#✅ | HTML Design

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velvet magnetBOT
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You do this in two parts:

  1. Embed the HTML in a Browser element – add a Browser element from the editor (requires MCEF) and point it at your HTML file in config/fancymenu/assets. Use a file:/// URL like file:///config/fancymenu/assets/my_browser_page.html (on Linux you must resolve the absolute path via the {“placeholder”:”absolute_path”,…} helper, see the Resources doc). That page will render inside your menu.

  2. Make the HTML buttons trigger FancyMenu actions – inside your HTML you can use the injected JavaScript bridge described on the Browser JavaScript API page. For example:

    <button onclick="fancymenu.actions.execute('opengui','my_tab_screen')">Open tab</button>
    

    Replace my_tab_screen with the screen identifier or custom GUI you want to show. If you need callbacks, use fancymenu.actions.executeWithCallback. Add as many buttons as you like and point them at the screens/tabs you built with custom GUIs or layouts.

That way your embedded web UI can open other FancyMenu tabs/screens through the same action strings you’d use in the layout editor.

lost relic
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What is the name of each block in the Minecraft main menu options?

velvet magnetBOT
lost relic
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What are the correct screen identifiers to open the native Minecraft menus (Singleplayer, Multiplayer, Options, etc.)?

velvet magnetBOT
# lost relic What are the correct screen identifiers to open the native Minecraft menus (Sing...

The Minecraft screen identifiers are shown by FancyMenu’s debug overlay. Enable it via menu bar → Customization → Debug Overlay while the screen is open, then click the identifier text to copy it. That’s the ID you use with actions (like opengui) or commands such as /openguiscreen.

If you need a refresher on copying identifiers, the Screen Identifiers page explains how to use the overlay to grab any vanilla or modded screen ID.

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✅ | HTML Design

velvet magnetBOT