#Electrified tracks
13 messages · Page 1 of 1 (latest)
it is like new killing thing for farm
s
model railroad track
first off. mobs already die to trains (theres even an advancement) & secondly adding compact between mods for something like this is more of a pain then a cool feature.
yes, mobs die to trains, but not to tracks which is what the suggestion is about
FE is already in the codebase of forge and i believe there is a c: equivalent for fabric as well. i do not think it would be that problematic to implement. FE is much simpler than rotational energy
Suggest this to crafts and additions , it adds FE to create
It doesn't handle train stuff and it never will, this is correct here
Like I've said we've planned electric trains with crafts and addition compat
create crafts and additions