#Train gangways as actual item.
40 messages · Page 1 of 1 (latest)
I actually worked on this a while back, but struggled to get rendering to work satisfactorily (and I didn't even get to collisions which will be hell). I might take another look at this sometime, but it's not high on my todo-list
Okay, cool!
Thanks for taking the time to respond.
you mean this?
i can give you this one
forge 1.20.1
wirte pv
Yeah, that's what I meant by gangways.
I was suggesting adding them to Create: Steam 'n' Rails.
I get that there's a way to make them in Create Mod, but it feels a bit broken.
And it'd be nice to just have them as an item in Steam 'n' Rails.
They're one of most important components of a passenger train.
And they are, in my opinion, deserving of a proper implementation in Steam 'n' Rails.
Thank you for responding, JEsus.
I was suggesting this too
it's not working but it's looking nice
@safe nimbus
Yeah, I apologize, I misunderstood your response.
I got confused, I thought you were making those in the base game, sorry.
The screenshots you send look great.
That's exactly what I was talking about.
Would it be possible to code a special type of block that can change, based on the angle between its carriage and the carriage in front?
That way, you can make full-block and half-block gangways. For half-block gangways, you assemble each carriage separately and then couple them after. But that forces you to have forward-facing train controls for each carriage.
I think you can then use the wrench to change the length or width of the gangway.
I could see this working similarly to how the portable storage interface extends beyond the boundaries of the block it was placed in. That way you could have separately glued cars that still visually intersect.
That is not necessairly true
It is possible (tough anoying) to get carriages without controlls and to couple those to an engine with controls.
Essentially, one needs zo build a 'throwaway engine' with controlls and then decouple it. The carriage without controlls will be positioned right where it needs to be for coupling.
i just make the gangway on an invisible bogie and mess around with the glue until it doesnt stick to everything else
okay that sounds fair
how you can do that is making it on an invisible bogie, as part of a train with carriages a few blocks too far from each other - then you can use coupler blocks to decouple the carriages and gangways, to then recouple them closer together.
but still if a train is on an angle then the articulation doesn't work since the inside of the train is visible.
the placement method seems weird, since there would be no way to make bigger sizes of it.
im not too sure bigger sizes of gangsways are needed (if you're talking about the length of the gangway)
im actually not too sure what you meant about the sizes of the gangways, could you please elaborate?
like you~JeSUs is portraying a 2x1 size
so a human sized one
while in many of my trains, a 3x3 is used
i can show it to you in a sec
ah, i see, thanks for explaining
that seems like an intuitive way to place gangways