#mods-discussion

1 messages · Page 20 of 1

wild raft
#

If it points up, it’s lift

nimble valley
#

but the colors?

wild raft
#

If it points down, it’s downforce

hexed mural
#

Sorry

tacit charm
#

It seems like you didn't got my joke.

nimble valley
amber palm
wild raft
#

Your rear has A TON of lift

amber palm
#

Wait thats lift?

wild raft
#

If it points up, that’s lift

#

If it points down, that’s downforce

#

Look below the floor

amber palm
#

a stupid ammount of lift and drag

nimble valley
#

i tried removing spoiler and problem still existsz

#

it is the subframe spike that is causing this

#

you can see it moving the car from side to side causing violent spins

#

i located it as f9l f9r

#

rx5r rx5l

#

but these nodes i already removed the lift on them lol

#

so i dunno

wild raft
#

Slow me the wing Jbeam

#

Triangles (code)

nimble valley
fast kernel
wild raft
#

A screenshot of the code

nimble valley
wild raft
#

I can’t open jbeams on mobile

#

OH

#

I see why it’s making lift

#

It’s angled backwards.

nimble valley
#

you can see i made drag 0

wild raft
#

Hmm so it doesnt leak

fast kernel
wild raft
#

Whats SCoef?

fast kernel
#

But in AC modding.

nimble valley
wild raft
#

Also, a wing with 0 drag won’t work

nimble valley
wild raft
nimble valley
#

["sp2l", "sp1ll", "sp1l", {"SCoef":150, "stallAngle":0.25}],

wild raft
#

?

nimble valley
#

there is the scoef

wild raft
#

What is that?

nimble valley
#

oh i see i thought you were asking for it

#

i have no idea what it is

wild raft
#

Well then remove it

#

It should be liftCoef

nimble valley
#

yes i did change it to liftcoef and nothing changed

#

still subframe giving massive lift

#

fk its a shame if this mod is a lost cause

wild raft
#

Any lift coef on the frame?

nimble valley
#

not to speak of

wild raft
#

Put liftCoef 0 on the very top of it

nimble valley
#

very top of what

wild raft
#

The triangles section

nimble valley
#

this is in subframe jbeam. Lift.

wild raft
#

Well there we go

#

That’s the cause

nimble valley
wild raft
#

Nodes were probably moved so that the stallAngle is offset now

nimble valley
nimble valley
wild raft
#

Option 1: remove lift and stallAngle
Option 2: adjust lift and stallAngle

nimble valley
#

remove from where and adjust where

wild raft
#

the stuff you just showed

nimble valley
#

ok its still doing it after i removed the lines

#

maybe this wasnt even the correct nodes

wild raft
#

Did you reload the car?

#

Are there more of these tris?

river wolf
#

I want to recreate it

nimble valley
#

yes

wild raft
#

Buroto Moment

river wolf
#

What

nimble valley
#

when you get to a pc can you take a look?

river wolf
#

I search already nub

wild raft
nimble valley
#

me and lizt already fixed alot of things we could

#

but this aero is messed up

latent ivy
#

hello I have a problem with beamng mods I can't see the mods yet they are present in beamng do you have a solution please?

prisma viper
latent ivy
#

YES SURE

urban ivy
#

hello i was wondering if anyone knows about a mod that can make cars start up realistic and idle down realistic

nimble valley
river basalt
#

Yeah

near surge
#

Whats the best place to find someone to make a mod? I’ve been trying to find any mod for tractor pulling but Ive had no luck

untold barn
#

anyone know of a decent RR Classic mod?

#

like the one in my pfp

wild grotto
#

@sweet jetty im from slovakia

misty meadow
#

Hi is there any way to use vr in beamng ?

nimble valley
#

i dont think vr is possible atm

prisma elk
#

Anyone know how to fix this

nimble valley
#

i wonder how the physics and sounds are

#

needs a supercharger whine?

prisma elk
#

The physics and sounds are really good

#

Just the no material thing

nimble valley
#

ah

#

clear cache

prisma elk
#

How

wicked egret
prisma elk
prisma elk
nimble valley
prisma elk
#

um how did you get there

nimble valley
prisma elk
#

bro idk

wicked egret
nimble valley
prisma elk
#

oh yeah lmao

prisma elk
#

Bro idk how to install or delete mods, I installed this like a few months ago\

#

I watched all these videos and they don't work

#

It's a really good mod though, the sound it perfect and idk how to reinstall it

#

Alr fineeeee

#

yes

#

broo

#

I don't know how get the modding is perfected

#

bruhh

#

The official sites are so confusing

#

Do they even give real cars?

#

It's been months

#

idk

#

Is it bad for wanting them?

#

Bro I already have some real cars I just need a Ford Lightning

#

You got any recommendations I should get?

#

oh

#

I've seen you on The Car Community Discord server and you have the SUV that looks really good

#

oh

#

It looks really good though

#

I'm just sayin

#

You know how to get the gun mod?

#

Or weapon

#

alr

latent ivy
prisma elk
latent ivy
prisma elk
#

Um I guess

prisma elk
#

Did you not see the no material?

nimble valley
#

if the sound is perfect i want to verify it

prisma elk
#

k bet

latent ivy
nimble valley
#

i dont care lol

prisma elk
#

let me find it, I downloaded it a long time ago

nimble valley
#

dm me it

prisma elk
#

I didn't get it from there...

#

oh

blissful roost
prisma elk
#

yes

blissful roost
#

also anyone know why the flood mod aint working for me, cant find the "Flood" control anywhere

#

even though i have it installed

latent ivy
#

one of these days this will happen

ashen flame
#

real car mods half of the time are goofy 💀💀

latent ivy
#

i just need a facia that properly matches the 10th gen f150

stiff lark
#

I think there a version with square headlight I think (in game)

latent ivy
#

and the 10th gen f150 had a bubble car look

latent ivy
foggy geyser
#

Look i got no time, school is in the way, anyone want the model to maybe polish it up and make it a mod if you want.

stiff lark
#

This looks too old right?

nimble valley
#

why is the car so dark on some maps?

fallen trellis
nimble valley
#

ok thanks

dense portal
#

Turn on dynamic reflection

#

That map has a bad cubemap, not lighting

prisma elk
#

Anyone know how to fix this

prisma elk
nimble valley
fallen trellis
dense portal
#

Some maps are too old to have a custom cubemap, so having dynamic reflection off looks crap

flat thistle
#

this track would be a suck a cool thing

frozen harbor
#

i just want someone to port the map from the old cars games lol

peak ravine
peak ravine
#

atleast thats what i believe since i got the same issue

cinder cairn
#

hello! could you guys recommend a good mod with terrains in a city ?

sinful geode
#

Not even trying to hide it, the tires still say LKS Racing

#

Not the same person that made the LKS

ashen flame
#

probably coincidence it says LKS

#

unless its spot on

sinful geode
#

The tires literally say LKS Racing. The same wheels. Same frame. Same body, same suspension

#

They just changed the fascia and hood, maybe a fender or two

ashen flame
#

good point

#

the squarebody and Hilux stuff doesnt line up either

sinful geode
#

I saw that gap too. Amateur

ashen flame
#

unless that is a Hilux the Lks prerunner is based off

alpine rivet
#

i would contact the creator of the mod and let him know, when was the mod released compared to this?

wild raft
ashen flame
#

also pay attention to the topology, and its transition

sinful geode
#

Its like the meme of school friends borrowing their notes “hey just change a few things so we don’t have identical answers”

wild raft
#

V16

#

I changed it to a V8 one

ashen flame
#

but yeah i'd rather not talk about stolen models ngl

sinful geode
#

Stoat Muldoon was the original author of the LKS

ashen flame
#

or focus on them, after all, they'll dig their own grave and fold

#

yeah, prime example of theft

#

bed aint even matching with the rest

sinful geode
#

Nor does the front fenders or hood

ashen flame
#

look at the polyflow

sinful geode
#

All i looked up on sketchfab was “offroad” and that came up

#

The longer you look the worse it gets

nimble valley
#

Amazing

#

deep bass sound and insane speed.

sinful geode
#

Its mirrored down the center! XD

#

Look! Two fuel tank tubes!

nimble valley
#

Where this pic from?

sinful geode
#

The radiator is not mirrored but the rest is. Look at those tire treads. Mirrored

sinful geode
#

Yep, its mirrored

balmy scroll
#

hirochi mistral

wild raft
#

Gavril Vertex

fervent crystal
#

Hullo
I know people won't be interested in this but
Would anybody be able to make a Nissan primera mod?
It was my parents car for over 20 years and I grew up with it
Nissan Primera P11 5-Door,
FWD 5 Speed Manual
Was a piece of cake of a car

little loom
#

I am trying my mod on BeamNG.drive but it is not showing up well. Can you tell me why that is?

wicked egret
#

😳

wicked egret
#

where can I download this bus

#

sexy

dense osprey
#

also no space in your directory too
asking in #modding-general should helping you a bit

balmy scroll
#

will the grilles be baked into some kind of texture

bleak tusk
wild raft
bleak tusk
#

Oh, ok

wild raft
#

The mesh does look cool from outside but you‘ll see it‘s flaws once you look below..

#

The grilles are also modeled

bleak tusk
#

I've wanted some help trying to redo/tune the Tesla's motors and stuff tbh

#

I assume EVs are harder though

wild raft
#

Interior textures aren’t great either but it‘s not that terrible either

#

The gauges are kinda broke tho as it uses ESBR gauges for the Chiron‘s screen area

#

It also probably helps a lot that this thing uses Scintilla Jbeam

#

It does still have a bunch of quite obvious and lazy mesh slap aspects tho (parts that don’t actually work/are just leftovers from the scintilla)

bleak tusk
#

Cool i guess

#

Not my type of car but as long as it's fun

wild raft
#

Ye

bleak tusk
#

Kinda why I mess around with the model 3

#

It's not good but I have fun with it. It desperately needs tuning work though

#

Basically needs a new powertrain I think as it's using the vivace's but weirdly customized and it's either too fast or too slow, stupidly long range battery and the vehicle engines aren't set out right

wild raft
#

Yeah it‘s quite incredible what a bit of tuning and changing the setup can do for these things, as long as they have a good Jbeam basis

bleak tusk
#

And I think it's always RWD lol despite the real car having RWD or AWD so

#

Blurred out the old models but

#

Idk if you ever have nothing to do maybe you could tell me how to make new motors lol

#

Model 3 actually well jbeamed/modelled would be nice

bleak tusk
#

I've done some improvements to it and just from time to time seeing if people can help in places

#

Had one person offer to model the real rims for it but they never bothered to get back to me so

wild raft
#

I see

bleak tusk
#

It'll never be perfect, it needs a full remake which nobody will do ofc. But every so often I get to add the odd fix/improvement into it

#

As well as the custom main screen it now also has accurate colours (replacing the vivace colours) and updated configs/updated pictures for it. But there's not too much I can do

manic sphinx
latent ivy
#

Nvm

nimble valley
runic veldt
#

Are there mods that just add another bus to the game?

fervent crystal
#

I always saw the primera as some sort of GTR lmao
it was so special, 7 year old me's racecar

manic sphinx
#

yes, great cars especially with that sr20ve

manic sphinx
fervent crystal
#

I use it a lot but guess what
that one is too boxy

nimble valley
#

anyone here remember a track called longford in australia?

#

i wish it came to beamng

#

very good map/track. They love it in Assetto Corsa too.

hollow gale
#

Nvm would have been Æ8E6

fervent crystal
#

also is that kermit on your pfp

latent ivy
#

Hey guys, I'm new here. Can you link me some of your favourite paid mods? I would like to see if it's worth it to pay for them!

neon magnet
#

mondello, picnic

wild raft
#

^

royal coral
# latent ivy Hey guys, I'm new here. Can you link me some of your favourite paid mods? I woul...
Gumroad

This BeamNG.drive mod adds a early 2000s supercar to the gameIncludes:-High quality, detailed 3D model and textures-2 Unique body styles (Coupe, Convertible)-17 Configurations-4 Sets of wheelsThanks to:-Shados, for skins-Solarpower07, for help with Jbeaming-Kueso, for engine sound tuning-Theo W, for some minor stuffForum PageShowcase VideoBy pur...

Gumroad

v1.1 - July 12th, 2022This mod includes a fully-detailed, 90s compact hatchback for BeamNG.drive.You also get access to all future versions of the mod, bug fixes, extra content, etc.BeamNG Forums PageFeatures:Professional 3D model and textureDetailed, developer-level physics model28 different configurations6 new sets of wheelsSales Policy:By pur...

#

Alright, here it is

latent ivy
#

thank you, i'll check them out

wild raft
serene bluff
#

anyone got an r32 pandem kit mod?

lament scaffold
#

Theres a paid one by @wintry flame

serene bluff
#

i have no money, if i had i would’ve bought it

nimble valley
rocky hazel
rocky hazel
blazing path
#

anyone know other software than this one?

nimble valley
#

i have not found a better one.

nimble valley
#

this will soon come to beamng as a part of the vehicle editor i was told

obsidian heron
#

What's a good way to start modding in Beamng.

nimble valley
fallen trellis
#

or it also had vehicle editor?

nimble valley
#

experiemental-vehicle editor

#

but this isnt in there yet

#

he said it will be in future most likely

fallen trellis
#

hm, interesting

nimble valley
#

i hope so because this jbeam node editor is so limited

fallen trellis
nimble valley
#

faster

fallen trellis
#

and more understandable for new people

wooden bolt
nimble valley
#

he needs to add "center to model" button

#

it is too easy to misalign it with this

latent ivy
blazing path
misty jay
#

making skins in blender or substance painter is really fun ngl

violet ridge
#

In which folder is the archive with all the wheels?

misty jay
#

vehicles > common > wheels

violet ridge
#

ahha thx

amber palm
misty jay
#

you can run unpacked mods right? so just having a folder (with my mod ) in the mods folder

nimble valley
misty jay
#

aligning it to multiple vertecies at once or what do you mean with "more complex"

nimble valley
#

like have a xyz based onmodel

#

reference points

#

so jbeam is not free to be moved wherever

violet ridge
#

only .jbeam here, where is .dae?

#

I need this

misty jay
#

yes!!! but the wing is cut off aaa

violet ridge
#

okay

rocky heart
#

How to not have tinted windows do this?

rocky heart
misty jay
#

ooo bad depth sorting... thats an engine problem, exept if beam somehow has a different a different opactiy blend mode

misty jay
#

so both of the ETK cars have the same colors in the _b color but still look different for some reason

misty jay
signal lotus
misty jay
#

im gonna check the materials in the world editor, maybe somehow i am missreading the jsons

#

they are also the same in game

acoustic nymph
#

anyone know which mod causes a bug in the cherrier's roof like this?

rocky heart
misty jay
#

im using blender to make skins like a total maniac

rocky heart
#

I just mean the textures that are in the main file for the car.

misty jay
#

but arent the material/color values being replaced with the one from the paint material?

rocky heart
#

Not entirely.

#

Unless you make all new ones for your skin and dont use any from the original file.

misty jay
#

i hate this so much

i need EVERY SINGLE DETAIL to be perfect

rocky heart
#

Just copy the originals, and have the colors in those match the cars you're trying to replicate.

#

Like, the colors to just be 2 values off, and it can be noticeable.

misty jay
#

copy the original what, _b textures or what

rocky heart
#

Yeah, those things.

misty jay
#

or the whole texture set, AO, BaseCol, Clearcoat,

#

oh [...] me

rocky heart
#

Well, compare them to see what are different. Only take the different ones.

rocky heart
misty jay
#

no i dont, the left to match the right

#

so the 800 to match the etk k

rocky heart
#

Ahh

#

The ETK has 133, where the ETK800 has 139. RGB values on the _B
Small, bit can be noticeable.

misty jay
#

im gonna cry in the corner this is to much for me

rocky heart
#

The ETK also uses white for the M data, where the 800 uses black.

misty jay
#

that i think doesnt matter, the skins im using have 100% opacity

#

stupid metallic maps

rocky heart
#

Yeah, but if the two two vehicles arent using the exact same values for the color data on their textures, your skins may show up differently.

#

As the base materials for the vehicles are not identical.

misty jay
#

the color data is both exactly the same wrong
now what i mean by that is the DDS files are different from the PNG files, but just very slightly, only that both DDS files are "wrong" the same amount

rocky heart
#

Yeah, Im confused.

misty jay
#

in my skin, not the base material sorry

rocky heart
#

Yeah, I was not talking about your skin.

misty jay
#

i understand (now)

#

why is this so hard aaarggh

rocky heart
#

The _r _b and _m files are not identical for the two cars.

So even though the values in your .json file are the same, they will render differently as the textures theyre read from are not the same.

rocky heart
misty jay
#

well easy yes

#

but its still tedious

rocky heart
#

💯

misty jay
#

i know how to fix it, get the difference between the one in game and in file and subtract it

fervent crystal
misty jay
rocky heart
#

Like, these waves of shading are from the base materials. Even though the vehicles has a skin.

Those different shades show up even from the smallest amount of color differences in those textures. xD

misty jay
rocky heart
#

?

#

Thats coming form my clear coat texture.

#

Ive already fixed it.

misty jay
#

you (probably) fixed the clear coat there having a gradient

rocky heart
#

Yes, but what Im saying, the color only has to be slightly different for it to appear different in game.

#

And the ETK and ETK 800 use different shades.

#

So your red will not appear the same even though youre using the same red.

misty jay
#

yes

#

as to fixing it, how to i get the diffuse buffer of the game

misty jay
#

which skin in motorracing should i do next, for staff vehicles that is (like pace-cars or safety cars. or even the race directors car)

tough escarp
#

Anyone got the east coast non pbr?

#

i want to make a map using the non pbr textures

drowsy frost
#

I used to have a backup of 0.22 before my laptop died. Lemme try and find an old version though.

misty jay
#

its time yall

#

motogp

drowsy frost
#

Yeah, couldn't find anything.

tough escarp
#

mk

prisma elk
#

This is so broken

silver parcel
#

anyone know any mods that add a blue modern light bar to base game vehicles?

nimble valley
#

you get people together and a great mod become easier to make

bleak tusk
#

Never know what can be done

drowsy frost
flat stirrup
#

@ashen flame You made the ETK C-Series right?

latent ivy
#

how do i make a mod for beamng?

#

i got a cefiro to put in beamng

flat stirrup
#

@ashen flame Standard tires don't work

ashen flame
#

try the c series on its own without any other mods

flat stirrup
#

maybe

ashen flame
#

see if the tires work on any other vehicle using 17x8s

paper sand
#

too bad the update kinda broke the ford ltd mod

devout solstice
near surge
#

Is anyone here subcribed to CrownConcepts or IRetr0x's patreon? There mods seem good but wanted to make sure before I bought them

native onyx
#

does anyone have any good crawling maps

rough mica
#

Ditto

#

Crown concepts’ quality is improving, but it is really rough rn, missing A LOT of little details, not worth buying

latent ivy
rough mica
#

Agreed, retros on the other hand is great super high quality mods

near surge
#

thanks yall

nimble valley
#

does anyone think the rally tires have too much grip?

#

been testing the aw astro mod and found it to behave too grippy on dirt

#

i changed the tire friction from 1.05 to 1.0 and it feels better like this

lilac lark
#

Does anybody have a 5th wheel hitch mod?

cursive breach
#

Guys help! my mod isnt showing up i already click CTRL+L

#

Should i delete the "art" folder?

wild raft
#

The two don’t have anything to do with one another

cursive breach
#

huh

latent ivy
misty jay
misty jay
#

the font is wrong though

balmy scroll
#

i think that's a safety car

misty jay
#

maybe... probably...

#

i got the fonts wrong damn it

balmy scroll
#

very good spelling

misty jay
#

uuuuuuhhhhh

neon magnet
#

saftey car

balmy scroll
#

offical cer of motegip

misty jay
#

im gonna make exactly that also a skin

misty jay
#

its a girl!!!!

#

and the colors are always too bright for some unkown reason

#

like this is the color in blender

#

sRGB Medium Contrast, so no tonemapping at all

#

and for some god awefull reasons the material.json clearcoatfactor and stuff dont do nothing

#

i modeled a lightbar, now what? the rest seems very complicated

trim jewel
misty jay
#

why am i forcing myself to do this again

zenith cloud
#

i wish we had realistic bikes in beam

open phoenix
#

we kinda do

#

there's this guy that has a few paid bike mods

#

and they're pretty well made

#

not too realistic, but the best out there in beam mods

misty jay
#

meep meep: noob gets hang of material editor alert

#

@rocky heart so i fiex the colors, by just going into the material editor and multiplying the color in there

nimble valley
#

Anyone think the rally tires grip too well on dirt?

rough mica
#

A bit too much tbh

#

With a wheel it’s hard to man handle the back end out

misty jay
#

who tf put this in the wiki

whole ruin
#

that's microsoft paint

nimble valley
misty jay
nimble valley
#

but does beamng simulate studs?

#

like do studded tires dig into dirt and have less grip on tarmac?

#

they should have two sections in the jbeam

#

grips for different surfaces

#

to simulate those

rotund skiff
#

I would like how to do glowmaps

misty jay
# rocky heart Ayeee

also maxie, do you know if i HAVE to use a 1:2 aspect ratio for the textures with vanilla cars?

#

or is 2048x2048 going to cut it

rocky heart
#

Well, if you change the aspect ratio of an image, the game will use the whole image. But, your items on the different sized texture will not be the correct dimensions as the UV map was originally made for a 1:2

#

Everything will have to be made like... Squished.

misty jay
#

so in short: no

latent ivy
#

Anyone knows how to fix the double intake thingy and long block?

#

Ok

misty jay
#

with what/in what?

rocky heart
#

==== would have to become == 😂

misty jay
#

yeah beam says NO

rocky heart
#

Circles would be vertical ovals

misty jay
#

its them wrong UV's

latent ivy
#

Um how do I fix stock intake, stock intake stock long block, stock long block

misty jay
#

could you please tell us what engine and which car and whats wrong with it

leaden pine
#

What's wrong?

rocky heart
latent ivy
#

Some mod car I got

misty jay
#

be more specific

latent ivy
#

And it got no gas in it

rocky heart
latent ivy
#

Engine radiator and that's all

rocky heart
#

It's probably an old broken mod xD

latent ivy
#

This thing

misty jay
#

name...

latent ivy
#

Private mod

misty jay
#

i said name, as if the name is private

rocky heart
#

Can you add gas in the tuning menu?

#

Does it even have a gas tank added to it?

latent ivy
#

I was joking about the gas thing xd but the radiator and engine only needs some fixing

rocky heart
#

Does it drive?

latent ivy
#

Yep but it overheats

rocky heart
#

Well, it appears to have no radiator.

latent ivy
#

Yep but how do I add radiators

rocky heart
#

Look for radiator.

rough mica
#

That chikkens mod?

latent ivy
#

Yep

#

I wanna fix it so I send him the file

rough mica
#

It’s on the roamer I’m 90% sure soo the radiator is probably only your issue, chikkens pretty good about fixing things like that

latent ivy
#

Thx

wooden bolt
#

@lament scaffold
Yeah, it will be called ETK-Schwerin S5/G5, I planned to make it V10 powered but I think I will just use Schwerin S8 V8 engines

lament scaffold
#

Ah nice, I’m not worried about the engines ha, I’m glad we’re getting a Schwerin k

magic garden
#

Does anyone know what happened to the Castle run map that was a WIP way back, I believe the dude that made it got picked up by BeamNG or at least mad support, but the map never released, at least not to my knowledge..

elfin dawn
#

cheers

quartz jolt
#

who would like to see a 90s JDM Wagon?

nimble valley
#

anyone can beta test for me new rally tires?

#

dm me

quartz jolt
#

well I've got news for you, based off the Honda Oritha, i will be making my first mod based off this forgotten Estate from the period of the Hot Hatch

nimble valley
#

its to experiement with more realistic rally tire grip

near surge
#

id love to if my pc wouldnt turn into a jet every time I opened beamng

elfin dawn
#

btw is crown concepts a good mod maker?

near surge
elfin dawn
#

the cars look good on paper but are the sounds, crashes etc good?

near surge
#

those were the responses to it

#

ive heard they’re just mesh slaps, unsure if that’s true or not

quartz jolt
elfin dawn
#

thanks!

#

jesus retrox wants $1000 for a custom car?

#

what

elfin dawn
#

yeah but why does it say 861?

#

also can I see a showcase of his cars anywhere?

vocal cobalt
wicked egret
#

how do you visualize the jbeam

vocal cobalt
wicked egret
#

ok

vocal cobalt
#

Also you can see nodes through the debug menu in the car parts editor

wicked egret
#

ok

#

this mod is good then

elfin dawn
#

Oh my bad

wicked egret
#

sound though leaves a bit to be desired

elfin dawn
#

yeah im kinda tired

wintry perch
#

Thank you

misty jay
#

guess what this means

latent ivy
#

Beamng log trailer mod?

misty jay
#

that is a rear wing, specifically of the AMG GT Black Series Safety car from the current F1 season

warped field
#

idk if this is the right place for this but i have a suggestion/question/discussion im curious/wanna know more about.

are hybrid vehicles in beamng planned?
aka or something similar to multiple powertrain in 1 "tree"

unless this is something i missed in the last updates.

basically, ive been trying to make a laferrari for a while but its got a hybrid powertrain.

other mod related, ive tried a few times to mod twin engines in a car, and my only limitation has always been around the controls
ive gotten to a point where everything SHOULD in theory work, but only one transmission can shift. im missing some logic somewhere but im crapo at lua.

idk if this all wraps together seeing how one is 2 motors in 1 powertrain tree, and my other problem is shifting 2 transmission, aka 2 different powertrain trees.

but idk how much this would be possible for a future update, i feel that this game would benefit a lot from having more support over multiple shifting units and /or engines / hybrid related stuff.
sometime or another..

warped field
misty jay
river basalt
#

Does anyone have or saw a mod for digital clocks for ETK 800?

languid timber
#

IT'S LITERALLY IN THE CENTER OF THE GAUGE CLUSTER

HOW HAVE YOU NEVER SEEN THIS BEFORE

frail pier
#

There was a way nicer way to get your point across.

river basalt
#

Yea...

#

I mean virtual cockpit

#

Better? Like in Cherrier FCV

vocal cobalt
river basalt
lyric cedarBOT
#

Gave +1 Reputation to @vocal cobalt

latent ivy
#

Hmmm, is theres a way on how should i adjust the license plate on some mod

fallen trellis
austere wyvern
#

The etk 800 too, it use the akarin core mod (I'm not sur about the name)

lament scaffold
nimble valley
#

i tried the same thing on the bastion and its handling beautifully now

#

increased slidingcoef on the groundmodel of the tires

#

from 1.0 to 1.146

lament scaffold
#

What does that exactly do?

nimble valley
#

i am still testing the treadcoef see what effects there are

nimble valley
lament scaffold
#

Ah

nimble valley
#

it feels heavier and more real

lament scaffold
#

Ahhh nice

nimble valley
#

drifting is far easier also

#

power sliding without effort almost

lament scaffold
#

Ooo

#

Gotta try that

#

Where do I find the setting for that

nimble valley
#

its the section in the tire files:
//groundmodel friction multipliers
{"frictionCoef":1.0},
{"slidingFrictionCoef":1.0},
{"stribeckExponent":1.0}, //1.25
{"stribeckVelMult":1.0}, //1.5
{"treadCoef":0.5},

#

i made them all 1.0 except treadcoef but then i increased the slidingcoef

#

will try changing treadcoef now to match dirt grip to real life

#

the rally tires i tried 0.58 for treadcoef and it seems to be good but this is the sport tire so i imagine lower.

#

i want to talk to the beam tire dev see what he thinks. It may feel right but maybe its not close lol.

#

hard to match the game to real life sometimes

#

lol the grip now on tarmac and dirt is like real life almost

#

this is addicting

#

lowered the treadcoef down to 0.3 but i think it might be bit lower

#

slidingcoef is still 1.146 but i think maybe 1.147

#

my wheel also no longer oscillates as much

#

not as twitchy it is smoother

forest hill
#

Is there a way to fix my car's texture that I downloaded from a mod?

forest hill
wild grotto
#

then click the last option (i think)

#

and there will be clear cache

forest hill
#

Okay let me see if it works

#

Okay, it worked thank you @wild grotto

lyric cedarBOT
#

Gave +1 Reputation to @wild grotto

wild grotto
#

lets goo

nimble valley
#

ok the dirt feels more realistic now

#

the value i set was {"treadCoef":0.16},

#

it was 0.5 before

#

these tires are 305/35R20 Sport

#

//groundmodel friction multipliers
{"frictionCoef":1.0},
{"slidingFrictionCoef":1.16},
{"stribeckExponent":1.0}, //1.25
{"stribeckVelMult":1.0}, //1.5
{"treadCoef":0.16},

#

dirt might be a bit too slippery still maybe higher value like 0.2

#

but tarmac feels close

hollow citrus
#

nvidia

nimble valley
#

1.12 g

nimble valley
hollow citrus
#

huh?

lilac lark
latent ivy
lilac lark
latent ivy
lilac lark
#

Hm

#

Okay

#

Thanks! :)

nimble valley
#

on slicks the bastion pulls 1.20gs

#

1.12 with the tires i made

prime palm
#

how would i change spotlights

brazen patio
#

yo guys this is so unrelated but anyone wana get on raft cuz im bord

balmy scroll
late yoke
#

im having problems with no exhaust smoke with the Cummins diesel mod, anyone else experiencing this?

rocky heart
prime palm
#

apparently
these are called spotlights

ive already changed where lights glow and for what reason
but the spotlights havent changed positions
so i want to fix that
unfortunately, i dont really understand how i would change it in the jbeam file

thin patio
#

i need help

rocky heart
#

May not directly correlate to X Y Z as you know, but will move them props.

#

Depends on the nodes you choose.

prime palm
#

testing rn

#

works :)

lyric cedarBOT
#

Gave +1 Reputation to @rocky heart

prime palm
#

and thank you too

#

D:
it didnt rep him 😔

#

hm
they do glow extremely dim

rocky heart
prime palm
#

should this be enough

#

or should i go brighter

rocky heart
#

Depends on what you want xD

#

I agree to have them noticeable.

prime palm
#

i feel like this should be enough

rocky heart
rocky heart
prime palm
rocky heart
#

Is that what you are working on?

prime palm
#

yup

rocky heart
#

Amazing. I like the look of them!

prime palm
#

hm
i guess spotlights need their colors changed aswell

rocky heart
#

Yeah xD

prime palm
#

anyways
two more names to add to list of helpers :)

#

such a list fr

#

which is this for

#

actually
i could just peek at other vehicle jbeams that have amber turn signals

rocky heart
prime palm
#

trying to find a way to change spotlight color

rocky heart
#

See the light color?

#

That is the light color for the running light, brake, and turn.

prime palm
#

yeah figured that

but since the turn signals are now amber, red wouldnt be accurate lol

rocky heart
#

}
"lightColor": {"r":255, "g": 191, "b" :0, "a":255},
}

Add this above the amber one.

#

Make sure it's below the other lights though, as it'll change the color of any light below it.

rocky heart
prime palm
#

so like this

#

clearly what i did was incorrect

rocky heart
rocky heart
prime palm
lyric cedarBOT
#

Gave +1 Reputation to @rocky heart

rocky heart
prime palm
#

yup

#

it wouldnt glow amber if it werent 💀

rocky heart
#

OH! the first picture, I didn't realize they were on
Just thought it was amber glass 😂😂 whoops.

prime palm
#

before texture

#

vibe and LJ helped me with this ❤️

rocky heart
#

Reminds me of those older Ford taillights xD

prime palm
prime palm
#

Last time i was working on that
I left it at this

rocky heart
prime palm
#

Yeah
Some weeks of no progress

#

Ill work on this again the next time im available

rocky heart
#

It's crazy how much a front fascia changes the entire vehicle.

latent ivy
balmy scroll
#

virus

#

they should block modsfire links too

latent ivy
#

...

#

I said, how should i do that

#

How should i move the license plate like adjusting and etc

languid ice
#

Is there anything to make police lights all blue?

quick glen
#

Where do people go to find offroad maps. I can only find 6 and 4 of them are poorly made

ripe sky
#

Is there a mod for traffic not being so stupid, like for example when im driving in the left lane and there are a dozen of NPCs that dont move, basically just smarter traffic

coarse grail
#

does anybody have updated version of the roth alpha?

balmy scroll
safe knoll
#

can somebody add indestructible driveshafts?

nimble valley
#

in what jbeam is the driveshaft located?

nimble valley
misty jay
#

i dont think thats how lights work

#

god damn materials

lean cipher
#

Hey guys, does anyone know what happened to that project that was about porting the entire Burnout Paradise map into BeamNG?
I saw a post on the forums about it, and they even have a website, but the link to their discord is expired, so I can't get into it :/
It's been years since the first post was made about it

nimble valley
lean cipher
nimble valley
#

I guess road smoothness doesn't matter rather the sentimental value.

nimble valley
#

i wish someone would smooth out san andreas roads.

#

what are you typing

#

my god

lean cipher
# nimble valley I guess road smoothness doesn't matter rather the sentimental value.

Nah, it's just that the map is pretty fun to drive around on, and it would be great to have in beam
I actually asked about this project because I looked into how I could do it myself, and because I think with enough time, and effort, I could try to do what they wanted to do
So yeah, if the project is canceled, then I'll start trying to do it all by myself
Or I guess people could definitely help, if they wanted to, I'll definitely need it, lol

nimble valley
#

you could try reach the original modder and take over from him

#

shortcut

lean cipher
#

Problem is, I can't :(
As I said, the discord invite is expired, so yeah
Unless someone has one

nimble valley
#

ah i see

lean cipher
#

If you want, I can talk to you in dms, and tell you the basics of what I'd have to do to get this done

nimble valley
lean cipher
#

Alright

flint egret
whole ruin
#

looks really awful

#

how much does this mess cost?

misty jay
#

HAHA OH GOD

drowsy frost
#

Probably like 10 bucks a month.

whole ruin
#

💀

misty jay
#

so my modding friends how do glowmaps actually work

whole ruin
#

pure scam (im talking about the 10 dollar a month for a really bad meshslap)

misty jay
#

and how do i set em up properly, as you can see i made 2 dummy materials in my jbeam file called...

#

did i really leave the fullsize_lights in there oh god

#

but the spoiler is refusing to go any brighter, did i somehow miss a step (or two)

drowsy frost
misty jay
#

i read that

drowsy frost
#

Ah.

latent ivy
misty jay
drowsy frost
latent ivy
#

f

misty jay
#

i understood it like this: the simple function swaps out a material out for another one

vocal cobalt
misty jay
vocal cobalt
misty jay
#

in the material as for textures

vocal cobalt
misty jay
#

yes i did that

vocal cobalt
# misty jay

I might be wrong but you probably need now to map them within the materials.json

wild grotto
#

does someone know how to make sequential indicators?

rocky heart
#

And need a controller.

misty jay
rocky heart
#

This is my glow map

#

simple function "blue_1" is for the controller and the timing. So it knows when to turn on

misty jay
#

do you know how i can like make a-

#

AAAA WHATS THAT HELP HELP ITS SO MUCH CODE AAA

rocky heart
#

xD

nimble valley
#

with these tire values it feels so damn close to a real car

rocky heart
#

Copy it from another vehicles lightbar

nimble valley
#

i talk about the sport tires for the bastion battlehawk

#

305/35R20

#

//groundmodel friction multipliers
{"frictionCoef":1.0},
{"slidingFrictionCoef":1.15138},
{"stribeckExponent":1.0}, //1.25
{"stribeckVelMult":1.0}, //1.5
{"treadCoef":0.173},

rocky heart
#

Then I have these in the material.json for the on texture.

nimble valley
#

just select in game the tires with "New" in their name

#

please give me feedback also if you can

misty jay
rocky heart
#

But for a lightbar controller, Im unsure if this way would work.

#

Will need an answer from someone else.

misty jay
rocky heart
misty jay
#

but for now i can just make it work with the headlights, so how do i controller

misty jay
nimble valley
#

seems to be 1.09 if there is absolutely no sliding

latent ivy
#

is this good polyflow or utter garbage?

misty jay
latent ivy
#

is that double clicking g?

agile skiff
misty jay
#

makes sense lmfao

agile skiff
#

xd

misty jay
#

i am 3d artist and i say make those more flow-ey

latent ivy
#

what on earth does flow-ey mean

misty jay
latent ivy
lyric cedarBOT
#

Gave +1 Reputation to @misty jay

misty jay
#

imagine these lines alot more smooth

#

and aligned to the wheel well as rotation

#

can you give m e the blueprints ill show you in more detail

latent ivy
#

alright

latent ivy
misty jay
#

sorry i am too tired to do that in like 5 minutes

latent ivy
#

I don’t mind, I get the jist of what you mean

misty jay
#

good

#

have a great night man

latent ivy
#

thanks, you too

#

here's the end result of advice c:

misty jay
#

yes

latent ivy
#

better?

misty jay
misty jay
# misty jay

then make the other line s there follow this one

#

here is my wip

ashen flame
#

Tesla roadster?

misty jay
#

2nd gen

latent ivy
misty jay
mighty basin
#

👀

nimble valley
wild raft
#

sadly can't simulate the turbo sound as beam doesnt allow me to get them loud enough in the interior

misty jay
#

is this topo clean enough?

wild raft
#

it's quite clean

#

maybe carry on a few more loops from the fender tho

#

you wanna keep the use of triangles as low as possible

misty jay
#

thats exactly what i am trying to do my friend

#

400 verts for front bumper

wild raft
#

apart from that, some edges may use some more geometry later on

#

Apart from that I don't have much to criticise

misty jay
#

mind telling me which edges?

wild raft
#

The weighted normal modifier can also help immensely with shading
remember to toggle the "keep sharp" box on tho

misty jay
#

no that messes up the normals

#

you gotta be really careful on what edge flow you have with weighted normals

wild raft
misty jay
#

weighted normal, atleast in this case

wild raft
#

Odd

misty jay
#

since it uses autosmooth for edge detection

wild raft
#

It worked wonders on the vertex

wild raft
misty jay
#

the vertex?

misty jay
wild raft
misty jay
#

idk the thumbnail looks very blocky from my pov

#

like ingame

wild raft
#

huh?

misty jay
#

but its probably just the headlights

#

or me

wild raft
misty jay
#

okay tf? am i like stupid or somethign

wild raft
misty jay
#

and how did you get that rim blur

signal lotus
#

thats reshade

wild raft
#

Yeah

misty jay
#

god damn it

wild raft
#

And there also is an editing technique

#

Basically, take a video with the relative camera and UI off

signal lotus
misty jay
#

i ment the thumbnail of the car in game

signal lotus
#

a

misty jay
#

uv unwrapping the roadster is going to be FUUUUUNNN

wild raft
#

Upload the video (you then have individual images)
Then select as many frames as you need

#

Convert them into a smart object

signal lotus
wild raft
#

Then go somewhere on the top bar with options, go on smart object/stack mode/average

#

Tadaa
Motion blur

misty jay
signal lotus
misty jay
#

especially because of this feature

wild raft
misty jay
#

the front bumper just looks... "off"

wild raft
misty jay
#

probably ALOT of hard work went into it but the gavril vertex just looks wrong

latent ivy
#

Based

wild raft
#

to be fair, it's a Fusion sized Focus

#

it's a bit large but still looks good imo

misty jay
#

grid like topology they said... its gonna be fun they said

#

yeah everything apart from the front bumper looks really good

wild raft
#

maybe continue this loop down to the edge

elfin dawn
#

Does anyone have an invite to iRetrox discord server? I want to talk to him

misty jay
#

oh the edges i hate this alredy

wild raft
#

very fun

misty jay
#

i started with doing fortnite stuff in 3d this year i branched off into hard surface modeling... its hard

#

but kinda fun doe

#

also innocent joker do you know if you can activate lightbars, or light states with a custom input?

wild raft
#

yea it's quite hard to really get into as it gets quite complex quickly when you start doing anything that isnt an extruded plane

misty jay
#

this is a plane... well it was

wild raft
#

You can do a lot of things with custom inputs

signal lotus
#

Only thing i can model is a exhaust, or a simple spoiler, modeling a car would be a pain for me

misty jay
#

because let me show you

#

of this bad boi

wild raft
misty jay
#

i got it in game jbeamed and everythign

#

BUT

#

the lights dont light up properly...

#

an emission texture alone aint gonna do it

wild raft
#

you can probably use the lightbar lua/jbeam for that

#

If you wanna make it flash

misty jay
#

not flash, just activate and turn green or amber

wild raft
#

well you can write a small lua script for that

#

You could make the on texture amber and the onIntense texture green I suppose

misty jay
#

the problem lies in that i dont know the variable/function names and stuff

#

i done that alredy

wild raft
#

well you can just make a new electrics value

misty jay
#

where?

wild raft
#

if it's between 0.01 and 0.49, the "on" texture is activated

#

at 0.5 + the onIntense texture is activated

wild raft
misty jay
#

yeah i read the wiki understood only that

#

now this is the non functional code

wild raft
#

you also need a glowmap material which is assigned to the lights. The material then is replaced by the off, on and onIntense textures

#

hmm

#

that glowmap should work

misty jay
#

then we have the materials

wild raft
#

wait no it doesnt

misty jay
#

they are dummy materials like the wiki says shall do

wild raft
#

your total value does not exceed 0.3

#

when "highbeam" is on, "lowbeam" is off

misty jay
#

this should fix it?

wild raft
#

use lowhighbeam instead

misty jay
#

that existed????

wild raft
#

(for the second value)

wild raft
misty jay
#

like this?

wild raft
#

if you wanna find out more electrics values, use the console

misty jay
#

let me start up the game

#

so the materials now, if, how and when does what get replaced

wild raft
#

open the console and select vehicle lua on the bottom left

#

then type "dump(electrics.values)"

#

This shows all currently existing e-values that you could potentially use

wild raft
#

Wait yea I messed sth up

#

I'm dumb lol
just write "highbeam":0.6

#

or 1

#

doesnt matter as long as it's above 0.5

misty jay
#

i apparently got muted for sending something inapropriate??

#

great it disappeared from my menu... awesome

wild raft
fallen estuary
wild raft
misty jay
#

or dae

wild raft
#

nah
then the slot would appear
(but it would just not have a mesh)

signal lotus
#

Dae
Fbx file

misty jay
#

what now oh

#

i have fbx revit or something like that installed

wild raft
#

you can check the console too if you have a jbeam error

#

it'll tell you what's up in which line (and which file)

misty jay
#

nervousness increases

#

wait no thats beammp or something

#

thats not the name of the spoiler but its shwoing up

wild raft
#

scroll until you find something related to "etkc" or your jbeam file

misty jay
#

i had to comment out the glowmap

#

this should™ work

#

OH MY GOD COULD IT PLEASE STOP

wild raft
#

beammp moment

misty jay
#

its deactivated

#

im legit gonna--

#

yeah it doesnt work - nothings changing

fallen estuary
#

most sane beamng modder

misty jay
#

okay it works now without it being commented out

#

what now?

fallen estuary
#

fix lights and move it down i think

#

im saying that like i know how 💀

wild raft
#

Yea, do CTRL A and reset all transforms

fallen estuary
#

does the position use xyz positions?

misty jay
#

Wait i fixed that alredy tf is going on?

#

The jbeam is in the right placr

fallen estuary
#

rip lol

misty jay
#

It works now... again

fallen estuary
#

is it rng if it works or not

misty jay
#

Is ir what?