#modding-general

1 messages · Page 8 of 1

acoustic ivy
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how do i fix this please help the fender flare was a separate dae and i combined it to the fender but idk how im gonna fix the orange texture

shut pollen
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need to fix the uv map in a 3d modelling program

shut pollen
shut pollen
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need more context, not sure exactly what is wrong as it appears to be several issues

acoustic ivy
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i tried to add it on a slot and says simulation error

shut pollen
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that is the mesh, not the material

acoustic ivy
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oh i see

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mb

shut pollen
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no worries, should be a quick one to fix. just correct the material and export again

acoustic ivy
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ur right damn

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thank you master

shut pollen
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happy modding

wise notch
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Hi everyone, if I would like to start learning how to make car mods on my own, who would you recommend learning from?

acoustic ivy
acoustic ivy
#

ya

quick axle
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where’s the model from?

devout cargo
# wise notch Like this? https://youtube.com/playlist?list=PLUjOUeYozMDwAHpXFsATOhKeGbc-SV273...

That guy's videos are really good! I suggest taking fillman86's tutorial and BeamNG Boy's tutorial too, because that's exactly what I did!

this isn't the best structure, but I'd suggest watching it first, then trying yourself whilst looking at time stamps to get what you need. If there's requirements for it, I can make follow up videos too.

playing along at home? here's the mods I made, for your own reference -
power change - https://drive.google.com/file/d/1IyDJxFqbKNBFBtMVWcM9_...

▶ Play video

This video will show you how to:
-Prepare the files
-How to edit them
-How to edit the jbeam of some parts
-How to publish your mod to www.beamng.com/repository website.

Software used in the video:
WinRAR - https://www.win-rar.com/start.html?&L=0
Notepad++ - https://notepad-plus-plus.org/downloads/
NodeBeamEditor - https://github.com/RORMasa/No...

▶ Play video
wise notch
toxic widgetBOT
#

Gave +1 Reputation to @devout cargo (current: #253 - 10)

brittle warren
#

In blender click a and go to object apply all transforms and re export

proud sierra
left swift
#

I have a mesh that basically forms a closed in room as part of the map. I set the environment to night time and I'm trying to use point lights to light it up but it looks really weird. The paint on the vehicles seems really flat and the shading seems wrong. What do I need to do to make it look better?

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as opposed to how it looks if I set it to day but reduce the brightness of the sunsky and set it to include in lightmap:

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This is the kind of look I'm aiming for (this is how it looks on sketchfab):

trim scroll
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i cant open modland

proud solstice
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good

left swift
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Starting to add more lights makes it better at night but the shadows are weird

brittle warren
autumn ravine
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hello guys, im new i want to learn modding vehicles because of my dream cars that are not in game or mods and believe that other players would like it, but im stupid and dont know how to do models, coding or something else, i want to ask if someone could help me with it and by time i could learn and do it by myself, if someone would like to help dm me please i would appreciate it

keen shadow
#

also proably start with just "aftermarket" parts for vanilla vehicles to learn jbeam a bit better

autumn ravine
#

that will help i believe, bad thing is i really dont understand these things so im here to ask for stuff

keen shadow
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beamng docs are a good place to look

autumn ravine
#

i will study documents there is lot of as ive seen now

left swift
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also the wydra just sinks into the water plane and floods the engine with water 😭

brittle warren
autumn ravine
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i hope it will make my goal possible, i want to recreate Flatout 1 vehicles its my games dream, i wanted to start with "Bullet", i will start with some parts and then go for full new vehicle, Thanks for help guys!

autumn ravine
toxic widgetBOT
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Gave +1 Reputation to @brittle warren (current: #84 - 31)

left swift
# keen shadow did you edit the viscosity?

Nope. It seems that outside of the model the thing floats fine. I realised I had a part of the mesh covering the water that was hidden in blender. The normal was flipped so didn't see it from the top. Vehicle was colliding with that and sinking but after deleting that part of the mesh it is fine now.

brittle warren
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anyone know why everythoing dissapears when iopen the world editor cleaned my cache multiple times and happens with no mods

vague shoal
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Can someone lead me in the right direction to fix these gauges being misplaced?

urban chasm
#

can someone help me figure this out please

brittle warren
urban chasm
urban chasm
brittle warren
urban chasm
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i moved to put it on the suspension for the hub

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it doesn't seem to work

brittle warren
urban chasm
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this is what i have now

brittle warren
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and it doesnt work?

urban chasm
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no

brittle warren
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how did you move the suspension

urban chasm
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i moved the nodes and moved the mesh seperatly

novel wagon
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help, when i take this ledbar from the rockbasher and try to put it on my miramar nothing happens when i try to change the posistion of it

brittle warren
urban chasm
brittle warren
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and see what that does

urban chasm
brittle warren
urban chasm
brittle warren
urban chasm
# brittle warren

well for the jbeami believe i used blender to move it to it's new location and same for the mesh then i changed the nodes that were missing and changed or added them to the rear

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so the back is almost identical to the front

inner heart
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yes, basicly redo it

urban chasm
inner heart
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show the node move and node offset and show where they from and what slot they effect?

urban chasm
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right now i have offset for trackwidth i will show in a se

brittle warren
inner heart
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i just want a full image of the situation that i know is taken at the same time

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so theres no random ass side effect kicking our ass

urban chasm
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is there a better way to show u this code

inner heart
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whats wrong with showing

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oh, just show the line of the slot for suspension

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if u want to say the frame have too many slots

urban chasm
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this is frame

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this is rear suspension

inner heart
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and an ingame screenshot of the jbeam?

urban chasm
inner heart
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good

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move the wheel to its intended location in sbr_hub_R_5 in the nodeOffset for wheel_R_5 slot

brittle warren
urban chasm
inner heart
# urban chasm

change the description of the wheel_R_5 to something stupid

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do you see it ingame

urban chasm
summer fossil
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Hey, making some map changed and doing road architect stuff... Any idea what may have happened here? Restore terrain does not work. Thanks!

inner heart
urban chasm
inner heart
#

however u want

urban chasm
brittle warren
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pretty sure node move needs to go here like i said

urban chasm
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right now @inner heart has a version of the mod to figure it out

inner heart
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found it

brittle warren
inner heart
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var trackoffset_R doesnt exist
u named it trackoffset_r
that breaks the nodeOffset

urban chasm
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oh...

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because R and r

inner heart
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yes

urban chasm
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thank you

brittle warren
urban chasm
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thanks @inner heart

toxic widgetBOT
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Gave +1 Reputation to @inner heart (current: #99 - 27)

inner heart
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had a chance to caught it, how sad, had to get the files from u before i realize it

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only find out smth is sus when i shoved in the pickup hub and it still doesnt work

urban chasm
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i had spent hours on it to fiugre it out

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thanks @brittle warren

inner heart
toxic widgetBOT
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Gave +1 Reputation to @brittle warren (current: #80 - 33)

inner heart
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nope idk how to map

brittle warren
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ight same im not even trying to map lol im just trying to use the camera path editor but when i open f11 it destrys all maps and doesnt go back when i exit the map editor lol i even did a fresh install lol

urban chasm
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well i just discovered a new problem

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with the wheels lineup most ly the RR wheel just popps off

brittle warren
urban chasm
brittle warren
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check the collision triangles

urban chasm
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so far i got it to just pop the tire not send the tire to the moon

brittle warren
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lol thts better than nothing lol

urban chasm
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now it doesn't break

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just the rear end stands higher than a skyscraper

brittle warren
urban chasm
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here is a picture of it

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all wheel steer

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so far fwd

brittle warren
urban chasm
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sbr4 shell

brittle warren
urban chasm
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how else are u gonna go offroading in a sbr

subtle hinge
meager sable
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can somone help me fix this

proud sierra
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anyone know why this is happening

brittle warren
brittle warren
proud sierra
brittle warren
proud sierra
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idk

brittle warren
molten sandal
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My new beamng modding career is up keeping and improving someone else’s abandoned mod

molten sandal
brittle warren
proud sierra
molten sandal
brittle warren
brittle warren
proud sierra
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ok?

brittle warren
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then window

proud sierra
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i already opened it...

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i said now what

brittle warren
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click on your car

proud sierra
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yes

brittle warren
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and then search for the name you gave the material

proud sierra
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its the 3rd color

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so idk

brittle warren
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well then does the iphone have 2 materials in blender?

proud sierra
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no

brittle warren
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then clear cache cause that shouldnt be happening

proud sierra
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ill try

brittle warren
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it goes by the direction of the last beam in the chain so whatever way that line is facing it will go like this

toxic widgetBOT
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Gave +1 Reputation to @brittle warren (current: #76 - 36)

brittle warren
#

yw

proud sierra
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Wait no

brittle warren
proud sierra
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Its just a very dark shade of the color

proud sierra
molten sandal
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How do I change the location of jbeam nodes using blender

brittle warren
brittle warren
proud sierra
molten sandal
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I tried importing that as an addon but it didn’t work

brittle warren
molten sandal
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Yea there were 2 addons, the main jbeam and the second one, but only 1 of them would import

brittle warren
proud sierra
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Why

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The color was set to red?

brittle warren
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it was set to black

proud sierra
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No

brittle warren
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if brightness is allthe way down its black

proud sierra
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It shows that because the original color was black

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Its not, its red

brittle warren
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so go in game an send a screenshot of it like bright green then halfway through the color selector

proud sierra
brittle warren
# proud sierra

it has to be the material is different then in blender thats the only thing that it can be if not it would say no texture or no material

proud sierra
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idk

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can u look at it

brittle warren
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yea send it to me in dm rq

meager sable
brittle warren
meager sable
toxic widgetBOT
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Gave +1 Reputation to @brittle warren (current: #74 - 37)

brittle warren
#

yw

meager sable
brittle warren
brittle warren
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ok so everything thats red on the outside go into edit mode and select thuse part then click mesh at the top and go down to normals and click flip

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red is inside blue is outside

proud solstice
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use L for faster selecting

brittle warren
proud solstice
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who

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no idk

meager sable
brittle warren
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ok been trynna help and his materials are right in blender

brittle warren
proud solstice
meager sable
meager sable
brittle warren
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yw welcome the inside of the car will be invisible tho unless you check double sided on the materials tab

proud solstice
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(don't)

brittle warren
manic beacon
proud sierra
manic beacon
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And is it paid?

proud sierra
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Iphone is included with the subs

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And yes its paid, 5$ for the 200bx, dseries, sunburst, and more in the future

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Technically i could make the iphone its own thing but i don’t want to separate it atm

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Planning on making it for all beamng cars though

proud sierra
eager moss
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any chance anybody can explain why my part is giving a "instability detected" warning? Made a slot for my custom front bar, all the parts for it show up, but the parts have the exact same jbeam as the bumper, even though they are hoops. Does that have anything to do with it? Please help

acoustic ivy
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is there anyway possible to reduce this bloom on the signal light? without lowering my graphics

snow ether
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What mod is that

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nvm found it

hexed umbra
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trying to help out iretroex

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with his mod

brittle warren
hexed umbra
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I’m trying to update the mod

brittle warren
versed apex
toxic widgetBOT
#

Gave +1 Reputation to @hexed umbra (current: #1144 - 1)

eager moss
#

any chance anybody can explain why my custom part is giving a "instability detected" warning? Made a slot for my custom front bar, all the parts for it show up, but the parts have the exact same jbeam as the bumper, even though they are hoops. Does that have anything to do with it? Please help

brittle warren
#

Anyone in here willing to help me with some lua

heavy swift
heavy swift
sullen canyon
#

Can anyone see why my skin isn’t working right? It’s supposed to be colorable, but it’s clearly not working.

chilly flare
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Call me the middle man in this, as it's a code thing - so I'm just copy pasting.

We have a sphere which is combined with the vehicle bounding box. It's set up in one of the camera.lua files. Search for the function isCameraInside(player, camPos)

river forge
#

Great thank you beamng_care

heady trail
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You can calculate that manually in vehicle lua if needed as well

river forge
#

Well now I don't have to anymore 😛 thanks!

small snow
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I tried to create a map, I wanted to use a pixel-perfect texture something like 16x16 pixels (like minecraft), but it was blurry. I also tried modifying the material’s .json file by adding the line:
"filterMode": "Point"
but it didn’t work to.

soi, i upscale the texture to 4K, but this drastically decreased performance.

Do you have any other solutions?

faint saffron
#

i want to put all my skins in the same mod folder so i just have 1 mod for all of the skins. do i have to make a folder in the mod folder (mods > "skin pack name" > vehicles > "vehicles i made the skins for" (vivace, bolide, ....) > "all the skins for that vehicle" > skin PNG / .jbeam files) and then zip everything? i tried other methods but none worked out.

brittle warren
keen shadow
heavy swift
brittle warren
novel wagon
#

how do i save textures? every time i restart my game my headlight textures dissapear
the textures arent in the local vehicle folder

distant pendant
novel wagon
distant pendant
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everything from the folder named under your vehicle

novel wagon
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thats what i have in that folder

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i just dont know if its actually showing up, my mod name is miravaz but the only ones with miravaz in the names are just configs

distant pendant
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if you dont want your configs transfered over

novel wagon
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oh okay its that one

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thanks 🙏

distant pendant
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np

novel wagon
# distant pendant np

Strange, i put it into my mod folder and it still doesnt save when i restart the game

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doesnt even show up in material editor

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i already had a main materials file in my mod folder with other attempts and i pressed replace when moving it over so that its only the new one

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okay weird, i just made another new one in the material editor and it doesnt show up in the folder anymore

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nope nvm it works mb lol

distant pendant
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beam doing beam things

brittle warren
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anyone know why my vehicle keeps spawning weird i have ref nodes

wide stump
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where is the dae file for these engines?

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i looked at the bastion dae and it didnt have engines

brittle warren
wide stump
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thankyou

brittle warren
brittle warren
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anyone know why my flexbody isnt loading in game but does in vs code?

eager moss
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any chance anybody can explain why my custom part is giving a "instability detected" warning? Made a slot for my custom front bar, all the parts for it show up, but the parts have the exact same jbeam as the bumper, even though they are hoops. Does that have anything to do with it? Please help

brittle warren
eager moss
brittle warren
eager moss
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I think it is likely cuz the jbeam is the same

brittle warren
eager moss
eager moss
brittle warren
eager moss
brittle warren
brittle warren
eager moss
sour glen
#

any reason for this to happen lol? any time i try to put on my side skirt this happens.

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Nvm fixed it

summer vault
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stuff like that can happen when youve got no material assigned to a mesh

acoustic ivy
eager moss
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any chance anybody can explain why my custom part is giving a "instability detected" warning? Made a slot for my custom front bar, all the parts for it show up, but the parts have the exact same jbeam as the bumper, even though they are hoops. Does that have anything to do with it? Please help

urban chasm
#

help please with this trying to make keybinding for forks

dry cargo
#

How do I make snowchains....in blender. How can we make a mod thats free for all thats snowchains that have propper physics

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Can we agree to make that a reality this winter and enjoy cars being torn apart from driving too fast in snow chains

brittle warren
proud sierra
#

Anyone here got a leather texture that works with beam thats not just orange lol

brittle warren
#

thre all free

proud sierra
#

Ok

dry cargo
tacit halo
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idk if theres a way to increase grip only in snow in the jbeam of a tire but the way beamng works snowchains arent a posibility

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the tire nodes are proceduraly generated so dont have actual node names and i dont think you can attach anything to them

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and the chains in themselves are too small so i dont know how youd make the jbeam small enough to not be overly big, but big enough to actualy do something

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and theres no proper snow/ice simulation in beamng, you cant grip a flat surface (since esentially the vanilla game ice is just a slippery road material)

ruby kestrel
#

I'm thinking of adding a weigh station to a map I'm making. Would there be any way to build it into the map, rather than have players spawn their own? I assume it would be possible using Lua in some way, but I'm not sure how to go about adding Lua scripts to a map either.

distant pendant
#

you can actually add the weight object from vehicle selector in asset manager in world editor then save world and it'll spawn when you load in map

signal shell
ruby kestrel
toxic widgetBOT
#

Gave +1 Reputation to @distant pendant (current: #85 - 31)

proud sierra
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How do i mod a steering wheel

dry cargo
#

Instead of clipping through body panels?

tacit halo
dry cargo
#

I got one request. To be the beta tester for that sort of mod or submersible mods. I will give decent feedback every time

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I will probably end up sacrificing my $600 computer for you ALL to enjoy beam ng drive with a bit more QOL updates and mods

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And before anyone thinks about it do not recreate ocean gate. Just dont. Im not very fond of those kinds of mods that mimic tragedy

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Ok..... heres the plan if anyones with me. Someone should design a depth pool thats half a mile wide but goes down to 100 thousand meters down or more. If you feel like getting a mile depth out of a map like that hell yeah

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Thatd be the place I test designs for things to crush depth and give it a rating in beam

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And hopefully not break my pc lol

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(Im sorry I talk too much)

strong yacht
#

hello how to fix this? and how to add openable doors + interactive buttons eg: engine start

novel wagon
#

how can i fix this?? the hood is not smooth at all

novel wagon
toxic widgetBOT
#

Gave +1 Reputation to @distant pendant (current: #82 - 32)

distant pendant
dry cargo
distant pendant
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nobody is gonna do that

compact plover
#

does anyone here knows how i can make a normal skin to a colour skin?

distant pendant
#

huh

compact plover
#

okay i have a couple of already existing skins but how do i make them into a color skin cause i cant edit the colour or when i do it switches the the paint 1 colour

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i hope yall understood 😭

brittle warren
eager moss
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any chance anybody can explain why my custom part is giving a "instability detected" warning? Made a slot for my custom front bar, all the parts for it show up, but the parts have the exact same jbeam as the bumper, even though they are hoops. Does that have anything to do with it? Please help

regal knoll
#

brazil me

distant pendant
#

I don't think your getting any help is because your post is quite confusing.

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can you show pictures?

eager moss
distant pendant
#

just tag me

eager moss
distant pendant
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just tag me with jbeam pic when your on

eager moss
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  1. make the bumper in blender
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  1. create a meshlap jbeam and reference that bar (works fine)
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  1. in the jbeam file, create slot called "hoops"
distant pendant
#

why create slot? for a bumper thats already has a slot

eager moss
#
  1. copy and paste that jbeam bar file, change slot type to "hoops", remove all slots, rename and reference another blender part, a hoop
eager moss
eager moss
distant pendant
#

so the jbeam is the same as bumper is what your saying

eager moss
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haven't changed it yet, most likely the problem

distant pendant
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so you have two overlapping jbeams

eager moss
#

that the problem?

distant pendant
#

You should never skip parts.
Jbeam is the skeleton for the mesh to follow. It is physical and if you overlap it, it will collide within itself.

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you can use the jbeam tool for blender

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instead you need to move the nodes so they are the basic simple shape of your model

eager moss
ruby kestrel
distant pendant
#

unfortantely I haven't found a way

ruby kestrel
#

😔 darn

mental estuary
#

How do you add working gas stations and EV chargers? I tried copying the files from a vanilla map and renaming everything to match, but nothing worked!

compact plover
eager moss
#

substance painter 3d

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on steam

toxic widgetBOT
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Gave +1 Reputation to @eager moss (current: #1154 - 1)

eager moss
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no problem, but its hard to learn

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no its really expensive

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usd 200

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or a sub through adobe

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like 20-30 a month

eager moss
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sorry i got no idea what that is

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its 290 in aussie money

near gorge
#

does Renderer components have a path I can use to change values like I can with scenetree? ex. 'scenetree.sunsky.skyBrightness'

graceful bough
#

can someone help me

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where does the art folder go?

eager moss
graceful bough
#

for a car

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for the sound i think

eager moss
#

oh im not sure sorry

graceful bough
graceful bough
brittle warren
#

and it would go in the mod folder next to vehicles not in the vehicles folder

heavy swift
dry cargo
#

Can someone help me bring racetracks that you can just go absolutely all out in any car with into beam ng drive??

eager moss
#

have a question for mapping... I have imported a model from sketchfab using Spealers tut: https://www.youtube.com/watch?v=JLozcVaaHTc , and my shape shows no texture. Everything else works fine. Tried to do what he did to fix it, don't really get what he did, how would I fix this?

Today we go over how to import custom models with working LODS (Level of Detail)

Map Link: https://www.patreon.com/posts/68084579
Patreon Link: https://www.patreon.com/SpencerJohnson

Links You Will Need:

BeamNG Blender Template File - https://mega.nz/file/1QY1lDIB#iPzBS4BTMs8k80yPM4VV5O-uaEZh9c-jxpoXdOsqmAM

WinRAR - https://www.win-rar.com/d...

▶ Play video
wheat copper
#

follow the tutorial and say what part is not working

minor moth
# mental estuary Hello?

not an expert or anything but im pretty sure gas stations have triggers (like invisible ones in world editor)

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so you might need to place those too

ruby kestrel
#

i recall reading somewhere long ago that gas stations have to be defined in a file manually somewhere

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you need the gameplay area and the icon thingie as well, but then also define it somehow in some file

short orchid
#

hello guys im new to this server and i wanted to ask where i can find agents simplified traffic mod

short orchid
#

thanks

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is there a download link already?

tacit halo
crystal cipher
#

I've been working on a bumper and it appears in the modifications menu but it completely messes up the vehicle and won't spawn in, any idea on how to fix this?

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Also I know the photo was taken off my phone, it's because snipping tool doesn't work with Beamng for me

gentle fox
safe surge
crystal cipher
eager moss
eager moss
eager moss
#

what mod? like a map, car, car part?

#

if you have never made a mod before... you will find it extremely hard. Unless you are an experienced modder, choose on of the others to start with. Car parts are useful to help build up knowledge on how to create a simple meshlap car oneday

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I can help you learn how to do that if u want

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have friend requested @dry cargo so I can DM

wheat copper
#

it’s not that simple

eager moss
wheat copper
eager moss
wheat copper
eager moss
eager moss
wheat copper
eager moss
wheat copper
eager moss
wheat copper
eager moss
#

all im trying to say

wheat copper
#

no need for all this ay

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I’m literally backing your point and just giving a personal experience like… let’s keep it civil please

eager moss
#

sorry for being an ass, its resolved, it was a misunderstanding

eager moss
wheat copper
eager moss
toxic widgetBOT
#

Gave +1 Reputation to @wheat copper (current: #1154 - 1)

graceful bough
eager moss
graceful bough
eager moss
graceful bough
#

huh? where do i go

eager moss
#

manual installation section

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theres ur userfolder

graceful bough
#

i hate reading with all my heart

eager moss
#

its pretty easy to follow

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but yes there are

graceful bough
#

which one do i do first? how to instal or userfolder

eager moss
#

its really easy to read tho

graceful bough
#

@eager moss

eager moss
#

@graceful bough literally just follow the steps for the userfolder, go into the mods folder, and paste any .zip files for your mods

graceful bough
#

i see this now

eager moss
#

@graceful bough no.1 tip, never download mods from Modland, WorldofMods, or any other website than the Beamng.Drive forums

#

or trusted discord servers

graceful bough
#

okay

#

do i just put my mods in there and im good?

eager moss
#

or you will get directed to a popup ad with viruses, or you will be downloading a leaked mod, which will get u banned from discord mod servers

graceful bough
#

btw do i put both files in mods?

eager moss
graceful bough
#

huh?

eager moss
#

it has to be a .zip

graceful bough
#

it is zim

#

zip

eager moss
#

they look like normal folders

graceful bough
#

i think

#

do i convert it into zip?

eager moss
#

send a pic of the file that those are in

graceful bough
eager moss
graceful bough
eager moss
#

should work

graceful bough
#

thats it?

eager moss
#

never need to extract

eager moss
graceful bough
#

wow im see if it works now

eager moss
#

k

graceful bough
#

yooo it workeedd

#

tysm for helping me

#

thanks so much @eager moss for helping me

toxic widgetBOT
#

Gave +1 Reputation to @eager moss (current: #764 - 2)

west stump
#

Does anyone know how to to merge 5 mods into one file?

brittle warren
west stump
brittle warren
west stump
brittle warren
west stump
#

didnt work

brittle warren
brittle warren
west stump
#

i need to turn all the files into one zip file

brittle warren
west stump
#

oh yeah

toxic widgetBOT
#

Gave +1 Reputation to @brittle warren (current: #70 - 39)

brittle warren
eager moss
#

as soon as i zoom out a bit it the texture stops working, can anybody help?

cosmic laurel
#

Is it changing to a LOD with a different/no material assigned?

eager moss
brittle warren
ruby kestrel
#

I can tell you a more bootlegged way to fix it lmao

disable Dynamic rendering and force the LOD to 1

mental estuary
graceful bough
#

@eager moss is this good?

proud solstice
#

that is literally beamng's official page

#

which is also integrated in-game via the repository

graceful bough
#

is this good for downloading mods?

#

whhat is a site good ofor downloadwing

proud solstice
#

official site and reputable paid mods

graceful bough
#

real life car mods

#

i have 10 dollars

#

what is a good paid mods

proud solstice
#

unfortunately real cars aren't part of the good paid mods

graceful bough
#

what a good site

#

for paid mods?

proud solstice
#

gumroad/ko-fi/patreon

graceful bough
#

can you send me a link of a site you would use?

proud solstice
#

I just mentioned them

graceful bough
#

which one is the best

#

overall?

proud solstice
#

there is no "best"

#

depends what you're looking for

west stump
#

Ko-fi is the best imo

graceful bough
#

oh okay thanks @proud solstice and @west stump

toxic widgetBOT
#

Gave +1 Reputation to @proud solstice (current: #37 - 62)

graceful bough
west stump
#

I just meant Kofi is a good website overall

graceful bough
#

oh ookay

#

thanks @west stump

west stump
west stump
brittle warren
eager moss
crystal cipher
#

Which DDS image is it for the bolides taillights?

next yacht
#

can someone help with tuneable gears for the hoonitruck mod im working on im helping my jbeam guy out

brittle warren
eager moss
brittle warren
eager moss
brittle warren
#

ok and are your lods named exactly right im not too versed in lods but these are the things id check and do you mean the sign as a whole isn't working now or just the lods

brittle warren
#

what does the materail say in the shape editor

eager moss
#

I can send a screenshot tomorrow

#

After lunch in my time, for reference it’s about 7:30pm rn

mental estuary
minor moth
#

any console errors or stuff

wheat copper
#

anybody know why I cant see the material of my road?

wheat copper
#

the entire thing is invisible

#

and even if i make a new road decal thats tiny

#

its invisible

meager sable
#

I’m making a car and the axle of the etk is tk far forward but I don’t no how to move it back does anyone no how?

crystal cipher
#

In the J-Beam you should be able to change the nose values

meager sable
#

Will the wheels go back aswell?

crystal cipher
#

They should do

#

I've not really done the drivetrain side of things though, I'm more working on cosmetics so I'm not too sure about it though

meager sable
#

Ok thanks

wheat copper
#

whys is this games world editor so utterly and absolutely fucked? like literally everything just stops fucking working randomly for no fucking reason not even a nasa engineer could conceive of the cause of such stupid issues...

distant pendant
wheat copper
distant pendant
#

do you know how to do that?

wheat copper
distant pendant
#

add a terrain block

#

decals need it

wheat copper
distant pendant
#

underneath the map, make sure its rendered invisible

#

needs to cover spread of map underneath

wheat copper
distant pendant
#

if you run into any issues tag me

wheat copper
#

no brush does anything

#

and im assuming I don’t want maxheight to be 0

distant pendant
#

no brush

wheat copper
distant pendant
#

ill show you

wheat copper
distant pendant
#

its under map yes?

wheat copper
#

the actual terrain no

distant pendant
#

put it under the terrain

#

and then you'll probably have to redraw your decals

wheat copper
distant pendant
#

check your render priority on your decals

wheat copper
#

thanks ur a g for that

wheat copper
#

if u wanna help with one more thing, idk if this is actually possible but can i change the surface physics?

#

make everything outside dirt

distant pendant
#

terrain paint i believe

urban chasm
#

is there a good tutorial or documention on "powertrainhydros"

#

with also input actions

urban chasm
west kiln
#

WHATS WRONG!!?!?!?

#

trees wont paint!!

cosmic laurel
#

is there a way to decide which parked vehicle configs spawn for a map as traffic? i can see how to do it for driving vehicles but there doesnt seem to be a file for parked vehicles in the maps folders

frank saddle
#

Hello! I have a mod (not the creator) that has a steering wheel that is rotating off center, I wanted to center it before it drives me crazy.
Could someone help me locate where this is defined?
I have tried to alter all the values on baseRotation, rotation, translation etc but those seems to be unrelated to the "center" placement of it.
Was hoping I could find some simple x,y,z I could change.

frank saddle
toxic widgetBOT
#

Gave +1 Reputation to @viral juniper (current: #413 - 5)

viral juniper
# frank saddle Thanks for answering!

No problem
If you need help with how to actually move the origin, it is pretty simple
You just need to load the .dae into blender, head over to options at the top right and check Origins
Then you can select the steering wheel mesh, hit G and then Z
Then you can overwrite the .dae file

frank saddle
frank saddle
frank saddle
viral juniper
river forge
#

Just the location relative to the origin (orange dot)

frank saddle
#

Do I need to reload the game in any different way for this? I have moved it around and exported it, but it does not look like it changed anything. Usually when I have changed the files a CTRL + R have been enough to reload file changes

unique zealot
#

export the dae and then press ctrl + r to refresh the car

meager sable
#

can someone help ive got everything right (i think) and its still not showing up and when i put in gear wont move but it its the etk800 suspension with the 2l inline 4 from the 200 bx it reves bu but if i put front dif files in works fine in fwd but needs to be rwd

dry cargo
#

why are the model and impostor texture misaligned? I edited defailt beam files

meager sable
frank saddle
toxic widgetBOT
#

Gave +1 Reputation to @viral juniper (current: #371 - 6)

covert bear
#

How difficult is it to make an engine swap for someone thats never done a beamNG mod before?

frank saddle
#

Hm, @viral juniper (Sorry to ping you again) I changed the Origin point on the rest of the wheels, but this happened for some reason now, got any clue? Any checkboxes or such I need to have when exporting?

river forge
#

Blender tends to do that when copying stuff

river forge
#

Yeah, get rid of the .012

little portal
frank saddle
toxic widgetBOT
#

Gave +1 Reputation to @river forge (current: #3 - 252)

eager moss
#

Does anyone know how to set the time you spawn in on a map? I want to make it so that my map spawns in the morning

brittle warren
eager moss
ember cliff
#

why my doors,taillight and bumper not showing up

#

and tailgate

#

all did was add a aftermarket bullbar😢😢

brittle warren
ember cliff
#

i only exported the bullbar

brittle warren
# ember cliff i only exported the bullbar

like you clicked selected only? and if so thats odd also dont name it roamer.dae make a custon name casue when its named roamer.dae it trys to overwrite the base game dae

ember cliff
brittle warren
ember cliff
#

alright

ember cliff
#

clear cahce

brittle warren
ember wagon
#

how does engine braking work in the engine jbeam file is it a constant over all rpm or a table and the value is the peak torque?

#

"engineBrakeTorque":55,

frank saddle
balmy rapids
#

that is an issue by the guy who made it

frank saddle
#

Question, I liked the brake callipers on the Scintilla, so I added it to another vehicle and placed them where they are supposed to sit (physically), everything works great, but, if I do not load the Scintilla in once during the playtime, it will be invisible. Likely the way I did is not how you are supposed to do it, can I add anything to make them load or do I need to copy the assets over to the other car as well? Best would probably to add it properly with new names and such

frank saddle
formal marsh
#

Did my messages with questions get deleted from last night?

#

NO I WAS IN THE WRONG SERVER ALL TOGETHER NO WONDER 🤦‍♂️

#

Okay so im trying to make a simple map with the roads architect. I made a few roads but they didnt have the road texture and it was still dirt. So I looked at a video where a guy used the terrain painter to put the road surface on the road. BUT I underestimated how hard it would be to figure out how to use the terrain painter and accidentally painted the whole world asphalt but still with the dirt grip 🙃

#

I was just working off the plain island so I think I had to import the road material/texture? And some how replaced the whole world with it.

#

Also how do I make my world show up In the freeroam world select menu? I created a new folder in levels but I have to load a map, open editor and open my map through there

#

marvelous the world is no longer black but now green

hazy rampart
#

excellent

formal marsh
#

okay now we're getting somewhere

frank saddle
#

Should I compress mods or just store them in the .zip? I guess trade filesize for loadtime?

river forge
#

'storing them in the .zip' also means they're compressed

frank saddle
#

i.e 470 mb uncompressed, 460 mb store or 116 mb with "normal" in 7zip

river forge
#

just use the in-game mods manager to pack or unpack mods

silent haven
#

How to bake light textures?I have some issue on my new mod

formal marsh
#

we have made some incredible progress bois it will NEVER be dark

#

dont tell me im gonna have to place a light source manually at each of these

distant pendant
#

you also don't understand how much of a impact to game performance all those lights will have

formal marsh
#

I messed up placing this intersection and Idk how to delete it

formal marsh
formal marsh
#

Also am I suppoed to be able to Ctrl Z or do I have to turn on a setting somewhere?

#

Im trying to delete things out of the Scene Tree and pressing the delete key doesnt work I have to manually right click and press delete on each thing one at a time, Im unable to highlight multiple things

ruby kestrel
#

Quick question. Is there a way to increase/change at all the amount of particles kicked in the air by the Ground Model for my map? The area I am creating either doesnt use, or has very little, dust palliative for gravel roads, and the teensy tiny bit of dust being kicked up as I drive along is really throwing me off lol. Dirt road particles are way better, but I need the gravel ground model specifically for its handling and sfx.

#

(For contrast, here's a gravel road from my dashcam in this area.)

formal marsh
#

lmao thats cool

formal marsh
#

Okay I think I have a better idea of what I did, it becomes a much bigger pain to remove the intersection if you attach a road to it.

#

Im restarting making all the roads since my save has that bugged intersection stuck there and plus i know more about how to use it better

brittle warren
# ruby kestrel Quick question. Is there a way to increase/change at all the amount of particles...

this is for burnout smoke but its the same for the gravel dust and stuff its the same filehttps://www.youtube.com/watch?v=r_5sT7KwxLA

In this video i will show you how to get more tire smoke for drifting, burnouts etc. Keep in mind this will affect performance a little bit.

Join the discord for mods, showing your screenshots, videos etc!
:https://discord.gg/gPYKTzGfCY

My other socials: https://linktr.ee/krazee.2x

▶ Play video
#

you just have to make sure to put it in your mod map folder with the same file structure as the stock beam one so it only loads with your map

toxic widgetBOT
#

Gave +1 Reputation to @brittle warren (current: #63 - 41)

ruby kestrel
#

Precisely what I needed, awesome!

glad ivy
#

Does anybody know how one would go about changing these signs

static forge
#

can anyone help me understand Jbeams better cause I want to convert a car I made into BeamNG its a 2008 trailblazer SS ive seen a lot of topics of people wanting this vehicle

#

thats the model I made Im changing the wheels ofcourse cause I want them customizable on beamng just need help converting if anyone can help me get a better understanding of it

brittle warren
#

anyone got a fix for this?

onyx temple
#

yo i need help rq

brittle warren
ember cliff
#

yo why my bullbar going like this

warm sphinx
glad ivy
#

Texture editor just brings up a no texture block with the name “-35” or something

small snow
#

Does anybody know how to un blur a texture, like in Minecraft ?

gentle fox
frank saddle
toxic widgetBOT
#

Gave +1 Reputation to @gentle fox (current: #179 - 15)

gentle fox
toxic widgetBOT
#

Gave +1 Reputation to @gentle fox (current: #174 - 16)

ebon shuttle
#

I use a 3km-large decal as a blueprint of my roads, last I opened the map it was showing even from afar, but now it only show up if I reduce the size to around 30-40m large

crystal cipher
#

What app would people recommend for editing the DDS images?

crystal cipher
#

Ok, thank you

#

People who've modded the bolide, where is the the taillights texture in the J-BEAM?

low crow
#

how would i get the drive way onto where i coverd on the grass, ps all of that is one object and idk how to use shape editor or to switch out part of the grass the be the drive way texture

proud sierra
#

Also how shakey are you hands😭

crystal cipher
#

Oh, I thought there was an area in it for the name and it says which texture to use

crystal cipher
#

Oh, how do you apply them then?

proud sierra
#

There already applied, there color in blender is just gray but in game its different

crystal cipher
#

So how do you apply the DDS images to the item

#

Because I'm trying to get my taillights to stop having the no_texture

proud sierra
#

Are they your taillights or the stock ones

#

Like your model?

crystal cipher
#

I've edited the stock ones

proud sierra
#

Show

#

Your blender

crystal cipher
proud sierra
#

Alr

crystal cipher
#

This is the best image I have atm

proud sierra
#

Are you at your pc?

crystal cipher
#

Nope

#

About to go to bed

#

Its nearly midnight

proud sierra
#

If you want i could take a look at them and try to apply textures if you send the model

crystal cipher
#

Yeah, I will in the morning

proud sierra
#

Alr

crystal cipher
#

I'm doing them for another person's project though

proud sierra
crystal cipher
crystal cipher
proud sierra
#

O ok

crystal cipher
#

Yeah, I just grabbed the object and moved it up 0.25 of a meter

proud sierra
#

Tmwr are you ok to vc or

crystal cipher
#

I should be

proud sierra
#

Ok

crystal cipher
#

If you DM me tonight I'll reply when I get on

proud sierra
cursive tartan
#

how does one go about making a map of a real location?

west stump
#

does anyone know why this isnt working?

river forge
#

Not completely sure, I always just make all 3 of them the same

west stump
river forge
#

Worth a shot 🤷 I don't see anything else that could cause the no_material

#

Did you clear cache? Materials can be a bit of mess to work on sometimes

west stump
west stump
proven dune
grand hemlock
#

What application/Editor should I use to make custom skins?

river forge
grand hemlock
river forge
#

No, only Photoshop is paid

#

I personally use Paint.net, since for Gimp I think you'd need an extra plugin to edit .dds files

unkempt valley
west stump
proud sierra
west stump
near gorge
#

does Renderer components have a path I can use to change values like I can with scenetree? ex. 'scenetree.sunsky.skyBrightness'

(bump)

oak parcel
#

have made this livery for the 2000 pessima, as one can see the trim is white

something about an opacity map i've been told but i'm not entirely sure what exactly i'm surposed to do

may sound silly but i'm utterly clueless

brittle warren
west stump
#

In the vivace folder

brittle warren
west stump
#

No

#

I changed the materials.json file name so it doesn't affect the normal one

brittle warren
west stump
brittle warren
west stump
#

The default materials work fine

brittle warren
west stump
#

I haven't checked yet, I'm not on my PC rn

#

I'll lyk

brittle warren
#

oh ok and alright

kind orbit
#

I got these buncha files laying around in my map's "art" folder and I'm not sure which smaller folder they should go in

#

smaller folders that all the other stuff is in for reference

#

Could really use some help

brittle warren
kind orbit
#

(I'm porting it to somewhat work with 0.33)

brittle warren
#

ohhh yea id say check all of your materials and see which ones use the .dds files and then remap them once you move them to a new folder

kind orbit
#

How do I remap them

#

And I'm asking for tips on which files would go into which folder

brittle warren
#

so in the material file it would show this wich is pointing to your .dds files you would just change the file path to your new file path and i would say put the dts files in your shapes folder and id make a new folder for the .dds files if your wanting to move them

brittle warren
#

vs code

kind orbit
#

I don't have vsc :(

#

I'm sure editor will be fiiine

brittle warren
#

you can also use notepad i just use vs code cause its way betterr

kind orbit
#

Alright

#

And what should the new folder for the .dds files be called

kind orbit
#

more dds files, so maybe I thought these free ones would have to go into some of those

brittle warren
# kind orbit Since these folders do have stuff in them

Id say name it Like NewTextures or something since your just trying to make it look less cluttered if not i would just leave them imo since they were already like that so you dont have to mess with trying to find them in the masterials files im pretty sure the tech demo also uses materials.cs doesnt it?

kind orbit
#

Yep, the techdemo uses materials.cs which someone else told me to put in the shapes folder

#

So I just leave those files there, put the dts files in shapes, and it should work

#

Right?

#

Well since I did that I'll leave it at that

brittle warren
kind orbit
#

I'm porting the main menu map from the tech demo title screen

brittle warren
kind orbit
#

I'm having issues with it doe, a friend of mine is testing it and it doesn't seem to work

brittle warren
kind orbit
#

I mean, all I did was put it into a levels folder

#

and made a skybox folder with some stuff in it

brittle warren
kind orbit
#

Wait what are you planning

brittle warren
kind orbit
#

Ah, I could've just sent you a google drive link with all the folders so you could look at em lol

brittle warren
kind orbit
#

There is a levels folder in the main directory which has the gridmap and menu in it

brittle warren
#

yea but thats for just the pure grid tho not the main menu map cause that isnt the same map

kind orbit
#

That ain't the same techdemo

#

I mixed it up - I have the techdemo v0.3 from august 2013

brittle warren
kind orbit
#

Someone on the forums had a archive.org link in a discussion about the cryengine3 (rip) versions

kind orbit
brittle warren
kind orbit
#

lol

distant pendant
#

idt the game would of been as it is w/ cry engine tbh

kind orbit
distant pendant
#

oh i didnt mean to imply you did

kind orbit
#

alr

brittle warren
kind orbit
kind orbit
#

No trees though

#

The original map has a lot of trees and bushes

brittle warren
kind orbit
#

If you do, please tell me how to do it so I can quickly update the files

kind orbit
#

Yep

brittle warren
#

hmm ok there spawning in the wrong spot then

brittle warren
kind orbit
#

Nah it ain't

#

This is what it looks like

brittle warren
kind orbit
#

Maybe cause of your fog, idk

brittle warren
#

i fixed it i had moved the map files instead of coping it

kind orbit
#

Ah

#

Could you tell me how you do it

#

Since I wanna upload it to the repo

brittle warren
#

i just copied the map folder and put it in my unpacked folder

kind orbit
#

What's the new folder for

brittle warren
#

its empty i just didnt delete it

kind orbit
#

Alright

#

So this is fine?

brittle warren
#

looks right to me

kind orbit
#

Alright great!

kind orbit
brittle warren
#

yes sir i think so idk how to upload to the repo like the ingame one i just use the forum

kind orbit
#

Yeah that's what I wanna do

#

Thanks for all the help! I appreciate it

#

Oh one last thing, do I need this BNG_Sky folder or not

brittle warren
#

i dont even have that so i dont think so

kind orbit
#

Alr

brittle warren
kind orbit
#

Oh btw what version did you test it in

brittle warren
kind orbit
#

Great

#

<@&710084482031550547>

#

we got a scambot on our hands

low crow
proud sierra
proud sierra
brittle warren
royal crater
#

months later and I figured out that this is a result of the VS Code plugin they've made. If I have the curser on a node in vs code, then it'll highlight in the game

brittle warren
proud sierra
#

Why is my fender chrome…

#

Its painted in blender and theres no livery

royal crater
#

is there a debug to know where clunks are coming from? When working on new cars, they'll often spawn in with a clunk, but it takes guess work to know what's happening

royal crater
pallid furnace
#

I wanna try and build an elaborate mod. Idk where to begin tbh. But I wanna try and make smt where a vehicle can transform into a semi playble character in game.

It's probably not at all possible. But I still wanna have a go.

(Naturally this mod would br transformers themed. I haven't the slightest idea how I'm gonna go abt it cause Idk shit abt code. But I still wanna try.)

royal crater
# pallid furnace I wanna try and build an elaborate mod. Idk where to begin tbh. But I wanna try ...

It's possible, but would take quite a long time if you know what you're doing it, and if you don't, it would take a huge amount of time. How about watching some videos on how to mod first, or start with this starter tutorial - https://documentation.beamng.com/modding/vehicle/tutorials/basic_car_tutorial/

toxic widgetBOT
#

Gave +1 Reputation to @royal crater (current: #257 - 10)

pallid furnace
#

Btw. Has anyone tried? And for that matter. Been successful?

royal crater
#

yes

pallid furnace
#

I believe I could learn a lot from them.

tacit halo
#

I assume there's some other functionality built in since it does connect with the game

west stump
small snow
#

Hi, do you know how to make a pixelated texture❓, just like Minecraft, I tried but it looks blurry due to the low resolution.

small snow
#

A Minecraft map

west stump
#

Uhh

#

Open whatever app you use for textures and make the resolution 16×16

#

Also I don't know why you're asking this here

small snow
west stump
#

Are you making textures for blocks?

river forge
#

I'd suggest making the texture 512x512 or so, where each 32x32 area is one colour to make it look like a single pixel

small snow
west stump
#

What.. how does that even work

small snow
#

It's like a sprite sheet

west stump
#

Idk how to help with this I'm sorry

small snow
#

No problems, I think I will just expand the texture like @river forge says

river forge
west stump
#

Ah that's interesting

small snow
#

Yes it's exactly what's happening

west stump
#

Yeah I didn't understand at first

river forge
#

Btw you could probably get away with less than 512x, to save some space

west stump
#

256 could work maybe

small snow
#

I will try this I think

#

Thanks to you guys

kind orbit
#

My mods keep getting removed from the forums and I do not know why

#

They don't give me a reason, or an alert, or even anything indicating that it's gone

#

I only know it's gone if I try to download it and it gives me an error

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I want answers

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I'm no longer surprised that so many people use modland if they can't even upload their own stuff

proud sierra
distant pendant
tacit halo
kind orbit
kind orbit
kind orbit
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The weird thing is that I can still search for it and open it

tacit halo
kind orbit
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whoops, I keep getting those two mixed up cause they always redirect me

tacit halo
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In which old beamng content from older versions are not allowed

patent hornet
kind orbit
tacit halo
kind orbit
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When did it become a thing

tacit halo
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And if you are talking about grid map v1 that was uploaded by a official beamng bot

kind orbit
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Nope

tacit halo
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Show me what mod them

tacit halo
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Oh yeah that was before the rule

kind orbit
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When did the rule go into effect

tacit halo
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I don't know

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But between the creation of grid map V2 and now

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I just know that it's a rule

kind orbit
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Which one of these is it

tacit halo
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And I know that all ports now go on the forums section not the repo

tacit halo
kind orbit
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I guess I'll try to post it on the forums then

tacit halo
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Forum posts should be fine