#✅ | Is it poseble to have a boat at the tip of your loading bar?
1 messages · Page 1 of 1 (latest)
Hey! 😊 You can totally make it look like a little boat rides on the tip of your bar by anchoring an Image element to your progress bar and letting the progress value drive its position.
- Add your custom boat image (PNG/FMA/etc.) as an Image element.
- Anchor that Image to the progress bar element you want it to follow.
- In the Image’s right-click menu, enable “Use Progress Bar as Origin” (or similar—Drippy lets you set the progress as the Image’s anchor origin). That way the image will sit exactly at whatever percentage the bar is currently at.
If you need a proper custom progress bar, the docs on making one are handy too: Custom Progress Bar Guide 🚤
@iron herald I can't find the Progress Origin butten
The “progress origin” setting lives in the progress bar element’s right-click menu once you’ve anchored your image to it.
- Right-click the progress bar and choose Anchor Point → Set Origin to Progress (or similar—depends on wording in the menu).
- Make sure your boat image is anchored to that progress bar so it follows the bar’s fill.
- If you’re using a custom progress bar, check the guide that shows how to hook the value source up to
{"placeholder":"game_loading_progress"}and then anchor your image: Custom Progress Bar Guide 🚤
If the option still doesn’t show up, make sure the image is actually anchored to the progress bar first and retry the right-click menu there.
What do I right click on. The Progress bar or the image?
You right-click the progress bar itself. That’s where you’ll find the option to set the bar’s origin (so the image follows the fill). Once you’ve done that, make sure your boat image is anchored to that bar so it can ride the tip as it fills.
I don't see it
Ah, gotcha — that menu you’re showing is the normal element menu, but the “Origin = Progress” option only appears inside the Progress Bar’s dedicated submenu when you add a custom Progress Bar element (the one that lets you bind {"placeholder":"game_loading_progress"} as its value source).
So here’s how to get the boat to follow the tip:
- Delete the vanilla bar and add a custom “Progress Bar” element (not the prebuilt vanilla-like one).
- Set its Value Source to
{"placeholder":"game_loading_progress"}(see the custom progress bar doc if you need help: Custom Progress Bar Guide). - Right-click that custom progress bar, open the submenu for the bar (it should list things like “Bar Texture,” “Background Texture,” etc.), and there you’ll find “Progress Origin” or “Origin = Progress Bar Fill” — set it to whichever edge should drive the origin.
- Anchor your boat image to the progress bar and make sure it uses that origin; now the image will sit at the tip as the bar fills.
If the “Progress Origin” option still doesn’t show, double-check that you’re selecting the actual Progress Bar element (not the background or another element) and that it’s the custom bar type (vanilla ones can’t change their origin).
how do I get the layer editor back?
You can reopen the Layers editor via the menu bar: go to Window → Widgets → Layers. That will bring the layers panel back so you can drag elements up/down again.
More about layering is in the FAQ entry under “How do I change the layering of elements?” if you want the extra details: FancyMenu FAQ.
thank you
You’re welcome! 😊 If you need help with anything else while designing your loading screen, just ping me.
Can I make it so my loading bar actuly moves cuz some times it does not even move at all
If your bar barely moves or freezes, it usually means it’s still tied to the actual Minecraft loading progress. Drippy’s custom progress bar (the one from the doc) pulls its value from {"placeholder":"game_loading_progress"}, so it only moves when the game reports progress. If you’re currently using the vanilla-like bar, switch to a custom Progress Bar element, set that placeholder as the Value Source, and the tip/boat will follow its fill properly.
If you want it to look like it’s moving even when the actual progress stalls, you can animate a separate element (e.g., a ticker or element animator) and have it loop independently—just keep in mind that the real loading progress still runs behind it.
Need the guide again? Here’s the one for the custom bar: Custom Progress Bar Guide 🛶
Well it moves some times it's just boring becouse of the vanilla loading bar way so is there a way to forcfully make it move?
Vanilla loading progress isn’t under your control, so you can’t “force” it to move when Minecraft itself is idle. The best you can do is keep using a custom Progress Bar hooked to {"placeholder":"game_loading_progress"} (as described in the Custom Progress Bar guide). That makes sure every real tick of progress is reflected, and you can still decorate it with your little boat animation so it feels less “boring.”
If you want the bar to look more lively even during quiet moments, you can add a separate animated element (ticker, animator, etc.) that moves independently as a visual flourish—just keep the actual progress bar tied to the real placeholder so it stays accurate.
This support thread has been marked as solved by @worn sundial.
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