#mods-discussion

1 messages · Page 175 of 1

supple cosmos
#

Yo, there is any tool for making engine swapping more easy?

sour dew
#

Judging he just showed a screenshot and said “WOW FREE MOTOGP BIKE FROL MODLAND” I’m gonna assume..

dark dove
sour dew
#

same difference

dark dove
#

Yeah but point is he can’t use the “i didn’t know” excuse lol

mortal goblet
#

Someone pls make a military mod that includes the Zis-12

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Beam rlly needs such mods

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I found a mod for cannons which have less recoil compared to the other weapons found in beam so if someone can strap that onto an old soviet truck the I think it may be the best mod to play with

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If beam is abt destruction then we need accurate weapons with different calibers

cyan drum
#

beamng is not great at weapons actually

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bullets cannot penetrate jbeam structures

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I mean they can... not realistically

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at best they kinda go through while deforming whatever structure is hit

mortal goblet
#

But someone could try

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But it could take months maybe years cuz we would be rewriting the games code of damage models

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And how it reacts with different materials

cyan drum
#

realistically it's not possible

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the density jbeams structures are at right now is the best compromise between quality and density

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more nodes means more weight and higher probability of inverting structures

mortal goblet
cyan drum
#

this is the best it can get right now

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also, more nodes will tank cpu performance

mortal goblet
cyan drum
#

well use those softwares then?

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no promise those will actually work here though

mortal goblet
cyan drum
#

good luck doing it then

dense jungle
#

Stg, every time i see “we need”, it’s always an “i want”

zinc sable
#

What electric car mods do you all recommend

lost wedge
#

that was someone else i just found ts off modland for free

#

sum wrong with this one tho

lost wedge
#

anyone know where i can find a specific yellow vehicle from Kill Bill

sour dew
wooden crest
#

Anyone have modes for realisitic cars on repistions??

sour dew
lost wedge
#

i have 8..?

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gas is expensive okay

#

is it possible to make a vehicle with more than 8 seats?

limpid furnace
brazen gorge
#

can anyone help me with mods

lost wedge
#

what happened?

lost wedge
charred lava
#

does anyone know why the 2000-2003 ford taurus mod specifically keeps spawning invisible for me? ive tried three seperate mods and it just will spawn invisible every single time. ive cleared cache and i dont know if there is any other recommendations but every other mod i have works. like i said ive tried legit three seperate websites/mod links and it doesnt work. unless i have to pay for it but i cant find that either

lost wedge
#

Did u get it for free

charred lava
lost wedge
#

Can u DM me the mod?

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or the source?

dense jungle
#

bruh

sour dew
#

Is it safe to say now? Judging by his recent messages

#

There’s no jumping to conclusions when the conclusion has already been reached

open dew
#

dawg i literally couldnt care less anymore, and why are you still replying to a message that was sent HOURS ago

dawn tiger
open dew
lost wedge
#

..

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Sorry for starting a war and downloading a stolen mod

mild kindle
#

is there any mod where you can raise the frame on a car

unreal jetty
#

anyone know where to get the mannequins

hasty quartz
#

best custom rim mod for career mode?

lost wedge
#

kit

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what car tho?

dark dove
spark palm
#

I am wondering. I have multiple race missions I have created that take place at night. Is there a way to make sure the AI cars turn their lights on? Should I spawn in the cars using a prefab and then somehow give them AI?

lost wedge
dark dove
#

Lmfao this is a mess

lost wedge
#

i admitted i was in the wrong thats that why we still arguing

lost wedge
#

Can u attach reshade to beamNG?

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Kinda sounds stupid but u never know

sharp dock
#

yep

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you need to run it in vulkan for it to work I believe

shrewd umbra
#

what do you guys us to mod?

velvet cave
#

Anyone know the one mod where when you hover over a rim type it shows an actual picture of it

cyan drum
#

wheel preview

bronze shard
dark dove
odd ferry
#

when i create a rally stage, and try to run through it, nothing happens and it freezes on the start position, where i can apply throttle and other stuff but the countdown never starts etc.
so how can this be fixed?

lost wedge
lusty saddle
#

hi all, how do i get started with mission creation?

sacred sand
#

anyone know how to fix this

dawn tiger
dawn tiger
# sacred sand how do i pack it by hand

go in the main folder so if the mods called hicksnewbodysieera open that folder select erveything and if you use winrar right click hit add to archive then click zip in the menu.

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if not using winrar and win 11 you can right clickand hit compress too and choose zip with the windows file manager but winrar is more reliable and faster imo

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Winrar method

sacred sand
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i got it thanks

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thanks @dawn tiger

lyric cedarBOT
#

Gave +1 Reputation to @dawn tiger (current: #6 - 351)

dawn tiger
#

7zip format for anyone else who use it

mint socket
#

is anyone working on an ibishu claria sedan?

fiery otter
#

it would be great to have a tow hitch and a turbo (:

dark dove
lost wedge
#

for reshade

sour dew
#

Yeah their website

dark dove
# lost wedge for reshade

Nah. 90% of presets are over the top and shit. Download reshade from reshade.me and set it up yourself. I only have a few little settings on, low, as to just slightly change the look. Purely just for the driving experience, when i take photos its off, and i edit the photos in adobe lightroom

rapid nest
#

how to drive trains correctly what i mean is how to put on rail correctly

rapid nest
#

i dont know shit in f11

limpid furnace
#

click it move it with the arrows

uncut plover
plush island
#

hello

#

how come when I look up a car in beamng youtube, they have them but I can't see any cars in the mods page

fringe frost
plush island
fringe frost
plush island
fringe frost
#

Yes you can use those as well.

plush island
#

I don't really see any vehicles on the repository ngl

fringe frost
#

There are but they are fictional as irl branded vehicles can't be on the repo unless they changed it.

plush island
#

ohhh

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I see

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so Automation is the way to go if I want a specific irl car?

fringe frost
#

There are some on the forms tho

fringe frost
wild osprey
tender thistle
# plush island so Automation is the way to go if I want a specific irl car?

Automation takes a bunch of fiddling to get them to behave reasonably, especially if you're driving them hard. Stuff like Fillman's rigidity mod. There's a couple mods that started as automation but were rebuilt for Beam that are pretty solid though.

In my experience Automation cars tend to be both less and more durable than beam cars. Like the body tends to deform plastically (i.e. not spring back) but there seems to be a lot more elastic deformation in the suspension and chassis. This is a little anecdotal though, I just noticed that a big heavy wagon I had knocked together was much MUCH more durable and faster over african trails' rally stages than the safari rally miramar. That may have been down to the big lift and shitload of torque though...

plush island
#

this is all just discouraging for me

tender thistle
#

what is discouraging?

tender thistle
#

There's also BlazerNG's Ko-Fi which has a bunch of stuff kicking around

plush island
tender thistle
#

you can sort through the repo, there's a ton of good cars in the repo!

fringe frost
#

I have several modded cars from the repo in my game.

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They are disabled rn because I'm not using them

tender thistle
#

There's "only" 419 land vehicle mods on the repo, and a bunch don't work anymore, but there's easily triple digit cars available lmao

plush island
#

yeah tried a really old car mod

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it did not move

tender thistle
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yes, the old ones don't work great, it's kinda hit or miss if it's older than like 2023. But there's easily like 100-200 cars that work great

fringe frost
#

Yah I would filter it by recently updated. You would have better luck.

tender thistle
#

yeah, recently updated and work your way back

inland perch
#

Ive got a question, is there like a time attack mod for the bx?

tender thistle
#

no idea if they work properly lmaooo

rare zealot
#

Hello, can someone help me find motorcycle mods (I am French and new on the server)

rare zealot
#

ok tysm

rapid nest
#

@uncut plover i meant in general not specifically for that map

dark dove
ashen solstice
#

You guys know if someone made a Mitsubishi 3000gt mod?

sacred sand
ashen solstice
#

Which gen?

sacred sand
#

All

ashen solstice
#

Delicious

timid glade
#

I want to start modding where should I start? Making maps?

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-# ping me btw I suck at this

rapid nest
dark dove
#

Thats not really a good answer tbh

dark dove
ashen solstice
#

i found a dude on fb that has a 3000gt and eclipse mod but you can only get it by getting into his discord server

alpine tundra
#

and that way the game is already open and the map is loaded and whatnot

deft kite
#

Im trying to work 🥀

pastel flare
pastel flare
#

when you have an idea and feel motivated to do it... do it

timid glade
#

I guess that's one way to put "be motivated"

pastel flare
#

my first mod ive ever made is probably one of the most ambitious ideas for a map 😂

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but thats just me

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1000hrs so far

dark dove
#

Deleting everything off a map in world editor is a bit irritating

timid glade
pastel flare
#

im working in blender so im used to it

#

many would disagree its easier, maybe they right, i dont know i work this meshes

timid glade
#

Use the original Utah map and Pop some barrier objects an stuff

pastel flare
#

would conflict with the game files

timid glade
pastel flare
pastel flare
timid glade
pastel flare
keen moss
#

hey does anyone have any good suggestions for nascar mods?

distant cliff
ancient jewel
fading shadow
#

we got aimbot mod in beamng before GTA IV

warm siren
#

hey Where can I download the Big Monsters mod?

zinc sable
#

Are there any mods that make beam more realistic

lyric cedarBOT
#

Gave +1 Reputation to @wild osprey (current: #777 - 6)

zinc sable
#

Is there a mod that adds mor engines to wentward that ACTUALLY works?

inland perch
#

i need help finding a mod because for some reason i am REALLY bad at remembering the name of mods. theres this mod that adds like irl engines to cars. the reason i remember it is cuz it gave the bolide a bunch of ferrari v8s and both a lambo and ferrari v12, but for the life of me i cant find it

wind cipher
#
This channel is dedicated to discussions about modding. ```
Mods repository: <https://www.beamng.com/resources/>

How to install mods: <https://wiki.beamng.com/How_to_install_mods>

Use `!report <Reason>` – to notify moderators about a violation, make sure to include the username if you are reporting another user.
boreal charm
#

rate

paper robin
#

yeet

cyan depot
#

i lik

hollow storm
#

physic

paper robin
#

jepen cars all are like dis

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stupid jdm

latent ivy
#

yes

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thank you atmomice

trim gulch
#

I rate jdm/japanese

hard zealot
#

Does anybody know if there’s a mod out there that gives the 200BX AWD without having to change the whole body?

#

I’ve only found one mod that has AWD but it’s a gambler500 off road mod and it requires a heavily modified body

barren briar
#

I think thats the only current one that works. But there have been some others in the past. IIRC DPMP had one.

latent ivy
#

Hi. I have a question

#

When I mirror things they don’t always mirror over the X axis and they sometimes go to very weird places

unreal sequoia
latent ivy
#

Oh. Thank you!

unreal sequoia
#

It's fine. I told you wrong on DM lol

dreamy wagon
#

wow aromic good mod

shell oriole
#

so this is like development screens?

deft kite
#

kinda, read the pinned post 🙂

shell oriole
#

aha, ok thenn

dreamy wagon
#

Development channel for third-party addons.

shell oriole
boreal charm
#

jimbum courtesy of stote

twin stump
#

musik

ocean canopy
#

i cried

boreal charm
#

😤

ancient lagoon
#

stotlet

trim gulch
#

thank stöt

dreamy wagon
#

bim bin bom

queen vapor
#

🙂

thorny yoke
#

someone needs to invite dean wang

storm olive
#

Oof that is one why to go about it

queen vapor
#

i'd invite but he might punch all the walls down 😅

thorny yoke
#

nah he's too high to do much of anything these days

midnight glacier
#

why do we have a modding channel when we cant post pictures

jovial lily
#

You can send in other channels

queen vapor
#

@midnight glacier
its for code modding only🙂

boreal charm
#

no

humble kindle
#

Idk I guess this is more for discussion and the other one is for showing stuff

tranquil marsh
#

should i do a silhoette bodykit for my nissan cefiro

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i know its not the same yea they were done

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just thought it might be cool

charred zephyr
#

has the world editor 2.0 gone anywhere yet? i remember making maps for this game and getting really frustrated at the normal editor and the constant hoops i had to jump through to get minor things working

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i havent installed the game in ages

harsh coyote
#

Wip version of it is in the game

charred zephyr
#

i know, im asking if its in a usable state yet

harsh coyote
#

F10 button if I recal correctly

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Car_Killer used it a fair bit from what I know

thorny yoke
#

yes it is in a usable state

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i've only had it crash on me once

charred zephyr
#

is it any easier to use than the old one?

thorny yoke
#

as someone who has no experience with level editing

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yes...?

unreal sequoia
#

It's hard to tell imo

tranquil marsh
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should i do a silhoette bodykit for my nissan cefiro?

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i need to know

unreal sequoia
#

New one is more advanced

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But easy of use? For me really similar

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I'm just BeamNG boomer and I still using old one a lot

latent ivy
#

I'm more used to the UI of the old one but the new one has a lot more features

charred zephyr
#

kthx

latent ivy
#

Do note the new one is experimental

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So unforseen issues may occur.

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I hope more mods for real life cars come soon

tranquil marsh
#

I hope more mods for real life cars come soon
@latent ivy im making a nissan cefiro ^^

shell oriole
#

rb20 time boiii

tranquil marsh
#

Ye ye

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@shell oriole Should i do a silhouette bodykit?

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Its probably not the same era but still

shell oriole
#

well has a cefiro ever competed in a racing series?

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no but its still

tranquil marsh
#

I dont think it has even lmao

shell oriole
#

yes

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you should make a r32 front end of sorts

tranquil marsh
#

Ooohhh

shell oriole
#

theres a sick build IRL

tranquil marsh
#

Maybe r31 instead?

solid rapids
#

which gen cefiro are you making?

shell oriole
#

the best one

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a31

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i believe lol

tranquil marsh
#

Yea

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A31

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P_enta is doung the whole model and im doing engines and exhausts

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Bodykits too

shell oriole
#

oh

tranquil marsh
#

?

shell oriole
#

i didnt know he was involved

tranquil marsh
#

Whats wrong

shell oriole
#

im ok with it dont get me wrong

tranquil marsh
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Hes really nice

shell oriole
#

i just tought you were doing the whole work thats it

tranquil marsh
#

I wish :(

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I asked then he offered to do the whole body

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Are you ok with that?

shell oriole
#

the interior? who is doing it

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lmaoo i dont hate the guy or something

tranquil marsh
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Him probably

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Oh ok

shell oriole
#

there was a cefiro modd

tranquil marsh
#

Oh nooo

shell oriole
#

but it was kinda shite

tranquil marsh
#

Oh

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Is it ok then?

shell oriole
#

it was done by a forum user

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and was leaked

tranquil marsh
#

Oh

shell oriole
#

it wasnt a shidd meshslap , quite good actually

tranquil marsh
#

Does that mean i cant do it?

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Ive cancelled my other project too

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Because of the fein

shell oriole
#

you can, it should be better

tranquil marsh
#

Etk fein

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Oh ok

shell oriole
#

whats up with that?

tranquil marsh
#

Can i dm the photo?

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It was a huge project for me

shell oriole
#

the fein , is a car we've been teased for 10k times but never got it

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yeah

random cosmos
#

mod developmentfor this game is extraordinarily slow

calm hinge
#

It's more that it's quite complex and long

random cosmos
#

shouldnt be

solid rapids
#

bruh

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grand marshal jbumm on everything is a way to make it fast

calm hinge
#

Yeah, essentially you can pump out mods using stolen meshes slapped onto GM/Bolide Jbeam quite easily

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But that doesn't really add anything to the game

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Making good mods takes a while, because making cars for beam is fairly long and complex, and I don't see how it could be made majorly easier

native zealot
#

documentation for new users and more indepth than it currently is would help

random cosmos
#

^

native zealot
#

im aware thats already being worked on

calm hinge
#

It would help more people get into it for sure

solid rapids
#

pro modders, i have a question if you join 2 meshes will it be a nightmare to texture?

native zealot
#

no

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depending on mesh

calm hinge
#

Mostly decent tutorials, that go through the basics.

solid rapids
#

im trying to make headlights based on the s13 brick headlights

calm hinge
#

And drill stuff into people's head, like how NBE's node naming is terribad, don't lean on NBE to make jbeam.

tranquil marsh
#

Making good mods takes a while, because making cars for beam is fairly long and complex, and I don't see how it could be made majorly easier
@calm hinge well looks like the cefiro is gonna be complex then

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Model is being made from scratch

past rapids
#

Documentation for dummies (and I mean really beginner-friendly) would definetly hook me into modding

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I even have several ideas but as a student I'm short on time and moding really osn't appealing to me rn

wind cipher
#

We're revamping documentation, so any suggestions or questions are welcome 🙂

thorny yoke
#

it'd just be nice to actually see some progress instead of repeated promises and wiki lockings

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however small

harsh coyote
#

@deft kite has a really good tutorial for jbeam basics

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(tutorial box on MFD)

thorny yoke
#

dummiesman wrote a good one a long time ago that's mostly still up to date too

harsh coyote
#

I can totally see it being used in official documentation

wind cipher
#

it'd just be nice to actually see some progress instead of repeated promises and wiki lockings
@thorny yoke sorry for the delays but there is a lot of behind the scenes work that needs to happen before we can proceed

thorny yoke
#

well at least it's good to know it's not abandoned completely

deft kite
#

it's simple but it shows a few steps

gray saffron
#

Is anyone aware of a Haztec Economax siren pack available??

latent ivy
#

leelooooo

random cosmos
#

bruh i have a node typed wrong in a huge jbeam file, is there a way to find out which one is incorrect when it errors in beamng

harsh coyote
#

It should say the line in the error message in the colsole (~ key by default)

fossil ore
#

it should

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but sometimes the console just gives you a bunch of garbage

random cosmos
#

it just said vy node not found, i had to look through the whole file for it

harsh coyote
#

VY node not found

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Means that your flexbody doesn't have enough nodes to "attach to", or the node structure isn't 3D enough

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You don't need a node named VY

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Lol

exotic sigil
#

are there any european trailers yet?

harsh coyote
#

Semi trailers or car trailers?

exotic sigil
#

semi trailers, trying to find something that'd fit with the man tgs

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could be a car trailer too honestly

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i know the creator of the man tgs is working on a european trailer but it isnt even available yet

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could be a tanker, normal box trailer, even a flatbed

harsh coyote
#

Your best bet is to wait for it most likely or make one yourself

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Trailers are fairly good way to start with vehicle creation

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They tend to be less complex structure wise

exotic sigil
#

oof

harsh coyote
#

And you don't have to worry about powertrain stuff

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I technically have EU-ish single axle utility box car trailer, but that still needs some work

random cosmos
#

@harsh coyote it was one beam that was connecting to a node that didnt exist so it errored

harsh coyote
#

Beams have nothing to do with VY node errors tho

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Unless you're talking about missing beam target node error

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And you happened to name a node VY

fossil ore
#

arent vy and vx node not found errors just the result of too few nodes assigned to a flexbody

harsh coyote
#

You can have 1000 nodes assigned to a flexbody and still get an error

fossil ore
#

hm

harsh coyote
#

For example when all of the nodes are in a single line

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Node structure has to be 3D

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You need at least 3 nodes

fossil ore
#

yeah ok

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i was always not so sure about those errors

harsh coyote
#

They can be a real pain when working with exhausts

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Theres a reason most exhausts have flexbody helper nodes

random cosmos
#

bruh

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a beam was connectiing from one node to another that was misspelled and it said "something error mesh something: VY node not found"

harsh coyote
#

Yup, thats not beam related at all

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Only nodes

random cosmos
#

a beam

yup thats not beam related at all

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hmm yes

native zealot
#

VY node

random cosmos
#

i dont get what youre arguing

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i litearlly said an error that was happening

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and this dude is like "no youre wrong"

native zealot
#

VY node error means that it doesn't have enough nodes in a group to triangulate things to make the mesh work properly

harsh coyote
#

And it doesn't have anything to do with beams

random cosmos
#

it was an error that came up because a beam had an incorrect node

harsh coyote
#

Thats not a VY node error then

random cosmos
#

then why did it say vy error

onyx dirge
#

Maybe you mis read "failed to get node positions"?
Which sometimes shows up when a vehicle fails to load due to an error.

#

Because yeah, beams have nothing to do with a VY node error.

midnight glacier
#

I’m looking for some 930 targa blueprints

#

Narrow body

exotic sigil
#

are there mods for stronger trailer connections?? vanilla beamng just disconnects when you hit a bump :/

humble kindle
#

No?
I have to hit a trailer hard to rip it off

fossil ore
#

i mean you can just manually couple them with nodegrabber

ocean folio
#

What is the tool for jbeams?

polar cedar
#

do you mean notepad++

#

or the one you move nodes around in

ocean folio
#

The latter

polar cedar
#

in the beamng game folder it will be at BeamNG.drive/utils/editor

ancient lagoon
#

its junk
just use notepad++ and be chad

solid rapids
#

real jbummers use notepad-- and blender coordinates

ancient lagoon
#

damn right

ocean canopy
#

i use default notepad

ancient lagoon
#

yeah but you use smart uv so that makes up for it i guess

ocean canopy
#

yes

past rapids
#

So much flexing XD

trim gulch
#

Real modders use notepad++ and guess node locations

native zealot
#

you guys set node locations?

humble kindle
#

Me jbeaming
Uh I'll set that to 5
explodes
5000000
fine

fossil ore
#

i just use blender to grab node positions

vale hill
#

Real modders use notepad++ and guess node locations
@trim gulch thats just guessing lmao

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everytime need to reload the car in game haha

trim gulch
#

Yes

native zealot
#

guessing is chad
using NBEditor is messy and adds way too many unnecessary coordinates to jbeam

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down to like 8 decimal places or something stupid

trim gulch
#

Jokes aside I do use blender coordinates sometimes

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But often round them

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Unless working on something precise, like the licence plate on my lifted hopper

vale hill
#

Jokes aside I do use blender coordinates sometimes
@trim gulch Yes but no

#

must be always bruh

native zealot
#

yeah like 3.31998 rounded to 3.32

vale hill
#

I dont like jbeam stuffs

#

except editing menu section for parts

native zealot
#

all i use NBEditor for is adding beams to existing structures as its easier to visualise what im doing

trim gulch
#

Jbeam is the most logical thing about beamng modding

#

I never use NBE

vale hill
#

i've heard NBE but dk

calm hinge
#

I guessed at first, but now I usually use blender for initial node coordinates

fossil ore
#

i've never gotten anywhere with guessing lol

tender flicker
#

nbe is ok for moving things around but its so broken, that you can barely do it right

fossil ore
#

i mean it was made in like 2014 and still uses hubwheels and scalebeam so

tender flicker
#

true lol

jovial lily
#

Who else just uses that thing to see the node names because a) the amount of nodes in beam gives you diarrhea or b) it caused an instability in beam and can't see it

molten bough
#

yes

#

what i usually do for putting parts on a car that shouldn't have them (the doors on my tograc gambler for an example) and try to find the same node referenced in the jbeam connecthing the piece to the body then finding a similar node on the car i'm putting it on

granite sparrow
#

I am getting a lot of hate, and sort of Bashing for the Sbr Hybrid mod, yes i understand that someone done it before, but my one basically ports over the code from the Vivace hybrid.
it's kind of, hurtful to see personal attacks in dm's from one particular user.
but the original author left a great review on the modpage, which is the right thing to do.
But to bash someone because they done something that someone else done before?
thats low
it really is.

wind cipher
#

Such behavior is definitely uncalled for, please report.

latent ivy
#

seems like it's becoming more often.
I've seen people constantly been told "oh X has already made this mod"
its dumb and discouraging, beamng isnt a competition of modders so honestly I wish people would stfu with that stuff.
also seen a few negative reviews floating around lately with the "oh this person did it better"

#

same thing with me making my crx covet :/

granite sparrow
#

Yes
even if, a modder has been modding for a long time still gets treated like they are like 13
i am 21, i research and implement ideas into BeamNG
i am a qualified mechanic like.
so i know a bit of what i am doing

past rapids
#

I feel ya

lucid elk
#

Exactly. Just because somebody made something it doesn't mean that you can't try your best

granite sparrow
#

As i stated in community screenshots
everyones idea and or vision is unique to them

latent ivy
#

beamng community is just very forceful and it sucks
"oh, you need to make the doors longer"

past rapids
#

But then again we're speaking about acommunity, so by deffinition it will have toxic people. Plus, you're looking at the community of a car game, meaning the average fan would be the 13 yp vroom vroom lol type of person

#

"oh, you need to make the doors longer"
Like bro, learn bloody blender and make the yourself

latent ivy
#

ppl act like everything needs to closely replicate whatever you're basing your mod off of

#

community in general is just mostly annoying people, they lack the ability to present feedback properly

fossil ore
#

which is why I’m taking a break from repo mods

glossy siren
#

hey guys what is your favorite car mod?

ancient lagoon
#

@queen vapor's aventadope lp420

queen vapor
#

a ues the pinnacle of engineering

fossil ore
#

the soriad wendover is pretty good too

queen vapor
#

masterpiece

#

😁

glossy siren
#

looking for some new fun mods

fossil ore
#

i recommend you check those out /s

glossy siren
#

thanks!

quiet ermine
#

I like ETK 1300

#

800 sedan/ liftback are good too, and Kashira of course

feral sage
#

I thought the 800 sedan was outdated?

arctic barn
#

it is

thorny yoke
#

there's a hotfix in the thread

fossil ore
#

the hotfix kinda breaks the defualt etk suspension

#

so i couldnt do any of the drivers training scenarios with the etk in it

#

because it would instantly say i crashed because the suspension broke

thorny yoke
#

has anyone fixed the i-series wagon yet?

#

if so i will

#

i know exactly what the problem is and it should be a reasonably easy fix

fossil ore
#

it should take no more than 5 mins tbh

thorny yoke
#

yeah

fossil ore
#

since no remodeling is required

thorny yoke
#

i'll give it a crack

fossil ore
#

gl

quiet ermine
#

is there still a mod for ETK W

#

?

fossil ore
#

lol i already fixed it

#

i just removed extra tris and beams

granite sparrow
#

How to have engine sound more basslike, but also pitched lower?

#

nevermind i figured it out

cloud shale
#

@quiet ermine im making a 2.0 version of it

#

its taking time cuz im lazy

#

and waiting for ck to finish 1 thing

fossil ore
#

make it before that carbon copy gets too popular

cloud shale
#

i dont care honestly

#

im making all mods for myself

#

releaseing it only so people can have fun too lol

#

idc if they wont be popular

#

but i mean etkw is at over 100k downloads anyway so

humble kindle
#

Waboll mod best mod because reasons 😂

gusty yew
#

im making all mods for myself
@cloud shale same tbh

#

and i don't release any of them bc i feel like i'm doing nobody is intrested in lol

cloud shale
#

smaller ones i keep for myself too

calm hinge
#

Plz gib mods but I'm not begging 🤔

harsh coyote
#

If something is private, that means its not for public use

fossil ore
#

i legit just spent an hour trying to figure out why something wasnt working and it turns out i was missing a bracket on the first line

small olive
#

Relatable

thorny yoke
#

god that happens all the time

#

tho if i get the "error in vehicle" message i just automatically assume it's a bracket

frigid eagle
#

oh, the worst with modding for me was messing with something for an hour only to find out it wasn't working because i was saving with the wrong encoding

#

welp, apparently i got flagged for "offensive language," but what i was going to say is i felt like an absolute... baka after spending so much time trying every single bugfix i knew, only to find it was the most obvious thing

#

modding is simultaneously the most rewarding and frustrating thing

placid sinew
#

imagine being able to mod

solid rapids
#

imagine not getting stuck for 2 days and counting on some ugly brick headlights because materials dot jason doesnt cooperate

fossil ore
#

imagine all the things we could do instead of modding

placid sinew
#

All I can do is 3d model a car that's for rendering

supple timber
#

always time to learn(I say after never learning to mod beam)

fiery spire
#

Someone know if the "Fiat multipla" (the ugliest car in the world) is allready on BeamNG mods ?

south galleon
#

no

ocean canopy
#

doubt

#

there isn't a model of a Multipla anywhere afaik

fiery spire
#

I allready found some 3D model of this ugly car ^^

#

But not for BeamNG

ocean canopy
#

hm

lucid elk
#

I allready found some 3D model of this ugly car ^^
that was offensive

south galleon
#

multipla isn't ugly tbh

lucid elk
#

it's quirky and interesting

solid rapids
#

if multipla isnt ugly tino isnt ugly

south galleon
#

tino was never ugly

solid rapids
#

twingo is eudm legend

lucid elk
#

almera tino is awesome

sullen flower
#

Who here knows how to use ReShade?

twin stump
#

tech tip don't

sullen flower
#

why it is it hard to use or something?

twin stump
#

because it looks awful lol

sullen flower
#

I just want to mess with some lighting settings and that's the only thing people tell me I can do that with

ocean canopy
#

wasnt there some postFX menu

#

idk if that still exists

twin stump
#

they do I believe

#

let me check

sullen flower
#

I used MuYe's preset (from YouTube) and it looked the same.

#

I still don't exactly know how that works either

twin stump
#

Indeed, you can mess around in the the "PostFX" tab under Graphics, there are plenty of things to modify

sullen flower
#

oh okay then

pseudo quest
#

Reshade is a fantastic tool, most people just use it in the worst ways so it gets a bad rap

#

way more powerful than postfx

sullen flower
#

So is there a way to get light rays and increase the contrast a tiny bit?

pseudo quest
#

Absolutely

#

You can increase the contrast exactly as much as you want to, it's a decimal value, it's just that too many people think that max contrast looks best

sullen flower
#

no a bit of contrast and some saturation is all i want

#

I want light rays as well but that's PostFX menu

pseudo quest
#

Reshade and the Lightroom shader (one of its stock ones iirc) should sort you then

#

The contrast slider on that is what I use

ebon void
#

But you can, do both of those in the post fx tab..

#

At least, last i remember

#

I certainly know there's light rays at least

pseudo quest
#

Reshade’s implementation looks better to me personally

#

And a lot of things that I’d normally do in lightroom with real photos can be done there, like adding a touch of noise and having good control over the colour balance

ebon void
#

But it's complicated and adds a good bit of unneccesarry overhead for the simple 2 things he was trying to do

#

complicated to get working i mean. Like, install and such.

pseudo quest
#

I suppose, but there's no harm in giving it a go

#

if you're exploring graphics tweak options then reshade is a no-brainer, and chances are they aren't just looking to tweak beam's graphics

ivory ginkgo
#

Why don’t people usually upload real life cars to the repository? I don’t like automation cars.

supple timber
#

It’s copyright infringement meaning the devs don’t wanna be liable for any lawsuits from auto makers

humble kindle
#

they need permission from the manufacturer and all involved parties

#

hence rebadge or something like the Oldsmobile full-size which has base version with a forum addon

lucid elk
#

on the website forums it's ok but for a steam game BeamNG would have to get licenses

supple timber
#

It’s mainly different afaik due to the approval process involved with repo but don’t quote me on that

pseudo quest
#

Basically a dev can't stop you from doing whatever you want to their game and sharing it on the web, but for them to "endorse" it by having it on their own website, it's just safer to avoid licenced stuff

supple timber
#

Yeah

latent ivy
#

However, there are tons of licensed cars on the automation repo

supple timber
#

Yeah just assumed there is contractual obligations to allow all automation content but idk

desert tide
#

Is it because automation vehicles have to many differences vs real life counterparts. Percentage difference between automation an real thing because some look close but not right where as scratch built beam cars have much better resemblence so infringe on trademark?

robust vessel
#

i don't think so

#

putting a chevy badge on a grand marshal can get the mod taken down

wary socket
#

internet copyright law is a minefield in germany and with the disastrous EU copyright reform... it wont get any better.

queen vapor
#

there was one iirc

robust vessel
#

uh
there is the node/beam editor which most people only use for visualisation or stuff like adding tris/beams

#

not useful for actually creating much

#

how i would do it is mess around with stuff in notepad++ and then reload the jbeam in NBE

queen vapor
#

@latent ivy
I just use ingame node/beam diaplay combined with notepad++, kinda tedious but works well enough
what you could also do is use the NB visualiser/export programs to get the node positions, then just fill them in manually to the JBEAM to avoid syntac errors ect

ancient lagoon
#

yes
just refresh ingame
even tho it takes like 30s each refresh
NBE barely opens half of jbeam files now its so outdated
and just get node positions from blender

#

i might start jbeaning @twin stump's etk fen 30th generation and make a tutorial vid out of it or something

harsh coyote
#

There is NBE, but it honestly sucks.
Its okay for jbeaming something like a box, but anything more complicated gets confusing quick

twin stump
#

@ancient lagoon epic. Tho if you have finals to work on, study that lol

trim gulch
#

@ancient lagoon delet thos mods and reset time goes 2s

ancient lagoon
#

@twin stump ye will wait until after my last exam which is on 22nd or something

#

@trim gulch but then i cant have thos mods

trim gulch
#

agree

random cosmos
#

@latent ivy the blender exporter works perfectly fine on 2.8

#

god this discord sucks

#

cant post an image or link in thsic hannel

humble kindle
wind cipher
#

cant post an image or link in thsic hannel
@random cosmos it should let you now

#

try imgur or discord ones, please

wind cipher
#

I've enabled previews for whitelisted URLs as well

ornate valve
#

theres a lot of seemingly pointless changes but its nice once you get the hang of it

thorny yoke
#

luckily by the time i actually started using blender 2.8 was already out so i didn't have to relearn anything

#

lots of existing documentation is outdated tho

#

like how remove doubles became merge by distance

ornate valve
#

not just that but help threads, addons, tutorials

#

rip

twin stump
#

the transition from 2.7 really wasn't too bad, just have to keep the old key set since I find the new one stupid (mouse clicks and stuff)

queen vapor
#

I quite like 2.8, but yea there are some niggly bits that annoy me

ancient lagoon
#

the only thing i dont like is how much extra work it is to display a texture quickly for previewing uv maps

jovial lily
#

Imagine knowing how to do that and not having lettering appear upside down in beam every time

queen vapor
#

@ancient lagoon to get viewport textures now u need To apply a texture to material via the shader editor window thing

ancient lagoon
#

how

#

show

#

too much work

dapper creek
#

you have to add it through the shader editor

#

drag it in like any other ui element

#

add an image texture, plug it into base color

oh and make sure "use nodes" is enabled

ancient lagoon
#

too much work

cosmic ridge
#

That's barely any work at all

#

It's super efficient and intuitive

small olive
#

the only thing i dont like is how much extra work it is to display a texture quickly for previewing uv maps
Its very easy bruh

#

Takes like 5 seconds

#

You need to go to material tab

#

And there will be color thing

#

Click on the dot on it

#

And there will be image texture option

#

And no need for nodes

#

Ez

#

@ancient lagoon

robust vessel
#

yeah there's no need for nodes

ancient lagoon
#

ok yes

#

i am have stupid

robust vessel
#

annoying that textures from 2.7 don't carry over though
like importing a 2.7 blend file doesn't have the textures applied when you open it

#

you still have to manually re assign them

ancient lagoon
#

yez

harsh coyote
#

a mod works alright

#

I change some things, to improve optimization:

#

I feel like theres a looong ranaming session in front of me

humble kindle
#

Lmao

solid rapids
#

best i achieved once was normalmapped no_texture

latent ivy
#

It'd be cool if someone made a replica of the Lineas-Montlehery racetrack.

green lily
#

What program should I use for texturing

deft kite
#

paint(dot)net, GIMP, photoshop, substance painter etc are all common programs

green lily
#

paint(dot)net, GIMP, photoshop, substance painter etc are all common programs
@deft kite Thanks!

#

Also is the Jbeam tool on the forums outdated?

harsh coyote
#

which one?

#

and most likely yes

calm hinge
#

NBE works but isn't reccomended by most experienced jbeamers.

#

Same for the blender exporter

#

They can be used for some things, but I heavily recommend beginners to start w/o using those tools, and use notepad++ or something similar.

green lily
#

Thanks

calm hinge
#

Because they tend to create really messy jbeam that's hard to finetune

deft kite
#

Box tutorial :P

green lily
#

I'll check it out. Does anyone know the suspension configuration of the BMW E38 chassis 7 Series?

#

I'm fixing one of Smouk2's screwball mods

latent ivy
#

I just use nbe to visualize stuff sometimes.

crisp mantle
#

I'm going to start modding. I'm scared because I have no experience at all and I'm not sure how I'm going to do.

fossil ore
#

dont worry literally every modder started off that way

crisp mantle
#

I have so many ideas, but I want to make them awesome. But, that also means that I have to take my time and devote time. I also have to learn about the software that I downloaded to make the mod, which takes time. I'm committed and I have to stay committed.

latent ivy
#

I feel you, man. I used to be like you back in 2016

sturdy pasture
#

I have so many ideas, but I want to make them awesome. But, that also means that I have to take my time and devote time. I also have to learn about the software that I downloaded to make the mod, which takes time. I'm committed and I have to stay committed.
@crisp mantle my advice to get started is to start small. the worst thing you can do is begin with something too big. it's easy to get into the trap of having big ideas, working on it, and never getting it to the point in your head. I did it alot when i was getting started...

if you start small you can focus on the skills you need to make the big stuff good.

random glen
#

Ik this is a very long shot open ended question but how do I get into modding for Beamng

sturdy pasture
#

what type of modding seems interesting to you? You can create cars, objects, skins, maps, plugins. Figuring out what direction you want to go will help point towards resources and such.

stark jolt
#

Try learning Blender first. If you find it interesting/engaging you can try exporting your creations to collada (.dae) and loading them as objects in the level editor

#

I came to BeamNG already having used Blender for some years, and started by making small modifications to levels (easiest place to start)

#

once I had enough confidence I made my own small level and released it on the forums

#

then I made some simple props and jbeamed them (dumpster, light pole)

#

went on to more advanced props like propane tank and ragdoll crash test dummy, and finally attempted a vehicle after several months of modding

supple timber
#

^ that and new carparts/addons like bodykits, bumpers, spoilers, roofracks etc but mitch's suggestion will likely teach you more 😄

shrewd pasture
#

I also have some ideas but I'm afraid I just don't have time for it unfortunately (had the idea of making a twin engine hopper like the Suzuki Escudo)

random glen
#

I do have some experience with blender and I have tried making a car but its so hard I gave up hope lol... I can make other objects tho so I might wanna start with props...

calm hinge
#

Props, especially with breakable/hinged parts are good way to get into the basics of making jbeam IMHO

#

Better than most of the stuff I see people doing with added parts 😛

ancient lagoon
#

99% of how not to fail at something is setting achievable goals

#

dont try and make "x" vehicle and promise a bunch of stuff

#

just start with the basics

fossil ore
#

very agree

#

most first mods are all pretty simple like a skin or parts pack

vale hill
#

how do i apply color changing gauge for other cars like sunburst

#

logic works only for digital gauge?

#

cuz sunburst seems to be half digital half analog

latent ivy
#

This is the next hotwheel I will be making for the HotWheels mod pack I'm making

#

This one will be hard

#

I've made the model for the Midas Monkey

#

And shout out to BryceSTP for doing the j beam and file sorting for me!

brave olive
#

who wants to make some easy money and make me a racing skin

#

I have the template

robust vessel
#

@brave olive easy money right

wild raft
#

does anyone know where BeamNG's music files are? The Light Runner theme in particular
I want to integrate it into my radio code but.. i have no clue where the sound file is

frank kelp
#

I guess it could be in Program Files (x86)\Steam\steamapps\common\BeamNG.drive\content\audio

#

but all the files in there are locked

#

they need a password in winrar to open them

scenic charm
#

Who can help me with a hydro issue?

harsh coyote
#

Whats the issue?

scenic charm
#

Basically reversing the hydros. I know how they work, but I cant get them to reverse. Making an XJ220.

#

I can get them to go down, then they flop like a fish and cant return back up.

harsh coyote
#

Make sure they're not breaking

scenic charm
#

They arent. Increased strength on nodes

#

I think its just the jbeam is colliding with other parts of the car

#

because the hood likes to implode

#

let me move some nodes around brb

ashen flame
#

@frank kelp Blame Sonory and their licensing

#

and the others

tranquil marsh
#

What

frank kelp
#

What

#

Ohh the sounds

#

Yeah

heady raptor
#

Are the mods virus checked?

weary ermine
#

Yes, there is a system in place to do a quick scan on them

heady raptor
#

Cool

#

I'm planning about buying the game before summer, i got my t150 pro a week ago

#

Steam summer sale starts in 5 days

heady raptor
#

Does anyone know if beamng will be on sale?

wary socket
#

It isnt that expensive in the first place 😉

latent ivy
#

it usually goes on sale with all major sales

heady raptor
#

True

latent ivy
#

so it most likely will go on sale at the summer sale

heady raptor
#

Probaly 25%

weary ermine
#

We cannot give info about future sales, but I can suggest you to check the price chart on steamdb.info to get a rough idea 🙂

heady raptor
#

That's fine, and thanks :)

wild raft
#

I may have asked here already some time ago, but does anyone know where the Lightrunner mode's music sound file is in Beam's folder? I would like to integrate the music into my car mod's radio system but I have no clue what the file path is

molten bough
#

newer engine noises aren't available in the game files so its probably similar

rough eagle
#

newer engine noises? as in vivace?

molten bough
rough eagle
#

oh

#

hm

molten bough
#

a quick look through the audio folder shows that the light runner music isn't there

rough eagle
#

wait, is there even a v10 in the vanilla content?

molten bough
#

no

rough eagle
#

yeah i dont see such either

molten bough
#

don't know what "L6" is either

#

i assume its the i6

rough eagle
#

why they would call it L beats me as well

#

makes sense. at first I though "L6" mean't 90 degrees V6

molten bough
#

according to wikipedia its just an abbreviation for an inline 6

rough eagle
#

TIL

fossil ore
#

um

#

how do i tell where i missed something in jbeam

#

i know i forgot like a abracket or comma but how do i find which line its on

#

console isn't being helpful

polar cedar
#

afaik you cant know you gotta look for it

#

if im wrong someone tell me, it would be very helpful

rough eagle
#

afaik you're right sadly

#

well, doesn't the console tell you what's broken when you have a fatal error?

fossil ore
#

i remember in the old console it would say something about what line it was on

#

or was that somethiing else

polar cedar
#

you can still open the old console with shift+`

rough eagle
#

huh

#

something that definitely comes in handy to use later

fossil ore
#

omg it actually tells you in old console

#

dang it why can i send pics

wild raft
#

newer engine noises aren't available in the game files so its probably similar
@molten bough so it's somehow hidden?

molten bough
#

yeah

#

i looked in the game engine zip and i there is a music folder however it only has 1 file and i'm pretty sure its not it

#

how do i tell where i missed something in jbeam
@fossil ore open the jbeam in BNE, it will give a line but its probably not the line it says and is on a line around the line it says

fossil ore
#

yeah but at the same time bne will ruin your jbeam by possibly adding a bunch of errors lol

tough lark
#

hi guys how i can replace car sound ?

frank kelp
#

by modding it

#

changing values in the engine's Jbeam file

#

to another sound

fossil ore
#

unless if the engine node is outdated u need to use an sbeam which is not recommended

midnight nacelle
#

great my message got deleted

deft kite
#

bot doesnt like things that look like a link 😐

midnight nacelle
#

I wrote dot jbeam, that's probably why then lol

#

yep it gets rid of it

glacial zealot
#

Known issue we're trying to fix, sorry about the annoyance in the mean time 🙂

vivid stirrup
#

@weary ermine when crown vic update

#

just asking

dapper creek
#

probably never now that you've pinged him lol

gilded cosmos
#

As with all of the audio now, we're using the FMOD middleware for implementation as it gives us a lot more control.

We are working on a template system which will then allow you peeps to add/change the audio for your own mods.... as I say, "we are working on" .... it's not there yet.....

wintry axle
#

career mode when?

tulip flume
#

Interestin

tender flicker
#

there was never going to be a crown vic update in the first place

grand lance
#

I guess I'll have to go back to figuring out how i can get a sound clip of a toyota tundra stopping 10 seconds between 30 rev ranges 😅

#

I tried with only five....it did not end well

stone pike
#

career mode when?
@wintry axle working on it. a super early, buggy, alpha (feature-incomplete), subject-to-many-changes version will begin testing internally this summer. we'll see how it goes from there 🙂 can't say much more than that

latent ivy
#

Let them make the quality control on their work which is require your patience

lucid elk
#

But what actually would career mode be? Would you have to do some missions and buy cars from money you earned or something?

stone pike
#

buy, repair and sell cars... drive around, participate in activities, etc. there's not going to be a major plot or storyline (like you would expect in GTA or other AAA games), as we don't have the resources to tackle a gigantic task like that

latent ivy
#

how exactly will the repairing cars bit work

lucid elk
#

Seems legit

#

Now i need to start saving money for a time machine bc this kind of a project will take years to complete

dense flax
#

will there be derbies

#

and traffic

latent ivy
#

Interesting

stone pike
#

how exactly will the repairing cars bit work
@latent ivy career's repair and damage will have to be implemented in a more simplified way than what most of us wished. there's some non-obvious unavoidable technical constraints that are unique to our physics... so we're trying to come up with the best possible alternative
we've implemented and then discarded several approaches already. currently working on another one, we'll see how it pans out. i'm afraid i can't be any more specific, since this is all subject to change

latent ivy
#

thanks 👍

#

i'm sure whatever you end up doing will be great

twin stump
#

As long as we keep damages in-between... Well in-between whatever im happy lol

stone pike
#

As long as we keep damages in-between... Well in-between whatever im happy lol
@twin stump how that will work is still uncertain atm

twin stump
#

I'm just glad you're trying to get something working at least!

stone pike
#

heh yeah, the amount of work happening behind the curtains is unbelievable (if you look merely at the outcome, from the outside)

latent ivy
#

I can only imagine

#

especially since BeamNG is essentially running on its own engine at this point because it's so different from T3D from what I've heard

brave olive
latent ivy
#

It would be cool if a modmaker could develop software to convert GTA 5 car mods into beamng mods because GTA car mods are more numerous and have much better textures.

harsh coyote
#

its not that easy I'm afraid

calm hinge
#

TBH that's what a lot of mods on "russian" sites are.

frank kelp
#

GTA 5 > BeamNG converter
😂

calm hinge
#

Models from various sources (often the same as those GTA mods), slapped onto whatever vanilla jbeam fits best

dreamy wagon
#

Probably one of the most jank suggestions I've ever heard

#

That would be an absolute nightmare to develop and would lead to nothing but rubbish

native zealot
#

sounds familiar @dreamy wagon

dreamy wagon
#

🤔

humble kindle
#

Unlike a certain exporter, that would certainly lead to legal issues

latent ivy
#

That's already possible through some extensive converting stuff.
However why do so?

calm hinge
#

"already possible"

#

It usually involves "gluing a model" onto a barely modified vanilla jbeam

frank kelp
#

basically we call that process

"meshslapping"

latent ivy
#

Hello. I'm currently looking for a mod creator to make two replicas of the ingolstadt firm, pm me if you can do it.

#

and I don't know a damn thing about modding.

frank kelp
#

ah yes let me spend months of my life doing something for you

latent ivy
#

All I'm asking is to take two vehicles from FH4 and put it in beamng.

frank kelp
#

FH4 vehicles are encrypted afaik

latent ivy
#

I'm making a generalization

#

So i don’t talk only about fh4

frank kelp
#

they'd still need to be imported from somewhere
mesh will need work
textures would need to be converted
you'd have to change a lot of stuff in .jbeam files
you'll need a new Jbeam for it (doing a proper one can take months by itself)
polish all that
make configs

you get it. modding takes time and I don't believe anyone here would want to do that for you, for free, and spend months of their life making a mod for you.
Simply my 2 cents

latent ivy
#

I can pay for that

frank kelp
#

your best bet would be to learn and not to throw your money at someone to do it for you

#

making stuff yourself is rewarding both in skill and satisfaction

wintry axle
#

It would be cool if a modmaker could develop software to convert GTA 5 car mods into beamng mods because GTA car mods are more numerous and have much better textures.
I personally dont agree. I think instead of focusing on pirating other peoples work, mod makers should focus on creating their own amazing ideas to bring to life 😀

native zealot
#

from russia with love

latent ivy
#

from russia with love
(and don't forget the pirated games to go with the love)

lucid elk
#

Well gta cars have bleh interior

native zealot
#

low poly meshes for suspension, engines and underbody
bleh

humble kindle
#

Ligit I think flatout has nicer models

#

And they're from 04 😂

lucid elk
#

Flatout 2 best gaem

humble kindle
#

Both the original and 2 have fully animated suspension

lucid elk
#

Flatout 3 best gaem

humble kindle
#

Unless you're referring to ultimate carnage

Die

lucid elk
#

UC is even more polished 2, but i was talking about the lump of crap 3 that wasnt even made by bugbear

humble kindle
#

Exactly

#

Non bugbear flatouts are garbage

#

They kinda dropped the ball a bit with wreckfest though

#

Definitely needs more polish

twin stump
#

3 doesnt exist :)))))

dreamy wagon
#

flatout 3 isn't a real game

twin stump
#

Tbh 1, 2, UC and wreckfest are by far the ultimate arcade car game, handling, damage and gameplay

native zealot
#

flatout is amazening

cyan depot
#

@twin stump 3

twin stump
#

@cyan depot 3

spiral comet
#

what about Burnout Paradise Remastered guys?

robust vessel
#

what about it

#

1.0 is better

rugged cairn
#

I have fond memories of Project Gotham Racing, No idea if it still holds up?

#

And TDU was good too

native zealot
#

PGR4 👍

fresh ermine
#

Motorstorm: Pacific Rift

scenic charm
#

@humble kindle i hat to be that guy but you spelled legit wrong. ligit

#

hat

#

nevermind you're excused for your sins

brisk cradle
#

does anybody knows if there's a D20 mod for beamng?

fossil ore
#

a what

solid rapids
#

d20 mod

vale hill
#

D20 has 2.0L Diesel or something?

#

there is d10 tho.

latent ivy
#

whot is the name of the fling car

#

i need it to a video

shrewd pasture
#

Dh hyper bolide ?

latent ivy
#

i can´t finde it

#

@shrewd pasture

shrewd pasture
#

idk if it still works

#

Some guy on reddit had posted a link, just type beamng dh hyper bolide and click on the reddit link

latent ivy
#

I found the link but it didn't work

#

first i need to make a pack of gems

shrewd pasture
#

Then I don't know, might have been taken down

wispy sun
#

Are wheels made to scale in blender

#

I wanna make some

polar quarry
#

They are, if you make them to scale

wispy sun
#

Hi Brett

polar quarry
#

Hey

wispy sun
#

what do you guys use to edit vehicles

#

because whenever i do i get told i cant save because its being used by another process

harsh coyote
#

notepad

#

and blender

#

btw

wispy sun
#

no i mean like the zip

#

opener

harsh coyote
#

don't make edits to cars in zip files

#

use the mod folder

#

and unpack the mods using the in game repo

wispy sun
#

ok

#

thanks

frank rune
#

Does anyone know of any cars with a rotary engine?

#

I would love to tune one up kind of like rob dahm with his rx7

signal sorrel
#

The Satsuma 210

frank rune
#

thanks, is there anything newer? something like an rx7 or something from the 90s/2000s?

native zealot
#

the chisai has a rotary engine

signal sorrel
#

There's an RX7 on the forums
I have no idea if it's still working though

frank rune
#

yeah i know but it's not really that powerfull, sorry for being a bit picky but i was hoping that there would be something like an rx7 or just something with an engine that can get a lot of power (responding to dazy)

latent ivy
#

there is an fd rx7 on the forums somewhere
it's not amazing but at the same time it's not a meshslap either

#

it has millions of tuning options lol

frank rune
#

that sounds good, i'll try to find it

native zealot
#

that RX7 is pretty lazily made

latent ivy
#

like i said, it's not amazing

native zealot
#

a lot of it comes across buggy and unfinished

signal sorrel
frank rune
#

ok thank you

#

now i need to figure out how to install it from the site lol, i almost only install mods from the repository

frank kelp
#

damn

frank rune
#

i know, shame on me

frank kelp
#

you should just be able to download it, and put it in documents/BeamNG.drive/mods

#

ez

wispy sun
#

so i made a folder in the mods

#

and i put the jbeam in there

frank kelp
#

uhh

wispy sun
#

how do i make it appear ingame

latent ivy
frank kelp
#

ah yes let me put jbem in folder in mods

#

should work yes

latent ivy
#

go there first

elder raptor
#

I used to always use the old fashion way to install mods, but I became lazy and went to the repo lmao, I still use it sometimes when wifi is bad.

latent ivy
#

i do both cause there are a lot of forum mods that aren't on the repo

elder raptor
#

Yeah, such as the Trueno mod.

candid dock
#

ive never used the ingame mod downloader

naive dust
#

i cant find any ford explorer mods online, are there even any?

latent ivy
#

if there are, they're most likely low-effort roamer meshslaps

#

i'd just use the roamer tbh

humble kindle
#

Roamer is just bigger explorer
We don't have anything in the midsize truck/suv segment really

thorny yoke
#

We don't have anything in the midsize truck/suv segment really
which is a goddamn tragedy

#

seems like inertia's working on something tho

native zealot
#

depends who you ask

#

arguably a D15 is midsize

#

wheras a D35 would be larger

thorny yoke
#

nope, the d15 is a fullsize pickup truck

#

according to american classifications

#

the d35 isn't any larger than the d15, it's just in a heavier weight class

#

size class and weight class are different

native zealot
#

does the wheelbase change with different frames?

#

i've not used the D series in so long lol

thorny yoke
#

it does yes

#

well

#

the standard frame and the heavy duty standard frame are the same wheelbase

#

obviously the extended frame is longer

native zealot
#

what frame does the D35 use

thorny yoke
#

all d-levels come in all lengths

harsh coyote
#

Depends on which cab/bed configuration you use @native zealot

thorny yoke
#

but wheelbase doesn't affect the d-series' size class either

native zealot
#

wtf lol

harsh coyote
#

Iirc smallest D35 uses a single cab longbed

thorny yoke
#

even the d10 is still a full size suv

harsh coyote
#

Biggest one is a crew cab longbed iirc

#

However you can get a crew cab D15 as well

#

Only frame related difference between D15 and D25/35 is that D25/35 use heavy duty frame

#

Which is stiffer

#

You have a normal and heavy duty variant of each frame

#

Maybe apart from the frames for bronco style things

thorny yoke
#

the d25 doesn't use a heavy duty frame, just a solid front axle

harsh coyote
#

Ah

#

My bad

humble kindle
#

There's a heavy duty frame for the D10 and kentarch

#

Which is kinda weird

ornate valve
#

people would say it was weird if there werent

#

think of them as custom parts, either cut down D35 frames or C frames with a bunch of plates welded in to box them up

polar quarry
#

Just like an old Chevy heavy half ton

#

Half ton with a heavy duty frame

humble kindle
#

If I had the funds I've tossed around the idea of a bronco on a 350 chassis with a 7.3 diesel
Either IDI turbo or powerstroke
Not sure which one lol
Might make that for my bronco mod eventually

native zealot
#

40 different d series frames lmao

thorny yoke
#

think of them as custom parts, either cut down D35 frames or C frames with a bunch of plates welded in to box them up
@ornate valve doesn't the marauder use a heavy duty short frame?

ornate valve
#

It does, though techincally its not a D-Series

#

Oh yeah and the Zeta uses the HD frame too

#

And the D30 exists using the HD ext short frame

thorny yoke
#

so in that regard is the heavy short frame still considered aftermarket?

ornate valve
#

any of them could be really. Truck comes with the frame? factory. If you swap it in you could call it either. "headcanon"

manic citrus
#

i need motorbike mods for my content

midnight nacelle
#

oh look another turk

#

there was one motorbike mod on the forums as far as i know but i couldn't find it

#

it's been taken down

native zealot
#

iirc it was removed because the author wanted it gone after he was banned

midnight nacelle
#

who was the author

native zealot
#

probably the same guy as the DH supergnat

midnight nacelle
#

ah

#

lol there's only like two traces of my old account left

manic citrus
#

this mods looking so beatiful

native zealot
#

yeah those are probably meshslaps using that as a jbeam base

#

stolen models and whatnot

manic citrus
#

i hope devs give us surprise gift (motorbike and helicopters)

fossil ore
#

doubt

native zealot
#

not happening lol

manic citrus
#

i am obsessed with beamng drive and my channel i can play only three games beamng drive Richard Burns Rally and fight night champion😁

latent ivy
#

🆗

humble kindle
#

anything not a car/truck that has been created is mostly an unintended side effect of the simulations
iirc anything smaller than like a large go kart or golf kart needs special coding and jbeam tricks

#

motorcycles and even quads as well as small go karts really require a rider for balance

calm hinge
#

For weight probably the minimum that can be done, for a 4 wheel vehicle with proper suspension, is I'd guess 250-300ish kg?

#

Less if it has simple suspension or something.