#✅ | how does the element animator work

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west tapir
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how does the element animator work

torn cedarBOT
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I’m checking the FancyMenu docs for how the element animator works and I’ll explain it simply 🙂

torn cedarBOT
# west tapir how does the element animator work

Yep , the Element Animator in FancyMenu is basically a little keyframe timeline for menu elements 🎬

How it works:

  • You create an Element Animator in your layout.
  • Then you add target elements to it.
  • Inside the animator, you set up keyframes over time.
  • FancyMenu then smoothly interpolates between those keyframes.

What it can animate:

  • Position (X/Y)
  • Size (width/height)
  • Anchor point

What it does not animate:

  • opacity
  • rotation
  • visibility
  • color
  • text
  • other element properties

A simple way to think about it:

  • A keyframe is a “snapshot” of where the element should be at a certain time.
  • The animator blends from one snapshot to the next automatically.

Useful bits:

  • There’s a recording mode where you move/resize a preview box and save that state as a keyframe.
  • You can use offset mode, where keyframes are stored relative to the element’s original position instead of absolute values.
  • Looping can restart the animation after the last keyframe, but that looping behavior is only really visible in the actual layout, not the preview.
  • There’s also smoothing, which helps space selected keyframes evenly.

So in short: it’s FancyMenu’s built-in way to make menu elements move and resize smoothly over time without needing separate animations for each frame 🙂🧩

If you want, I can also give you a quick “how to set one up” step-by-step.

west tapir
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nothing here

torn cedarBOT
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I checked the screenshot , it looks like the animator is just empty right now, so I’m figuring out the simplest way to explain what that means 🙂

torn cedarBOT
# west tapir nothing here

Yeah, that screen is basically empty right now 🙂
The green square is just the preview box, and Time: 0.0s / 0.0s means there are no keyframes yet, so there’s nothing to animate.

What to do:

  1. Click Start Recording
  2. Move/resize the green preview box to the first state
  3. Add a keyframe
  4. Move to another point in time and change the box again
  5. Add another keyframe

Then FancyMenu can interpolate between those keyframes and animate it.

Also make sure the animator has the right target element(s) assigned in its settings, otherwise it won’t affect anything.

If you want, I can walk you through the exact buttons in that window step by step 🙂

west tapir
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but i added an image to target and its not there

torn cedarBOT
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I’m checking why the image target isn’t showing up in the Element Animator and whether there’s a docs note or known quirk for it 🙂

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I found the main docs point: the animator only moves/resizes targets, so if the image is invisible or off-screen already, the animator won’t magically show it. I’m checking GitHub for similar reports too so I can tell you the safest fix 🙂

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I found the docs confirmation: the animator only changes position, size, and anchor point. So if the image target isn’t visible, it’s usually because the image itself is hidden, off-screen, or not actually the element being animated 🙂

torn cedarBOT
# west tapir but i added an image to target and its not there

Yeah , if you mean the image doesn’t “show up” inside the Element Animator window, that’s actually normal 🙂
The animator doesn’t display the target element itself there. It only gives you the preview box and the keyframes. The image target is just something the animator controls in the actual layout.

If you mean the image is not visible in-game, then the animator won’t make it appear by itself, because it only changes:

  • position
  • size
  • anchor point

It does not change:

  • opacity
  • visibility
  • rotation
  • image content

So the most common causes are:

  • the image element is hidden already
  • opacity is too low / 0
  • it has loading requirements hiding it
  • it’s behind another element
  • it’s off-screen because of the animator’s keyframes / anchor
  • it’s in a different layout than the animator

Quick test:

  1. Remove the animator from the image for a moment
  2. Make sure the image is visible on its own
  3. Put it back as a target
  4. Add one simple keyframe with a small move

If you want, send a screenshot of the image element settings or the target manager and I can help spot what’s wrong 👀🧩

glass comet
torn cedarBOT
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I’m grabbing the animator tutorial link from the docs so I can send you the exact one 🎥

torn cedarBOT
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west tapir
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thank you

glass comet
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no problem ^^

bleak valley
torn cedarBOT
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