#Bellingcraft!
1 messages · Page 5 of 1
good busy
what’s being put there?
coolio
@plush forge @shell mortar Yea, basically it’s just to allow people who want to build in that direction some paths to locate whatever their building around.
You don’t have to of course, but it opens up some “safe”-ish lit paths so being in the area at night isn’t permanently mob misery.
Next plan is paths for the open space between spawn and DaKinks.
Not to make it super developed or anything, but just to give people walking around some route options and maybe justify the building of stuff.
Nothing so close that it will encroach on Dakink’s, but maybe a couple farms, a castle, ringfort or stuff like that. Or whatever whoever wants to build there wants to do.
lol ive been walking round the map for hours finding all the small things we missed on tour
I mean, encroaching on my pit isn't that annoying. Just don't be surprised by the loud bangs
?
something something farms with tnt
lol
I would appreciate it if you could keep the left of that path free a little :)
still planning a city / airstrip in that region
so swing wide?
the jungle to the left
yes
so swing as close to the lake as possible
gotcha gotcha
if you swing a little closer to the lake your path will be easier :)
I can work with that
why am i geting chat validation issues
nah it was erredence having hissy over dieing
Lol, could be
ITS CHRISTMAS
8 chests full of stacks of acacia
Thanks man
2 chests of oak, 2 chests of birch, 2 chests of spruce
not a problem
i know its being "easy mode"
but this is stuff that is legitimately made (using a farm, not commands)
so doing it the hard way would just be a pain in the ass
want me to build your tower up? @whole depot
Yes please a bit but I’m using acacia
so just use acacia sure
Yeah for now I’ll go back later and add cool features btw anyone who helps gets a free room in the tower lol
YO thank you so much that’s great are you on tomorrow
at some point i will
Sounds good see what happens thanks for the help dude would have taken me a couple hours of chopping trees and other stuff
not a problem, happy to help
ive left the spare stuff
only needed 1 chest of acacia stacks
so you've got 7 spare acascia chests
and all the other stuff
Hahah I’ll find somthing for them
anyone on
F
i'll join shortly
half done on the towering up and ive made an elivator to the top
nice
sorry for delay
@short lynx did you update the server
who wants to fight the wither
I did! Sorry I didn't let you guys know! I finished quite late
no worreis, minecraft tells you when you want to connect
lag seems a lot better as well
We have a safe wither killing spot in the end
Ask dakink as he is the one with the wither skull farm
Dam you guys have a lot of farms
I don't mind grinding, but not too much ;)
but yeah
there's obsidian under the end portal and a shulker next to it with soulsand and some skulls
so if you just want a star, that's the easiest way to do it
if you want to fight a wither, i'd appreciate it if you didn't do it near your base ;)
where is the portal
Central hallway has signs. If you take my portal and go right it'll be the third hallway left side
@plush forge is the shulker in the end
Should be somewhat next to the portak
4 so far 10 is the plan
your base looks cool at night
Shaders help a lot
Yooooo what shader is that?
Bsl?
rethink voxel beta
Damn, nice auroras (:
@short lynx @raw gale
Observatory dug out.
It's on the hill behind Weebisium.
The grey concrete is going to be changed, I think.
I’m gonna jump in that hole
hot
In the hole
we discovered a weird cave carvern
with a pig in it
Private Porker is Erre's new housemate.
Controversial idea
This swamp area
We've made a semi natural canal through it (you can see the path there)
Controversial idea
#DrainTheSwamp
Bluemap is borked atm, not showing the deforested canal area.
is a big project, but you could probably burn most of it down
@short lynx can you please roll back the server 1hour from the time of this messagekinda ded and idk when
nobodys been on as far as i know
what if i like it swampy
What happened?
i died to a zombie while afk and i dont rember where i was
You can /back but I can log in real quick to restore your inv
Ok, I see where you died and the items have despawned unfortunately. Just ping either me or JK when you log in to restore your inventory
I have a busy day but I have the client running, so if you ping me as soon as I see it I will restore it
@short lynx you on now
Yes
I have like 20 minutes until my next meeting, I'm going through my emails now (I haven't in all day) so if you log in, I'll restore your stuff
I need you to be in game to do so however
im in
@plush forge @whole depot @rustic oyster @short lynx @raw gale
a canal spur off to the eastern sea was built by knocking through the different swamp lakes and also a couple tunnels
also, ok, shrek
Gotta play with this thing, sorry
awww
Here moar
#NeverForget
It’s really upsetting when you’re dragging your leashed chicken, pigs or cow and you accidentally set it on fire, and Minecraft gives you cooked chicken/pork/steak.

accidentally. that forest was burning itself down
Okay Jair 
Is really a bridge if it’s in the water?
Looks nice tho
Not sure who built it
But
This is also a nice bridge. I was too lazy to deal with the landscape there so just avoided it but a straight road is quite nice.
Yea, fair
I was thinking also
There’s no quick way onto the islands directly south and west of the map circle
There’s the big black bridge but you can only get off that very far west
And there’s the bridge south to the weebisium
But to get to the storage area/elevator
You have to wade across
And also to get to the completely deforested area
Would have to be tall enough to not interfere with the canal of course
Also furthermore.
Curious what people think.
Was thinking in some cases a tunnel under the river might be interesting.
Ok updated :3
River tunnel with glass roof can always be interesting yeah
Would be nice to have sponges then
I got a few sponges (if no one yoinked them) in my storage
Leave ya boi alone for like 3 mins and this shit happens lol
And ey someone forgot a wolf around -497,87
Not completely removing it, of course, just broke through into the natural large lake and then removed the trees which were obstacles for boating around.
Comparison to before
Nice!
fuck i just drowned all the cows in the peta hole
Is this a good thing?
Or a bad thing?
Are you an animal murderer
Or did you end the animal rights violation?

Who doesn’t occasionally commit acts of mass murder on occasion in video games?
effical triviality's
@short lynx i know it takes away from the hole vinila esc of the server but can we have a 24/7 kill command on those things that fly out of the sky when you havent slept enough
@plush forge, I think this is about your farm.
well, better start replacing them then ;)
could always switch to golden carrots. Leather is done via the gold farm anyway
I know phantoms are annoying but they're staying, it encourages people to be a bit careful when they go afk
Said by someone who died from phantoms while afk yesterday lol
Seriously though, if you kill or destroy someone else's stuff (please don't), it would be appreciated if you fixed it afterwards.
i havent not done that for my entire time on the server going to need to look else where for people who would randomly destroy things and not repair them
Just to clarify, I was referring to the cows you mentioned earlier.
yeah and i spent 20 minutes finding new ones they were suprisingly hard to find
they will spawn naturally in the plains eventually
getting them in the hole is another matter
if you have two in that hole it's fine
they'll breed up again
ive converted one of the mob farm falls to do drowns
to obtain tridents
there rather useful
its an easy repair its the removal of 4 water source blocks i did it in under 30 seceonds when i was testing how reversable it was
Hi, while it is very appreciated to show proactivity and to test things around, we work on this server through consensus and respecting other people's work.
So I'd appreciate if you would ask before taking actions like this one, thanks!
well its fully reversed now
But, drowned zombies don't get tridents
Only naturally spawned drowned
Unless that is what you were trying
All cool, my goal was just to provide a clear picture (:
F no i didn’t know that
@short lynx why is the ping so bad lately im on 1000 ping
you in asia? :)
I'm afraid that is on your side, there is no ping issues from anyone else afaik
Granted, the server is in Germany so it's a bit far from you, but 1k ping is def unusual
maby its just spiking on my end internet is bad down under
there's also a been a big cut to some cables between asia and europe through the red sea
might have something to do with it
ping 16ms over here
the server is in Germany
Found the problem
You recommended me the host 🫣
You'd think given what I just posted in #chit-chat
Germany wouldn't have any issues with internet connectivity
😏
Damn you Bill Gates! ||/s||
I was promised 5G 
beginings of an epic base
you giving up on purple tower?
no just keep nearly dieing from the fall and i got a bit fed up with the lag
Which hole?
well, Someone murdered my cows
but they are now back
there's 24 cows in a hole next to my base, people nicknamed it the Peta hole
Ohh

Also what happened to the iron farm of yours? Was fun grabbing some iron and trading with the villagers
Something broke with spawn finding every time it spawned a golem. Which lead to the massive lag we had recently
I'll try and set it up somewhere higher where it can't spawn or try anywhere else but the kill chamber
I've got three shulkers of iron blocks though, so we should be good for a bit
Alright. Got everything ya boi needs (so far) from the traders incliding the chainmail chestplates so im chillin for the time being
Plz lemme know when the updated farm is ready :3
Up to you :3
Rude to take pics without my consent 
doesn't this fall under the "public person" part as the admin? :)
50$ and i wont post mine lol
@short lynx @plush forge @vocal ember @raw gale @whole depot
Tried my best to give everywhere a name.
We can add those to bluemap (:
"potato containment zone" lmfaooooo
I also thought of doing it, but setting the areas with bluemap is a bit tedious
Some of them may need better names.
But I can try to find a time for it
I mean it's primarily just in case people are wondering what we're talking about
So it just being a image is probably fine.
ISTG if yall rename muh potato contaminant zone imma be an angi boi

We probably do need names for things tho.
Not sure what @plush forge calls his area for example.
And unknown village, what do we call that.
like the "potato contaiment zone"?
Well that was because the only things built there were by you.
hell yea, and how did you get it to night?
Top righ there's the option
Looks nice
You've added Copernicus tower to my zone ;)
So far my "zone" is just the hill a and up to the portal. The green bit next to it is free range
2024 Minecraft Experience (w/ mods) be like:
#shorts #distanthorizons #terraforged #fyp
"Scott Buckley - This Too Shall Pass" is under a Creative Commons (CC-BY 3.0) license
https://creativecommons.org/licenses/by/3.0/
Music promoted by BreakingCopy...
terra is freaking beautiful in it's generation
coliniser lol
just lost a bunch of stuff f
should be replaceable but the time i spent getting out to the far reaches of the end isnt
ouch
Hey everybody. You may have noticed some additions in the browser map (Bluemap)!
I started adding names and markers for areas and points of interest within the server. These are toggleable so if you want or don't want to see them, you can turn them on and off.
I would appreciate naming suggestions, just like Lotte did above, for naming different stuff in there. Just that implementing this is tedious so it will be done slowly (:
cool!
what did you loose?
Oh hell yea! 😄
Some suggestions:
“Farmlands” for the tater farm area
“DaKinks mansion” for that overall area
it's my hobbit hole
Still a mansion lol
@short lynx Hobbit Hole is a good name
Hobbithuisje
Compilatie met foto's van de opening van de Hobbitwoning op de Kennemerduin camping Geversduin te Castricum.
Gemaakt door Unquendor, het Tolkien Genootschap in Nederland.
Dank aan Frandalf en de Kennemerduin camping voor de foto's.
tolkiengenootschap does not own the right to the song used in this video.
Leaked footage of @plush forge
Oi! No consent!
Doxxed
2 pickaxes a shovel and a set of lightly enchanted armour left my stuff at your base ps hope you don’t mind
@plush forge the villagers staged an escape when i was trading with them and some emralds got stuck in there pen i should have left the emralds but i desided to get them i got stuck inside so i mined outbut they followed me ive got them confined to boats rigjt now idk how to get them back in
I'll wrangle them back in tonight or something
Any updates on that iron farm as well?
Haven't been on much tbh :)
Thanks jk.
Also @whole depot getting out should be just crouching. There's a slab to keep the villagers inside.
it was a wierd glitch where i got stuck with the villager
and couldnt move no matter what i did
Aight
Ah well. Villagers are easy to come by so nothing of value lost
How are villagers easy to come by…..?
i didnt kill them lol thort about it they where quite annoying
Just how cheap is it?
Two villagers, more beds and couple of stacks of food
It'll make villagers as long as there are unclaimed beds
But! They are lag machines with pathfinding. And golem spawners
For the food, you can snag whatever from the chest under my bed at my place
They do carrots, bread, beets?
Should be some bread, I guess? Gonna head home and check
Carrots is easy, villager farmer will gather those by itself :)
btw if your looking for a good paper farm theres 4 of them under my tower
I was thinking of expanding mine but I only need it for rockets now
if you want ill make it take items over to where you are
Nah, I'm fine at the moment :)
reward for the first person to find the 1 percent chance super rare smithing tablet is currently set by me to 1 block of nerthite
dupe it and do what ever you want with it but if you find it and give me a copy ill give you a block of netherite
I thought erredece had some
yall have netherite?
It's on the Todo pile
Ya, I did find it, you could have asked me for it :p
I didn't need it, Copernicus did ;)
Only a sword and a chest plate (kinda pointless since I'm always using the elytra)
Haha
Fair
ohhhh ok
https://www.youtube.com/watch?v=LdR8KBT7Nek this mod looks so cool
Following the construction of the create mod Guardian farm last episode, in todays video we build a giant oil tanker in minecraft create mod to transport the items back to the mainland and process them into Prismarine of varying sorts. We also add a working forklift!
Get the pack on Curseforge - https://legacy.curseforge.com/minecraft/modpacks/...
yeah, create is super fun
especially with the upgrades with rails and such
but it's so laggy for the clients :)
TangoTek also did a create thing with some hermits. Was also pretty interesting to see how it works
how bad is it
my 2080 really started to struggle when having ~20 machines running at the same time.
without shaders but with alternate lighting engine and memory upgrades
not bad ive got a 4060 ti so might give it a go
AMD Ryzen 7 5700X 8-Core Processor, 3600 Mhz, 8 Core(s), 16 Logical Processor(s)
not the best 5th gen cpu but its pretty decent
5800 here, I know what you mean :)
should be fine until you get really into automation
im looking falward to playing with the mod i want to have a city with cars and things moving around its always annoyed me how dead minecraft can be at times
jup
and enclosing everything and letting villagers roam is a pain as well
there's also a resource pack that makes mobs have better expressions etc.
can't find it readily though
maby but they can be down right scary sometimes
nice dungeon @short lynx lol walked right in
huh, nice
@whole depot @plush forge
Yea it’s the northern village
Erre and JK upgraded it.
Added a port, promenade, castle, market stalls, stuff like that.
villagers in there as well then?
its looking good imo
Believe so
cool! I need to hermit less i guess :)
so, whoever sheared my sheep in one of the peta holes has fubarred the wool output of that.
I've also messed around with it, super fun mod. if you like the look of it, give it a go.
building a bunch of huge windmills to power a lift has never been more fun
its that or like, a row of water turbine things
don't forget steampower though
that can get super powerful
the rail stuff is fun, get a sheep and give it a hat to make it run the train :)
…..
What did I foobar about it
They can't eat, so wool doesnt grow back
Which means it will take untill all sheep have been randomly killed by breeding new ones for it to produce wool again.
Someone loose a horse? :)
Does horse have a name?
nope
Is that a desert?
ocean, between raid farm and The Purple Unspeakable tower
Doesn’t belong to this account then
I struggle to find the map on my mobile so I'm posting it again.
so, new iron farm. If anyone sees spikes again this one can be turned off easily ;)
it's also fairly far from normally loaded chunks
ayo what coords?
oh wait nvm i see you in the BlueMap
Hype
Where’s it in relation to the other portals?
beyond the end portal tunnel
Nvm I think I found it?
towards the netherack
Found it
Beginning of video: huh, that's a bit neat.
Middle of video: Some follow through, alright.
End of video: ....this guy's a psychopath
💖 29.04K 🔁 3.98K
@short lynx @plush forge @raw gale @vocal ember
Can this be added to the server?
Would make things wayy harder for no reason
lol
Would be baller for single player tho
“Goddamnit not again”
lol
“Shut up, i need to hide while smelting but youre over here screaming like i snapped your femur”
What the fuck did I just watch...
btw @plush forge if you want me to go all the way past where those big 4x4 trees in front of your base i would be willing to do that as it stands im not going any further
Kinda hard to see what you mean :)
Reforestation?
I had plans with the small plains part, but I don't know if / when they will happen so if you want to do something with it, go nuts. There's a big plot to the east and north that's empty as well so enough space for projects
its a birch forest im putting in it plays well with the tower also cool for othere builds
any way if your on later we can mark out where i can go with it beacase in an ideal world i would go all the way out to render distance but to be fair to othere players that might want to build there idk if that will happen
Go nuts my man
The dark oak is there because I can't use them in my farm
But I can do those everywhere
lets go
if you need more saplings, theres probably a few stacks in the tree farm
nice didnt know it did sapplings to
it normally produces more saplings than it uses, so there some overflow
nice ill take advantage of that
The future of the server
yeah, no :)
there is a difference between farming animals and SHEARING LEGS OFF
at least in my case they are killed semi instantaneously
The "semi' reduces the superiority of that statement by a lot.
Still better then burning the animals
you did watch the clip right?
that's just barbaric
plus my way helps with lag
no pathfinding going on
I dunno why Mojang didn't add the feature
It would make the shears way more useful
Not necessarily animated bricks
But certainly shearing the arms off a mob would be cool

Imagine getting bullied by some idiot in netherite armor and shears in the End lol
lottos able to see the future
@plush forge do you know where i can get alot of chains
whats the ow cords for that ?
Head west on that nether highway, though if you wanna leg it in overworld, its approx -1688,361
thx
Not if you have frost walker and some stacks of taters
Understood
ive got an elytra now
I meant to do another round and gather them up sometime
it could be an idea to prune the chunks of the end (aside from the shulker farm please) to reset the end cities
I mean, it's ok to frost walker, just make sure that the track you leave behind melts (:
Wouldnt risk it lol
oops
Hey everybody! Hope you've been well, I've been a bit busy and disconnected the whole discord server as a whole. But I have been checking this channel every now and then and I noticed some people were sharing some modded stuff, most notably Create
And well, that's a good coincidence because I maaaaay have been doing some experiments in the meantime:
You may recognise that area in our server 
What mod(s)?
So, I've been preparing a modpack that is based on the Create: Perfect World, which I find a quite simple one and that adds mostly cosmetic stuff on top of the basic Create content. Yes, now the spawn village has a functional water mill!
There are some changes. From that modpack I removed a few mods (the extra mobs one, waystones, probably backpack too). In exchange I added a few tech mods, as well as biomes o plenty
Pretty fuckin exited
These tech mods have been added thinking on having an equilibrium between game balance and functionality. These would include:
- Mekanism (including Meka Generators)
- Thermal Series
- Applied Energistics 2
- Computercraft
I'm limiting the number of mods because 1 - too many mods can lead to bloat, as well as mod creep, so the purpose is to add a set of mods and not update for a while
Can you give a TLDR on these mods? Only played vanilla MC up until now
But more importantly 2 - Mods that are compatible with 1.20 and therefore we don't need to generate a new map
Now, before I answer that question, I first need to ask: introducing mods has consequences: that is, to start with, we would not be updating to newer versions of minecraft, at least for plenty of time until the mods are updated to new versions of MC
Modded servers have higher requirements, both user side as well as server side. We will have to upgrade things server wise, and also it makes that there's a lesser accessibility for those wanting to join. That is that you need to take extra steps to be able to play. And those with lower end equipment and laptops may be constrained if they're not powerful enough (I would not recommend playing with less than 8GB RAM, and I still feel that's quite low)
The reason why we went vanilla in the first place was because of access to users, so that is something to keep in mind
But, I still support mods, with a measured amount, because I do believe they provide much further possibilities and options
And besides, the fact we're limiting ourselves to play on 1.20 (technically 1.20.1, so we're actually downgrading from the current 1.20.4 version but aside from a visual bug in Bluemap that affects some chunks and goes away when such chunks update again) also limits the amount of mods we can add. And all the work we have put in the server thus far is not lost, we maintain that server, we just have to explore a bit to find new ores, landscapes, etc
So, in a summary, these are the main mods added:
- Create: a steampunk themed tech mod, we take a step into the industrial age
- Rechiseled: a fork from an older mod, Chisel, adds variations of existing blocks, allowing for further details in builds.
- Framedblocks: Decoration mod, allows for half blocks, slanted blocks, etc to make your builds much nicer. Still no rounded blocks for anyone wondering, science is not there yet!
- Mekanism: Electricity powered machines with different options. From as simple as an electric furnace to the ability of obtaining powerful (but very expensive too!) functions such as building teleporters, jetpacks, power armours, etc. Much easier automatisation of processes.
- Mekanism:Generators: provides generators for the production of electricity. From humble windmills, going into thermal plants and leading towards nuclear fission and fussion power plants
- Thermal Series: a combination of mods mostly known for it's machines for item processing, transporting and crafting. Most of the functions are actually covered by Mekanism so it may be a bit redundant, but I have a lot of love for this mod so I went for it. And a lot of mods use components from this so if we decide to add something before getting started, it's added compatibility
- AE2: A very powerful and complex storage and item management system, allowing for the creation of very complex systems combined with the other mods (Crates is also available for those who want a simpler item management)
- Computercraft: Want to run a computer in a computer? Well, this allows you to, including an api to run your own Lua scripts within Minecraft for multiple functions
- Biomes O' Plenty: Adds a whole set of new biomes, rewarding much more exploration
I am also considering adding another exploration mod, I'm divided between Deeper and Darker or the Aether. Both are available in 1.20.1. I will only add one of those two
But before that, I have to ask: Do we go ahead with mods, or do we stick to vanilla? That is your choice now
It's up to us to decide, do we step ahead into new horizons?
Might have to outright stop playing in the server if this modpack stresses the computer too much
Go with ✅ to go ahead, or ❌ to remain in vanilla
What are your system specs?
Its cool and all, though
an IMac from 2012, and i fear that the computer is too old to properly play the server with all the mods
Hmm, how much ram does it have? That's definitely old by now 😦
Here system specs
Oh, that's plenty
It is...?
Yeah, bit low when it comes to processor and graphics, but ram wise you're more than set
Probably playing with lower graphics and that's it
Aight fair
Think that most processing is done at the server
Then in that case, im not too worried, although Ill initially enter the server with hesitation
Not 100% sure how my computer will manage, so at minimum ill tinker with the settings a whole bunch
Something I have to say: you can always stick to vanilla minecraft if you wish: there's nothing gone from it, we're adding on top of it, not changing things out
Aight fair. Is there anything to download on my end?
You can test by playing the modpack on your own, and if that goes well enough, then surely you can play on multi
Yes, I will provide instructions on how to play on modded if we end deciding with modded
But I guess we can do some testing while people decide in the meantime
Was mostly wondering is mods will be managed server side or player side
Most need to be on both sides, but some remain server side, while others are optional and remain client side
Already less stressed out already. The optional ones have no major impact on gameplay?
No, they're visual stuff. Things like minimaps, shaders, etc
Actually on second thought: how does the minimap work? Will it show other players locations too?
Yep
0.0
But that's something that's available already as client sided mods
And we have bluemap too
Available on browser
This is not a manhunt, player locations are not meant to be secret 😄
And fuck, can’t sneak up behind someone and /home like half second after the person looks behind
Lmao
Well, you still can
It’ll be harder?
Just a bit easier to notice
Depends on how focused the person is
Or you know
Use an invis potion lol
Hmmm, create is freaking cool but it does add a lot of things. And a lot of data to the server
Another good point
Yeah, the server will be upgraded, I mentioned that
The map remains, so the farm doesn't go away 🙂
Especially if we need to explore further to get the ores. If that can be done with a little upgrade, sure
Precisely the goal was to make it compatible with the current map
WHOOOOOOOOOO
Witcwogxwoycwyoceyoecoyecyeoycwyowfoywfuwguegodhdohfkvsucsoycaoycwoycys
The only problem is, indeed, that we need to explore out to find the new materials
But that shouldn't be too much of an issue
Remember the one time I went like 40k blocks out in overworld lmao
Might be an idea to not have biomes oplenty and purge chunks that aren't built in?
Upgrading the server will give quite a bit more of space so no issues with exploring a bit, just don't do crazy shit pls 😛
...
Or purge all chunks past the farms?
You've played create right? Trains, ships, airplanes ;)
I know lol
UwU
Tunnelbores
I know that the map will become "smaller"
How so?
Easier ways to travel far
Yeah def, travel times reduced a lit
Oh
But then elytras can cover a lot of distance in little time too
And the map we currently have unexplored is big
We would have more space, like easily duplicate the area of the map we have now without any issues
Thought there was gonna be a “hard limit at 30k blocks because fuck you @vocal ember you aren’t doing that again”

There is a world limit lol, but I doubt we'll reach it
“Doubt”
Tbh, a world limit of 10K is pretty big
Fair
Yeah
Maybe make it 15k for the hell of it?
But yea, 10k is more then enough
And yeah, I can just delete chunks easily
We could keep it simple and decide to maintain just some part of the map
Start with anything past those farms way far from spawn?
Keeps the old map we all know and love, and provides a hard reset for the mods?
Depends, if we include biomes o plenty the deleted chunks may regenerate with new biomes
I'd actually do that for the sake of simplicity
Ofc, that would be at a radius around
It would be deleting the orange stuff which is our map (plus a bit I have generated on my internal tests)
I'd go a bit more in detail with the borders, but I'm showing this to have it visualised
The iron farm wouldn't be needed most likely. So that could be cut out. Then there's just the fishing hut
We could copy the fishing hut with world edit before doing the move
and plz dont forget about those chunks like 40k blocks to the south too?
Yeah, those will be gone too
I mean, on this test I'm doing now locally they got yeeted (:
Yay 😄
Would still be cool if the iron farm exists in some form at least. Its basically a renewable resource for trading
iron --> emerald --> whatever you need
With create, you get iron from stone basically.
???
You can crush stone to get iron nuggets
Is that a mod…?
Ah no, you get iron (as a chance) from tuff, crushed stone becomes cobble, crushed cobble gravel and gravel becomes sand
Yeah, one of the ones I listed
The steampunk one
Ah, but you can wash gravel and get iron from it (12.5% chance of a nugget)
Yeah, good mods really make your creativity go nuts
Does the gravel despawn or can you abuse the fuck outta the mechanic with a single gravel block?
I think I built outside that range.
you could regen the far away sections i disagree with spawn island being touched
I’m pretty sure it doesn’t touch spawn
so long as a thew of my hidden bases dont disapear im good with it i guess
idk where your hidden bases are but if they’re even vaguely near spawn, they’re probably fine.
Normally these chunk clearers can do it based on time. If you spent more than x minutes there they would be saved
that might be what its done? would explain the weird shape.
idk where your hidden bases are
That's because they're hidden
my hidden base laying claim for the russians to alaska with a submarine
but the subs hidden
If you see the area, it is far beyond spawn island. And this is just an internal test for me, if we move ahead with mods, we then decide the actual cut off area
I know you had some stuff that I did include, but in any case this is for my internal tests, for the real deal if we proceed, then we of course keep that in mind
do the mods work on a server i thort create was just a local mod
No, most mods need to be installed both on client and on the server as they add completely new mechanics
I’m down to do mods, but yeah - Should probably make sure to not reset people’s stuff + maybe an install guide.
yeah i just didnt know there was a server version of create as it would cause so much desync
Absolutely 
Friendly reminder that QR codes in the wild may contain a Rick Roll
would JEI / REI integration be on the list as well? It's kinda handy to have when figuring out create and how machines work
JEI is included, yeah
awesome
Only issue is that there's no Configured for 1.20.1
what's that?
sounds like modmenu
https://www.curseforge.com/minecraft/mc-mods/configured/files/all?page=1&pageSize=20&version=1.20.1 seems to imply there is
up to 1.20.4 it seems
:)
@short lynx would it be good to a play test on the server with the mods
Yes, later this week I will make sure everything is properly backed up (and if you want to play the vanilla map, let me know) and I will implement the mods, I will consider it a test run for a few days and only make the transition definite if everything goes well
Hmm that does mean that I should start getting andersite I guess ;)
Can’t you trade for copper with the villagers?
Yeah but I get far more real quick mining the ore with a fortune pickaxe
Create means fabric server right? Hopefully zombie reinforcements work properly then ;)
By default villagers don't have copper. But it is a very abundant resource.
As far as im aware, trading means a renewable resource at least for some things instead of mining a whole bunch
Jup
There's no way to get copper from renewable resources, aside from the drowned.
So yeah, zombie reinforcement is still best bet
You can crush copper ore to get more out of it than just smelting though
Nope, it's going to be Forge/Neoforge
Aah k
This is the deepest dive into the Minecraft Far Lands I've ever done! ;)
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The Far Lands are a phenomenon of Minecraft world generation that occur 12 and a half million blocks away from spawn...
the far lands are fansinating when you start digging into them
dose that mean we will have an easy download pack on curse forge
i'd sooner expect on the server itself. Curse forge requires some hoops
Nah, I will provide a link to download from directly, of course this is something that needs to be vetted with bcat mods to show that it's a safe download
supply chain attacks are a real thing unfortunately, so curseforge wants to check any uploads for malware. It's not that weird :)
still it makes it hard on us
also the create lag is realhttps://www.youtube.com/watch?v=j7vdT7XwhHY
LAG BUSTING - REDSTONE FARM - PERFORMANCE UPGRADES
I create a factory that produces Redstone from Cushed Netherrack and Strength Potions in the Create Mod.
In this episode I test a whole bunch of mods and specific items in the Create Mod to determine the worst causes of FPS Lag in my Create World.
Mod Pack on CurseForge:
https://legacy.cursef...
yeah
it's very heavy for the client
but uploading to curseforge is an option, but it will take time
afaik, you can setup the server in a way it points to the modpack to download. Or you can use an alternative launcher to make an instance via the link / zip
ATlauncher and multimc both have the option
I think the curseforge one has as well
I definitely need to look into this, thanks for noting it out
But yes, the modpack will be provided as a zip by default
I vividly remember being able to but an url to the zip in the config somewhere...
but there's a high chance of that being for the server to download the modpack when starting...
For atlauncher I'm sure that's an option
yeah. server.config it's a resourcepack url. Don't think that's the same
that's for custom textures etc.
Yeah, I will probably build a small resource pack but that's for small changes I want to do to some recipes
Flesh to Leather is already implemented in the mods I'm adding (4 flesh for 1 leather in a furnace)
The other ones I need to check, probably the charcoal to dye is there too
Later this evening I'll check, I'm not home now
Yeah, I don't want to commit too many changes anyway, I want the mods to feel like additions rather than a change
So if someone wants to go full hermit and still play vanilla, they definitely can
Might as well try, and see if the computer even survives lol
I'm still waiting for you to get back at me 😉
Got that application installed, no idea what to install from there
That's what I was waiting for you to get back at me lol
I'll message you when I'm home
Lmao my bad
well, i've got 5 double chests of iron ingots and 4 shulkers of blocks I think. should last a little
redstone and quartz are village and gold ;)
Takes a moment to get the redstone by mining too 
plus redstone can be gotten by washing... gravel I think
ah, netherrack leads to redstone
so should be very doable with some light mining as well ;)
I'll just get some basic electricity production, build a fluxbore and start mining before I eventually automate things a bit more
I have done a handful of changes for recipes, for instance I made Hyperbox (Compact Machines clone for 1.20.1) far more expensive, and I disabled Thermal's ducts because they're currently very glitchy
@short lynx i think it might be rate limiting me or somthing beacase lag increases the longer i play started at 87ms kicked me at 2000 ms
I'll check in a bit if there's an issue with lag or anything
Yeah, from the log it seems to be a network issue I'm afraid
Aaaaaa the damn ping
Aaah, the start of automation. Producing cobble, diorite and andesite. Need to add a quartz generator and we are on the way to renewable redstone :)
If certus quartz from ae2 works for the recipe, then that's easily automated
Just please, and this goes to everyone, do not mine a flawless certus quartz buds if you see any, not even with silk touch
Because it will still break and not become an infinite source of certus quartz
There are ways to pick one using meka and create, however
Anyway, I'm quite happy with the testing, I have been adding a few more mods so we have a proper modpack that shouldn't need updates. The only one that worries me is Valkyrien Skies, which allows for realistic physics and building vehicles (we can build some ships to make all those canals to use)
But it's a bit prone to instability
The instability is of random crashes at startup, sometimes it happens, sometimes it won't
We could probably leave it out and then add it in 3m or something like that
Once that it gets another update that hopefully brings some stability
Another issue is that shaders via embeddium+oculus is in theory supported but I removed them because one mod conflicts with it. Also I was testing with a couple people here with lower end computers and it also causes them to crash. The latter is simple, just don't use it (you can have the support in the server but clients don't require it), but the former is due an update from that mod
I can't recall which one was the one interfering
But it was a general interference with sodium which sucks since it's meant to improve graphics performance
But anyway, I'll probably roll out the modded version on the following days (might even late tonight if I feel about it, but there are things I should prioritise ahead)
ugh, sodium is quite necessary these days :)
Ya I know
That's why I hope there's an update soon, a lot of people have complained
But as for now, when testing locally the server has been otherwise quite stable and doing well performance wise, even when I have been running both server and client on the same pc (and pushed it with a lot of terrain generation and stuff)
that's good
was looking at neoforge, and that looked nice with pre-generation etc.
but you will be loosing the buckit things like rollback I guess?
No, with mohist you can combine bukkit/spigot/paper plugins and (neo)forge
almost done. need to finish the inside, and the gardens
and clean up some bits + banners
but almost
then I can make space for power generation when create happens.
nice!
@short lynx so which version of create are we using?
just so I can do some testing and clear some space.
1.20.1 it seems
eh, create right
the modlist for create:perfect world says the lastest: 0.5.1f
I might actually be too dumb to work out mods
once we get the ball rolling on create we should setup a building to teach new players and to store machine parts under the diffrent demonstration machines
Mods often have in game tutorials and I added a few in-game manuals too
it's also that create isn't the easiest thing though. Although the ponder system works quite well in explaining basics
I’ve used create before, but not in a while. Gonna be making a steam engine in my basement.
I was just thinking it would be a nice project to work on as it would be cool room to have at spawn for newbies coming in with no information
Is there improved furnaces in the mods? If yes, how fast can they cook taters?
a farm must be attended to
And can you put hoppers on it to automate?
There's tons of automation and with electricity you can make some really fast furnacing
UwU
Btw, I'm going to need from everyone to count for their entities (animals, villagers, etc) in case some get lost in the conversion to the modded server.
I also need to know of anything you want to preserve that's beyond the areas that I want to regenerate
All the account has is the horse leashed infront of the house
what does the current map look like of whats being regenerated?
Vaguely this #1155615471484284981 message
hype
hypeeeee
Longer term
My aim is to canal out these 3 things.
I know the map is gonna be constricted a bit.
Would make the big lake by spawn a lot more useful for getting around towards the north east
specifically the eastern two with @shell mortar's base.
cos that big eastern river is completely disconnected from the water network and requires you to go through puca egg north and all the way around to get to its entrance
sounds good to me
Hype
The shape of the landmasses will be the same, just new biomes
(and new ores under it blabla)
Ah even better.
I'd refrain from doing big canal works until we migrate however, unless you enjoy being a masochist 
There will be new tools and means for terraforming, don't want to spoil the surprise 😉
UwU
How intense are the tools?
Quite, of course they will cost resources to produce them and use them and so on
Oh hell yea
(Reason why I didn't add something like RFTool's builder because that shit is broken af lol)
Imma leave all that to you all, imma just make taters
Contraptions are so much fun :)
you could probably make one fairly easily
Straight lines are easy yes
im making a creeper farm im mad about having to sit there for hours to get enough for rockets ill be building it far away so its not loaded and ill make sure its able to be turned off
Did you light up caves etc?
will do
Otherwise you're filling your mob cap with stuff in the cave. Everything 24 - 128 blocks from you can spawn mobs
So either stand high up or light up the caves :)
And the bottom of your farm?
Second thing: mobs wont spawn within 24 blocks
So if you are at the same level, rates will be very low indeed.
I'm good I've had a little experience
but im still stupid beacase i used glass instead of tinted glass
@short lynx can you revert my inventory to when i was alive i some how randomly suffocated in a wall while looking at youtube at a tutorial
Sure
UwU hell yea
now that's a nice looking bridge
Yea, I knew I couldn't canal out and break the lake ring road without putting something legitimate in its place
Also ties @vocal ember's riverside house into the lake.
I was discussing cutting through there as a canal
Inspected it in Bluemap.
Certainly impossible to do an "Open cut" canal, just far too wide and deep and whatnot
But making a tunnel canal like south of spawn (that goes over weeb caves) might be possible.
Also the red rectangle area
East of @shell mortar's mountaintop hideout.
Cut through there to make the first river connection from the lake to the northern sea
and also maybe make a river harbour side of dan's base
Nice view out into the river, right?
Yep, nice connection too.
Map of all the canals and river connections.
3.5k ping to brrrrrrrrt
Fffuuuccckkkkkk
Yeah, your net is cooked 
Brother is in some online class, grandma is on Netflix or summ, bodies dad is working remote
Vuscosyfwitcsitxticw
@short lynx
Probably Erred migrating to the modded server. Mentioned something about that earlier today that was gonna happen within 72 hours, iirc
ahh i see
Nope, that's not it, I will let you know when I start moving things, but I am not now
But from the time it seems you tried to log in when it was restarting
so, whoever keeps harvesting the farm in my base please stop.
@whole depot?
If it wasn't you, I can go check who it was in a few minutes.
I get it's coming from a good heart probably, but just no
Only 4 things I’ve taken from his stash about 3 stacks of cherry trees 3 leads I plan on returning 2 stacks of stone and a stack of snow or that’s my best memory of what I’ve taken oh yeah and a sheers
And I think I took half a stack of oak saplings
that I don't mind, I said you could take them
but my food farm in my base keeps getting farmed and replanted half / wrong
I’ve done that twice from your base but I replace in full
Okay
Since this kind of thing keeps happening, let's do it this way: Do not touch anything that someone else built without asking them first. Okay?
gonna open message this: the tater farm over at 252,427 is free to use. Just please plant after yourself, and plant new taters after yourself. the furnaces outside are for cooking
.. yeah, very likely indeed
thanks for the headsup :)
was standing outside while getting the kids to bed
Need a rollback?
Current network looks like this now.
The north west spur will be connected in that choke point eventually.
aUwU
It's not terribly tall, just a shovel with efficiency and stuff on would probably cut it out reasonably quick
Another day's job anyways.
are we alowed to use tnt duper machine in farms or is that a no beacase ive built the stone factory right next to creeper farm if im not allowed to use the tnt to explode the stone ill use creepers
as long as you aren't rate limiting the server with massive amounts it should be fine
i've used two dupers for the stone and tree farm as well
yeah small one next to the iron villagers
okay well ill have a big one then beacase i keep running out once create comes in we can rework them any way
on seceond thorts ive just looked at what youve done might just leave mine on the drawing board mind if i add furnances onto your one so it turns it all into stone then onto smooth stone or splits it equaly into to cobble, stone ,and smooth stone
else ill go make that else where
just make a small smelter with like 8 furnaces and grab a shulker at a time or something
with create it's probably going away to make place for a cobble generator that will convert into a lot of other things
just don't make changes to my generator please
if you break a wrong block the clock will be fubar
dont worry took me long enough to get my clock running
Yeah, give me a moment, I'm quite busy rn but I guess I can log in real quick
Btw, modded server will have the bodies mod, so if you die you will have to go find your body and you will recover your items from it
Very much like any grave mod if you're familiar with them
yeah sounds like a good thing except for when your lost
It syncs with mods that add waypoints like xaero (included by default) or journeymap
Yeah, by default you should have a message with your death coordinates and with xaero you'll get a bright beam pointing in the right direction.
Alright friends, I think tomorrow evening (CEST) will be the big day:
Here the final list of mods, excluding dependencies, graphical and performance mods:
- Ad Astra
- Applied Energistics 2
- Better village
- Biomes O'Plenty
- Bookshelf
- Callable Horses
- ComputerCraft (CC: Tweaked) with Advanced Peripherals
- Chipped
- Chunk Loaders
- Clumps
- Comforts
- Corpse
- CosmeticArmorReworked
- Crafting Station
- Create, including: Big Cannons, Bitterballen, Chunkloading, Confetionery, Crafts & Additions, Deco, Diesel Generators, Enchantment Industry, Recycling, Slice & Dice, Stuff & Additions, More Recipes, Steam n' Rails
- Eccentric Tome
- Farmer's Delight
- Fast Leaf Decay
- FramedBlocks
- Guard Villagers
- Hyperbox
- Immersive Paintings
- Iron Jetpacks
- Macaw's Bridges, Doors, Fences and Walls, Trapdoors
- Mekanism, including Ad Astra Ores, Generators and Tools
- Rechiseled
- RFTools, only Base, Power and Utility
- Storage Drawers
- Straw Statues
- Tesseract
- Thermal Series
- Villager Names
I am also including by default some client side mods like JEI, Light Overlay and Xaero's Minimap. Embeddium (fork of Rubidium, a Sodium fork) and Oculus are supported but I am not including it by default as it has made some people crash
I didn't end including Valkyrien Skies for now as it is too unstable, but I will add it in a future. I don't intend to add any other mods beyond that one and Create Clockwork as it works together with VS
Most of these mods are building on existing mechanics, as well as a couple of tech packs. The rest of mods are quality of life. The only vanilla mechanics changed are that tree leaves fall faster, xp balls clump together and sunflowers are now grown as seeds (these seeds can be used as food or to make cooking oil)
So yes, in principle tomorrow evening I will close the server to proceed with the transition, of course keeping a backup of the current vanilla world, which if anyone wants I can provide a copy of it. Big parts of the world will be regenerated in order to allow for the new ores and biomes to spawn closer, but I will make sure that nothing valuable is lost in the process
Once the transition is done, we will be testing for a bit, making sure that everything is fine, if everyone's happy we remain, but if there are major issues we will revert to vanilla of course
Of course, now is the best time for ideas and suggestions (:
There's also the option of editing recipes. I so far only modified the hyperbox recipe (it's too cheap by default) and disabled the thermal series ducts because they're glitchy. If you have any suggestions for further balance with recipes, let me know
can we get the mod zip
Ad astra? You sure about that one?
Since we already had issues with just the normal dimensions, adding space into the mix will grow maps and such pretty hard
And with better village, will the existing villages be pruned? To allow them to regrow?
Yeah, I will provide everything in due time, including instructions as how to play of course
The server will be upgraded not only in ram but in space too
So I am not worried about adding extra dimension, just let's not go crazy with terrain generation
Now that’s going to be a dream come true
Not the ones in terrain that will not be regenerated
in case I hadn't specified, if you wipe away the slime farm i'm alright with that
Re:ad astra: if when you enter a new dimension it doesn't load properly, just relog
How do we get there via rocket right
jup
need to build a rocket, a platform, fuel and get some gear so you can breath / not freeze
Rockets for the first time, there are ways to teleport after
I rember the first series I watched space race by stampy long nose and a thew otheres
Of which I recommend RFtools matter transceiver, mekanism teleporter sometimes fails
as far as i'm concerned, iron farm can go as well
got almost 4 shulkers of blocks so should be good for a while
then light up your builds :)
4 explosions
im putting in glow stone lamps just havent gotten to level 9 yet
@short lynx what time will the server close/be downloaded for mod stuff?
Since 1.18 mobs spawn only at total darkness (light < 1)
Eh, evening? Depends on when I get home and so on
ah ok
I can't provide with the zip just yet because I'm on my laptop and the modpack is in my desktop pc
don't sweat it
tomorrow is fine as well
Lotte will just need to find something else to do tonight instead of digging canals
When I go home and do some final tests, I will zip it and ask a mod to review that the zip is fine before sending it
go outside, touch grass and polder a small lake or something
And don't worry, I'm the one who also wants to play asap too 
Really excited to build Black Mesa 
I was planning a hole in the ground to mimic Orthanc in wartime
DIG I TELL YOU DIG

