#✅ | custom gui
1 messages · Page 1 of 1 (latest)
Need a bit more detail to help—are you asking how to create a custom GUI screen or how to open one via actions/commands?
If you haven’t already, check the Custom GUIs doc: Adding a new custom screen and opening it.
You don’t need code—just hook a button to the Open Screen or Custom GUI action.
- In your layout, right-click the button → Edit Action Script.
- Add the Open Screen or Custom GUI action.
- Set its value to your custom GUI’s identifier (copy it via the Debug Overlay → tap the identifier to copy while the screen is open).
- Save and test the button.
If you want to open it via command too, use /openguiscreen <identifier> (see the “Open GUIs by Command” section on that same doc).
More details here: Custom GUIs 😊
where to enter the identifier
When you add the Open Screen or Custom GUI action to the button, the identifier goes into the action value field.
- Right-click the button → Edit Action Script.
- Add the Open Screen or Custom GUI (
opengui) action. - When the action’s editor opens, paste the identifier into the Value input (it expects the screen’s identifier string).
- Save the script.
If you need the identifier, enable the debug overlay (Ctrl + Alt + D), open the screen, then click the identifier text to copy it.
Can you draft some code to show what it would look like?
FancyMenu doesn’t use traditional code, but here’s how the action script entry looks:
Action: Open Screen or Custom GUI
Value: my_custom_gui_identifier
You create this by right-clicking the button → Edit Action Script → add opengui → paste your GUI identifier into the “Value” field (copy it via the debug overlay). That’s all there is to it. 💫
✅ | custom gui
This support thread has been marked as solved by @queen berry.
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