#Coupling

50 messages · Page 1 of 1 (latest)

slow willow
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Add 2 new blocks, it allowed to attach the trains between them. And a new block to auto detach them.

Basic couplers:
Attach when the tow train chock each other; And can be detach by the player whit a wrench.

Auto couplers:
Like the basic, but the player can detach the couplers from the locomotive whit a new key bind.

De-coupler block:
Place like a signale on the rail, activate by redstone. Decouple all Auto couplers passing over it.

This would make it possible to make marshalling yards!

wicked siren
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We already have a coupling block

slow willow
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ho ok

slow willow
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but that's not exactly what I'm looking for, I prefer that the attachment system be closer to reality, that is to say that if two couplers touch it clings. And this does not allow to make push trains. I think my idea is not currently feasible because the wagons should keep a velocity.

bronze island
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then it might be possible

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since you need to simulate blocks on the trains

wicked siren
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you wouldn't need simulated for that, but it would require a significantly more complex system than the one we have right now

hidden creek
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I would love to see this implemented. It’s much more simple and logical than the current coupling/uncoupling system, it would provide much more flexibility in Create train operations, and it would encourage more complex gameplay as a result of its ease of use. I think it would fit seamlessly into Create and believe it would be well worth the work to implement

real elbow
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The problem is, trains already have a predefined behavior when they bump into each other (crash), and overriding that to make knuckle couplers work would be enormously complicated.

real elbow
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I'm not saying it's not doable, but it would be very complicated.

wicked siren
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I doubt it would be much more complex than anything else

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Just give the knuckle couplers their own hit box that when it intersects with each other the trains combine and their velocities are added

real elbow
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Ahh

valid chasm
bronze island
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hmm, most of the time, only one train will be moving

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since you are likely to have a shunter or a transport loco disconnecting

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so if it defaults to the velocity of the moving train - some speed

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it could help prevent the overspeed issue?

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and another thing could just give it a max speed for coupling

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if the collisions generators speed above that, you get the crash result

hidden creek
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Yeah that’s what I was thinking yesterday

wanton lance
hybrid phoenix
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How about there’s just a huge cargo train

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And then one kid comes along

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And detaches the coupling

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So that the steam engine keeps going but all the other wagons are left behind

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I think thats hilarious tbh XD

valid chasm
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Not if the train is running the wagons can speed up using gravity and create problems

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In Poland we had catastrophies like that

nocturne compass
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Wouldn't it also mean trains bend on the couplings not the bogeys?

west pond
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that wouldn't be physically possible without the bogeys moving laterally

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I think the real couplers have their own pivot

barren linden
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real

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couplers

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Have a pivot

candid narwhal
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What if the weight of a cart effects the speed of how fast the freight or coaches accelerate and decelerate when not coupled to a locomotive

barren linden
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yes

soft valley
vagrant barn
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I think this would be better than the current system

normal cairn
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I agree

strange summit
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been using the coupler blocks a lot lately on a survival server in 1.19.2 and honestly I'd absolutely love to see some kinda overhaul
main idea I've had has to do with having a shunter's pole type item that lets you click on two trains to couple em,

but. the idea of having knuckle-style couplers that also let you push trains around without colliding sounds REALLY fun, and exactly what i've been looking for.

timid fulcrum
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would be nice to have it abit like how train sims do couplering/de-couplering
but properly need a whole rework on how the create trains works
but ability to choose what is a locomotive and what is a wagon is properly the 1st step

bronze island
normal cairn
normal cairn
strange summit
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but, ofc it'd be a seperate item since the wrench already has a use in picking up and moving trains