#Ability to make custom bogeys in-game

97 messages · Page 1 of 1 (latest)

rigid zephyr
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you could just,,, build a train that looks like a bogey
and then use the invisible bogey for the actual part on the tracks

quaint minnow
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@rigid zephyr it doesnt have big sized wheels

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See my pfp

keen panther
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Building an entire bogey from scratch in-game seems like an extremely over-complicated way to make a train, and an even more difficult thing to code

copper vortex
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Rule of thumb: things tend to be much harder than one would assume to code

quaint minnow
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😢

plain coral
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oh

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yeah that's a good idea

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lemme just add the ability

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how did we not think of that

copper vortex
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Truly!

warm shale
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Have you ever done 3D modeling and made those models move using animations?

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Oh and texturing too obviously

somber hollow
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it's not this easy

dull skiff
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Fun fact! Coding isn't just pressing a button, but a task that takes several days to complete even for seemingly simple tasks!
Also this isn't simple, this one is just impossible for them to do.

copper vortex
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It's not impossible

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Just quite challenging

dull skiff
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Close enough to impossible
You'd have to make a massive amount of custom models, an automatic animation generator, hours and hours of bug testing, and it's not really worth all the effort for something only a few people would use. At least, that's how I see it.

sterile token
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Fun fact, coding is just pressing buttons. Lots of them. In sequence. Usually the buttons on your keyboard. Press enough of them in the right order, and you'll be coding!

dull skiff
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I was saying that you can't just press a big red button labeled "work" and expect it to be coded, but that you have to do that for hours and hours for everything. I'm not a java programmer, but I do know at least some things like with Lua, and usually anything that may seem simple takes a long time to actually get working

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Not even including bugs, optimization, making it easier to understand, and a lot of other things before it can be a usable product

edgy forum
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"given enough time, an infinite amount of monkeys pressing random keys will eventually program something to do anything you want" - idk who.

dull skiff
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Infinite time and monkeys shouldn't be relied upon to make code.

fiery ridge
keen panther
dull skiff
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SNR is free

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There is literally 0 monetary gain for these guys, it's just something done for fun

pulsar abyss
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would pay to have em do two things tho, negl smug_cat

dull skiff
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true

pulsar abyss
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tbh tho i could prolly just do both myself, a lil bit of braindustry-ing for the first part (doesnt matter much since i dont think snr would have too many addons), and the second part could be a pr

warm shale
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Time investment for the same results isn't as bad as Lua in many other languages, though still a lot more than you'd think if you've never programmed

dull skiff
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still something

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i also used to know something in one of the C languages

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but its been about a decade

warm shale
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Yeah because of stuff like this

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It comes across as entitled and ignorant

keen cave
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this honestly seems better solved by having drive wheels just as a single block with size variations, you place them as desired and coupling rods connect them like how fences work

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animation is just the wheel spin with a rod section with two ends, either end goes invis depending on whats next to it

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maybe have a blank spacer for a wider wheelbase

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and then the driven wheel is just selected by placing a cylinder block and it being the correct distance from the desired wheel

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you would basically just need to animate an 0-2-0 bogie for the actual driven wheel and then reuse the same couple size variations for extra drivers which are very simply animated

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this also means not needing to have a bunch of bogie variations and certain valve gears only being on certain bogies

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atleast thats how i remember it

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this also adds alot more freedom and possiblity not just having evenly spaced driving wheels or cylinders that are snug to the #1 drive wheel but actually have a space, such as yknow the most iconic form of a steam locomotive the "american standard 4-4-0" which i dont think it currently possible to do

keen panther
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3 month necro 💀

keen cave
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english

keen panther
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That is english

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You revived a chat that has been dead for 3 months

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ergo

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A 3 month Necro

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"Necropost" being the full term

keen cave
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alrighty and its related to it

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otherwise id make a new thread but its uneeded since this already exists and resembles my idea

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why is the need felt to just say something obvious like this thread hasnt been active

rigid zephyr
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sorry discord doesnt automaticaly scroll down so i thought iwas the first to respond

keen cave
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i already know

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why bother saying necro

keen panther
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Its Tradition

keen cave
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maybe actually use the forum for its purpose

keen panther
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Maybe learn to take a funny my guy

keen cave
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its just kinda annoying like i write an idea and you just are like "uhhh necro post 💀 💀 💀 "

keen panther
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But like

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Did you not read the part where mods basically said they arent doing this?

keen cave
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my idea isnt really the original guys idea

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its not some editor like the guys describing thats too complex

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its just saying solving the issue of customization by having something like the basic create single wheel but more realistic and with a driven wheel part where you have all your valve gear types or whatever

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instead of like how EB does with having it consolidated in one fixed bogie

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its also kind of more minecrafty to build the wheelbase instead of it being a huge model you just place down and build off

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its already been proven just with an unrealistic scotch yoke on the wheel

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its inneficient to just model each individual combination like EB does but i know this isnt EB

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just seems alot easier to go about it by making 1 or 2 size driven wheel blocks and then just being done for that certain valve gear variation or whatever it might be

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coupled drive wheels are just placed around it

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which i already explained

keen cave
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drew it out

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gap is also meant to indicate the space to add another drive wheel or not

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basically this is a simple way to feasably allow for many steam loco drive wheel setup to be customised as long as wheel size variants are made and if wanted different valve gears like EB tries to do

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and basically avoiding needing to make a whole new variant to add another drive wheel or shift the cylinders foward

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or have a larger wheel gap

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you can see sierra #3, a very iconic loco has both an irregular wider spacing in the drive wheels (to allow for the firebox to drop down between the axles) and a 4 wheel bogie usually requiring there to be a larger gap between the cylinders and the drivers (which can be an empty space for a wheel)

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there is the issue of needing the cylinders to be further foward or back so the gap isnt jarringly large or so a rear axle can be driven like on many 0-6-0s

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but even making variants or something to allow for that is less taxing than making every single combination or a handful even for number of drive wheels, valve gear types, wheels driven, and all of those needing the different wheel sizes AND gauges

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which is like how EB is doing

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i see it as much easier to just make a standard main drive wheel and coupled drive wheel with their 2 or 3 size variations or possibly cylinder distances

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and then switch out the valve gears, then down the line do that in the other two gauges

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youll pretty much cover all use cases for traditional locomotives, with maybe 1 or 2 exeptions and maybe an outside frame variation

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also the non main "coupled" wheels could work independantly and mate with eachother to create a chassis for british locomotives with non visible inside cylinders

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so people dont need to rely on the toylike default create wheel

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also when it comes to other bogies that arent steam locomotive drive wheels, customization isnt needed in this regard since there are less combinations, really only variants on the aesthetics of the frames which isnt possible for the user to just make

keen panther
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Charl found the post and started ranting

keen panther
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I mean

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You’re the OP

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I think only you can do that

rustic panther
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I think that kind of bogie is in minecraft when u install kuayue

quaint minnow