#mods-discussion
1 messages · Page 106 of 1
convert?
all you need is to export them as DAE and make sure the parts in blender are name correctly and same in the jbeam
thats the problem I used blender like 3 times and still not understanding some stuff and jbeam I never heard of
you can use any program tbh, but learn blender 1st if you wanna then hop onto the beamng documentation and learn about jbeams 
has anyone made or seen an colorable light stick for photos?
Check out this tutorial from Fillman86, there is no such thing as converting a mod to BeamNG as it has realistic soft body physics unlike GTA. The soft body physics need to be setup to suit the vehicle using Jbeam.
Here’s a link to a video, I have never watched the video from him but I know he does good tutorials and stuff
this isn't the best structure, but I'd suggest watching it first, then trying yourself whilst looking at time stamps to get what you need. If there's requirements for it, I can make follow up videos too.
playing along at home? here's the mods I made, for your own reference -
power change - https://drive.google.com/file/d/1IyDJxFqbKNBFBtMVWcM9_...
just an idea, one that a million others have probably thought of, but i think the old 200bx should be a mod. that way all the mods that worked with it dont die and focus can be directed to new mods for the new 200bx/diana
You could turn it into one 🤪
I can only hope someone were to make a Gavril T series for ATS/ETS2... though it just feels like speculation at best
Just my honest opinion
probably unlikely
Something I'd love to see is racing liveries and race parts (Race interior parts like digital and analog racing gauges and race gear shifters, maybe aero too) for some cars that don't have those yet, since I like making racecar builds 😊🏁🏎️
the new update screwed up all my custom flasher layouts (using the vanilla flashers) bc theyre not bright enough anymore can anyone think of a fix?
Send a couple screenshots of what you mean mate, I’ll try have a sus
before:
After:
before (on the pushbar and mirrors):
After:
it just really bothers me how you can see each led "circle" now
You could turn the emissive part in the material up, or if they also use flares you could make the flare brighter and maybe a touch larger?
But that would be custom materials
Yeah but you can find the flare scale and bump it up a bit
Send me photos of the whole Jbeam so I can see where you are properly
I copied the controller, glowmap, props, etc. from the modern lightbar so alot of the stuff from that is still in here
it doesn't, or at least didn't before, affect anything so i never bothered deleting them
I’m on my phone at work mate I can’t view files
Flare scale is set to 0.0, it’s visable in the 7th photo, you could turn it up and see how that goes and also
you could go into the policeparts_lights_blue_on & red and so on’s materials in the material editor and up the emissive values and see if that helps too
I’m used to messing with headlights and break lights, I’ve never messed with the flashing lights before. So see how it goes 😂
the flare only makes a difference to the actual lightbar for some reason, im trying your other suggestion by trying to find the old material files. Any idea where they would be, or if they even exist anymore?
Materials editor by pressing F11 and selecting materials editor.
Search for the name of the glow map _on material and try adjust the emissive values on it
im not seeing how I can increase the value, am i on the right page?
By the numbers RGB values.
Do like 14000 on B
&
4000 on G
Just to massively over do it and see if it does make a massive difference. Then you can do up slowly
Then once you have changed the values click save and hit control R
You could grab the new materials.json file and replace it with the vanilla one, it will disappear when you clear cache
What about when I just shut down and relaunch the game?
It should be fine mate, it’ll hang around
You could go into documents/beamng/0.32/vehicles then follow it till you get to the vehicle your editing
Then send me a screenshot of what you see
Yo
Sorry for inactivity
been at the Hospital
Gonna work this out soon
If I get some time
You all good?
dw
Sorry to hear mate
so i have a question: i have extracted some FBX models from assetto corsa, and i wanna make it into a BeamNG car. sadly theres no tutorial telling me how to do so, so how can i do it? btw its for personal use only
and i hope someone can archive the tutorial after its sent
Look at Fillman86 on YouTube. He has some tutorials on how to put vehicles in beam. If you want to make it high a high quality mod it’s not easy mate. Modding beam is a hell of a process trust me 😂
Private Mod But It Works in 0.32 just fine cause i updated it to work with all versions and it doesn't break
the CB40 Lives On
FS-65
i just gotta add dynamic mirrors
everything works still
Idk if it's the correct channel for it but when i want to upload the mod on the forums i need to upload a car from vehicles tab from beamng folder or what? im new to this
how accurate should my nodes and beams be?
@ancient rose hey uhh i think the BX series AWS is kinda wrong
the rear wheels are supposed to turn opposite to the front wheels no?
well, depends on what you want
ive never seen it turn this way so just asking
i found the tuning setting for it, though i still dont know what could the dafault way be used for
afaik, the HICAS and SuperHICAS Systems were designed to keep the rear of the car in the corner at speeds, and for this, they have to turn in the same direction of the front wheels. If you want a smaller turning circle, the have to turn the opposite way.
The AWS System of the Pessima, where I got most of the lua code from, does both: if you look closely at the rear wheels, the first turn the opposite way, to reduce the turning circle, but then they start to straighten up and go the other direction, as in the picture you sent. I merely removed the part of the equation that steers in the opposite direction at low steering input, as I don't think that's how HICAS and SuperHICAS work.
alright, makes sense
It is difficult to see the HICAS System work on real cars, as it only engages at speeds of ~70km/h and above, but there are some videos of people showing it (I think Rob Dahm even has one)
thanks for the explanation 🤝
Yes, I put in a variable to make it stronger, or weaker in either direction, thought it could be quite useful, especially as I'm planning to add even more customization to it 🙂
sure, np!
Thanks for help!
Gave +1 Reputation to @strange kettle (current: #186 - 7)
This is the relevant lua code, it is 1:1 copied from the pessima, apart from commenting out the line in the middle, which makes the wheels turn in the other direction at low input
local rws = absSteer
-- local rws = (math.sin(absSteer * 1) * math.cos((absSteer * 3.3))) * 1.21
rws = rws * fsign(steer) --Use the sign of the steering input to know the sign of rws output
I currently don't have a backtick on my keyboard so I can't format it as code, sorry
What mod is it? I could help
Hirochi Handama (automation)
Anyone already know how to add new amazing mirror in mod car?
Is there any good quality supra mod?
okay just a minute
thx so much!
Gave +1 Reputation to @static viper (current: #241 - 5)
i will test!
alright. have fun
sure!
DM me I could help you in a bit
Hi, I have a question, hope I am using the right channel. Can I get logos of aftermarket brands from BeamNG as PNGs somehow? Need it for a new skin idea.
Is that list still up-to-date?
The easiest shortcut for making a car mod is to buy - Automation The Car Company Tycoon Game.
You can almost make any kind of car then exporting it to BeamNG.
Will be one of the worst cars you’ve ever used but ok*
I am having my own base model but i want to make it a mod how do i ?
whats the file name of the new bx200
youll just need to extract them from vanilla skins
Yep, good idea. Thank you!
Gave +1 Reputation to @drowsy leaf (current: #63 - 25)
Guys how do can i fix cars steering angel i am having a car that at has an non realistic steering angle how do can fix that
Who are the best auto modders out there?
what for
you mean those sort of mods
yes
uh there arent really good ones of those since most of them use models that are NOT specificaly made for beamng
#1228890845542088836 this is a wip mod for a jaguar
Any help ?
👀 a project?!
What car is it.
how do you go about doing that?
what do you mean ?
I would like to create a mod for a Citroën C15, but I have very little experience, Do you think this is achievable ? 🤔
like how do you go from the flat plane to having an exhaust tunnel, subframe etc
the subframes are modeled separately but like
the undercarriage to me is always strange
idk how to visualize from flat to finished
if you know how to model, absolutely
beamng modding is a bit complicated
id recommend reading the documentation for things like jbeam
and getting a handle on blender
ChatGPT is very helpful 🤩
till your wheel ends up in outer space
im honestly hoping someone makes a mod where it brings the old 200BX parts back, because i'm missing my sub-6 second drag car rn
little experience with?
Also no
Worst idea is to make a full on car aswithout much experience
someone knows a mod like neckfx from assetto corsa to beamng?
What website can I find good mods for real cars at
Your opinion X)
I enjoyed the hell out of Automation mods X)
Bro hasnt made a good car in automation and blames the game lmao
Figures 😅
automation is just a lazy way to make cars for the game, imo its not even propper moding its more so gameplay and then just porting inot another game
Agreed, I have seen some really solid Automation mods tho (albeit rare), some with custom grilles, bodywork, interior, etc. Just like actual modding, it takes time.
I rather be the lazy guy making enjoyable 100 mods in a year rather than 10 cars a year.
I don't want to grow old out of ego to make a perfect models of 100 cars in 7 years.
except its mostly palying a game instead of dying trying to figure out why something isnt working with your jbeam 
bub i slapped a model for a mod people want in 2 days 
always check those semi colons lmao
its not that its the fucking suspension folding onto itself
i need to move mounting nodes and such
igonor the backwards tris
a model for a mod or a model from scratch?
made a cabin mostly from scratch but most are from vanilla cars
its basically just mostly editing and shenanigans tbh
ahh yeah, hate tuning suspension, that takes days lol
its not even tuning
whole thing literally leans forward when you turn
Then the fastest mod i ever made and functional with good control in Automation took me 30 mins X)
its mounted on a hair
automation is not modding
i will say the new blender plugin makes moving nodes around sooooooo easy
Then what is it called?
yeah but also thats the problem fucking me up
porting from automation to beam 
tie rod beam strength too high im guessing?
So ports are not mods ... okay ...
not that way, automation is meant to export to beam
AC map ports etc are mods since they involve effort outside of playing a game
Then why does the folder in the game itself by the original staff named (mod) ?
i can try lower it
have you cycled through the beam deform view things? technical term
i dont andnever will consider it a mod, because it just makes me feel bad that half assed cars from another game get glorified and compared to vehicles people spent months on
yes its not over strething, the fram e thwitches a lot
anyway i need to go eep
So back to square one - the ego and pride of making Jbeam mods and anything else are just ports... okay what ever floats your boat X)
at the end of the day, do what you want
Exactly 👍
its not that its that people actually put effort into modelling and creating the jbeams, automation does most of it for you
which is efficient and less time consuming which makes my projects faster which is beneficial rather than losing years of my life just to complete a roaster of 60 cars in 6 years X)
I did that in 2 months thanks to Automation X)
Gave +1 Reputation to @dense tangle (current: #18 - 68)
LOL accidental bot trigger 🤣
using an exporter designed specifically for porting vehicles from one game to another is not modding
Then why the game itself in the folder names it (mod)?
because putting it in the root game folder is inefficient and not future proof
I had like 4 or 5 new beamNG updates and i'm still using an outdated mods from 2022 automation update and they still work like magic 😎
because they are in the user folder
I only see BeamNG vanilla mods gets broken - never happened to me with automation X)
not the root game folder
Okay but my question was why is it named (mod) in the game folder?
because theres not a better place to put it
and thats the easiest way to implement them
By naming them (mods) ?
yes. why have two separate systems, when the user folder organizes things already
mod at this point is doing a lot of heavy lifting
you theoretically could take a vanilla car folder from the root and put it in the mods folder and it would work
that doesnt make it a mod
I think you didn't understand my question.
Why is it called (mod) rather than (port)?
If it doesn't make it a (mod) then what is it called then?
its a mod in the absolute loosest form of the word
by definition they are ports. you ex(port) them from automation
a port
Then if i called it (an exported mod from automation) does that work?
no
its not a modification of anything
you are using automations built in exporter to export an automation car
thats not a mod
the game does everything on the backend for you
it is a port from automation
just because it’s in a folder named “mods” does not automatically make it a mod
hi
Then what makes it a (mod)?
being a modification of an existing vehicle, using modified forms of vanilla parts/textures/sounds, or being built from scratch
automation cars are none of that
you are creating a model essentially in automation
and the exporter thats entire purpose is to export from automation to beam
does all the work of generating a loose jbeam and making the files compatible
which is the intended purpose of the game
automation vehicles are not mods, regardless of the folder they go into or what they get classified as
you are just using the intended purpose of the tools of automation to create a car, and export it to beam using systems developed by both games
like i said
mod in the absolute loosest sense of the word
In that case if i changed one thing of the export automation vehicles in BeamNG makes it a (mod) then?
if you modify an automation car’s jbeam or functions, or add different meshes for certain things, then yeah i suppose
but the base vehicle is not a mod
you are modifying an automation vehicle
Then this is a paradox.
not really
again
by definition they are ports from automation
just because they’re created in automation and ported over
I mean - if (mod) is applied to any change you make to any vehicle in the game then i can make any car a (mod) if i changed it's original coding.
that does not make them mods
sure
if i made any change to the covet jbeam
no matter how small
that would technically be a mod
automation does not do that
Only if you changed your original coding from Automation by using BeamNG which will technically make it a modded vehicle.
if you manually edited your jbeam for the automation car, that would technically be a mod
the car itself originally is not the mod
i see ... in that case then about 40% of my automation cars are an actual mods cause i changed some things.
again, in the absolute loosest sense of the term
trying to compare them to scratch made mods or hand modeled things is disingenuous
apples to oranges
not to say you didnt put time into them
but theyre complete different forms
and comparing them isn’t productive or reasonable
Nah it's not about the work time (we already passed through that)
It's now about why they call it (mods) and almost everyone calls them mods then when it comes to the actual logical term of the language it becomes different ... this makes the word (metaphorically) a tame choice for that 😅
mods in this case is being used as a catchall of any user files
This is the first time and (only) here i read they're called (ports) rather than (mods) when 90% of the time they call it (mods) only to be told otherwise due to logical language term.
youre getting flak here because you’re considering them on the same playing field as scratch made or derivative mods
This is making me question why they don't just call them (ports) in the first place.
at this point mods has lost its actual meaning
Well i'm not blamed because this is how it went on originally for the most - i'm not the only one ...
I just went with the flow ... now this is the first time i'm understanding the difference between the terms in the technical aspect.
Then next time i'll call them (ports) from now on 🤣
Anyways... the original point was - Automation is very efficient which is beneficial - satisfying and reasonable X)
so, im coming here with experience in iracing, and im trying to find where to get the skins to the vanilla cars to design paint for them. i've seen tons of screenshots of it, basically looks identical to iracing, just different file formats, but where the heck do i get them? do i need to uncompress game files or something? i really want to do some liveries for my channel that i've been putting together for ages
they're in the base vehicle folders, so youll just have to extract them from whatever vehicle youre working on
oh ok, ill go look at what it looks like
ah i see it now, they're just zips. thanks, i think i can work with that!
youll be looking for the skin dds' files
be aware, you cant import them into photoshop unless youve got a plugin for them
so youll have to convert them from dds to png
but the uv's will be in there
Have the developers of KLJP said when they will update the mod to work with the revamped BXs
Read around there
Oh thank you, sorry. I didnt even think about looking there
Gave +1 Reputation to @fathom thorn (current: #1 - 302)
any issues whith beammp?
Where can I shoutout my mod? I can't post in #1102973298222051358
Why do the in-game cars look so bad when loaded into blender? and how would I make it accurate to how it looks game?
I think you’ll find it’s split normals, after you fix is shade smooth
blender doesn't apply the finished spec-map skin on it. it's just a shallow representation of the shape of the body, to lessen work on the GPU while live rendering spinning around the model.
looks like a 75 plymouth to me... am i right?
Nope, just the moonhawk.
the side profile without texture looks a lot like a Volare
For real though. never really noticed that.
my very first car in 1994 was an old roadrunner, so im kinda steeped in mopar lore haha
Mine was a '72! Still have it...... and a few others. Very slowly working on a 71-72 roadrunner and Satellite mod with a friend of mine, and am going to do work with vanilla cars before putting too much time to something ill never go through with.
dude keep me posted! mine was a 73 in TB3 blue (petty). had turbine wheels on it, and white buckets.
Mine was originally B1 Blue with black interior. 400 automatic. I painted it FJ5 Limelight when i "restored" it. She still has the original 400, now a 451 stroker, but now has an A833 4 speed.
mine was the beloved 318 and 904, but it was dead nuts reliable and looked pretty cool. it had the sebring plus full landau top on it in white, so it didnt have the big hockey stripe, but it had the bubble snorkle hood. loved the hell outta that car, i sold it to a guy who had previously bought a 73 challenger TA from my dad and restored it. also sold my sundance parts car to him, as long as he promised to restore it. he's been slowly working on it, my dad gets updates every now and again
That's awesome. I'll never part with mine. Hope to eventually pass it on to my kids if I ever have any.
dads got a 72 with a big block in it that i hope to snag eventually, it's solid, minimal cancer. or maybe his 48 plymouth sedan deluxe coupe with a camaro subframe under it...............................
I've currently got my eye on a '69 Roadrunner post car. factory hemi/4 speed. It's owned by a guy I've known since i was little and has been sitting under a car port next to his house for as long as i can remember. It's a really solid car and still runs because he's kept up on maintenance on it all this time. I just sold my hemi/4 speed Superbird clone and might sell something else to hopefully make the guy an offer he cant refuse.
a post hemi would be a gem to snag. my folks have a 68 cornet 500 rt post 440 in factory black that i REALLY want. less than 2000 that year in that black because of how bad the body panels were haha
'68 R/T is one of my dream rides but i haven't been able to find one that stands out to me. I'm not really a big fan of 68-70 post roof B bodies but that Roadrunner is one of the reasons I'm so into Mopars.... and it's a hemi 😆 so I'm not gonna complain about that.
any hemi bird is a keeper no matter what, and the post bodies are super rare, everyone wanted the hardtop
🤔
I think it might be a lil too detailed for BeamNG standards 😄
And its not even done yet xDD
is the scout gonna be updated for the career mode boxes
holy vertices batman
should be fine for highpoly baking, you can make a lowpoly later ig
so you can bake the bevels into normals etc
my brain: So what would happen if we did a render of this... but in 8k?
My pc: U heckin WHAT
DO IT!
I did it earlier, it took almost a whole day to render xD
Discord won't let me post images over 50mb xD
cut it into 1s vids xD
Guys does BeamNG support CEL shading in anyway?
I really want to make a test map that looks extremely cartoony
I have a burning desire to create skyline taillights for the new bx. Anyone got plans to go in on that endeavor?
Do R33 ones
change your render settings
make sure you have optix enabled too
i think the r33 matches the most with the bx by default 🤔
R33 Silvia
The hatchback has got a little Honda Integra feel
On the trunk at least
I've got a less than stellar mod downloaded that I'm slowly correcting for my personal use, and one of the things I'm struggling with is the steering gets really heavy when travelling at speed. After about 40mph or so, the FFB starts clipping with only a few degrees of steering input. I assume its something to do with the suspension geometry, but is there anywhere I should start looking first? I've tried looking at the beam stresses but nothing immediately stands out
wondering if anyone can help. i predominantly use beam for drifting, theres nothing like blowing the back end clean off on a wall drag 😂
that being said, the orbit camera does exactly what it says on the tin, orbits, constantly, ruining many a drift.
the chase camera is way too static
all mod cameras ive found dont fit the bill.
my main drifting game is carx (yes yes, its dogwater) and the camera options on this game are perfect. i do mod carx a little myself so know some basics, ive had a good old ferk through the game files to try find the carx camera settings or anything related with no luck.
Basically, I'm wanting to replicate my favourite camera settings from carx into beam, this will more than likely stop me playing carx (good thing, its still dogwater) for good. Can anyone advise on any info on creating custom cameras for beam? whether it be a youtube video or blog post or anything.
The new bx update has made drifting 100x better so now im eager to try and get some better cameras into the game
do i delete all 200bx mods or what
Well thats up to you
there's plenty of legacy coupe mods floating around that you can download to keep using the old mods
if you don't want the old one any more, then yeah, either delete or deactivate the mods until the authors update (if they do)
Is there any good mercedes mod?
i need real car mod for beamng drive
Bmw e36 mod is good
sure
thx
no proplems
https://www.beamng.com/threads/nissan-silvia-s15.82851/ "WPI" But it may be someday released
thx now its time for playing hours
nothing major just thought id share my 12am modding progress, hadn't modded in a while and after my boyfriend begged me to get my vr out - then I found out beamng had VR support so ive begun implementing more VR buttons because it didn't feel ~immersive~
(added partially the indicator stalk and it took me too long to figure it out)
Hello, I would like to modding a map for make a street circuit, but I don’t really know where to start. Can someone help me ?
Anyone here knows how to make tailights/headlights. I got a very nice project for the remasterd car if anyone is interseted
i did a thing
sort of pearlescent paint
looks quite bad on the scintilla because of its complicated UV map
will try a D-Series next
please show when you do
I'm looking for a corolla ae86 mod, or a car very similar to it. Can anyone recommend one to me?
idk modland
There exists one on the forums.
okay thats something...
got it working gnarly
dope
damn that's actually good.
also good that they added controller visibility cuz i hate guessing the distance between me and the button.
Following up with this, all suspension setups are the same on this car
is there any good F1 car mods?
Does any1 know a good website to get mods off of
Beamng.com is the only good one
Ok so modland isnt really that good im looking for some mods and i dont want to make them
Repo and the forum is the best
can anybody tell me why this is not working? it's been like, 3 hours
it should be a "simple" engine swap, the 2.5l from the SBR4 for the BX
oops forgot that #modding-general exists
What program do people use to make custom beamng sounds for cars
them blend filevthings
does anyone have a 69 charger mod?
Does anyone have a fix for the broken camera yet?
broken camera?
What broken camera? There’s no issues for me.
Literally made this not long after the update hit but its in need of some parts like awd and more downforce for the track
i cant seem to recreate it rn but the camera would not follow my car which is a mod
the camera would be on the other car that is spawned in and i would have control of the challenger
there are camera issues on mods based on vanilla cars after this uodate
As someone who made a mod based on the covet I can confirm this is not true.
its mostly for d series
my d series mod camera is broken
and many many others
I’ll check tomorrow if the camera for my d-series mod is broken. Should work, the mod only adds a new engine and mudflaps.
im talking about mods ased off dseries jbeam
so like real car mods
@prime snow
meshslaps
I'm tryna take the awd from the pessima and put in the bx, but I'm not particularly good at modding at all so
My friend tried to make awd also but it also didn't work
unfortunate
kinda went 💥
anyone know why a custom wav file i made for a car exhaust doesnt work
there are no errors in the console/log, and the sfxblend2d file is also fine.
Yeah
how exactly does torqueModIntake relate to engine power in the code?
Ask that in #modding-general
can someone help me?, im accidentaly click (forgot button name), then my texture resolution is low
cheers, had a nap
I need to increase the size of the gears triggers, initially I did have it set to Individually have each gear, but the function I was calling for some reason wasnt a toggle, and im not entirely proficient in code, so I went for the next best thing and made it sequential
ideally you'd have one of them logitech gearshifts though
anyone know how to fix the messed up cameras on modded d-series frames?
wait for them to update the mod
i have like 100 d-series mods
gotta wait for them to update if they ever do🤷🏻♂️
idk probably
There’s nothing significant about the d-series in the dev notes idk why its doing this
mirror thing
that messes up all the d series based mods
they gave it a simple traffic model that’s why
I need help with my old suspension mod for bx series
the problem is that the specified parts are invisible
I looked at jbeam and didn't find a problem
Are the flexbody names correct?
Yes
I don’t mod the normal cars but are you using old suspension jbeams or?
Yes I use old suspension jbeam
Could you try using the new jbeams for the BX? Could be missing nodes or could be a grouping issue maybe
Well, of course I’ll try, but why are the rest of the parts visible?
Not sure mate, I’m not on my pc I’m at work so I couldn’t help you compare sorry 😅
I’m an off-road vehicle modder so I’m not familiar with the street cars
But Tripple check your flexbody names, make sure the grouping is correct on them too.
I see your trying to call off the vanilla flexbodys I think, so they all have a material in blender so not having a material wouldn’t be your issue either
Got it, thank you for your help
No one reputable does commissions
damn
itching for a turbofan wheel so bad but there's no mods for it and all my attempts at jbeaming have failed miserably
Literal second-person camera
If you mean commission a model, you could probably get anyone to do it not necessarily beamng specialized people no? and then reuse and modify code for an existing wheel if you're doing the beamng side yourself
Anyone know why every time the game updates it takes away the mods and restarts the keys???
probably because some mods could be broken because of the update and I dont know bout the keys they dont reset for me
Thanks @wet turtle for your help!
Gave +1 Reputation to @wet turtle (current: #213 - 6)
coming soon to the repository
No worries mate
WE HAVING NO DEFORMATION ZONE WITH THIS ONE 🗣️ 🔥 🔥 🔥
Man the Viviance rally is a really good car
viviance💀
Send it
kinda having plans to make a croatian/slovenian coastal map mod but i'm only in the planning stages
maybe the town of Pula?
or Šibenik?
if this becomed reality please include a smaller city like biograd
yeah, i'll try (i'm planning to include the whole city, rip potato users)
thats gonna be awesome, finally a EU map
and i'm planning to make as accurate as my brain and hands can make it
so, i'm planning to make it high quality because most european maps are mostly low quality and super old
other than the ones made by the game devs of course
there arent as many EU maps as there are US maps for example
yeah
nearly every single map i see is US
ikr like sprinkle a bit of europe for once
so having EU and especially Croatia, which is very close to myself is very cool
you're croatian?
no, im slovak but we visit croatia every year for like 8 years now
I want maps from these countries:
- Mexico
- Brazil
- Argentina
- Colombia
- Chile
- Portugal
- Spain
- Greece
- Indonesia
- Australia
i plan to make it paid, if it's high quality cause i ain't making yall pay 5 euros for a low quality map
spain and portugal are really good options
how are there no high quality spanish/portuguese maps
I agree.
my list would be:
-eastern europe
-eastern europe
-eastern europe
-eastern europe
-india
-eastern europe
also the reason i'm doing it paid (if it's high quality and accurate to the real thing) is i'm not making a detailed map for free, oh nuh uh
i forgot:
-eastern europe (/j)
-austrian villages close to SK border
and also the custom buildings i'm planning will take a long time so yeah
ohh thats gonna be cool
custom building, require a lot of effort, that's something i know
defo gonna be checking this out once its in development/released
yeah i ain't using italy builds nah-uh
yeah, and don't come yelling at me if it's not good, i'm a beginner so i have to learn
(ngl Šibenik was a much better option than i thought, the scenery is incredible)
also, i recommend you download ''central european license plate pack'' and use the croatian one
i'm currently looking around the whole city on google maps
ah yes, one of my favourite mods rn
sibenik is cool as fuck fr
currently, for a croatian looking map. i use that license plate on the italian map
the fact that i chose a random town and then i found a person who'd die for sibenik in the game
I use the Spanish plates from the EU plate pack and pretend I'm in Spain while driving around Italy.
the classic italy map usage for the mediterranean countries
Indeed.
i do that a lot
Same.
boy, i'll have a literal ton of work to do in order to make it nice
well, first i'll have to get a nice sunny lighting
i'm sure the croatian players are gonna be happy that their country is in the game as a mod
posted this in the wrong chat
ooh, what car engine is that?
also, i have plans to make european truck mods for example scania or daf
i just made the inline 4 into an inline 6 so i dont really know
but that's plans, it will come sometime
bro, sibenik's a nice asf place, this is why i love croatian coastal towns
italy?
i mean mod maps
nvm
for example the map i'm planning, Šibenik, Croatia
really wish there was a Japanese map but theres only the highway mod
There is a Japanese island.
never heard about that
thats one
we have ONE single good EU map
and 6 or how many US maps
but 2 EU maps technically when you count ETK driving, no matter how bad that is
regardless, your point still stands
Has anyone made a Vivace 3 door mod? The standard one is much too long for the kind of rallying im into.
Preferably one that actually has the rally/race body kit
so like a shortened coupe?
Think like, Ford focus vs Ford fiesta.
The vivace rn is focus sized. Looking for a mod that makes it more like fiesta sized.
So yeah a coupe is a better description
Two questions since my pc is on life support rn.
- Is it much shorter than the stock?
- Does it have the rally/race body kit.
- It's roughly the same size.
- It should be compatible with it.
Eh.
Ok thanks.
I guess I should’ve clarified I was looking for one that made it a reasonable amount shorter.
My B
It's fine.
Wow. I did find 1 mod thread on the forums that had exactly what I was looking for except people, including a beamng team member, seemed to be giving the creator shit for making it shorter
Not my image, but this is roughly what I was looking for. Maybe a little longer but this matches best
That windshield is so long and so is the hood. That’s probably what I’m seeing as making the stock one seem “super long”
I see.
Basically im looking for this but vivace
Makes sense.
couldnt be that hard to make
Which is why I’m surprised no one has done it
yeah, me too
https://beamng.com/resources/cherrier-vivace-3-door-hatchback.29407/
What about this one?
I hope this isn’t the one you’re talking about, I mean it does have a general score of 5 stars
Hey, is that possible to make openable doors in map editor? Like. I want my building to have openable garage doors
look at the Sandy Mountains map, the big garage has doors that open
you could probably replicate whatever they did on that
thx
Gave +1 Reputation to @barren magnet (current: #125 - 13)
no prob
fried
can someone make a skin for the cement mixers
wish somone made this on modland
Does anyone have a 350z mod?
I had a mod but when the game updated it deleted all the mods I had and I couldn’t get them back
where is the manual shifter .jbeam for the bx?
Maybe bx_transmission.jbeam?
nevermind, i found it. they're in the interior. my keyboard must've been acting up for the search bar to not find it
Hey... i need help quickly... i updated Beamng and my map progress is removed... is there any way to bring my map back? i have old versions+map files in trash bin. If i can do that, how...
Check levels folder under content in the game directory
Make sure it’s not the steam directory
no level folder
Temp folder maybe?
i have it in trash bin
and i have here a 3.0, 3.1 version
yup i have it here, but im not sure if there's all of the files, i'll check 0.30 as well
nope i have it in 0.31
okay soo what now?
i have also "temp" file in bin
and there's my map folder
soo how to bring it back? which files go where?
Move them to /0.32/levels/
i don't have "levels" folder
should i create it?
?
Add Airbags
huh?
Yes
okay
Are there any good sound mods that make the engines sound a little bit more realistic? Specifically the smaller displacement engines
where can I find the file for this ? Plan on fixing it myself
shows you at the top of the message ;)
game folder, then>/lua/ge/extensions/core/vehicle/mirror.lua, line 80
alr 👍
what about "temp" ?
How do I install a legacy version of the BX without it conflicting, since both files are called "coupe"?
Do I put it into the "mods" folder, or the 'vehicles' folder?
hi guys
Mods so u can deactive if something happends
is there any good F1 car mods?
@tacit mirage
6x6 mod is broke.
Makes the tach/Speedo disappear and truck no longer moves
Is there a way to add rain to a map without using the map editor?
Yes
Use flood mod. It adds custom rain. (rain or flood with speed and that)
Nice. Thank you. 🙂
why not use the editro lmao
its like 4 clicks
@elfin scroll Update broke the off-road Barstow
that's vanilla afaik
that's called pedals and axis and is vanilla
any modders ambitious enough to slap some skyline tail lights on the back of that new DIana?
bro
Is there a mod thats allows interior lights in the cars?
is there any good F1 car mods?
There is a good F4 mod
can you link it?
your fix is to stop downloading shit mods and stop using modland
whats the best place to get modded cars from?
anyone know any good miata mods? i cant seem to find any!
how do i fix this
official site
The beamng forums and the ingame repo
Modland & ModsGaming RU
😈
strange cryptic dreams that compel you to rip apart the game code to get what you want
Guys for some reason when i use the fr17 (f1 mod) the selected car before goes all white and goes to outer space does anyone know why
Its rlly confusing tbf
Closa beamng and retry
its most likely outdated and not working on a modern beamng version
Oh is there any that do work
Yeah ?
no there arent
theres a working F2 and F4 tho
Ooo do you know their name s?
Thxxxx
np
I think that's been broken, unless it broke even more
anyone know why my trailer will not attach to my truck gooseneck(diffrent color) how do i change the color on it
the fr17 jjust needed update it works now
any idea where i can find "Door_open" animation?
im not familiar with "Function" in Beamng lol
jbeam i think
i have no idea tho
i cant find t series engine.jbeam
us_semi.zip\vehicles\us_semi\us_semi_engine.jbeam
thx
Gave +1 Reputation to @ocean mauve (current: #2 - 202)
got it
hey guys, i am trying to find the .dae file for clockwise wheels ( 17x10, 17x12 ) but for the life of me i cant find it. Can someone offer some quick help?
bros name💀
17x10 uses the 17x9 model, with the x-axis scaled up 1.1 times
17x12 uses the 17x9 model, with the x-axis scaled up 1.304 times
HAHAHAH this name you see, i saw a character on Bitlife , AUTO GENERATED, with this name xDDDD
Hmm that explains a lot. Those screenshots, they are of the jbeam file though, right? Or is that the .dae?
i want to somehow make the clockwises black, so i require the dae if im not wrong so that i can edit it in blender.
is there a mod for repairing a certain part of the car?
and is there a way to see tire durablity real time
Yes, those are the .jbeam, to show that they are scaled.
The models can be found in common.zip\vehicles\common\wheels\wheels.dae
okay, i found it. Thanks for the help!
Gave +1 Reputation to @ocean mauve (current: #2 - 204)
uh does anyone have a mod where it makes the traffic like asseto corsa
just spawn 150 traffic cars and only drive on the highway
you guys know any good australian related mods
aight
Did you find the wheels .dae
yess, and i found the clockwise wheels there, im about to go change whatever needs to be changed haha
U making any mods whateva carry on lol
yep just tryna make clock wheels black, its just a ton harder to do if you dont know what youre doing xD so yeah, technically still a mod ig xD
Kk bro
Look what i found 😆
question how do i make my dummys stable while theyre in the car cuz as soon as i like turn right or left the whole dummy starts going crazy
Since 0.32, you no longer need to make a 'new' model with a black material. You can just use the same flexbody again with the new materialOverride argument, which can be used to 'replace' a material linked to the flexbody with a different one
https://documentation.beamng.com/modding/vehicle/sections/flexbodies/#materialOverride
Example:```json
"us_semi_conventional_bullbar_type_chrome": {
"information":{
"authors":"BeamNG",
"name":"Polished",
"value":450,
},
"slotType" : "us_semi_conventional_bullbar_type",
"flexbodies": [
["mesh", "[group]:", "nonFlexMaterials"],
["longnose_bullbar", ["us_semi_bullbar"], [],{"materialOverride":[["us_semi_common","us_semi_common_chrome"]]}],
],
},
"us_semi_conventional_bullbar_type_painted": {
"information":{
"authors":"BeamNG",
"name":"Painted",
"value":450,
},
"slotType" : "us_semi_conventional_bullbar_type",
"flexbodies": [
["mesh", "[group]:", "nonFlexMaterials"],
["longnose_bullbar", ["us_semi_bullbar"], [],{"materialOverride":[["us_semi_common","us_semi_common_painted"]]}],
],
},
oh, so i can give any texture that already exists within the game files simply with materialOverride? That's pretty cool!
Yep! Just keep in mind that all models have a UV map, which links the faces of their 3D model to certain parts of the 2D textures. The UV will still be the same, even if you use materialOverride to give it a different material. (While those materials might be made for models that have different UV maps)
Alright, i understand. Thanks for the help again!
Gave +1 Reputation to @ocean mauve (current: #2 - 205)
What are the regulations/policies with purchased mods?
yoo thanks dude. must have missed this in the notes, will save me having hundreds of duplicate meshes in my secret project lmao
Is there any general rules/regulations you gotta stick to or is it up to the creator of the mod
per creator/mod. usually no beammp servers/confirmed purchasers only, editing is sometimes limited. some other things but it is 1am
is there someone that can make a train mod? (the train is eu-07) i need a new train so bad
idk what you mean by this but avoid buying real cars at all costs
I mean like, what terms do for example the mod maker have, will the mod be updated after a year? What happens when the mod becomes obsolete and people want to update or rework it to work on modern Beamng? etc, how much is there continued support after purchase
up to the author
Ight
Way ahead of you, I like my stuff to be in-universe of BeamNG
so do I
Ive been heavily considering getting the Mondello mod
But I dont have alot of disposable so Ill just think about it, maybe try the demo
LOL
hi where i can find this texture? midsize_interior_beige_b.color.png
game files /content/vehicles/midsize.zip/vehicles/midsize/ here
thanks
Map Update: Added working garage doors, sidewalks and parking ||Still WIP||, added few posters and entrance to dealership @celest wyvern
Hey, so i was thinking if any of one of yall modders want this idea or not
But i have a good idea for a car
You know Gavril Barstow?
How about make it modern like the new Camaro or Mustang but more of a creative and BeamNG style
I want it to look retro styled like the challenger
If i could mod i would’ve give a lot of good stuff😔
I need a good beamng police pack that covers most of the stock modern vehicles, anyone got any mods for it?
things are happening (waiting aprovall)
(no its not a modern AW car, its something more fun then that)
basically yeap
Sounds fun
like, not an engine that has been putted in a aw already, its a new aw tdi engine
guess with one :3
yep, i cant wait what will the comunity do with it
1.9 TDI
idk why but i feel like that one
exactly
Yay
hehe
nothings more fun than a overpriced modern AW - Arsenic
ah yes
🔥🔥🔥🔥
n anyone but me call of the wild? I don't got any money cause I am to young for a job. I want to use this opertnunity for the future to inspire me to be a hunter maybe? I am also doing this to get a hobby. if not all good have a great day!
Does anyone know what map coolkixfrmb is on in his newest vid?
tdi i think is trademarked by vw
?
No one will.
an extreme weather mod would be awesome man
aight
Coming back to this, is there a way to get it to show the accurate model in blender? Trying to see how beam stuff would work in unity, but unity recognizes the representation and not the clean model.
I am newer to this stuff though so i could just be doing something wrong.
anyone got any good small in door drift maps
i need one aswell
closest thing ive seen is the kartland mod but i havent tried it
guys I used to have a early 2000’s ibishu suv mod and I can’t find it anywhere
Was it the Prodigy?
isnt only their TDI badge trademarked?
yeah thanks
Gave +1 Reputation to @fervent crag (current: #11 - 88)
Stupid question haw anyone made any police vehicles like a bearcat?
sadly not but there is a mod on repo where it turns the stembeco into that and a btr 80 mod
Cool
Me a streamer record police chases alot (hey its fun lol) and j wanted to look for cool mods for em to use
ight
Looks kinda cool
For not knowing what you’re doing it looks very good
@crimson river hey uhhh, i got your enhanced tacho mod and its named tacho2, which means it replaced the vanilla tacho2. is there a way i can fix this?
It isn't, since ford used on land rover engines during them owning
Hey people, is there a missionpack for getting points for destruction like mission 4 in senseless destruction?
Added back some parts for the bx. And fixed the radiators
What was wrong with the radiator?
Missing fan on the engine?
Made it Electric and so it doesnt over heat after half a lap
Wasn’t it already electric?
Yesterday I’ve copied the jbeam of it to my mod, and I thought it was electric.
oh hey you've done the same thing im doing with my pack lmao
mine will be up tomorrow hopefully
lol
wait somebody already added monster config, or whatever it was called back?
demon
yeah that
I got an idea
lol! but i put mine infront of the intercooler XD
the oilcooler that is
eeeh, so i have a question, i'm trying to change audio on an engine and.. it's just not wanting to work
I followed fillman86's video and everything seems to match but no sound is coming out
nice f250
how to i get a better spedomtor
90s rave moment
does anyone have a good BMW M4 Comp mod link paytreon or modland please?
I tried making a logo for my map but idk how to fix this, i exported collada file into a map and i place it
how to fix this?
Hey, @rough mica could you allow me to DM you quickly about a request I have?
Whats the request
I would prefer to go into DM's if possible
It's about modeling though
<@&710084482031550547> es you can reopen me those post https://discord.com/channels/710082165253079061/1111246706374357012
turn em on real quick
its open
thanks
pls
Hello, I have a Stepvan model from the forums, and I'm looking for anyone whos willing to take on some work to DM me. I just need the model enlarged, and have it longer then what it is originally set as. If anyone is good at this type of stuff, DM me
are there any mods that add roof bars to caars that dont have them like the wigeon bolide scintila etc.
are there any map mods based out of Florida?
doesnt look like it
How do I change the maps size. I want to make my map 100m x 5007km
Also how do I make the world have a colour. I used the grass terrain painter and it stayed grey
The scintilla has them
Wigeon would collapse with any weight on the roof.
How do I change the lenght and width or a beamng Map. I want to make a massive one
any new good engine mods for bx yet?
Dont think it would
Is there a way to make a big map with a good resolution. I want a huge map with decent looking graphics
Map progress: Added pharmacy, Short narrow tunnel, few trees and bushes @celest wyvern
Thats so cool
I think so need to repeat texture or strech it but not to much
Looking good
thats sexy asf stg i want
Will release with other stuff when done
on repo
Could anyone give me some insight on what mod website are the best to use and what modders are worth checking out? It seems like I find a mod that looks really good and then I learn I need to pay for their patreon to get the mod. I more than happy to support modders, I just wanna know I'm paying for something that's worth it.
The official BeamNG forums and repo are the best places to get mods from.
For modders, check out LucasBE and LJ74.
beam forums and repo are the best
I take it repo mods are going to be higher quality?
Yes.
That makes sense
I'll check out those modders you mentioned, thanks!
Is there a modder that is more offroad truck focused?
the fix is waiting for the mod to update
^
What do you think of this race track layout?
that's pretty sick
Thanks!
Gave +1 Reputation to @proven barn (current: #118 - 14)
Thanks!
is there much elevation change?
If youre going off the same naming convention as the real S chassis then maybe name it like the 220bx or something
This is early planning. This is just the layout.
@neon wyvern (sorry for the ping)
Funny man from the internet, Is the burnwater gonna be fleshed out into a public mod? or did I blank out during a part of the video where that was answered/explained?
all my mods start on my patreon the moment they're done (usually a week before the video goes live), then they all get submitted to the repository, and you'll have to wait for approval
Ah. I also now realize just how many of your mods I’ve used.
Good shit man
Let’s see. The wendover GTO, transforming scintilla, the group 5 Miramar (one of my faves) and the landsdale Renault copy (also a fave)
so... how polished is the blender jbeam addon now? i wanna make a personal mod with that addon but idk if i should use that.
thanks :>
Gave +1 Reputation to @wheat falcon (current: #683 - 1)
Have you ever think of like downfall of big mod packs and stuff because of Beam Updates
GTG T series mod is prob one example? (Killed by T series Remake)
They are still here but it’s not receiving well
KLJP prob need to go though another mass removal if beam remaster the Pessima 1 or the sunburst
womp womp
Hey people, is there a missionpack for getting points for destruction like mission 4 in senseless destruction?
Gtg had other issues too, overwriting vanilla files. Also the creator made some bad decisions regarding running the team that worked on it
Let that mod die honestly, their " revival " was a poor effort too. Killed their reputation massively over the years.
Are there any mods i should 100% download for my gameplay to be better?
Yes I think so
Very nice cars you got there
sadly they are
lucky people have brains and are choosing to not use that
can anyone tell me a good volvo v40 mod
I second this
Do I actually need a mod info folder in the folder of configs?
i need some help with an engine swap
i ve already made the engine
but every time i try to run the game
it doesn´t work
How do I make a mesh? (for a map)
Is there any 488 gtb mods on this game
lmao
Can't forget them now making the t series a different vehicle "to allow more modifications without overwriting vanilla stuff" instead of working around the limitations like everyone else succeeds at
Last I checked, it isn’t that hard to create a new part, or a new frame for the d series
They separated it now for the changes they want to make in their future plans
how do i add a custom race guage?
Pain and suffering
And if it's digital you might as well just kill yourself in advance
man all i want is the difference between my airspeed and wheelspeed
early wip of my unimog knock off, power train is mostly working but the game bugs beyond a certain gear ratio
im late asf but
what DID they do, if its ok to ask?
Too much to explain
tldr?
if i can throw a guess:
just a buncha assholes who ruined their rep by exposing how they are or...?
Basically
ah lmfao
can someone help me make a hilux mod i already have the model i just need to to be driving
Any here create a skin of stylo of clip of gorillaz?
What texture file for a rim controls the reflectiveness?
what are some good tropical island maps?
Does the Durham not hook up to the logging trailer?
durham may not be updated with the new kingpin system
I dread the time I will have to JBeam this contraption 😂
I uh.. may need to learn how to do the low poly bake thing 😂
what mod is that
guys does anyone know how to customize starter motor behavior? I know it can be done since KLJP rotary engines seem to have a longer starting up time
I had an engine start instantly with a bump start, but I can't remember how. Ik it has something to do with the starter time, or throttle something. starter motor torque doesnt seem to affect it
Like KLJP can just remove old 200BX content and put SR Tec and Rotary engine into the Diana with ease
It’s inconvenience but better than overwriting a lot of vanilla content
If I wanna do an i6 swap for the drift BX and I don't want to make my own engine, the only japanese i6 in the game is in the hopper right?
Pretty much.
BX remaster was amazing but should've come with an i6 option imho
Every S-chassis drift car I've seen irl either has a JZ or an RB if not a V8
@hot locust
https://www.beamng.com/resources/swiftjax.26542/
Guys I made a very special engine for the SBR4 and a config using that engine. It is supposed to be the Porsche Taycan we have at home which has an electric motor with a 2-speed transmission. Should I put this mod in the "mods of mods" catrgory or the "vehicles" category?
Bolide skyrider
ty
Gave +1 Reputation to @idle leaf (current: #684 - 1)
Mods of mods since it's just a drivetrain and not a whole new car
Thanks
Gave +1 Reputation to @limpid token (current: #684 - 1)
1 rep😎
well I came up with an entire lore around it so ig it's fine?
idk, i never uploaded such a mod
Not to sure where to ask this, but wondering how you slightly change the payouts for career mode
seems sus
Like [example]
ChatGPT ahh sentence no joke
hmmmmm
The like [example] part gave it away for me
im pretty sure theyve tried before
I’ve seen a couple other messages like that here before
yeah, wasnt them specifically but there have been a few
this kiddos is precisely why you do not bite if someone says they will do commissions
<@&710084482031550547> scamr 101
woah a pillar exists now
chatgpt as s message with google image samples 💀
bot ahh account
how do i delete customs decals?
how do you make mods like cars what do u use
hmmm... more exhaust holes in the bumper are needed.
[Example]
how can I check if my Jbeam isn't bugged?
I remember a website like what I'm saying
Try importing it into node beam editor, if there's an error, it'll tell you at the bottom
that's only if a jbeam cannot open in BNE
also nbe is quite old so it doesnt support HTML or controllers i think?
It doesn't
BNE is only for jbeam, not lua or anything
this made my day 😆
use VSC with the jbeam syntax
VSC with the syntax and official addon can read any baem related files correctly
anyone having horrible bugs with there mods and camera angles and stuff? its so buggy
Fr? Where can I find that
Visual Studio Code
So does it come with the syntax or do I need it separately
im having the same problem. have you found a fix?
It's a bug with any trucks on the d series chassis
none of my mods work. its like that for all of them and i cant even switch between my modded vehicles
The update really screwed everything up
for real
Is there a mod to get a pitchblack sky box for night or a way to do it in world editor?
download it as an addon
I did, I'm testing stuff
you can get a night HDRI and use one of those sky toutorials on yt but use a night skybox
You can also change the values in the world editor using sunsky
I'll look into that thanks
Gave +1 Reputation to @dense tangle (current: #17 - 72)
I've tried that but it makes everything pitch black. Was probably changing wrong values but idk
That's what you wanted, no?
By pitch black I mean as if my screen was off
Lights on cars gone
Just to err on the side of caution
@edgy sand Potential scam attempt here? It's their only messages in the Discord and these low quality thumbnails come from two different artstation accounts
(https://www.artstation.com/artwork/QnLoOl and https://yashsodhi.artstation.com/store/1JXJ/car-3d-model)
yeah theyre both artstation rips
I gotcha
specifically cropped and descaled to avoid getting picked up by reverse image searches
highly highly doubt theyre legit at all
Not to mention the poly sucks
Someone for legitimate work also wouldn't post low quality thumbnails with compression artifacts 😛
A little Teaser
Is the author of the wheelie bus in here?
If they are, they really should fix the front tires 🤣
I saw a cruise ship video on tik tok... but i cant found a mod in google about that :/ is there some cruise ship default in game or what?
on this video. https://www.instagram.com/p/C6DPYrsR2eX/
Old wire wheel preview...
Is there a way to make my skin files be added with the config mod file?
Or do I need to make them be downloaded separately
heh
I don't think i'm seeing this mod appear in the Campaign dealerships. Can anyone help me fix that? I had it installed last time i played campaign and it didn't work. would I have to rename the car or somethng so it doesn't get overwritten by new bolide? (super)
the internal names ARE different. Should I just keep rolling the shop then?
wait so
someone should attempt to make an entire map of Universal Studios (Orlando, FL)
would be quite cool
make it borderless or fullscreen, weirdo
Ah sometimes it will turn widowed mode automatically
I dunno why
more sillage
Hauling ass now...