#modding-general

1 messages · Page 6 of 1

summer vault
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mesh needs the dummy material assigned to it

runic bolt
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so my mesh needs off on and intense materials?

summer vault
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no

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cant even have more than one material on the same mesh area at a time

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mesh needs the dummy material

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which is the first parameter of the glowmap

tacit halo
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oh god not that extremly shit fiat multipla mod thats just a sunburst jbeam

summer vault
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the dummy material also has to exist in the materials file

runic bolt
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ok so lets say "cuda_headlight_int" is my dummy material, I have it set up in the materials like this

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im assuming this is still wrong

summer vault
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that should work i forgor if you can have the same material be dummy and a state but probably yeah

runic bolt
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currently does not work

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I think I get what you mean though give me a min

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the dummy material doesn't need a material it's just there to have the materials on the glow map applied right
at least that's what im understanding

summer vault
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it needs to be a material that exists in the materials file, but it can be blank, if you look at any vanilla car materials file you should be able to see those blank dummy materials on the top of the list usually

runic bolt
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fair enough making that now then

summer vault
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the dummy just needs to be applied to the mesh itself so the glowmap knows which material to override via the glowmap function

runic bolt
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ok is it a dummy or a material being used as one

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coming from ac modding dummies are used completely differently so the wording might be confusing me

summer vault
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a material thats yeah

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its just called a dummy in beamnng afaik

runic bolt
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ok dummy blank material is made but still not being overridden by the glowmap

summer vault
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odd

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its set up like this on your mod right
dummy being asigned to the mesh

runic bolt
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it's set up like this now

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dummy material first then the 3 off, on, intense replacing

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it was assigned to the mesh before because that's what I was told to do last night but it didn't work

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or I misread, not sure

summer vault
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it should work as far as i can tell, unless theres maybe some broken syntax and the glowmap section is not being read but thatd probably just break the entire jbeam

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the glowmap section itself can be placed anywhere i think, just has to be in a part thats actually equipped on the vehicle to work

runic bolt
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and it's not like the material doesn't work when I force the material on it

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but for whatever reason the glowmap isn't forcing that material on the other side

tepid sable
tepid sable
runic bolt
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I hate coronas with a passion

unique zealot
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is the name in blender the exact same

summer vault
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sorry cant tell whats wrong there atp, looks all correct, but probably something dumb being overlooked as usual

runic bolt
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not even sure what it could be at this point

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both using dummy material, we know all of the swap materials work, the glow map is set up correctly

summer vault
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which jbeam part contains the glowmap

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has to be a part that is actively equipped on the vehicle

runic bolt
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the jbeam that contains it would be just the generic "name.jbeam" on any vanilla car

summer vault
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ok yeah

runic bolt
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so should I try shoving the glowmap into the headlight jbeam?

summer vault
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ig you can try, but should work as is, core jbeam should always be active

runic bolt
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I guess my core jbeam just

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doesn't exist shrug

summer vault
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yeah somethings wrong with your hierarchy ig

runic bolt
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welp, first mod meshslap issues probably PensiveRuby

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one day it shall no longer be dependent on the barstow

runic bolt
toxic widgetBOT
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Gave +1 Reputation to @summer vault (current: #346 - 6)

summer vault
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aye gl

viral juniper
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Having a bit of an issue with materials, if someone could help I would appreciate it.

Trying to get a material for a trim piece with a chrome & painted variant to work, but with both stages included in the material, only the painted one works. Without the second stage (colorable layer), the chrome works fine. Otherwise, only the ambient occlusion map shows for the chrome variant.

I have it set up the same way as this vanilla vehicle, where the chrome and painted variants all work on the same maps as one another, so I am stumped as to why mine does not

spark slate
ornate nexus
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Hi, I'm new to modding and have just started doing JBeam structure for one of my project mods, can anyone give me tips or tell me if I'm doing something wrong? it'd be really helpful, thanks! 😊

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also I've seen some modders use a coding app with a 3d jbeam viewport, does anybody know what that app is?

runic bolt
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VS code

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im not quite sure how to open the jbeam view on it but you can install jbeam syntax and editor extensions

ornate nexus
toxic widgetBOT
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Gave +1 Reputation to @runic bolt (current: #710 - 2)

inner heart
ornate nexus
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Okay

inner heart
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check the vanilla vehicles to learn the standard "resolution"

ornate nexus
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I did start to think that it would've been a hell of a job to write all those nodes triangles and beams

ornate nexus
queen wolf
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؟؟؟؟؟

tacit halo
surreal kernel
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anyone know why i cant get my truck as its own vehicle, it keeps flying away and wont show the truck just a d series

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and idk how to get a thumbnail onit

next widget
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json leak, i.e. you fucked up somewhere

languid timber
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One message removed from a suspended account.

rancid wedge
# languid timber One message removed from a suspended account.

In blender, go to the shading tab on the top of the screen, select your exhaust on the right side and pretty much at the middle of the screen, there is a name selector for the texture. Each time you copy an object, it gives it a new one with ".001" at the end, so click it and select the original
( example switch from pessima_machanical.001 to pessima_mechanical)

languid timber
toxic widgetBOT
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Gave +1 Reputation to @rancid wedge (current: #205 - 12)

rancid wedge
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Remember that when you make new faces in blender, they have no texture. Also thing if you copy faces from somewhere else, they keep that texture

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Did you copy from somewhere else on the exhaust?

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(Also don't stretch them that much so it doesn't look stretched)

languid timber
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One message removed from a suspended account.

rancid wedge
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Alternative would be to manually map the textures

languid timber
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One message removed from a suspended account.

rancid wedge
ember wagon
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If i remove lua files from a mod and engine stops working how do i edit engine jbeam to get engine working again?

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solved it

little spoke
drifting schooner
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Hello everyone, I'm doing a telemetry mod that converts information from the game into a csv but I'm having some trouble accessing data from the vehicle controller, the mod is applied to the vehicle as a slot in the car configuration, do you guys know how can I access the vehicle controller from lua? I already accessed the electrics parameters and I thought it would be similar

next widget
drifting schooner
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this is the way the info is getting gathered, the ones from the vehicle controller ain't working

ornate nexus
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jbeam structure for porsche 550 spyder

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I don't know if its good

topaz salmon
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Is there a guide to make trigger toggle lights?

shut pollen
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dont think there is, maybe somewhere though. might be able to ask lj or check out how the dynamo does the high beam foot switch?

dry cargo
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yall

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i need help for the first time in a while

ornate nexus
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Should the oblique lines supporting a square-shaped jbeam intersect?

devout otter
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is there a traffic mod like heavy traffic?

honest sphinx
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Trying to make a NESE livery for the D-Series, no matter how many tutorials I follow, it never works, I think something might be wrong with the code.

dry cargo
runic bolt
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does anyone know why when I click the color map texture box to put in a new texture it's just taking me to the inspector instead of bringing me to the browser

lethal geode
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I made a hood exit exhaust and a hood exit now when I try to open the hood, the exhaust get stuck on it. How do I fix this?

spark slate
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How does West Coast know where to spawn simplified parked cars?

vestal heath
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how do i fix this? it’s not my mod but i love the mod and really want to fix it

spark slate
dark swallow
queen wolf
runic bolt
dark swallow
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literally a 10 second search

spark slate
tacit halo
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nodes and triagles have colision, you should worry abot those not coliding with other parts

ornate nexus
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yes but

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will the beams support my structure if the oblique ones in a square don't intersect?

tacit halo
supple drum
ornate nexus
toxic widgetBOT
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Gave +1 Reputation to @tacit halo (current: #53 - 42)

spark slate
lethal geode
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With the hood or the exhaust

dark swallow
spark slate
lethal geode
lean jetty
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guys hi

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i need a help with taillight on etk kseries

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with jbeam

fresh sorrel
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hi guys im working on an E30 mod but when I buyed one in career mod it totally broken the career. It break part uninstall, paint (when you paint car only a few part get painted), when you buy a new part it break paint the same way, "my vehicles" is broken too. the only way to get throught this is to buy a part and direclty sell the car. I have tried dissable all mods, deep clearing cache, disable all lua file and controller of the car ect... Nothing work. I already made an E34 mod pretty close to it but with far more parts and config and it work tottaly perfeclty in career. Anyone already had this issue and did someone had a fix?

brazen shale
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How I Start with Jbeam?

ebon musk
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hey there, Im doing a quick mod that allows you to have two distint liquids in one 42ft tanker trailer and I need help.
Problem no1: The 2 liquids variables are sucesfully implemented, but at max load, the trailer weights half of what one liquid would weight, but the weight distribution works as it should
(Meaning, if I only load the front side to full, the total weight is a quarter and the front of the trailer gets the increase in mass, while the rear remains constant, and viceversa if I only load the rear)
Problem no2: I want to implement it in career. Its there any code or other relevant data I should know? I copied and edited the original "Dynamic" load jbeam, but seems that it is not enought to habilitate the funtionality in career.

Thanks for the help!

lean jetty
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how to fix this

lean jetty
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i edit dds file but in game

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its look like this(

ebon musk
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It doesnt work in career, do I have any syntax error? is there something missing?

summer sun
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Does someone above my skill level understand how to fix this? I have fixed all errors in the console and theres no materials.json errors and i have tried to change "MapTo" but no differance. help please..
i have also matched all the names inside the .dae file.

summer sun
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this texture i cant change no matter what i try

inner heart
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if something appeared at where they shouldn’t be, it’s a modeling error
if something looked wrong (even when they are at the right place) then it’s a material/texture problem

ornate nexus
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Hopefully this'll be the last time I'll be doing the chassis JBeam

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Still gotta write most of the nodes beamns and triangles

inner heart
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u should use the plugin for blender instead of NBE

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however nobody pins the blender plug-in here so that’s just sad

ornate nexus
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instead of writing them in code?

inner heart
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with the plug-in, i believe so yes

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i haven’t use it to done anything like that tho

ornate nexus
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oh wow I've wasted like 3 hours writing jbeam nodes and I haven't finished any of them

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I'll search how to do that tomorrow

inner heart
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honestly it’s not even suggested to write them from scratch sometimes

ornate nexus
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So far I've only edited w the plugin

inner heart
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smth tells me u might be able to use the body jbeam from the piccolina for a rough node shape and beam triangles mostly done

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MIGHT

ornate nexus
inner heart
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ah

ornate nexus
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It's my first mod

inner heart
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but yeah, writing a whole body jbeam from scratch is pretty rough

ornate nexus
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I'm doing a fairly simple car, the porsche 550

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It's not 100% a porsche 550 but inspired by it

inner heart
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well, it’s still a whole body u need to jbeam

ornate nexus
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true

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if I can do it in blender

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that would be really helpful

inner heart
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i’m not too sure how far you can go with the blender plug-in

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ask someone else, perhaps

ornate nexus
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Ill dig deeper into the documentation tmrw and see what I'll find

ornate nexus
toxic widgetBOT
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Gave +1 Reputation to @inner heart (current: #132 - 20)

split abyss
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So does anyone know how to make your simple traffic configs spawn less often? I set the population really low and still, when I spawn 20 traffic out, 4 or 5 of them still end up being my vehicle

runic bolt
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so i've don everything I can think of, I added a licence plate to the front of my car completely fine but for some reason trying to get rid of it from the trunk it's still stuck to the trunk and not changing even though i've changed all the code

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the same exact code works perfectly for the front bumper

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nvm the slot was still being overwritten by some other line of code

dawn ibex
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anyone know how to stop grass poking through without manhandling the terrain editor tools

modest shoal
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Hello, can someone help me make a compression brake sound, but customized like a cummins or something like that? please

warm sphinx
modest shoal
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sound of de mod plis help me

Hello, can someone help me make a compression brake sound, but customized like a cummins or something like that? please

modest shoal
tacit halo
summer vault
sullen canyon
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Can anyone help me? My skin isn't working properly.

summer sun
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I manually placed them there to make sure they work before i attach them to the truck thats why it looks so goofy but really i just want the texture to work

summer vault
quaint gull
summer sun
summer vault
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i mean sure
tho could just also post it all here so others could learn from it but do whatever

summer sun
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Yea ur right lemme just start my pc

summer sun
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heres some of the materials and what is is in blender

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jbeam if thats any help to context

summer vault
summer sun
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no its the regular mod_beacon for the vivace

summer vault
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it looks like youve set the wrong material to it

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the textures are there but they are completely misaligned

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which would be either youve got the wrong material on it, or the uv maps are messed up

summer sun
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should i just get the actual police_parts.dae and get new ones then just change the name u think?

summer vault
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yeah, not sure what exactly youre doing, just make sure you dont mix and match random vanilla meshes and materials

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if you just took it from the vivace or whatever, it shouldnt look like that

summer sun
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its like editied from Danish police force mod my buddy Nick made a small beacon variant as a mirror flasher and i used his version of the beacon so i think ive edited something wrong on them so imma just try new ones

summer vault
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are the textures youre trying to use from the beacon?

summer sun
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yea i just want the standard texture and it was before, the issue i had earlier was the glass texture was bugged so i tried sooo much stuff back and forth and think thats why its messed up cuz when i actually found the glass issue it looked like this that u seen

summer vault
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yeah, itd be hard to tell what exactly is wrong when you dont even know what youve done atp lol
so probably just go back to whatever you had working with the standard textures

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looks like your uvs are completely misaligned tho

summer sun
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alright well thanks for your input and help imma try and ill keep u posted if it works

minor moth
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aka the game doesnt know its glass

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"alphaRef": 0,
"dynamicCubemap": true,
"translucent": true,
"translucentBlendOp": "PreMulAlpha",
"version": 1.5

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put this at the end of the material in the materials file

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and add an opacity map

summer sun
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cuz now it looks like this

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n the right one in the screenshot has glass the other is just the light so i think the glass aint the issue its the texture of the light it self but idk how its so wrong since mostly everything checks out

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im not a pro at this ive only made 1 mod pack so im not big on more ideas at this point, thats why i came here, ill try anything u throw at me

minor moth
summer sun
minor moth
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import image into blender and connect to the principled node, then go to uv editor tab and align to the image

summer sun
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alright imma try it

summer sun
summer vault
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i think your best bet for achieving whatever youre trying to do there is by starting with a vanilla beacon or something that actually has the correct texture assigned to it

summer vault
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its nothing specific to beamng so plenty of resources on that

summer sun
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alright i apprecheate the help, im gonna try figure this out

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if not im just gonna scrap this project

reef epoch
shut pollen
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yeah there are hella scammers in here lmao. dont ever work with a no-name person (no portfolio/released mods), dont ever trust blender screenshots/renders without reverse image search at the bare minimum, never pay via giftcard and probably a million other things

inner heart
reef epoch
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They sure did pull one over me that’s for sure lesson learned 😂

tacit slate
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I remember someone helped me with this, but when I go to a car's file (in my case the sunburst) it isn't a zip file and I cant find the template. Help please?

unique zealot
reef epoch
unique zealot
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real paid cars are often scams

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and also illegal to sell too

reef epoch
unique zealot
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afaik theres no paid mod for a utility bed but to be fair, it should be a simple thing to make im actually surprised theres none

reef epoch
unique zealot
reef epoch
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on steam?

unique zealot
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it is on steam

reef epoch
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hell yea imma check it out

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sweet on the forums right?

pastel sandal
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If you don't mind me asking, how does one make a glass window texture and a damage texture?

runic bolt
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so my steering wheel was working it was just facing the wrong way, I changed the origin point to be correct and now the steering wheel is not rotating at all

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it's supposed to rotate on the z axis right becuase the barstow's rotates on the z axis locally

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am I missing something??

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and when I try to apply location and rotation it just resets to 0,0
this is so confusing

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the baserotation still works so im just not understanding why it's not rotating

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....rotation was set to 0,0,0, I might be stupid

royal crater
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what does it mean when a node is discoloured and is surrounded by a big red sphere?

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there's no errors in the console

blazing veldt
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HI, I wonder if there is a solution for this

royal crater
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actually it looks like you have multiple overlapping meshes. I'm unsure what you've done there

blazing veldt
royal crater
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this model looks like a mess, I'd honestly start again, and not have so many overlapping things
for now consider selecting all vertices, then pressing m then "by distance"

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then reticulate outside

blazing veldt
toxic widgetBOT
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Gave +1 Reputation to @royal crater (current: #254 - 9)

royal crater
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good luck with your mod from here 🙂

minor moth
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and is it only that node or any others

royal crater
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it swapped nodes occasionally, on a thing I was working on, but it didn't need to be in node view. It's gone now, and I can't replicate it

twin tapir
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Material not showing

royal crater
twin tapir
royal crater
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sometimes cached things get in the way, beamng is terrible with materials. Try clearing the related cached files

twin tapir
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thx

pulsar wedge
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fillman does a bit of IT, I guess

rancid wedge
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So I'm trying to update my cargo load boxes, where are the .jbeam files located in 0.33? I only see the boxes themselves in common/cargo, but not the one that creates the slot that they go in. They are also not in each vehicle's folder like they used to in 0.32

warm sphinx
odd gazelle
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how do i make it so my engine sound doesnt get pitched up or sped up with higher rpm? i have a sample at 9000 rpm but it sounds sped up and pitched up

hard thicket
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hello together, maybe someone here can help me out on a problem i have. the problem is basically that the ABS System of the car stopped working.

the back ground is: i tooked the bastion body jbeam and edited it into a wagon, i made a new tailgate jbeam, rear bumper and taillights. anything else is shared with the original car. if i drive the sedan, anything is fine. if i just swap the body to the wagon in the parts selector. the ABS on the wagon stopped working.

when i check for: dump(electrics.values)

in the error console of beam it shows me this

dry cargo
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da fuk

tacit tulip
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Someone added apple juice to the glass recipe 😔

dry cargo
dry cargo
tacit tulip
dry cargo
dry cargo
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👍

dry cargo
tacit tulip
compact forge
#

Is there a way to stop the DCT Transmission from disengaging clutches above redline?

silver tide
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got it from modland?

dry cargo
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Thanks bitch

silver tide
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it looks like average modland mod

dry cargo
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And it got fixed

silver tide
#

how it look like now

dry cargo
ember wagon
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Bodypaint has no material and steering wheel is missing(maybe alpha channel on texture?). Where could i check to fix this?

dry cargo
#

node move on front suspension moves brakes but not the wheel

ember wagon
river forge
sterile patio
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HELP lol

dry cargo
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altho

covert bear
#

How to make custom ECUs for mod cars?

proud sierra
#

How do i mirror a building

tacit slate
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I remember someone helped me with this, but when I go to a car's file (in my case the sunburst) it isn't a zip file and I cant find the template. Help please?

warm sphinx
#

The way I have done it is to export the PNG images of the non pbr terrain materials and color them with photoshop, combine them into one image and use that as the overlay for PBR

little cedar
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I know this may be off topic, but I have made a mod for an engine for the citybus in the game. On the repository, would I upload it under "sounds", "mods of mods" or "configurations" category?

little cedar
toxic widgetBOT
#

Gave +1 Reputation to @river forge (current: #4 - 233)

drowsy vault
#

how can i get vehicles velocity in lua

normal socket
#

Hi! I want to create a Netherlands mod, but I need help regarding pretty much everything. Who wants to help
Me with modelling terrain, roads and other infrastructure?

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I need to make;
Wind turbines
Road decals
Train track
Train crossings
Highway
And more
DM me if interested

dry cargo
#

I spelt it wrong

normal socket
vapid escarp
#

Hi guys, any idea how can i switch to dirtroads in road architect???

dry cargo
#

i need help with covet glass broken textures

tacit halo
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Ok

tulip sapphire
#

yo, anyone know where the headlight/brakelight flares are located? i tried replacing these ones in art/special but they don't seem to change in-game, anybody help?

rare olive
#

Hey all! I'm new to modding, just published my first mod the other day. Working on my second and I'm trying to figure out an equivalent of electrics.values.throttleOverride or electrics.values.brakeOverride for steering.
I tried directly setting electrics.values.steering and *.steering_input but neither work.

Ideally, I want to apply a force to the FFB if using a wheel, or if using controller/keyboard, essentially I want to add an offset for steering angle.

Question: How do I effect steering angle from vlua with either an override value, offset, or indirectly through pushing on FFB?

sturdy dome
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Hi everyone! I already have a certain amount of experience in beamng modding, I've made a quite a few car parts mods, but now I want to move on to vehicle creation

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Does anyone have any advice on how to get started with making car jbeams from scratch ?

tender barn
#

How can i add a speedometer needel to a mod thats missing one? I have the 3d model ready, but tried to add it using the jbeam file but u couldnt see the model in game

modest shoal
#

Does anyone know of a mod that can modify an engine?

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Modder, someone who is dedicated to mods

rancid wedge
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in the info.json of any vehicle there are the colors, what are those three values below "baseColor"? don't seem to be regular RGB, or hue, saturation, brightness. Or is there a way to take custom color's values and copy them over?

rare olive
shut pollen
rancid wedge
shut pollen
#

hold on a sec, will pull something up to demonstrate what i mean

ornate nexus
rancid wedge
toxic widgetBOT
#

Gave +1 Reputation to @shut pollen (current: #122 - 22)

shut pollen
#

got halfway through making a diagram to follow lmao. might as well finish it, seems to come up once every 2 weeks

rancid wedge
shut pollen
urban quiver
#

hi guys,i need help making the suspension for this grand cherokee,anyone interested?
obs:call privately

floral citrus
#

cannot get truck to go lower even when editing the suspension jbeam any tips?

pliant stream
#

looking for someone to make some cars for me for beam, there not the common cars but not as detailed either. simple builds dm me if you know how to make cars for beam please and yes i know it will cost me some $$

little cedar
#

Anybody know what this means? In the citybus air compressor jbeam. Is it the capacity of the cylinder? And what unit is it in. I am trying to replicate a compressor in real life that has 399cm3 first cylinder and 85cm3 second cylinder

little cedar
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And the capacity, what unit is this and how do I convert it to litres, as the real bus I am basing this off has a 40L main tank

inner heart
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1m^3 = 1000L

little cedar
inner heart
#

m3 -> L -> cm3

little cedar
# inner heart vanilla is 450cm3

Thank you, one more question. In the air tanks category, they are 40l for front and rear axle and air suspension. So should the main tank be 40L, or 80L or 160L? I take it main tank is the air suspension, and auxiliary is the doors?

toxic widgetBOT
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Gave +1 Reputation to @inner heart (current: #128 - 21)

inner heart
#

instead, i offer u smth else

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u can add

"cutOutPressure": 12345

in the compressor, where the unit is pascals, according to beam doc

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for u, u need 1000000

little cedar
inner heart
#

untill the tank pressure drops below 80% of that, then it starts pumping again

little cedar
inner heart
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or, u can set that "pressure to resume pumping" value with cutInPressure

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unit is still pascals

little cedar
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I didnt think anyone would know

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But youve helped me make my bus a lot more realistic

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:D Thank you so much

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thanks @inner heart

inner heart
little cedar
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There is an auxiliary and main air tank in beamng, the aux tank is half of the main tank

inner heart
#

cant seems to find evidence of that, but mess around

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i just dive lua files, i dont understand air systems

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oh, the bus

little cedar
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Thank you for all of your help anyway. Youve helped me greatly achieve my goal

inner heart
#

the aux is used for air bags and doors

inner heart
#

u can change what airtank the brake will use by adding "airTankName" in the airbrakes section

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doors and airbags dont need to use the same air tank

little cedar
#

Thank you for all the help, but I might just use an 80L tank for all brakes (axle tanks) and a 40L tank for doors, auto suspension and other stuff etc

inner heart
#

thats fine lol

languid timber
#

One message removed from a suspended account.

languid timber
dry cargo
dry cargo
#

So I wanted to move wheel, this is code

#

then in game

distant pendant
dry cargo
#

i moved suspension not brake hub

distant pendant
#

yes but suspension doesn't move brake hu

#

hub*

tender barn
#

Is there any tutorial for how to make a speedometer or inside of the car? I really want to know how to add a speedometer needle to a mod that doesnt have one, but sadly its too hard for me

little cedar
inner heart
#

u might need to convert ur audio to ogg format

little cedar
inner heart
#

what i meant is i think u need ur audio to be in .ogg format

#

the game might not handle .wav there

#

thus why "it doesn’t work"

little cedar
inner heart
#

then i’m not sure

toxic widgetBOT
#

Gave +1 Reputation to @little cedar (current: #725 - 2)

little cedar
little cedar
strong wasp
#

why the repository mod is not working?

turbid crystal
#

any good mapping tutorials?

tacit tulip
#

Not really, most are outdated iirc

turbid crystal
#

damn

dusk dock
#

Hello i have question for map makers, i deleted ocean and have solid blue color and skybox, is there possible to change solid blue to skybox

turbid crystal
#

ive wanted to make my own map for so so long but i simply have no clue what to do or where to start

dusk dock
turbid crystal
#

yeah idk how

dusk dock
# turbid crystal yeah idk how

Good for beginners👍
TURORIAL // Make BeamNG map by importing Minecraft world

Programs you need


Blender: https://www.blender.org/
Mineways: https://www.realtimerendering.com/erich/minecraft/public/mineways/

bonus if you need some upscaled minecraft textures 256x256
https://drive.google.com/drive/folders/1q9ErblCR8apTc3BskqooQlk10p4...

▶ Play video
#

but this is a little bad way to make maps for beamng cause its just 3D model, beamng frames dont like big 3D models

merry juniper
#

BTW!!!

#

i have a issue with importing objects from other maps: most of them only have the data of materials, but still doesnt showing it, only the no material texture... can i do anything, or i need to migrate all the content i want to use to the folder of the map im working with?

distant pendant
merry juniper
distant pendant
#

so you can't highlight the obj and see it w/ material editor?

#

how are you importing your objs

merry juniper
#

i only see shape editor

distant pendant
#

show me pic?

merry juniper
#

so im importing from other maps inside the asset browser

distant pendant
#

so you should be able to assign the materials in the material editor

merry juniper
#

just regular left click

#

?

distant pendant
#

your talking about in beam right?

merry juniper
#

yep

distant pendant
#

do you know how to open material editor
?

merry juniper
#

not really ig

#

so nah

merry juniper
distant pendant
#

i'd have to show ya not good at explaining.

merry juniper
#

ok

#

in pictures?

merry juniper
little cedar
#

Is there a script that when braking, the automatic gearbox automatically shifts to the lowest gear possible? Like when you brake, it shifts from 5th to 3rd gear to maximize engine braking?

ancient light
#

All I did was add an uplift and all the sudden the chrome textures are dark

#

Also my metal texture doesnt work in game

gleaming forge
#

how do i download nascar gen 7 mod?

little cedar
distant pendant
#

@tacit halo my dumbass finally figured out uv's

arctic depot
#

HI All

#

Does anyone know hopw to do a map gui path
similar to beamng's minimaps

warm sphinx
#

The minimap will auto draw roads based on their drivability setting on the decal roads. The only unique/custom thing about beam mini maps is the background coloring

nova vapor
#

Im trying to make a colorable livery mod for the covet but as much as i try I can't get it have changeable metallic roughness or cleat coat Finnish

#

Im using a cs material folder cause when i used a json folder i found the data texture was in the wrong place for some reason but i could change the metallic roughness or clear coat Finnish

oblique gyro
#

does somebody wanna take a look at my startup chime mod and see what im doing wrong? I based it off of Urbanmaid's system for his Urbanlore pack and with all the modification ive done it just wont work. i have 6 different versions of the mod, each working slightly differently

frosty epoch
#

how do i showcase my mod in the discord

tropic sail
#

I have posted this same question in the beammp discord but cross-posting here in hopes of getting help:

How do I exclude the player vehicle from VE lua scripts like these?

local stage2 = require("vehicle/jbeam/stage2")
do
    stuff
end
return stage2
indigo maple
#

how to stop the pedal from going so far down when i press on it

tepid sable
#

Hello I have a problem related to texture, when I create a texture and I want to put an image in .dds it does not apply correctly while the images are perfectly adapted to the 3d model, Yet I have not modified the 3d model.
Anyone know how to fix this ? please
The videos are two examples

quiet panther
tepid sable
quiet panther
#

If you haven't

tepid sable
quiet panther
#

Maybe your textures are saved incorrectly, try resaving thim with paint.net?

tepid sable
quiet panther
#

If it happens on everything, perhaps your game is corrupt

tepid sable
quiet panther
tepid sable
#

I think I will delete the game and reinstall it I have no other idea

#

I put the same textures on the same model a few months ago and it worked very well 🤔

ruby owl
#

how does texture cooker work?

fickle raptor
#

i still haven't even started modding but how do modders get the suspension information (geometry?) of a certain car to replicate the driving experience of said car?

#

because im pretty sure just ripping a suspension from a vanilla car wont give you the true experience

terse dawn
#

Hey why is this happening, always as i press edit mode its opening forest tab and making a forest from previous versions, how to prevent from doing this?

tropic sail
silver nebula
#

Anyone know how to change this "Directory" line to something else? I copied the Utah map sign (and others) and I need the game to recognize MY changed map image file, but it goes for the base-game one since the paths are the same. Changing this directory would help a lot.

warm sphinx
ruby owl
#

error when checking texture files (png )

warm sphinx
#

Two things to be aware of;

It’s expensive and estimates can vary WILDLY based on what style you want, what exclusivity you want to the project, custom assets, map size, etc.

#

Most expensive can literally go to the moon and back so I’ll give the average estimate of a normal vanilla BeamNg style map in size, complexity and assets; similar to ECUSA.

That type of map would start at a minimum of 1,000$ USD including some missions and no exclusivity rights.

toxic widgetBOT
#

Gave +1 Reputation to @warm sphinx (current: #77 - 32)

warm sphinx
#

No worries mate

ruby owl
#

are there bad naming conventions for objects in blender?

warm sphinx
ruby owl
warm sphinx
ruby owl
warm sphinx
#

If you use the eye dropper you should be able to select the already existing texture and add your images to it

distant pendant
tepid sable
distant pendant
distant pendant
#

im not great at it so i definitely couldn't mentor you through ti

warm sphinx
ruby owl
sterile patio
#

<@&710084482031550547> I'm trying to post a download link in my forum post but it's not allowing me to do so. Am i doing something wrong here or is it bugged haha

meager fractal
sterile patio
#

copy

little cedar
#

Anybody know how to load meshes into the JBeam editor for VS Code?

#

Ive tried opening the whole folder with the .dae but it doesnt load

distant pendant
little cedar
distant pendant
#

I am working on a interior and I am wanting to change the material textures to match up with the interior i have, how do i go about telling beamng to draw from my selected texture vs example : pickup_interior

ornate nexus
#

Guys, hello, I'm having some trouble with the blender JBeam editor: Whenever I try to change the nodes location and save them it doesnt give me any error. However, when I import the JBeam parts back into blender the location of the nodes doesn't save

distant pendant
#

blender jbeam editor is buggy

ornate nexus
#

them*

#

still not working

distant pendant
#

then delete jbeam reimport and try again

ornate nexus
#

ill try it out later

ornate nexus
# ornate nexus ill try it out later

I've tried all sort of stuff I don't think I want to waste any more time on the JBeam editor. I'm just going to do a clean blender file, import JBeam, do the change I need to do and manually insert the locations in visual studio

ornate nexus
#

for context I've moved the suspension 0.095M on axis Y

#

so it clearly isn't reading the fh1r/fh1l Y axis correctly because it's not a number (in the code atleast)

#

so this might be causing the problem, anyway I'm doing it manually

final sun
#

how to craft mods

tacit halo
tacit tulip
#

Bro you forgot the stick

tacit halo
tacit tulip
wispy thistle
#

Can someone help me with changing engine sounds? I followed a guide, (https://www.youtube.com/watch?v=bOvr8lf5jCU) but now my car doesn't show in the vehicles menu, so i can't spawn it, and sometimes, when i can spawn it, it won't make sound. Any help is appreciated. (I posted it in the forums 2 months ago, nobody replied. https://www.beamng.com/threads/played-with-engine-sound-files-on-my-automation-car-now-it-doesnt-show-up-in-the-vehicles-menu.100586/)

In this video i will be showing you how to give your Automation to BeamNG cars custom engine sounds. I use sounds from an Assetto Corsa mod, but you can use the methods taught to use sounds from anywhere that has a .BANK file or a .FSB file OR traditional audio files like .MP3 OR .WAV files.

I HAVE STEP BY STEP WRITTEN INSTRUCTIONS IN MY DISCOR...

▶ Play video
modest shoal
#

Any mod creator who makes good quality mods with interiors

tacit halo
viral juniper
#

Especially good quality, would not be so good without an interior ya think, lol

dry cargo
#

what the...

#

how do fix this i?

ember wagon
#

@floral sage this is better place for mod help btw

tropic sail
#

How long does it take to send a variable with lua mailbox from ge to ve lua?

#

If im listening a ge event from which i need a variable into a ve event thats triggered by the ge event

fiery anvil
#

fakeee

#

@slate vector

#

@slate vector

#

fake

unique zealot
#

also this is for mod development help

tacit halo
glacial forum
#

I have this like phantom mesh and idk how to get rid of it

#

it was from me trying to add the common round LEDs, and I deleted it from the DAE and there's nothing in any JBEAMs like referencing it, but it's still there

thorny rune
#

may be cached as a .cdae

glacial forum
tribal notch
#

anyone know if there's a tag for nitrous activation? like same as what youd use for making things like the steering wheel and peddles move?

#

trying to make a button move when you activate the nitrous

smoky gulch
#

is there any way to rip a car from the game and remodel it in blender

warm sphinx
toxic widgetBOT
#

Gave +1 Reputation to @warm sphinx (current: #77 - 33)

ruby kestrel
#

Quick question. I'm working on a map, I've imported various textures through various different means (trying to figure out how to best do it, etc.) and most of them work fine; Usually more natural looking ones, like custom grass textures and whatnot. But these 3 all have this weird shimmering to them. A bit hard to see from just a photo, its extremely apparent in game as the textures all have this weird shimmy to them, like there's a stream of water or something flowing down them, or like TV static is being overlaid on them.
Anyone have an idea what this might be, or how to fix it?

#

Presume you still have this same issue;
https://www.beamng.com/threads/question-about-adding-clouds-in-the-world-editor.97687/#post-1743654
I had it as well a few months ago. Still do actually, so I just did all my stuff and saved it using this method all at once and havent touched it since lol.

1 - "Create Object" tab, Level > Group
2 - Spawn in the Scattersky object you need
3 - Press "Object Select" but dont click anything
4 - Hold Control and press C, then click into the Scene Tree, your new Group that you just created, then Control +V
5 - Drag the Scattersky object from that group and into the Scene Tree or wherever else you want it. You should now be able to click Save and have it persist.

#

I can see in your screenshot that it is the same issue I had, where Scattersky objects are defaulted to the parent 'MissionCleanup' instead of the regular scene tree, but 'MissionCleanup' is some kind of internal folder that the editor refuses to display for the user.

toxic widgetBOT
#

Gave +1 Reputation to @ruby kestrel (current: #1102 - 1)

stable totem
#

Hey everyone!
Is it possible to set render distance for each individual light in editor?

heavy swift
# wispy thistle Can someone help me with changing engine sounds? I followed a guide, (https://ww...

And what console errors do you get? I assume there is a simple JBEAM syntax error.

If you're using notepad like he's doing in the video, you're setting yourself up for failure. You need Visual Studio Code (https://code.visualstudio.com/) with the official Beamng-plugin (https://marketplace.visualstudio.com/items?itemName=beamng.jbeam-editor).

Reply if you need any further help than that. The syntax highlighter should show you your mistake.

Visual Studio Code is a code editor redefined and optimized for building and debugging modern web and cloud applications. Visual Studio Code is free and available on your favorite platform - Linux, macOS, and Windows.

wispy thistle
#

and how do i use the jbeam plugin?

heavy swift
# wispy thistle and how do i use the jbeam plugin?

The plugin must be installed in Visual Studio Code, and then you just open your mod files in there. It should detect errors in the JBEAM and mark them in red. JBEAM is just a lax JSON-syntax with comments, so it's nothing fancy.

You need to look at the console if you want hints at what the problem is.

I didn't watch the video, so I don't know what you did, and can't tell you what you did wrong; But I assume you made some engine blends and might have introduced and error in them.

tribal scroll
#

does someone have good moding experience

tacit halo
tribal scroll
#

wanna team up and make a lore friendly celica t180

#

its my dream car and the only mod that exist is broken

tacit halo
tribal scroll
#

im new into beamng moding

tacit halo
#

im making a st205

tribal scroll
#

looks clean af

tacit halo
#

and i do eventually want to make a popup variant, since i do not like how the liftback t180 looks

tacit halo
tacit halo
#

tho keep in mind that im not finished with the base thing and im pretty low on motivaiton

tribal scroll
#

dont give up bro,a lot of ppl are waiting for thisd mod

#

i saw this mod in a vid i was freaking out

#

im gonna try and kmake a mod my own

tacit halo
tribal scroll
#

yup

#

it was made by some youtuber

#

how do i sculpt in blender

#

yea f it im giving up

tacit halo
#

you gave up in 10 minutes

#

you are clearly not cutout for modding

robust turtle
#

modding speedrun (any%)

cedar relic
faint pollen
#

how to add custom decals on 0.33?

wispy thistle
wispy thistle
#

i still need to edit the rpm levels, this is just a test to see if it works at all. btw, is there a sound limit on the files? (how long can they be? 5 seconds?)

gaunt jolt
#

Okay so question, Theres an edited east coast map, And I edited it even more, I was wondering if theres a way to make it where its like a seperate map, What i mean by that is where it pops up in freeroam maps like its, Its own seperate map.

stable totem
#

Hey everyone!
Is it possible to set render distance for each individual light in editor?

ornate nexus
stable totem
meager nymph
#

I wanna put a steering wheel from one.car to another, can anyone help

glacial sundial
#

anyone know how I can make an alpha channel for a layer in paint.net?

torn fossil
#

for some reason, when i put Myrmidon on fire through fun stuff menu, this error appears.
this only happens with Myrmidon only in this exact situation.
if anyone knows how to fix it, please tell me

distant pendant
#

just make sure it's transparent

glacial sundial
#

ok

#

thx

distant pendant
#

np hopefully it helps

distant pendant
glacial sundial
#

yeah thats cool

heavy swift
wispy thistle
heavy swift
wispy thistle
#

just fixed the blend, will test now

#

@heavy swift didn't work, here are the errors in the console

tribal scroll
#

yall where yall from

#

im fvom romania

tribal scroll
tacit halo
tribal scroll
#

that was not wha i was sayng

tacit halo
tribal scroll
#

i was saiyng that i have 0 skill and to not bully me ok

tacit halo
tribal scroll
#

ok

tacit halo
#

i am stating the fact that if you give up within 10 minutes you are not cut out for modding beamng

tribal scroll
#

i didnt know how to model lmao

tacit halo
#

yea exactly

distant pendant
#

it took me nearly a year to learn to model, and nearly 2-3 years to even begin beamng modding

tacit halo
#

but if you give up within 10 minutes of trying it shows that you have no patience, which you need a LOT of

distant pendant
#

and these are both at very beginner levels

tribal scroll
#

yea im givving up

#

mitgh try again

#

but i think im gonna give up againm

distant pendant
#

start very small is what i suggest

tribal scroll
#

oki

tribal scroll
#

rn making some progress

#

trying to make a lore friendly porsche 928

#

@tacit halo trying to make my model a bit rounder,any tips?

tacit halo
#

have you watched any tutorial on what to do before doing anything

tribal scroll
#

yes

#

doesent hel[p tbh

#

this is how it looks rn😭 😭 😭

#

most beautifull porsche tbh

austere parrot
#

I mean, you could do engine swaps to get used to Jbeam or you could take a stab at tackpads tutorial, it's pretty simple but teaches to a lot

#

if you want to get used to blender there's the donut tutorial

#

and if you're up for a challenge theres loads of vids on how to model cars in blender

#

there is zero excuses

#

unless you're tight on time ig

austere parrot
tribal scroll
#

what?

austere parrot
#

I can link you a tutorial I used to learn how to model cars if you would like?

tribal scroll
#

please

tribal scroll
#

tysm i cant explain how gratefull i am

austere parrot
#

I will warn you, if you're new to modelling and to Jbeam making a car is jumping straight into the deep end and you are going to get overwhelmed very quickly

#

as I said, watch the donut tutorial to learn how blender works, use trackpads tutorial to learn how Jbeam works and then see how you feel from there

tribal scroll
#

uhmmmmm

#

problem

austere parrot
#

yes?

tribal scroll
#

cant find the pics i am looking for(top,fr4ont,back,sides)

austere parrot
#

blueprints?

tribal scroll
#

yup

#

lemme see again

austere parrot
tribal scroll
#

yay thank you

austere parrot
#

np

tribal scroll
#

another problem😭

#

idk how to save the pic

#

i have more problem than a covet lol

austere parrot
#

either use the snip tool or right click and save as/download if possible

tribal scroll
#

did work

#

ty

austere parrot
#

np

tribal scroll
#

ami anoiyng you?

austere parrot
#

no, I've not got much else going on so I might as well try and help someone out

tribal scroll
#

i mostly anoiy ppl when asking them alot

#

oh oki

austere parrot
#

😆 you're fine

tribal scroll
#

oh ok thank you

austere parrot
#

we all started somewhere, I've DM'd you a link for the modding for dummies server, people there will help you when it comes to Jbeam

tribal scroll
#

oki

#

i mostly anoiy

#

ppl when asking things to much

#

uhhhhhhhhh

#

problem x3

austere parrot
#

hmm?

tribal scroll
#

donno how to load the refrence pics

austere parrot
#

shift + A > image > reference

tribal scroll
#

thank you

austere parrot
#

np

heavy swift
# wispy thistle <@161267801699516416> didn't work, here are the errors in the console

I constantly feel like I'm lacking information here. Can you elaborate on exactly whats happening? This car must be an automation car since you haven't got any Jbeam-files you've altered.

Also, I didn't watch the YouTube video you linked with your original question, so that doesn't help me either.

You exported the automation car, and it worked after you exported it. Then you changed what exactly? - And now the car doesn't show.

Also, there are not going to be any errors if the car isn't in your spawn menu. What I thought was that the car would dissappear AFTER you had selected it, and pressed spawn.

tribal scroll
#

uhhhhhh

#

sohow do i move the pic

#

like rotate it

#

@austere parrot

austere parrot
#

R

tribal scroll
#

thx

austere parrot
#

Or you can use the little gizmos on the left hand side

tribal scroll
#

oh oki

#

@tacit halo hows it goin there

#

@austere parrot ik you mitgh be sleeping but i gave up and im gonna search for a alreaddy made 3d model

#

its to complicated for me

austere parrot
#

h_ I did say you'd get overwhelmed

tribal scroll
#

yea

#

sad part there arent free models

#

yea im gonna give up

#

NEVVER GONNA GIVE YOU UP-

#

did some reasearch and found nothing\

tacit halo
brittle warren
#

im tring to modify the intracaarpet for roamer and it wont show up in game even though the jbeam flexbody is changed can anyone help

distant pendant
#

and you verified it has only one material assigned to it

#

and its named the exact same as it would be in the body.jbeam and what its listed as in blender?

distant pendant
#

can you show me

brittle warren
#

one moment gotta open it in blender

distant pendant
#

would it be easier to vc and share your screen?

brittle warren
toxic widgetBOT
#

Gave +1 Reputation to @distant pendant (current: #116 - 23)

wispy thistle
# heavy swift I constantly feel like I'm lacking information here. Can you elaborate on exactl...

Short version: Exported car, wanted to make it play some custom sounds, followed the guide, spawned it, it didn't make any sound except turbo whine. did some tinkering, then it wouldn't show up in the vehicles menu at all (see pictures). Slightly longer version: https://www.beamng.com/threads/played-with-engine-sound-files-on-my-automation-car-now-it-doesnt-show-up-in-the-vehicles-menu.100586/

dry cargo
#

What is going on, I have modified the JBeam using the Blender Editor like 5 times, but nothing justt covet mesh

quick axle
#

try ctrl + r

#

and make sure you have exported the jbeam into the correct location

slim lodge
#

you need to apply alltransforms too

#

to each jbeam

tribal scroll
#

having some problems on blender can some one help me plz?

tribal scroll
#

NVM I FIGURED IT OUT

#

oops i acctivated caps

distant pendant
#

@tacit halo So lastnight, I made a new material in blender and assigned that texture to the blender material.
I uv mapped it, so then i went into beamng and brought up material asset, found the new material and assigned all the textures to there perspective spots and it was showing fine. I saved materials in my mods location folder and packaged up the mod. I clear out out everything and install mod, but when I load mod now no textures appear for the spots I just did. I am lost :/

tacit halo
distant pendant
#

thank you!

humble hinge
#

Is it possible to make the engine throttle only be able to use max 20% trough a Lua code?

dry cargo
thorny rune
tacit halo
#

in the lua engine code theres probably something that takes care of the throttle, and that can probably be made to if throttle > 20 -> throttle = 20

hushed inlet
#

Hi I am very new to modding do somebody know how to get the car model so I can edit it and it can be select in the car selection thing:)

tacit halo
#

and if you want to do it semi properly, uh probably not even possible for a begginer

hushed inlet
#

Is that really difficult?

proud solstice
#

yes

#

beam modding is way more than just "model in, model out"

tacit halo
#

and i still need to do the interior, body textures and chassis textures

distant pendant
#

are trigger boxes for doors and other openables easily movable with x,y,z properties

proud solstice
#

yes... and no

#

if you've worked with props before the props transformer thing then that's what moving triggers feels like

distant pendant
#

i'll have to spend another weekend learning something new

proud solstice
#

but essentially the axes orientation depends on the refnodes used for each trigger

#

so that means fuck around and find out h_

distant pendant
#

pretty much 99% of beamng modding lol

proud solstice
#

yeah

hushed inlet
#

I know a little about jbeam stuff and can use blender to to do some stuff and I just went digging in beamNG root file can I just copy the car zip file out then copy the "base" stuff then edit it a and rename is that it?

#

Um

#

My eng is not good

tacit halo
river forge
hushed inlet
#

Why?

tacit halo
# hushed inlet Why?

many reasons. probably bad textures, the model is not made for beamng. the car you base it off probably is different shape so when you adapt it it will be a bit messed up, different suspension, different engine, different weight......

brittle warren
#

anyone know wwhy its sideways

toxic widgetBOT
#

Gave +1 Reputation to @river forge (current: #4 - 237)

river forge
brittle warren
river forge
#

Then I haven't a clue, sorry

brittle warren
toxic widgetBOT
#

Gave +1 Reputation to @river forge (current: #4 - 238)

hushed inlet
#

Like add some custom body kit or some thing like that

lime loom
toxic widgetBOT
#

Gave +1 Reputation to @lime loom (current: #153 - 18)

velvet forum
#

what folder do i need to put my .dae files into for them to be loaded into the game?

warm sphinx
velvet forum
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im trying to make crash objects and stuff like the big cube from gridmap v1 (the really big cube with a ramp that goes around it)

warm sphinx
#

If so you will need to put them in the folder corresponding to your level in 0.33/levels/levelname/art/shapes/customfoldername

brittle warren
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why does my material keep saving to pickup thers not even a material file there

distant pendant
toxic widgetBOT
#

Gave +1 Reputation to @distant pendant (current: #109 - 24)

maiden scaffold
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There is a materials file there btw, it's just zipped in the content folder 😄

wispy thistle
tacit halo
wispy thistle
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no

tacit halo
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then

wispy thistle
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sorry i asked

tacit halo
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no dont worry

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but yeah no its not automation

wispy thistle
#

btw @tacit halo , can YOU help me with my problem?

tacit halo
wispy thistle
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@tacit halo "Can someone help me with changing engine sounds? I followed a guide, (https://www.youtube.com/watch?v=bOvr8lf5jCU) but now my car doesn't show in the vehicles menu, so i can't spawn it, and sometimes, when i can spawn it, it won't make sound. Any help is appreciated. (I posted it in the forums 2 months ago, nobody replied. https://www.beamng.com/threads/played-with-engine-sound-files-on-my-automation-car-now-it-doesnt-show-up-in-the-vehicles-menu.100586/)"

In this video i will be showing you how to give your Automation to BeamNG cars custom engine sounds. I use sounds from an Assetto Corsa mod, but you can use the methods taught to use sounds from anywhere that has a .BANK file or a .FSB file OR traditional audio files like .MP3 OR .WAV files.

I HAVE STEP BY STEP WRITTEN INSTRUCTIONS IN MY DISCOR...

▶ Play video
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this is what i said a couple days ago

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"

tacit halo
# wispy thistle hold on

Hey, today I'll be showing how to modify engine sounds in BeamNG.drive in 4 different ways! From just swapping out for default sounds, to sampling real life car sounds! I really wanted to share these methods with you all, and I hope you have fun making these like I did!

Sound blend creator: https://github.com/ZilverBlade/Sound2sfxBlend/releases...

▶ Play video
wispy thistle
#

will try

tacit halo
#

ideally youd just use default vanilla car sounds tho

wispy thistle
tacit halo
#

since 9/10 times custom sounds sound like a 1999 videogame kind of ass

wispy thistle
tacit halo
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then maybe dont follow that tutorial

wispy thistle
#

?

tacit halo
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this tutorial is pretty advanced for making custom sounds

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like
i cant even make those

wispy thistle
#

well i'll try my best ig

nocturne aspen
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Hi peeps, newbie in the mod scene here. i want to try making my own models i.e body parts and wheels etc, any tips on how to get started?

wispy thistle
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see ya

wispy thistle
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@tacit halo didn't work, car won't appear in vehicles menu. Is it possible for me to send you the mod and for you to look at it?

silent pendant
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And a pretty easy one compared to actually modeling/modding

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Also unless your really dedicated take it slow and in small steps otherwise you will get burnt out quickly

silver blade
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where does one find the place where your custom colors save at? I need it to make some OEM colors for my mod

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as it would be easier for me to transfer from my saved colors to the info.json file, if possible

keen notch
#

turn on alpha clip if its material v1.0

warm sphinx
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Render priority

toxic widgetBOT
#

Gave +1 Reputation to @warm sphinx (current: #77 - 34)

silver blade
distant pendant
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@tacit halo im lost

humble hinge
#

i have a custom lua but i'm not able to "call"/activate it. Do i need to make it a controller?

gentle fox
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Or a GELua script?

gentle fox
humble hinge
proud sierra
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Can someone help, theres a hub mod i want to use with a suspension i have but the hub doesnt show up, how do i make it show up

gentle fox
proud sierra
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I also want to use a mod for breaks but it doesnt show up either

gentle fox
cloud oriole
proud sierra
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I don’t know how to mod at all😭

gentle fox
cloud oriole
# gentle fox remove the last }

Btw as a quick test i just went and temp increased brake strength of the race brakes but 10 times stonger braketorque and it was still as shit do you knoe why?

gentle fox
# proud sierra No…

uhm then i would suggest you install visual studio code, the jbeam extension and start by opening whatever the jbeam files are and just try out stuff first

gentle fox
cloud oriole
gentle fox
proud sierra
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Also i wont be able to jbeam even if i tried

gentle fox
cloud oriole
proud sierra
proud sierra
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Idk how to do that

soft linden
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what should I do if the Vehicle Window does not open?

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The window opens and closes immediately..

mental estuary
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I tried making a full-size map of Australia. I have an 8192x8192 heightmap, and I made it 490 metres per pixel, which should roughly make it the width of Australia, but when I try, the map if millions of kilometres wide! What is going on?

rancid wedge
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so I made hydraulic car ramps, with code copied over from the rollback upfit, but when I change the 4 marked "tilt" names to anything else (for compatibility with other mods, I hope), it stops working. what else do I need to do for it to work?

rancid wedge
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and is this even the right thing to change for mod compatibility?

livid hemlock
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How can i fix this, i know that there are nodes missing so the flexbodie cant spawn but i just put the new bodies in an exiting slot

brittle warren
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can somone tell me whats wrong here_ Edit: fixed it needed a comma after the bracket before slot type

river forge
toxic widgetBOT
#

Gave +1 Reputation to @river forge (current: #3 - 241)

brittle warren
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anyone know whats wrong here

proud solstice
brittle warren
brittle warren
proud solstice
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yes

distant pendant
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i dont know what im doing wrong, i saved to the mod folder directory, but when i packaged it up it doesn't pull the texture.

lost crow
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Hello, I am trying to add these colors to the "settings.json" for User Paint Presets. It works until the line i pasted below and after that not anymore. I cant seem to find the issue. (Basically after this line the text is white and not orange for visual studio) Thanks in advance.

{"baseColor":["0.029000000000000026","0.3280000000000001","0.538","2"],"metallic":"0.98","roughness":"0.59","clearcoat":"1","clearcoatRoughness":"0.03"}]

brittle warren
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anyone know how i can fix this

shut pollen
brittle warren
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so to stop this from floating what would i need to do cause the collision triangles for the trunk are super high

keen shadow
#

is it possible to do "$*variable" = 10?
(Multiply instead of add)

keen shadow
#

although that doesn't seem to be the case anymore 🤔

mental estuary
inner heart
#

its however not possible to do division with "$/variable" = 7, so you instead do "$*variable" = "$=1/7" or "$*variable" = 0.142857143

tacit onyx
#

I'm importing a dae file that I created with blender. It's a dummy mesh with an rigify armature. When I import it, though, I get this error in the log and I can only see the bounds of the object in the level editor:
TSMesh::innerRender() - Got invalid vertex buffer!

This is my current project structure:

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I also tried making the armature the parent of the mesh but that doesn't work either (same error)

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Futhermore the shape editor shows this monstrocity

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It works if I remove the armature alltogether. But that makes it impossible to animate.

brittle warren
grand hemlock
#

Anyone know how to make custom badges for cars?

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I’m trying to make some stupid badges
And I can’t find any app that I can open the files and edit them.

keen shadow
toxic widgetBOT
#

Gave +1 Reputation to @inner heart (current: #119 - 23)

solar harness
#

hellooooo

keen shadow
#

Yes?

solar harness
#

How do I make a map in Beamng

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The template map is outdated

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and its now showing in my mods manager

keen shadow
#

There’s also a decent, if slightly outdated, tutorial in the Modding for Dummies Discord

celest void
#

how do i make mods like i need somebody who can teach me like on a call if u can dm me i will setup a payment plan with u so i can learn to mod beamng.drive
i would love to do it because of a mod that was a joke mod it was amazing

distant pendant
celest void
#

k

south plank
#

Just out of curiosity, what software do you guys use to make non automation cars? Is it something like blender or fusion, or completely different

distant pendant
#

blender just for the modeling

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there isn't 1 program that makes the entire car.

brittle warren
celest void
#

k

grand hemlock
grand hemlock
keen shadow
#

Maybe try to reinstall it

rare olive
#

Just noticed some weirdness that I can't explain. It seems when you read from electrics.values.lights it's converted to a float? The screenshot is just printing the value, hitting n to switch lights a few times, then printing the value again. In code, it's all integers and everything is compared against integers...

I found this behavior when trying to make this keybind
(Don't use this binding, it clobbers the existing momentary switch high beam binding)

{
    "bb_toggle_headlights_high": {
        "cat": "vehicle",
        "order": 54328,
        "ctx": "vlua",
        "onDown": "electrics.light_flash_highbeams(electrics.values.lights ~= 2)",
        "onUp": "print(electrics.values.lights)",
        "title": "High Beams Toggle",
        "desc": "Toggles between high beams and the previous state"
    }
}

I can add logic to deal with floating point errors easy enough... but now I'm curious what's going on and why

#

Does anyone know what's going on there? Am I just missing something obvious? Why would floating point error get introduced when the only math done is like lights = lights + 1

rare olive
#

Update: I see there's a lights_state that seems to round it correctly
Still curious why this is though..

tacit onyx
tacit onyx
tacit onyx
#

Seems to fail anytime there is an armature modifier applied and it has at least one vertex assigned to a vertex group. Weird.

solar harness
#

hello guys again

#

im having a problem with my map my floor is black instead of that grass texture

solar harness
#

How can I make new template map?

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Anybody hello*

atomic jetty
#

hi i have problem with these barriers that just play animation and should work from a trigger how fix it?

weary grove
#

Hey, does anyone know if it's possible to have a "beat the author time" bonus star on a time trial?
And if so, how I would go about adding that? thanks

silver escarp
#

Unfortunately I don't take commissions, sorry

tacit halo
#

200 dollars is like nothing

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it takes a LOT of money for that

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like 4-5 figures of money

lime hemlock
#

hey ! felzowHey2 PE_PandaHey
im learning on how to make skin but the dryvan does't look a like the placeholder i use even the UV from the Dryvan.zip is not accurate when appy them to the dryvan so i will need a little bit of help 😅 i manged to get a skin working perfectly on the vivace but not on the dryvan

tacit halo
#

well i mean first of all, no one does full car commisisons due to it being SO expensive and time consuming, and if they did, its very likely that it would cost nothing less than 5 figures

solar harness
#

Why no one want to help me

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why is my terrain black

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@halcyon inlet

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this happend when i accidentally upgraded my textures to pbr and i didnt want to

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wow what a great community nobody wants to help

tacit halo
#

so stop being an ungrateful person

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i dont know, less

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look at who im replying

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im replyg to someone else not you

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you have been pretty nice

#

id also then charge you 90€ for a pair of glasses on top of the costs

#

only person i know that has ever done that before is @unkempt sleet , but you have to have it mostly set up (the 3d model needs to be ingame, hell just jbeam that body)

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and ive got no clue if hes up to do commissions

unkempt sleet
#

Hi

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What car you need jbeam for

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You got a model ?

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No way I thought that was a Minecraft screenshot

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Anyway where you getting the model from

unkempt sleet
#

I wish you good luck because I seriously doubt there is a 3d model for that

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Lmao yea just approach your friend and request they take 2 months of their time to model that

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Just casually

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Alr, hope it goes well
Just letting you know, there isn’t any good modding tutorial on YouTube

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(Actually was planning on making my own)

tacit halo
#

yeah if you dont have a model its pretty hard to make one

unkempt sleet
#

(As every modder does at some point)

tacit halo
#

make your own what

unkempt sleet
#

Modding tutorial

tacit halo
unkempt sleet
solar harness
unkempt sleet
#

I make jbeam in blender too

solar harness
unkempt sleet
#

@tacit halo

#

Stop hating 😪

solar harness
#

Can atleast somebody tell me who is good at map modding?

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If you know anyone

tacit halo
unkempt sleet
#

@solar harness @unique kite both of you should join modding for dummies

solar harness
#

ok

unkempt sleet
#

Asking for people to walk you through the entire modding process here is pointless

solar harness
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im just asking for help

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only problem is that my terrain is black

unkempt sleet
#

What material is the ground

solar harness
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otherwise i dont need no help

solar harness
#

there is no texture for my grass

unkempt sleet
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Join modding for dummies

solar harness
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Bro

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its grass but it just shows the grass itself not the texture