#modding-general

1 messages · Page 2 of 1

inner heart
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i meant error that is accepted by the game, that the plugin also decide to accept

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but is not acceptable as json

minor moth
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ok and jbeam is just a modified json with its own rules

inner heart
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rules that are less strict

minor moth
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so what is the fucking problem if its non standard as lonmg as it has documentation

inner heart
minor moth
minor moth
#

and also using the VSC addon

inner heart
#

im simply saying that the plugin should flag insane syntax as ab-normal, even if the game accept them

minor moth
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i dont see the point of making jbeam follow stricter json rules because it would just break the thousands of mods out there

inner heart
#

insame jbeam is not a skill, its a curse we deal with

minor moth
inner heart
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because its insane

minor moth
#

it would just confuse people lmao

inner heart
#

i had a jbeam file, that had insane jbeam syntax

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that works before an update, and stopped working after

minor moth
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just because its based on json doesnt mean it has to follow json rules

inner heart
#

and i made its syntax sane, and it works again

minor moth
inner heart
#

its slot

minor moth
#

idk how that works but i did notice slots got a lot more strange in the way you search them in parts selector ngl

inner heart
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i dont care how many time i was told "it works" insane syntax is insane syntax and it shouldnt be normalized and it isnt a skill set to be able to cope with insane syntax

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i doubt beamng devs likes dealing with maintain what cursed syntax it has been supporting, and cant support anymore to optimize/add feature

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just be sane, its good for everyone

minor moth
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well by now changing shit in the syntax would break so much

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like there is no point by now

inner heart
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im not saying the game should stop supporting cursed syntax, im asking for cursed syntax to be highlighted, so if a cursed syntax is nolonger supported for technical reason, theres a minimal chance ppl left it in thinking the syntax was fine

tacit halo
#

as ugly as some code can be, if its within the rules, its pretty subjective on whats bad or whats good

inner heart
tacit halo
#

if it works it works

inner heart
#

right into chaotic evil thank you very much

tacit halo
#

and some dev code has those missing comas and the game doesnt give a flying fuck

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and if they change it it would break a bunch of shit so they are not gonna change it

inner heart
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so just give it a highlighting in the plugin as syntax highlighting

tacit halo
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it should be however it works

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if it works then its fine

inner heart
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fine != sane

tacit halo
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as ugly or "wrong" it may be

tacit halo
#

if jbeam supports the missing commas its because someone made it work that way
meaning they think its fine

inner heart
#

"they think its fine" there exist a thing called compromises

tacit halo
#

if they didnt like it they would enforce the having to have commas rule and not making it optional

tacit halo
#

exactly

inner heart
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so its called a compromise

tacit halo
#

so its just gonna stay like that and both methods are supported

inner heart
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not it should be the way

tacit halo
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but who are you to say that it is a compromise or not

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maybe its just intended like that

inner heart
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what a crazy world i live in where cursed syntax is considered fine

tacit halo
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whats cursed about it

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wow a missing comma on the last line
Im going to fucking die!!!

inner heart
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im talking about missing comma in the middle

tacit halo
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oh i forgot you could do that

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yeah that wasnt supported a while ago

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i think at least

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probably i just sucked at writing any sort of good syntax

inner heart
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your strictest json rules would say that there cant be trailing comma

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but theres many json syntax that just deal with trailing comma and comment

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but even then trailing comma is highlighted with yellow

tacit halo
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yeah but in jbeam you are supposed to have commas everywhere

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apart from this one here

inner heart
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jbeam is really modified json

inner heart
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you dont need trailing comma

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you dont need to intentionally add that trailing comma

tacit halo
#

are you talking about the pink parentehsis or the yellow one

inner heart
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the comma

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,

tacit halo
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yeah you are supposed to have that

inner heart
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that one isnt needed

tacit halo
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in all but that last yellow parenthesis

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no, jbeam sintax has it in all its examples

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its not necesary but thats the intnded way

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and i mean
thats just modified vanilla engine code

inner heart
#

i cant comment on it being intentional

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i doubt it is

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more likely its because the copy pasted stuff included the comma since they were from the middle, and the comma were just left there

tacit halo
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json:

{
  {
    blah,
    blah
  },
  {
    blah,
    blah
  }
}

jbeam:

{
  {
    blah,
    blah,
  },
  {
    blah,
    blah,
  },
}
tacit halo
inner heart
tacit halo
inner heart
#

trailing comma is actually added complexity

tacit halo
inner heart
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for a parser

tacit halo
#

beautiful code right here

inner heart
#

trailing comma support isnt out off box, theres many language happily complain at you for trailing comma

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that deserve to get flagged

tacit halo
tacit halo
inner heart
#

wrong reply

tacit halo
#

oh that yeah i was looking the text not the bracket

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idk i just deleted a bunch of random commas

inner heart
#

... maybe it is easier to just tell ppl to add comma everywhere

tacit halo
#

i dont know when it became a feature but that would break your code a while ago

inner heart
#

trailing comma is an easier problem to solve then missing comma

tacit halo
tacit halo
#

no not likely, it happened a lot
to me and to others

inner heart
#

but then ppl could have just used your standard json syntax highlighting

tacit halo
inner heart
#

use the "json with comments" syntax

tacit halo
#

that one also did that iirc

inner heart
#

that only mark trailing comma yellow

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where red highlight is the real bad/curse ones that u might want to deal with

tacit halo
#

nah that one i used i remmeber
it also flagged other stuff with red which wasnt actually an issue

inner heart
tacit halo
#

probably

inner heart
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and these

tacit halo
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yeah those too

inner heart
#

yeah those are the missing middle comma

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no json parser would like that

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except for beamng's json parser

tacit halo
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which is pretty modified

inner heart
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to deal with cursed things like that yeah

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appearently they also have extra middle comma

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and the game just suck it up

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oh well that thing do whatever they want, but missing/extra middle comma deserves a highlight, a yellow highlight

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and other cursed syntax i remember seeing from vanilla jbeam files but cant remember where

tacit halo
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pro gaming code

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and it works

broken mica
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can anyone help me texture a part?

lilac beacon
#

Forgot how to bake normals, etc. for custom trunk lettering.

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I know, a skill issue, kind of, but could somebody help me?

scarlet cedar
calm kernel
#

how do i add already existing texture to bumper i imported from other car

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i want the textures it normaly uses on this bumper

broken mica
#

i have the same problem

calm kernel
#

already did this

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i have no idea how to work with materials, and can't find any good tutorials

lilac beacon
scarlet cedar
#

im sorry its very vague lmao

drowsy vault
#

anyone know what shiftEfficiency does for the automatic transmission since there is no explanation for it

lilac beacon
#

umm

Where did the "Metalic" go?

scarlet cedar
lilac beacon
#

Thanks

minor moth
scarlet cedar
minor moth
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yea i think glossy is diffuse+ rough and metallic

scarlet cedar
#

ah

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makes sense

lilac beacon
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uuuhh

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Yeah, it doesn't look like metalic map actually.

minor moth
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useful toutorial

scarlet cedar
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i see

lilac beacon
#

Thanks @minor moth
(I got a bot command, let's see what it does)

minor moth
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womp

toxic widgetBOT
#

baconzez: 17 Reputation (#129)

minor moth
#

ril

mystic scarab
#

Car flips every time i hit "insert". I guess it has something to do with refnodes; anyone got the same issue fixed?

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Flips in forward-backward direction*

calm sinew
#

I'm quite new to modding, and I'm having trouble getting my blender map into beamng, could someone explain to me how to do it, or recommend a tutorial for it?

mystic scarab
# calm sinew I'm quite new to modding, and I'm having trouble getting my blender map into bea...

I started to watch this, but I'm not quite map modder and i can't tell if its any good. there's a playlist of those.

https://www.youtube.com/watch?v=i29o6vAqw_Y&list=PLcVe50VACZvnhMDFBUQ469eZwBANwGOpU&index=3

BeamNG.drive // Custom map // Easy way to start.

how to make your own custom map in BeamNG.Drive the easy and fast way. I will show you how to start your very own custom map in BeamNG.Drive. make sure you subscribe for the new videos working on from this one.

UPDATE:
As it stand this way is sort of broken. read my messages in the comments. mu...

▶ Play video
calm sinew
#

ye but I made it in blender, not the beam editor, because I want to convert it into assetto corsa as well

drowsy vault
#

found this in vehicleController.lua , this function isnt talked about anywhere and i wonder does it even work and what does it do

calm kernel
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Can someone please tell me/link me a tutorial on how to properly uv unwrap stuff in blender, cus i want a custom bumper to work with skins and stuff but it doesn't uvunwrap coreectly

urban talon
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Hi

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I need help

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i made few rims but i need someone to make jbeam coding bec idk know how

calm kernel
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Making them appear ingame or jbeaming the wheels? Cus i can edit the jbeam file for you tomorrow

urban talon
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ok np i can send u the files

calm kernel
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But is it just making them appear ingame?

urban talon
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i need them in car

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driving

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or just static object

calm venture
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I want to make an enclosed stacker car hauler with a vertical lift, but I have no idea on how to start. How I do start a project like this for beamng?

echo cedar
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how to fix these weird deform effection

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in jbeam

tepid nymph
drowsy vault
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definetly not that since thats already a game function

tepid nymph
drowsy vault
inner heart
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so, its enabled by default

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unless specificly disabled

lilac beacon
ionic bridge
#

How do I import road decals from other maps so they actually show up in the decal material picker?

mystic scarab
lilac beacon
#

I'm bad at searching for some reason...
I tried to.

rocky breach
# echo cedar

Either it’s an issue with the model, or the jbeam.

dark finch
#

just looking to lift my truck mod, but i cant see a value to change in the leaf spring jbeam file

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anyone know which value it is?

echo cedar
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😢im poor in modeling

rocky breach
inner heart
echo cedar
#

i think theres sth wrong with jbeam cus i swapped some pessima nodes

minor moth
minor moth
#

and why is it triangulated

river shard
minor moth
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since modelling with tris is bad practice

river shard
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although its not 100% accurate

minor moth
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yea i prefer manual

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since blender tends to do weird shit on curved surfaces

echo cedar
golden urchin
#

how does jbeam work?

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with the nodes

calm kernel
hybrid dune
golden urchin
inner heart
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triangles in jbeam is not the triangles in modeling

golden urchin
#

ill just look up a tutorial

mystic scarab
#

I can show you basic example if you need, DM me

hybrid dune
#

looks like you havent marked any sharp edges

Go to edit mode press 2 on your keyboard to go to edges and select your "sharp edge" press ctrl E then mark sharp

lunar beacon
#

How can I fix this weird velecity?

echo cedar
calm kernel
#

awesomesauce

river shard
ionic bridge
#

Is there a way to connect road meshes so i can make good junctions?

lilac beacon
#

Any idea how can I fill this area?

drowsy vault
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slowly learning lua, is this a correct way to check if ignition is on or off?:
if electrics.values.ignition == true then

rocky breach
river sentinel
#

Hello, I have a quick question. Under what file name is the autobello stambecco in, so I can import it into blender?

mystic scarab
river sentinel
toxic widgetBOT
#

Gave +1 Reputation to @mystic scarab (current: #225 - 8)

dry cargo
#

Hi guys who can please learn me how to convert a dae file to a dts file

sullen turret
dry cargo
mystic scarab
shut pollen
#

presumably to make it harder for people to access

warm sphinx
#

Would BeamNg even be able to read a DTS object file? I’ve never tried it but my assumption was that world objects can only be a DAE. Less familiar with cars

shut pollen
#

cached.dts files still work, but with the upcoming engine stuff im not sure that they will keep that functionality

dry cargo
dry cargo
calm venture
#

I want to try and make an enclosed stacker car hauler with a vertical lift, but I have no idea on how to start. How I do I start a project like this for beamng? Especially like a trailer, because I cant find a video on making a trailer for beamng

inner heart
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should be enough hassle to stop most ppl, and for those who really want to crack ur stuff that they manage to deal with cdae... dang ig u should consider smth on an entirely different scope??

idle sapphire
#

So im looking to reposition the exhaust fumes but im struggling to find where they are located within the jbeams, anyone able to help?

dry cargo
inner heart
#

cdae doesnt require dae along with it

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try it, its free to test

dry cargo
#

I don't know if there is anyone who can decrypt or break cdae, but in general I am looking for a strong way to protect the file and I will try cdae alone

dry cargo
scarlet cedar
idle sapphire
#

i got it, preciate it

stoic raven
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to anyone who is more knowledgeable than me when it comes to doors be able to tell me whats happening here? the trunk opens then shuts itself right back closed

shut pollen
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what happens when you flip the car on its roof? does it open further?

stoic raven
#

it opens when its upside down but not right side up

shut pollen
#

weak strength then? looks like the beams cant quite hold the weight up

stoic raven
#

maybe

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about to play dirt 3 with some friends ill try again once the racism is over

tacit halo
spark stone
#

What's the name for Ibishu BX files?

calm kernel
#

bx

minor moth
#

not at the edge

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since then it has more leverage

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with a gas strut youd aim for only like 50 force opening it and not a long time so it opens smooth

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but for it to open try add a gas strut between dd2ll and the closest node on the body to it thats slightly lower

drowsy vault
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does anyone know how to add buttons that are black because im using add alpha blend mode and black buttons are invisible (white ones work fine)

stable totem
#

hi
can anyone pls send me .zip with a blank map?
I want to create my own map, but can't find any templte 😦

warm sphinx
mint flame
#

does anyone know how to import terrains into a custom map

warm sphinx
mint flame
#

i wanted to take terrains from east coast but it just became red when i put them in the game

warm sphinx
mint flame
#

ok thanks

dry cargo
#

does anyone know how beamng switches from DX11 to Vulkan with the different buttons so that I can recreate this?

stoic raven
#

it opens further but still shuts back

minor moth
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remove the bottom beams

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and make sure no beams are stiff enough to pull it back down

stoic raven
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thats how far it opens with no low beams and the settings you said

minor moth
stoic raven
stoic raven
#

ok i got it working

stoic raven
warm sphinx
stoic raven
#

lore

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says it on the plate

mint flame
#

im trying to figure out whats wrong with my asset browser, when i double click on somehting to place it nothing happens

#

does anyone know whats wrong

fading galleon
#

does anyone know how to bake for my upcoming mod? (ferrari f50)

warm sphinx
mint flame
#

its opening them in the inspector but i cant seem to find them in the game anywhere

mint flame
#

thanks

warm sphinx
#

Yert. No worries

drowsy vault
#

hello everyone i wanted to ask, does anyone know how i would connect the front halfshafts directly to the front hubs from the transmission , im not sure if this is the correct way to do this but the audi rs7 c8 does not have a front differential so im not sure how to do this correctly (it might have a front differential built in the transmission but i cant find any info)

inner heart
#

do u meant the real thing dont have a front differential? cause nope it looks like it does have a front driveshaft that goes to somewhere (like a front diff?)

summer vault
#

it definitely would have a diff of some sort there
transaxle sort of thing

shut pollen
#

the hood works just fine without the mesh?

#

i dont think vert count is relevant for this sort of crashing, you can have huge numbers before you would totally crash. maybe something funky in the model data, did it come from the same source as the rest of the models?

#

a different source wont cause issues, but different standards of models might mean something inside that mesh doesnt play nice

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does it crash when exported into its own .dae and not the main one?

minor moth
#

maybe the mesh is corrupt

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check the game crashdumps

shut pollen
#

would probably be the explanation

minor moth
#

it should tell you what went wrong last

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tbh im not sure theyre somewhere in the userfolder

shut pollen
#

doubt it would be that obvious, usually games will just mention what loaded last and you figure it out from there

#

that would be the relevant part of the log, yeah

minor moth
#

the name has a % sign

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and -

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you cant use those

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rename it to like bonnet_high_mesh

shut pollen
#

do you have a mesh called bonnet_high?

#

broken mesh data then, i think?

#

well, you have to fix the mesh data, and that is out of my area of expertise. not sure what part of it is broken. could probably sit here until we knock it over but that might be a long time lmao

drowsy vault
#

i would like to say that it does but i want it to be proven so i can be sure

summer vault
#

how would the car work without a front diff buddy

inner heart
#

...
okay i guess it doesnt have a front differential, its likely powered with magic

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or use common sense and put a front diff in it

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or the vehicle in question is a rear wheel drive

summer vault
#

if you just google it it says the zf box used in the rs7 has both the front and centre diffs built into it

inner heart
#

i almost thought it shouldnt line up

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but i look at that pic i sent and it does

drowsy vault
shut pollen
#

the bad mesh data probably got dropped somewhere between all of the exporting and reimporting. good to hear you got it sorted

drowsy vault
#

now i gotta find out what type of differential it is 😔

#

for the rear ik its torque vectoring and i already got all that sorted out but for the front idk

inner heart
#

ig u can just ask the transmission

drowsy vault
inner heart
#

genuenly, if its built into the gearbox, its more likely u find stat of it along with the gearbox

#

well, the gearbox assembly

drowsy vault
#

well according to some vids i watched the front always gives same power to both wheels

summer vault
#

its could likely just be like an open e diff then with like brake torque vectoring like on the bastion but idk fr just scour through google and random audi owner forums posts

drowsy vault
#

since it is the latest version of quattro im pretty sure its an open diff with EDL

#

yeah its correct

stable totem
#

Guys
can someone explain me pls
I imported .dae 3dmodel, but it doesn't appear in asset browser of the world editor. Though it has created a main.materials.json for this .dae
Refreshing directories and assets, regenerating asset data doesn't do anything
What am I doing wrong?

cunning birch
#

hey guys, I'm having problems with my map, only the night sky skybox is showing, not the daytime skybox. This happened since a few updates ago

mystic scarab
#

So this enlarged part of the case is the diff case

#

Or you already figured it out in discussion?...

mystic scarab
drowsy vault
#

but it does have a center torsen diff which i already have setup

mystic scarab
#

Oh

#

Okay, i finally read discussion above 😅 Open diff with EDL

drowsy vault
#

forgot to say thanks to everyone who helped lol

#

i had the pics saved but had no idea what i was looking at

mystic scarab
#

^my exact thoughts when I see some complicated multilink suspension

drowsy vault
#

yea same

#

but mistakes teach you so yeah

mystic scarab
#

When I first saw Honda Clarity rear multilink, I didn't understand anything
Now I look at it and don't understand kinematics either

minor moth
#

doesnt look like this but its still multilink iirc

#

ots on the FPV and its called independent wide suspension

mystic scarab
mystic scarab
# minor moth torsionbeam <:trol:1025416433875824652>

By the way, torsionbeams and torsionHydros
You had some business with them?
Can't get torsionHydro to work as steering link
I checked in with Stambecco jbeams and everything looks veeery similar, should work
But it does not...

minor moth
#

and are the nodes aligned on the specified rail

#

generally rx5r and rx5l or similar have a beam between, then 2 nodes like rx6r and rx6l have a beam in between themself, and they slide along the 2 rx5 nodes beam

#

and the have a hydro from rx5r to rx6r and vice versa

#

iirc thats how steering generally works

mystic scarab
#

you are getting it wrong my dude

minor moth
#

and well a node going to the hub

minor moth
minor moth
#

if stambecco looks similar use it

mystic scarab
#

There are two basic steering systems in BeamNG
The one being steering rack, the one you describe, made with the rails/slidenodes and hydros
And steering link, made with torsionHydros, which act like a torsionBeams, but change angle on-demand (not length)

minor moth
#

and what youre tring to make is a steering link?

#

hm lemme look at stambecco suspension rq

mystic scarab
#

I need the steering link (for a kart, because kart obviously isn't a hydraulic steering)
Stambecco has a steering link too

minor moth
#

whats stambeccos internal name

mystic scarab
#

But I'm not sure which part i got wrong, because in Stambecco it works flawlessly, and in my kart it is not 🙂

#

(i already did the steering rack and so on, but if i can get torsionHydro to work i'll go back anytime)

mystic scarab
minor moth
#

try calculate the scale difference of the 2 suspensions and reduce the hydro values by that amount maybe?

mystic scarab
minor moth
#

is the track about 2/3 of stambecco too?

mystic scarab
#

It's the vertical plane where differences are big - hubs, suspension links not related to steering, etc

#

50% and more

mystic scarab
minor moth
#

and then the goofy other triangle is the one actually doing the hydro stuff?

mystic scarab
#

Or wait

minor moth
#

thats so goofy but yeah i think i understand

#

i think theres actually a way for you to do something similar

mystic scarab
#

I'm not sure if i'm correct in showing the way it moves

minor moth
#

if its a go kart you can just have rigid links sontrolled by a swiveling beam that theyre attached to (like some irl go karts)

#

lemme draw it up rq what i mean

mystic scarab
#

Kart to Stambecco comparison
Not super big of a difference

#

Here's Stambecco steering and definition

minor moth
# mystic scarab Kart to Stambecco comparison Not super big of a difference

blue are standard nodes, so generic nodes that have collision, purple is the node youll use as a hinge poiint for the brown beam, thac can swing on the axis of the purple node, the green nodes are non collidables with hydros going over to the middle rack node that you can give a rail to between the orange nodes, and the purple beams are hydros you can use to control the pivot

#

basically a very grossly oversimlified version of stambecco with very few actually rotating parts

#

and put the green nodes slightly above the top edge of the front tires

#

the orange inline with the 2 steering rods and blue in the center of them

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and about the same height as the link on the hub

#

purple slightly above so the beam is a bit longer and let brown be expandable (bounded might work) but not flex

#

as long as the blue node the brown beam rotates stays snapped to rail it shouldnt invert i suppose?

mystic scarab
#

I got steering on kart

#

With regular hydros

minor moth
mystic scarab
#

But not with torsionHydros...

#

because they don't work and i have no idea why

minor moth
mystic scarab
#

That's the whole point of conversation 🙂
It's not like "steering not working" or "i cannot design it", it's "torsionHydro refuse to work on kart and idk why" 😄

mystic scarab
#

"but it works on Stambecco goddammit"

minor moth
#

i might actually try my idea for shits and giggles if i get time

#

wonder if itd actually work

#

irl gokarts do the same thing but its just not snapped to rail

#

anyway glad it steers now Thumbglass

mystic scarab
#

Well here you can see how it is intended to work

mystic scarab
#

But it's possible i get torsionHydros plane of movement wrong
BUT it does NOT explain why they don't move at all

mystic scarab
#

Also from past experience, I guess it should be the dumbest mistake possible ever, or the most counterintuitive way of how it should work, no third way

#

I was really puzzled by another thing few days ago, and after killing ~2 hours on figuring it out and getting answer from a person who knows, I was extremely frustrated

#

Example: you see usage as this:

        ["func", "mesh", "idRef:", "idX:", "idY:", "baseRotation", "rotation", "translation", "min", "max", "offset", "multiplier"],
        ["steering", "steer_01a", "fru2r", "fru2l", "fru4r", {"x":45, "y":0, "z":0}, {"x":0, "y":0, "z":1}, {"x":0, "y":0, "z":0}, -1000, 1000, 0, 1],
    ],```
minor moth
minor moth
#

you have to have 3 nodes as ref

mystic scarab
#

You go to docs and see this:

minor moth
mystic scarab
#

So the logical (for me) way is to add "baseTranslation" to header and use same dictionary pattern as "baseRotation".

#

Right? Right?...

minor moth
#

unless they fixed it idk

mystic scarab
#

No, because screw you! You use it like that:
{"baseTranslation":{"x":0.197,"y":-0.02, "z":0.02}}

#

In properties without changes to header

minor moth
#

yeah thats how you always use a variable for coords?

#

if theres a variable it has to be locked off in brackets

#

and its values if multiple too if it only had one sure use ""

mystic scarab
minor moth
#

that makes some sense sure but no

mystic scarab
#

Instead:

       ["func", ......., "baseRotation", ..........],
       ["steering", ...., {"x":0, "y":0, "z":1},..... {"baseTranslation":{"x":0.197,"y":-0.02, "z":0.02}}],
   ],```
mystic scarab
#

Props are so cursed

#

I have a mod which is basically gauges with needles
needles and gauges, gauges and needles
I had some pain with it and still it wasn't that bad

#

Offtopic: i accidentally almost passed under Stambecco in kart lol

cunning birch
#

is there some sort of debug where I can read error messages when the game cant load a map?

#

I make changes to my map, any change, however small, and I cannot load the map afterwards.

#

I'm trying to fix Leap of Death, but any change I make, makes the level unable to load.

drowsy vault
#

i tried to make interior lightning but its always outside of the car , in the interior everything looks fine

heavy swift
drowsy vault
#

maybe theres a better way to do it? not sure

#

i mean i know i can bake everything but that would add like 50 more textures

#

it would look like 100 times better but not worth the performance hit

cunning birch
#

I've got a peculiar problem, the level editor deletes all files from the /main folder upon saving the level after doing changes. Including the items.level.json file and the /main/missiongroup folder. Does the game save the level files somewhere else? The level files are currently located in C:\Users***\AppData\Local\BeamNG.drive\0.32\levels\leap-of-death\main

#

or does the game save edited level files in the steam game folder?

minor moth
#

unless you want shadows cast you can use emmisives

drowsy vault
minor moth
#

and then just set the colour you want, it has to be v1.5 material tho

drowsy vault
#

but i need shadows tho

drowsy vault
#

since its hidden away from your view but with props u can make the illusion that there is a light

summer vault
#

bake ambient lighting to interior texture and set to glowmap 👍

summer vault
#

if you already have like 50 textures just for the interior im not sure how much of a performance hit there would be other than taking up more disk space
because youd just be doing a material override not like theyd both be used at the same time but idk what the performance implications of that would be

#

tho having like 50 textures is already a problem lol

heavy swift
#

That should help you adjust the light to your liking.

drowsy vault
#

my problem is theyre just glowing outside of the car

heavy swift
#

Also, I suppose we can just come out and say that Beam's lighting and shadow maps are terrible.

drowsy vault
#

they should add atleast a simple thing where the lights dont clip

blazing jetty
cunning birch
cunning birch
#

Could this have anything to do with it?:
"11276.97329|I|GELua.editor_main.editor| Saving level: /levels/leap-of-death/main
11277.00061|I|GELua.editor_main.editor| Copying directory '/levels/leap-of-death/__main' to '/levels/leap-of-death/main'...
11277.03242|W|GELua.core_levels.| info.json missing: /levels/GridMap/info.json
11277.03316|E|GELua.core_levels.| No entry point for level found: /levels/GridMap. Ignoring level.
11277.06340|I|engine::ResourceManager::reloadResource| File changed [/levels/leap-of-death/main.decals.json]
11384.22823|W|GELua.core_levels.| info.json missing: /levels/GridMap/info.json
11384.22887|E|GELua.core_levels.| No entry point for level found: /levels/GridMap. Ignoring level.
11384.26101|W|GELua.core_levels.| info.json missing: /levels/GridMap/info.json
11384.26161|E|GELua.core_levels.| No entry point for level found: /levels/GridMap. Ignoring level.
11399.20777|I|GELua.editor_main.editor| Deactivating editor..."

cunning birch
#

funny thing is, I cannot for the life of me find any references to GridMap in any JSON files my map folder. None.

gentle fox
cunning birch
#

I've maybe used Gridmap assets or textures some time ago, but that is years ago. This wasn't a problem until 0.32 came out though.

stone glacier
heady trail
#

Happens when the levels are validated

#

It's not something you're responsible for

cunning birch
heady trail
#

The gridmap?

cunning birch
# heady trail The gridmap?

No, the map I'm trying to work on, that's what I'm trying to fix, it deletes the entire contents of the /main folder when saving in the level editor. what I pasted is from the beamng.log when I tried to save the level after making changes.

#

It's the Leap Of Death map.

quaint hatch
#

Sorry but where do I need to write my scenetreefoldername?

calm kernel
#

how do i make this not have a jbeam but still function, or how can i move it with the jbeam?

golden urchin
#

how do i make materials?

calm kernel
#

open world editor and press material editor and then press new material, call it something, and name the object you want to have that material the same material name in blender

golden urchin
#

is it any different for engines?

calm kernel
#

no idea

calm kernel
#

a

gentle fox
calm kernel
#

i want to put it here

gentle fox
#

Oh, you could just use node offset or move the nodes

stable totem
#

Hi
Can anyone explain me what .ter file is and what is it doing to terrain in a level?

calm kernel
#

ill move them with blender, and then make it connected to different nodes

gentle fox
calm kernel
#

also, is there any way to change the colour of the light?

golden urchin
#

id recommend also changing the texture color

gentle fox
golden urchin
#

make sure to copy the color value so it isnt mismatched

golden urchin
dark finch
#

having trouble with making some offroad suspension, what value needs changing when making leaf springs make the car sit higher

golden urchin
#

how do i export a jbeam for an engine mod? (from blender)

dark finch
golden urchin
#

yes

dark finch
#

just go to export and it should be at the bottom

golden urchin
#

jbeam is the collision right?

dark finch
#

ye

golden urchin
#

so i can also make a box frame thing around without faces and make that the collision?

inner heart
golden urchin
#

im new to this ok?

inner heart
# golden urchin im new to this ok?

hi
i did not to intend to insult or mock your skill set in beamng modding in any way shape or form
im simply confused by the word "also", since what you described in the "also" is THE intended and almost sole purpose of the plugin, therefore you might have use the plugin for something it is likely not meant to be used
have a nice day
-please pick a name

inner heart
#

but in short there would be a single (or a few?) beams that responsible for the "spring"

dark finch
inner heart
#

so precompress those few beam with some certain value and it should do it

golden urchin
quick axle
#

make a simple jbeam around it and give it some coltris

golden urchin
#

how much triangles?

golden urchin
#

this enough?

minor moth
gentle fox
minor moth
#

with 2 mount nodes and an exhaust

gentle fox
minor moth
#

so 4 engine block shape nodes, 2 mounts and one exhaust

golden urchin
#

how do those differ?

gentle fox
golden urchin
inner heart
#

so leaf structure beams needs to be extended with precompression with value greater then 1, my example used 1.1

gentle fox
inner heart
#

leaf spring have a precompression of 0.67

golden urchin
#

can the jbeam be in the same model as engine?

gentle fox
gentle fox
golden urchin
#

so separate

inner heart
#

the leaf struct needs a "beamPrecompressionTime":0.2 also since its quite violent

gentle fox
#

And for the engine to work the jbeam "code" needs to be edited a lot if you try to make it from scratch which is very much work just fiy

inner heart
#

oh, and the shock absorber needs to be extended also

#

i just removed them here

golden urchin
#

like so?

dark finch
gentle fox
dark finch
#

ive got it now

dark finch
golden urchin
inner heart
#

np, it was interesting to figure out

#

the fact ur limited by the length of the leaf

gentle fox
golden urchin
#

otherwise use that?

gentle fox
#

You dont need to but you can

golden urchin
#

thanks for your expert opinion

gentle fox
inner heart
calm kernel
#

@gentle fox do you know how to easily create those diagonal jbeam/blender vertices?

golden urchin
#

what is this kind of engine jbeam?

minor moth
calm kernel
#

what is blud doing with tango jato?

golden urchin
#

tango is a dance right?

minor moth
#

rea;

#

yeah but also a car

calm kernel
minor moth
#

real

#

inputmaps fuckd

golden urchin
#

your mod or someone elses mod?

minor moth
#

mine

golden urchin
#

car looks good

minor moth
#

wip and im putting jatos on it but the inputmap doesnt work

golden urchin
minor moth
#

and what engine is that

golden urchin
#

wentward

calm kernel
#

me when the

golden urchin
#

is there someone who can help me?

golden urchin
calm kernel
#

yeah but how do i do that without going over every single one

golden urchin
#

how big is your jbeam?

#

doesnt quite fit into a wentward i think

golden urchin
#

it is 19.1L 💀

gentle fox
gentle fox
calm kernel
#

ill recolour it soon, now working on custom exhuasts

minor moth
gentle fox
gentle fox
minor moth
#

mainly for collision between the nodes

#

since beams dont collide with anything

golden urchin
#

idk if it will even work since its too long 😐

gentle fox
gentle fox
golden urchin
#

i cant bc blender doesnt load it

gentle fox
# minor moth still is

Maybe i just remember it wrong but i just dont remember the etk k series or the scintilla having triangles 😅

gentle fox
golden urchin
#

and another issue is the exhaust being on the wrong side (as far as i know)

gentle fox
golden urchin
#

then the flywheel is on the worng side

gentle fox
golden urchin
#

ill size it down maybe that helps

#

now its half the length

#

i could change some things and put it in the T-series

gentle fox
golden urchin
#

its a derivative of the russian kharkiv v-2

#

the engine i made is the kharkiv v-6 which is half of the v-2 which is a v12. i cant find a lot of images unfortunately

gentle fox
tacit halo
#

that must be unstable

golden urchin
golden urchin
#

if i make the model same size i can use original jbeam?

mystic scarab
#

I'm a bit stuck with refnodes.
Setting up usual order ["ref:", "back:", "left:", "up:", "leftCorner:", "rightCorner:"] flips vehicle backwards every respawn. Setting "back:" node to some forward node spawns it correctly, but camera obviously gets messed up. Where am i wrong?

golden urchin
# mystic scarab

the kharkiv v-2 is a 38.8L V12 diesel still used today in russian tanks

mystic scarab
worn shale
#

Is there a way to modify the driver cam with lua during runtime? I tried to overwrite the camera data in the vehicle object but that does not seem to do anything.

mystic scarab
worn shale
#

Thanks, I'll take a look at it.

gentle fox
golden urchin
golden urchin
#

but since my V-6 engine isnt in production anymore (as far as i know) i prefer using the soviet names

upbeat elbow
#

Hello I'm trying to make a map and I added a custom mesh made by myself and the colMesh and all the stuff like a vanilla mesh and the colmesh it show in the shape editor but it doesn't work why ?

gentle fox
#

(If you want to make it realistic)

golden urchin
#

how do i make wires in blender?

gilded lark
heavy swift
gilded lark
#

Up your video quality

golden urchin
thorny rune
golden urchin
#

its a I6 diesel from a tank, a straight 8 is a cool idea for a mod. maybe in the burnside.

inner heart
#

and then notice the rear suspension jbeam have a bounded beam and limits travel anyways and u make a new suspension just to nuke the bound

tacit halo
#

but that just looks like something that would be unstable

#

crazy high ride height

inner heart
#

fr

#

but it’s fun do cursed things like that occasionally

low seal
summer vault
#

is the texture exported in the right color space

low seal
#

idk

brittle warren
#

Does anyone know how to adjust the amount of exhaust smoke other than the particles modifier in the engine jbeam

wet idol
#

Quick question, where do you find these sample files?

#

I've scoured almost every single corner of the game files and can't find them

keen plover
#

who knows the sound config for a V10? not scintilla

calm kernel
#

beacon doesn't get affected by window

golden urchin
calm kernel
#

cus its swag

#

fuck it, ima make one that on top of the car

#

after im done with everything on my list

golden urchin
calm kernel
#

kinda

golden urchin
#

blender is crashing when i want to apply a texture image

calm kernel
#

try applying it ingame

golden urchin
#

doesnt look very good though

golden urchin
#

it needed to be a square, silly me

golden urchin
#

something isnt right

#

how do i unstretch textures?

river shard
golden urchin
#

how?

#

if i unwrap blender crashes

river shard
#

does it do it in other rpojects

golden urchin
#

idk, ill just use color again

dark finch
#

hey guys with visual editor how do you get the code to be in different colours?

#

im just getting this atm

golden urchin
#

prob somewhere in settings

calm kernel
gentle fox
gentle fox
calm kernel
#

@gentle fox do you know somewhat about jbeam/nodes and beams?

gentle fox
calm kernel
#

do you know how i could make this pendant move like in this clip? (photo is from bx, clip from jbx100, old bx mod)(maybe i could just jank the code from that one)

golden urchin
#

can you export a model with materials in .dae? because blender is crashing whenever i export .dae.

minor moth
#

its literally 3 nodes

calm kernel
#

maybe, ima first try someting else

#

pls explain it to me tho, in dms

minor moth
gentle fox
gentle fox
calm kernel
hallow jacinth
#

So i have an engine in engine simulator that id like to record and transplant into beam, but not sure where to begin, i have somewhat of an idea of how blend files and how the sounds should be recorded but am just a bit unsure

golden urchin
flat axle
#

yall, i need some help, you might remember the old nfsmw 2005 map that someone ported, its missing some areas and in general has some issues. i actually have the full map, but i have no idea how to port it myself

neon sphinx
#

hey, anyone know how to fix this

#

why is it invisible

#

this is the engine in blender for reference

glacial forum
#

prolly normals

neon sphinx
#

what do i do to fix it

calm kernel
#

did you apply scale and stuff?

neon sphinx
#

ooh that might be why

#

wait

#

apply that??

neon sphinx
calm kernel
#

do you see textures inside the thing?

#

like are they inverted?

neon sphinx
#

they dont look inverted but idk

#

i never had this problem before

#

and this is an old mod that im revisiting

glacial forum
#

press ctrl +n I think and recalculate normals outside

neon sphinx
#

ctrl + n is nodes

glacial forum
#

in blender

neon sphinx
#

oh

#

ctrl + n in blender is new file

glacial forum
#

shit I forgor the keybind

#

oh

neon sphinx
#

ohh its shift and n

glacial forum
#

yeah

neon sphinx
#

i googled

glacial forum
#

no way same!!!

neon sphinx
#

how do i use it?

#

like click on something and then do it?

glacial forum
#

just select the object then recalculate yeah

neon sphinx
#

tysm

#

it fixed most of it

#

just not the scoop

glacial forum
#

idk how to fix that

neon sphinx
#

oh okay

glacial forum
#

I barely know blender myself 😔

neon sphinx
#

well still thank you :)

#

fixed it

lunar beacon
#

I checked the nodes on the rail more than three times, but the nodes move between the blue rail and the red rail. (Must stick to blue)
How can I fix it?

lilac radish
#

Is it possible to add some locale strings via mod package?

mint flame
#

all of the sudden when i paint terrain it stopped changing colors when i change materials does anyone know whats happening

warm sphinx
#

Or start a new project that uses PBR terrain

mint flame
#

i dont think i recently converted it to pbr and im not sure how to do that thanks though

warm sphinx
mint flame
#

Thanks for the help I’m using the base game template map with a mod thing that adds the assets from ecusa

calm kernel
#

where can i find what all the groups in my car are called?

lusty sparrow
neon sphinx
#

i fixed it tho i think

feral acorn
#

i am making a bmw ix1 from blender i need a dev that can help me i got 500-200$

mint flame
lilac radish
haughty mango
#

@calm kernel hes wrong there is absolutely NO way to find all the groups. ur not sigma enough 😤

calm kernel
#

shush bb

#

👅

haughty mango
#

sorry pookie bear 😜

haughty mango
#

ahh yes indeed

calm kernel
haughty mango
#

ima head to sleep now cya tmrw fino

calm kernel
#

cya specy

indigo maple
#

how to fix wheel placement

dry cargo
indigo maple
#

never had to move a wheel position before so i aint got a clue on where to start with that sorry

shut pollen
#

check the docs for a more detailed explanation of nodemove. basically it moves the relevant nodes by a specified distance. you can push the whole system into place

indigo maple
#

ok i figured it out luckily, thanks alot guys

dry cargo
#

btw if you say thanks in a reply or mentioning them it gives them credit

#

see

indigo maple
#

thanks @dry cargo

toxic widgetBOT
#

Gave +1 Reputation to @tame prairie (current: #298 - 6)

dry cargo
#

its a cool system

#

you have to reply it

#

theres like a cooldown

#

ill do it lmao

indigo maple
dry cargo
#

thanks @shut pollen

toxic widgetBOT
#

Gave +1 Reputation to @shut pollen (current: #155 - 14)

shut pollen
#

🫡

robust holly
#

Good day or night there 👋 Is there a way to import 16K maps into BeamNG? I did it but it immports like a giant straight rectangular prism, rectangular cuboid or rectangular parallelepiped 3D rectangle?

hushed bridge
#

how do i make custom config options

#

like i wanna put some ladders and wood planks leaned up against the cab of a d series in the bed

#

like this

robust holly
fast wren
wooden cryptBOT
#

Hey there! 👋
It seems there is no characters on this server yet 😓
Reach out to the owner or the bot masters of this server to invite them here.

calm kernel
#

for some reason when reseting/reloading my car it tilts about 15° to the left

river shard
robust holly
# calm kernel grr

Oh wow... I never thought you were doing a car with this... I encourage this avangarde stuff 👏

haughty mango
calm kernel
minor moth
calm kernel
#

i think its cus in both mods there was "ref0"

#

fucking stupid refnodes keep breaking this shit aaaah

robust holly
#

You're actually creating some sort of shoping cart racing game!

keen grove
#

im trying to make a skin for the bx, ive got the part coming up in game but it has no texture, i also have a dds in the folder

rancid wedge
keen grove
#

well ive gotten to here without using the livery editor

#

and i need to have a simple to install skin that isnt dynamic textures and such

errant sable
#

why the etk i series windows are black from inside

haughty mango
errant sable
#

so yeah my guess some other mod is messing it

hushed bridge
haughty mango
#

if u didnt add anything then its prolly a broken mod/s

errant sable
#

okay then it is broken mod thanks!

twilit python
#

Does anybody know how to save an edited material to the map? I’ve edited an asphalt material for my track because it was transparent, I changed it and sent the map to a friend. He set it up in our BeamMP server and it’s still transparent for everyone but me. So, it’s only saved for me. Any fixes?

haughty mango
haughty mango
#

there should be a save file idk ive nevr messed with it

twilit python
#

I know it saves to just my PC. How can I make it save to the map?

haughty mango
twilit python
#

I will see.

haughty mango
keen grove
#

i think this is all correct but??

twilit python
# haughty mango

In here is just a file for some trees and one of the building asset's I'm using.

haughty mango
twilit python
#

All good.

haughty mango
#

but looks fine but i js skimmed it

keen grove
#

wdym using pngs?

#

i just followed a tutorial on youtube but its not new enough for the BX changes

haughty mango
#

i use pngs for all my textures

#

idk i js prefer pngs 😭

keen grove
#

ill try change the image to png instead

haughty mango
keen grove
#

nah its still no texture

#

hm

haughty mango
#

idk how to skin ffs

keen grove
#

FIXED

heady trail
twilit python
#

I get that part.

#

What happened is the texture for the asphalt was transparent, I went into material editor and fixed it, but it only saved for me and not my friends when I sent them the map.

#

How do I save the edited material to the MAP and not MY PC.

heady trail
#

Copy the changes from /levels into the mod

twilit python
#

I've done that.

heady trail
#

Did it also prompt you to overwrite?

twilit python
#

Yes.

heady trail
#

Hm

#

Did you try the map in safe mode yet?

twilit python
#

No.

#

It's fine for me, but not for other people when I send it to them.

heady trail
#

Ye that's why I want you to check it in safe mode

dark finch
#

is there any way to change the cover photo for your mod in the showcase channel?

scarlet cedar
unique zealot
#

where tf is the "driver" node supposed to be, i cannot find it even if it shows up under "pickup_interior"

rocky breach
#

it’s the driver camera

unique zealot
rocky breach
#

Strange

#

pickup.jbeam then?

unique zealot
#

that's all just glow maps

#

when i rip the cab off, the driver cam follows it, meaning it must be in one of those but I cannot find it

#

and also the name in the debug menu being the interior

cloud oriole
#

can someone help me with automation animating steering and gauges

west stump
#

How can I add a working odometer that doesn't reset and a fuel gauge to an existing mod?

winged summit
#

I am trying to add custom Bus Routes and Bus Stops to WCA. The route itself works perfectly fine (wca.buslines.json) both in the mods folder and in the root folders. It's getting the BeamNG Triggers to load in as a mod which I am struggling with. I could add them directly to the root WCA, that has worked perfectly fine in the past, but I want to be able to share this mod to the forums. From my understanding, which I'm starting to doubt, is that if you want to make a modification to any part of a default map, you need to replicate the path where whatever you want to mod would be stored. For the busline.json file, its "levels/west_coast_usa/buslines". This is what forum user "_4n" did with his mod which worked. But I can't seem to get the to work to load in the triggers. Any help?

mint flame
#

i followed a tutorial on importing terrains, my game crashes when i hover over them in the file explorer

still linden
#

hi I'm looking for an up to date tutorial on how to create license plate designs

west stump
#

How can I add a working odometer that doesn't reset and a fuel gauge to an existing mod?

gentle fox
west stump
waxen frigate
#

anyone able to help with getting the engine in the right place?

ebon nimbus
#

Anyone know how to make colourable parts?

#

I want to do colourable engine block, valve cover and timing cover

#

But had no experience in doing uv maps or anything with materials

shut pollen
#

sure, it isnt terribly hard. is this for an engine you are making or for something from beam? you can pretty much just reference the skinning docs

ebon nimbus
#

it is based on bolide engine

#

right now its only the block is original except for its been extend

shut pollen
#

should be easy then, depending on the material setup. you can add a slot for skins that just swaps between different materials, or move the flexbody into a new core slot and use a materialoverride in that "new" part

ebon nimbus
shut pollen
#

skins are one of the few things that the docs actually do cover. materialoverride can be reverse engineered from t series files (fuel tank ones were the easiest, i think?)

shut pollen
#

if you hit a roadblock let me know, gotta head to bed shortly. ive just played with both systems for an upcoming update to #1268255959919104010. skinnable mudflaps and colourable shocks using materialoverride, so it is pretty fresh in my mind

lost jackal
#

where the hell is pigeon's fuel tank in jbeams?

#

I'm desperate and I can't find a single mention of it, please help

shut pollen
unique zealot
#

i moved the int_strw node to the other side of the cab, now why does the steering wheel do this

lost jackal
toxic widgetBOT
#

Gave +1 Reputation to @shut pollen (current: #145 - 15)

umbral garden
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someone know how i can make some changes to this two ?

twilit python
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Any idea how to make a custom billboard? I am making my own map and I'd like to have a custom design on a few of the billboards.

haughty mango
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i mean idk if that works for maps

twilit python
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Any alternatives to Blender? I don't know how to use it.

haughty mango
twilit python
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World editor.

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It's my first map, not overly good.

haughty mango
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umm if u save it as a .dae or wtv works in blender then i can help u out. i noly know how to work with blender and js cant with the mats editor 😭

twilit python
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Ok.

native gazelle
twilit python
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Oh ok.

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I figured.

karmic kiln
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So, if anyone knows how to make good looking sky, please ping me and let me know how to make it look better. I tried playing around with sunsky in world editor but it never looked good, or similar to vanilla maps.

(A photo from one of my WIP maps)

karmic kiln
#

yea no fog aint helping here

summer vault
ruby kestrel
native gazelle
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italy runs at 0.25 fog density

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which is why you don't see the border of the water

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it's a haze

when you remove it, it looks like this

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fog off

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fog 0.25

edgy lava
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so im creating a realistic head movement mod, how would i create a keybind the game? like special functions thing?

karmic kiln
ruby kestrel
ruby kestrel
shut pollen
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probably the same issue, should check if just changing the linked mesh data fixes it

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there is an option in the launcher. i would just add the folder to quick access or whatever for the next time

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there is also an option on the mod menu

opal sky
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DDS is orange but ingame texture is not, what do I do

shut pollen
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you probably dont need to do all of this debugging again tbh. just do the same fix as last time

shut pollen
# opal sky

if im reading this right, you only have a normal map assigned. this makes it bumpy, not coloured

south trellis
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Hi guys, I'm here for a bit of a technical question. I have an algorithm for a launch control used in an electrical race car that controls the motors by telling the inverters how much current they should give the motors. Is there a way to do this in beamng with LUA? I have everything set up so that I can read wheel rpm and control the motor with throttle in LUA but idk if there is a way to use current. Any suggestions?

lunar lance
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Headlights on some cars will still work even if you rip off the entire fascia lol

gentle fox
south trellis
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thanks, i'll try to use rpm than

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should I set rpm to be a limit and than keep the motors from spinnig faster?

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like changing the max_rpm value?

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so let's say the motor has to spin at 5000 rpm, if I set the max_rpm for that motor to 5000 it should be fine

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or maybe just check if they are spinning faster and remove throttle? I don't like this solution since it probably makes the car shake from the throbble being like on/off

gentle fox
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I think just reducing the power output would be ideal

south trellis
gentle fox
south trellis
# gentle fox Yes

the problem is that I have no idea how much torque is sent. The algorithm can either send current or rpm to the motors

south trellis
#

Anyone knows why with electrict motors the brake engages automatically?

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is there a way to remove this?

heavy swift
south trellis
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How do I disable it?

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I have two pedals and nothing is binded to accelereator & brake in the settings

south trellis
heavy swift
south trellis
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Oh ok done it

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        "maxRegenPower":0,
        "maxRegenTorque":0,

I just set those

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Thanks @heavy swift ❤️

toxic widgetBOT
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Gave +1 Reputation to @heavy swift (current: #56 - 37)

south trellis
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I promise this is the last question (maybe), is there a quick way to measure the time over 75m?

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like a drag race

west stump
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Someone please help me with a working odometer

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I want to add a working odometer that doesn't reset to a mod that doesn't have it

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Any possible way?

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I have 2 other Mods that have this feature

south trellis
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Wdym?

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How can I retreive a jbeam variable value in a LUA?

west stump
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What

south trellis
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What what?

west stump
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Nothing

lean mountain
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yo anyone know how to do skin files for a custom shell but automation running gear for me and my mate we have the skin and stuff we want to add on but we cant get our head round the proper files

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thats how far we got but we are stuck on actually adding it on

meager sable
opal sky
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🤷‍♂️

golden urchin
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how do i fix blender giving 0 kb collada files?

lime notch