#mods-discussion

1 messages · Page 124 of 1

lyric cedarBOT
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Gave +1 Reputation to @deep meteor (current: #979 - 1)

torpid topaz
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the mod might provide a skin uv png, if not, import the dae into blender, find all the paintable body panels mesh and use their second uv map layer, and go to uv edit mode, ctrl a, and if the uv map looks like it could get a livery then in the uv tab hit export uv layout, with resolution of your desired size, or double it’s width if it looks oddly narrow

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or it doesn’t even have a livery slot

silver mural
#

I know it's hard, that's why I'm asking here 😄 he probably has one of the best mods for this car 😄

drowsy leaf
silver mural
lyric cedarBOT
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Gave +1 Reputation to @torpid topaz (current: #170 - 13)

silver mural
deep meteor
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u bought the mod?

sharp wigeon
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Nah

deep meteor
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bruh

sharp wigeon
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Once I get a job I will 😂

outer hornet
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What should I add to my racing/tuner ecu?

strange kettle
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Also what I think was called adjustable RPM limit cut time

outer hornet
dense jungle
sharp wigeon
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Is the demo version the same?

dense jungle
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its a demo, so not exactly, it's at least got only a few configs

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its the one on the repository at the very least, i don't know if the dynamo and the demo are within the same vehicle as i havent bought it

fading gust
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what ever happened to mr. vermuelen coach anyway

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seen it a couple times but it just disappeared for years

vagrant pine
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here we go ig

dense portal
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just got too repetitive then the ccf rework took over

fading gust
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ohh damn that makes sense

brazen cypress
#

Can anyone help me use reshade?

frank cove
#

ProjectBeamNg.rally has a bunch of group B cars + stages

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(I made it so I might be biased)

odd ruin
covert totem
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that new road tool looks fire

wet hemlock
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Opinions?

stray ferry
#

Dose anyone know how one can get the Porsche 930 mod (twixer, twix) without going to modl**d? MrCoffee_Happy Thanks four your time :)

bleak folio
lyric cedarBOT
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Gave +1 Reputation to @bleak folio (current: #229 - 9)

bleak folio
bleak folio
stray ferry
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930

bleak folio
#

ok then wait

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imma kill my pc rq

bleak folio
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and yes im dowloading it rn

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wish me free virus luck

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go in dms

spring zealot
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guys you know like maps is there any maps like nature and old broken roads were i drive plss im searching thiis so long

quick crow
covert totem
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full of leaked mods and viruses

stone horizon
frank cove
stone horizon
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What car would I use to make Neil Allports Rx7?

frank cove
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I haven’t seen a good representation of the FA or FB RX7 in game

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Or really any 2 door classic Japanese Sportscar

stone horizon
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Im gonna work with the Project Rally parts to try and make cars from group B. Ill post pictures if I can make any

frank cove
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You don’t even have to make em. They are there by default

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The only ones missing are the very specialty cars

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Like the Delta S4 and 206 T16 most notably

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Oh and the RS200

stone horizon
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Alr

bleak folio
covert totem
bleak folio
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And I need them

quick crow
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you don't really seem to get it

covert totem
bleak folio
bleak folio
covert totem
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sure

quick crow
faint imp
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Yeah, vulnerabilities still exist. Please avoid downloading mods from external sites

bleak folio
covert totem
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yeah so remove those modland mods

bleak folio
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So shouldn’t it be to late?

quick crow
faint imp
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Just don't download new ones, stick to the repository 👍

covert totem
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i bet some of the ones you used are leaked

lethal copper
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👍

bleak folio
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I downloaded them when I hadn’t found them in repo but I’ve learned to not do that anymore so now I just have the ones when I didn’t know it was virus loaded

faint imp
# bleak folio I do

All good :)
And the ones you currently have might be safe, who knows unless you manually check each one. But yeah, just avoid those mods

bleak folio
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But wouldn’t it mean my friend with a anti virus program should do something about them too?

faint imp
static crystal
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anyone know on how i can make the exhaust shake

quick crow
wheat chasm
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guys anybody knows what happened Phaein's Passat B8 mod?

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I can't find the forum page

quick crow
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Also maybe selecting some stock engine mounts that move more

rose thistle
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dumb question but is it againts the rules to pay someone to make/edit a mod

high locust
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does any one have a good c10 mod i can use?

glossy wraith
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is there any good wheel pack

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like fr i really need it

brazen cypress
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Or semi

glossy wraith
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cars

honest patio
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Currently working on a 1jz sound in beam, wanted to know what other people think of the sound. This is what I have so far.

fallen hull
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Hi, I am looking for someone who can make me a map 200x100 meters, based on a scheme, video and Google maps. If you do map creating or know someone who does this DM me please.

frank cove
brazen cypress
brazen cypress
frank cove
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Not at all

1: you are paying for experience not time

2: This project sounds like allot of modeling work. 50 hours minimum for the project. That’s 20$ an hour, not even good pay

brazen cypress
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I would say more like 100$ or maybe 250 ar most if its something like west coast and you are using stock beamng props

brazen cypress
frank cove
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You should know then the effort that it takes to make a good map

brazen cypress
frank cove
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Depends what you’re making and the expected quality

brazen cypress
fallen hull
brazen cypress
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Now if you are buying models instead of beamng models it may become pricey

frank cove
fallen hull
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Or finding someone who can do it with a reasonable price, yeah

frank cove
frank cove
brazen cypress
frank cove
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There’s a massive disconnect between consumer and creator

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MASSIVE

brazen cypress
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Even spending a few hundred on it

frank cove
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I’ve been approached a few times about commissions but have been lowballed lol

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Particularly AC customers/mod companies don’t understand the 100x increase in complexity for a BeamNg car

brazen cypress
# frank cove Such as? I’ve never seen any personally

I don’t got a list, but i know some people who do small coms like parts and do cars, my friend is currently working on a foxbody and has spent 150$ on, also some people commission then the maker makes it public for cheaper, theres a lot of commission especially for beamng

frank cove
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Is there not legal/licensing issues with that?

brazen cypress
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Im in like 5 servers that do coms

frank cove
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Getting paid to remake a trademarked item

brazen cypress
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Most modders make stuff without licenses

frank cove
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It’s still their trademarked item though. Games like Forza pay out of the ass for licensing

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I get that the companies don’t care but that doesn’t make it legal

brazen cypress
brazen cypress
frank cove
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So it’s not legal.

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It’s just not prosecuted

brazen cypress
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Yep

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Basically

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You think people like royal renderings, roro, frix, hellish, beefy actually have licenses to sell thoes cars?

frank cove
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No. But I also think they are dickheads for the most part for doing so 😂

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  • they are shitty mesh slaps most of the time
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  • they put a bad name on paid mods effecting those people who do it properly
brazen cypress
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Not just them

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Even other modders

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Go ask them if they have the licenses

frank cove
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In my experience 99% of public real car mods are trash

frank cove
brazen cypress
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Yes its free

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But still he prob doesnt

brazen cypress
#

Anyways im going to bed

frank cove
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It’s a Bruckell

brazen cypress
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Still, same model

frank cove
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GTA has been replicating cars for YEARS without issues

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It’s fine so long as it has a different badge pretty much

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Basically;

Paid mod with real badges; illegal

Free mod with real badges; gray area

Paid or free mod with fake badges; chill

(Provided the models are ethically sourced ofc)

dense tangle
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and have minor differnces

frank cove
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Even more chill if it’s visually different

dense tangle
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yeas

brazen cypress
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Gta cars are alot different than normal ones though

frank cove
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Yeah

brazen cypress
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Some modders that are actually worried about it list it as gravil or bruckell but when you actually get it it has the real badge

brazen cypress
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Now as I previously said i am going to rest now

brazen cypress
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Well

frank cove
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what’s DFA?

brazen cypress
#

H they have a option to replace it

brazen cypress
frank cove
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Gotcha I think I’ve seen that mod

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Anyways TLDR;

Mod commissions are always more money than you think they are; provided you expect good/dev quality

Paid real car mods are sketchy and should probably be avoided

hot locust
#

@analog pollen sorry for the ping but the wagon tailgate on the lumiance has no bottom texture

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also not sure if thats intentional or not but the hood flies open when i unlatch it

drowsy leaf
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Like they aren't Chevy badges and they aren't even the shape but from a few meters away they look like a Chevy

static crystal
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because on the modded car im using it has zero play

quick crow
deep meteor
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yoo is there a mod that adds the LS 400 bose suspension?

deep meteor
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wdym

outer hornet
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I want to make a parts mod but... idk 3d modelling nor jbeam

barren magnet
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learn?

outer hornet
#

Anyone know the name of a mod that adds TONS of lore friendly company skins to all vehicles?

outer hornet
barren magnet
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thats the only one i know of

narrow zinc
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ANYONE KNOW WHERE I CAN PAY FOR A FUNCTIONAL EXCAVATOR

cyan drum
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nowhere

narrow zinc
#

I KNOW RIP

cyan drum
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turn off caps

narrow zinc
#

but why

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why will no one make this

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i know its possible

cyan drum
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because it's niche and very complex

quick pagoda
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and pointless

narrow zinc
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thanks for the insight

wind raptor
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are there any good ford ambulance mods

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or good firetruck mods

outer hornet
# barren magnet thats the only one i know of

Yeah, I have been searching everywhere but can't find the one I am looking for, I had it on a previous install but not anymore. I am 100% sure I got it from the repo. 90% of the brands were actual ingame brands.

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Nvm

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It was actually this mod

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THANK YOU SO MUCH!

barren magnet
latent ivy
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how would I go about turning this into a heightmap image that works wit beamng

pale ravine
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How is this coming?

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Does anyone know a safe place to get the 1958 Apache mod from?

late palm
rich lake
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i feel like people crap all over modland but sometimes its actually nice

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some creators actually use it to publish their work

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and as long as your vigilant with ads and use ublock origin or abp your fine with those

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and as long as you scan everything you download from there with virustotal then your chilling

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worldofmods yeah that sucks butt

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but modland isnt really that horrible if you think about it

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it has its kinks but the forums does as well

outer hornet
#

Is it possible to make flatfoot shifting with the vehicle controller?

quick plover
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is anyone working on derby mods?

drowsy leaf
rich lake
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yes

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also true

rich lake
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ok

zenith herald
zenith herald
pale ravine
velvet shadow
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anyone as a like to a fun crawler / truck that flex like crazy ?

gentle agate
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I will give no hints as to what this will be.

latent ivy
dense jungle
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The official advice in #mods-faq is to avoid 3rd party sites, that includes modland

why is that so hard to follow

quick crow
tropic kindle
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@karmic crescent how is the G80 doing so far?

wheat yarrow
#

yall know any good irl drift car mods ?🦖

hollow gale
#

bx series

late palm
zenith seal
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The weapons dont visibly show up and the sight.

cyan drum
pearl crater
#

is this how you add/multiply properties in jbeam?

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oh it was "$+<name>": value

warm garden
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can anyone recomend any rim mods

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i want nicer wheels

onyx stump
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any volvo c30 mods?

latent ivy
#

bruh. this is about making mods. not requesiting ones

quick crow
latent ivy
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no one ever gives mod names here really

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not very often.

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and google exists too

frank cove
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We also discuss concepts, ideas and things tbf

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But yeah true

drowsy leaf
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hes just asking if theres any volvo c30 mods

civic sorrel
#

https://www.youtube.com/watch?v=OKpyPdP2_nU This would be insane if someone made a mod car based after this and put it into the game

This is one insane machine: A Twin Hayabusa Engined Autograss Class 7 Super Saloon ripping it at the British Drift Championship. One of the best drifters on the planet, Duane Mckeever can be seen chasing this wild race car in this video. Autograss Class7 Super Saloon are becoming are new favorites. :)
What do you noisemakers think, let us know ...

▶ Play video
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Someone should really do that

wheat yarrow
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does the jbx100 mod still work?

hollow gale
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You need the old bx for it

wheat yarrow
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oh

latent ivy
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theoretically, if I released this, would you download?

There are a fuck ton of things wrong with it like the ground doesnt line up with what beamng thinks it should be.
and the distance between all the locations is massive.

apart from that, if I made this into a somewhat functioning map, would you consider it?

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if anyones interested, ill give you the height map

hollow gale
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Looks dope

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Really fun for offroading im guessing

sick stream
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does anyone know about any mods that make the game look more realistic at night?

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i hate how bright the sky is

hollow gale
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Use world editor

celest sundial
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what exactly is it that messed up the camera on older d series mods?

wheat yarrow
#

yall know any good paid truck mods? been looking

celest sundial
#

the DFA pack is really good

wheat yarrow
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i thought that mod was broken 💀

celest sundial
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only parts of it are, like the custom cabs

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most of it works properly

wheat yarrow
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oh alr

olive spire
celest sundial
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the avalanche one doesn't

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at least for me, pretty sure I have the newest version

olive spire
celest sundial
#

oh well yeah that's what I meant

olive spire
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There’s a fixed version somewhere

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But I don’t want to shine light on anyone who leaked it

brazen cypress
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Anyone know where u can find rhe wheel lift thing for d series

rough iris
# wet hemlock Opinions?

This looks badass! But would it have any real life use or is it just for destruction? Seems a bit big, even for an australian bull bar

golden marsh
latent ivy
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This is indeed a steering wheel moment

lament junco
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Hello Modders! I was wondering if you guys know how to revert textures to textures 1.0 (from 1.5) or alter the files to not have the 1.5 additional parts in them. cheers

cold pewter
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(Accessed through the world editor)

north yacht
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Custom Racing Miku ETK GT IV W.I.P

solid rapids
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hell yeay

drowsy leaf
rich berry
noble lantern
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Does anyone know of a trailer similar to these in beam, other then the bagtrailer. There doesn't seem to be any regular car trailers, 90% of stuff is gooseneck, or deck over wheel, so they're way too tall.

wispy canopy
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The idea for map mod the big map bigger than american road and the vibe of aurora chicago ect

nova mist
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Hey guys im new to modding where can I find a good modding website that doesn’t try to give me a virus

thick niche
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the beamng forums

wooden pasture
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is there a audi rs6 mod that works?

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cuz every mod i find doesnt work

cyan drum
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no

river fjord
lament junco
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And follow up do you have access to the old texture pngs or know where i could get them? If not its all good

wild grotto
cold pewter
lament junco
lyric cedarBOT
#

Gave +1 Reputation to @cold pewter (current: #251 - 8)

north yacht
#

update! its starting look real cool

mossy relic
odd ruin
#

bro tf

north yacht
mossy relic
#

let me be me

barren magnet
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that way theyre not being blocked by the plastic of the skirt

north yacht
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Kinda having trouble with that ngl, the uv i got is the one for the nomral etkc, no race version. That i know off

barren magnet
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yeah its gonna be a guess and check deal

obtuse jasper
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First time doing a livery

barren magnet
#

im not a fan of the way beam UV’s typically are, in LFS they typically have an overprint so you can see where your boundaries are

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eventually going to try and map this livery to bx when i get my kit ported

thick niche
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or if your using a vanilla car just use the skin uv and overlay it as its wireframed

deft ingot
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guys

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is there a e46 mod on the forums?

north yacht
cold pewter
dusk gust
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can i get a reccomenation for a 2000-2005 hatchback mod?Generally any shitbox-looking hatch will work(think of something like the hyundai getz or the astra,you know,2000s shitbox styling)

drowsy leaf
dusk gust
drowsy leaf
drowsy leaf
dusk gust
drowsy leaf
dusk gust
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..due to the fact that theres another identical beam that uh,

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does nothing.

drowsy leaf
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welcome to the beautiful world of cheap cars then
even if the other one is modeled, its probably just meant to be blank and the author just mirrored the right tailight

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many european cars still just have a single reverse light and on the other side have nothing or a reflector

drowsy leaf
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^^

dusk gust
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..this one just has another one casually doing nothing

drowsy leaf
#

yeah well the way mods are made you just model and texture one side of the lights and then just mirror the mesh

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and the author just probably forgot to remove it

dusk gust
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fair enough,yeah

fossil latch
drowsy leaf
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@dusk gust also forgot the gavril vertex na2, not a hatch but its one of the best 00s and has a LOT of tuning

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then docros late 90s Arimas can also be tuned into 2000s carse to a decent degree

dusk gust
#

i still havent tried all the configurations yet

drowsy violet
drowsy leaf
drowsy violet
#

Technically yes, but for stylistic purposes it's white on both sides

fossil latch
#

can somebody help me?

drowsy leaf
drowsy leaf
fossil latch
# drowsy leaf ask a question first

If i want to put the stickers down in the livery editor it doesnt put it down instead i can only see a white circle if i move my cursor on the car

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if you want i can screenshare it to you

drowsy violet
fossil latch
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Isnt mod car , normal D series

drowsy leaf
#

you arent supposed to use the decal editor that way

fossil latch
#

Tell me

drowsy leaf
#

go to the garage

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there theres an actual UI for it

fossil latch
#

?

drowsy leaf
fossil latch
#

found it

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How do i get those stickers?

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@drowsy leaf

drowsy leaf
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click on the circle

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a menu props up to show the available ones

fossil latch
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nvm

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i got it ty

dusk gust
#

great mod by the way,i wasnt expecting to be in this quality

dusk gust
#

the ONLY thing,and i mean the ONLY thing im missing here is paint customizability

drowsy leaf
hollow gale
#

yipi

dusk gust
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hm,i wonder if i can do it myself..

quasi ivy
#

Which good Car mods are there for career with good pricing?

dusk gust
strange kettle
#

I think there’s a fix for the broken glass somewhere in its thread

dusk gust
dusk gust
#

..its an MK2 golf,what do you expect

true oxide
#

hi chat

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so i have a predicament, im trying to find the old Z06 corvette

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This BeamNG Corvette Z06 Mod Sounds INCREDIBLE - BeamNG.drive
Subscribe if you like! - https://bit.ly/JVN-Gaming

Join the Discord server: https://discord.gg/ddxqcUU

We're back in BeamNG.drive and we're checking out a fun new mod for the game. This mod is a Chevrolet Corvette C5 Z06 that comes in four different variants, all of which sound a...

▶ Play video
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but i looked at 2Fast, and its been taken down

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why is this? its one of my favorite mods

thick niche
true oxide
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im trying to get it without going there but okay

latent ivy
true oxide
#

nope

latent ivy
true oxide
#

word is banned here and in the forums

dusk gust
true oxide
thick niche
#

i think its one of agents old mods

true oxide
dusk gust
thick niche
dusk gust
#

make fun of it?

true oxide
#

people are stoopid

true oxide
thick niche
#

you might be thinking of dw's corvette then

true oxide
#

go watch the video homedawg

thick niche
#

because the one he posted isn't pbr, and doesn't have any door openings

dusk gust
thick niche
#

well me and you consider "good" two entirely different things

dusk gust
#

..is it going to be lore friendly by any means?

thick niche
limpid tusk
#

I tried the vehicle editor in the world editor, and came up with these, the covit race monsters ;>)

thick niche
true oxide
#

also the corvette in the mod is a C5. not a C6

dusk gust
thick niche
#

dw corvette beamng (google search)

thick niche
true oxide
#

ok

thick niche
#

trust me i've looooooked everywhere

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you can find c6 and c7 and c8 everywhere but not c5

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they got no love for the goat vette.

dusk gust
thick niche
#

should be the first google search reddit

dusk gust
#

i was a little confused for a second

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well,the images seem to be pretty high quality

thick niche
#

it is out

wet quest
#

yo any times for beginners to mod

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i really want to make a mod, but i dont have time, and idk how to 3d model

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and i hope one day to show my mod online

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and idk how to work it all out once i model it, any ideas guys

kind crystal
#

Best lore acurate mods?

commet bellow pls

frank cove
#

Carbonworks F4 is good

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TAZ Pack

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Gavril Vertex is unique and has allot of configs

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Ibishu Kashira is good for similar reasons to the vertex

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and any paid lore car is pretty damn good as well

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(Besides maybe the Patriot. I have heard mid reviews on it personally. But I don’t have it)

celest sundial
#

it's ok just not much to it

drowsy leaf
#

Charger meshslap N°728269

wild grotto
gaunt wyvern
amber stump
dreamy arrow
drowsy leaf
drowsy leaf
amber stump
#

You'll see once its out.... I'm not home yet but i'll send one later

dreamy arrow
#

Except for the paid ones or private ones

drowsy leaf
dreamy arrow
#

Lol

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Yea

amber stump
#

Xd

cedar thunder
#

Best mods, cars maps

quasi ivy
strange kettle
#

Most high quality mods should have career support

quasi ivy
#

i know that there is the hirochi ccf

strange kettle
#

Just depends on if they were updated

hardy valley
#

How do I make clear glass and a damaged texture for it? For a mod that I'm working on.

hollow gale
# hardy valley How do I make clear glass and a damaged texture for it? For a mod that I'm worki...

This video was highly requested, so I hope this helps those who've been trying to create clear taillights in BeamNG!

Shouts out to Dark and Fox (https://www.youtube.com/@imtherealfoxy) for helping me with this!

Dark's Tiktok: https://www.tiktok.com/@6dar6kie6 (Support his Patreon! It's in his Tiktok bio)

#beamng #tutorial

▶ Play video
hardy valley
#

I'm talking about like windows.

olive spire
#

Does anyone have a list of good quality pickup truck mods

fossil latch
#

Whered all the logos frojm livery creator go

uncut mica
#

What are some good mods for original car lore friendly models

fossil latch
#

which button is the starrrr

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nvm

#

BRO WHERE ARE THE LOGOS

feral copper
#

Someone should remake this

#

To fill in the gap between the d series and the leafer

abstract mango
#

there's no d series leafer

feral copper
#

I know. I mean the actual leafer mod.

abstract mango
#

if only car crush physics in beamng were not crap

#

you will crawl over a car with any monster truck and it will barely deform

summer kiln
#

just checking, 0.33 broke like all mods right

#

I tried to run 0.33 with my typical mods and couldn't drive any car, even ones i thought were unaffected by mods

frank cove
frank cove
drowsy leaf
#

they have some sort of custom lua that just outright prevents the game from loading

summer kiln
celest sundial
#

my game worked with them, just vehicles using the engines said they were broken

hardy valley
#

Does anybody know what they changed with the frames on the update? Because certain mods are broken and mine that I worked on on the frame. I had to redo it to fix it.

dreamy arrow
#

this will take a bit to learn

latent ivy
#

Anybody interested to seeing a lore friendly Renault 4?

#

Since I'm making one

celest sundial
#

shouldn't you be making an opel

drowsy leaf
fiery adder
#

Does anyone know if the traffic lights on the new who-gi-mi-what’s-it can be changed for different traffic light models?

#

I’d love to use it if I can get it to use UK traffic lights

velvet shadow
#

anyone know a fast way to find a vehicle mod in folders ? i have one of those car i wanna delete but i dont remember the name , kind of long to look for it lol

hallow topaz
#

why did i ask that
i can clearly see the screenshot

rain ruin
#

Hey guys, Wanted to ask yall a quick question. I've wanted to mod this game for a while, But wondered where to start? Would making a modded level be a better starting point than going straight for a car? I have modded other games before, Mostly small unity games though. So I was wondering if anyone had a opinion on which is a better route to take when you're new to modding BeamNG?

abstract mango
#

if your end goal is to make cars, start by making simple parts for already existing cars to get the hang of it

rain ruin
#

Ah okay, Thanks for the info! Makes sense. Funnily enough the same thing I told people in a another game I modded, I should probably act on the stuff I preach 😂

amber stump
hollow oar
#

I am crazy about the state of Hawaii because of the game TDU that I played a lot as a kid. The road tool was recently updated, I have modeling skills, I think I can make houses. I really want to make an island in the game. On this island, they plan to recreate 1:1 several areas, including part of the city. I also want to make a highway and create crazy interchanges like in life. What do you think about the idea of ​​another huge map that will most likely be abandoned and never released, hahaha

stoic gust
#

can someone help me

visual juniper
#

Anyone remember what the Eaton Roadranger 18 transmission gearbox mod was called?

flint steppe
#

Anyone have an idea of the best in-game brand analogue to Toyota? I was thinking Soliad. I really want to put my Blender skills to work and make a vehicle inspired by my favorite truck.

kind cargo
#

Anyone know how to properly use the new road editor?

bronze shard
bronze shard
merry birch
latent ivy
latent ivy
cold pewter
#

120km/h crash wasn't too bad but still need to add glass break textures and all that lol

drowsy leaf
#

Yeah its not "good"

exotic solstice
#

are there any parachute mods for cars? i think it would be pretty cool for you to drop cars out of a plane or is it just not possible?

tropic ledge
livid oasis
#

I tried the new Road Architect Tool, and the textures are glitchy and broken. So I will, at least for now, continue to make roads the traditional way

#

I'm also thinking of making a Saudi Arabian map, perfect for Arab driving!

frank cove
lament latch
#

am i stupid or is the barrier to entry to map making really high?

#

why does torque3d not pull assets from a central location

#

instead of having to mount ALL assets used within the map folder

#

you have to copy any content you want to use to every map? and fix all paths?

frank cove
frank cove
#

iirc there’s a tool to do it semi automatically for you

lament latch
#

i mean, theres gotta be gigs upon gigs of assets, and you wont know if you want them until you can see them properly installed

frank cove
#

3rd party tool I should mention

#

But it works really well

lament latch
#

are you able to share the name of said tool?

frank cove
lament latch
#

appreciate it

frank cove
#

This tool has both mentioned things

frank cove
lament latch
#

now how about height map generation? it looks like you have to have a full heightmap PAINTED OVER with all your roads/features predefined

#

at least thats how the stock maps do it, which seems nuts to me too

#

instead of painting textures with colored diffuse maps, you have to rely on the base heightmap for all your features?

frank cove
#

You can use the terrain tool in game to edit the height however you please

And you can paint manually if the map isn’t PBR. Personally I upgrade my maps to PBR very late in the process

#

So I paint with a diffuse map, export the terrain when I’m done and then use photoshop to color and texture those individual layers and merge them into one overall color map for PBR

lament latch
#

oh, that sounds interesting

#

i wonder how the devs do it nowadays

#

if they are starting in pbr

#

editing maps using pbr has to be a hassle

frank cove
#

Not sure. I think there is a way to have the PBR terrains work as a pseudo diffuse map if you just make each texture a solid color.

Not sure I haven’t experimented with it

frank cove
# lament latch editing maps using pbr has to be a hassle

Yeah it can be when updating already PBR stuff. If you’re making a new parking lot where it used to be grass for example your parking lot will just be green until you manually update the texture image with your photo editing program of choice

lament latch
#

so besides pbr materials and copying assets, what else needs to be done in prep? or what else is unusually difficult? until we got this new road architect tool, roads were quite tricky too

#

and i suppose mesh roads are obsoleted now?

#

i come from source, EVERYTHING you need to make a map with stock assets is handled within the editor

frank cove
#

Previously I would have said roads yeah. But I think now it’s just general texturing and retexuring to give your map that final bit of separation from vanilla assets.

That and making forests. Those are just mindless and time consuming 😂

#

But out of world editor work wise it’s texturing and any file editing you need to do

frank cove
lament latch
#

what is the purpose?

frank cove
#

If you need a solid surface to drive on that’s not terrain

#

IE a bridge or something

lament latch
#

ah

#

well road architect has mesh generation for bridges

frank cove
#

I used it for a mineshaft floor recently

frank cove
lament latch
#

left to right no

frank cove
#

But to your credit mesh roads are mostly obsolete by now

lament latch
#

are there any other necessary 3rd party tools?

#

qol stuff i guess

frank cove
#

Notepad++ (or any file editor) for things like changing your map name, adding spawn points and a few other small but needed things

#

Blender is good too if you want to make custom assets or modify ones in game.

But it’s completely not needed

lament latch
#

and i guess you dont use something to generate heightmaps? you just use the template island and craft from there?

frank cove
#

I previously have either used one of the vanilla height maps modified or just nothing.

A good option to make your own is L3DT

#

I have only experimented briefly but there’s tons of parameters to adjust to your preferences

drowsy karma
#

hello does anyone know thow to do vray lights - realstic lights in my vehicles?

lament latch
frank cove
hot elbow
#

I should try making a map for mine and my friends’ BeamMP server, none of us can agree on which map to use lmao

#

I already tried importing a height map from some website to use for a map, but it had lots of errors in it

amber stump
# cold pewter ehhh

Yours is way better then mine which is why I don't want to release it in the first place.... there are to many things to be worked on which make it incomplete. You probably have been working on it for over 1 year or 2 compare to me that have been working on it for only 2 month

lament latch
frank cove
lament latch
#

oh whoops, hadnt found it yet

#

does some vegetation not have tree sway by default?

frank cove
#

Not sure, can be adjusted with wind value though iirc

amber stump
# cold pewter ehhh

But I do like the fact that some of the things we're using are the same xd

tired raptor
#

hey a quick question if someone knows, i cant find the east coast terrain textures in file explorer, how do i find them? the macro textures to be more exact (i was directed to ask here too)

tired raptor
frank cove
#

go to the content/levels folder

tired raptor
#

thank you so much man

last reef
#

Hey guys does anyone here have a good free fj cruiser mod that I could have (not the fj40 the other one)

If so pls send me a dm

lament latch
#

@frank cove I checked out xero parklands, how did you even do the track sections? When I look at hirochi raceway, the kerbs and even the track itself is all static props

#

I guess created in 3d like blender

frank cove
#

Its a 50$ program iirc

lament latch
#

Oh, then exported in a useable format and plopped down as static meshes in beam?

frank cove
#

Correct

#

Imported to blender exported as a DAE

thick niche
frank cove
# thick niche race track builder?! thats paid now? i use to use it back when richards burn ral...

UPDATE: From July, 2018 Google now requires Billing to be enabled. They include $200 worth per month, more info here ... https://steamcommunity.com/app/388980/discussions/0/1735463620093174230/Race Track Builder is a software design tool that has a simple, easy to use interface that allows you to build fantasy race tracks or use Google Maps data...

Price

$59.99

Recommendations

186

▶ Play video
#

Yes it is

lament latch
frank cove
#

Makes sense though since lots of sim companies use it to make paid products

lament latch
#

Do you do terrain in there too at all then? I'd imagine sculpting terrain around it once imported into beam to be a chore

thick niche
frank cove
# thick niche does this export materials

Yes. Though I usually apply beam ones because they look better. Mapping is thankfully compatible (hell for all I know Beam Devs use RTB for their tracks too 🤷‍♂️)

#

The kerb and track textures from Hirochi are suspiciously very applicable lol

thick niche
#

the way i been doing is it pulling api data from the blender plugin from google earth and then remeshing the data from it. I wonder if it'd be easier to do in RTB

frank cove
#

Probably would

#

Though with the new BeamNG road builder if you could make a custom kerb model it would be at least 75% as good as RTB

lament latch
#

That'd be a nice feature, not currently implemented though

lament latch
#

Helps me understand processes if I can't reverse engineer

#

And entertaining

gaunt wyvern
#

Man why did beam move my mod to the configs category? I dropped a mods pack with Configs as a complete mod…

frank cove
#

Not yet, but when I start my next project I plan on making some videos and streams

frank cove
#

Not 100% sure

gaunt wyvern
left dagger
#

Hi, in this channel you can send mod ideas for someone to make if they want? models etc.

frank cove
left dagger
lyric cedarBOT
#

Gave +1 Reputation to @frank cove (current: #90 - 26)

thick niche
frank cove
lyric solstice
#

i know it's very very unlikely but is there a RHD legran mod? the only one i can find is only for a drift version and that's not what im looking for.

cloud pivot
#

is there a way to fix the wheel getting stuck to the curb? im using the new road generator

fallen zephyr
#

can yall give me soime cool mods?

#

plz

cyan drum
#

have fun

fallen zephyr
#

no no like untrustworthy mods

#

from modland

cyan drum
#

no

fallen zephyr
#

WAIT GUYS

#

you guys make mods right?

cyan drum
#

I do

fallen zephyr
#

can u show me

#

ur mods!!!!!!!!!!!!!!!!!!

#

?

cyan drum
fallen zephyr
#

do you have to make a living and buy food and feed yourself and be able to have a life?

cyan drum
#

I don't do paid mods for a living

fallen zephyr
#

oh dang

cyan drum
#

I don't make enough sales to live off it

fallen zephyr
#

know of any of those dumbass huge wheels people put on there lifted white trucks?

#

for a mod

cyan drum
#

god no

fallen zephyr
#

dang ok trying to make one look even worse

#

know of any mods that can give me a stupid amount of lift?

violet cosmos
#

So, how difficult would it be to make a stock version of the Dunekicker? I want to make a modern D-series out of it. Possible for a first timer?

cyan drum
#

not at all

#

a road legal truck and a trophy truck are vastly different other than looks

barren magnet
#

youd have to create a whole frame, underbody, separate panels, bed (you could sort of modify d series bed)

#

interior (genuinely the worst part of modeling)

quick shale
#

at that point it would be easier to make bodypanels and put them on dunekicker

#

oh nvm im stupid

barren magnet
#

oops

#

you sent that as i sent that

quick shale
#

yeah now i get it, i thought that he wants to turn d series into dunekicker lol

violet cosmos
fallen zephyr
#

anyone got a mod for lift kits?

lethal swift
primal marsh
#

@onyx dirge Could you check dms please, i got a question to ask you

wet quest
#

this has been hapening for a while. i have the core mod required and cleared my cache, and still have the broken texture wheels. just the wheels

bold flame
onyx dirge
#

99.9% of the time it's not the game itself that's at fault

#

Some core causes are

  • The mod uses a texture that was removed from the game
  • The mod replaces the materials file of vanilla content, which overwrites the default materials, which essentially makes the materials stuck on an old version, while the content continues to update, causing mismatches and missing materials
  • The mod replaces the model files of vanilla content, which means the materials get updated, but the model doesn't, causing mismatches and missing materials

It's a common problem because modders don't prepare for updates sometimes 😄

upper shell
#

Dear God, I searched everywhere and am glad that there are others who feel the same and identified the problem

#

Also, uncompressed files making the game update "patching" much longer due to a large delta. The 0.33 update patches 49GB files, which also put a strain on the SSD/HDD

kindred fulcrum
#

yep! although I've gone back and re-tested and determined that the speedup I saw may have been caused by Windows caching the files in my gigantic RAM

#

although I do note that mods, which generally use the same format/unpacker, are usually compressed... but not assets 🙃

#

(I submitted a request and a dev replied)

#

if you want, you can enable NTFS compression, which won't compress quite as well as ZIP and it'll introduce a severe bottleneck... but it'll work 😅

upper shell
#

Where is the script for compressing beam assets?

#

In the comment section someone said uncompressed saves CPU, they might use file compression as an example since file decompression requires much less CPU power

onyx dirge
#

The drive I have BeamNG on is the loudest in my PC, despite being one of the newest ones

#

The CPU argument is an interesting one,
I heard from game devs that worked on games 25 years ago saying ZIP compression was more beneficial than not

upper shell
onyx dirge
#

Just tested

upper shell
#

When a game gets smaller, the data downloaded gets smaller as well, right?

onyx dirge
#

I don't know specifically how downloading from scratch works on Steam, or if it's been measured how large the patching is when compressed vs uncompressed

#

I did load WCUSA beforehand too, so things were already cached in both load times

#

Curious about Italy now

#

Interesting
That's within a margin of error, and prone to me clicking the stop button at different times, etc

upper shell
#

How about gridmap

onyx dirge
upper shell
#

The conclusion is that zip compression may decrease loading time significantly or increase loading time slightly

upper shell
sage axle
#

i have been trying to build a skidplate for the bx series and i cant seem to find where the dds texture is in the files at all, any idea where it could be?

#

based off the miata underbody chassis brace kit

fossil mason
#

and it still runs? no issues?

#

i would guess that it would load slower since the game would now have to uncompress things

kindred fulcrum
#

most of the CPU time is spent parsing the assets anyway, decompression makes up a very small part of it. in my tests, when CPU bound, it was roughly equal (within a tolerance of ~10%, which was the overall error anyway)

note: I'm using an AMD CPU, which are unusually well-suited for decompression (too long to explain here) but Intel CPUs might do slightly worse

#

and of course, file compression significantly speeds up disk-bottlenecked computers (like mine 😅)

kindred fulcrum
# fossil mason and it still runs? no issues?

no issues. As long as the zip files use the DEFLATE algorithm and conform to gzip specifications, it will work

I used an extra long 256-byte buffer to enhance the compression and it worked flawlessly... but it does take a WHILE to compress those assets 😅

note that mod zip files are almost always compressed and they work just fine on the same code

#

overall, I support the developer's decision to keep the assets uncompressed, because I'm a programmer and I know how painful it is when a user thinks they understand your software better than you 😅... but as a guy with Not Much Storage Space I do wish that they were compressed

in general, modern games will compress their assets because parsing the files takes much more CPU anyway and you might as well save the disk space (see: RDR2, Overwatch, Barotrauma, Just Cause, etc), UNLESS your game engine doesn't support it (ie. Unity)

#

(some games even keep the assets compressed while they're in the GPU, which is pretty nuts)

#

(also note: it took FOREVER to compress those files, I have an overclocked 7900X3D and it took like ten minutes on all cores)

#

patching times are mostly affected by the size of the file, because if Steam needs to patch a chunk in the middle of a 2GB zip, it's going to have to overwrite the second half of the zip even if the data was not changed

the worst offender is Foxhole, which stores all of its assets in a single uncompressed 17GB file 😭

near aurora
#

Sorry if it's been asked but has anyone else been having issues with the Hirochi CCF mod since the 0.33 update?
(I'm aware it's an issue with the mod and not the game if so- just wondering if anyone else is also having issues)

dry needle
#

Map name?

chilly marsh
quick shale
hallow scroll
#

Is there a way to rotate the cardinal direction of a map, other than rotating the terrain block? Is there a setting somewhere to change the compass orientation?
Even tho my imported map is in a north facing orientation, North is in the incorrect direction in game. 😂

haughty bear
#

The jbeam blender pc files extractor has missing manifest

quick sparrow
#

What's the mod that adds the s13 front for the bx ?

dusk gust
#

is there any alfa romeo 159-like mod?

primal wadi
#

I'm getting the "duplicated mod" error and should i delete the ones in the repo folder in the mod directory or the ones in the main mods directory? they are all packed mods.

fossil mason
primal wadi
restive steppe
#

im trying to add a new plate for the covup but for some reason its not showing up

coarse sun
#

What's the best place to get mods for Beam?

frank cove
small wigeon
#

Is there any way to download the horn & siren sounds from the game?

coarse sun
frank cove
copper bane
#

how do I prevent the textures from another surface overlapping my roads with the road tool?

#

im not very handy with textures and all that so I wouldn't really know much

young stone
#

Can anyone help me with buffing the aurata clutch in the game files?

stable hedge
#

Any good truck mods?

cyan drum
#

segra ultimat

stable hedge
#

I meant pickup trucks oops

whole veldt
umbral glade
# whole veldt v8?

somebody put the gravild d series engines in these and take this crap out

dusk gust
#

..which,you can access easily

#

the beamNG files should be located in Appdata > Local

small wigeon
#

I couldn't find a way to get to them. Most of the google results on the same topic says they're locked behind encrypted sound banks

dusk gust
#

cant find them either,so it might be true.

coarse sun
#

Is modland trustworthy?

barren magnet
#

no

coarse sun
#

Alright

#

Is there any way I can get realistic cars?

dense jungle
#

The forums

fervent olive
#

How do you rotate the new junctions?

#

its just stuck like this

hallow scroll
#

Is there a way to rotate which way north is for a map?

lyric pine
#

does anyone know how to code a compression brake or exhaust brake for the d series and the md series

pallid lynx
fathom thorn
pallid lynx
#

oh

#

sorry

ancient trellis
kind cargo
#

hey anyone know why my roads look like this?

kind cargo
#

like how do i get them to look similar to this?

#

also can i make a Left hand drive road easily with the road architect?

hardy valley
#

What do you guys think about this?

dusk gust
boreal shell
#

hi folks, ive been playing beamng for a while and am only now trying the track editor out for the first time, but was curious about something, the moment the editor loaded first time i can rotate around with the mouse but i cant seem to zoom in or out at all, naturally i tried the mouse wheel, certain keys in combination with moving the mouse and/or scroll wheel, but i cannot seem to find anyway at all to zoom the camera out, and the editor is essentially stuck at a very close zoom which i can only imagine is going to make building a track neat to impossible
im sorry if this question is not suitable for here, but i was directed here so thought to ask anyway

#

if its possible to move the camera away just a little bit it might be better

dusk gust
boreal shell
#

i already got told not to ask

#

you know what nevermind, thanks anyway

dusk gust
copper bane
#

so how does one properly place roads with the road architect? whenever I place the roads on another surface it just gets overlapped so I try painting asphalt but it doesn't really work all too well, there's no collision. I know I'm missing something here but I'm not entirely sure what

supple timber
copper bane
#

ah ty

vital folio
#

So I downloaded 2-3 T-Series chassis and drivetrain improvement mods, and some off-road wheel and tires mods. When I select a twinsteer chassis, only the front-front wheel has an option for the "Heavy Steel" wheels, while the front-rear has no option like that, and way less options in general. Any way I can fix it?

restive steppe
manic solar
#

hey how do i make a map with my friend?

olive bone
#

annyone got some good range rover/g65 mods? aswell for some crazy fast cars? and some fun cars to drive? willing to pay

mellow flume
#

does anyone have a citroen ami mod?

haughty bane
#

Is there a way to just completely disable all decals?

nova kernel
#

this has 110% already been done but 1100CI V8 MD series

ashen path
#

In the new road architect. Is there a way to add asphalt material to the road, or is it just for placing decals?

oak lava
#

does anyone know of a tutorial that shows how to modify audio files? i simply want to transfer one engines audio to another

ashen path
kind cargo
#

just paint the ground under the road

ashen path
olive bone
spark delta
#

Does anyone know the widefap mod?

barren magnet
#

its also early in development

shut jungle
barren magnet
#

there was an issue with a lua line that changed

stiff lark
#

Repo got a picture cap now?

mossy relic
#

and for some reason it starts to follow the path you are creating

lament latch
ashen path
barren magnet
near aurora
#

It either spawns in with no physics, or doesn't spawn and just crashes the game

tired raptor
#

does anyone know why when i use the road architect and make a t-junction, save the level, and rejoin the sidewalks are gone?

copper bane
#

is there like a simple way to not have the road come out as this? I tried painting it to asphalt the last time but then it didn't really work either because the car kept falling through so I'm probably missing a setting or whatever

#

tried looking in the documentation but it doesn't look like there's anything that really speaks about anything like this

clear urchin
#

Today I learned something I'm sure everyone here already knows. Modding is hard.

lament latch
young zenith
#

ETK I-series,hopper(i4) or Covet engine ?

#

gonna use a Piccolina transaxle prob

barren magnet
#

the only way

#

covet model sucks, hopper’s is too big

young zenith
#

think imma go for ETK I6

proud granite
#

can someone tell me a good tank mod? prolly not the place to ask but i dont see any other place

finite barn
#

guys the rk engines arent working did 0.33 break it

outer hornet
#

Is there a mod that adds wunderbaums?

uncut brook
#

did anyone else follow the development of this one small kei van on here? i think it was gonna be an ibishu or smth but i cant find the thread anymore. Did the mod creator delete it? I really loved how the mod looked !

uncut brook
drowsy leaf
#

hirochi talent

uncut brook
#

also not that one, a real van, it looked like this:

uncut brook
lyric cedarBOT
#

Gave +1 Reputation to @drowsy leaf (current: #55 - 40)

drowsy leaf
uncut brook
#

would u consider it a bump if i write smth in there

drowsy leaf
#

idk

tiny dove
#

can i ask questions ab mods here

#

im going to

#

I cant get any mods by youngblood to work right and im tryna figure how

fallen zephyr
#

hey yall r modders right?

celest sundial
#

I'm not if that helps any

fallen zephyr
#

know of any good car trailers?

#

car hauling

#

@polar cedar u make good mods right?

fallen zephyr
#

ok

celest sundial
#

not sure if the update broke anything about it

sly cosmos
spark harness
#

anyone gotten beammp to work on linux? the guides i've found either haven't worked or couldn't be followed bc the apps they use are dead

livid oasis
#

I have two problems with the Road Architect Tool. 1: The textures are broken and appear and disappear in sections 2: The terrain shape does not save. Then I save the level and reload it, it goes back to original. I will send a screenshot if needed.

fallen zephyr
#

vroom

hardy valley
restive steppe
#

ok?

daring flicker
#

any1 got jsd is300?

pure sequoia
loud needle
#

are there any mods to make the logging trailers more filled than normally?

#

the non modded ones are empty, lots of place for more logs

tired raptor
#

does anyone know why exactly these textures are missing? i have imported all the textures in the ec buldings folder fixed it

quick sparrow
#

Any good real pickup mod actually on the repo ?

sweet skiff
#

can samone tel me how to make a bigger snorkel on my car i cant find it out cus al of the tutorials ar from 2017

#

?

cold pewter
#

brand new premium mod

neon magnet
cold pewter
neon magnet
cedar yarrow
#

Hi somone know if i can play multiplayer on gforce now?

solid rapids
#

pretty sure you can't
does it even let you install stuff from the in game repo let alone stuff from 3rd party sites

cold pewter
#

3rd party absolutely not

graceful solstice
torpid socket
#

Anyone know why the train tracks are white?

latent grove
#

Why does the hirochi ccf touchscreen not work anymore?

cyan drum
#

because it's broken

latent grove
rough iris
#

I made a little something!
As expected, the MD's short flatbed looks so good on the D-series!

celest sundial
#

almost like it was made for it

junior basin
#

Like that

rough iris
# junior basin Like that

well, on standard wheel position it's behind that. When you put on bigger wheels or spacers, I would assume it would also be lifted

#

not at all me trying to avoid doing more work

junior basin
#

It's ok, this is not a criticism, it's just a suggestion

rough iris
#

also why does a slammed work truck go so hard

junior basin
#

It's a bit special

junior basin
steep jay
#

This is probably a dumb question, but does anyone know of a way to import an entire map to Blender?

dense tangle
vast lion
#

has anyone tried to use the new sounds for there engines i changed the sample names over but I still can't get it to work

scarlet cosmos
#

hey just curious, does anyone know what happened to the koenig bolide? i cant find it anywhere

zenith herald
unreal drum
#

is there any good mods that add 80s japanese sedan? especially hardtop

#

I mean thing like GX71 MARK II, Y30/31 Cedric,

misty onyx
#

erif

vital folio
#

Is ItsYourBoi still around? I wish he updates his Off-road semi truck mod, its such an amazing mod but its trailers glitch out and the trucks have a "No Texture" warning

vital folio
#

Even these Log trailers are bugged for me in the same way. The trailers just fly off at an angle into the sky away from the centre

#

I'll try removing Off-road semi truck trailers to see if its causing the bug

vital folio
#

So its this mod that was making the trailers fly off and bug out, does anyone else have this mod? If so, can someone try spawning a log trailer and see if it presents the same bug?

#

I really like the mod, would be a hard loss

dense jungle
zenith herald
dense jungle
#

The bodywork is london fire brigade but that is definitely a gta mod

zenith herald
quick pagoda
#

i have a stupid question

#

is it possible to update a map that isnt mine

#

like remaster it

drowsy leaf
#

the saga is also a thing but pretty outdated

#

still works tho

then the serenity

neat meadow
dawn tangle
#

so ive noticed that when deleting mods from the mods folder, they dont actually delete from my pc and my storage is still the same, am i deleting them wrong?

dawn tangle
# drowsy leaf empty your recycling bin?

yeah i didd that too. im gonna try and clear cache as well see if that works. Have you ever paid attention to your used storage when deleting mods? im wondering if its a known issue or if its just a complex thing to delete mods

drowsy leaf
#

nah i have a 2tb drive for my uselfolder and blender files

dawn tangle
#

so do i, but i just like knowing how to get rid of them, if you ever need to i just figured it out. You have to clear all the mods in the mods>multiplayer folder except for the 'beamng' zip file in that folder. then clear recycling bin, then clear cache through beamng launcher. then theyre off your storage

worldly prairie
#

Is there a way to fix broken mods?

unreal pumice
#

when i spawn traffic there is some error and car doesnt respond to buttons anyone knows how to fix or is it just outdated mod?

#

everything works without traffic tho

sleek breach
#

So is there a way to fix certain parts that go chrome when I join specific maps they arent pbr yet ik they should be but most of the truck is non pbr and its just one part on certain maps and theres times where Ive made other maps and it was fine then I changed the ground texture and it made the parts chrome is that what the issue is and how do i fix it?

drowsy leaf
drowsy leaf
worldly prairie
#

Oh, could you maybe tell me how, or show me by some link or whatever

dense jungle
#

“Broken” alone is vague, how is this mod in question broken, what is this mod, what caused it to break

runic zealot
#

just wondering how many lifetimes would it take to make this in beam ?

earnest pendant
#

anyone know what mod this is?

drowsy leaf
#

that model is quite rough, too high poly in some places, no textures, no smooth shading (would need to optimize and add mark sharps)

#

lack of underbody, chassis, enginebay, engine, interior?....

runic zealot
#

its a render of what im building irl and its my first ever model

#

just had the thought once ive built my car it would be awsome to have it in beam to

drowsy leaf
drowsy leaf
runic zealot
#

ya i have currenltly 2 race cars and building another 2 for my channel

drowsy leaf
#

so its just
practicing modeling for a while

#

then the colision phisics for beam are quite difficult

runic zealot
#

ya thats the idea i have no idea how people make these incredible acurate models withour the car irl like what are you referincing ????

drowsy leaf
#

i love making old cars since they are much simpler but god try and find a chassis reference for that

runic zealot
#

its impossible sometimes it took me soooo long to find this rover model to build the bodykitt off of

drowsy leaf
#

months of collecting refernces

#

would be extremly fucked if i hadnt found a full restoration video off it

#

most chassis reference pictures are also 2000s era resolution

#

this is practically the only reference ive found of the chassis behind the rear bumper

runic zealot
#

like google the powerking golf mk1 race car and just imgine how difficult it would be for a novice to try make that lol i atleast know the owner so i can get refrences but still

drowsy leaf
#

mhm yes

runic zealot
#

im waiting untill im good to try make it for the owner as a gift

drowsy leaf
#

thats why most novices either stick to not making cars (which is VERY reccomended since youll slowly learn the basics instead of a big demotivating proyect) or just use the base of a vanilla car

#

since for the love of god i just cant wrap my head around suspension geometry and how to code it, i took the mk2 pessima suspension for the celica im making and modified and will retexture it to my needs

runic zealot
runic zealot
drowsy leaf
#

and the awd suspension has shortened rear irs arms and well
a diff

runic zealot
#

also what celica are you making ? i know of alot of guys who have alot of cars so theres a chance they might have one and i can get refrences for you

#

this is one of my curses ive been trying to find this rover for about 4 years now this is the only photo i know of it the annyoing thing is because it was taken in the 2000s the qualitly is nonexistant

abstract mango
#

let me try find extra ones rq

dusk gust
#

Is there any mod that improves the sound of the V6 found in the DMC delorean mod by lucasbe?

#

..i find the chances very unlikely but ill ask anyway

abstract mango
runic zealot
#

i know it was taken in the 2000s at zwartkops raceway thats it

#

i know its a rover sd1 with a chevbarreta in the background

#

its a curse i wish i never saw it lol ill never find who owned/owns that thing

#

i know the racing series it was probably racing in

abstract mango
#

south african racecars are crazy

runic zealot
#

very we have some truly unbelivably cool cars

runic zealot
abstract mango
#

nuh uh

runic zealot
#

ohhh if you have fb go look for a goup about wesbank modifeds and go watch wesbank modifed races from the 90s

#

the 4 rotor mx6 had nearly the same engine as the legandary mazda 787B

abstract mango
#

isnt westbank an australian thing

runic zealot
#

maybe westbank but wes bank is south african

abstract mango
#

oh lol my bad

#

i misread

runic zealot
#

but then again alout of au and sa things are often confused for eachother since we are SO alike