#🙋 | gui size issue
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This could be related to these known issues:
- Buttons don’t auto-size correctly when GUI/window size changes
- Global menu background scaling breaks with GUI size changes
Please send your /logs/latest.log file right after reproducing the issue 🪵
I can’t help debug this properly without the log.
Log Overview
The main issue is a client-side connection timeout (io.netty.handler.timeout.ReadTimeoutException) that resulted in a disconnection from the server. This happened immediately after performing a massive WorldEdit paste operation involving 17,639,589 blocks. Modifying such a large quantity of blocks at once caused either the server thread to completely hang or overwhelmed the packet-sending queue, resulting in a network timeout.
Potential Problem Solutions
To prevent this issue, avoid pasting extremely large WorldEdit selections all at once. It is highly recommended to split large builds into smaller sections before pasting, or to use FastAsyncWorldEdit (FAWE) on the server, which handles large clipboard operations asynchronously and gradually without blocking the server's main main thread.
Minecraft
Minecraft Version: 1.21.1
Mod Loader: Fabric
Mod Loader Version: 0.19.3
Fabric API Version: 0.116.13+1.21.1
Detected Optimization Mods
Sodium, Lithium, ImmediatelyFast, BadOptimizations, ModernFix, EntityCulling
Compatibility-Relevant Mods
Essential: Used
Distant Horizons: Not detected
Sinytra Connector: Not detected
Important Mods
JustZoom Version: Not Detected
FancyMenu Version: 3.9.6
Spiffy Version: Not Detected
Drippy Version: Not Detected
Konkrete Version: 1.9.9
Melody Version: 1.0.10
MCEF Version: 2.1.6-1.21.1
FER Version: 0.4.8
WaterMedia Version: Not Detected
WaterMedia Binaries Version: Not Detected
Likely Caused by WaterMedia: No
This is usually fixed by layout-wide auto-scaling and correct anchors 📐
Try this first:
- Open the layout editor
- Right-click the editor background
- Set a forced GUI scale
- In the same menu, enable Auto-Scaling
FancyMenu recommends this when you want menus to behave better with Minecraft’s GUI scale changes.
If some elements still move the wrong way:
- check their anchor points
- for vanilla/mod widgets, make sure they are not left on Original
- if needed, enable Sticky Anchors for elements that should stay centered
If you want, send me a screenshot of your layout setup and I can tell you which anchors/scaling to use 🧩
it didnt helop
<@&1365490168563372113>
@abstract onyx has requested human assistance.
A human moderator will help as soon as possible.
🙋 | gui size issue
Sorry, then it’s probably not the auto-scaling setting 🧩
Please check these next:
-
Re-anchor the elements that move
- Right-click the broken element
- Open Anchor Point
- Set it to the corner/position it should actually follow
- Don’t leave vanilla widgets on Original
-
If the element changes size, enable Sticky Anchors
- This helps elements stay in place when their size changes
-
If the layout is very packed
- it may simply not have enough room for smaller GUI scales
- then you need to space elements out more or make the layout less dense
If you want, send me:
- a screenshot of the layout editor
- the screen name
- which elements jump around when the GUI scale changes
Then I can tell you exactly what to re-anchor 📎
@oblique cape paused AI answers for this thread.
User reports a GUI size issue in Minecraft: when minimizing the game or changing the Minecraft GUI scale, their menu breaks. A log file was attached and reviewed. Suggested fixes included checking known related issues, enabling auto-scaling, setting a forced GUI scale, adjusting anchor points, and using Sticky Anchors for elements that change size. The user tried the auto-scaling/forced GUI scale suggestion, but it did not help. The issue remains unresolved.