#mods-discussion

1 messages · Page 71 of 1

odd needle
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When i release the map fully i will provide the .blend file with all the resources packed so anyone that wants to modify it can do it at their own will

maiden shard
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Inb4 I saw an automation gambler 500 submit in the main repo. Moderators are drunk I guess. I reported the mod and it immediately got deleted

odd needle
#

fruity 👀 juice bar

odd lark
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Does anyone have a good cars folder with decent cars in them

fathom elm
#

Is there a rain mod?

frigid palm
#

anyone have any idea why the KBI race 200bx is vibrating? It’s annoying

dull jewel
#

anyone have a mod of the monza circuit?

strange sage
terse blaze
# fathom elm Is there a rain mod?

theres mods to make rainy versions of certain maps. i know a friend of mine has made a few but im not sure how many have been posted. theres hirochi rainway, but it has some issues i think. my brands hatch port has a rainy version too, which seems alright. theres also a rainy nordschleiffe out there somewhere. just gotta look for them :D

stiff lark
dapper smelt
spiral oar
#

i just got an idea for my next map bruh💀💀, but i cant fall trap to the neverending new project trap where u start a new project and forget about old one 💀💀

native mulch
dusk crag
#

Does anyone know if there's still a way to import street data (I think it was from OpenStreetMap?) as decalroads/meshroads?

I remembered there being an option like that in the level editor when I was messing around with it a 3-4 years ago, but now I can't find it anymore.

edit: I tried Googling it, but all I could find was a FAQ about BeamNG.tech, which says:

Is the OpenStreetMap importer available in BeamNG.tech? What other features are you working on?
The OpenStreetMap importer as it exists right now is only importing roads with no terrain or buildings. It’s in a really early stage.
But I can't find anything about it being a feature in BeamNG.drive whatsoever.
That does at least match with the funtionality the importer version I messed around with in 2019 or so had; that also only imported the roads themselves, however that was without a doubt BeamNG.drive and not .tech.

native mulch
native mulch
native mulch
misty path
#

are there any firwood police livery packs that actually look like rural police cars?

maiden shard
misty path
#

alright

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i wonder why there arent any that use the existing firwood livery ingame

misty path
#

yeah they are

maiden shard
misty path
misty path
#

man why are there no normal good firwood police liveries

misty path
#

doesnt look like it does in the images

maiden shard
spiral oar
native mulch
spiral oar
#

blender mesh roads, .dae

native mulch
#

How detailed are they when you import them into Blender?

spiral oar
#

i think it will depend on the map/area quality

native mulch
#

I see

spiral oar
#

u use google maps or other data, and a tool can generate them

native mulch
#

Does the info you import into Blender usually have height data for the roads?

spiral oar
#

last time i used it, i think it was just a path, bezier curve

dusk crag
native mulch
#

More and more roads being mapped out.

latent ivy
#

anyone know where i can get ford explorer mod?

tight blaze
#

modland

soft knoll
#

NO

latent ivy
soft knoll
latent ivy
soft knoll
#

idk

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forums

fading narwhal
#

how hard making the car door openable is

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i bought Civetta Mondello, but it seems to be pretty outdated and the doors don't open

drowsy frost
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Author has been caught up with IRL, but is slowly working on it again

fading narwhal
#

so the update is coming

drowsy frost
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It's being worked on slowly, yes

fading narwhal
#

Oh, okay

#

thanks ❤️

drowsy frost
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Np

misty path
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anybody know any mods of the old etk center and automation map?

topaz token
#

Cool idea i had: A bigger autobello stambecco truck that shares parts with it and has both military and super cheap civilian variations inspired by these trucks (AEC Militant, Mercedes L Series, Isuzu TX). maybe with a combination of an isuzu fascia/front end, mercedes bonnet/chassis/body, and AEC top half and windscreen etc and just for creative value adding some design ques from the stambecco

spiral oar
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i am never making a city again and highways holy s###, designing a layout that makes sense is soo hard 💀💀💀

stiff lark
spiral oar
#

yea, just a grid

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but suburbians are boring

native mulch
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This will be my small town

spiral oar
#

i have to make 12 roads that connect to highway, this will take like 5 hours 💀💀😿😭

spiral oar
native mulch
spiral oar
#

looking at my map, i think my roads are too dense, too much of them, oh well

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the "big city" i made, half of it is roads

native mulch
spiral oar
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i have to connect some of these roads so they look bit goofy

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the whole map (5 tunnels )

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ignore the weird black lines, those were curves for my roads

native mulch
#

super cool. Thats a lot of work

spiral oar
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idk if there is better way to do roads, but i had to spend like 6 or so hours connecting them all at the end 💀💀

#

here is what it looks like with preview terrain (not actual textures)

native mulch
native mulch
spiral oar
#

one benefit of making it in blender is that it was easier to make the highway and other parts of the roads

native mulch
#

Yeah I would say so

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I'm gonna have to go in and make bridges and stuff

spiral oar
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like guardrails and gutters, this way i already have lines they follow

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but, when i finish i will have to like split the road in like 10 pieces or so for LOD's 💀

jade briar
spiral oar
#

all of this is done inside blender

native mulch
vague jungle
#

guys i have question, is it possible to make a map with someone else? Like 2 people makes a map. If yes then how to do it with someone?

native mulch
#

I will use Blender for external assets

jade briar
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I dont even have blender

native mulch
jade briar
#

how would you add time trials and such (I wanna port the Autopolis map from Prostreet)

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yes I have a copy of Prostreet to port from

native mulch
vague jungle
#

oh

native mulch
jade briar
#

how would I go about porting the model tho

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and giving it collision

vague jungle
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so if i would like to make a map with someone then he will have to make his part, i have to make my part and then he sends files to me?

native mulch
jade briar
#

I have no clue cuz I have never done this before

spiral oar
# jade briar how would I go about porting the model tho

people have done other NFS before, so its probably doable but i dont think its anything easy, u would probably need to port it inside blender somehow, then as dae for beamng,but i think u will need to split it into lot of parts for LOD's and such cuz itll probably lag

vague jungle
#

like, i haven't started even im just asking to know because i would like to make my own map

native mulch
spiral oar
lyric cedarBOT
#

Gave +1 Reputation to @native mulch

vague jungle
#

also, how to make roads on map

spiral oar
#

best way would be to use the ingame mesh road system (i think?)

odd needle
forest mountain
#

I wrote a script that tries to recreate flame tunes. The flames don't come out of the pipe quite right without new nodes in each of the exhaust jbeams, so this will have to work

wise wraith
#

Hello
ive been trying to get into creating car mods for beamng
can anyone here please guide me towards good tutorials to learn how to get started?

native mulch
#

idk. How big is the BlankHeightmap.png?

forest mountain
jade briar
#

is there a way that I can modifiy the direction of checkpoints on a time trial

stiff lark
#

How do I fix broken camera position?

mint notch
jade briar
#

also can yall not ignore me like you did last time maybe

forest mountain
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I think I'm getting this dialed in. If anyone knows custom particles/emitter stuff and using it from lua, hmu. That would be the cherry on top

fallow robin
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you can ask someone who has experienced in lua like @terse blaze

terse blaze
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Oh that's looking good, maybe some more randomness would help? Also, im comfortable but with lua but barely have any lua experience with beam, but i do know that you can just overwrite the particle stuff. I think its somewhere in the lua folder in your game install. Just use the same folder setup and slap your particles.json file in there and modify to your hearts content. I can provide some more detail tomorrow if you still need it :)

odd needle
#

palmont university

dark fable
#

I want to make a mod for the wentward for an alternate bumper

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I made the 3d models and saved it on the citybus.dae

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how do i make it as a selectable part in game and as a seperate mod?

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I fsomeone were to download the mod would they need to download the altered bus dae with the new bumper or is there an extra step

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i am very new to this

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Under citybus_bumper_f which is the item i modified there are all the nodes which i imagine are not the same as the edited version

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but on a tutorial im watching the nodes are below in a seperate column

forest mountain
#

Yooo the Beam devs be wildin lmaooo
To use particles in lua code, you call it by a number id. Particle 69 sprays white drops

languid timber
sick forge
#

my first "mod" opel caliblra mesh slap on 200 bx

signal falcon
#

what i found help is if you clear the cache, you can do this by the menu that pops up before you click launch game. you can click on support tools and then clear cache. let me know if it works.

dusky shadow
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does anyone have the scout? i want to test it out but im broke for the mod

safe gazelle
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i combined the base and GTT fenders to make a gtt-width fender that accepts pop-up headlights. also made the GTT nosecone stretch a little to look better with the pop-ups. should i do anything else to follow up with this?

terse blaze
#

The rally spoiler fits the gtt rear perfectly, make that an option. I did that for one of my racing mods (with some added downforce admittedly) and it looks fantastic

safe gazelle
#

alright, sounds like a plan.

latent ivy
#

Are there any good NSX Mods out there?

fast kernel
#

@safe gazelle I wonder how your pop up GTT fenders would look with my GT-Aero kit

safe gazelle
#

it's the same width as the GTT fenders, just compatible with popup lights.

fast kernel
#

Should look really cool

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As GT-Aero aimed to improve the aerodynamics and give a look of GTT

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But not GTT completely

latent ivy
#

Wait, do people upload their cars from Automation onto BeamNG's modpage or something?

maiden shard
maiden shard
wise wraith
#

@sick forge where did you learn how to make this If I may ask
im trying to get into modding myself but cant seem to find good tutorials online

wise wraith
#

ohhokay

sick forge
#

i can show

wise wraith
#

I would love that

wise wraith
sick forge
terse blaze
#

some people replied to my drafting mod post that now we just need tyre wear and thermals, and seeing as this still isnt a feature in beam (for good reasons of course, the devs have a LOT to do so we cant expect them to finish everything immediately :D), ive started making a mod for this:
https://medal.tv/games/beamng/clips/1d8ZCKxtoIuChS/d1337xnzYt8r?invite=cr-MSxwQXMsMTc3ODI3Mjg5LA

Watch tyre wear yipee and millions of other BeamNG videos on Medal, the largest Game Clip Platform.

▶ Play video
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this is gonna be so hype for racing, this + drafting could really add something to the experience, especially with tyre wear and endurance racing

quick pollen
#

😳

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This is insane

terse blaze
#

thanks, i hope it all ends up working out :D

sick forge
quick pollen
terse blaze
#

yeah hope so. the drafting mod i made a few days ago already has improved racing for me a ton, whenever i do multiplayer racing with friends

quick pollen
#

We just need more track focus car and its perfect

terse blaze
#

yeah ive dabbled in making car mods too, but i cant justify the time and effort to make a refined jbeam. but the latest update of the scintilla gt3 parts mod is incredible. v2 was already a big upgrade for realism, and v2.0.2 feels a bit too slidey compared to other sims, but its a very minor issue and everything else about v2.0.2 feels incredible so its 100% recommended for racing with

#

e'x and his team have done some incredible work on that mod, its amazing. its genuinely getting close to gt3 cars in other sims, feels incredible to drive on wheel

quick pollen
#

And they planned to make more gt3 :D

terse blaze
#

yeah im super excited too

frank kelp
#

Will share this here since it doesn't have enough progress done yet to justify making a thread for it

neon magnet
#

😳

frank kelp
#

maybe zoom

quick pollen
#

I hope so

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GP explorer remake in beam

wise wraith
terse blaze
#

wip ui stuff for my tyre thermals and tyre wear mod, yipee

neon magnet
#

Luuk out here just doing the dev's works

quick pollen
#

Drafting mod tyre thermals (maybe f4)

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Beam is getting closer and closer to a racing sim

terse blaze
#

i was looking at the methods that are already exposed to VE lua, and theres a lot of detailed thermals related stuff there. it looks like when they eventually drop the official implementation, itll be very impressive, but for now, i just really want a mod that mostly does tyre wear and has some thermals just for fun, because me and some friends plan on doing some endurance racing and this really could add some extra depth

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hopefully i can get a v1 on the repo this weekend :D

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good fun to learn all this stuff tho, my drafting mod was my first like, lua mod for beam so far, and other than lacking documentation, its actually very enjoyable to code within beam, especially as someone who really enjoys lua regardless

safe gazelle
#

will cold racing tires have less grip?

terse blaze
#

yes, if you are above or below the optimal temperature you will notice a lack of grip, and worn tyres have less grip as well

hazy granite
#

there is any fix for this mod?

neat meadow
#

Do you have the fix on page 10 on the forum

hazy granite
neat meadow
#

Nah on the forums on the beam website

misty path
#

anybody know why a new east coast aint workin at all?

solar eagle
#

For the dummies mod, do I have to manually add them to every car I spawn? Is there a way to auto load dummies whenever I use a new car?

fallow robin
terse blaze
#

still heavily tweaking it, but its starting to feel pretty decent

waxen cliff
#

has anyone thought of making a corvette but like a Gavril remake

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i also made a bigger turbo 200bx becuase racecar

forest mountain
#

I added some randomness to the flame tune. I had the vanilla afterfire particle effects (orange fire balls) layered in but they just stopped working

waxen cliff
solar eagle
#

It sucks you cant have dummies loaded automatically whenever you spawn a new car

forest mountain
waxen cliff
#

ahh tru

waxen cliff
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only on the spawn car tho

solar eagle
#

What you mean?

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So whenever I spawn a new car, I can have the dummies auto spawn in the car already? Because right now I gotta manually spawn them all the time.

frank kelp
#

that is not possible

solar eagle
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Thought so

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This game doesn't like ds4windows much does it 😆

waxen cliff
#

when you first load it you can have one you just have to make a custom preset then set as default

solar eagle
#

Yeah but then the vehicle is always the same.. thats why I was asking like, can we have it for any vehicle we spawn.

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But yeah, oh well.

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They got any speed boost mods for this game where you can just go super fast?

frank kelp
#

I mean it's a simulation game

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but hey

misty path
#

anybody know why the "A New East Coast" mod doesnt seem to work at all

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i installed the mod from the forums page, placed it into the mods folder

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but it is not showing up at all, but the weirdest part is that the mod is 3 gigabytes

woeful vessel
#

does anyone know any good firetruck mods

frigid palm
#

Any mod maps with gates installed already? Setting them up is hell

silent dune
frigid palm
#

Thats why I asked for a map that already had them set up

silent dune
frigid palm
#

HAHAHA paid map

silent dune
frigid palm
#

No no. I’m looking for already made mod maps that have these destructible objects set up

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Map editor is strange and there aren’t many places in vanilla maps that the gates actually fit

frank kelp
#

pretty revolutionary map if you ask me, worth the 4 euros

frigid palm
#

Any cool places in vanilla maps where they would fit thematically look like this

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Lucas since I’ve already trusted you with my $3 for the picnic I’m gonna trust that this map is actually worth the money

frank kelp
#

definitely worth it imho

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I'd pay just for the fact the environment is interactible

frigid palm
#

How interactable

frank kelp
#

you can literally open every door

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it has working ladders too, destructible gates, etc

frigid palm
#

Oh. Uhhhhh how taxing is it on laptops?

frank kelp
#

depends on the laptop.

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I doubt it's very taxing though

frigid palm
#

I have a Dell g15 core i5 rtx 3050 (Sue me) and 32 gb ram

frank kelp
#

yeah that's just fine lol

waxen cliff
frank kelp
#

Literally 3 messages up lol

hexed copper
#

kardu point research map

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and it costs 4.20+ euros

woven herald
frank kelp
tired coyote
tired coyote
balmy scroll
#

but its not as good and as big as kardu point

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but its freee

frigid palm
#

Yeah Austrian village is what sparked my requirement for gates

rocky heart
#

So, I have a diesel that revs to 2500 RPM. I cant get it to shift into second because the auto clutch just makes it ride the clutch so much in first.

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Is there a way to change this?

rocky heart
#

"clutchLaunchStartRPM": ,
"clutchLaunchTargetRPM": ,

These worked.

sudden ore
#

Then u don’t need anymore gears

rocky heart
#

Oof, no. 😂

#

It's gotta be close to real.

sudden ore
rocky heart
#

😤

sudden ore
#

Ez

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It’s called forcing ur turbo 400 trans to go from overdrive to 1st at 85 mph

sudden ore
#

Sometimes compression ignition sometimes spark plugs

rocky heart
sudden ore
#

Nah Fr tho

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Sometimes the crankshaft will actually spin backwards for a few revolutions

sudden ore
rocky heart
sudden ore
rocky heart
#

xD

sudden ore
#

What u got

sudden ore
rocky heart
sudden ore
#

Im actually kinda Alr at carbies

rocky heart
rocky heart
sudden ore
#

What displacement?

rocky heart
#

Yeah, I believe so. All mechanical

rocky heart
sudden ore
rocky heart
#

60 HP Max xD

sudden ore
sudden ore
rocky heart
sudden ore
rocky heart
sudden ore
sudden ore
rocky heart
sudden ore
sudden ore
#

I guess they still made them to the late 90s

rocky heart
#

Yeah, they were bought out by different companies over the years, but kept them going.

sudden ore
#

Britmobile

rocky heart
#

To the floor, he's revved out at 55mph 😂

rocky heart
sudden ore
#

I have stereotypical American cars

rocky heart
#

Two 2010 Ford Crown Victorias, and a 2004 Pontiac Grand Am.

sudden ore
rocky heart
sudden ore
#

One of the few survivors

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I drive large iron ingots

rocky heart
sudden ore
lyric cedarBOT
#

Gave +1 Reputation to @rocky heart

rocky heart
#

What year Suburban?

sudden ore
rocky heart
#

YES

sudden ore
rocky heart
#

Love those years.

sudden ore
quick copper
#

I want to download some ramps from Beam Monsters. Where do I put the folder, so I can use them? Also, how do you save a map, so others can use it?

odd oriole
#

any good map mods that have a map similar to east coast usa?

I love forest maps

terse blaze
#

is it possible to get the friction coefficient for a groundmodel in VE lua? if its only possible with GE lua, thats acceptable too, but i really would prefer VE lua. i have the groundmodel ID but i cant find out how to read the values for that groundmodel now

native mulch
#

Depends on what quality you want, how much time you have, and what style you prefer.

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I use mesh roads to fix the terrain, and to position my road decals. And then paint the terrain underneath the decals for the finishing touch.

undone hollow
#

Lets say i want to make a turbo kit , whats the like max amount of polys it should be? I use to be a fivem dev and wanna try this beamng stuff out I'm use with engine bays being like 200k poly lol

native mulch
undone hollow
#

mange to run on high att like 80 fps att 1440p

native mulch
#

You should be fine, I wouldn't do hundreds of thousands poly just for a turbo kit though. Im getting 5mil poly in frame on my full map at 80fps 1440p on normal.

native mulch
#

2048x2048

latent ivy
#

I can't find any genuine developer quality car mods

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Most people don't care about inconsistency, but I do

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If someone knows some developer quality car mods then please tell me

native mulch
latent ivy
floral nymph
#

any map builders here? quick noob question

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is there an easy way to align assets on the ground? such as ground that has a slope without just rotating it?

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like soemthing that will just snap it perfectly to the ground matching the slope?

native mulch
frank kelp
native mulch
#

this might help too If youre working with the barriers

spiral oar
#

world editor has some awesome tools

floral nymph
#

YOO, thanks!

frank kelp
#

Posting here again as I don't think there's enough progress to make a thread for it yet

frigid palm
#

@tired coyote your map mod, the paid one, messes up some dseries bumpers and makes the trim white

tired coyote
frigid palm
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No matter what map it’s on. I’ll test what bumper it’s on rn

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So it’s ALL of the trim. The undersides of the bed and cab, and almost all bumpers

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License plates too

tired coyote
#

and only on the d-series?

frigid palm
#

Yes as far as I’ve seen so far

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Will test others

tired coyote
#

thats really damn interesting considering the only thing i have interacting with vanilla veicles is a config

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have you tried safe mode yet?

frigid palm
#

shrug
Beamng is weird sometimes

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I had white race tires due to an up to date mod for almost 7 months one time

odd needle
tight hemlock
#

Twixer and trix 😭

merry junco
#

Can yell make an electric car mos

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Like a car that's electric that can be in the repository

cyan drum
dry pier
#

Do you guys remember the Endurodome?

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Was there ever a fix to it or a map that was atleast similar to it?

deep sierra
#

anyone know of a rotary mod?

swift harness
deep sierra
#

dang the Chisai is insane

prime palm
#

KLJP has a rotary?

weak bear
#

is there a way to output tire pressures thru outgauge? i made a script with python to interpret outgauge data and interface it to a 2018 nissan maxima gauge cluster, i got most of it working perfect but id really like to get the tire pressure system to work. i have it all decoded in the script and i can set the psi to whatever and it shows, i just dont have access to in game vehicle tire pressures with the stock lua script.

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next is getting lda/aeb/bsm working but idek if thats possible with this engine

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or if anyone has a clue where i could grab these values from thatd be awesome, i should be able to implement it into the original outgauge lua script from there i just dont know where they are lol

terse blaze
odd needle
#

Buy a vehicle at Palmont Motors...

weak bear
# terse blaze i have never dealt with the outgauge stuff but if you can feed it data from VE l...

right now im just trying to dump the table to console so i can see it, this is the script i have


local function dumpTable(tbl, indent)
    indent = indent or ""
    for k, v in pairs(tbl) do
      if type(v) == "table" then
        print(indent .. tostring(k) .. ":")
        dumpTable(v, indent .. "  ")
      else
        print(indent .. tostring(k) .. ": " .. tostring(v))
      end
    end
  end
  
  if wheels then
    dumpTable(wheels.wheelRotators)
  else
    print("The wheels module is not available.")
  end

it always returns wheels module not available. is this the wrong way to access these?

#

i am calling it with dofile("lua/vehicle/extensions/print_table.lua")

latent ivy
terse blaze
#

i like that little function, i have pretty much an identical function for myself too, minus the indents :D

#

also, wheels are only available in VE lua, is this perhaps not truly VE lua? you must also have a car spawned obviously, but i assume you didnt forget that :p

weak bear
#

yup, jusdt the default gavril d seriesa

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what is ve lua?? the vehicle sandbox lua vm thing?

haughty vortex
#

Anyone know a mod that could be causing this?

#

Its not just on this vehicle either..

terse blaze
#

i have no idea where the outgauge stuff falls either, i havent looked into it much, i just wanted to give you a pointer on where most tyre related data is hidden :)

weak bear
#

i said a bad word and got automuted now i gotta retype it all 😭

weak bear
terse blaze
#

honestly no idea, also relatable with that automute, i got automuted on modding for dummies because some of my variable names in a snippet awkwardly combined into profanity 😭

weak bear
#

rippp i just outright said it lmao

terse blaze
#

lmao

native mulch
#

blocking out the map

swift harness
odd needle
#

Old photo of a drivearound in the canyon

#

This part of the map ran better but still was messed up

charred socket
#

when

tawdry moon
dire shadow
#

Bundeswagen 😂

tired coyote
deep sierra
woven herald
#

@tired coyote Where do I put those mods you made for vehicles? From the google drive link

spiral oar
#

in beamng mod folder

woven herald
#

Doesnt seem to work

#

The custom sports bike was from another site. The other ones just not showing in vehicles

#

Oh they are install files inside lol

#

Why default install is in program files? lol

spiral oar
#

uhhhhhhh

#

those mods are old maybe, also dont use worlds of mods, And DEF dont use mod installers

nimble valley
#

mod installer lol i remember those haha

woven herald
#

Well I cant find any other free motorbike mods.

#

Ah wait I found a site.

#

Ahh nevermind, its a paid mod.

tired coyote
#

Don't ever run any exe file shipped with a beamng mod

#

That installer is a confirmed virus

woven herald
#

Alright

#

Why is there two mod folder locations?

#

Ive been putting it in the game directory mod folder

#

steamapps\common\BeamNG.drive\mods This one.

tired coyote
#

...there is no game directory mod folder

#

It works because of how beamng handles files internally

woven herald
#

Well I been putting mods in there lol

tired coyote
#

But that's very much not where mods are supposed to go

woven herald
#

I swear I saw somewhere online to make a mod folder there.

tired coyote
#

And might cause issues with some as well

woven herald
#

Alright I'll put it in the right folder then.

#

AppData\Local\BeamNG.drive\0.28\mods < here?

#

Dunno why but I saw online to make a mod folder in the game directory 🤷‍♂️

#

I moved all the mods there now the mods don't show.. weird.

#

Put it back in game directory and now mods showing ..Im lost.

#

Ive got this file in the AppData mods folder db.json and it shows the mod files inside there/notepad. Im not sure how any of this works but yeah.

woven herald
#

Yeah I moved the mods there but it wasnt showing in the game when I did that.

#

It was but it wasnt like loaded.

#

Man why does the game keep pausing by itself all the time.

#

I dont get it lol.. this game keeps pausing by itself over and over again. I dont think it likes controllers/ds4 windows.

forest pelican
#

I really want to find the btr 80 mod, I need it for something. Please if anyone knows a working mod it will help me so much!

#

I've been trying to find it for like a year now.

woven herald
#

Feels like if you go too fast or something the game pauses by itself a lot

serene thistle
#

has anyone made long pop up headlights for the bolide

#

instead of the fixed glass headlights they would be pup up

#

it would kinda look like the NSX

forest pelican
#

Does anyone have a working APC mod?

#

by the way ahhh yes

runic axle
#

cursed gamb car

#

still a wip

rain juniper
#

anyone want to help with 3d modeling for a mod Collab?

serene thistle
#

would love to but sadly idk how to model

copper bane
#

what ever happened to venzo, the one that worked on the fercia monza

#

and those prototypes of dynamic mud and rain on cars

inland belfry
# runic axle cursed gamb car

Love it. Those Gambler cars are fun. I´m currently messing around with the JBX 100 using the Gambler 200BX as a base...and i really screwed the whole thing up....rear tires pop off when going in reverse and the engines goes kabloey after a few rounds. Might have something to do with the Diesel V10 i dropped in there 😄

terse blaze
# copper bane and those prototypes of dynamic mud and rain on cars

Not sure but he seems very inactive, plus i think he got banned from the forums for stirring up drama and making alts. I asked him about his raindrop stuff but he didnt answer how he did it, but for the dynamic mud: its just an extra texture layer that he enables based on driving in mud

cyan drum
#

the rain thing is just an animated texture

copper bane
#

I hope someone remakes his dynamic mud mod

terse blaze
# cyan drum the rain thing is just an animated texture

I tried doing the same thing with an animated texture, but its really hard to get it to be stable and high res enough. My beam refused to accept textures bigger than like 16k wide so its either very low fps or very low res

terse blaze
copper bane
#

nice

#

I don't think we'll see the fercia monza any time soon

terse blaze
#

Would it even be laggy to switch materials at runtime? Id imagine it could be laggy the first time because it has to load the textures into memory. But i guess with glowmaps and broken materials and such, it doesnt lag, so it shouldnt lag regardless

copper bane
#

yeah

#

I really do hope you make that dirt thingy an actual mod

terse blaze
#

Yeah i might so that, but my main focus rn is on the tyre wear mod. But ill see what i can do for you

vague meteor
wild grotto
#

it had potential, but its creator was…

ashen flame
#

@onyx widget ok how long until it goes poof

lyric cedarBOT
#

Gave +1 Reputation to @terse blaze

copper bane
#

im guessing im not the only one who really/just wants to see this

river wolf
#

is there a e36 touring yet?

copper bane
#

could possibly add something similar for dirtiness (driving on sand or grass, maybe even water)

sick forge
#

thinking to steal interior of 200bx in my opel

nimble valley
#

I tried to recreate Alfa Romeo 8C 4.7 V8 but its hard to find sound material.

#

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▶ Play video
ashen flame
#

it's more than GTA'ing it

ashen flame
#

the Vectra interior's wildly different

sick forge
nimble valley
ashen flame
#

still a wildly different interior design tho lol

sick forge
#

il think ab it i dont have any xp in interior modeling

ashen flame
#

pulling a Rockstar and reusing interior models wouldn't look good

sick forge
#

maybie some day when i got skills

ashen flame
#

you should learn to make interiors, it's a useful skill to have

sick forge
#

well with a full time job i aint got that much motivation 😄

ashen flame
#

not only would it fit your car better, it looks better than stretching the 200bx meshes

sick forge
#

perhaps

errant fulcrum
sick forge
#

i have skill issue

errant fulcrum
#

np, just practise

sick forge
#

time issue

sturdy geode
#

Is this a place where I can commission a mod?

jade briar
#

They don't take commissioms

runic axle
#

Very mad max though

#

I just gotta fix the jbeam and inside and it's good to go it handles surprisingly well

#

I haven't seen alot of entries which kinda makes me disappointed bc I like to see how creative people are

drowsy violet
terse blaze
#

Sick

calm fossil
#

does anyone know of a 2016 ford explorer mod? trying to recreate my 2016 interceptor

thorny rivet
#

are there any mods that add blower surge?

weak bear
#

i need to run stuff in the console as VELua and not GELua

nimble valley
#

Imagine if someone modded fh5 gauges and hud into beam lol

#

i think it would be a really nice touch if possible

nimble valley
thorny rivet
#

I tried that, it doesn’t generate the same effect, instead of doing that vrum vrum vrum sound, it kinda sounds more like errmmRumeERrrrMmERmm

wicked egret
#

does anyone have the map sekia hills?

jovial hamlet
#

so with this monster of a car

#

I gotta put all the nodes in place

#

like engine mounts and such

#

then add transmission slots (For some reason it can drive with the 5 speed transmission but doesnt have any slots)

#

highly stock

#

in a way i kinda want to keep the engine how far it is foward

misty stream
#

is there any mod to add higher tires for 22 wheels?

warm forge
#

is there a lore aligned AE86

mighty basin
#

there is one WIP, Hirochi Noita

warm forge
#

thank you

tired coyote
#

You can throw in whatever and it'll print

outer hornet
#

any mods that is a porsche?

amber palm
#

If you're looking for high quality stuff made by actually good modders then no

outer hornet
#

damn

low fulcrum
latent ivy
#

i know i will dm you one that works well for me

misty onyx
tropic ore
#

can anyone help me with editing jbeam files on the ibisu sunbrust

#

with the turbo spesific

lyric steppe
#

i have a motorcross mod but i dont know how to wheelie its the motorcross mod from tonycartony

waxen kraken
#

hm, tire thermal mod is niceYES_normal

rancid hull
# jovial hamlet

should have done the drag v8 with the stage 4 kits from the old cars.

#

it has a massive supercharger

jovial hamlet
balmy wind
#

Did anyone ever mod in the Hyundai N Vision 74?

weak bear
tired coyote
weak bear
#

in game engine lua

#

just from the console

tired coyote
weak bear
#

how do i run it as velua in console?

tired coyote
weak bear
#

ahh icic, thank you 🙂

slow sparrow
#

my train is allined but its not moving nor revving just staying still the gears change tho
how can i fix?
this issue?

drowsy frost
teal gyro
#

does anyone have that extended WCUSA highway map that was posted to another modding website? Not modland but somewhere else, I can't remember.
I just want it for car chases

#

or is there a map with lights on at night

native mulch
#

Is there a difference in building a map in an unpacked vs packed mod?

#

Convenience I assume? or should I be working in one or the other?

slow sparrow
wispy jasper
copper violet
#

Drift bus

heavy holly
tropic ore
#

can anyone help me with the jbeam file

next echo
#

i got to ask is there dyno rolers of some cind or a dyno prop

knotty merlin
#

sup

rocky mason
#

Anyone know of some Range Rover mods? It doesn’t matter if they’re paid

zinc comet
#

How do I get the hyper bolide mod it won’t let me download it

hoary wolf
#

is there good corvette c8 z06 mod?

rocky mason
hoary wolf
#

man theres like a thousand bmw and mercades mods and gtrs but not a c8?

hoary wolf
#

found one

#

best mod

devout copper
#

I am thinking of makeing a car mod that is a race car that runs on bordom. when ever you have fun with the car it just stops, and when you are bord of the car it goes. what do you think of this idea?

kindred moth
#

W idea
gonna make millions

pastel beacon
#

Are there any snowmobile mods for kardu point? Ionly found an automation one which is very bad

swift harness
vocal cobalt
zenith cloud
uneven spear
#

Does anyone have script that makes a car smoke(blacksmoke) more, like a multiplier or something

pliant sequoia
#

Does anyone know if there is any official addons to the procyon centauri? Like cut painted fenders and different bullbars and roof racks or something

ancient lava
#

is it possible to add snow "physics" to a map in the in game world editor?

native mulch
native mulch
#

In terrain painter, you can choose what texture/materials you want as well as the ground model which determines the physics surface for the terrain..

ancient lava
#

this is all i see in the terrain painter

native mulch
#

You need a terrain to be able to paint the terrain.

native mulch
ancient lava
native mulch
#

Usually ports don't use the Terrain inside of Beam. They just use models. Which means you can't terrain paint.

ancient lava
#

yeah im starting to think that too now

native mulch
ancient lava
#

I see

fleet pollen
#

hey you only have two addons on your patreon you said every addon is available on the basic membership. i am starting to worry that this is a scam.

#

@dull grove

tropic ore
#

Anyone that knows how to edit jbeam files.. I would like someone to help me to fix a turbo.. Dm me if u can cheers

ashen flame
red mulch
#

What happened with the 620R mod post?

red mulch
hoary wolf
#

does anyone have good city map like beamng default map good

teal gyro
#

why is there a mod breaking all my cars

#

idk what it is can someone help me out here

neat meadow
#

Because it's broken

#

Clear cache, try safe mode, deactivate all mods. Try these

teal gyro
#

I recently cleared my cache but ill do it again

spring mantle
#

hey guys everymap i load into is black not the loading process but the thing

#

idk if its a mod related thing or not

drowsy frost
#

Try safe mode

spring mantle
#

ok

#

this is what it looks like

#

before i do anything

lean yew
#

the miramar pickup now has fully working transfer box and locking diffs

sick forge
#

EPIC

rugged brook
#

Hello people but by chance is there a mod where the car can get dirty? would be great!

frank kelp
#

no

rugged brook
#

oh

frank kelp
#

there is no such mod available currently

rugged brook
#

ok

rocky prism
#

Hey so I’m trying to make a high hp inline 6 turbo swap bug, but it keeps overheating. I can’t find the radiator section in the parts menu which I know it’s a rear engine but how do I cool it down? Here’s the build sheet rn

ashen flame
# rocky prism

Autobello doesn’t have a radiator slot because it’s air cooled so you have to make your own

hollow citrus
#

love the pollution aspect of this E39

hollow lagoon
#

What is the best delorean mod? the one from 2fastracing or from lucasbe?

drowsy frost
#

Lucas by far.
I can list numerous things wrong with the 2fast one.

  • Theres no proper interior, it's the old bolide one.
  • Major spam of material issues
  • Ripped model whereas lucas scratch made everything on his.
  • The jbeam is atrocious on the 2fast one
  • Knowing them theres probably something stolen within it.

It may have the BTTF stuff but it is by no means good whatsoever.

hollow lagoon
drowsy frost
#

Because youtubers know they'll get more views because ooooo bttf

hollow lagoon
#

thanks

dark tartan
#

I suddenly had a terrible idea. How would i make the worst car mod ever?

#

Or map mod, either of the two.

#

I know it would in either need horrid collisions.

#

All kinds of sticky walls if it was a map.

#

Any ideas?

fossil ore
#

well what's the point

#

if you want terrible cars modland has plenty of them

frigid palm
#

Anyone know where the mini stock car went? Can’t find it on the forums

dark tartan
#

Just something so horrid. Doesnt have to be based on something real.

frigid palm
#

remembered a mod I like
looks it up
unsupported
Mfw

#

Every time. Every time I try to find a mod I haven’t used in a while it’s always unsupported

dark tartan
#

Not fun.

frigid palm
#

sees a gambler mod
it’s a standalone car
Damnit

dark tartan
#

Oh yeah, i need to make something for that.

#

Dunno if i should make an automation car or a map.

frigid palm
#

Map. Automation cars are never really good due to their physics incapabilities

dark tartan
#

Guess that's true.

#

I am pretty experienced with one over the other though.

#

Plus, people really want me to make an automation car due to... Reasons.

#

Starts with better, ends with deals.

#

And they are boxes on wheels.

frigid palm
#

Ok but people don’t use other peoples automation mods. When is the last time you downloaded someone else’s automation mod?

#

Maybe it’s me but I have never downloaded someone else’s automation mod. I don’t even use my own

dark tartan
#

Good point, but since i make challenges i drive a lot of them.

#

Mine actually got a bunch of downloads when i posted them a long time ago.

#

Well, "a bunch" for me at least.

#

I dont really consider them "mods" though, to be honest.

fiery sparrow
#

any bugatti mod

dark tartan
#

How to get a virus tutorial

open monolith
#

good tesla mod anyone

frigid palm
#

@frank kelp What’re the chances the Delorean can get a Nos slot?

rocky prism
#

Are there any engine mods for the bolide that actually make it sound like the 80s Ferraris? There used to be a sound change when it was updated awhile back but now it’s back to the mustang sounding engine. I don’t think it fits very well with the car in my opinion

void valve
#

Anyone got experience with track mods, I wouldn't mind asking a couple questions while i battle thru one im doing (not very successfully) right now

uneven rain
#

Can someone tell me where the moving dummies are taken from?

swift harness
swift harness
open monolith
swift harness
#

Your better off going after mods on the official forums and repository then to go on some weird 3rd party Russian site.

open monolith
#

Im going to the repository

swift harness
#

I would recommend the Bastion EV mod for an example

fervent crag
# sudden ore why

It's likely as close to, for example, a Tesla Model S as you can get without crappy mods.
Also has tri motor config like the Plaid.

swift harness
#

Well, it's a electric version of the Bastion, There is some other electric car mods.

sudden ore
#

evs mid tho

open monolith
#

i have esbr 1000 mod

maiden shard
fiery spoke
#

i feel like the ETK gt3 skin isnt enough

jade briar
fiery spoke
#

made a skin

#

i dont think its gonna look good

near osprey
#

something odd is going on, no repo mods are being approved

latent ivy
#

you mean like it being outside work hours or it was just the weekend?

#

12 hours ago was the last mod update. If they work 9-5 there is more than a 12 hour window where no mods would be approved

near osprey
#

We are in the window right now.
I know the repo schedule very well

zenith cloud
terse blaze
near osprey
terse blaze
#

oh
why lmao

near osprey
#

I think KLJP held them up, Kuseo said they were reviewing the mod in depth

terse blaze
#

oh yeah i heard that that mod was causing some issues

#

regardless i assume its back to normal now, my mod has gotten an update approved 👍

near osprey
#

It went through

#

Do you have any info on when the beam MP changing tires plugin will be implemented?

terse blaze
#

do you mean the one i was talking about online? its prob gonna take a bit, i havent finished the basics of the tyre wear/thermals mod yet, ive got more stuff in the works (like tracklimits/lapcounter/qualifying/laptimes/sector times/etc) for racing thats a bit more important and ive got some non-beam stuff that i want to code still as well

#

maybe itll happen next week somewhere? ive got a lot of time rn at least

#

ill let you know once ive got some wip stuff

lean yew
#

4x4 tranfer case added with lockable diffs

drifting tide
#

Are there any high qual g wagon mods?

whole ruin
#

no

drifting tide
#

fr?

frank kelp
#

yes, fr.

foggy pike
foggy pike
lean yew
#

it will be on the repository soon but the jbeam still needs editing and i have no clue how to do it

foggy pike
frank kelp
quick pollen
#

Nice gearbox

native mulch
azure grail
#

(It doesn’t exist)

storm rock
#

a big collaborative mod like wbimp remastered including

finn
theo
kueso
lucasbe
vibestation
innocentjoker
iretrox
vibestation

would probably be the best thing to ever happen to this game if something like that actually happens

nimble valley
#

reminds me of some 60s pickup trucks

lean yew
nimble valley
misty musk
#

i got beamng recently and my mods are in the correct file (i literally got a friend to check) and it does not show in the vehicles bit. he's played very long and still cant find it out and i need help

nimble valley
#

and what mod was it

misty musk
#

i did documents>beamng>movedhere>mods

#

they are from this guy called fillman86

nimble valley
#

AppData\Local\BeamNG.drive\0.28\mods

misty musk
nimble valley
#

repo folder

misty musk
#

its there just not in pic

nimble valley
#

inside the zip there should be art and vehicles folder

#

open it up for me

nimble valley
#

the zip files

misty musk
#

oh u want me to put them in there

#

u want me to put zips in repo?

nimble valley
#

should work

#

zip is inside repo folder and inside zip there is vehicles folder

misty musk
#

ok

#

ye there is

#

leme try to see if it works

#

still isnt here

exotic tangle
#

yo, im looking for a good map like beam mountains, ive driven all the roads and as im starting to learn them its getting a little boring

latent ivy
smoky patio
#

not sure if lucas has shared any more info on what it actually is here

#

so i'm not gonna elaborate

frank kelp
quick pollen
#

But idk if its f2,f3,f4, formula nordic, super formula

frank kelp
#

F(?)

quick pollen
#

Yeah

vivid shale
#

so many mods I wanna make / wanna see made

#

1st and 3rd generations for the vertex

#

Aerostar (ever since my aunt got one and got rid of it after a couple months because it was leaking all over)

#

I just wanna see more lore-friendly versions of real cars I've been in or been interested in tbh

#

maybe I should get good at blender

#

so I can make them happen

native mulch
#

3.2 miles (5.1km) of gravel rally goodness.

#

half of it is on a mountain.

vivid shale
#

I'm gonna expand beamng restored to the 0.9 and 0.10 cars

flat stirrup
#

Nice mod KLJP

#

yes I cleared cache

#

holdup lemme try something

jade briar
#

Palk listen your based as hell and I love talking to you but

  • KLJP literally has its own thread
  • this issue has been mentioned more times than I can count
haughty jewel
#

the fix

flat stirrup
#

Oh

#

Alright I'll get that

flat stirrup
lyric cedarBOT
#

Gave +1 Reputation to @jade briar

low bear
#

Hello, I have a beginner question: I found a 3d model I'd like to imprt into beam but don't know where to begin. Is there a good video tutorial on the topic? Thanks!

frank kelp
#

there is no such thing as "importing" a 3D model into beamng

#

making a vehicle mod can take months, because of the way beamng simulates them as the sum of their parts instead of just a solid block with wheels

low bear
#

Okay. So it must always be a ground-up model? In that case I can find tutorials with that in mind; thanks 🙂

frank kelp
#

Doesn't have to, but it's always recommended

#

since you need detailed underbody and engine models that you can't find on most models online

#

as well as a low-ish poly count to avoid spiking when the mesh gets deformed

low bear
#

mm good point, That would in fact be an issue with the model I wanted to use. It's a good opportunity instead to make a more beam-lore-friendly version of the car.

#

Was thinking a Studebaker Avanti. In fact i've even drawn one in the past that's a not real sort of verion

#

see here:

#

Thank you again for the advice

delicate heath
#

with miata mod

#

1500 hp

slate raptor
#

WHAT. MOD. IS. THIS

glacial yew
#

what have I done 💀

balmy scroll
tulip thunder
#

can anyone dm me with the unchanged covet.dae file

#

just have a lesson in blender today so want too show off a bit

tulip thunder
#

anyone lol

tulip thunder
#

please help

frank kelp
latent ivy
frank kelp
#

that's because it's my modeling software 👀

latent ivy
pliant sequoia
frank kelp
kindred yoke
#

has anyone seen a good rally map, im to lazy to find one

maiden fog
#

How can I change muffling for car?

#

First is ETK I series, than goes R34. I must say right away that the sound of ETC is not louder than my R34, ETC can be heard further, it's in the muffling parameter.

frank kelp
#

I'm pretty sure that sound distance is embedded in the sound files and can't be edited

maiden fog
#

The sound sample is the same

red arrow
frank kelp
#

in that case it's most likely in the engine .jbeam file, it can also be edited by the exhaust's jbeam though

maiden fog
#

R34 used the same sample as ETK I

#

I6_2

#

I can't find muffling in engine.jbeam and exhaust.jbeam

frank kelp
#

I can assure you it's there

maiden fog
#

So find it

frank kelp
#

excuse me?

maiden fog
#

If you assure me that it's there, then screenshot this. Because I have not found.

frank kelp
#

really had to make me open up my editor to get this when you could've pressed Ctrl + F to look up "muffling"

maiden fog
#

I changed it,nothing happened

#

Modding in BeamNG is hell 😥

frank kelp
#

0.0 is full muffling, 1.0 is no muffling

turbid bane
#

yo, can i post in this channel some side modeling car?

jade briar
#

question. Since the amount of mods effects how the game runs, could you trick the game into thinking you dont have a lot of mods by packing them into folders for certain kinds of mods, rather than all seperate

silent dune
turbid bane
#

nice

#

7,5k tris so far

silent dune
fallow robin
#

then its beam ready

turbid bane
spiral oar
elder stump
#

where to move these folders when installing the mod help(

onyx zephyr
#

Can someone mod the gravil-b and give it a huge tow rig i wanna be like heavy d sparks on sundays for sometime LUL

#

Please 🙂

spiral oar
turbid bane
elder stump
turbid bane
#

-ultra high quality 3d saloon model

turbid bane
spiral oar
spiral oar
elder stump
#

I already moved them and they didnt work

fallow robin
#

mmm waiter more polys please

frank kelp
latent ivy
# frank kelp

we have to appreciate modders like you for stuff that you guys doing

frank kelp
#

if I put 30 cakes inside 1 bag I still have 30 cakes

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and a heavy bag

latent ivy
#

this m4 broke my game that i have no sounds, nice

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@karmic crescent im not sure, but i think that spoolin used your models too

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like steering wheel with LED

slate raptor
glacial yew
#

you don't, it's awful

jade briar
latent ivy
#

alright im already tired by checking this trash, also i dont want to mess up the chat

zenith cloud
karmic crescent
# latent ivy like steering wheel with LED

thank you for the info
i think yes these are my custom made shiftlights
could be seen on the texture files of them cuz i scratched these
originally for the M3 G81 and M2 G87

lyric cedarBOT
#

Gave +1 Reputation to @tepid quartz

karmic crescent
#

but i can't do anything against that if he did

turbid bane
#

i hate spooling, bro literally does worst mods possible and gets 10k $ per month

karmic crescent
#

what ? 10k ?

turbid bane
#

yeah

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he got 894 patreons and his cheapest tier is for like 10-15 dollars dont remember

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13 dollars yeah

karmic crescent
#

😵

turbid bane
karmic crescent
#

tzz .. every of these mods are just crap

turbid bane
#

exactly, he absolutely doesnt deserve it

karmic crescent
#

or stolen

tight gull
#

Yeah, wayy too much imo, I think they should be halved in price at least

turbid bane
spiral oar
turbid bane
#

tbh it just makes me want to drop everything and do same like spooling but i do not want a downsize to that level

latent ivy
karmic crescent
#

i tooked my whole gumroad down cuz i can't update all my stuff yet and i won't sell broken / outdated stuff
to people, but that is crazy. on the other end you should think off that it has a reason .. people maybe like these stolen / bad mods
otherwise they would not support it

turbid bane
#

yeah but how can you like something like that

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tbh it just feels like 884 patreons are frmo his money

tight gull
# latent ivy nah, they shouldnt even exist

Lmao, honestly, I spent all morning looking for those sema trucks on questionable sites, and boy was I disappointed, not bad looking but structures are very weak, cant go over small rocks even with soft suspension without wheels breaking off

latent ivy
tight gull
#

Now I came here for some possible light modding help

latent ivy
foggy pike
#

Hey guys. Just wondering if there's a way to fix missing mod steering wheels myself

silent dune
sharp sierra
#

ok

karmic crescent
#

it may be named different as mine and all that, dont care about it
the stuff i marked is the name of the "mesh" (3d object which gets loaded)
check now the name of the steeringwheel in blender and compare it,
if it's not the same then just rename the jbeam and save it. it should work then

if not, there's another issue. hope it's understandable

latent ivy
#

ugh, no e34

kindred dragon
#

anyone know any good koenigsegg mods? just wondering

latent ivy
fallow robin
#

but it's private unfortunately

signal lotus
#

damn its more than beam costs

lyric cedarBOT
#

Gave +1 Reputation to @karmic crescent

fallow robin
#

i want to hate on spoolin but jesus christ wtv hes doing works

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like how

jade briar
latent ivy
signal lotus
#

Bruuh

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Ik im polish

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Funny that basic cars thing has behind-scenes content and others dont

latent ivy
fallow robin
signal lotus
latent ivy
signal lotus
#

What

#

Who you are

turbid bane
#

damikasken the third

latent ivy
signal lotus
#

Yeah

karmic crescent
whole geyser
#

Does anybody have any knowhow about possibly making a pit speed limiter? I have absolutely no idea how to make mods. It could be a customizable speed, likely in the tuning menu. A key bind could toggle the speed limiter. Throttle, brake and steering are all still done manually, like normal.

#

If anybody thinks they can help, ping or DM me.

jade briar
#

best solution is to use the Cruise control app, set it to your pit speed and it will drive at that speed

frank kelp
whole geyser
#

It is intended for that. I host a small racing club.

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That's what I want it for.

terse blaze
#

And it would fit right in with my wip tracklimits/lapcounter stuff :)

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@whole geyser maybe in the next 1-2 weeks you'll something appear here or on the forums about an overall simracing mod/beammp plugin setup, once its mostly working. Cant promise anything when i have plenty to do on my tyre wear/thermals mod, but i really want to get this done in 1-2 weeks anyway for an 8 hour endurance race my friends are hosting. So keep an eye on the forums and the mod channel here :)

whole geyser
#

Alright.

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@terse blaze Also, AMAZING job on the drafting and tyre wear mod. It's revolutionizing BeamNG if I am honest. I am using both for all my races!

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I will keep my eyes open on the forums!

terse blaze
#

Thanks! Have you seen todays drafting mod update? Absolutely critical for bigger grids, we found out the other day that due to a small bug it just broke on big grids 💀 but thats fixed now

whole geyser
#

Oh it got updated today? I didn't see that. What was changed?

terse blaze
#

Just fixed it for larger grids, thats it

#

I personally really enjoy where the drafting mod is at right now, so im splitting my time between non beam projects, my thermals/wear mod and my wip simracing mod stuff

whole geyser
#

Nice.

#

If you want some feedback, I suggest making dirt, grass, sand ETC create less heat. I was racing with the Dunekicker and the rear tires got so hot really fast in the dirt. Just a suggestion.

fallow robin
whole geyser
#

Ah ok.

fallow robin
#

yeah should be fixed with the bext update

whole geyser
#

Awesome!

terse blaze
whole geyser
#

Makes sense.

boreal brook
#

I don't really like asking for mods, but here I am anyway...
Does anyone know of a good interior mod for the Vivace / Tograc?
I don't really like any of the stock ones

fallow robin
#

no wonder he doesn't care about feedback

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suckers will pay for it either way

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he literally gained patrons

hollow citrus
fallow robin
#

yeah

rocky mason
#

Hate me if you want, but real cars in Beam are cool

pastel beacon
#

does anyone know how to fix the buggy race interior in the ibishu signia or who I can talk to for help?

hollow citrus
rocky mason
#

Thank you for being sensible

open monolith
#

guys how do i install a mod and put it into beam ng

hollow citrus
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You also seem like a visual learner, YouTube is a great resource 😃👍

open monolith
#

ok i got it now

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time to steal andrew tate's bugatti

pastel beacon
#

yup did that and it worked, thanks!

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great mod btw it has some insane detail and I am really enjoying it

polar cedar
#

glad you enjoy it, thanks :)

quasi wyvern
#

hello

calm zinc
#

anyone know how or who i can talk to about making scripts for my server?

terse blaze
slate raptor
#

Again, asking what mod these aero things are from

severe shuttle
#

Probably the dfa pack

drowsy frost
turbid bane
hollow helm
#

going to ask this for both the **Modders and the actual ** Developers.I am a 3D animator and artist,i want to take advantage of BeamNG's physics and export things like car crashes,and then render those in my 3D software.Would that be possible? Something like baking a simulation.

smoky patio
#

From a modder, you can use the GLTF Exporter to export the meshes of crashed cars and import them into Blender.

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You can save the materials as PNG and put them into blender too.

jade briar
#

I have now adapted myself to this way of typing because its both funny and has personality

smoky patio
#

fr

#

it is so impractical and slow

jade briar
#

last I checked this text was not an Alfasud

rugged trail
#

Is there a way to reset subscribed mods

kindred dragon