#Player Signal
18 messages · Page 1 of 1 (latest)
Isnt this the idea of one of the new blocks?
like its a stopper, and it stops trains?
Joe can correct me if im wrong
anyhoo, if its not, then what im thinking of could be combined withother stuff to make this
I think that might work well with an AWS system (tautology lol) of sorts: If you pass a signal before a red signal, you hear some sort of warning sound
yes
no what I mean is that its a normal signal, not always red but if it is red, it prevents players from passing. not a stopper, that just stops trains all day round
check if signal is red if it is then active the stopper?
i think the best way to describe this would be something like TPWS, or more mechanically a "tripcock" system. basically if a signal is passed at danger or if a train is moving too fast down a bit of track the brakes are automatically applied and its brought to a stop. something like that?
its basically an automated safety device used on the real railway in an effort to diminish the results of overspeeds or SPADs, or prevent them entirely altogether
yeah something like that
that can be done with a comparator + 3 redstone
oh stoppers can be turned on and off?
i thought they were a permanent thing lol