#✅ | How Do I Animate This Thing?

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small bear
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Hi I Wanna Animate This Texture... It's Called "trial_avirable"

lime anvilBOT
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lime anvilBOT
# small bear Hi I Wanna Animate This Texture... It's Called "trial_avirable"

Yep 😄, this looks like a vertical spritesheet, so FancyMenu won’t animate it as a normal PNG by itself.

What you need to do is turn it into an actual FancyMenu animation file:

  1. Split the image into frames

    • This one looks like it has 6 frames stacked vertically.
    • Save each frame as its own PNG in the correct order.
  2. Make an animated file

    • Easiest: make an APNG
      • Needs to be uncompressed and not interlaced
      • The file must end with .apng
    • Better for new/complex animations: make an AFMA
      • FancyMenu’s docs recommend AFMA for new stuff
      • Use the built-in Tools -> AFMA Creator
    • Old-school option: make an FMA
      • Put frames in a frames folder as 0.png, 1.png, 2.png, etc.
      • Add metadata.json
      • Zip it and rename it to .fma
  3. Put the finished animation in /config/fancymenu/assets/

  4. Use it anywhere FancyMenu accepts an image

    • Image element
    • Menu background
    • Other image inputs

If you want the quickest route, I’d say: split the 6 frames and make an APNG or AFMA 👍

If you want, I can also help you figure out the exact frame size and the fastest way to build it from this image 🧩🎞️

small bear
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It's Was A Vanilla Texture

lime anvilBOT
# small bear It's Was A Vanilla Texture

Ahh gotcha 🙂 If it’s just a normal vanilla PNG, then FancyMenu can use it as an image, but it won’t animate it by itself.

To animate it, you need to turn it into an actual animation file first:

  • split it into multiple frames
  • pack those frames as either:
    • AFMA for the best option on newer FancyMenu
    • FMA if you want the older format
    • APNG if you prefer that route

Then put the finished file into /config/fancymenu/assets/ and use it like any other image in FancyMenu 🧩

If you want, I can help you with the exact steps for:

  • making it into an APNG
  • making it into an AFMA
  • or checking if that texture already has frames in it 🎨
lime anvilBOT
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Ticket Summary

User wants to animate a vanilla texture called “trial_avirable” in FancyMenu. It was identified as a spritesheet/vanilla PNG and explained that FancyMenu won’t animate it directly. Suggested solutions were to split it into frames and convert it into an APNG, AFMA, or FMA, then place it in /config/fancymenu/assets/. The user clarified it was a vanilla texture. Unresolved: which animation format to use and whether the texture has already been split into frames. Attached image: d1qz44h41k9h92d1jnb2.png.