#Make more angles for track placement.

74 messages · Page 1 of 1 (latest)

normal bronze
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Like 0, 30, 45, 60, 90 or 0, 22.5, 45, 67.5, 90 degrees instead of just 0 45 90 degrees. It would make for more realistic routes.

balmy merlin
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how would it allign to the block grid?

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45 and 0 are easy

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but it would span multiple blocks

normal bronze
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Yes it would. If that is the limitation then the degrees on the photo I send dont work.

If for example we set a track to be the diagonal of a 7 by 4 square then the angle is around 30 degrees.

normal bronze
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For 22.5 degrees I have:

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If for some reason the angle has to be an integer too, then maybe its impossible, but I can try some pairs of one-side/other-side and see if they produce an integer angle in degrees.

grizzled kestrel
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Factorio 2.0 moment

fringe torrent
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I would love this

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Can finally make interesting angles for train lines without every segment needing to snap to a 45 degree integer

wind horizon
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This would also help with making yards and more effective switches in general

fringe torrent
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yeah

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sharper turns so less wasted 'run-up' space

fringe torrent
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makes me wonder how feasible it'd be to base the whole system off of splines, with players just controlling set nodes at set angles

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sorta like how cities: skylines does its tracks

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set nodes on full blocks within angle & distance parameters to ensure stuff doesn't break horrifically & all the major connecting nodes are housed on full blocks for reference sake

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then plonk down those connecting segments on appropriate angles, spline the distances between

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for all intents and purposes you're just using the curve system for straights too

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as far as I can tell, that wouldn't break existing rail lines either

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and then the rail cost could just be calculated based on the rough distance between nodes, which could also be applied to curves to make them actually cost something too

nova dune
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Immersive Railroading does that, but the track placement system is completely different with options to snap the the grid, place based on a 16 grid or "pixel mode", and smooth placement. But the track menu is completely different and the track placement is way more complex

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Immersive Railroading has a dependency created by the modder of IR called TrackAPI that can be used to offer compatibility with trains and track between mods. I, however don't know too much about it

normal bronze
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How hard would it be to implement only the 0 22.5 45 67.5 90 system of IR to create?

balmy merlin
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Knowing coding, harder than you would think

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I'm not staying it is a bad idea, just that it isn't as simple as you think

normal bronze
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I imagine it would be hard, but at least we know it's possible because IR does it. I guess I will play IR until and if it's added to create:SnR.

normal bronze
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Imagine that but with create SnR. Oof, it would be awesome !!!

boreal shell
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this is probably better suited as a create suggestion rather than an snr suggestion

and, just because a different mod does it doesn't mean it's possible for snr to make those changes to create in a seamless and mod-compatible way, they're entirely different situations

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i'm definitely not the most knowledgeable person for this specifically but i do know it'd require a lot of new manual track curve models and a very big pain behind the scenes at the very least, if it's even doable

fringe torrent
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it's cool if it does cuz it mean wider curves

latent tulip
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it need to ask create mod

wind horizon
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You can get pretty awesome curves from that

fringe torrent
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ik but 128 isn't enough

wind horizon
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You can go beyond that tho

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Thats what i mean

fringe torrent
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how

wind horizon
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I think it goes up over 200

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Im nowhere near my puter

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But ill try to describe it

fringe torrent
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is still not enough

also we want more diagonal flat track angles cuz 45° is too sharp

wind horizon
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Its somewhere in the config menu. I cant remember where specifically cause i always just search ‘train’ in the menu’s search bar

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But its possible

fringe torrent
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but how bout the diagonals

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diagonal section of tracks

wind horizon
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I just got what you meant

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I thought you were talking about the actual size of curve, not the position of the entrance and exit

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Sorry dude

fringe torrent
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it's fine

normal bronze
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When I have time later this summer I'll try to understand what IR does differently and if it's possible to do it in create. Any help from the devs would be great.

So if I understand it correctly it's a create limitation, not an SnR limitation.

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Should I post a similar thread in the main create discord server?

latent tulip
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yes bro

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@normal bronze to port in create discord

normal bronze
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Okay thnx

winter oracle
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please send a link to the Create discord thread here so those interested can find it more easily

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@normal bronze

normal bronze
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Hmm that might be a problem because create discord server doesn't have a thread channel.

latent tulip
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@normal bronzeor github

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😺

fringe torrent
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The create suggestions channel, to my knowledge, is rarely actually acknowledged by the devs, so any suggestions made there probably won't get seen, let alone considered

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Not to mention the half-hour slowmode will make responding to people who don't understand the concept incredibly painful, and sometimes the reaction bot just breaks and won't even consider your message as a suggestion

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Though if you do/have already made a posting there, I will 100% go support it

zinc osprey
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that channel is checked by devs

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and it is considered

normal bronze
patent hull
fringe torrent
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granted i havent been there since day one

zinc osprey
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they aren't discussed in the public and more so in their team channels