#modding-general

1 messages · Page 4 of 1

tacit halo
#

We just said that since I doubt a 6 year old can make a discord account and have nitro, but it could also be a shared acc which I think also goes against the rules (since a child still partially operates the account)

crystal cipher
#

Does the J-Beam addon for blender 4.2 also work with blender 3.6?

#

Id rather not have to download a new version of blender because I use 3.6 for DCS modding

tacit halo
#

id imagine not

#

also you might be able to get an old enough version but i think the jbeam editor released originally when we were on 3.8

distant pendant
#

blender jbeam editor doesnt work on 3.6

#

and even the 4.2 addon is janky, takes about 20x times for it to export correctly lol

crystal cipher
#

Great, I'll have to do it another way then

tacit halo
tacit halo
#

yeah well

#

it wouldnt override the old one since if you arent using steam blender you can have 2 installs at the same time

crystal cipher
#

Right, how different are the 2?

tacit halo
#

not a lot

crystal cipher
#

I'll have a look

tacit halo
#

main changes are that autosmooth is a modifier now, the addons menu is a tad different and some other stuff has moved place but thats really the most noteworthy stuff

crystal cipher
#

You've been working on a project for a while

tacit halo
#

yes

rotund bison
#

Is official map creation guide fully outdated? I need to copy east coast as another level.

minor moth
#

unless yk its been updated to 4.x

maiden scaffold
#

True
They will ban you and it's a gamble if you'll ever talk to a human or see your account again
Usually it's a bot response, then If you ever want a follow up, they'll just repeatedly close the ticket as resolved instead of actually responding

sullen canyon
#

How do I get skins to work correctly in Substance?

strong epoch
#

I've never done any modding before (only skins) and I'm trying to add taxi signs to other vehicles such as the sunburst, pessimas, cherrier etc. for my first mod pack. I also need to know how to resize and rotate the sign. Does anyone know how I can do this?

quick axle
#

add in position and rotation arguments into the flexbody, best option for finding the values is by placing it in blender then copying those values

stuck edge
#

does anyone know what plate font this uses?

summer vault
#

nvm thats for exports
it should stretch the 2:1 texture in import

#

you have the moonhawk mesh exported with the wrong uv layer

#

substance painter also doesnt support more than 1 uv layer

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so you need to remove the 1st layer when you export the mesh for use in substance if you want the skin to map to it correctly

worn comet
#

Hey I need some help, Im trying to add 2 Tandem Axle's to 1 frame on the T-Series but they wont work, anyone know to help fix it?

karmic sequoia
#

every time i go to spawn the mtlfiretruck it dosent spawn does anyone have a fix?

silver nebula
#

Is there a map file for me to change the compass direction? Need it altered for my map I'm making.

tacit halo
grand hemlock
#

Can someone assist me with an engine swap mod?

raven summit
#

Not sure if this falls under modding but how could I add these road markings onto the road?

raven summit
warm sphinx
#

Its on the tool box on the top. Little circle with a slash on one side

toxic widgetBOT
#

Gave +1 Reputation to @warm sphinx (current: #94 - 25)

raven summit
#

😄

warm sphinx
#

No worries mate best of luck 🙂

tacit slate
#

can someone tell me where to get the templates for the cars?

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like for the liveries?

earnest sand
south trellis
#

does anyone know why my UI widget doesn't show any of the the elements I specified?

angular.module('beamng.apps')
.directive('singleMotorTorque', [function () {
  return {
    template:
        `<div style="height:100%; font-family:Consolas,Monaco,Lucida Console,Liberation Mono; background-color: rgba(50, 50, 50, 0.9)"">
          <div style="display:flex;">
            <div style="width:5%;background-color:rgba(50, 50, 50, 0.9); margin-left:15px; margin-top:10px;transform: rotate(180deg)">
              <div style="height:100%;width:100%;background-color:#00008B;" id="FL"></div>
            </div>
            <div style="width:5%;background-color:rgba(50, 50, 50, 0.9); margin-left:10px; margin-top:10px;transform: rotate(180deg)">
              <div style="height:100%;width:100%;background-color:#FF0000;" id="FR"></div>
            </div>
            <div style="width:5%;background-color:rgba(50, 50, 50, 0.9); margin-left:10px; margin-top:10px;transform: rotate(180deg)">
              <label caption="RL"/>
              <div style="height:100%;width:100%;background-color:#00FF00;" id="RL"></div>
            </div>
          </div>
        </div>`,
    replace: true,
    restrict: 'EA',
    link: function (scope, element, attrs) {
      scope.$on('streamsUpdate', function (event, streams) {
          //document.getElementById("gas").style.height = throttleVal + "%";
      })

      scope.$on('app:resized', function (event, data) {
        canvas.width = data.width - 130
        canvas.height = data.height - 20
      })

    }
  }
}])
south trellis
#

The only things that work are the ones in the app.json file

toxic widgetBOT
#

Gave +1 Reputation to @earnest sand (current: #61 - 37)

south trellis
#

I get and error in the console that says "app not found : singleMotorTorque" what does it mean?

#

I even made it following the tutorial but still doesn't show even the simple button example

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my mod folder structure is userfolder/mods/unpacked/wheel_torque_ui/ui/modules/apps/wheel_torque_ui

#

I now have the basic example as follows:
app.js

angular.module('beamng.apps')
.directive('wheelTorqueUi', ['StreamsManager', function (StreamsManager) {
  return {
    template:  '<button ng-click="hello()">Click Me</button>',
    replace: true,
    restrict: 'EA',
    link: function (scope, element, attrs) {
      scope.hello = function () {
        print("ciao")
      };
    }
  };
}])

app.json

{
  "name": "Single motor torque",
  "author": "Pippo",
  "version": "0.1",
  "description": "Mostra ripartizione della coppia tra i motori di un veicolo",
  "directive": "wheelTorqueUi",
  "domElement": "<wheel-torque-ui></wheel-torque-ui>",
  "css": {
    "left": "0px",
    "height": "250px",
    "top": "0px",
    "width": "250px"
  },
  "types": [
    "ui.apps.categories.vehicle_info"
  ],
  "preserveAspectRatio": true
}
#

The app is visible from the menu and the json properties actually work

hollow dagger
#

I'm sure this has been asked many times before, are there any Tachnometer templates?

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Or at least guides/tutorials on editing, I have basic knolwedge of Angular JS and great HTML and CSS knowledge.

crystal quest
#

is there a way to bind lua script to keybind? and it runs it?

tepid sable
#

I have an error in the jbeam, do you know why ?

shut pollen
desert panther
rocky breach
toxic widgetBOT
#

Gave +1 Reputation to @desert panther (current: #77 - 29)

tepid sable
desert panther
tepid sable
drowsy vault
#

anyone know how can i implement a lockable transfercase (lockable center diff)

dry cargo
#

Me and my friend are looking for someone to help us with textures, dm for further disscusion

candid pecan
#

can anyone help me understand how to implement rockers for a cantilever suspension in an autobeam car i'm trying to put together?

#

this is what i have internally so far; at each wheel there's a placeholder rocker (orange), spring (green), and dampers (yellow), and up front are the steering tie rods (dark blue). the wishbones and pushrods are the other silver bits. does this placement look okay, with each spring and damper being as big as they are and roughly in the same positions in the back?

inner heart
ruby owl
#

the car is above the road here

tacit halo
south trellis
#

why my app isn't showing anything??

#

I just have a button in it shouldn't be that hard

south trellis
south trellis
south trellis
south trellis
#

I know it can be done but I don't remember how

south trellis
crystal quest
#

it doesnt recognize anything

south trellis
#

what should your lua code do?

gentle fox
crystal quest
#

i want to bind car change to keybind for example

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couldnt get it to work unless i run the spawn cmd in beamng console

gentle fox
#

looking at some lua functions inside the general lua files that have some keybinds you may find how it is done there

crystal quest
crystal quest
heady scarab
#

ummm

#

idk what to say

gentle fox
gentle fox
#

the lua folder and try searching something in there

meager folio
#

How do I set a throttle level? Right now it is doing nothing

#

am I stoopid?

meager folio
#

Is there any way for me to make there be a really high rev limit and set the throttle to 1?

calm kernel
#

Or i might just not be understanding what you're doing

meager folio
#

How do i do that?

calm kernel
#

Get the ecu.jbeam file

#

It might be in the engine.jbeam file

meager folio
#

how do I do that?

gentle fox
meager folio
#

kinda got it working

meager folio
#

idk how to make it throttle on its own

#

I got a ecu with no rev limiter now

gentle fox
#

What are you trying to do???

meager folio
#

set the throttle to 100% now

mighty silo
#

I made one of those survival meter things. I based it on g forces, and it just doesn't look right. you can smash roof completely in and still have 90 percent. I am thinking about using bent/broken beams and g force. does this sound like a better solution? I think i will give each one its own weight. EDIT: after some further research i may actually be able to detect if the drivers area has been breached.

meager folio
#

Modding in this game is so hard

gentle fox
gentle fox
meager folio
#

Diesel runaway

gentle fox
#

fair enough. when would you want that to occur, like randomly?

meager folio
#

randomly

gentle fox
# meager folio randomly

yeah you need to make a lua mod, i would have to look into how myself aswell, but it would mean some real programming, not just jbeam.

#

but im pretty sure you can set throttle values in lua pretty easily

meager folio
#

I know lua but not how to run lua from a jbeam

gentle fox
#

and making like some sort of random timer in lua shouldn't really be an issue either

gentle fox
#

They are two different VMs so they only communicate a bit together

meager folio
#

The docs suck

#

also I am working on another mod and I can't get a ecu in the car

gentle fox
#

i guess you could make a module in GELua and make it apply throttle randomly using this

gentle fox
# meager folio The docs suck

try looking at existing mods that do similar stuff, that is how i learn most of this stuff and how i started at all, i think that helps the most

gentle fox
meager folio
#

why does this not work?

gentle fox
meager folio
#

nvm

#

I forgor to restart my game

gentle fox
meager folio
#

can I increase exhaust bangs from a ecu?

gentle fox
#

yes

meager folio
gentle fox
#

yes you can

gentle fox
meager folio
#

ah

gentle fox
#

you need to find the template.json file

#

should be in "generalmodslotgenerator/Afterfire.json" or something

meager folio
#

just gonna copy the code for now

gentle fox
meager folio
#

It backfires on idle with idle roughness🤣

meager folio
gentle fox
gentle fox
meager folio
#

I will

#

this would NOT be good for the engine irl

gentle fox
#

lol

meager folio
#

how do I add twostep to any car?

green wolf
#

they usually come with race ECUs

#

you just have to use the two-step controls to set it up

dry cargo
#

Can anyone help with materials for a mod? It is just supposed to be a black texture

meager folio
#

Why won't my starter run if the idle rpm is set to high?

crystal cipher
#

How do I convert a file to J-Beam from blender?

gentle fox
gentle fox
meager folio
gentle fox
#

tweak around those

meager folio
#

I tried

#

nothing worked

ruby owl
#

can you remove sticky walls (guard rails) while in blender?

shut pollen
#

you need to make a simpler collision mesh to get rid of sticky things on maps

proud sierra
#

Can someone help make a mod for me?

proud sierra
shut pollen
#

you need to be more specific and detailed, "can someone help" isnt enough. writing and then removing the part about how nobody helps here isnt helping your case lmao

rancid knot
#

what does this number mean

#

they are not rgb codes

shut pollen
#

the rgb values over 256 maybe? cant remember what the last one does, too far from pc to check lmao

twin oracle
#

use them in cloud settings in your user folder

rancid knot
#

What does population mean

#

Number of productions?

#

Also why is the top speed only 104 in the file but shows 230 mph in beam?

inner heart
#

spawn chance on roads and in dealer in career mode

minor moth
#

where is the beam navigator files at?

minor moth
#

nvm got em

silent pendant
inner heart
silent pendant
inner heart
#

it’s not a 0 to 1 range styled chance

silent pendant
inner heart
#

it’s more like the number of occurrences in the big pool of occurances

silent pendant
#

That just makes it confusing

inner heart
#

there’s no way to do real 100% spawn chance with it

silent pendant
#

What if I put it at like 1 billion

inner heart
#

it may feel like 100% but it isn’t

#

1000000/1007002 may feels like 100% but it isn’t

silent pendant
#

Dawg too deep I just wanted to make it higher on a car

inner heart
#

say u only have one vehicle of population 100, call it X, now X have a chance of 1, add another vehicle with population of 100, call it Y, now both X and Y have 50% spawn chance, now add another vehicle, Z, of population 2, then the chance of Z is about 2%, 2 out off 202 of the total population

silent pendant
#

Hold on a second

inner heart
#

add a new vehicle, W, 1000 pop

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now X and Y each have chance of 100/1202

silent pendant
#

So would you find that in the vehicle folder of the vehicle, I want to increase the population of

inner heart
#

oh u need to know where to change it?

silent pendant
#

Yeah

inner heart
#

it’s in the info.json file

silent pendant
toxic widgetBOT
#

Gave +1 Reputation to @inner heart (current: #163 - 14)

silent pendant
inner heart
#

other info.json files?

silent pendant
#

Huh

#

Don’t tell me there’s 2

inner heart
#

make sure u check the vanilla vehicles, modded vehicles might not keep that number or not have the number on a sensible scale

inner heart
silent pendant
inner heart
#

pickup.zip?

silent pendant
#

No the folder

#

:/

inner heart
#

because the pickup folder might exist in 4+ places

silent pendant
#

Man nvm this is too complicated

inner heart
#

idk where u at

#

all i wanted u to do is go to your game dir, in content/vehicles, open pickup.zip (u picked it) and find any info_*.json files

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not the pickup folder found in common.zip, not the pickup folder found in local/beamng/0.32/vehicles or temp/vehicles

silent pendant
#

Well if I open latest

#

That’s where all my stuff is

inner heart
#

“latest”💀 that ain’t game dir

mighty silo
#

not og content

inner heart
#

#

do u have a built config that u want to change the spawn chance

#

or no u don’t have a built config yet

silent pendant
#

There’s flowgraphediter,gameplay,gametelemetries,levels,mods,replays,screenshots,setttings,temp,track editor and vehicles

#

I didn’t know it was configs I thought you could do it for the whole car

silent pendant
inner heart
#

realistically you only want to touch the configs you made

#

but if you want to change the vanilla configs ig u just do it manually

#

probably only actually touch the config u want to actually change

silent pendant
#

Hmm

#

Yeah idk too much

rancid knot
#

Is there any similar tutorials like the formula bee tutorial but instead its for a normal car like d series or scintilla? Like using normal car parts other than a go kart parts which both is very different

#

I might try one more tomorrow and if it fail I switch to making body kits

#

I did it some fixing for 5 hour straight and the result is always game breaks or car got massive bug

proud sierra
shut pollen
#

ui button, trigger box or another button? i was literally about to go to sleep lmao, will have to sort you out when i wake up if nobody else has

proud sierra
#

Like a button on my keyboard

#

Idk if its possible

#

I want to do it on toms sema lift because i like it and it is unlocked

shut pollen
#

i dont think tom would like you messing with his stuff. you arent in his discord either which is hella sus

proud sierra
ruby owl
meager folio
#

Is it possible for if statements in jbeam?

shut pollen
# proud sierra You could ask him?

no, im not going to ask if a random user i dont know at all can mess with his stuff. frankly it reads like you have a leaked copy you want to edit, not a good situation

shut pollen
keen shadow
#

Any ideas why my mesh looks like this?

#

The game is paused and I just reset so it's not the nodes moving

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They all converge on node f7l which is weird because I don't reference it in that jbeam file

#

hmm

#

it seems to be because I deleted some nodes

gentle fox
meager folio
gentle fox
# meager folio How do I make a part do lua?

personally have not done that before, but i think its some lua script you make in the lua/vehicle folder and then it probably checks if a certain part in the jbeam is there before executing its code and otherwise it just doesn't

gentle fox
heavy swift
sullen canyon
mighty silo
opal orbit
#

would anyone happen to know where i cant get a UV for the drift version of etk k-series? im not sure wwhere else to ask lol

mighty silo
dry cargo
#

Just for help

normal socket
#

Hello there!

I’m new to making mods and I want to create a map of my local Industry Area and city.
Who wants to help me since I don’t have any experience.
Please DM me if you are interested in helping me!

#

Btw I do not want to make the entire city, only a part of it.

stable totem
#

anyone knows why could "align with mesh" terrain tools not work?
every other terrain tool works perfectly

dry cargo
#

I cant seem to find the engine mounts for the covet in the DAE file?

tacit halo
#

the covet has em modeled in the engine model itself

rancid knot
#

Is this 2 circled names must be same?

#

my car wont spawn at all since the car would have the car fly bug

#

prob have problems with flexbodies

novel wagon
#

my fueltank wont move, ive changed the jbeam to be further back and up and moved the fixture in blender and exported everything correctly but it still wont move

inner heart
novel wagon
#

im not that good at modding yet, i just do it a little for fun now

inner heart
#

select the object, apply - all transformation

novel wagon
#

im assuming in blender then??

inner heart
#

yes

novel wagon
#

lemme just find that lol

inner heart
#

it’s in the "not so top" top toolbar

novel wagon
#

okay found it

#

let me check if it fixed it

novel wagon
toxic widgetBOT
#

Gave +1 Reputation to @inner heart (current: #153 - 15)

novel wagon
#

gonna look pretty nice

stable totem
#

Check if you got all the right directories and filenames in all jbeams, jsons

rancid knot
#

Im making a autobello with bolide chassis but made as a new car not a config of existing car

stable totem
#

Yeah
It might conflict with the original one somewhere in filenames or directories

#

You can send me your bolide autobello if you're sure filenames and directories are ok
I will take a look and try to help

inner heart
#

you should, for sanity sake, but you don’t need to

inner heart
forest flare
rancid knot
#

Do you know why the parts you made when put in another cars flexbody it will be invisible in the game but if you put a vanilla part (like a part from autobello.dae) and put in another car flexbody it will look normal?

#

and i did the name normally like autobello_bonnet_s

stable totem
rancid knot
#

misspell? i did it like 5 times and still invisible, and for jsons you mean what? Info.json?

stable totem
#

even after 200 times it's still possible to misspell something in filenames or directories 🙂
don't worry
can I take look at the files?

minor moth
mighty silo
# minor moth thats not at all how its done lmao

i ended up doing it like this bngApi.engineLua('extensions.load("damageDetection")'); bngApi.engineLua('damageDetection.checkDriverAreaForDamage()'); in my case i am trying to run lua from a javascript file

mighty silo
#

it runs the lua file, yes.

minor moth
mighty silo
#

nope, still learning how lua and beamng interact. ill get it.

minor moth
#

beamng lua is not at all like generic lua

#

it might sound stupid but if you try see how the career mode start level detects youve crashed the covet maybe you can adapt that to whatever youre doing

mighty silo
#

I've been looking at the "detailedDamageApp" ui app i think it's called, it doesn't even use lua, so i dont think i have to either, but more lua info out there. im just trying to check beam posititons and see if they intersect an invisible hitbox really

haughty spindle
tacit halo
graceful vector
#

hi

#

i want to add monitor on covet dashboard and i see some chats in beamng site

#

but that doesn’t help

#

somebody can help me to add monitor on covet dashboard

ebon oasis
#

Is there a tutorial for making a map of a real life place? I would like to make a map of an area in Wales, thank you

graceful vector
graceful vector
graceful vector
#

and the code

haughty spindle
graceful vector
haughty spindle
#

the rear differential causing this problem but i don't know how to solve it

graceful vector
royal crater
#

is there a beam lable or something that gives the wheel debug the information it needs to give caster and sai? Mine's only showing 90.000

dry cargo
#

hi fillman

royal crater
#

oh wait, I didn't label my pressure wheel nodes correctly

graceful vector
haughty spindle
graceful vector
#

can you open this in your mod

#

transaxle

#

and fix this "gearbox": {
"uiName":"Gearbox",
"gearRatios":[-1.90, 0, 2.53, 1.44, 1.03, 0.725],
"parkLockTorque":1800,
"oneWayViscousCoef":25,
"friction":1.20,
"dynamicFriction":0.00125,
"torqueLossCoef": 0.017,
"gearboxNode:":["ta1"],

tacit halo
graceful vector
# haughty spindle hi

and this "Tara_transmission_4A": {
"information":{
"authors":"BeamNG",
"name":"5-Speed manual Transmission",
"value":1330,

haughty spindle
stable totem
#

anyone knows why could "align with mesh" terrain tools not work?
every other terrain tool works perfectly

haughty spindle
stable totem
stable totem
# rancid knot

hmm, weird
I could look into and try to fix the issue if you send me zipped mod with the .blend file

stable totem
#

is it possible to edit terrain blocks separately?

#

does beamng even support multiple terrain blocks in one map?

#

my only guess now is that every block must have its own separate .ter and .json file

shut pollen
#

only supports one terrain, if two or more worked then i would have expected spear leaf island to use a second terrain instead of a mesh. fingers crossed it gets added in an engine upgrade

rancid knot
#

discord would just give a upload failed message without any reason

stable totem
#

Google disk mb?

graceful vector
# haughty spindle ok this one worked but the AWD transfer case or Rear differential not working

"slotType" : "Tara_transmission",
"slots": [
["type", "default", "description"],
["Tara_flywheel","Tara_flywheel","Flywheel", {"coreSlot":true}],
["Tara_transfer_case","Tara_transfer_case_AWD", "Transfer Case"],
["Tara_differential_F","Tara_differential_F", "Front Differential"],
],
"powertrain": [
["type", "name", "inputName", "inputIndex"],
["frictionClutch", "clutch", "mainEngine", 1],
["manualGearbox", "gearbox", "clutch", 1],

#

fix this

graceful vector
deep hedge
#

hey everyone... what are you up to today 🙂

marble nimbus
deep hedge
#

hmmm 🙂

#

i see whats it for

marble nimbus
mighty silo
deep hedge
#

hehe i know that feeling

#

got some problems with the game myself, regarding scripting, but hope to find some who can help some day, till then i am doing some refining on the car , rounding corners on interier and so on making it look abit better

mighty silo
#

I am loading a lua file as an extension and calling a function that returns data to the UI, but i think i am in the wrong VM because for example obj:getCurrentVehicle() logs obj is nil

deep hedge
#

sorry cant help you there, i know nothing about the code in the mods

#

sadly enough

mighty silo
#

I am opposite, I know nothing else except code lol!

deep hedge
#

hehe

#

your good at the coding part of mods ?

mighty silo
#

well code in general, I am just getting into learning how beamng and the code interact.

deep hedge
#

okay

#

well let me know if you want small challenge 🙂

#

sounds like your brains are diffent the mine hehe

mighty silo
#

What you got?

deep hedge
#

well there is a mod called TaxiDriver 1.1.1

#

all it does is generate routes for playing taxi

#

but the point is

#

its made for two maps East and west coast usa

#

so when you start the senario, depending on wich, it loads the that map from the game

#

with me so far

#

so the taxi mod does not contain any maps per say, but it loads the default maps that comes with the game. east coast use and west coast use. one in each senario

mighty silo
#

yea

deep hedge
#

well somthing in the taxidriver mod, tells it what map to load right

#

problem is. East coast usa and west coast usa. does not have any Street lights at night. but i found an Eastcoast map that is modded for street lights, so been trying to find where in the taxi mod it defines What map to load, but i cant find it and change it to load the east coast usa with street lights

#

i thought i found it , but that wasnt it

mighty silo
#

is the mod on the repo?

#

i found it

deep hedge
#

its this one it makes 2 senarios, one for east coast usa and one for west coast usa

and as you see the mod is just 1 mb, so someware in the mod ,its telling it to load the original east coast and west coast

mighty silo
#

i think you will have to copy the east coast folder and then rename it to the name of the map you want, and inside that folder edit the json to point at the night map instead of regular east coast usa. might be some other chages needed also, but i think this will creat a third scenario for your desired map. maybe i will dl the map and try it, be nice to clear the mind of my mess for a while

#

hmm it's 1 gb, my internet probably not stable enough for that

#

this one also with the json also edited for the new level

inner heart
# rancid knot

i assume you can select this part in the part tree, then the only problem is what are the group name used by the bonnet’s nodes

#

flexbody maps a mesh to some group of nodes, but if those group of nodes have 0 nodes (node group name not used) then it will not show up

deep hedge
mighty silo
#

i think it has to do with the folder names. if the scenario is in east_coast_usa, its going to load that map for example. this is just what i suspect though

deep hedge
#

hmmmm i see

unique grotto
#

can a prop have multiple functions? like the same prop doing two different things?

heavy swift
unique grotto
#

ty

#

thanks @heavy swift

toxic widgetBOT
#

Gave +1 Reputation to @heavy swift (current: #57 - 39)

heavy swift
unique grotto
#

active wing, speed dependent and will swing up on braking. I had a feeling that I was correct on the one function per prop. Just wanted confirmation

heavy swift
unique grotto
#

it was just as an animation. but yeah again I said as much

heavy swift
sullen canyon
#

How do I make my bumpers chrome like the other colorable skins?

sullen canyon
#

And also how to I get the gray spots to show up normal and not colorable?

brisk cobalt
#

Hey so I have a mod and the suspension are shit and their ain't any option for editing damping in the tuning section

covert bear
#

is GIMP a suitable program for making custom paint?

distant pendant
#

yes

#

people also use kri?

thin hare
#

does anyone know how i can add axle whining sounds?

tacit halo
uncut kettle
#

can anyone help w me importing an object from blender to beamng? i’ve watched tutorials but they js don’t work and whenever i try to import smthn it’s js invisible😭

calm kernel
uncut kettle
#

okay 1 sec

calm kernel
#

the mesh name in the jbeam needs to be the same as the one in blender

uncut kettle
#

also i’m talking about an object for a map, like a house or smthn yk?

calm kernel
uncut kettle
#

okay i’ll try this tutorial rq, thanks🫶

uncut kettle
#

my skyboxes arent coming up in my scene tree?

warm sphinx
random kraken
#

yo, does anyone know how to put a decal on a map, like to trace the decal with the terrain or something?

glacial forum
#

why does the md series engine have slots2 instead of just slots like other engines?

twilit python
#

I'm not overly smart and I need some help putting all the materials from both the maps (West Coast and Hirochi) into one main.materials.JSON
I tried numerous times but then all of the textures break. I've got no clue how to do so. I need materials from both maps for a map I am making myself.

Any help would be appreciated.

#

Here's both default main.materials.JSON unmodified except the name.

glacial forum
half basin
#

how do I add custom assets to the Static Mesh Browser on the Road Architect tool?

uncut kettle
#

anyone know how i can connect 2 roads together with the new road architect?

half basin
#

nevermind figured it out

tacit halo
pastel sandal
#

Does anybody know what they changed with the frames on the update? Because certain mods are broken and mine that I worked on on the frame. I had to redo it to fix it.

glacial forum
#

can someone help me? I'm trying to change the driveshaft mesh from the t series one to the d series one, and I somehow ended up with 3 none of which are in the right place

urban talon
#

guys how i can learn jbeam ???

#

i learned how to model cars but still dont know how to understand jbeam coding or from ware start

tall mantle
#

Hey, I made this skin, but the brigsby parts and fender flares are white. The skin doesn't apply there. How can I solve this?

tacit halo
#

or maybe it uses an entirely different material?

fossil mural
#

hi... How would one make a custom lightbar??

tall mantle
tacit halo
tall mantle
#

I got it working, but thanks

mighty silo
#

why is my extension not able to access v? it's running from lua/vehicle/extensions so it should be in the vehicle VM shouldn't it?

#

log(vec3(v.data.nodes[wheel.node1].pos));
attempt to index global 'v' (a nil value)

mighty silo
#

hey, i got somewhere. local pVehicle = be:getPlayerVehicle(0); log(pVehicle:getField('JBeam', ''));

small widget
clever vector
#

Does anyone know how to make mods

opal aspen
#

nah

mighty silo
hushed kindle
#

Hello

#

Which work

past blade
#

why is my rotation argument not working

#

ive been trying to rotate these boxes just like i did with the straps but it just wont work

#

its literally all i need to do and then i'm all set

inner heart
#

check common\cargo\trunk_loads for possibilities

devout cargo
devout cargo
#

In case you couldn't find the pre-rotated variants, you can straight up make your own by copying the file path and creating a new customized JBeam file altogether!
As long as the internal name of the file path is the same, the system detects both as the same and you can access the internal trunk_loads file contents like mesh in your modded JBeam from a completely different file path!

#

whatevername(name doesn't matter here)\common\cargo\trunk_loads
drag this file path into the "unpacked" folder under the "mod" folder, and you're probably good to go!
(Start by adding customized JBeam in "trunk_loads" !)

rancid knot
#

Is this caused by shading error or what?

tall mantle
toxic widgetBOT
#

Gave +1 Reputation to @small widget (current: #167 - 14)

rancid knot
#

How is the vanilla sbr custom bumper bugged when i made the other bumper while it has different jbeam name, different names in jbeam file, and different dae name and the vanilla sbr dae on beamng steam file?

heavy swift
rancid knot
#

In a tutorial i only need to rename the very first file name on every jbeam file and on flexbody

heavy swift
rancid knot
#

maybe because i made the dae file name similar (which ig could corrupt cars?) when i exported but i renamed it

#

Also do corrupted cars can be fixed without deep clear cache?

heavy swift
heavy swift
heavy swift
rancid knot
#

Is this a no texture?

#

and theres also missing bits

fiery ember
#

Rookie mistake but my mesh is visible from a few sides and isnt from the other sides?

#

how come and how do i fix it?

#

dont mind the no texture im still making one

stable totem
# rancid knot prob have problems with flexbodies

I looked through your mod files
In bolide_body.jbeam you gotta add all the parts with blender mesh names
I added one fender and one of the hoods and it appeared in game

Though I'd make this mod differently, because you still have bolide jbeam and so the collision from bolide_body.jbeam

stable totem
fiery ember
#

@stable totem

stable totem
#

So red are facing inside the mesh
Just flip these faces

stable totem
#

@fiery ember

fiery ember
toxic widgetBOT
#

Gave +1 Reputation to @stable totem (current: #1001 - 1)

fiery ember
#

sorry for all the questions im quite horrible at modding but how do i prevent my faces from wobbling around?

#

pure example

stable totem
#

how does it look in blender?

#

This particular part

#

or do you mean it's moving very rapidly in game?

#

@fiery ember

fiery ember
#

dw its meant to be this blocky lmaoo

stable totem
#

Yeah guess then it's a beam issue
I think it's somewhere among these values in corresponding jbeam

#

@fiery ember

fiery ember
#

alr thank you

onyx plinth
#

how does one put two textures into one single part

#

trying to make half-stripped interior

summer vault
#

what do you mean? apply 2 materials to the same mesh and youll have 2 textures

#

or assign 2 different meshes each with a different material to the same jbeam part and youll also have 2 textures

onyx plinth
#

how does one assign materials

#

this is my first time dealing with such so yeah

stable totem
#

You can assign material to a mesh in blender

onyx plinth
#

stripped material seems to disappear in blender which is why im kinda doubting if it works ingame

#

ok ill give it a try

#

nope doesnt work still

#

nvm figured it out

mighty silo
# heavy swift It should be in the V-lua afair, but since youre doing be:getPlayerVehicle, that...

I was able to get the node positions, but It's not really what I was after.

    --dump(be)
    local vehicle = be:getPlayerVehicle(0)
    if vehicle then
        local vPos = vehicle:getPosition()

        local nodeCount = vehicle:getNodeCount()
        for i = 0, nodeCount - 1 do
            local nodePos = vehicle:getNodePosition(i)
            if checkHitbox(nodePos, vPos, 2, 2, 2) then
                print("Node in hitbox: ", nodePos.x, nodePos.y, nodePos.z)
            else
                --print("nope")
            end
        end
    else
        print("No vehicle found.")
    end
end```

can't get my file to run in vehicle VM even though i have it in unpacked/mymod/lua/vehicle/extensions/
I am loading it from a UI javascript with 

```bngApi.engineLua('extensions.addModulePath("lua/vehicle/extensions/")');
      bngApi.engineLua('extensions.load("damageDetection")');```

the only thing I can think is that since I am loading the extension from the UI vm it's not loading it how I want, but I don't know, because the documentation only says the folder matters.
storm badger
#

Correct me if i'm wrong but there's no example of an electric engine and a Manual Gearbox in BeamNG or a Mod is there?

proud solstice
#

don't think it's possible

storm badger
#

Thats what It's seeming Like which is really annoying

lethal geode
proud solstice
#

if you have deep lua and powertrain knowledge yeah

#

otherwise the game just won't make it work

storm badger
#

I might be able to do it? But the Electric engine would be a Combustion with ridiculously high ratings

proud solstice
#

bruh

storm badger
#

Wuh?

green wolf
#

can someone remind me about the fixes for wobbling nodes?

#

i know that increasing weight is one of them

proud solstice
#

add more beams, or more beamspring and beamdamp

green wolf
#

okay, right. thank you

tender barn
#

How to see the nodes on the junctions to link the roads / connect the roads?

dense halo
#

i'm trying to change the wastegate max pressure on the fly with a lua script

#

but when i update the values :
electrics.values.turboBoostMax
electrics.values.BoostMax

#

it has no effect on the max boos pressure of the turbo

#

any ideas how to change the BoostMax pressure on the fly ?

past blade
toxic widgetBOT
#

Gave +1 Reputation to @inner heart (current: #148 - 16)

glossy hornet
#

where can I find comprehensive LUA API docs? I'm having a hard time finding any kind of documentation.
I need some kind of list of available functions and I don't know where to find that. The wiki is very superficial unless I'm missing something

#

but if that hasn't been updated in a while, what do I turn to?

#

A detailed API documentation is outside the scope of this documentation.
well shit. The official docs apparently don't even include what I'm searching for.

inner heart
#

u have to ask ppl for it
yes it sucks

glossy hornet
#

stumbling in the dark for basic hints

devout cargo
glossy hornet
toxic widgetBOT
#

Gave +1 Reputation to @devout cargo (current: #328 - 6)

glossy hornet
#

huh well. The repo description wasn't lying. This really is made for just the vscode extension

glacial forum
#

what does this mean?

spark slate
#

Why does my traffic vehicle spawn SO MUCH???
Is it the "Population" that determines this? I've tried to get it to spawn less, but it keeps putting itself in traffic like... 9 times. 😂

elfin beacon
#

hello how can i make a map along with my friend

lofty basin
#

hello can anyone help me move these props? They are in correct position on blender but not in game

zinc solstice
#

crazy how realisitic it is

#

all i can make on blender is a chair😭

lofty basin
lofty basin
zinc solstice
#

how long does a mod take, like that one?

lofty basin
minor moth
#

if you have it actually jbeamed as a prop it will move acc to the coordinates you give it

icy sky
#

How do I connect an engine jbeam to the car so that it doesn't just fall out?

spark slate
tropic sail
#

Is there a lua call to remove all 2d decals like leaves or branches?

lofty basin
lofty basin
toxic widgetBOT
#

Gave +1 Reputation to @minor moth (current: #91 - 26)

icy sky
lofty basin
#

there should be a folder frot the autobello engine mounts

#

if the motor is still not attached you have to change the nodes inside the folder

icy sky
#

Is this the correct place?

icy sky
#

@lofty basin I did manage to do something but the engine's mesh appears below the actual jbeam and the engine is shaky for some reason

dry cargo
#

So i started making a JBeam and this happens when i spawn it

golden urchin
#

Hi

#

Mabey try to fix the jbeam

#

And put a frame on it

icy sky
golden urchin
#

...

dry cargo
dry cargo
#

in props you can set position

#

in engine jbeam

ember canyon
#

does anyone know how to put textures on a meshslap

#

i have made a dom 3 mod and need a tutorial

ember canyon
#

help lol

karmic kiln
#

I ran into a bit of a problem.

Im currently working on a map, and the sunsky is "old", doesnt looks as good as wcusa or italy, and looks like the ones on older maps. Any tips or help?

karmic kiln
keen notch
#

can you show sunsky?

karmic kiln
#

in world editor? sure gimme a sec

keen notch
#

oh dang

#

give me moment

#

set:
sky brightness: 40.000
mie scattering: is okay
sunsize: you choose
colorize: 1.000
rayleight scattering: 0.003
exposure: you choose
brightness: you choose
flare type etc: you choose

#

Gradient files
day: (just paste these)
colorizeGradientFile: art/sky_gradients/default/gradient_colorize.png
SunScaleGradientFile: /art/sky_gradients/default/gradient_sunscale.png
ambientScaleGradientFile: /art/sky_gradients/default/gradient_ambient.png
fogScaleGradientFile: art/sky_gradients/default/gradient_fog.png
night:
nightGradientFile: art/sky_gradients/default/gradient_ambient.png
nightFogGradientFile: art/sky_gradients/default/gradient_fog.png

karmic kiln
#

alright, everything looks good except for the sunrise's for some reason

keen notch
#

🤔

#

can you resend sunsky once again?

karmic kiln
keen notch
#

disable this

#

and wait i gave you wrong night gradients

#

nightgradient: /art/sky_gradients/default/gradient_nightColor.png
nightfogGradient: /art/sky_gradients/default/gradient_nightFogColor.png

karmic kiln
#

Kinda pink-ish, but looks waaaay better!

keen notch
#

wtf

#

you dont have duplicated sunsky?

karmic kiln
#

not that I am aware of

keen notch
#

alr

#

can you send me your sunsky json file? I will load that into beamng and see what is the problem because i honestly dont know XD

karmic kiln
keen notch
#

yea thats it

#

thanks, give me 5 mins

karmic kiln
#

np, alright

keen notch
karmic kiln
keen notch
karmic kiln
#

thats really weird

keen notch
#

did you copied that into: AppData\Local\BeamNG.drive\0.33\levels?

karmic kiln
#

I might have copied it into wrong directory

#

should it go directly into "Micro World" or some other folder?

keen notch
#

micro_world > main > MissionGroup > your folders idk

#

but from what ive seen you've got most of the stuff outdated there (tod, clouds etc), youll have to fix it yourself

karmic kiln
#

for some reason its now stuck on 12:00

#

idk might just leave it be untill I figure out how to update stuff like TOD etc. Thanks for trying to help tho

ionic gale
#

Hello

languid hemlock
#

Would like to start making mods, what would be a good software to do it on

mental estuary
#

I have two problems with the Road Architect Tool. 1: The textures are broken and appear and disappear in sections 2: The terrain shape does not save. When I save the level and reload it, it goes back to original. I will send a screenshot if needed.

lofty basin
lofty basin
toxic widgetBOT
#

Gave +1 Reputation to @tame prairie (current: #287 - 7)

icy sky
toxic widgetBOT
#

Gave +1 Reputation to @lofty basin (current: #1012 - 1)

gaunt shale
#

Is there a size limitation when creating a mod? Will the performance be low with a large volume, how to increase it in the mod?

elfin beacon
#

hey how can i make a 3 lane with 2 ways on road arhitect(3 lanes on a way 3 lanes on the other lane)

#

and how can i change the fricition on the road because it is very grippy and i don’t like it

mental estuary
humble kiln
#

can samone tel me how to make a bigger snorkel on my car i cant find it out cus al of the tutorials ar from 2017

#

can samone tel me how to make a bigger snorkel on my car i cant find it out cus al of the tutorials ar from 2017

earnest lava
#

I am making a dash with more than one screens with .html files and genericGauges.lua. I found out that the lua supports different names of configrations and tried to use different configration names like
configuration_velocity and configuration_rpm, but it doesn't work. Still, one of them stayed "no texture". How can I solve it?
upload_2024-9-22_21-30-21.png upload_2024-9-22_21-30-45.png upload_2024-9-22_21-30-58.png
upload_2024-9-22_21-31-24.png

humble kiln
#

can samone tel me how to make a bigger snorkel on my car i cant find it out cus al of the tutorials ar from 2017

ember canyon
#

HOW CAN I FIX NO MAYERIAL ON A MESHSLAP

#

caps

#

I need a fix. I am not gatekeeping my dominator 3 mod

#

This is the problem

limpid marsh
#

Can u guys help me decide?

ember canyon
#

As of 9/22/24

noble solar
#

Can someone tell me how to create car model plz

subtle hinge
# ember canyon

Oh my god dominator 3!!!

I unfortunately, do not know how to fix this as I am not a modder, sorry:[

rancid wedge
#

so I am putting the short MD-series flatbed on the D-series, what file do I need to carry over to make these lights and the taillights appear colored? they are referanced from the common folder I think, as they are not in the MD's .dae

shell mesa
rancid wedge
#

oh that's in the main jbeam? I'll give it a go!

shell mesa
#

To my knowledge the glowmaps appear in the main jbeam file, apart from the lights jbeam themselves

rancid wedge
#

found it, so just copy it over and delete the lights that I don't need?

shell mesa
rancid wedge
#

oh good idea!

rancid wedge
toxic widgetBOT
#

Gave +1 Reputation to @shell mesa (current: #371 - 5)

shell mesa
drowsy vault
#

ive been wanting to implement something , would anyone know how to do this , basically i wanna make it so you can disable abs with a trigger , and make it so its off automatically once the rear or center differential are locked , and make sure it cant be turned on if its off by the differentials being locked

#

and also to add to that , a three way ASB system , so one unit for both rear wheels and singular abs units for each front wheel

ember canyon
#

But that does not mean its lost

ember canyon
#

This is my first mod so it may be shite

#

Im doing it for the beam ng community

subtle hinge
#

nice 👍

#

always wanted an interceptor in beam

tropic sail
#

Any ideas whats causing these physics spikes every 3-5 seconds with lots of ai or in beammp?

tropic sail
#

But yeah more or less the same thing. players teleporting

tropic sail
#

Thx

minor moth
#

if its a slight nanostutter that sometimes snowballs to a huge hitch'

tropic sail
minor moth
#

happens to me on VK sometimes when i get a memory leak

minor moth
tropic sail
#

That functionality could use optimizing

#

As in maybe not load the whole car at once

#

Idk

#

Because those stutters send you to a wall in vr

minor moth
#

well not in particular but not shoving everything at the thread at once could cause issues ig

hasty fulcrum
#

can someone tell me what to use to make map mods like fully custom maps? idk if this is the right channel but whatever

uncut kettle
#

my tires keep popping when i drive onto this ramp i made in blender do i need to maybe add more faces?

stable totem
#

Do you use visible mesh collision?
Can you show this mesh wireframe?

uncut kettle
stable totem
#

you could import .dae that's in your level rn

uncut kettle
#

heres the wireframe

uncut kettle
#

its still popping my tires

#

😔

stable totem
#

How far is this ramp under the ground?

uncut kettle
#

barely

#

im gonna try to lift it

stable totem
#

I'd suggest you bury it more under the ground

uncut kettle
stable totem
#

Maybe even more than I did here

uncut kettle
#

IT WORKED

#

thank youu

stable totem
#

You're welcome 🙂

proper spear
#

Hi, regarding the BeamNG LUA - is there a standard way to get a reference/pointer to the currently active camera (regardless if it's driver, orbit, chase...), so I can manipulate it's postion?

mighty silo
proper spear
#

thanks!

wraith kelp
#

So is there a way to fix certain parts that go chrome when I join specific maps they arent pbr yet ik they should be but most of the truck is non pbr and its just one part on certain maps and theres times where Ive made other maps and it was fine then I changed the ground texture and it made the parts chrome is that what the issue is and how do i fix it?

cobalt musk
#

Hi guys, im trying to play a camera path via a trigger, anyone know how i can do this? i found the core_path file, but im unsure of how to use it.

#

Nevermind, i figured it out! thanks anyway. Here is the code for anyone that wants to know, or point out things that i might have missed / misunderstand

    if data.subjectID ~= be:getPlayerVehicleID(0) then
        return nil;
    end
    if data.event == "enter" then
        guihooks.trigger("toastrMsg", {type="success", title="Trigger", msg="Entered the cool trigger"})
        local path = core_paths.loadPath('/levels/italy/camPaths/scenicCoast.camPath.json')
        if path then
            guihooks.trigger("toastrMsg", {type="success", title="Trigger", msg="Path loaded successfully"})
        else
            guihooks.trigger("toastrMsg", {type="error", title="Trigger", msg="Could not load the path!"})
            return
        end
        local initData = {}
        initData.useJsonVersion = true
        initData.hasIntro = true
        initData.path = path
        initData.offset = 0
        initData.reset = initData.reset or (function(this) end)
        initData.getNextPath = initData.getNextPath or (function(this) return initData.path end)

        core_camera.setByName(0, "path", false, initData)
        guihooks.trigger("toastrMsg", {type="success", title="Trigger", msg="Path Started"})
    end
end```
indigo yoke
#

Anyone able to point me in the right direction for replacing these fences which were removed in the newest update? I've tried to copy/select them but it would appear the fences are in a group called "fencing.dae" so I cannot select just a part of it to copy/paste, I have located the fence post in the Asset Browser "pole_fence2.dae" but cannot find a spawnable version of the wire used to connect the poles. -TIA

dry cargo
#

how the fuck do I use architect tool, it's so dissapointing

#

because the beamng documentation is explaning shit

pure talon
#

how do i import terrain, i cant get it to work and the documentation seems to be completely outdated

#

ive got a heightmap, clicking "import" does nothing

stable totem
#

anyone knows how to increase reflections resolution?

scarlet cedar
#

is it just me, or did 0.33 break the auto performance calculator

quaint bridge
toxic widgetBOT
#

Gave +1 Reputation to @quaint bridge (current: #441 - 4)

spark slate
#

I had to move my traffic configs to their own vehicle folder simple_traffic so the game sees them as part of the new traffic vehicle..and it now spawns in appropriate quantities!
Just had to make duplicated meshes and textures so it'll spawn looking normal.

fiery ember
#

Small issue, my mesh isnt showing up ingame eventho its assigned and theres no errors

dusk bison
#

leap of death map is not working on this update 😦

proud sierra
#

How do i de select something in map editor

mighty silo
proud sierra
tired mason
#

Are we no longer allow to fetch("http://localhost:9876") from CEF/JS/ui apps anymore in 0.33?

I noticed that after the update that request got aborted by BNGCefClient::OnBeforeResourceLoad, but fetch("http://youtube.com") and a few other sites from the allowlist I saw floating around seems to still be allowed. I did confirm that said localhost port is reachable with Postman.

#

If that ^ is supposed to be blocked from JS/CEF thread, then what is the (post-0.33) recommended way for a UI app to communicate with an external server/process on local network? Should I loop the call through Lua somehow?

tired mason
#

Apparently GE lua can still make that same request to localhost.

http = require "socket.http"
res = http.request("http://localhost:9876")
print(res)

This printed out the expected response from my server just fine, but I am really not looking forward to adding lua part to my project.

proud sierra
#

Can someone help me add a bridge and paint a road onto this map?

proud sierra
#

I just need paint

#

Idk how

stable totem
#

Hi
Is there a way to save/load preset for AI traffic behaviour that I set in traffic ui app?

calm sinew
#

I can't get my start trigger to be on the ground

#

even though in world editor it's not there

calm sinew
#

could someone help me with this?

warm sphinx
torpid shore
#

Hello I need help with the volvo 740 mod because after the update the mod broke. Does anyone know how to fix it for the new update. I can spawn the car but it gives me error and gas doesn't work.

tacit halo
torpid shore
#

modland

torpid shore
quaint gull
#

why

torpid shore
#

Because I wanted a volvo

tacit halo
quaint gull
torpid shore
#

and that was the best volvo mod

tacit halo
#

"best" "broken after update"

#

sounds like it wasnt the "best"

torpid shore
#

okay

#

any other places to get it?

torpid shore
torpid shore
#

is modhub good?

quaint gull
torpid shore
#

dlcfun?

warm sphinx
#

If it’s not from the forums or repo it’s not good.

quaint gull
tacit halo
torpid shore
#

well as I said the mod was made by lo productions

tacit halo
#

who the fuck is that guy

torpid shore
#

yep

warm sphinx
#

So it’s a leaked paid mod?

torpid shore
#

Nah I think the volvo was free

#

one of his free

#

he has like 2-3 free mods

#

This is the volvo mod

quaint gull
#

Hmmmmmmmm

warm sphinx
#

Then I’d recommend getting it from his official site not a third party one

#

He likely would post frequent updates there too if he’s respectable

#

Such as fixing things after a update breaks them

torpid shore
#

well seems like it was a leaked mod

#

But how did the update break the mod?

quaint gull
#

Idk

quaint gull
torpid shore
warm sphinx
quaint gull
torpid shore
#

he was 8 euro for it

tacit halo
warm sphinx
tacit halo
#

8€ for that????????????????????????????????????

quaint gull
#

pain

tacit halo
torpid shore
warm sphinx
torpid shore
tacit halo
#

it looks nothing like a volvo 240

torpid shore
warm sphinx
tacit halo
#

especially those horrid glass textures, oversized wheels, tall roof

#

well yeah i meant 740

tacit halo
torpid shore
warm sphinx
#

Regardless; complaining about bugs in something you pirated is wild.

tacit halo
torpid shore
#

but it looks better in game

tacit halo
#

and again its probably just a meshslapped pessima mk1 wagon being resold for 8€

tacit halo
warm sphinx
#

My bet would be LeGran lol

tacit halo
#

a classic of crappy mods

tacit halo
#

sounds like that true

torpid shore
#

best drifting car ngl

tacit halo
#

no

#

you mean the legran RWD conversion is the best drifing car

warm sphinx
#

I’ve used it. It drives suspiciously like an I Series suspension setup

#

With a legran body

torpid shore
#

widefap steering

quaint gull
#

It could be

torpid shore
tacit halo
# torpid shore widefap steering

yeah then its defenately an I series or legran since widefap wouldnt add custom suspension to a crappy mod, meaning it has to be a vanilla suspension that has been stolen

warm sphinx
#

In general real car mods are ass. Because no manufacturer will have the available data needed to make it an accurate mod

torpid shore
#

well it sounds and drives good

quaint gull
#

I think real life car mods are ok

#

Not meshlap tho

tacit halo
#

no they are generally complete crap, specially paid real life car mods

warm sphinx
#

It’s just not a Volvo

quaint gull
tacit halo
tacit halo
warm sphinx
#

There’s a reason that modern BMWs, modern Chargers and S Chassis are weirdly popular mods. Because they are all just reskins of vanilla content

torpid shore
#

sure should I send here or dms?

tacit halo
quaint gull
#

I get them from the official BeamNG website

torpid shore
#

well anyone wanna help me make it work after the update?

#

Like is there anyone who know how to get it working again?

warm sphinx
#

It’s a pirated mod homie. The paid version probably (hopefully) works fine

torpid shore
#

well how can it just stop working after an update?

tacit halo
torpid shore
#

well do you know how to fix?

warm sphinx
#

A good quality mod shouldn’t break after an update because it shouldn’t reference content outside of itself ideally

#

There’s some mods from 10 years ago that still work

torpid shore
#

okayy

#

Well maybe it's bad but I really want the volvo working again

#

do you know how to fix?

warm sphinx
#

then pay for it

Now if the paid one is broken then that’s a problem

torpid shore
tacit halo
#

crappy volvo mod vs etki

#

notice all the camera positions are the exact same

#

the only reason this drives good is because, the etki is one of the better driving vanilla cars that are pretty easy to handle

warm sphinx
#

Called it kek kek

tacit halo
warm sphinx
#

Sooo just use the ETKi. Same car lol

tacit halo
#

probably kimaqs etki wagon mod

warm sphinx
#

(Also why it broke. They gave that car the minorest of updates a few months back)

warm sphinx
torpid shore
tacit halo
#

but it will just drive like this mod
since its this mod

#

and your crappy modder over here was stealing this mod for his own shitty paid mod that probably has not that good of a sound

tacit halo
torpid shore
#

wanna help real quick is it easy fix?

warm sphinx
tacit halo
#

i dont help people using crappy leaked mods sorry

torpid shore
torpid shore
#

wait

#

anyone else wanna help me?

#

I really ned help fixing the mod

cunning birch
#

anybody have any tips or tricks for fixing my mod? My level Leap Of Death dont work after the update. I get this error from the beamng.log: 32.49924|I|GELua.levelLoading| Level loading: '/levels/Leap-Of-Death/'...
32.53265|D|engine::SFXFMODProject::acquire| SFXFMODProject: Opened project '/art/sound/fmod/desktop/ambient_maps.assets.bank' in 0.03316309999999589 seconds. Preload sample data = false.
32.61267|D|engine::SFXFMODProject::acquire| SFXFMODProject: Opened project '/art/sound/fmod/desktop/ambient_maps.bank' in 0.04186750000000217 seconds. Preload sample data = false.
32.66171|D|GELua.core_vehicles.main| Loading default vehicle
32.73709|E|GELua.levelLoading| Could not find level: /levels/leap/main.level.json

#

Thing is the level folder never had a file in "/levels/leap/main.level.json" The level folder has always been named "/levels/Leap-Of-Death/", and I cannot find any references to this file in any of the .json files in the map folder.

#

And after the "Could not find level" error I get this error: "32.73712|E|GELua.| Cannot setCamera, camera not found: gameCamera"

I'm at my wits end now. this is really frustrating.

#

and main.level.json is not present in any map zips that I've seen. Where is this error/folder/file info coming from?

cunning birch
#

If any devs might be reading this, I'd be really grateful for some help or advice, just trying to keep this map alive for the coming versions.

tulip sapphire
#

hey everyone, i'd like to know where the transmission components for the sunburst are, i've tried searching for them in the common folder and even in the car's .zip file but nothing came up :|

urban chasm
#

is this right path for md-series tires idk if there is something obvious i missed

rancid wedge
#

I am currently carrying over some skins from the D-series to the MD-series. Why won't any of them cover over the hood and other MD only parts?

rancid wedge
urban chasm
next widget
#

does anyone know where these are defined?

I can't remmeber where exactly keys are bound, and because its prefixed [Us_semi] I assume its custom to the vehicle, so I thought it would be nuder content/us_semi.zip but theres no lua file there

next widget
#

ok nevermind i found it us_semi_default.interaction.json in us_semi.zip

only problem is now that I've realised, the splitter, rangebox and 4wd are triple-bound to the same functionality? which is confusing becuase they have seperate bindings in the menu

thin lagoon
#

Does anyone know anything that makes the engine stop breaking or overheating?

next widget
#

time for my question

Does anyone know what's wrong here? It looks fine to me. Its supposed to be a custom control config for the T series

{
    "toggleRangebox_Ranger":           {"order":   2.51, "onDown":"controller.getControllerSafe('splitboxControl').nextDriveMode()", "title": "Rangebox Toggle", "desc": "Switches between available Rangebox modes" },
    "setRangebox_RangerLow":           {"order":   2.52, "onDown":"controller.getControllerSafe('splitboxControl').setDriveMode('low')", "title": "Rangebox Low", "desc": "Sets Rangebox to Low" },
    "setRangebox_RangerHigh":          {"order":   2.53, "onDown":"controller.getControllerSafe('splitboxControl').setDriveMode('high')", "title": "Rangebox High", "desc": "Sets Rangebox to High" },
    "setRangebox_RangerModeAxis":      {"order":   2.54, "onChange":"controller.getControllerSafe('splitboxControl').setDriveMode(VALUE > 0.5 and 'high' or 'low')", "title": "Rangebox Axis", "desc": "Rangebox Lever Axis" },
}
#

For some reason the custom controls aren't showing up in the controls menu

next widget
#

how do you reload the lua seperately? either way its not a lua file, its a json file since its just an input actions file

#

either way rebootring the client from scratch doesnt work

#

wait I think I found the problem

it wasnt located under vehicles/us_semi
I'm just a moron 😄

gonna test it real quick

next widget
#

Yeah it works fine but now I have a strange issue where...

it works fine

except after saving your custom controls associated with that input actions file, it spits out incohesive unrelated errors AFTER you reload the vehicle. (i.e. the binds work perfectly fine and all until the vehicle is reset)

#

has anyone had such a bizare issue

#

I thought it was a beamng bug not accepting weird inputs because the json literally stores raw input of some keys like asterisk... as al iteral asterisk [*]

#

I thought it was just beamng's not sanitizing input data but apparently its much worse than just that, even if I bind a regular key combination (e.g. alt s) it still causes errors after vehicle reloading

dry cargo
urban chasm
silent pendant
rancid wedge
#

As far as I know, that's the only difference

silent pendant
rancid wedge
#

It's on multiple skins, all the MD exclusive parts always stay color 1

#

First I thought they might be on a different image file, but the vanilla stripes skin even uses the file from the D-series files

silent pendant
#

I know it sounds weird but you could try to make a skin for just the hood and see if it shows up properly

rancid wedge
#

Oh you mean a skin that only colores the hood?

#

Or I make a skin that makes everything be color 2 and see if that does anything

topaz hare
#

Hey, I was wondering if anyone had some up-to-date docs on not just the jbeam-accessible variables, but also the functions of vehicle controllers and engines? I'm trying to make a custom gearbox mod but i'm spending all of my time digging through the source lua code to find the functions I need

proud sierra
#

Can i edit outside of the map?

stable totem
#

Edit what?

frozen gyro
#

Is there a possible way to get the UV of the small tanker of the MD-Series?

silver tide
#

How to make mod?
Reminder
I don't know how to code at all.
I don't know how to use blender.
I don't have any experience at all.
My IQ is around 118~120 as I remember.
Engilsh isn't my first language.

gentle fox
frozen gyro
stable totem
#

found it, sry

stable totem
stable totem
#

@frozen gyro

silver tide
proud sierra
indigo yoke
#

Anyone able to point me in the right direction for replacing these fences which were removed in the newest update? I've tried to copy/select them but it would appear the fences are in a group called "fencing.dae" so I cannot select just a part of it to copy/paste, I have located the fence post in the Asset Browser "pole_fence2.dae" but cannot find a spawnable version of the wire used to connect the poles. -TIA

warm sphinx
warm sphinx
#

Why do you need it closed off?

proud sierra
indigo yoke
warm sphinx
warm sphinx
indigo yoke
hard thicket
#

hello together,
someone is maybe able to explain me something about Openable stuff like Hood, Doors etc. ?

I made a custom jbeam structure with hinges and all what's needed
but i can not really figure out on which beams those arguments and forces get applied by pressing the triggers

i researched in the docs but seems like there's nothing about it or i just oversaw it. would be nice if someone can explain it, thanks

indigo yoke
#

thanks @warm sphinx

toxic widgetBOT
#

Gave +1 Reputation to @warm sphinx (current: #84 - 28)

real plinth
#

but its a bit hard because im on my phone and i dont have anything to use to explain

hard thicket
#

my latest guess was it interact on the beams which are used for pop opening but not too sure

#

no problem i'm thankfull for any help so i can fully understand

crystal cipher
#

How do I convert an object from blender into Beamng?

tame elm
#

i need to fix the no material/no texture problem (idk which one is it) but i can't find any good solutions, help!!

tame elm
#

its the issue from the mod

proud sierra
#

Clearing cache works on mods

tame elm
#

yh but the mod is a little outdated

#

so im trying to make it have the texture

proud sierra
#

Just try it and lmk how it works after

tame elm
#

should i do deep clean or the first normal option

proud sierra
#

Deep

tame elm
#

ok

proud sierra
#

If that doesn’t work you will probably have to wait for update or add a texture yourself

tame elm
#

its not really mine

proud sierra
#

Ok

tame elm
#

im like a second owner

proud sierra
#

K

#

Also if you add a texture, make thoes seats matte cuz seats arent glossy

tame elm
#

yh

proud sierra
#

Did cache fix it?

tame elm
#

bro this integrity

#

im waiting for the integrity check to finish

#

only a little more

tame elm
#

and also, the texture exists in blender

proud sierra
#

You will need to add the texture in beamng

tame elm
#

how to do that

proud sierra
#

Idk how to do it so you will need someone else

tame elm
#

imma just tag the whole beamng dev team

#

lol

#

anyone help plis

crystal cipher
tame elm
crystal cipher
#

I'm trying to add a bumper to the D-Series but I can't work out how to get the J-Beam to work and how to add the model into Beamng