#mods-discussion

1 messages · Page 113 of 1

barren magnet
#

rhe first thing youll need to do is learn about topology and how to simplify

#

for good deformation, youll want quads as much as possible

#

so four verts to a face

austere lake
#

yeah i know it's not that easy, but it was to show aproximatively what i wanted to do
for example, to make this side, i basically use two triangle fixtures and 1 square fixture

so in beamng drive, if i collide with something, it with deform like 2 triangle and 1 square
so i would like to do something so beamng drive know that these three piece for example, are one and unique piece that need to deform as one piece, and not as 3 different pieces that can deform into three different ways

#

also i just found how to show it
but i think that's waayyyyy too high
and that's because i have a LOT of fixtures that overlap
and so, a lot of useless faces, verticles and edges

wanton fable
#

from 1-10 how hard is it to make a map

shrewd turret
#

does any1 have a nice ferarri f40 mod? free

hearty obsidian
#

no

rough iris
#

So I did a thing...
Is this cool af or an abomination of mankind?

barren magnet
#

idk how i feel about the 6 door but the ramp over top is cool

rough iris
fathom thorn
#

The front suspension looks nearly collapsed

rough iris
ocean mauve
rough iris
ocean mauve
#

yeah for the 3 wheeler only

rough iris
#

ok that is cool

ocean mauve
#

yours is def cooler

rough iris
#

can there be to much customisation?

barren magnet
#

having more flatbed upfits is a plus in general

#

i find the regular one too big sometimes

rough iris
#

well mine is same if not a little bigger

barren magnet
#

how about width?

rough iris
#

yea its a bit wider but lenght is the same

barren magnet
#

hmm

#

maybe its just the pictures

#

they look better proportionally

rough iris
#

but it does offer a longer version with 0.7m more lengh in the front and has an optional rear cage extension for another meter

#

longest vs shortest

rough iris
strange kettle
#

holy moly

strange kettle
ocean mauve
#

they go everywhere

#

there is a reason i never finished the stuff for the front and rear pigeons 🥲

undone bluff
#

does anyone here mess around with the jbeams/json files

ocean mauve
#

yea, most beamng mods use those, so youre in the right place

undone bluff
#

what do yall use to be able to access and alter the file

ocean mauve
#

any text editor, even standard notepad will do

#

but the recommended options are notepad++ or visual studio code

heady bane
#

i cant mod

ocean mauve
#

press buttons

#

ez

wanton fable
#

can someone make a 60's style map

rough iris
#

hauling your offroad vehicles offroad!

#

funfact: when you press numpad 0, the car goes in a sort of one pedal driving mode until you press the brake again, meaning it holds the brakes, which is useful for loading cars on flatbeds!

latent ivy
#

theoretically, could i buy the formula rss mod for assetto corsa, plop the meshes into blender, jbeam them and have a fully fledge f1 car for beamng?

ocean mauve
fathom thorn
latent ivy
#

and why is it a bad idea? Because I would be minus when it comes that i paid for something, spent countless hours to perfect it just to be free?

fathom thorn
#

An f1 car would be one of the hardest vehicles to make accurate

latent ivy
#

yeah especially with the new regulations

fathom thorn
latent ivy
#

yeah didnt think of that, but theoretically, it is possible?

abstract mango
#

oops, sorry for the @

rough iris
lyric cedarBOT
#

Gave +1 Reputation to @abstract mango (current: #373 - 3)

frank cove
#

Especially as a downforce update for beam is imminent

#

So all your work could be for nothing

low heath
#

downforce update??…

frank cove
#

They have mentioned about needing to update the downforce model and tire model

#

They are both rather old atm and holding the game back

#

At least in terms of a racing sim

verbal kelp
#

A little something stupid I am working on lol
Don't feel like making a thread for it yet since I don't even know if I will finish it, but I wanted to share it to see if anyone is interested

zinc yoke
ocean mauve
#

yes

#

it is a mod

dim palm
#

Does anybody have any info on how to start a boost by gear intake part? I tried looking at other mods and I can't even find a boost by gear for the scintilla

glad ferry
#

what about a quadra r v-tech?

dim palm
glad ferry
#

and was thinking of ideas

rough iris
latent ivy
quick crow
#

@dim palm

dim palm
#

It's fine I already got it

#

I just did random shit and managed to make it

rough iris
dim palm
#

I'm so confused what would you even change to make it dampen the shake?

latent ivy
lyric cedarBOT
#

Gave +1 Reputation to @rough iris (current: #304 - 4)

frank cove
# dim palm I'm so confused what would you even change to make it dampen the shake?

Stiffer = vibration into chassis
Softer = vibration in engine

In all performance applications including race cars you want the motor mounts to be as stiff as possible, sometimes even just being hard mounted.

My best guess is making the spring values larger = stiffer, but documentation will be your best freind to confirm if that is true

#

Hopefully that helps

spark carbon
#

So I know about the Tokyo expressway (I think that’s what it is called) but does anyone know about any other maps that are like it?

green pier
#

and for AC so you’d have to convert, which isn’t hard and would be fine for personal use but sharing would be bad

keen jolt
#

good poly flow?

cold pewter
#

to be less dense

keen jolt
#

(2 less)

cold pewter
#

Yeah that’s a little better

#

i would probably do it like this

#

but again that’s my preference

keen jolt
#

i would do the nodes like this:

median pewter
#

is it okay to ask if someone knows about a mod or has seen a mod? i want to try find a mod but no results on the forum.

dense jungle
median pewter
vapid sundial
#

where did pessima lifback mod go

cerulean osprey
barren magnet
#

goodbye structural rigidity in the rear end

keen jolt
pallid lynx
median flame
glad ferry
dark scroll
#

so how do i work on models

kindred crypt
#

does anyone know how to add a towhitch to a car mod that doesnt have it?

dark scroll
#

so what app do i use

pallid lynx
#

there are mods that have are complex

dark scroll
mighty spruce
#

paint.net is for textures (supports dds and png and is free)

barren magnet
#

for manually editing jbeam notepad++ with synatx highlight or visual studio code

mighty spruce
dark scroll
#

thx

lyric cedarBOT
#

Gave +1 Reputation to @mighty spruce (current: #738 - 1)

mighty spruce
#

you'd need to copy-paste a towhitch from some vanilla car and paste the jbeam in there

#

also you'd need to copy-paste the model of the towhitch and put it in a place where it makes sense

#

*this is all if towhitches are per-vehicle and not in a sort of common thing

frank cove
frank cove
#

Beamspring line 20

dim palm
frank cove
#

Did you check documentation? Otherwise all I did was point you in the right direction and give you a good guess lol

#

So I’m not too surprised it didn’t work

dim palm
#

Yes and I can't find anything about it

frank cove
#

Or it might’ve and it’s just not noticeable

dim palm
#

Wtf is happening like even with a roll cage it shakes so hard it feels like it's going to rip a hole in reality

frank cove
#

Might not be an engine thing might be due to something else broken

#

Slow-mo and ctrl B should be the best way to see what’s bending weirdly

dim palm
#

I think it is the engine because it didn't do it until I added boost by gear

frank cove
#

Is it making 40 billion horsepower or something by chance?

dim palm
#

And you can only see the shaking if you're inside the car

dim palm
#

Like it supposed to be doing only 9 but it says it's 50

frank cove
#

So like 2,500hp probably?

#

That might be your problem

dim palm
#

9psi boost is over 2000hp?

#

That's literally less then the semi

#

Ok is my game broken or something?

frank cove
#

That is 76psi my G

dim palm
#

Yeah that's why I'm asking if my game is broken because you can tell I have it set for 9

frank cove
#

Seems the boost by gear might not be working as intended

dim palm
#

Idk how to even fix it

#

Even when I lower the numbers it still hits 70

frank cove
#

Probably something wrong with however you coded in the boost by gear so I’d start there

#

But certainly having ~4,000hp will cause some engine shake

dim palm
#

I honestly don't know what would be wrong because it's pretty much just rk's boost by gear but a but different

#

Mainly because I used his to see how they would even be made because nobody really has made it and it's not base game

#

Actually if I just lower it's max in the jbeam it might fix it

#

Okay something makes no sense I made it so it's max amount of PSI is nine and made it so it's lowest is also 9 and somehow it's still putting out over 70 PSI

frank cove
dim palm
frank cove
#

Even at 5? You’ve tested it?

dim palm
#

Yep

#

Even at 0 it puts 70

frank cove
#

Wack. Something must be overwriting itself then

dim palm
#

I don't even see anything overwriting

#

Even In the slider I have it so all of the other gears are at zero other than eighth gear and 9th gear but for some reason it's still putting out like 30 PSI on the gears that are supposed to have zero

fathom thorn
#

You don’t have to delete your question

dim palm
#

Wait is it not overriding the turbo intake?

#

I have it being run from the intake turbo

#

Does that mean that both are running?

late fulcrum
#

happy little trees

vague meteor
#

Any impressions of FastLane’s mods? Are they tolerable? (He makes real life car mods, seem okayish) Saw sim adventures’s video on his ML63 and am intrigued

vague meteor
#

No no they are free (as far as I see)

#

With optional donations

drowsy leaf
#

then i guess if its free go ahead an try them

#

no loss

vague meteor
#

Yeah you’re right, always cautious with rl car mods, have the habit of always asking for impressions before trying them

cyan drum
vague meteor
#

Right

#

Thanks for the info, just what I needed

fathom thorn
#

I’ve just thought they were mid

#

They could be much better with effort, but they are usable

cyan drum
#

both the swift and the megane had a lot of issues and really unoptimized

late cargo
#

Does anyone know if a map that is basically just a really long drag strip exists? Kinda like the Autobahn map, but sticky asphalt

Edit: rephrased

dim palm
#

I'm so confused my custom screen (thing on the right) works in game and in career mode but is a missing texture if you place it on the off road scintilla

dim palm
late badger
#

who knows a good race track with ai like rlly accurate ai

late fulcrum
#

no ai but its a real life racetrack

split vale
dim palm
polar cedar
#

jbeaming charger panels

kindred moth
abstract mango
#

Bros trippin

dim palm
#

For some reason the side screen only loads on certain configs

#

When all it is doing is loading the basic dashboard uv while using the race dash

cerulean osprey
#

i have beconzez permision for make parts pack

split vale
dim palm
split vale
quick crow
#

@dim palm for the too much psi, did you change how much psi the turbo makes for a certain Turbo RPM and the efficiency and stuff? maybe that could be the issue

#

what are the turbos you are using and is this the right way to do the wastegate pressure for each gear?

#

i guess that should be right

#

im not really understanding rn, did you make your own turbo or are you using the stock one?

#

maybe make your own intake that just adds your turbo

#

wair

#

try making this into a scintilla_mod slot, you might be able to make this work for all turbos. do you know how?

#

mine lol?

#

i mean you can just do that for now and if it works/fixes the issue it might be easier to fix the issue

cerulean osprey
fathom latch
#

I love the idea, but I feel like the roof should be taller to accomodate someone standing/walking around in there

quick crow
#

can you maybe send me what you did so i might be able to help better later?

fathom latch
quick crow
#

thx

lyric cedarBOT
#

Gave +1 Reputation to @dim palm (current: #64 - 27)

hasty talon
#

does anyone know where i can find a decent nascar mod with all (or most) generations of nascar, including decals?

quick crow
#

@dim palm idk but you didnt send me anything with that boost by gear in the code

#

this one isnt in there

#

that is what i mean

#

the actual boost by gear code lol

#

that folder is empty

#

but just that one

#

idk man but i didnt delete it

#

oh okay

#

im just still missing the boost by gear controller file you showed earlier

#

oh oops, was confused by the same name as the other one in scintilla. Anyway, here is a simple version i made using the mod slot: This works.

#

no sry, not really

#

are the textures mapped properly in the .dae file?

#

have you tried clearing the cache?

#

also, the problem seems to be your turbo you made yourself, because it gets too much boost for the wastegate to keep up

#

try taking a turbo from the vanilla scintilla and modifying that one with just the BBG

#

no, there are way more things that correspond

#

these need changing as well

#

i will quickly make one and tell you how you can modify them yourself

#

do you know where you can find the jbeam of the vanilla vehicles?

#

bc that is usually a better place to start

#

yes, and enginedef etc

quick crow
#

or just copy the original one and add the slot for bbg

crimson viper
#

I dont understand uv lol

quick crow
#

the commented lines should be enough changes to add BBG to any part you copy from vanilla and change. only thing you need to have in /common is the controller for the boost by gear

#

boost by gear has the controller file

#

the thing working with one vanilla turbo modified

#

unzip the file and drag the vehicles folder into mods/unpacked/bbg

#

the best way to learn this stuff is to just play around with it and see what happens and studying what someone did etc

#

they get saved in the cache and sometimes make the mods not work properly so clearing that sometimes fixes texture issues

#

oh i just realised, if you leave the stock wastegate variables in the wastegate pressures combine

wind dew
#

Does anyone know of any good IC RE/ IC CE mods?

quick crow
wind dew
#

Its a bus

quick crow
#

maybe

quick crow
#

get rid of your turbo stuff, study what i did and learnt to make these yourself

#

one sec

#

it was pretty much just copied and replaced with your name, yes

#

but i learned pretty much everything like that, just copying stuff and changing stuff to see what happens

#

here, this is fixed. i commented all things i changed compared to vanilla in the vehicles folder

#

that is pretty much the reason

#

yes that is always shown for zip files

#

weird

#

you are free to check for viruses using anything lol, might always be a good idea

#

maybe discord checks themselves but takes a while so it shows at first or whatever

#

it showed up the first time i downloaded yours for me aswell

#

i hope you are not doing that stuff on your phone lol

#

like modding and stuff

#

oh okay

#

and just put the unpacked stuff here like that:

#

the folder inside unpacked can be named anything you want

#

is it working?

#

okay

quick crow
#

Hmm, sorry, im not really able to help here, not the best with textures and stuff

late fulcrum
frank cove
sage viper
quick crow
#

change stuff or make a whole car from the ground up?

quick crow
#

Keep the lines the way i made it first and understand how it works. It seems you added your own slots now and changed something on line 54 where the issue seems to be

#

Yes, but you dont need all that

#

You just need the one slot i added already

#

If the folder structure is correct it works perfectly fine

#

Just the stuff in the zip with the two folders inside vehicles

#

You put them in /vehicles/scintilla/custom_parts/jbeam

#

You need the other file in /vehicles/common for it to work

#

That is all you need actually

#

Except you want the special parts etc, but if you study what i changed and commented then you can learn to port it to any turbo

#

Well its just a changed vanilla part which already has those

frank cove
#

Pretty sure the cooling is done through the Intercoolers jbeam so that shouldn’t be a concern

quick crow
#

because he made it more customizable

frank cove
#

You can technically run some turbos without intercoolers too. But they overheat very quickly

#

So he might’ve added cooling to turbos to avoid dealing with intercoolers

quick crow
#

why would the devs make it differently, pretty sure they wouldnt make it very crappy just because

#

did you try just adding what i did to test it?

#

in the same folder structure?

#

because then it works

frank cove
#

Folder structure is critical

#

No no, like the names of your folders needs to be correct or you need to change the pathing in the jbeam

quick crow
#

the issue with just copying modded stuff and changing that is often that it is harder to understand how it works than the vanilla stuff. That is why i made you the part that works with the vanilla Stage 3 Turbo

#

what you need to do: do this exactly like this or it WILL NOT WORK:
in your mods folder:

  • unpacked/BoostByGear/vehicles/common: put the Boost by gear controller here
  • unpacked/BoostByGear/vehicles/scintilla: put the modified turbo here

DONT MODIFY THE FILES FOR NOW - fresh download

The controller is inside the zip i made with the name you made for it
the turbo you will easily find as well

#

if the controller isnt in vehicles/common the turbo wont find it, that is why it doesnt load it

#

its just locked by the /vehicles/common and the /vehicles/scintilla part

#

BeamNG figures out where to put the modded parts by that, that is why you cant just expect beamng to know there it belongs

frank cove
#

You could in theory change the /boostbygear/ part I believe yes?

quick crow
frank cove
#

But get it working first before fiddling with names

quick crow
#

maybe scrap that for now and get this one working first

#

judging by your outputs however your stuff is in different places and with adjusted stuff, that is why not everything gets found etc

#

send a screenshot with the bar showing the path at the top

#

like this for example

#

see, you have it in custom_parts/jbeam rn

#

put them at just /scintilla/filename.jbeam

#

and can you send a screen of the common folder in this mod

frank cove
#

It’s in scintilla/custom_parts/jbeam/

#

Not scintilla/

quick crow
quick crow
#

its just not necessary

#

you can add more yes

#

but in the common folder this might have problems

#

do the same with /common

frank cove
#

Because different people have different methods so when someone makes something for you, put it in EXACTLY how they say to

#

Yeah again put it in just standard common I’m pretty sure.

#

Or I think you should be able to change the folder structure in the Jbeam to read correctly

quick crow
#

Just put it the way i told you and keep the files the way i sent or i wont help you anymore

frank cove
#

The aesthetics of your folder don’t matter I promise

#

It’ll be ok

#

If you want to know something the best way is to learn yourself

#

Don’t demand other people help you when they have already made an entire portion of the mod for you. It leaves a bad taste in peoples mouths

#

You should be able to add a line that changes it from default but I’m not 100% sure

#

As far as I can tell he made the jbeam in it’s entirety because yours wasn’t working.

#

Which is VERY nice of him

#

And very selfless

quick crow
#

I pretty much made the thing myself again

frank cove
#

“Mine was working but it wasn’t”

#

Be serious

#

Just because a bike has wheels doesn’t mean it works as a car

#

Don’t take credit for work you didn’t do

#

Fine. It doesn’t work correctly

quick crow
#

Because it wasnt easily visible for me how that custom turbo worked and i understood you that you just wanted boost by gear working

#

My guess is that you changed slot names or part names or something and that is why it doesnt load

#

Yes folders inside common ans scintilla should also read the names but i cannot guarantee

#

Send the error

#

Ctrl + L

#

Or reload the game

#

Bc the modded parts are not equipped anymore the way it looks

#

Its just because of the reload, your mods probably got automatically disabled

#

Or something, idk

#

Is it working now?

#

The jbeam filename or the part name at the top of the jbeam?

#

yeah that doesnt matter

#

this matters, the top most line, and the slot type. if you change those the stuff might break if not named properly

#

try removing your parts temporarily?

#

and just loading mine for now

#

then try reloading the vehicle

#

sometimes it glitches out

#

reloading like going to vehicle selector again and picking a new one to replace

#

not just ctrl + r

#

ctrl + l just reloads the LUA but not the vehicle, this is needed to reload what mods are loaded

#

yes

#

it has one

#

you dont need an extra wastegate slot, you already have an adjustable one

#

for me it does

minor harness
#

where can i get volvo mods?

quick crow
minor harness
#

wheres that?

quick crow
minor harness
#

ty

lyric cedarBOT
#

Gave +1 Reputation to @quick crow (current: #378 - 3)

wind dew
#

does anyone know of any good bus mods like the IC RE, IC CE, Thomas c2 or others?

fathom thorn
short moth
#

Hi! just joined was wondering why I can't get mods such as: Porsche, Bell 407, Lamborghini, Range Rover, Volkswagan, and Audi I did watch a video on how to install them and only got a Bugatti Chiron. Anyone know why?

hearty obsidian
#

because you probably only installed the bugatti mod

short moth
#

No, I tried installing the other ones

hearty obsidian
#

did you put them in the mod folder

short moth
#

Yes

hearty obsidian
#

did you just drop them in in the folder or put them in like the vehicle folder

short moth
#

Dropped

hearty obsidian
#

then idk

short moth
#

Just was able to get the Bell 407 had to tinker around a bit

hearty obsidian
#

where did you get the mods

quick crow
drowsy leaf
quick crow
#

Yes

drowsy leaf
#

HAHA noway

quick crow
#

I really wanna post here what out conversation was but idk if that is too much

drowsy leaf
#

hes also muted in MFD for being an ass as i assume he was here

fathom thorn
quick crow
fathom thorn
#

That doesn’t surprise me

drowsy leaf
dense jungle
short moth
short moth
hearty obsidian
short moth
#

Yeah, tried downloading a Audi RS6 couldn't even load the page.

dense jungle
late fulcrum
frank cove
# late fulcrum

I don’t think it’s 25sq miles. The base game Italy map is “only” 6sq miles

short moth
dense jungle
frank cove
#

25sq miles would only be slightly smaller than the GTA5 map

dense jungle
#

having it right next to your computer is irrelevant if the speed is still bottlenecked

short moth
#

It just won't let me download it

dense jungle
short moth
#

I'll try, trying to play BeamNG at the moment

#
#

Right now in a middle of a huge storm power might go out some might not be on>

#

Hack did send request if power goes out so we can talk later

drowsy leaf
#

WIP = Work in progress = not finished

short moth
#

Where it say that

dense jungle
#

i don't really accept friend requests anyway

drowsy leaf
short moth
#

What does On Hold mean

drowsy leaf
#

on hold means the mod is temporarly paused development

#

meaning its not finished and its not being finished

short moth
#

Thanks for the notice

#

need to go

lyric nexus
#

Anyone have a legit link to the ford explorer mod?

quick plover
#

Someone should make a sprint car mod like these so that it’s more realistic

humble kindle
#

I agree with that

quick plover
#

I can’t make mods

#

So shut up

frank cove
#

Are you willing to pay someone to make one for you?

#

Otherwise I’d recommend being less demanding and more phrase it as “a sprint car in BeamNg would be cool” rather than demanding someone make one

#

Just trying to be helpful 🙂

quick plover
#

I’m just saying that someone should Finnish the journey of making a sprint car mod becuase everyone just bails out and doesn’t Finnish/release the mod

frank cove
#

I agree a sprint car mod would be cool

#

But that doesn’t mean anyone should or has to do it

#

But I agree it would be cool

#

There’s a pretty good dirt late model mod iirc

#

So that’s something

quick crow
silent dune
drowsy leaf
tawny lynx
#

ok Kei truck number 3 is out... anymore japanese kei car incoming?

oblique rain
fathom latch
#

There was the Kanu as well iirc

barren magnet
#

kanu and elder’s lore friendly hijet

quick crow
#

why the hell is the dseries different with its slot being a slots2?
now i get why my lua script never generated for the dseries

cosmic mulch
quick crow
lyric cedarBOT
#

Gave +1 Reputation to @ocean mauve (current: #2 - 225)

dense tangle
#

its a secret now but ill say its a hirochi and a hatch

signal furnace
#

so how to edit vehiclees in beamng whats it called and how to install it

signal furnace
#

uhh like ya know how people modify their cars insanely and they look cool and all

signal furnace
#

in vehicle config?

dense tangle
#

yes

ocean rock
#

im calling this era of beamng modding "the kei renaissance"

elder python
dense tangle
#

mistral predicessor

bleak tusk
gaunt wyvern
#

Has anybody made “Boost by RPM” or “Boost by Speed”?

crimson skiff
#

Ive seen boost by gear

fathom latch
upper violet
#

i have question does anyone have link to the mod that adds openable doors to FPS trapez?

fossil mason
bleak tusk
#

Yeah that's what it is

#

I'm recoding it for newer versions atm, old version is broken

willow turret
#

tryed out the good tacho mod

green pier
#

how close is new bx to actual s13, interms of kits

#

do they take much work

barren magnet
#

body shape isnt crazy close but not impossible to adapt

abstract mango
#

bx is much bigger than s13 in size

barren magnet
#

its not a crazy difference, brickolo compared it to his s15 a while back

#

im curious to see it against sam/ax53/brickolo’s s13 model

green pier
#

just more so thinking about panels lining up

cold pewter
#

the 200bx’s version of the onevia would probably have more resemblance to an actual onevia but the bx’s s13 front does look quite different

#

so id say the onevia would probably be more accurate than the regular bx

barren magnet
#

i love the diana front but the popup front just feels too elongated

#

doing onevia with the 200bx it looks way too long in the front

cold pewter
#

the bx really is a funny looking car

latent ivy
sullen onyx
#

if anyone can give me directions to get the remastered stratos acrobatic plane please lmk

steep summit
#

I know this is prob a dumb question but i just downloaded beamng yesterday and i have no clue how to really find mods so, anyone know how i can get these cars? https://www.youtube.com/watch?v=SD3QBQCbKTY

In this video we cover a ton of popular offroad machines in BeamNGDrive. A link to all the creators and featured patreons is below. We're glad to have them creating these awesome mods for us so we are happy to support them!

Thanks for the subscribes!

https://www.patreon.com/Roughcountrycrawling
Rough Country Crawling!
lots of trucks, from craw...

▶ Play video
#

The dude didnt link them in the bio

#

or wait do you gotta pay for them?

quick crow
steep summit
#

damn well you know any good free mods for offroading cars by any chance?

quick crow
#

this just ensures that all results are from the official website

#

otherwise try browsing the repo and maybe for a start sort by most downloaded for the most popular mods

dense jungle
steep summit
#

repository didnt have much of anything tbh

#

that i was looking for

#

or i was searching for the wrong things

dense jungle
#

try the forums then

frank cove
steep summit
fathom thorn
#

Shifting into gear breaks it
I think it’s just how sequential autos work

bright rampart
#

does anyone knows a good

#

aircrafts mod

dense tangle
fathom thorn
#

More like Apple maps

dense tangle
bleak tusk
#

Ty, hopefully when the GPS stops confusing the living hell out of me I'll release an update

dense tangle
#

maybe it has some offset somewhere idk

bleak tusk
#

I have zero idea, it's a mess of canvas and css code

elder python
# willow turret

Love it when I can barely see how many RPM's I'm making, and not being able to read my speed.

quick summit
#

anyone got some good lore friendly cars?

frank cove
# quick summit anyone got some good lore friendly cars?

(All street cars) Hirochi CCF, Gavril GPV, AW Astro, AW Bete, TAZ Pack, Gavril Vertex, All Procyon Cars, All Arima Cars, Hirochi Mistral and the 94 k series off the top of my head for free stuff. Theres a BUNCH more race cars that are lore friendly and some great paid lore mods too

lyric cedarBOT
#

Gave +1 Reputation to @frank cove (current: #125 - 14)

frank cove
#

The Ibishu Kashira too forgot that one for a sec (and probably a few more)

frank cove
#

Gavril Dynamo and the Hirochi Rush I have heard good things about

#

My buddy has the Dynamo and loves it. I haven't had the chance to get any paid mods yet tho

barren magnet
#

segra, signia, rush, dynamo, eventually ‘96 barstow, eventually avior and sapphire gt7

frank cove
#

Nah I’m not interested in piracy 🏴‍☠️

fathom thorn
#

Lmao

barren magnet
#

breh

quick summit
#

also, for the carbonworks f4 is there a way to fix the brake lights?

#

they arent working for me

frank cove
#

F4 cars don’t have brake lights, just rain lights (I’m like 90% at least)

cyan drum
#

said lights are toggled by using the hazards button

brazen cypress
#

Is there a mod that i can control each hydraulic wheel individually

lunar widget
#

ford transit pack 1 free

quick summit
#

yeah me and my mates kept ramming into the back of eachother so was just wondering

limber hinge
#

does anyone know where i can find the clutch jbeam for soliad lansdale, I wanna edit the maxtemp but cant seem to find it anywhere.

cosmic mulch
limber hinge
cosmic mulch
#
"clutch": {
        //"clutchStiffness":0.5,
        "clutchFreePlay":0.2,
        "lockSpringCoef":0.8,
        "lockDampRatio":0.05,
        "warningTemp":9800,
        "maxSafeClutchTemp":9900,
        "maxClutchTemp":10000
    },

Here's a clutch code block with a few lines I made to make an indestructable clutch, you can put it right below the gearbox block

limber hinge
#

oh alr

cosmic mulch
#

you're better off overwriting the default values like this than changing them entirely

#

those are buried in the game lua files

#

most things if not defined just have a basic fallback value

#

you can see clutch lines used in the flywheels, however they only edit the mass and inertia of it

limber hinge
#

under the gearbox block in the lansdale_transaxle.jbeam?

#

never really edited files

#

except tires

cosmic mulch
#

not inside of it but after it

limber hinge
#

okay i got it working now, thank you so much.

drowsy leaf
orchid ferry
#

how do i create a mod

barren magnet
orchid ferry
barren magnet
#

do you have any experience modeling

quick crow
# orchid ferry

Modding is very complicated, if you dont have any experience, first try learning the basics doing something like a bodykit or something, where you learn modeling, jbeam and everything. Making a whole vehicle is already way more complicated.
For starting with modding, you may look at the Wiki:
https://documentation.beamng.com/modding/

there is already a pretty good one for this generation of golf, even lore friendly:
https://www.beamng.com/resources/aw-astro.19186/

abstract mango
#

ugh the astro is

#

quite something

#

also allegedly based on a MK2

#

he's doing a MK1 Astro rn but it's been halted for a while

frank cove
#

Astro is pretty good but shows it’s age a bit. Still better than 90% of real car mods though

nimble valley
#

chatgpt 4o can edit and even create audio

silk ridge
#

yo I acnt find the Bell 407 mod on the repo, and thats where I was told it would be. Can someone DM me the link?

fathom thorn
silk ridge
#

thx

barren magnet
#

you specifying that seems more sus than just not mentioning

#

also change the file extension to mp4 instead of mkv and reupload so it embeds

fathom thorn
silk ridge
#

uhhhh how

silk ridge
silk ridge
barren magnet
#

rename the file and replace mkv with mp4 and when it says it could make it unstable just click ok

silk ridge
#

im on windows 10 and it wont show me the file type

barren magnet
#

you have to enable show file extensions

#

should be in the explorer settings up at the top

silk ridge
#

ah

#

thx

barren magnet
#

that thing’s all sorts of fucked up hm

silk ridge
#

yeah

#

no matter which model i pick it does the same thing, but sometimes it happens to have textures

barren magnet
#

did you clear cache after installing it? and did you install it to your mods folder?

#

it could also be using outdated textures

#

i have no clue whose mod that is

silk ridge
#

tbh idk where my mods folder is so install everything to the vehicles folder

#

its Frix's Huracan

#

yes, I did clear caches as well

barren magnet
#

when you launch the game, click manage user folder, browse user folder

#

and then you need to put your mods in there

silk ridge
#

ohhhhhh

barren magnet
#

in the mods folder

silk ridge
#

ok

#

so into the "repo" folder?

#

thats inside of the mods folder

barren magnet
#

no

barren magnet
#

repo folder is where your repo mods download to

#

and it needs to stay zipped

#

if you have an unpacked mod, you will have to make an “unpacked” folder

cyan drum
# silk ridge

jesus christ you have a lot of garbage
what game version are you on

silk ridge
#

latest

cyan drum
#

no clue

#

you might have 2 conflicting mods or something

silk ridge
#

maybe

cyan drum
silk ridge
#

stfu i had no idea where to put them

dense jungle
#

in your documents folder, theres a "BeamNG.Drive" folder, now depending on the version you installed, there may be a shortcut called "Moved here", follow that as many times if at all and you will reach a "Mods" folder

cyan drum
silk ridge
#

we at this now. the order of the cars spawned is Elva, LBWK, Steratto, STO, 610 (base model), Performante, and Evo2

amber iris
#

the urbanmaid mod experience

fathom thorn
amber iris
ocean mauve
ocean mauve
amber iris
amber iris
#

that was already installed by the way

olive vector
#

idk if this is the right channel

#

uh

#

does anyone have those freighliner or vovlo semi trucks

cyan drum
#

they don't exist

#

closest you have is segra ultimat

quick summit
#

anyone got a good map for beammp? like alot of stuff to do with friends etc

vernal cargo
#

lake farsoe?

quick summit
vernal cargo
frank cove
#

Lake Farsoe is good too

frank cove
#

Xero? Yes. Lake Farsoe no

vernal cargo
vernal cargo
young lily
#

hello guys, i would need some help with transforming a config i made into a downloadable mod, can someone help me with?

#

the thing is i use some mods on my config

latent ivy
#

is there like a free modeling site where i can make models for cars? or is blender free im sort of new to this stuff

mossy frigate
#

You can get it from steam or the website

latent ivy
#

ohh thx

vale latch
#

hi
ok so i've a question
i want to improve a dead mod
but within every problems it does have
the exhaust is under the map and not in the right side
how can i move it?

mossy frigate
vale latch
mossy frigate
#

Then check in the exhaust jbeam

#

If the flexibody is moved.

vale latch
#

ok

#

flexbodies": [
["mesh", "[group]:", "nonFlexMaterials"],
["panda_exhaust", ["panda_exhaust"]],
["panda_exhausttip", ["panda_exhaust"]],
it looks like that

vale latch
#

ok so

#

i deleted this "["panda_exhausttip", ["panda_exhaust"]],"

#

and it worked

vale latch
#

ok so i have a new question
is it possible to download texture?
cause the windshield when destroyed is covered with "no texture"

quick crow
# young lily hello guys, i would need some help with transforming a config i made into a down...

open the directory where you save your mods

  • create a new folder in /mods/unpacked/, name that folder anything you want.
  • create folders: vehicles/"vehiclename" in that created folder
  • press "go to user configurations folder" button
  • add "configname".pc file from /vehicles/"vehiclename" into your newly created folders
  • add a picture: "configname".jpg and an info_"configname".json
  • zip the vehicles folder so when you open the zip file there is just the vehicles folder in there straight away and not anotherone to open before that
    "vehiclename" obviously gets replaced by the actual vehicles name and "configname" with the configs one

There are some more steps, maybe try opening a vanilla vehicle and see how its made there.
Also, this may help some:
https://www.beamng.com/threads/can-i-have-a-tutorial-on-to-make-a-custom-config-mod.93182/

young lily
lyric cedarBOT
#

Gave +1 Reputation to @quick crow (current: #259 - 5)

sullen hinge
#

Hello no_material no_texture

latent ivy
#

hey

near dragon
kind quartz
#

i managed to remove the halo from the f4 mod but a part of the pylon is still there (photo 3)

#

how can i remove it

rough iris
#

So my mod site doesn't let me add more than 10 images anymore, while it did before. Did anyone else notice that? While I get that you maybe shouldn't spam images, 10 is a little drastic imo

drowsy leaf
rough iris
#

also happens when adding single images

dry mason
#

Hey can someone help me my neighbor has a car that isn’t a mod and I don’t know how to make mods all I need is a customizable with at least 32 psi of boost dodge caliber and it has a srt4 badge on the back. I would like him to drive it in my sim setup please?

drowsy leaf
ocean mauve
ocean mauve
#

yea still

dry mason
#

Like engine swap modded

barren magnet
quick crow
# dry mason Hey can someone help me my neighbor has a car that isn’t a mod and I don’t know ...

I guess try making the 2nd gen pessima into that using mods or use Automation to make it yourself. There are a lot of mods in this game that enable to get pretty close.
Making a whole car mod just because you asked nicely is really not worth it for anyone, it takes a lot of effort and time to do that. That would be like working for you for free just because you asked nicely and i guess you wouldnt be willing to do that either for someone.

kind quartz
#

How can i mod custom sounds in the engine?

faint imp
limpid sedge
#

does anybody know what map this is?

livid steppe
#

Texas USA

limpid sedge
#

ru sure cuz texas usa doenst have trees i alr have the map installed

latent ivy
#

is automation free? and if it is not how much does it cost?

latent ivy
#

god daym😨 i guess i wont be modding then... (blender and other stuff too hard)

fathom latch
#

how do you think everyone who is good at it, got good?

vague meteor
#

Practice practice practice and more practice

#

and to accept that the first attempts will not be good in hindsight

fathom latch
#

^

drowsy leaf
latent ivy
fathom latch
#

use that hyperfocus to your advantage

frank cove
latent ivy
frank cove
#

If you see it as a limitation that’s all it will be

frank cove
latent ivy
frank cove
#

Yeah that’s usually how long it takes for a very complex/high quality mod assuming someone works/goes to school full time as well

latent ivy
fathom latch
#

it will be if you harbour that mentality

#

stop putting yourself down and try

#

start small

#

figure out what your niche is

#

whether you're better at JBeam or Lua coding, or modelling, or textures/skins

#

Make a livery, model a new part, try a simple lua script

latent ivy
#

ill just use automation. seems more simple and easier to use. prob a great start for modding to start with automation

fathom latch
#

or just give up and don't listen to advice

#

thats cool too

latent ivy
latent ivy
#

How to make custom license plates ?

mystic eagle
#

😡😡😡😡😡😡😡😡

digital blade
#

Hi I was wondering if anyone could help? I’m trying to move where my mods are installed from my C drive to my D drive as my user memory is full. Can anyone tell me how to do this? Thanks

near oyster
digital blade
lyric cedarBOT
#

Gave +1 Reputation to @near oyster (current: #747 - 1)

digital blade
#

Nah can’t get it to work. Thank you for trying tho man

near oyster
near oyster
fathom thorn
digital blade
#

not seeing any option to manage user folder

fathom thorn
digital blade
#

oh shit my bad

#

@fathom thorn man I love you

#

Thank you so much for your help

#

Thanks @fathom thorn

lyric cedarBOT
#

Gave +1 Reputation to @fathom thorn (current: #1 - 351)

radiant basalt
#

Does anyone know why reshade doesn't work, I installed it correctly

barren magnet
#

some versions just dont work

#

i had to run 5.9.2 for a bit before 6.0 would work

#

once 6.0.1 came out then it worked with beam

#

but also make sure you’re installing it for the correct version of beam

clever agate
#

1251064928052314162 this person is looking at the mod discussion and trying to scam people for 3D services

#

@edgy sand

#

@shy tapir

shy tapir
#

where?

clever agate
#

He’s PMing and trying to sell services and is almost definitely using google translate to speak English

shy tapir
#

can you dm me screenshots of them?

clever agate
#

Yeah

#

Sent

vestal hedge
#

yall got any reccomended mods? like maps, cars, graphic mods, fps boosters or whatever

blazing harness
#

is there a way i can play music in my car

barren magnet
#

what is this

#

@edgy sand

#

my bad, you got it as i pinged

bronze crescent
celest sundial
#

do interiors really need like jbeam models other than seats? looking at vanilla ones it doesn't seem like they have them

frank cove
#

(Johnson Valley is a default map)

cyan drum
celest sundial
#

ah, alright thanks

bronze crescent
frank cove
#

I suggest you look up tutorials

bronze crescent
frank cove
#

Thats sus as anything

#

What isn't working?

bronze crescent
frank cove
bronze crescent
frank cove
#

Also that "what isn't working" was directed at a now deleted message of a Github scam link thingy

frank cove
#

And script Ai

#

It will probably take about an hour to make a video like that FYI

bronze crescent
#

to make it

frank cove
#

I'm good thanks though

bronze crescent
frank cove
#

None. My morality is not purchasable

open escarp
#

how do i put mods onto beam if i only have the zip???

frank cove
bronze crescent
open escarp
frank cove
bronze crescent
frank cove
# bronze crescent $100?

No amount of money. I am not going to copy someone else's video to make low quality content that effects the image of a game that I love

frank cove
#
  • that is an awful buisness decision from you, that money would NEVER be recouped no matter how many views it gets
#

So I smell a scam

warm solstice
#

How do people set up scenarios, I see people get like 2 trucks and then squeeze in between

bronze crescent
warm solstice
#

I dont want that I just am wondering

bronze crescent
#

@frank cove refuses to help

frank cove
bronze crescent
frank cove
bronze crescent
#

but im not tryna do it for tiktok views

#

just wanna have fun, thought squeezing through trucks was cool

frank cove
#

In that case just set the AI traffic up to be only Semi trucks and you are set

#

That takes like 30s

#

Spawn a few semis and just hit "start traffic"

#

and off you go

bronze crescent
#

alright

open escarp
frank cove
#

I assumed you planned on making TikToks with it so I appologize for the hostility

bronze crescent
frank cove
bronze crescent
frank cove
#

Do not do that

bronze crescent
#

always works

#

is that bad or something it works tho

#

wait my bad

warm solstice
#

how do people get like jeskos

bronze crescent
#

browse local files for beamng then i insert into either vehicles or levels

frank cove
#

Yeah it can mess up a good number of things. There is a text file that literally says not to do that

frank cove
#

Yeah don't do that lol

bronze crescent
#

thats what all the turorials say to do

frank cove
#

I think the devs that put a text file saying not to do that probably know best

bronze crescent
frank cove
#

Local is better than the main files at least

#

But they should really go into mods

#

Local -> 0.32 -> mods

open escarp
frank cove
#

Have you ever downloaded a mod from the in game repository?

open escarp
#

ya

frank cove
#

Should be there then

#

Here is my directory

open escarp
#

doesnt exist

frank cove
#

You can create it then

#

With the EXACT name of "mods"

open escarp
#

just in the base game folder?

frank cove
#

This folder

open escarp
#

the 0.32 folder also doesnt exist

frank cove
#

Promise you it does

#

100% promise

open escarp
#

nope

frank cove
#

Its in your user folder

#

So username->appdata->local->BeamNGdrive-0.32

open escarp
#

nothing

frank cove
#

Yeah I'm not sure then. AppData should be there, possibly you have it hidden

#

Not really in the scope of BeamNG modding, so its probably best to search youtube or google for why a folder may not be appearing

bronze crescent
frank cove
#

Johsnon Valley

bronze crescent
#

did that guy just setup trucks as AI traffic thats it? because i just tried that only thing is idk how to reset the trucks to the original point so i can keep trying to squeeze

frank cove
#

That or the lazy mans way is to set both trucks at 100% throttle and tab away from them

bronze crescent
frank cove
#

And then ctrl R to reset all vehichles

frank cove
#

Which does work tbf

open escarp
#

found it

frank cove
#

Yipee

bronze crescent
#

idek what it does it just pauses the gameplay for a split second

frank cove
#

Might be ShiftR

#

Its something like that

open escarp
#

it was one drive - documents - beamNG. drive - moved here - moved here

frank cove
#

ctrl R reloads the vehicle come to think of it

open escarp
#

like wtf how did it get there?

bronze crescent
#

it is shift r

bronze crescent
#

it doesnt pop up when im on bluetooth

frank cove
#

No idea

bronze crescent
frank cove
#

Go 100% throttle and tab away

lilac sable
bronze crescent
quick summit
#

I saw someone do it, but anyone know how i can remove the halo from the F4 mod?

wheat chasm
#

Guys anybody knows trailer mod that works for old trucks (before T series update)

#

My most of the truck mods broken I can't attach trailers 😭

quasi gull
#

Is it possible to skin the intercoolers in game? (I'm not a modder but I've grown quite interested in getting into modding.)

quick crow
brazen nymph
#

Can anyone tell me this map name? I cant find it

frank cove
delicate heath
#

anyone knows a modder that makes the car you want and its actual high quality mods?

#

ofc im paying

fathom thorn
quick crow
dense tangle
uncut galleon
#

Once this thing is done, its gonna be unplayable due to lag 😈

delicate heath
#

well its not for me, its for a friend of mine

delicate heath
#

idk but i think a kenemation type of mod would already be good enough

#

cuz it looks good but its shitty

dense tangle
uncut galleon
dense tangle
#

so meshslap

delicate heath
#

yea

uncut galleon
delicate heath
delicate heath
#

literally this mod

dense tangle
#

the red car?

delicate heath
#

yeah

dense tangle
#

similar to that is the hirochi mistral ig

uncut galleon
dense tangle
#

its on the repo

delicate heath
delicate heath
fathom thorn
fathom thorn
dense tangle
frank cove
#

For a car with no additional features and just the car I think 2k is probably reasonable

#

But again it varies SO MUCH depending on what car it is

delicate heath
#

he probably got that money but i dont think he would make any money in making videos of that lmao

fathom thorn
#

Basically 10-12k usd for a car as detailed as the signia or rush

frank cove
#

Yeah that checks out for a dev quality mod

#

Arguably above dev quality

#

Maybe a bit high, but that then gets into the realm of whether it will be exclusive or not.

Because if it isn't exclusive then the creator could charge less for commision and then sell the mod like a normal paid mod

#

There are literally billions of factors it feels like

drowsy leaf
#

or your googling skills suck and its a crappy low effort mod in some random russina website

delicate heath
#

not public

#

he specifically said that in the video

drowsy leaf
#

oh well then

green stream
#

As someone who's spent alot of time on just making kits and is just starting the first full car mod. I think it's understandable for the price. I wouldn't take any money to do something I wasn't already doing personally.

barren magnet
#

knowing the time it takes to do shit properly, that number is pretty reasonable

#

youre not just paying for the mod

#

you’re paying for the time and knowledge of the person making it

keen moss
#

does anyone know a mod with a car hauler/car carryer

uneven gust
#

.

cobalt fern
cobalt fern
#

Yeah that's the one

#

Is the autobello kit car considered the template car under the new system? I've got my body partially jbeamed and was looking to start adding suspension/engine and it seems like there's a good bit already filled out/it's already a complete project not a template

barren magnet
#

its just the easiest to adapt things to

#

and simplest in terms of suspension geometry

final tide
#

IS ANYONE UP TO TALK WHEN M-PLAY WITH ECHUTHERE

#

sry caps

cobalt fern
#

i thought starting with some ps1 models to port would be easy because they're low polygon but you're really still doing the same amount of work because every car's gotta have core parts like suspension engine and all that

night olive
#

ima name the most random car on earth that should be made : opel astra v8 coupe

quick crow
glacial gyro
#

Is there any F1 mod currently being made by anyone ? So many mods have started then got abandoned in late stages

cyan drum
#

none that I know of

glacial gyro
#

dammit

#

Feels like i'm going to wait years for a good F1 mod 💀

cyan drum
#

or decades because at this point I doubt it's physically possible lol

#

that is, if we're talking modern F1s

barren magnet
#

without being horribly unstable or just handle like shit, modern f1 isnt really feasible in beam

glacial gyro
#

Might be true, but lucasbe's F2 is a great example of what it could be

dense tangle
cyan drum
#

I doubt F2s are nowhere near close of F1's complexity

glacial gyro
#

Yeah true

dense tangle
#

F1 is like god of all vehicular engineering

#

the only thing holding beam back rn is the aerodynamics sim

glacial gyro
#

well the F1 2022 that had been worked on had great handling in the demo's, then was abandoned in the final stages

cobalt fern
#

well its slowly coming together, definitely seems a lot more rigid already than my previous first attempt with a gran turismo model

#

its really fun to play with the fmod sound blends too

drowsy leaf
#

and well f1 cars cost a lot to develop for a reason

celest knot
#

Yo guys i need help ive tried every modding methods like world of mods and stuff in youtube yet it wont work for me i dont know why

drowsy leaf
#

they are an absurdly complex system

celest knot
#

I need help like its not working at all

celest knot
#

Lichi i tried everyrhing it wont work i swear

#

Even the put file in file and stuff nothing works

#

And for my friend it works but for some reason idk why it doesnt work for me

drowsy leaf
cobalt fern
#

beamng does some kind of simulated aerodynamics but its only local to the vehicle and not like actual air

drowsy leaf
celest knot
#

Lemme check

cobalt fern
#

which sounds dated like the gmod fin tool

celest knot
#

Il lsave it for tomorrow ,u can add me lichi so i can talk about it tomorrow weither it worked or not ?

drowsy leaf
celest knot
#

cuz actually fr

cobalt fern
#

absolutely, i dont really take issue with it just trying to explain why beamng doesnt do 'real' aerodynamics

drowsy leaf
#

thats also the reason why tire wear hasnt been on their crosshair

#

now that they are expanding to other types of vehicles they are i assume gonna improve aero and tire stuff

cobalt fern
#

that sounds like something you could simulate with math involving g forces and friction coefficients if you really had to have tire wear

drowsy leaf
#

tho runing a air simulation between multiple cars seems like a fucking pain in the ass

cobalt fern
#

shit, node beam simulation already is a pain in the ass