#Mining
52 messages · Page 1 of 1 (latest)
Hmm. Contributing workload to some cloud system in return for currency?
Interesting. Makes me think of some kind of kinetics-based system where you contribute stress, and it produces money.
that's an interesting idea... Bitcoin mining with CC...
Ooh some sort of stress meter that can be used to exchange stress for coins. e.g. X amount of money for providing Y amount off stress (capacity) to the network on the other side of a meter over a set amount of time - 1 mc day.
Actually. This is interesting.
What would it even mine though?
I mean with bitcoin/cryptocurrency you're decoding big blocks of code
how would we implement that into the server though?
Uncertain, because it's supposed to be a "reward for work" thing, but you'd actually wanna reward people leaving their computers OFF
With my friends we're doing a survival and we're making a MCreator mod to mine innappropriate memecoins
But basically we can craft "Bitcoin miners" and place as much as we want. They consume FE and every 10 minutes, the server chooses a random miner to reward with one shitcoin
So players just don't craft a ton of miners and get a ton of Bitcoin basically
With a create spin It could even be if you have a drill facing into a special block like bitcoin ore. But it never breaks.
Bitcoin ore lmao
I still like the idea of actively trading resources for money. Could be cool to have a hash-like system where you have to deliver the correct items in the correct order
this almost sounds like a server quest. request a bunch of random items that encourages trade among players.
buying back electricity?
Sorta kinda yeah
We turning into darkrp with this one
What
bitcoin miners
Oh merlin. We do not need bitcoin in Minecraft. That's a whole other can of worm.
Perhaps it could be providing stress that can be taken out of the cloud at a later date?
But what stops it from just being wireless stress
Perhaps the stress can only be taken out of the network by server owners for community things?
Perhaps this idea could somehow include a way to tax people? Right not players can just take their money out of their accounts to hide it from admins. What we need is a good strong tax system paired with a tax evasion mechanic.
what if instead of selling resources, you are paid for not producing them
almost like a clutch that generates money
still takes rpm
and calculates what it would be doing if it was powered
Hmm
keeping a chunk loaded on a server to slowly farm some item that you log on and sell is kinda already that though isn't it? I kind of prefer some system by which players would be rewarded by keeping their chunks not loaded... what if there was some sort of resource you could only get from having a bunch of a thing in a chunk and then have it not loaded for some amount of time and then have chunk loaders require it as fuel to work?
throughput is hard to calculate because of external stuff
no you would just use inhabitedTime but then you have problems because the way inhabitedTime works sucks it doesn't update often enough for it to feel consistent and I don't want to make some evil separate value somehow extrapolated from it
you are suggesting something that has already been denied many times
if its cobble based then its so easy to figure out
I have multiple formulas for all kinds of farms
One way I could see this working is to have some form of mechanism that can read the TPS impact of all active chunks in a server, and rewards players with when a request to reduce the TPS impact of a given chunk is fulfilled. So kind of "quest mining". The nice part is that the TPS impact will always fluctuate.
The two rewards I could imagine for this would be some form of "virtual" currency that is earned for each millisecond of TPS regained and held, and can be spent to increase TPS load in a chunk without penalty... OR redeemed for server money.
The interesting part is this also rewards players for keeping their lag-producing machines unloaded, as a sudden TPS spike devalues their held currency.
Might want to use MSPT rather than TPS, as that will fluctuate more often
Yeah, I like this ngl
Maybe coin value in server money slowly increases over time (to a fault) as TPS stays high, and devalues as TPS decreases. So you gain an investment for helping keep the TPS high, and the whole server is incentivized to keep the TPS high? Possibly