#✅ | 🙋 | FMA not loading

1 messages · Page 1 of 1 (latest)

digital portal
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i followed the instructions on how to make a FMA file for a background im doing, but its not showing anything at all when i exit out of the settings for it

buoyant willowBOT
# digital portal i followed the instructions on how to make a FMA file for a background im doing,...

Oh no, that’s frustrating! 😿 Let’s make sure everything is set up right:

  1. File structure + naming

    • Double-check your .fma zip: it must contain frames/ (PNG files named 0.png, 1.png, …) and metadata.json at the root.
    • PNGs must be lossless and numbered exactly like that.
    • Rename the zipped file to whatever.fma (not .zip).
  2. Metadata values

    • Ensure loop_count, frame_time, and frame_time_intro are set (even if you don’t use intro frames).
    • If you want different timing for certain frames, use custom_frame_times.
  3. Location & background

    • Place the .fma inside /config/fancymenu/assets/.
    • In the layout’s background settings, use that asset (set background type to Image/Animation and pick your file).
    • After assigning it, save the layout and exit the editor. Restarting the layout or reloading FancyMenu (Customization → Reload FancyMenu) can help.
  4. Preload

    • Heavy animations can appear black if not preloaded. Add the .fma under Customization → Pre-Load Resources so it’s fully ready when shown.
  5. Preview check

    • In the layout editor, does the animation preview show blank? If so, the frames might not be found—double-check the file names inside the ZIP are just numbers (no leading zeros unless you actually named them that way everywhere).
    • Also ensure there aren’t hundreds of frames; keep recommended limit (~200 at 1080p) to avoid memory issues.

If everything looks correct still, could you tell me:

  • Minecraft & FancyMenu version
  • Where exactly the .fma sits (path + file name)
  • What kind of background type you chose (Image/Slideshow etc.)

That info would help me narrow it down!

digital portal
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minecraft 1.21.1

Fancy menu version 3.8.1

Path name is in the assets labled "fancymenu_animation.fma"

and its an image background

buoyant willowBOT
# digital portal minecraft 1.21.1 Fancy menu version 3.8.1 Path name is in the assets labled "f...

Thanks for the extra info! 😊 Since the FMA is already in config/fancymenu/assets/fancymenu_animation.fma and set as an Image background, let’s make sure of two things:

  1. Package structure + metadata

    • Inside the .fma, there must be frames/ (PNG files named exactly 0.png, 1.png, … without extra folders) + intro_frames/ (if used) + metadata.json.
    • metadata.json needs valid values for frame_time, frame_time_intro, and optionally custom_frame_times. Even unused intro frames need the field present.
    • If it still shows nothing, try opening the .fma (rename back to .zip) to confirm the PNG names are correct and that the metadata is at the root.
  2. Resources + preloading

    • FancyMenu sometimes shows black/blank backgrounds until the animation is preloaded. Go to Customization → Pre-Load Resources, add fancymenu_animation.fma, then reload FancyMenu (Customization → Reload FancyMenu) and reopen the layout.
    • Heavy animations (>200 frames at 1080p) or very large PNGs might not show until fully cached—preloading avoids that.

If it still stays blank, please double-check the animation plays when previewed with a simple Image element (set the same .fma as the element’s texture). If even that stays invisible, the issue is likely the .fma itself—re-export the frames / metadata, zip them again, rename to .fma, and place it back in assets.

Let me know how those checks go!

digital portal
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ive reexported it three times and still the same issue

buoyant willowBOT
# digital portal ive reexported it three times and still the same issue

You’ve been super thorough, nice job ✨ Since re-exporting didn’t help, let’s try two more checks:

  1. Verify the .fma contents

    • Rename the file to .zip and open it.
    • Make sure it has frames/ (PNG files named 0.png, 1.png, …), an optional intro_frames/, and metadata.json directly in the root (not inside a folder).
    • Open metadata.json and confirm it includes valid numeric values for frame_time and frame_time_intro, even if you aren’t using intro frames.
    • Check the PNG files aren’t too huge (keep them under 1080p and try to stay below ~200 frames for reliability).
  2. Test the animation in an Image element

    • Create a temporary Image element in the same layout and set its texture to fancymenu_animation.fma.
    • If the Image element stays empty too, it’s definitely the .fma itself (missing frames/metadata or invalid metadata). If the Image element shows it, then the background setup might need a reload or preloading.
  3. Preload + reload

    • Add the .fma to Customization → Pre-Load Resources.
    • Then go to Customization → Reload FancyMenu before reopening the layout.

If after these steps it’s still blank, could you post a screenshot of the .fma folder contents and the metadata file (you can copy/paste the JSON here)? That’ll help spot anything odd with the frame list or metadata structure.

buoyant willowBOT
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🙋 | FMA not loading

digital portal
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is the main folder that everything is in supposed to be in the assets

buoyant willowBOT
# digital portal is the main folder that everything is in supposed to be in the assets

Yes, the final .fma file (the zip of frames/, optional intro_frames/, and metadata.json) needs to live directly inside config/fancymenu/assets/. Once you’ve zipped it and renamed it to something.fma, drop that .fma into your assets folder—don’t keep the whole folder structure outside or inside another subfolder, because FancyMenu expects the .fma file itself in /config/fancymenu/assets/.

buoyant willowBOT
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digital portal
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the file is way to big apparently, want me to put it in a google drive and send it?

dawn charm
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yeah sure

digital portal
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this animation has almost 1000 frames thats probably the reason,,

dawn charm
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at what resolution are the pngs?

digital portal
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right at 1080p

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but i can lower it

dawn charm
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here's the problem

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what is it that you are trying to show with fma?

digital portal
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lemme see if shortening it will help cause its a minute long

dawn charm
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the .fma file is looping by default

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this is not how you're supposed to use it

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it's best that you have a separate background, and make the 2 objects that I see looped

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use less frames

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once the wheel makes a 360 you can start the fma file all over again

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you cut down like 900 frames if you do that

digital portal
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will definitely do that

dawn charm
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and if it doesn't load after that, preload it (it's in the Customizations tab at the top)

whole river
# digital portal

maybe make the person and the thing spinning on the back seperate FMAs

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oh nvm lesha said that

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but yeah

digital portal
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IT WORKS

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YIPPEEEE

buoyant willowBOT
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✅ | 🙋 | FMA not loading