#SNR Bogeys are invisible when assembled

27 messages · Page 1 of 1 (latest)

cerulean grail
#

Using SNR 1.6.11-alpha
Not using optifine/sodium/iris/oculus/embeddium

If it helps i'm using an AMD GPU, cause yknow rendering.

frosty fogBOT
#

Hello @cerulean grail! Someone will help you shortly, please do not ping moderators or other people and just wait for someone to come help. While waiting please check out #faq to see if it already answers your question.

cerulean grail
#

regular bogeys are fine though

unique tiger
#

Probably best to report as a bug on the GitHub

cerulean grail
#

also applies for handcart lol

#

ah looks like someone has

#

oh it might be a flywheel rendering thing

flint mortar
#

you can find the bogeys in the air sometimes
they are rendering, just not in the proper location lol

cerulean grail
#

oh yeah the handcart is absolutely wack

#

and i'm sure its a rendering issue because they don't appear with flywheel backend on

lost pagoda
#

This can be kind of fixed using shaders I believe, though the handcar is still partially bugged

cerulean grail
#

I'd expect a fix is being worked on as we speak

lost pagoda
proven wolf
cerulean grail
proven wolf
#

Yes always

#

It is in creates code

#

Iris and oculus flywheels compat enables it

charred breach
#

/fywheel backend off or something should wix this

sour salmon
thorny maple
cerulean grail
#

without flywheel you will likely experience some serious performance issues

#

just wait for 2nd patch

vast locust
#

I have the same issue, as well as the wheels on default narrow bogies being offset weird even before construction