#✅ | buttons get all crazy whenever I create a new world
1 messages · Page 1 of 1 (latest)
I’m checking what’s causing the menu layout to scramble after creating a new world 👀 I’ll look for the relevant FancyMenu behavior first and then narrow down whether this is a config/layout issue or a bug.
I found the screenshot , it looks like the in-game pause menu layout is getting offset after world load. I’m checking whether this is a known FancyMenu issue and then I’ll tell you the most likely fix 👀
Yeah, this looks like a FancyMenu layout reload issue 😅
What’s happening is probably this:
- when the new world loads, the layout on that screen doesn’t get initialized cleanly
- opening the layout editor forces a full refresh/reload of the layout
- that’s why it “fixes itself” when you open it and close it again
So this is usually not a normal button bug, but a layout that’s getting applied in a weird way after the world transition.
A few things to try:
- If this is a universal layout, test blacklisting the screen where the buttons go crazy.
- If it’s a screen-specific layout, try removing any custom positioning of vanilla buttons first.
- If you customized the layout for the in-game pause menu, try temporarily disabling that layout to see if the issue disappears.
- If possible, send your
logs/latest.logso I can narrow it down better 📄
If you want, I can help you figure out whether it’s your pause menu layout or a universal layout causing it.
here's my log
The file latest.log is a Minecraft log file.
1.21.1
NeoForge 21.1.224
174
46 error(s), 408 warning(s), 101 exception(s)
21.0.9
Clumps, Entity Culling, FerriteCore, GPU Memory Leak Fix, ModernFix, Sodium, Sodium Extra
FancyMenu v3.8.1
Konkrete v1.9.9
Melody v1.0.10
Got your log , I’m checking it for any FancyMenu layout warnings or screen reload weirdness now 🔍 If it points to a specific layout/screen, I’ll tell you exactly what to change.
I found FancyMenu loading normally, but I haven’t seen a hard error yet , I’m now checking whether the log shows a specific screen/layout name tied to the world-creation transition 🧩
Yep , I checked the log 📄
What stands out is this line:
[FANCYMENU] ScreenCustomizationLayer registered: create_world_screen
So FancyMenu is definitely applying customization to the Create New World screen. That lines up really well with your symptom: buttons going weird after creating a world, then “fixing” themselves when you open/close the layout editor, because that forces a layout refresh.
A few important things:
- I don’t see a FancyMenu crash or hard error in the log.
- I do see FancyMenu handling the world creation screen.
- The world creation screen is one of the finickiest screens to customize, so this is very likely a layout issue there.
What I’d try:
- If you have a universal layout, add
create_world_screento its blacklist. - If you have a screen-specific layout for that screen, remove any button repositioning or disable that layout temporarily.
- If you only need a background there, keep it super minimal and don’t touch buttons or other elements.
Also, the refmap warnings for FancyMenu in the log are normal and not the problem here 🙃
If you want, I can help you narrow down whether it’s a universal layout or a screen-specific create-world layout next.
This support thread has been marked as solved by @native sail.
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