#Make more angles for track placement.
74 messages · Page 1 of 1 (latest)
how would it allign to the block grid?
45 and 0 are easy
but it would span multiple blocks
Yes it would. If that is the limitation then the degrees on the photo I send dont work.
If for example we set a track to be the diagonal of a 7 by 4 square then the angle is around 30 degrees.
For 22.5 degrees I have:
If for some reason the angle has to be an integer too, then maybe its impossible, but I can try some pairs of one-side/other-side and see if they produce an integer angle in degrees.
Factorio 2.0 moment
I would love this
Can finally make interesting angles for train lines without every segment needing to snap to a 45 degree integer
This would also help with making yards and more effective switches in general
I like the math here, it's not perfect degree-wise but it's close enough for most purposes
makes me wonder how feasible it'd be to base the whole system off of splines, with players just controlling set nodes at set angles
sorta like how cities: skylines does its tracks
set nodes on full blocks within angle & distance parameters to ensure stuff doesn't break horrifically & all the major connecting nodes are housed on full blocks for reference sake
then plonk down those connecting segments on appropriate angles, spline the distances between
for all intents and purposes you're just using the curve system for straights too
as far as I can tell, that wouldn't break existing rail lines either
and then the rail cost could just be calculated based on the rough distance between nodes, which could also be applied to curves to make them actually cost something too
Immersive Railroading does that, but the track placement system is completely different with options to snap the the grid, place based on a 16 grid or "pixel mode", and smooth placement. But the track menu is completely different and the track placement is way more complex
it does make for some really great scenes though
Immersive Railroading has a dependency created by the modder of IR called TrackAPI that can be used to offer compatibility with trains and track between mods. I, however don't know too much about it
How hard would it be to implement only the 0 22.5 45 67.5 90 system of IR to create?
Knowing coding, harder than you would think
I'm not staying it is a bad idea, just that it isn't as simple as you think
I imagine it would be hard, but at least we know it's possible because IR does it. I guess I will play IR until and if it's added to create:SnR.
Imagine that but with create SnR. Oof, it would be awesome !!!
this is probably better suited as a create suggestion rather than an snr suggestion
and, just because a different mod does it doesn't mean it's possible for snr to make those changes to create in a seamless and mod-compatible way, they're entirely different situations
i'm definitely not the most knowledgeable person for this specifically but i do know it'd require a lot of new manual track curve models and a very big pain behind the scenes at the very least, if it's even doable
it's cool if it does cuz it mean wider curves
it need to ask create mod
If you want wider curves, theres an option in the create UI where you can extend the track placing size
You can get pretty awesome curves from that
ik but 128 isn't enough
how
is still not enough
also we want more diagonal flat track angles cuz 45° is too sharp
Its somewhere in the config menu. I cant remember where specifically cause i always just search ‘train’ in the menu’s search bar
But its possible
I just got what you meant
I thought you were talking about the actual size of curve, not the position of the entrance and exit
Sorry dude
it's fine
When I have time later this summer I'll try to understand what IR does differently and if it's possible to do it in create. Any help from the devs would be great.
So if I understand it correctly it's a create limitation, not an SnR limitation.
Should I post a similar thread in the main create discord server?
Okay thnx
please send a link to the Create discord thread here so those interested can find it more easily
@normal bronze
Hmm that might be a problem because create discord server doesn't have a thread channel.
thread/message/whatever
Might be a bit tricky to do so
The create suggestions channel, to my knowledge, is rarely actually acknowledged by the devs, so any suggestions made there probably won't get seen, let alone considered
Not to mention the half-hour slowmode will make responding to people who don't understand the concept incredibly painful, and sometimes the reaction bot just breaks and won't even consider your message as a suggestion
Though if you do/have already made a posting there, I will 100% go support it
I'm not really familiar with Minecraft modding but I'm good with coding. If you need any help let me know 😊.
Luv you bro
any idea how often? i know they're not gonna follow up on every suggestion but i genuinely cant recall any interaction with that channel by devs
granted i havent been there since day one
they aren't discussed in the public and more so in their team channels