if i can trust him

ornate nexus
#

well anyway converting a car to beamng isn't easy work

wheat salmon
#

then

ornate nexus
#

let me see the polys on this roblox studio model I found

unique zealot
tacit tulip
#

If you actually want to do any of this I’d suggest tuning down your ambitions majorly

ornate nexus
wheat salmon
#

cuz i trust ma friend

#

and he says he made it

#

so im confident he made it

ornate nexus
tacit tulip
#

Dude that’s clearly not true

ornate nexus
#

wait

wheat salmon
unique zealot
tacit tulip
#

We have evidence showing where the model is from

wheat salmon
river forge
#

files with models that he just found on the internet

ornate nexus
ornate nexus
#

this is diabolical

wheat salmon
ornate nexus
#

well either way u shouldn't really use a model u don't know the origin of

unique zealot
#

yeah your friend has just lied to you basically

ornate nexus
#

Did he give u permission to use his model for beamng?

tacit tulip
#

^^^

wheat salmon
#

its cuz i trusted him

tacit tulip
ornate nexus
#

alr atleast thats good but u still don't know the source of it, if it isn't his and you use it for beamng then u're the one getting in trouble

wheat salmon
ornate nexus
#

general rule of thumb is only use stuff you made

wheat salmon
#

that is 5k robux he wanted

unique zealot
#

you got scammed

ornate nexus
#

yeah that's defo stolen no way a modeller is asking for 5k robux 💀

wheat salmon
river forge
#

my guy

unique zealot
#

we're telling you now

river forge
#

you paid 50 bucks for a free model

wheat salmon
#

yay

ornate nexus
#

my mom is kinda homeless

wheat salmon
#

im so happy

ornate nexus
#

well take this as an inspiration to do the right thing and start modelling urself

unique zealot
#

i didnt ask for that much but its what i got

wheat salmon
#

u know i was hired as a scripter and then i bought the models of him

ornate nexus
#

Idk the detailed extent of ur model tho

unique zealot
wheat salmon
#

some cars that he claims he also made

ornate nexus
unique zealot
#

although they have a big budget so they can afford it

ornate nexus
#

I'd model for 5k robux if it's nothing too serious

#

Like 4 hrs of modelling for 5k robux is a pretty good deal

#

maybe even less work depends

river forge
#

$12.50 an hour? no thanks

unique zealot
#

i wont say anymore but its a pretty decent sized game but the update isnt released yet

wheat salmon
ornate nexus
#

for america it's bad

#

in europe u can live w 2500 / month in america u can't really from what I've heard. Money just has different value

#

2.5k per month is actually very good in italy

unique zealot
#

im opening studio just to prove a poijnt

river forge
ornate nexus
wheat salmon
#

ik

ornate nexus
wheat salmon
#

i wont hes still ma friend

tacit halo
wheat salmon
#

even if he stole idc its just robux

ornate nexus
wheat salmon
#

i will still confront him

ornate nexus
#

that's 5 hours of work

#

don't take it lightly

tacit tulip
ornate nexus
#

from what I know if u want to make good money u should start ur own business and/or invest

tacit tulip
#

But yea, if you do genuinely want to mod for Beamng start by learning blender and move on from there. Even if this model was legitimate you’d encounter a bunch of roadblocks

unique zealot
ornate nexus
#

1 milion robux is 3.5k

#

w/o taxes

#

so around 2.8/2.9k with 25% tax

tacit tulip
#

Who pays taxes?

wheat salmon
#

dayum im still in shock

ornate nexus
#

💀

wheat salmon
#

he did that

tacit tulip
#

It’s kinda expected of Roblox ngl

river forge
unique zealot
#

yeah i just want to move on and start another mod that i will never finish

tacit halo
#

roblox community is as a big bad mess

wheat salmon
#

Oh cya guys ty on ur help

ornate nexus
wheat salmon
tacit halo
ornate nexus
#

wait so child labour is paying a minor to work right?

wheat salmon
#

bye cya around

ornate nexus
#

damn im a victim

#

I don't work for anyone right now I've worked for like a week for someone but always lead my own games

tacit halo
#

and its a very common thing in roblox from what ive heard

unique zealot
#

that implies that youre forced to work which its only a choice

ornate nexus
#

I can confirm that

unique zealot
#

roblox studio is just an optional thing that people can choose to learn but only on pc

ornate nexus
#

roblox has free servers and cloud storage

unique zealot
#

so children arent being forced to make stuff from their phone

daring steeple
#

anyone know how to make engine redline sounds

proper spear
#

Does anyone know how I'd create quick LUA buttons to

  1. Trigger police to chase me
  2. Trigger a nearby vehicle to flee me (when I'm in a cop car)?

WRT point 1, I'm talking about police cars already spawned in AI traffic. In freeroam, not with some pre-built missions and paths I have to spend time setting up...
Yes, I can Spawn (Police) and crash into them to start a chase, but then half of all AI traffic is police, and all of them are either beetles or SWAT... trucks.

I prefer the police Sunbursts that appear when I Spawn (Normal). As a side note - these sometimes don't appear when I spawn AI traffic. Is there a way to force some of them to spawn when I click Spawn (Normal? Thanks.

tough pier
#

Hello i am trying to get a skin ingame for the first time, but i just cant figure it out, can someone pls help

tough pier
#

I got it in game but now i want to add it in a multiplayer server how i do that

#

actually i only need to know why it turns to no texture when i change the name

pulsar hawk
#

When appling a "materialOverride" on parts with offsets, the flexbody mesh disappears.. Is there something wrong with my syntax here?

    "flexbodies": [
         ["mesh", "[group]:", "nonFlexMaterials"],
         ["md_series_bank_door_rearright", ["van_bank_reardoor_R"], [], {"materialOverride":[["banktruck","md_series_main_alt"]]}, {"pos":{"x": 0.0, "y":-0.480, "z":-0.235}, "rot":{"x":0, "y":0, "z":0}, "scale":{"x":1.0, "y":1.00, "z":1.0}}],
#

Ive tried putting the material override at the end of the line as well, behind the transform values

#

nvmd, in case anyone else needs this solution.. I changed the formatting to this and the mesh reappeared 🙏

"flexbodies": [
    ["mesh", "[group]:", "nonFlexMaterials"],

    [
        "md_series_bank_door_rearright",
        ["van_bank_reardoor_R"],
        [],
        {
            "materialOverride": [["banktruck", "md_series_main_alt"]],
            "pos": { "x": 0.0, "y": -0.480, "z": -0.235 },
            "rot": { "x": 0, "y": 0, "z": 0 },
            "scale": { "x": 1.0, "y": 1.0, "z": 1.0 }
        }
    ],
merry crystal
#

Could anyone tell me how i add main body paint textures to this mod i just made? Is there a tutorial or something

acoustic ivy
#

remove the .001 or what ever the number is beside the name of the mesh use note c++ and rightclick the dae of the car or the model u want for the texture to show

merry crystal
#

i done the materials but now i need help with the paint textures

brittle warren
brittle warren
#

use vs code imo it shows errors for json files

oak pollen
#

One message removed from a suspended account.

brittle warren
oak pollen
#

One message removed from a suspended account.

oak pollen
#

One message removed from a suspended account.

#

One message removed from a suspended account.

tacit halo
#

do the textures exist

oak pollen
#

One message removed from a suspended account.

brittle warren
tacit halo
#

also i should warn you that learning how to mod by making a car mod is not a good idea, and your result will very likely be crap

oak pollen
#

One message removed from a suspended account.

tacit halo
#

yes

oak pollen
tacit halo
oak pollen
brittle warren
tacit halo
#

especially since from the looks of it, that model for the renault 3d model doesnt look like it was made for beamng and will not deform well, the body panels arent separated, the scale seems off since afaik the renault clio is not that much wider than what a pessima should be

oak pollen
tacit halo
oak pollen
#

One message removed from a suspended account.

tacit halo
#

as in the polycount of the model is too high

oak pollen
#

One message removed from a suspended account.

#

One message removed from a suspended account.

tacit halo
#

for the body only?

oak pollen
#

One message removed from a suspended account.

tacit halo
#

can you just show a pic of the wireframe in blender

#

does it have an enginebay, detailed underbody, engine, trunk, suspension?

oak pollen
#

One message removed from a suspended account.

tacit halo
oak pollen
tacit halo
oak pollen
#

One message removed from a suspended account.

tacit halo
oak pollen
#

One message removed from a suspended account.

tacit halo
#

keep in mind that the mk2 pessima that has a lot of tuning, detailed underbody, 3 different engines, 2 suspensions, racing and derby parts is only 100k more

tacit halo
oak pollen
#

One message removed from a suspended account.

tacit halo
#

you expected to do better than any of those people

oak pollen
#

One message removed from a suspended account.

tacit halo
#

we dont know yet, but its your first mod, and theres a reason we dont reccomend making cars as a first mod, if you are having trouble with such basic issues as texture issues i doubt youll do good, worth a try, but dont expect wonders

oak pollen
#

One message removed from a suspended account.

unique zealot
#

im so confused here, im getting this "Expected dictionary key" error in the console and searching on the forums brings up this by Nadeox saying I'm missing an opening curled bracket. but im not?

#

this is the original one with the same issue

#

was missing a CLOSED bracket

little portal
#

Would a suspension like this be doable to move realistically? Its extremely similar to what my 3d model has

#

With the rocker moving on the circle at the 90 degree angle

brittle warren
little portal
brittle warren
proud solstice
oak grotto
#

put 700 mods in my mod folder, i get an error where it doesnt show anything when i press vehicles to spawn something

ashen imp
oak grotto
#

they call me the modland menace

fickle raptor
#

do you need to know physics in order to configure the values of nodes and beams? because right now i really don't know how people know how this and that is gonna realistically act

#

do you just have to tune it as you go until its perfect?

fickle raptor
oak grotto
#

500 wont work either

brittle warren
ashen imp
inner heart
tough sierra
#

how do i make these skirts 2 instead of 1 like it is now

brittle warren
tough sierra
#

oh i already figured it out ty tho

#

i used loose parts tho the selection wasnt really working

brittle warren
tough sierra
#

any idea how to fill that

thorn jewel
tacit halo
thorn jewel
unique zealot
#

too dense?

#

in terms of loopcuts

inner heart
tough sierra
#

i need help fixing this

#

i cant find tutorial

river forge
tough sierra
#

didnt find any good ones

#

i got other plan tho

#

i will not make it from scratch

scarlet cedar
#

seriously though, wither u found it like that or clicked subdivide too many times

#

howd it get there in the first place

scarlet cedar
#

yeah sure

tough sierra
#

i did the messy part

#

im trying to fit a kit here

#

already lost it tho didnt save

#

how can i select without this happening it doesnt select those for some reason

summer vault
#

if you cant even figure out how to select things i think you should take some time to learn the basics before trying to fix the model

tough sierra
#

fix?

#

i made the messy thing

summer vault
#

really now
you dont know how to select things but you somehow made an entire bumper mesh

little portal
#

Use xray

river forge
tough sierra
#

yeah

#

this is what it looks now

#

coffee and blender shit goes hard

summer vault
#

i see, either way, the questions you are asking imply some lack of effort
if you haven't learnt even the most basic functions of blender what are you even trying to do modeling, trying to build a house without a foundation and allat

tacit halo
#

^^

#

and from the 2 screenshots youve sent that model also looks really messy and highpoly so its not even good

tough sierra
#

idc

tough sierra
#

and it doesnt look terrible so i dont really give af

tacit halo
tough sierra
#

i see

#

im making it for looks so idc about anything else

little portal
tacit halo
little portal
#

Lod?

#

Lower res textures maybe

warm sphinx
#

If it’s all a mesh it could help making a terrain for the map instead of having the roads and grass be mesh. Would be allot of work though

toxic widgetBOT
#

Gave +1 Reputation to @warm sphinx (current: #71 - 39)

warm sphinx
#

That would be more of a blender lookup question. It is possible in game though

#

The snowman and scarecrow assets both have animation

tough sierra
#

does somebody know why mesh isnt showing up in game

cloud oriole
#

does anyone know how i can switch the sound of an beamng engine to and automation engine sound?

proud sierra
#

Is it possible to put a mod suspension onto a mod car that doesnt have a option for it?

cloud oriole
tough sierra
#

no

#

just make folder in mods/unpacked

#

name it whatever doesn't matter

#

then what car are you doing this to

#

ill help you tommorow cant really show anything now

brittle warren
brittle warren
ornate nexus
brittle warren
ornate nexus
#

oh yeah I kinda see that

olive flower
river forge
olive flower
#

thanks

calm sinew
#

how do I get the Beam assets in a mod map?

#

I'm trying to make a rally and need some standard decals for that but they're not in the asset browser

little portal
#

why do some parts get pulled in after attaching?

little portal
#

Nvm just added some crossing attachments and they fit

tough sierra
oak grotto
#

@icy orbit

icy orbit
oak grotto
#

i have no repository mods

icy orbit
#

hm there must be 1 mod that conflics with another

#

seen it happen

oak grotto
#

oof

#

like a duplicate maybe? idk

#

my mods has the multiplayer folder and the repo folder

#

deleted all modland cars

brittle warren
merry crystal
#

Could anyone tell me how i would edit the hub or wheel jbeam so that i could make the wheels fit properly inside the arches so it doesnt look weird like this?

sand bison
#

What do we think people

little portal
#

Its some offset in the first bit

unkempt valley
sand bison
#

Thank you. Took me a bit to figure out the stupid export shit

#

Thanks @unkempt valley

toxic widgetBOT
#

Gave +1 Reputation to @unkempt valley (current: #376 - 6)

merry crystal
river forge
#

sooo covet meshslap

merry crystal
river forge
#

try learning by making a new bumper or so for an existing vanilla car, it will be a much better way to slowly get to know all the aspects of beamng modding

merry crystal
#

i know how to mod beamng im just struggling with this

#

added this bumper to a r32 mod for example

river forge
warm sphinx
#

Is that not assetto? Beams shadows usually are not that harsh

#

Looks good regardless

merry crystal
little portal
warm sphinx
little portal
#

The nodeoffset is on the wheel slot

merry crystal
merry crystal
river forge
#

add it yourself, look at the link i sent

#

just add that to the slot that the suspension is in

little portal
#

Look for a jbeam thats named hub or something

merry crystal
little portal
#

Y axis yes, but you also need to move the wheels

#

Of which the nodeoffset should be in a section aboce

little portal
#

Yea

#

Thats the front wheels

merry crystal
little portal
#

You applied it and shit?

merry crystal
#

Yeah

proud sierra
#

Can someone help, i need to replace everything in this jbeam called (ric) to (rik), how do i do that without manually doing it

summer vault
#

find and replace function in basically any text editor even the basic notepad

narrow cape
#

hello guys how are you? I have a question... when you want to join the nodes of a part for example (a suspension) to another part for example (the chassis) is there a way to do it from the node editor or do you have to do it manually from the files

karmic charm
#

Does anyone know if afterfire can be controlled in the exhaust section of the dse drive modes? Im trying to muffle afterfire equally to the exhaust sound for different drive modes to emulate a valved exhaust system, ive tried several different things but either does nothing or results in a crash, my guess is it isnt set up to work that way but if anyone has any ideas id appreciate it.

narrow cape
#

You can see that in other car?? Maybe You can copy it from other car

karmic charm
stark marsh
#

hey, does someone know how can i make a chrome material? If i make the material fully metallic and 0 roughness it just turns to black. And if i decrease the metallic value a bit it just is a glossy dark grey.

river forge
stark marsh
#

it is

little portal
#

Maybe it reflects of something dark

oak pollen
#

One message removed from a suspended account.

#

One message removed from a suspended account.

#

One message removed from a suspended account.

#

One message removed from a suspended account.

#

One message removed from a suspended account.

cerulean veldt
#

can someone help me with creating map?

#

because I don t understand this editor

warm sphinx
#

You need help making assets correct? What are you trying to make?

cerulean veldt
#

i need help in create base of map because if i create new map from template it doesnt load and i need help in making assets and use it

oak pollen
#

One message removed from a suspended account.

warm sphinx
cerulean veldt
#

yes and whole map objects and others i don t understand this editor and how to use it

#

can you help me with this please?

warm sphinx
#

https://github.com/alexkleinwaechter/BeamNG_LevelCleanUp

This tool allows you to copy any asset from another base game map to your map, also allows you to create a direct copy of a base map to get started.

Beyond that follow the (limited) official documentation

Most of what you need to learn can be either through that or found out by messing around

GitHub

Clean Level from unused files before deployment. Contribute to alexkleinwaechter/BeamNG_LevelCleanUp development by creating an account on GitHub.

cerulean veldt
#

okey thx

coarse kindle
#

guys

#

can somone explain to me how do i install mods?

proud solstice
cerulean veldt
brittle warren
cerulean veldt
#

where is an installer

brittle warren
warm sphinx
#

Did you download it correctly? It should download a zip

#

Ahhh yeah download the file not the code

cerulean veldt
brittle warren
#

click this in releases

warm sphinx
brittle warren
cerulean veldt
#

ohh i got it now

warm sphinx
#

Ayy nice

cerulean veldt
#

thanks veryy much guys

dry cargo
#

where is this?

warm sphinx
dry cargo
#

ah thanks

proud sierra
#

How do i change the weight of something

river forge
proud sierra
dry cargo
#

they are not the same, and game keeps trying to reset back it italy_snowy but I changer it back and save but it goes straight back to italy_snowy

river forge
cerulean veldt
#

i have a question there is a person who can create map for me of realistic area? I will pay for this
I don't know where i would write this so i write this there

cerulean veldt
#

i don't how much i would pay for this so i don't know but i want map in 2048x2048 you can give me cost of this?

river forge
#

it was a bit of a trick question. mod commisions are extremely expensive, if you can even find someone willing to do it

#

dont know if there even is anyone that does map commisions

distant pendant
#

trackbroseff charges like 500+ i think

river forge
#

sounds cheap for the amount of hours that would go into it

cerulean veldt
#

so you don't know how much it would be and who doing maps for money?

distant pendant
#

its 500+ usd

#

probably more than that

#

and i'm not gonna even bother tagging the guy

cerulean veldt
#

ouuu

distant pendant
#

mod development isn't easy

cerulean veldt
#

so i would create my self this

warm sphinx
cerulean veldt
#

you have some tutorials to do map?

#

which will learn me this?

warm sphinx
#

For a map 8x that size, 8x that price

#

For the starting value

#

He is correct that it is not cheap

cerulean veldt
cerulean veldt
warm sphinx
#

Thats how I learned

#

There are some tutorials on youtube but most if not all are either outdated or severely over complicated/confusing

distant pendant
#

outdated now

warm sphinx
thorny rune
#

supposed to stay at 0.077m but goes up to 0.120

meager obsidian
#

question: how do i make a skin colorable

#

ive already got the skin working i just need to figure out why its not colorable

#

i tried to follow a tutorial on the beammng website but it didnt work for me

royal crater
#

do you know how to turn it off?

brittle warren
royal crater
#

I've been looking, and haven't seen anything in vs code, or beamng yet

shut pollen
# thorny rune anybody know what causes a beam to lengthen upon spawn

precompression or something like that, been a hot min since ive touched that stuff. had a similar issue when working on an update for the patrol 260 mod, something was leaking out of the suspension file (was making extended shackles). my jbeam was 100% correctly done and repeating the exact same steps to reach the same final code fixed it lmao

shut pollen
brittle warren
#

cananyone help me with an html texture

brittle warren
#

nvm can someone now help me with some lua i got something spicy cooking

tacit halo
narrow cape
#

I have a problem, when i make a height map in blender whit a 3d track model. In beamng don't copy the height og (sorry for My English, i speak spanish) can somebody help me?

dusky spoke
#

What can i use to make mods?

narrow cape
#

Blender

river forge
# dusky spoke What can i use to make mods?

Blender for models

Paint.net / GIMP / Photoshop for textures

Any text editor for most of the other files (.jbeam/.json), something like Visual Studio Code or Notepad++ would be recommended, but even the standard Windows notepad app would work

dusky spoke
#

Thanks

pulsar flame
#

Hello, im working on my wheel pack and i wondering is there a way to move whole RIM/Tyre inwards against the hub i want to move it to the red line, the problem i get is to move the tyre.
i have tried to change the POS but that just changes the rim, i want also to move the tyre, i have tried to move with NodeMove but then the Collison is wrong,

So my question is How do i move whole Rim/Tyre in the Jbeam?

little portal
#

What are causes of flexbodies not showing up? Normals are all good etc

pulsar flame
little portal
#

I think i mightve used a generic name that was already used so the cache is fucked or something

pulsar flame
#

mabye, i allways use my name infront of everything 😄

little portal
#

Yea i just prefixed them aswell but ig it was too late

dry cargo
#

why are they not synced at all. and beamng keeps resetting the value back

#

it wont update and keeps breaking and I have no idea

pulsar flame
dry cargo
#

yeah yeah cleared cache multiple times and temp

pulsar flame
#

hm weird, and when you have changed the name of the texture in the Jbeam file, have you tried to restart, and se if it works?

#

i can somtimes get that i need to restart the level for my Cars textures etc to load in when im working on them

dry cargo
#

yeah. Ive closed the game, checked the material file and then reopened the game but it still is the same

#

im completely lost

pulsar flame
#

hm

little portal
#

Turns out my issue was the group i put after the flexbody….

proud solstice
#

although, wouldn't it be easier to just use the offset slider in the tuning tab?

pulsar flame
proud solstice
#

or widen the suspension

pulsar flame
jovial sundial
#

I'm forgetting something simple for sure, but I can't get the model to show up.

Blender materials and in game materials are same.
All flexbody names are same, and I can't get it to show up HEH

Only the JBEAM shows up

proud solstice
#

node group names match?

jovial sundial
opal sky
crystal wraith
#

Is there a max poly count you can export from blender to beamng?

proud solstice
#

no

jovial sundial
#

doubt it

proud solstice
#

hardware is the limit usually

crystal wraith
#

Cool

ebon shuttle
#

My ground decal deseaper if I make it widder than 70m. I remember I could make them 3 km wide. Is there a way to fix this?

crystal wraith
#

I really need help.. Please.. why is the thing im trying to export from blender to beamng just exports as a "no-mesh" into beamng
Everything is selected in blender
I have exported the same way before and it works just fine, why is it not now?

opal sky
#

Check the naming on the mesh in the jbeam and dae file

crystal wraith
#

its not jbeam, sorry i forgot to mention that

#

is a map, not a vehicle

narrow cape
#

Does anyone know why the car mesh doesn't appear? it's beamng mod tutorial

unique zealot
#

have you applied the material to it?

narrow cape
#

yea

unique zealot
#

and checked the console for the error as well?

narrow cape
#

how i can open the console?

unique zealot
#

` key

#

or ~, the one next to escape

narrow cape
#

but isn´t of the chasis

narrow cape
#

i tried make the beam more strength but don´t work

royal crater
#

look at the code in normal vehicles, you'll see dampening beams that usually attach to the frame or body work. You'll also see torsion bars. I'd suggest starting there

narrow cape
#

mmhh, okey, i try follow your video and maybe is for the shape of the chasis, can be?

#

i used the car tutorial mod by beamng, and i used the original chasis node.

crystal wraith
narrow cape
crystal wraith
#

when i export a map from blender to beamng, it appears as a "no mesh" after placing

#

its a large map, i cant say any further on the description as it is to be kept secret

opal sky
#

Does anyone know if theres a way to make the running lights shut off for the headlights? I'm sure theres someway within the glowmaps

brittle warren
brittle warren
opal sky
#

The lowbeams shut off for the highbeams, I wonder if I can incorporate that into drls shutting off for lowbeams.

brittle warren
narrow cape
opal sky
#

Can't select part I just added, not sure whats wrong

proud sierra
#

Can someone help, my light textures are on when lights are off and off when there on, also my windows textures are acting like headlights

opal sky
#

Does anyone know how to change the standard vehicle config for a certain vehicle? Like the config you get when you just double click the vehicle

proud sierra
opal sky
proud sierra
#

And yea idk glowmaps…

#

@opal sky also the original headlight is still there…

opal sky
proud sierra
#

Sad

proud sierra
#

No

#

They just change to a lighter texture

brittle warren
#

also anyone know where this damn wheel is ive opened every wheel dae in game and cant find em

hallow igloo
#

How I make a car without physic

#

I only want to model the design and not the motor

#

Only the shell and wheels

river forge
river forge
river forge
river forge
# hallow igloo I only want to model the design and not the motor

Look up 'BeamNG mesh slap tutorial'

A mesh slap is when you take the jbeam (which is what gives the car its collision and physics basically) from another car, for example one from the base game, and change out the model for a different one

Obviously the physics and deformation will be quite bad, but it will allow you to at least have you model ingame

river forge
tacit halo
ember cliff
#

why cant it find my jbeam

tacit halo
ember cliff
#

i see

tacit halo
#

"rear left door"_chopped is breaking it

ember cliff
toxic widgetBOT
#

Gave +1 Reputation to @tacit halo (current: #54 - 46)

tacit halo
# ember cliff thank u lord

Also the 3rd line is for the text that appears in the parts selector so it would ideally be legible text like "Chopped Rear Left Door"

#

"type" is the part type, default is the default part that gets selected, description is the legible text in the parts selector

ember cliff
#

where is this located, i want to remove it from life

tacit halo
ember cliff
#

not there

tacit halo
#

Can you select a normal pessima and strip everything to see if it removes it

#

I swear it used to be there

#

If it still stays when the body Is the only thing left then it has to be there

ember cliff
#

isnt it in the backlight

tacit halo
#

It's called pessima_chsml (Centre high mount stop lamp)

ember cliff
#

oh nvm

#

i found it

#

thank you once again lord

tacit halo
ember cliff
#

ah alright

narrow cape
brittle warren
crystal wraith
pulsar flame
#

is there a way to make so the lowbeam still on when i press the brake, or is the only way to make the intense texture have a darker color on the lowbeam section, would be easier to match if there is a way to blend the lowbeam texture and brake texture togheter in the JBeam file

river forge
peak panther
#

can someone explain to me why doesnt this tutorial work:

https://www.youtube.com/watch?v=L31exwj7krY

and what can i do to make a custom engine appear in the "engines" tab?

Here's an in-depth tutorial on how to add more power to cars in BeamNG by editing the game files!

Join the Discord Server! https://discord.gg/ZHKGUMmsVY

Music Credit :
https://www.youtube.com/@inremiss (inremiss)
https://www.youtube.com/@NKMusic (NKMusic)

#beamng #beamngdrive

▶ Play video
sullen turret
#

for example covet would be “covet_engine”

#

if that’s correct then there is likely an issue with another part of the jbeam

tacit halo
storm hound
#

Hello, I would like to make my own tachometer, any tips for me ?

(I dont know angular but I am not new in programming.)

narrow cape
acoustic ivy
#

fix the nodes

narrow cape
#

how can i do that?

#

i joined the node suspensions to the chasis

peak panther
#

so i followed the tutorial like with the same names but it doesnt appear even after restart

#

do i need to do smth else like enable smth so it appears?

#

i guess my pc broken or smth

tired blade
dry cargo
#

anyone know why this happens when I import a heightmap

ebon shuttle
tired blade
#

Like this? Doesn't appear to do anything?

crystal wraith
#

why does this happen? all the textures are with it... i literally loaded back into the map and this happens

toxic widgetBOT
#

Gave +1 Reputation to @ebon shuttle (current: #1170 - 1)

brittle warren
crystal wraith
sand mortar
#

How do you get newly-created decal roads out of the Levels folder and actually bundle them in with a map?

urban chasm
#

can someone tell me what could be the problem and @ me

cold sundial
#
local isPlayerSeated = playerInfo.firstPlayerSeated
    log ("I", "dsx", string.format("isPlayerSeated: %s", isPlayerSeated))```
tacit halo
#

since i think once you exit a car it might be getting the info from the car and from the player thing

cold sundial
#

I'll check into the game's lua

tacit halo
#

or if you cant get that to work make it so it has to be true more than 60% of the time to assume its actually seated and not a bug
this is like the absolutely worst fucking idea but if you cant do anything else it might be worth a shot

cold sundial
tacit halo
#

it would be worth a "-- This is the worst thing ever in existance but its the only thing that works" type of code comment

cold sundial
#

lol exactly

#

not a good start

cold sundial
#

I'm trying to check for the vehicle id, since the unicycle is 37831, but I can't find it

ebon shuttle
weary root
#

Can anyone help me? My added model is not showing up

cold sundial
gleaming cipher
#

Could someone possibly take a look at my Jbeam Files for my mod (just looking at them) and tell me what can be changed to be modern? This mod is from 2022. I'm sure the Jbeam is way different/better than it was back then.

#

I would do it but I only got permission from the creator himself (SealedGecko). Plus I don't know shit about Jbeam 😂

#

I'm just a no body who knows how to break things

quartz mountain
#

No one has ever produced the 1999 Chevy S-10 body for BeamNG before. Dan Evans' Destroyer requires this body; but if no one will create it for BeamNG, the entire Destroyer team is out of competition period.

proud solstice
#

yeah

silk tide
#

aw boo

gleaming cipher
#

Complain in the beam monsters discord

#

Not here 🤦🤦🤦

tacit halo
gleaming cipher
#

Yep

crystal wraith
#

if anyone knows how to fix sticky gaurd rails, please let me know

shut pollen
woven thorn
#

can anyone help me later tonight with making a prop? i got the flexbody to appear ingame when i had it as an accessory for the d series but i can't get it to spawn alone.

urban chasm
near gorge
#

how does imgui work

near gorge
#

I have no idea what im doing, and it hasn't been working.

tough cobalt
#

how do i turn on collision on ai cars and my cars?

inner heart
#

turn off simplify physics in game settings

tawdry bridge
#

hey guys i am trying to make street races on beam and for some reason when i start the races the cars drive everywhere but the next check point

#

when i start the race they go backwards

gentle fox
hollow halo
#

Hello there ! I need HELP 😥
Anyone knows if it's possible to recover lost files from a "clear cache" ?
I was working on a map since 8 months, and I needed to clear cache, so I have made a copy of my map elsewhere (outside of gamefiles obviously) and I done it.. after that my mod was like back to an ooold version and even my copy is in the same state.. most of my assets are gone, and I also loose my terrain shape and textures... Is there a solution or do I have to redo it from almost scratch ?

bronze sand
#

Hello everyone,

I’m trying to figure out how to make the tires (like the ones in the picture) reset to their original positions automatically, similar to how vehicles can be reset to their initial state using a reset key or track record feature.

Is there a way to add a feature like this for objects, so I don’t have to manually reposition them after every use? Any tips or guidance would be greatly appreciated.

Thank you so much! 🙏

https://youtu.be/OMm_-TlFdRQ?t=81&si=0m1c476d8QieDzTF

Hey guys, hope you're having an awesome day so far. If not, I hope this video can cheer you up! Will any of the cars complete the ultimate car wipeout challenge in one piece? Sit back, relax, grab some snacks and something to drink, and enjoy the madness ;)

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gleaming cipher
burnt turtle
tacit halo
bronze sand
dry cargo
#

Whenever i press my brake pedal, my brakes instantly fade. its not because of input, its because of the car (aka my mod car) what could be causing this?

signal adder
#

does importing animated object (for example pendulum animated via keyframes) from Blender to BeamNG has huge impact on performance or it doesnt matter static object vs animated?

tacit halo
signal adder
toxic widgetBOT
#

Gave +1 Reputation to @tacit halo (current: #50 - 50)

tacit halo
signal adder
#

i make low poly world so i need to make everything from scratch :D, also need to test if i set texture to 'BUSH' property and i drove car throught it and if it will slow down car

subtle marlin
tawdry bridge
burnt turtle
#

hmm

tawdry bridge
# burnt turtle hmm

i dont get it lol. and the thing is. all the ai tries to do is hit me slowly

shell fable
#

I am trying to make a mod that simulates dieseling, turbo wastegate failure, and engine runaway. I am having a lot of trouble getting the mod to work though. The mod info isn't being displayed in game and the script isn't working. Does anyone know how to fix it?