#mods-discussion
1 messages · Page 185 of 1
I thought it was the underside of a boat
lmao
it looks really good
Oh is that a semi trailer? That looks cool!
bruh I have to load my model in game
it it just crashes cause it don't have flexbodies
A something trailer
a trailer bed
It looks like a thing you put a boat on
I said it was a boat
its a twocar trailer but thanks ig
That’s not a boat!
yep
What do you put on it
have you ever seen a trailer....
Yes but what is that one for?
2 cars
Ah yes ok
yep
Is this released or no I’m confused because he’s saying it’s for a boat, and you’re saying it’s for 2 cars
this is not released, I'm making it. he has no affiliation with me
thx
wdym I have no affiliation with u
I worked on this with u for the last year already
i cant wait because ima have my crawlers on it
smh doesn't even know mod buddies
you are crazy dude. I've only been working on this for like 2 weeks and that's for like and hour a day. please don't try to claim credit for work you absolutely Did not do.
bru
bruh I'm kidding good job man
not you beast, but not joking thats literally the reason why i wanted to make this
ahh ok
i was confused i was like bru ima use it and possibly find a bug or 2 and tow my rock crawlers speeking of that
ppfff no bugs from me 😉
will it have a boxed version 🤔
not a bad idea
so i wanted to make this first so i can learn a bit more but yes there will be
yesssss
i mean textures are easy but not easy
i can uv unwrap but when it comes to getting it to load in game, it just never works
Heres whats done so far, ignore the fact there isnt a model lol 🙂
you could slightly improve the rigifiers
from what I see both rigifiers each connect to all nodes of the deck
what you can do is basically have an overlap of 2 rows of nodes
and then connect the 2 rigifiers together via one stiffer beam
saves up some unwanted stress in the structure and overally makes the thing more stable
thank you
Nice job so far man
why is making the jbeam actually not that complicated in a sense
i say that until i do it
lul yea gl
i understand the noding process
its pretty easy
but bet everything else is going to be difficult
are you doing it all in notepad++ or Nbe
node beam editor
i was literally going to say that
yep
no, use it just to visualize what youre doing and yea and a few other things
you already have it if you have beam installed
bruh where is it located?
thank you lots man
if nbe exists, is there really a point to use notepad for nodes?
people say it crashes alot. but it has never just randomly crashed with me. with that being said, save your work often
yes thank you
because nbe is limited and its faster to do in notepad
wdym by limited?
nbe is really bad
it corrupts files, it places nodes in the wrong place (in the file) often, you cant get exact values, the nodes always end up with a bunch of extra 000s on the end of their location
yes nbe is bad
^^^^
i agree
thats why
so do you recommend me to keep using notepad?
notepad++
still better to check ingame
why not just use the game to do that
don't use stock notepad lol
you can also use blender directly to approximate node coordinates
notepad++ always
because ill just have to zip everything up and keep exiting the game
or is there an easier way
isnt the blender plugin like ass
no?
what
just press ctrl+r
no
use unpacked mods
im stupid
lol
does the blender plugin work alright?
sorta but its better just to directly copy the blender verticies coordinates to the jbeam
bruh you can do that
wasnt a long enough mute then jk
bruh
though creating nodes is somewhat amusing
even though its basically just repeating everything
is it a big deal if the node coordinates accidently have the wrong value than in blender?
like im talking about hundredths
of a decimal
not a big deal at all
unless you want something to be super accurate
like suspension measurements
so what decimal point should i stop typing the coordinates at?
right now im doing the full value
oh okay thank you
doing the crawler etki
Yeah, for 99% of stuff 2 is fine.
I use 3 or 4 in some situations like suspension geometry
Also, plz check vanilla car node naming
Pure sequential node name = pain to make beams and just maintain in general.
wdym by vanilla car node naming
Open up a vanilla car in-game and use the debug tools like ctrl-n
Essentially there is a kind of structure to naming nodes, based on their position within the vehicles structure.
oh god
But having some sort of rule that makes sense in your head helps a ton
I mean, nothing wrong with sf.
U guys aren't talking about my crawler right
But the main thing I'd make sure to do, which IMHO makes a huge difference, is symetry with an l/r suffix
Ur talking of his bike
Oh kk
oh okay got it
So sf1r and sf1l are at the same position on each side of the bike for example
this is my first time jbeaming so im pretty happy
You seem to be doing fairly well for now 🙂
"for now"
hehe
But yeah, if you have weird issues that you play with for like 15-30 minutes and it still doesn't work.
Don't hesitate to ask, a few of us have been in that situation before 😂
yes thank you lots man
half the time im not going to understand what to do
so i appreciate the support
TBH with jbeam the best way to learn is to try
And see what works or doesn't with experience.
@polar cedar u aren't mad right
That ima do the suspension for etk
And such
Well etki
Ur crawler u did with the suspension u said u were going to do more eventually
It doesn't matter I guess
oh yeah i wont be doing any more excep for the 200bx one
the devs are already doing that
Oh really
Ok never mind
Didnt know
Are they doing it on a bunch of them
Or just d series
how tf am i suppose to keep track of which node coordinates i already put
just d-series
how tf am i suppose to keep track of which node coordinates i already put
by using a workflow from liek front to back
or by hiding the ones youve done
Ok
Hmmm
bruh
Check vanilla vehicles for node density
Hey it is
aw im so done for bruh
Like that panel could probably be a 2x2 node structure and work fine.
so like from one end is one node, and the other end is another?
lmao here ill sketch what i think ur saying
so like the blue thing is just the removed nodes
Well lj can I do the older car next
so basically create nodes around the perimeter?
Or do u not car
what
yes what
Let me see so from red nose up to last mode in between delete those
bruh what
Red node
ok i fixed it
its better right lol
basically the entire fender
or is it still too many
I think so
shit i just noticed that when i was doing the bottom fender that it was so out of place in nbe, its because my model isn't centered and all origins aren't set to the center (3d cursor). When i try to set everything to the 3d cursor, everything is messed up
are there any other suggestions
@devout solstice You don't need to exactly follow the shape of the mesh
with that shape the jbeam doesn't need any more than 5 nodes for the whole side panel
4 main shape nodes
and one rigifier
basically no, except beam-monsters for the CRD monstertruck.
@harsh coyote whats a rigifier?
these are composed of two different fenders
so is that okay?
the side fender still has more nodes than what you said but i can't seem to find the smallest amount of nodes i can put
rigifier is the node that stabilizes otherwise pretty flat structure
its often non collidable and hangs somewhere on top, by the side or under the main plane of nodes
is a rigifier needed?
unless you want the panel to flop around like a wet noodle when you detach it
as for jbeaming such a small part
this is what I'd do
with a rigifier hanging off somewhere next
and ofc add some crosses to it
can u draw where you'd recommend the rigifier to be put?
oh shit
this would be the main structure
how do i make the nodes cross eachother?
those are beams
yellow - nodes
red- beams
as for rigifier
I assume this is a side panel looking from the side of the bike right?
yep
so somewhere in the middle?
jeez man thank you so much
thats actually helpful
btw whats that green marking
oh yes alright
around the center of the panel
so for the rigifier i need to set the collision to be off?
moved to around where the radiator is
yes
and rigifier should be connected to all of the other nodes of the panel
if you have issue with getting the weight of the panel down (beamng doesn't like light objects) you can remove the center yellow node
its pretty much the main reason why you should keep the node count down on projects like that
all the nodes below
yes
and its weight per node in KGs
panel like that IRL is what? around 1 KG or so
or less if carbon fiber
but carbon fiber is insanely hard to simulate
since its quite stiff
and really light
its not cf dw
which is something beamng physics engine hates
lmao its just metal so its all good
how would i change an individual node weight if all of them are being affected by that?
you can put that same argument in line
or just do
-nodeweight
node
nodeweight
node
and so on
oh yes thank you so much
so heres what i have rn
"sfrgl" is side fender rigifier left
nodeweight 0 will just result in explosion
put it at like 0.5
and rest at around 0.75
low beamspring on nodes
and low beamdamp
and start fine tuning from that
how much is 1 weight in terms of kg irl?
1 kg
ah alright thanks man
whats considered a "low" value for beamspring and beamdamp?
start with something around 5000 beamspring at 50 damp
thank you so much
^
im doing the main chassis
which is everything but the wheels, triple clamp, exhaust and etc
does that count as the frame
uh
you have to have a frame of sorts for those bits to attach to
as well as the whole suspension and whatever you come up with for rider simulation
since a motorcycle without a rider is uncontrollable
bruh, so I basically screwed up cause ion have a frame
wdym you dont have a frame lol
I have a chassis
which include everything but the wheels and triple clamp
so is that good enough
Yeah, the panels you made a fine, since they're separate parts to attach to the chassis.
But what I generally reccomend is the first thing you put in game is what I'd call a "minimum viable car"
So the main chassis, suspension, steering.
So there's less stuff to go wrong
And so you can work on the most important part.
i mean, technically i named these two parts the chassis
so the fenders, tank and tail parts can stick onto those i suppose
jesus, i don't have much space to make the frame like that
i looked through the jbeam of Darren9's bike mod and his frame was just the chassis/body of the bike
so what i'm trying to say/whats going on in my mind is that i could have the entire bike body as the main chassis. No sub parts and such
then you shouldn't jbeam them individually
instead
essentially jbeam the whole body with preferably as low node density as possible
start by positioning chassis nodes where pivot points for the suspension would be, sping mounts etc
then make a rough shape of the bike and connect all that together
the simpler it is
the better
yes thats what im doing. Every node is in the slot: "Main Chassis"
its just the naming thats different to correlate with the different parts of the chassis
don't see the point if for example the left engine cover will only be 2 nodes
you could probably get the whole general bike frame at around 20 nodes
will it affect the way it crashes?
what are the pros in making different parts a separate slot and have their own node groups?
you can remove them in parts selector
what I thought you were doing before with individual panels and stuff would look neat in crashes with panels flying off
but otherwise would be really hard to tune and generally a pain
ah that may be too complex for a beginner like me
maybe once i get it in game and get more experience, ill make multiple slots for the mod
What's wrong with having a lot of nodes and beams? like how does it affect the crash?
as u can see, the node group is the main chassis (wip) and it looks like it has many nodes/beams. This group consists of the side, front and bottom fenders, and mirrors.
if you look at the bottom left of the image, there are only 56 nodes and 52 beams, is that somewhat reasonable?
The issue with having a lot of nodes and beams is mostly two things
It makes it take longer to jbeam the whole thing
And weight
Weight is a big issue. Essentially due to engine limitations, there is a limitation to how stiff you can make a beam based on the weight of the two nodes it's attached to.
oh damn
can't i just set the weight lower then?
cause i have this rn
u can see the front coming together
If you set the weight too low, you're limited in how rigid it can be.
The sides panels and under panel aren't too bad
Windscreen looks node heavy
the nodes that don't have beams are the mirrors
You can make mirrors with 5 nodes each.
ik i can but my brain is stupid af and i don't know where to move the nodes
And I'd remove the nodes at the mase of the mirror
like all of them?
yeah
The mirror itself should be jbeamed as a pyramid.
Then connect to various nodes on the windscreen
oh yes ill try that rq, thank you
But yeah, since you're making a fairly light vehicle, optimizing node count is fairly important.
alright, thank you for always helping me bruh
👍
if i do end up finishing this, do you mind if i credit you for the help?
i do, you've been really helpful
trackpad good
Example
Also, gotta love when you look back at your own stuff after a few months
And are wondering why the hell you did something 😂
I have no idea why I added a windshield rigidifier node
A pair actually
ikr, but ill still be proud since it'll be my first mod
the blues are rigifiers?
Blue are no-collision nodes, but yeah, those of those are rigidifiers.
For a quick TL:DR, rigidifier nodes are used when making flat structures.
So it holds itself together.
ah yes alright, so is it only used for flats? or may it be used in curved structures
cause my bike is everywhere from flats to its curvy ass
Yes
It's mainly for stuff that doesn't hold itself together well
And can't be rigidified by connecting nodes together
Like for your chassis you can make something box shaped
That holds itself together on its own
but the collision is going to be so off
im keen on detail which is why im always doing and saying these things
The superlite hood for example is a 3x3 flat plane with a rigidifier node
The exhaust is a long cube with 2 added nodes at the back to align the particle emission
Really the important bit is to have :
-Enough node density to allow bending when needed, but not too much.
-Making sure that things mostly collide correctly
Jbeaming really is an art
im trying to look at it as art and not masses of repetitive coding lol
but it is fun
heres the front fender
jbeam requirements:
-notepad++
-brain
guess which one im missing
brain
i beg to differ
superlite front fender as an other example
Looks alright
The fender is a bit wobbly when broken off, but when it's on the car it looks mostly fine, using the hub itself as the rigidifier.
Looks much better than the V1 fenders at least 😂
lmfao
Chassis is also super simple, it's essentially a 2x3x6 box, with suspension mounts added.
its difficult to compare bike and car chassis together with nodes though, cars are technically boxy af and bikes have a slim ass and a thick front, though i can manage it
You can still probably model the chassis itself with something that's fairly boxy
It's really important that whatever connects the front and rear wheel is properly rigid
Else you end up with wet spaghettit
Like early versions of the autobello buggy 😛
btw im stopping at the gas tank since its going to be its own thing where the fuel is "stored", do i make it another "slot" or "group"
C# i think
i think isn't very helpful
It's mostly JSON
yep!
alright thats prolly why its broken
what ferrari model?
nice
instrument of fire and sometimes airborne travel
This might be a dumb question, but how do I access jbeam
Thanks
on the d15 technical, everytime i spawn it, the gun doesnt spawn on the truck
what is wrong with it?
what is the zip file name for ibishu portrait
no limit at all
i have 150 lol
really just depends on your system, more mods means less fps
is there a way to put an i5 in the covet?
modzzz
yeah i can't find any mods to do it
yeah i can't find any mods to do it
@feral pawn I think the wbimp mod adds an i5 engine
I believe there are universal I5 mods
rk doesn't work for me for some reason
It works on the 200bx but not on any others
is a modder able to help with getting a custom trailer in and then materials for another trailer
im trying to be of help
to people
if not then thats ok
and u will get screenshots
thats it
ahh nice thanks guys
Do the devs use Blender to create their vehicles etc?
yes
is there a guide how to do that? I mean i can handle Blender but idk anything about stuff like converting to beamng
what are you trying to do
@fossil ore trying something stupid tbh
Ok
Google chrome wont let me download the crash test hall 😒
@lament hemlock uh
it says cant download right?
something like that
right?
arrow > keep
@lament hemlock click the up arrow
then press keep
idk why chrome does that its annoying asf lol
Cool
everyone u get a vote what trailer tires shoul i use or model
gotta make the wheel whels
got arid of that one and going to make this one
Das one old blender version
2.79 moment
alt h
this apparently only happens to the sbr
^bolide
how do i contact turn 10 to get sound files?
you don't
if by some miracle they let you use their sounds
it would likely have a massive pricetag behind the licensing agreement
Turn 10 sounds are notoriously bad anyways
their SR20 is about the most accurate
the recording quality matches the diarhea tones of it quite well
i like the sound of the '17 raptor
does anyone know any dds image editors that are free
erm, why is my sbr invisible?
@shell oriole the Alpha on the materials is set to zero. go to the materials tab, scroll down to viewport display, and make both coloured suqres have an A value of 1.000
figured it out, thank you tho!
OMYGOD TERIOS
wat
I HAVE A TERIOS
I NEED A MOD THAT ADDS THAT INTO THE GAM
I have the long version (F700)
facts
facts
facts
id rather do more common cars anyway
Nice
I remember having a monster truck mod a while back but uh no clue where it went
@undone tulip they removed it from the forum and made a website for it
beam monsters.com or sumn
unless it's the og monster truck mod based on the d series
no they have them all there @devout kraken
yeah you have to make a account lol
wrong color 😦

getting there lol i just started
miramar driveshaft is trash so i have to fix that
how hard is it to do a suspension conversion? the rear suspension on a miramar is dog
maybe just edit the jbeam and make it all stronger lol
swapped from what
cmon that should be easy
hmmmm vivace?
si
noice
only issue tho
what is it
lmao
she wideeee
can you just edit the jbeam to allow you to turn the wheel offset way down
i mean the hubs would prob show
yeah thats the issue the suspension is rally so its almost long travel
soo are you going to make a war bird skin to really make the car lol
nope i do not mess with textures or skins, i know a few people that can probably make it
i thought about it, but id make it. enjoy it once and probably not mess with it again
thats how i am with alot of my mods, but i do update them if needed
lmao, im bad about that with my mods
is there a reason no one is yet to make skins for the prasu?
i mean
oh
hmm
otherwise the exterior is good
wouldn't u still be able to slap the f&f sticker on it?
There was a good one but it is broken for me and is unsupported
If it works for you, it should be a solid mod
@fossil yacht nah it's broken
Ok
but I think if you spawn a config without rear seats it won't crash the game
idk haven't tried it
just saw someone saying that in like the last pages of the thread
Interesting
Suddenly got some motivation to at least fix some things up on the indycar jbeam
Removed 6 nodes so far
Does anyone know what ever happened to this? https://www.beamng.com/threads/nürburgring.63499/
Thread was created in 2019, and I don't remember ever hearing him talk about that track, so my guess is canceled?
The answer
I don't think it will be released.
At least not in the short term for sure
But motivation for specific projects tends to come and go.
I mean, just scroll up a tiny bit and you can see Dummiesman working on his indycar project again, which had been on ice for a while.
pain
true
Does anyone know how to download or where to download like branded mods? Like I’ve seen YouTube videos of BeamNG gameplay and they have like some Chevy cars and stuff and I’m not sure where to find that
they're usually low-quality mods seen on shoddy sites
you can find real life cars on the official forum, there are plenty
Haha yeah I was kind of thinking that 😂, alright thanks 👍
yw
I kind of had the same question. I've seen BMW logos
which brings me to this: total newbie here with a dumb question, so go easy on me. haha When I search for a mod in the repository, is that everything available? I've seen videos of a BMW e46 but a search isn't turning up anything
Am I not seeing them because they got them from shoddy sites?
probably yes
or they are possibly private
So are there other mods in the forum that aren't in the repository? or are those the same
some mods are released solely on the forum, so yes there are mods on the forum but not on the repo
oh ok. So you're talking about the beamng.com mods forum?
yes
thank you for your help! I just know to stay away from random mod sites. Apparently.
What's a good hot rod mod, something with pre ww2 cars.
but I think if you spawn a config without rear seats it won't crash the game
@tame crown rx7's don't have rear seats
They have storage compartments in the back
Subaru BRZ thread @feral pawn
hmm
That's why I'm confused does he mean those?
idk
they can be toilets if you’re brave enough
@tame crown Mod works great! Don't know if you cared or not but I figured I might as well let you know that it still works fine, in case you wanted to play with it too, doesn't even require legacy wheels.
Yes one thing you should know
the claw is a separate vehicle
along with the bucket and other tools for the tractor
took me a bit to find it
just connect it like you would a trailer
make sure you are lined up tho
or it gets stuck
so yeah thats about it
ah ok thanks!
np thank you for helping me
Does anyone one know any good off roading maps?
I think that's where the Apex seals and oil top up bottles go. But then I think they would be quite shallow.
Ok thanks
What're the legalities/possibilities of importing nurinburgring from asseto corsa to beam
Legalities? It isn't legal due to copyright, but you aren't selling it or profiting from it so the chances of you getting DMCA'd are tiny. Possibilities? It is possible, it has been done
I might buy asseto just to try, gonna have to figure out how to tho
Well, good luck!
Assetto corsa devs have already taken mods down from beamng's forum in the past so I wouldn't bother.
uh so I figured out importing a map so big would literally be next to impossible for me
sorry
but I'll check it out
some of the maps arent that big
i thought of importing the big-8 map
idk how to do that kind of stuff tho
so im back working on the miramar suspension, should i make another version that has shortened suspension?
oof i6 miramar?
2jz miramar when 😳
😳
thatd be neat
its gonna be a pain due to the vivace being a transaxle in the front
Anyone here good at making engines?
Not like... From scratch. But basically power curves and stuff.
œ
We can all agree though
the community is a mess
lmao
tbh it's the most toxic one I been in
well there are other toxic ones but this one is
agre
at this rate it'll most likely be ded
Yeah, once the 12 year olds found rhe game it was all over
yeah tbh everyday there is some fight going on in #screenshots
mod beggars destroyed the forums and took it over
Amd then many of the good modders stopped modding as a result of the beggars
pretty sure i heard that jsz was told that if he kept posting screenshots he would be banned
@eternal grail
I didn't hear that, I believe he just said he was done with the community and how toxic it was
He did, completely
That is honestly kinda effed up
now this server feels more quiet
@eternal grail you're now twisting fact
Which one?
I didn't tell him to stop posting screenshots
Facts do like to get twisted
theres a huge difference between posting a screenshot of your work
I wouldn't be shocked if they were twisted, this is third or fourth hand info
yeh
and posting a screenshot to lure someone new to ask about releasing it
at which point buddies from his discord jumped in and started a flamewar
not a flame war
a nuclear war
lmao
you know the slowmode, several people typing
is in #screenshots
This is what BliJo said
Sorta
he said "y no relez" or something like that
He was just asking if it would be released at first
That isn't begging, but it spiraled into begging
It does, all the faceswaps look nice
Oh god, the alts
but then
its not begging
well it kindaaa is
its more of a defense in context of how they were bullying him
He maybe just was wondering
for some of the stuff he said about modding
granted, stuff he said wasn't exactly nice
the way he said y not release it sounds a bit rude to be honest
however, we are here to deal with that stuff and not you as rest of community
Indeed
If a person is begging, don't be rude
Yea
Hi!
Hi
H
more than one person is allowed to make face swapped content 😐 https://cdn.discordapp.com/attachments/736165909491875881/780097750921773076/image2.png this literally means nothing especially when you consider JsZ wasn't the first to subaru face swap the sunburst.
https://beamng.com/resources/sh3lbye-sunburst-facelift.1606/ "First Release:Nov 17, 2016"
bro I was just looking for one
thank you
nobody copied anything
we aren't blaming him ofc lol
well we aren't accusing him
agree
By no means no one wants to accuse anyone, unfortunately though when someone asked about his (and anyone elses private mods for that matter) they would occasionally get bombarded by others in a manner that would be like cyber bullying, and that has driven people off the server before for simply asking.
I don't agree with begging or repetitive questioning and I do issue warnings when it comes to that too. We try to be fair as best we can
^
That's why this server, or community is toxic
That literally happens everywhere, it's sad to see a poor lad who just asked if a mod is released and everyone starts gangin up on him
We aren't blaming anyone of anything just saying these accusations of mods being copied or being unoriginal is pointless and irrelevant.
Agree
I wouldn't say toxic, just some actions are uncalled for and often go to a downward spiral, and trust me anyone involved got many many warnings and chances
way more than we're allowed to normally give
["rpm", "torque"],
[0,0],
These values. Why does a stronger motor have "less torque" but make more torque in game.
This is the weaker motor
[3500, 399.19],
This is the more powerful motor
[3500, 283.92],
Depends on the specific RPM
Reworked the suspension alignment on the viramar
v
epic
No he simply left
but why
Sick of the community, probably
that is sad
Indeed, some others left with him
Yeah. The Beamng modding community has died because of the flooding of kids in the forums.
🤔
I think the beamng modding community has died something like 4 times in the last year if you listen to some people.
But I still see good mods coming out?
nah
🤷
does anyone know where the cs files are? I'm trying to find them but I just don't know where they are
few updates ago materials.cs files were replaced with materials.json files
being a moderator must be hard
wait so making a skin is differnet than the one on the wiki?
is making a skin easy?
yes
if you really want a more up to date tutorial, theres one on the modding for dummies discord
link to it is pinned in #modding-general channel
alright thanks!
More like it’s hard finding enough moderators that can moderate properly.
ya means so many underages registered and flood the forums?
And bumps on posts that have been abandoned. It’s amazing how much they would dig through the forums to find that one thread that was last updated years ago
k
ye
BeamNG rly should add a fifth wheel camper
I would but I dont know how
where should I start if I want to learn
10/10 very helpful @true drum 
Hello, anybody knows a decent sound mod? specifically for V12s and diesel inline 4s
and BMW inline 6s
Does anyone know good mods for sedans/wagons/coupes/hatchbacks?
wbimp adds all that
anyone know where i can find i tutorial on how to change power outputs on engines and transmissions?
checked dat, cant find a single one about it
the mainengine section of the engine jbeam
and i edit this with notepad ++ correct?
yes ik, the reason i call it arab is because this particular version in my pfp is for the arab market
would it be possible to make a mod that works with crash dumy and the crash dummy getting in a car to make a walking crash dummy that can get in and out of cars
it would be hard as fuck but im sure theres a way to
Is there anyone that has experience in converting AC maps to Beam that would like to help me do nurburgring
perks: you get the map, it will most likely be private.
If so, ping or DM me
Looking mighty fine
especially the badging, thats new
Badging looks really good
people be like "oh its gonna have a V6" and yeah well
plans changed
the textures need work ik
What engine is that
Bet that's gonna sound real nice
i'd say so
https://streamable.com/vqh0cw
that sounds nice, also like the dash
well its kueso so probably wbimp related(not to say he can't work on anything else though)
Aaaaah ok thanks
@gilded ginkgo I like it. I like it a lot.
Hey guys, new here. I'm hoping to get some pointers to guides or resources that can help me to create a terrain mod. My goal is to make a racetrack terrain, so weird/advanced assets creation or manipulation are not needed. I'm really looking for something that would teach me how to set up the files(creating, saving, etc) and some guides on how to make roads on a terrain mesh. So far all the resources I found were either on how to make your terrain from some other 3D modelling tool or simply outdated.
So any help is welcome.
I think documentation.beamng.com might help you
looking mint kueso
whats your guys opinion on mods going private after public progress threads and teaser screenshots
because then the teasers become actual teasing
"hehe i have thing that u cant have and never will"
its not a 'hehe i have a thing that you cant' its more of a 'imo you dont deserve this mod so i wont release' in most cases
caused by drama and begging and whatever
Beggars cant be choosers
lol exactly
Part of it is also that "it depends"
If after making that decision you keep posting tons of pictures of it on public channels, then yes, it might not be private for the right reasons.
Excluding one specific user, most mods I've seen that went "private" in some way even after progress that clearly showed the mod was heading toward being finished were due to either :
a) Serious lack of motivation/time, even with a private beta having already been distributed
b) The modder essentially abandoning the project after a bunch of serious drama
Seems fair
