#✅ | Simulating a Keybind
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Yeah, the value format looks off. The Mimic Keybind action needs this exact separator format:
keybind_id|||keep_pressed_bool|||duration_ms
So for your case, try:
key.cobblemon.summary|||false|||0
A couple important things:
- use
|||exactly - don’t put spaces around the separators
false|||0means a normal press- if that still doesn’t work, try
true|||100just to test whether the keybind needs to be held for a moment
If it still doesn’t open the Cobblemon summary after that, then the keybind may not be reacting to simulated input the way Cobblemon expects 😕 In that case, I’d need the exact keybind name from your keybind settings and, if possible, your logs/latest.log grabbed right after testing it.
Adjusting the duration to true|||100 & that did not work I have the 'C' key bound for the Cobblemon Summary
Ahh gotcha, thanks for testing that 🙏
Based on the docs, Mimic Keybind needs the exact format:
keybind_id|||keep_pressed_bool|||duration_ms
So the format you used is fine, but the important part is: it has to be the actual keybind ID, not just “the C key” in a generic sense. If key.cobblemon.summary is already the right ID and it still doesn’t fire, then I can’t confirm from the docs whether Cobblemon’s summary screen actually reacts to simulated keybind input at all 😕🎮
At this point I need your logs/latest.log file, grabbed right after you tested it, to see what FancyMenu is doing with that action. Without the log, I can’t help debug it properly.
Please send that log file and I’ll take a look 🧾🔍
If you want, also tell me:
- whether the Cobblemon summary opens normally when you press C yourself
- the exact keybind name as shown in Minecraft’s Controls menu
Here is the latest log file
Log Overview
There is no game crash or critical error in this log; the game started successfully, was played for a while, and then closed cleanly. However, there is a minor warning from Drippy Loading Screen failing to decode a customized APNG texture asset (banner_name.png) due to potential corruption.
Minecraft
Minecraft Version: 1.21.1
Mod Loader: NeoForge
Mod Loader Version: 21.1.233
Detected Optimization Mods
Sodium, FerriteCore, ImmediatelyFast, ModernFix
Compatibility-Relevant Mods
Essential: Not detected
Distant Horizons: Not detected
Sinytra Connector: Not detected
Important Mods
JustZoom Version: Not Detected
FancyMenu Version: 3.9.1
Spiffy Version: Not Detected
Drippy Version: 3.1.2
Konkrete Version: 1.9.9
Melody Version: 1.0.10
MCEF Version: Not Detected
FER Version: Not Detected
WaterMedia Version: Not Detected
WaterMedia Binaries Version: Not Detected
I checked the log, and I don’t see a FancyMenu error tied to Mimic Keybind 🧾
The only things standing out are:
- an unrelated Drippy APNG warning
- a separate mixin/plugin class-not-found warning from another mod/plugin
So from this log alone, I can’t confirm why Cobblemon Summary isn’t opening.
What I’d try next:
- Make sure FancyMenu, Konkrete, Melody, NeoForge, and any used FancyMenu addon are on the latest builds.
- Test
Mimic Keybindwith a vanilla keybind first, likekey.inventory|||false|||0- if that works, then the action itself is fine
- if that doesn’t work, the issue is with the action setup or another mod interfering
- If vanilla keybinds work but Cobblemon doesn’t, then Cobblemon may not respond to simulated keybind presses the way FancyMenu sends them
If you want, send me:
- the exact action value you’re using now
- and whether a vanilla keybind test works
Then I can narrow it down a lot better 👍🎮
The key.inventory|||false|||0 works correctly
Nice, that’s actually a super useful test 👍
Since key.inventory|||false|||0 works, that confirms the FancyMenu action itself is fine. So the issue is very likely with Cobblemon’s summary keybind not reacting to simulated input, not with FancyMenu.
A couple things you can check next:
- make sure the Cobblemon summary really opens when you press
Cmanually in the same screen/state - if Cobblemon has an actual clickable UI button for opening the summary, try using FancyMenu’s
Mimic Vanilla/Mod Buttonaction instead ofMimic Keybind
From the docs, I can confirm Mimic Keybind works for keybinds in general, but I can’t confirm a FancyMenu-side fix for Cobblemon specifically if its summary doesn’t respond to simulated key input 😕🐛
If you want, I can help you figure out whether Cobblemon exposes a widget/button you can mimic instead.
Yes
Yep, let’s check if Cobblemon exposes a real widget/button FancyMenu can mimic 👀🧩
Here’s the quick way to test it:
- Open the screen where the Cobblemon summary button exists
- Enable FancyMenu’s debug overlay with
CTRL + ALT + D - Try to right-click the Cobblemon UI button itself
- If FancyMenu shows an option to copy the widget locator, copy it
Then use the action:
Mimic Vanilla/Mod Button
with this format:
screen_identifier:widget_locator
A couple important notes:
- the
screen_identifierhas to be the screen’s ID, not the display title - you can copy the screen ID from the debug overlay too
- if the Cobblemon button does not appear in the editor/debug overlay or has no locator, FancyMenu can’t mimic it 😕
- in that case it’s not a usable widget for this action
If you want, send me:
- the screen ID
- the widget locator you copied
and I’ll help you format the exact mimicbutton value properly 😊
Can I just mimic a random keypress?
Short answer: not really, at least not via the documented FancyMenu actions 😅
The docs only mention Mimic Keybind, which runs a Minecraft keybind by its keybind ID. It does not mention a way to send an arbitrary raw keyboard press like “press C” directly.
So:
- if the thing you want is a real Minecraft keybind, use
mimic_keybind - if you mean a raw keypress with no bind attached, I can’t confirm a FancyMenu action for that from the docs
Since key.inventory|||false|||0 works, FancyMenu’s keybind simulation is fine. That makes Cobblemon the likely problem, not FancyMenu 🧩
If Cobblemon has no clickable button/widget for the summary, then there may just not be a good FancyMenu-side workaround for it.
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